Homemaker 1.32 Changelog
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Homemaker Changelog - 1.32
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Scroll Right for more changes
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AddedNotesChangedNotesRemovedNotes
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AC Unit - 2 (Decorations/Misc/Exterior)
Added "Ignore simple intersections" and "stackable" property to about 800+ items that were missing it. Most items should be able to be placed easier now.
Simple Intersections" compatibility should now be built in - no patch requiredUnused Capsule recipes and references
Just use Snap and Builds set
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Baby Carriage (Decorations/Misc/Exterior)Beach Fence - Fixed formlist error. Beach fences should now be craftableRemoved many unused references from past versions that did not make it in for various reasons
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Brick Buildings - Added Four Corner Door PiecesBeercrate - Swapped model to vanilla static version
Removed previously added but unused categories, as they may contribute to the limit even when not used
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Brick Buildings - Added metal decorative roof pieces
BOS Barriers - Navmeshing added to walkways and stairs, added to the gate portion of the gate pieces only. Model positions changed accordingly
Navmeshing is experimental, may not always work
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Brick Buildings - Added stairs with left and right railingsBOS Barriers - Snap points added to most pieces
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Brick Buildings - Modular corner-only pieceBrick Buildings - Added missing interior wall snap points to foundation pieces
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Brick Builidings - wall-papered wallsUses wallpaper style you see in vanilla houses. 1 interior and 2 exteriorBrick Buildings- Redid snaps on amost all pieces to allow for easier building design/removal of visual tearing.Walls now snap on outside of wall instead of resting on them, unfortunately
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Chainlink Fences - Added large pre-war chainlink gate.Campfires - Possible fix for invisible stick issues
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Combine (Decorations/Vehicles/Misc)Car Engine - Fixed origin point on model
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Cryo Pod (Decorations/Misc/Interior)Animation doesn't work well. Use for decoration only.Chainlink Fences - Snap points added to all pieces
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Fancy Bureau and Curio doors - Snap to corresponding containers (Furniture/Containers/Home)
Changed pick up and place sounds for most objects to make more sense. No more random cloth sounds!
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Ferns - 2 Prewar and 2 Post War (Decorations/Landscaping/Shrubs and Hedges)Covenant Walls - Slightly adjusted door snaps on gate to fit doors better
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Fire Panel (Decorations/Misc/Interior)Daisy Rug - Filter Navmeshing added to pre-war version
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Fully-navmeshed, snappable diner setAs always, take navmeshing with a grain of saltDiner Counters - Fixed missing collision mesh and transparency on thin counter with doors
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Green House Flower Pot (Decorations/Misc/Exterior)Diner Counters - Snap points added to most pieces
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Greenhouse Set - Added unbroken glass versions of each piece that didn't have oneDrive-in UFO Statue - Fixed missing collisionCollision model allows it to be placeable, but I wouldn’t' recommend trying to walk on it
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Guard Rails - 2 end pieces, one straight piece (Structures/Fences/Misc Barriers)Pieces snap to each otherFancy Containers - Added unique door snap points to the "fancy" Bureau and Curio containers for their respective doors
The Bureau is a vanilla container, so I had to override its mesh. The snap point may not appear if another mod edits this item
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Holly Shrubs - 3 Pre-war (Decorations/Landscaping/Shrubs and Hedges)Farm Plots - Navmeshing added to all pieces and sinks added to each modelNavmeshing may not work correctly due to the model's size
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Institute Set - Added half balcony railingsGreenhouse Set - Added planter snap point to surface of greenhouse tables (Furniture/Surfaces/Misc)
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Jail Cell Set - Added large wall, large doorway and large corner pieceGreenhouse Set - added second door snap point and tweaked previous snap positions
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Junk Walls - Junk wall "sign"Greenhouse Set - Bounds adjusted to allow easier object placement
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Large Prefabs: Partially Destroyed Commercial BuildingGreenhouse Set - changed doorway orientations for better navmeshing
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Mirrors - 4 wall-mounted (Decorations/Misc/Interior)Greenhouse Set - Fixed glass on greenhouse doors and one roof piece to be unbroken
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Oxygen Tank (Defense/Traps)Does not seem to fly around and stuff, reasons currently unknownGreenhouse Set - Snap point added for ceiling placement on either side of a wall. Useful for internal dividers
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Pinball Machine (static) (Decorations/Electronics)Institute Floor Mats - Added filter navmeshing
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Pre and Post war Mr. Handy Box (Structures/Misc/Interior)Institute Set - Added Interior wall snap points to all floor and wall modelsReverted change due to issues
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Preset icons to all mod-added categories
Possibility this may reduce some crashes, but no 100% proof. Still, better safe than sorry.
Institute Set - Added missing ceiling snap point to glass multi-story wall
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Pre-War "High-Tech" TV (Decorations/Electronics)Institute set - lowered upper floor ceiling panel to cover structural supports, now is solid flat instead of ridged
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Pre-War Bar Counter (Furniture/Surfaces/Counters)Institute Set - made new version of "Institute Metal" material to get rid of ugly tiling and patterns appearing
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Pre-War Grass Clump (Decorations/Landscaping/Shrubs and Hedges)Has some issues with stacking, but is otherwise placeable and looks niceInstitute Set - Remade windows with custom models Glass is thinner, spacers/railings are largerThis means no more off-coloring or shine on the spacers
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Pre-War Kitchen Tables - 2 (Furniture/Surfaces/Dining Tables)Jail Cell Set - Fixed models to allow snapping, interior placement for walls and corner pieceCages still won't allow doors to snap, haven't been able to figure out the cause yet
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Pre-War Lawn Flamingos (Decorations/Misc/Misc)Unlocks with perk magazine like the vanilla onesJunk Walls - Added snap points to all mod-added junk walls
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Pre-War Ottoman (Furniture/Seats/Chairs)Metal Floors - Added snap points for interior wall placementReverted change due to issues
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Pre-War Vertibird (Decorations/Vehicles/Misc)More specific item names for many items to allow for better sorting
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Rose Bushes - 2 red, 2 white (Decorations/Landscaping/Shrubs and Hedges)Multi-Story Walls - Remade all multi-story walls to remove visual tearing
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Sawhorse (Decorations/Misc/Exterior)Open Sign - Possible fix for lack of model rendering
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Skee-Ball Machine (static) (Decorations/Electronics)Pier Shack Set - Added missing navmeshing to pier shack corner doors
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Small Wood Pier (Structures/Wood/Misc)Pier Shack Set - Bounds adjusted to allow easier object placement
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Traffic Lights - 2 Small standing (Decorations/Misc/Exterior)Planters - Added snap point to base of all added planters to snap them onto greenhouse tables
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Trash Cans - 3 (2 office and 1 normal metal + lid) (Decorations/Misc/Interior)Sanctuary Concrete Paths - Added navmeshing to steps, sidewalks and driveways. Longer/raised pieces might not work as well, so be warned
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Warehouse Set - 2 large floors (full and half)Semi-Trucks - Moved to Large Ground Vehicles instead of removed originally category
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Warehouse Set - New wall, door and roof set
"Main" set. Previous set added was called "warehouse wing set" in game terms
Shop Counters - Snap Points added to all piecesOuter counters snap onto front of lower counters
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Wood Shack Set - 2 half-walls with interior snap points.Speaker - Added wall-snap point to wall speaker
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Wood Shack Set - Angled Roof pieceVault Catwalks - repositioned stair models to allow navmeshingMay or may not work depending on the NPC's mood and the alignment of the planets
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Wood Shack Set - Interior Doorway with interior snap pointsWarehouse Set - Adjusted snap points on side doorway to fit doors better
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Institute set - new Institute metal wallWarehouse Set - Bounds adjusted to allow easier object placement
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Added SK integration patch Warehouse Set - changed door orientations for better navmeshing
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Warehouse Set - Changed wide double-door piece to snap to floors better
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Warehouse Set - Fixed balcony floor snap points on warehouse wing double door
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Warehouse Set - raised the roof snap points to get rid of visual tearing
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Weed Whacker - Fixed origin point on model
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Wood Shack Set - Added interior wall and floor snap points to mod-added flat walls and floors.
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Wood Shack Set - Fixed two long-standing COBJ errors for missing objects
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Wooden Pallets - Swapped models to vanilla static versions
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Wrought-Iron Fences - Snap points added to all piecesSnaps may not work the best due to the nature of the set
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Covenant Walls - Fixed origin point being in wrong place, causing them not to snap correctly
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Institute Set - Fixed door snap position to allow for easier closing
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