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SolimrAlturiak 8Death Touch 0/1
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Str:10 Dex:16 Con:15 Int:14 Wis:19 Cha:10Rebuke Undead 6/7
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Cleric: 10
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6Spell NameLvl.TypeReferenceComp.SchoolCast/DurationRange/AreaSave/SR
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Create Water0ClrPHB:215v,sConjuration (Creation) [Water]1aClose (50')None
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Creates (up to) 22 gallons of pure water. 1 cu. ft is about 8 gallons and weights 60 lbs.Inst.No
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Detect Magic0ClrPHB:219v,sDivination1a60 ft.None
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Detects spells and magic items within 60 ft. See text for details on detect.[c] 11 min [d]Cone em.No
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Detect Poison0ClrPHB:219v,sDivination1aClose (50')None
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Detects poison in one creature, small area, or object. WIS 20 or Alchemy 20 check to determine type. See text for limitations.Inst.5' cubeNo
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Guidance0ClrPHB:238v,sDivination1aTouchWill 14 neg
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Creature touched gains +1 (compet.) on one roll, save, or check. Must declare the use before the roll.1 min [disch.]Yes
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Inflict Minor Wounds0ClrPHB:244v,sNecromancy1aTouchWill 14 neg
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Touch attack, 1 point of dmg (or heals undead 1 hp.)Inst.Yes
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Light0ClrPHB:248v,m/dfEvocation [Light]1aTouchNone
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1Object shines like a torch, shedding light in a 20' r (dim to next 20'). Counters or dispels darkness spell of level 0 or lower.110 min [d]No
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Mending0ClrPHB:253v,sTransmutation1a10 ftWill 14 neg (oh)
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1Repairs small breaks or tears (but not warps) in an object up to 1 lb. Does not affect constructs.Inst.Yes
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Purify Food and Drink0ClrPHB:267v,sTransmutation1a10 feetWill 14 neg (o)
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Purifies 11 cubic feet of food or water.Inst.Yes
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Read Magic0ClrPHB:269v,s,fDivination1aPersonalNone
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1Read scrolls and spellbooks.110 minNo
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Resistance0ClrPHB:272v,s,mAbjuration1aTouchWill 14 neg (h)
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Subject gains +1 (resistance) bonus on saving throws.1 minYes
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Virtue0ClrPHB:298v,s,dfTransmutation1aTouchFort 14 (h)
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Subject gains 1 temporary hp.1 minYes
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7Spell NameLvl.TypeReferenceComp.SchoolCast/DurationRange/AreaSave/SR
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Cause Fear1DeathPHB:208v,sNecromancy [Mind-affecting, Fear]1aClose (50')Will 15 Part
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1One creature with <6HD becomes frightened for 1d4 rounds; -2 (morale) on attacks, damage, saves. If subject saves, becomes Shaken for one round. Counters and dispels Remove Fear.1d4 rdYes
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Bane1ClrPHB:203v,s,dfEnchantment (Compulsion) [Mind-affecting, Fear]1aCenteredWill 15 neg
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Enemies suffer -1 (morale) attack,-1 (morale) on saves against fear. Counters and dispels Bless.11 min50' r.Yes
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Bless1ClrPHB:205v,s,dfEnchantment (Compulsion) [Mind-affecting]1aCenteredNone
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Allies within area gain +1 (morale) attack and +1 (morale) save against fear.11 min50' r. brstYes
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Cause Fear1ClrPHB:208v,sNecromancy [Mind-affecting, Fear]1aClose (50')Will 15 Part
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One creature with <6HD becomes frightened for 1d4 rounds; -2 (morale) on attacks, damage, saves. If subject saves, becomes Shaken for one round. Counters and dispels Remove Fear.1d4 rdYes
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Command1ClrPHB:211vEnchantment (Compulsion) [Mind-affecting, Language]1aClose (50')Will 15 neg
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One living creature obeys one-word command for 1 round. See text for commands.1 rdYes
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Comprehend Languages1ClrPHB:212v,s,m/dfDivination1aPersonalNone
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Understand all spoken and written languages. Written material is read at 1 page/min. Magical writing cannot be read, but is revealed to be magical.110 minNo
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Curse Water1ClrPHB:216v,s,mNecromancy [Evil]1 minTouchWill 15 neg (o)
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Makes flask of water touched into unholy water.Inst.Yes
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Deathwatch1ClrPHB:217v,sNecromancy [Evil]1a30 ft.None
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See status of all creature within area. Sees through any spell or ability that feigns death.110 minCone em.No
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Detect Chaos1ClrPHB:218v,s,dfDivination1a60 ft.None
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As Detect Evil, but reveals chaotic creatures, spells, or objects.[c] 110 min [d]Cone em.No
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Detect Evil1ClrPHB:218v,s,dfDivination1a60 ft.None
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Reveals evil creatures, spells, or objects. See text for details on detect.[c] 110 min [d]Cone em.No
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Detect Good1ClrPHB:219v,s,dfDivination1a60 ft.None
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As Detect evil, but reveals good creatures, spells, or objects.[c] 110 min [d]Cone em.No
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Detect Law1ClrPHB:219v,s,dfDivination1a60 ft.None
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As Detect Evil, but reveals lawful creatures, spells, or objects.[c] 110 min [d]Cone em.No
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Detect Undead1ClrPHB:220v,s,m/dfDivination1a60 ft.None
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Reveals undead within 60 ft. See text for details on detect.[c] 11 min [d]Cone em.No
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Divine Favor1ClrPHB:224v,s,dfEvocation1aPersonalNone
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You gain a +3 (luck) to att and dmg (not spell dmg).1 minNo
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Doom1ClrPHB:225v,s,dfEnchantment (Compulsion) [Mind-affecting, Fear]1aMed (200')Will 15 neg
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One living creature becomes Shaken, suffering -2 (morale) on attacks, saves, and checks.11 minYes
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Endure Elements1ClrPHB:226v,sAbjuration1aTouchNone
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Creature does not make Fort saves in harsh environment (-50 to 140 deg F.), but provides no protection from fire or cold dmg, nor protect from lack of air, etc.24 hoursYes
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Entropic Shield1ClrPHB:227v,sAbjuration1aPersonalNone
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Magical field surrounds you; ranged attacks that require att roll have a 20% miss chance.11 min [d]No
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Hide from Undead1ClrPHB:241v,s,dfAbjuration1aTouchSee Text
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Touch up to 11 creatures. Undead cannot see, hear or smell the subjects. Even Ex abilities such as blindsense, blindsight, scent, and tremorsense cannot detect subjects. Non-intelligent undead are automatically affects, Intelligent undead get a Will 15 save. If a subject touches or att an undead, spells ends for all.110 min [d]Yes
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Inflict Light Wounds1ClrPHB:244v,sNecromancy1aTouchWill 15 half
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Touch attack, 1d8+5 dmg (or heals undead same amount.)Inst.Yes
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Magic Stone1ClrPHB:251v,s,dfTransmutation1aTouchWill 15 neg (oh)
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Up to 3 pebbles become enchanted, gaining +1 to hit, doing 1d6+1 damage (double that against undead). If hurled, they have a range increment of 20ft. If slung, treat as bullets (range increment 50ft)30 min [disch]Yes
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Magic Weapon1ClrPHB:251v,s,dfTransmutation1aTouchWill 15 neg (oh)
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Weapon touched gains +1 (enhance). Spell cannot affect natural weapons, but a monk's unarmed strike is considered a weapon and can be enhanced.11 minYes
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Obscuring Mist1ClrPHB:258v,sConjuration (Creation)1aCenteredNone
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Fog obscures vision; within 5', 20% miss chance; farther, 50% miss.11 min20' r.No
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Protection From Good1ClrPHB:266v,s,m/dfAbjuration [Evil]1aTouchWill 15 neg (h)
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+2 AC and saves vs Good creatures. Counter mind control. Hedge out nonevil elementals/outsiders.11 min [d]Yes
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Protection From Law1ClrPHB:266v,s,m/dfAbjuration [Chaotic]1aTouchWill 15 neg (h)
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+2 AC and saves vs Lawful creatures. Counter mind control. Hedge out nonchaotic elementals/outsiders.11 min [d]Yes
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Remove Fear1ClrPHB:271v,sAbjuration1aClose (50')Will 15 neg (h)
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+4 (morale) save against fear for 3 subjects(text)Yes
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Sanctuary1ClrPHB:274v,s,dfAbjuration1aTouchWill 15 neg