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Rating
Average Reduction (with Global Penetration value set below)
@
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Marine ArmorBluntSharpBluntSharp
Armor modifier
HOW ARMOR RATING WORKS:
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Awful2763.60.00%16.20%Awful0.6
Armor rating is the % chance the armor has any effect
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Poor3684.80.00%32.10%Poor0.8
half of that chance is 0 damage,
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Normal451062.25%48.00%Normal1
the other half reduces damage 1/2
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Good51.75121.97.31%59.93%Good1.15
In general, the % expected reduction is 75% of the armor rating (at 100+ rating, +25% up to 200)
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Excellent58.5137.812.38%71.85%Excellent1.3
Armor penetration reduces armor rating by a flat amount (SET THAT BELOW)
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Masterwork65.25153.717.44%77.93%
Masterwork
1.45
More explanations below
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Legendary81190.829.25%87.20%
Legendary
1.8
Caveats at end
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Flak VestBluntSharpBluntSharpFlak JacketBluntSharp
Final % reduction
Combined % reduction
Marine armor vs flak
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Awful21.6600.00%13.50%Awful4.8240.00%0.00%0.0%13.5%100.0%103.2%
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Poor28.8800.00%28.50%Poor6.4320.00%0.00%0.0%28.5%100.0%105.3%
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Normal361000.00%43.50%Normal8400.00%0.00%0.0%43.5%102.3%108.7%
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Good41.41150.00%54.75%Good9.2460.00%3.00%0.0%56.1%107.9%109.5%
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Excellent46.81303.60%66.00%Excellent10.4520.00%7.50%3.6%68.6%110.0%111.7%
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Masterwork52.21457.65%75.75%Masterwork11.6580.00%12.00%7.7%78.7%111.9%96.7%
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Legendary64.818017.10%84.50%Legendary14.4720.00%22.50%17.1%88.0%117.2%93.8%
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A Flak Vest + Jacket does about the same sharp% reduction than power armor, though higher armor penetration favors power armor quickly, it's still not a lot
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What if power armor counted both its layers and applied its armor twice
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Armor Penetration (applied to all calculations)
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BluntSharpBluntSharp2nd Layer %:0.6
Change me! 0.0 - 1.0
% reduction w/ Thick Armor
Improvement vs single layer
Improvement vs flak
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Power ArmorAwful2763.60.00%16.20%Awful16.238.20.00%0.00%0.0%16.2%100.0%100.0%100.0%103.2%Awful
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Poor3684.80.00%32.10%Poor21.650.90.00%6.66%0.0%36.6%100.0%107.1%100.0%112.8%Poor
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Normal451062.25%48.00%Normal27.063.60.00%16.20%2.3%56.4%100.0%119.3%102.3%129.7%Normal
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Good51.75121.97.31%59.93%Good31.173.10.00%23.36%7.3%69.3%100.0%130.5%107.9%142.9%Good
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Excellent58.5137.812.38%71.85%Excellent35.182.70.00%30.51%12.4%80.4%100.0%143.9%110.0%160.8%Excellent
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Masterwork65.25153.717.44%77.93%Masterwork39.292.20.00%37.67%17.4%86.2%100.0%160.4%111.9%155.1%Masterwork
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Legendary81190.829.25%87.20%Legendary48.6114.54.95%54.36%32.8%94.2%105.2%219.1%123.3%205.6%Legendary
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BluntSharpBluntSharpBluntSharpBluntSharpBluntSharpBluntSharp
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https://www.desmos.com/calculator/esehexvthu
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Examples:
(after armor penetration)
Weapon penetration is usually 1.5x their damage
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20% Armor Rating means 10% chance of 0 damage, 10% of 1/2, 80% full
Slower weapons therefore have better penetration than a faster weapon with equal dps
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Total expected average: 15% reduction
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80% means 40% of 0 damage, 40% of 1/2, 20% full damage
Long Sword penetration is 33, legendary 52
Notable exceptions:
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Total: 60% reduction
Assault rifle penetration is 16, leg 25
Shotguns do 14 penetration for 18 damage
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100% means 50% of 0 damage, 50% of 1/2 damage
Sniper rifle penetration is 38, leg 56
Pilum does 10 penetration for 25 damage
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Total: 75% reduction
Mace penetration is ~20
Greatbow arrow does 15 for 17 damage
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150% means 75% of 0 damage, 25% 1/2 damage (and even 50 armor penetration only means 50% 1/2 damage)
ChargeRifle does 35! for 15 damage
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Total: 87.5% reduction
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200% means 100% 0 damage. NICE
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total: 100%
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TL;DR the formula is .75*rating up to 100%, then increasing by .25*rating to 100% reduction at 200 ratin (impossible in vanilla)
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Armor is applied in layers : outer first, then middle, then inner
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i.e flak jacket, then vest ( or with this mod, power armor outer + power armor inner @ .6 rating)
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IF the outer layer reduces to 0, great
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IF the outerlayer reduces by 1/2, a sharp attack is made blunt
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BUT the armor still applies its SHARP rating.
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THIS ALL BEING SAID:
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Power armor covers more parts than flak
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Power armor has better blunt in all cases
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Power armor is a litte better at guaranteeing a block
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This also means the damage becomes blunt which is preferable.
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Thick Armor does almost nothing vs blunt attacks due to armor penetration negating the second layer blunt armor
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