ABCDEFGHIJKLMNOPQRSTUVWXYZ
2
A19 Experimental Known Issues
3
4
AUDIO
5
WRN AudioManager LoadAudio failed to load audio source object for AudioSource_CreatureSenseAlert
6
Vehicle sounds will disappear while driving backwards after hitting something
7
A forest ambiance track has an abrupt cut
8
9
ANIMATIONS
10
Punching arms are flipped from 1st to 3rd person
11
Traders walking in place when they shouldn’t
12
Robotic turret 1st and 3rd person handheld muzzle flash is off
13
All shotguns have an ADS reload animation glitch (ADS to hip fire after reload)
14
Animals run full-speed with missing or no legs
15
Auger Refill has no animated pull cord
16
Chainsaw has no pull cord
17
Auger drill animation isn’t smooth
18
Impact driver animation start/stop could be smoothed out
19
3rd person wire tool shows wire clipping through hand
20
Wire tool wire shows up offhand during wire tool use
21
Pump shotgun muzzle flare off and duplicates (2 flames in animation)
22
Broken bows still go through loaded animation
23
Ragdolls from robotic sledge still cause collision issues
24
Knuckles appear stuck to hand during death & wake animation
25
ADS with Reflex Sight on New AK-47 Skin Issues
26
Sniper Rifle Flame from Barrel Unattached to Barrel (Fixed in A20)
27
New AK Skin's Barrel Flame Unattached to Barrel (Fixed in A20)
28
Grenades with pulled pins are still unpinned after swapping weapons and back
29
Unexpected stretching of "Scrap Metal Chest Armor" when riding bicycle
30
Delay when switching to Iron Pickaxe
31
Nail gun flying to and hovering on top-middle of screen inside camera/turret menus
32
Turrets/Sledges can fall through < full blocks
33
Falling junk turrets/sledge can be looted
34
Crosshair/bullet spread changes based on FPS
35
Zombie(s) eating animation during player death is offset from player's body
36
Grunt after cancelling spear power attack
37
Wood particle effects cause lag
38
All reloadable weapons play rapid reload animation when swapping to cancel
39
Camera can flip upside down/camera can break (Possibly fixed in A20)
40
41
BLOCKS
42
Drawbridge exploit
43
No sleeper respawn protection for 2nd, 3rd, or Xth land claim blocks
44
Holes in scrap iron hatches (Fixed in A20)
45
signExitLight has a short LOD distance
46
Light bleeds through blocks
47
Vehicles float if terrain below is removed
48
Rented vending machine duke count issues
49
Hover text for foul trash is shown on grass
50
Empty windowStore blocks are missing movement collision
51
Destroyed brick blocks have diagonal brick patterns
52
Collision issues with all railing blocks (catwalks)
53
Drawbridge arm colliders don’t allow blocks to be placed on top (collider animation)
54
Odd visuals with stained glass seen through stained glass
55
Vehicles do not work on trigger plates
56
Metal number signs unable to be painted on front
57
Z-Fighting with "woodWindowTrimTop" Block
58
Falling from a ladder in water acts like falling in air
59
No Collision for Vehicles and Barbed Wire Fencing
60
All AI entities(zds and animals) play "dying sound" after heads explode
61
Zombies are not pathing over plate blocks
62
Shingles Asphalt Diamond paint texture not aligned
63
garbage_decor2 z-fighting with the floor
64
blocks disappearing when water is pouring in
65
Crack-a-Book signs; apostrophes on days of the week
66
Wooden ladder texture
67
signDinersMenu issues (Fixed A20)
68
Block health bar remains on the last block repaired
69
Pole blocks take more damage than other blocks of the same material
70
woodRailingCNR has different shader than other wood railings (Fixed A20)
71
z_fighting between woodFenceFarmSheet and woodFenceFarmSheetBroken1/woodFenceFarmSheetBroken2 (Fixed A20)
72
Using 'Wear' command in player inventory resets block preview rotation (Fixed A20)
73
glassBulletproofPlateCurved texture issue
74
Incorrectly-Mapped Faces When Painting Block
75
House modern 16, incorrectly painted box in attic (Fixed A20)
76
House old gambrel 04 has some issues with blocks
77
Z-fighting on painted FarmPlot Blocks (fixed in A20)
78
Console Error with block "cntFileCabinetTallOpen" / "cntFileCabinetTallClosed"
79
Z-fighting with Barracks Chair block
80
Tripwire can be electrified by Electric Fences
81
Z-fighting with block "cntMedicalPileMedium"
82
Z-fighting with "cntStoreElectronicsBookShelfSpeaker" block
83
No Upgrade path for blocks "woodPillar50CNR" and "woodPillar50CNRPlate" (Fixed A20)
84
Player collison issues with farm plot blocks. (Fixed in A20)
85
Iron hatches phasing into adjacent blocks upon opening
86
Large FPS drop when using Pressure Plates
87
Block "palletBrownBoxesTile" is missing bottom face (Fixed in A20)
88
Shooting collision issues with several blocks (decoTableRound, barStool, cntCashRegisterEmpty,
cntCashRegister, woodDestroyed05, woodDestroyed06) (Fixed A20)
89
Block shape ai pathing behavior (exploit)
90
Bad UV on treeDeadTree01
91
inside bottom face is untargettable with "awningRampSheetEdgeLeft and awningRampSheetEdgeRight"
92
Non-circular blocks can copy 45 degree-rotated doors
93
Turrets and motion sensors material missing _MainTex
94
some catwalk components are missing colliders
95
96
97
GUI
98
Eyebrows don't change when creating a new character profile
99
Icons blinking in workstation crafting queue
100
Toolbelt slot memory after death
101
Issue with forge max crafting button and <> buttons (crafting quantity)