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General Assumptions
Artifact Assumptions
Weapon Assumptions
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Throughout all calcs, Fischl is assumed to be level 90 talents 9/9+3/9+3 and c6 unless specified otherwise in constellation comparisons. Calcs assume 2 enemies for some aoe damage. Assumed ER requirements of 110 for RaiFish and 140 for Sukokomon4 Thundersoother is assuming 100% uptime which is probably fairly close to accurate in most teamsPolar Star is calced assuming aim n1 tech to get 2 extra stacks meaning 3 stacks are snapshot
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Gambler is calced with all 10 combinations of two main stats as 4* and is penalized 2 distributed rolls, additionally 6 distributed substats are 80% value. The best case for gambler which is shown is always feather and flower, worst case is always goblet and circletAqua Simulcara is calced with 100% buff uptime which may not be realistic if the buff is dynamic which is possible but hasn't been tested as of 5/28/2022
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Rotation used for Sukokomon is here
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Rotation for RaiFish is based on this GCSimPulse gets 1 stack but both rotations include like 2 NA so who cares
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Bennett buff calcs are calcs with sucrose instead of kazuha in RaiFishSkyward Harp is calced by assuming (1-procChance)^2 procs every time fischl is on field since its always more than 4 seconds
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I will add taser rotation stuff later
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Alley hunter is assuming 10 stacks all the time, have fun waiting in abyss
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All rotations include Aim N1 or something similar to activate passives on various weapons
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Crescent assumes hitting a weakpoint before every case, if you dont then expect same performance as rust
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Bennett bufff when applied is assuming T13 alley flash, kazuha buff is assuming 960 em
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This isn't an assumption about stringless, but if you are wondering why its so bad, its because fischl procs very few reactions so EM is a dead stat
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Discord, feel free to DM me questions
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person formerly known as mathboi#2718
Mounn Moon is assuming flat 280 energy cost of team, I will change it later to match the actual totals of the teams but the difference is minimal
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Simulation Code
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https://github.com/ndarwin314/FischlComparisons
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Elegy calcs may be misleading since they don't account for team buff, in general the calcs were only for 1 rotation so in practice it also may perform better due to more uptime but it's dubious
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The Viridescent Hunt uses the same formula for procs as Harp but only once per rotation due to longer cooldown
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Twilight is calced assuming average buff all the time becasue I am lazy
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