Pregen - Fighter
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NameRaceDwarf
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ClassFighterLevel1
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AbilityModifierModifier+Level
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STR18+4+5
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CON18+4+5
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DEX14+2+3
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INT8-1+0
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WIS10+0+1
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CHA8-1+0
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AC18AC Mod0
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PD15PD Mod0
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MD10MD Mod0
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Initiative+3Improved InitiativeNo
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maxHP36ToughnessNo
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maxRecoveries9Extra Recoveries0
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Recovery Dice1d10+4Armor TypeHeavy
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Save BonusShieldNo
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No Armor PenaltyNo
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Melee WeaponWar AxeMelee TypeHeavy or Martial Two-HandedMelee To-Hit Mod0
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Melee vs. AC+5Melee Damage1d10+4 (Miss:1)Melee Dmg Mod0
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Ranged To-Hit Mod0
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Ranged WeaponHandaxeRanged TypeLight or Simple, ThrownRanged Dmg Mod0
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Ranged vs. AC+3Ranged Damage1d6+2StrongheartNo
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One Unique Thing
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Backgrounds
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Icon Relationships
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Racial FeaturesThat's Your Best Shot?: 1/battle free action after hit by attack can use recovery. If Esc < 2 half recovery
+2 Con OR +2 Wis
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Class FeaturesExtra Tough; Threatening; +2 Str OR +2 Con
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Extra Tough: Your recoveries increase by 1
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Threatening: Enemies you're engaged with take a penalty to disengage checks equal to your Constitution or Dexterity modifier, whichever is higher.
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Maneuvers: Each time you make an attack (usually during your turn), if the attack fulfills the triggering condition of one of your flexible attacks, you can apply that maneuver's effects as part of the attack. You can only use one maneuver with each attack.
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Class TalentsPower Attack: 1/battle before making an attack, declare that you're using Power Attack. If the attack hits, deal 1d4/level extra damage if you're using 1-handed weapons, and 1d6/level extra damage if you're using 2-handed weapons.
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Heavy Armor: 1/battle as a free action while wearing heavy armor, you can halve the damage of an attack that targets AC and hits you.
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Counter-Attack: 1/round when the escalation die is even and the enemy misses you with a natural odd melee attack roll, you can make a melee basic attack, which deals half its normal damage, as a free action.
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Class Powers & SpellsGrim Intent (natural even miss with a melee attack): Your next miss with a melee attack deals extra damage equal to one weapon dice (right now,d10). By 5th level, it becomes two weapon dice; by 8th level it becomes three weapon dice.
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Carve an Opening (any natural odd roll with a melee attack): Your crit range this battle cumulatively increases by +1 until you crit, upon which it drops back to your normal crit range.
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Precision Attack (any natural 16+ roll with a melee attack): Add your Dexterity modifier to the damage of your attack. At 5th level, double the Dexterity bonus to damage. At 8th level, triple it.
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Deadly Assault (any natural even hit with a melee or ranged attack): For each 1 that you get on the damage roll, you can reroll the damage once, but you're stuck with the result even if it's a 1 again.
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FeatsPower Attack (A): Deal Power Attack's damage even if you miss with the attack.
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