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INFOPoint BuyHP Rolls
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NameЭмилия БагроваяClassWarlockSTR820
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PlayerDark DeedLevel2DEX1530
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RaceTieflingExp0900CON1440
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BackgroundNobleINT1050
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AlignmentLawful EvilWIS860
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CHA1570
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Ability ScoresSpentMax90
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Prof Bonus+2BonusProficientUsedLeft2727100
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STR8Saving Throw-1HD02d8110
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Athletics-1CurrentMax120
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HP2020-130
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Modificator-1THP140
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Bonus150
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TempDeath Saves160
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DEX15Saving Throw2Success-170
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Acrobatics2Fail-180
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Sleight of Hand2190
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Modificator2Stealth2Temp200
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BonusSpeed30
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TempTemp
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CON14Saving Throw2AC16
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Modificator2AmourDONNED
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BonusNameACDEXSTRStealthWeight
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TempMage Armor
14max 20-0
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INT11Saving Throw0
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Arcana2SHIELDREMOVED
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History2Shield2
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Modificator0Invastigation0
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Bonus1Nature0Weapons
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TempReligion0NameBonusDamageWeightProportiesDisadvantage
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WIS8Saving Throw1Spear51d8+34Versale(1d10)
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Animal Handling-1
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Insight-1Eldrich Blast51d10Ranged(300)
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Modificator-1Medicine-1
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BonusPerception-1
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TempSurvival-1
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CHA17Saving Throw5
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Deception3
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Intimidation5
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Modificator3Perfomance3
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Bonus2Persuation5
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Temp
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RACE TRAITSTieflingFEATS
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Ability ScoresInt +1, Cha+2LevelNamePrereqDescription
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SizeMedium
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Base Speed30ft.
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LanguagesYou can speak, read, and write Common and Infernal.
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DarkvisionYou can see in dim Iight within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
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Hellish ResistanceYou have resistance to fire damage.
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Infernal LegacyYou know the thaumatugy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
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BackgroundNoble
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SkillsHistory, Persuation
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ToolsMusical: Keyboard
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Languages
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SpecialPOSITION OF PRIVILEGE
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treal you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
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CLASS ABILITIES
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HD8HP per Level RuleFULL
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ArmorLight Armor, Medium Armor, Shields
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WeaponsSimple, Martial
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ToolsNone
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Saving ThrowsWisdom, Charisma
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SkillsArcana, Intimidation
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LevelNameDescription
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1Otherwordly PatronAt 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Greal Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th leveI.
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1Pact MagicYour arcane research and the magic bestowed on you by your patron have given you facilily wilh spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spelllist.
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1CantripsYou know two cantrips of your choice from the warlock spelllist. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
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1Spell SlotsThe Warlock table shows how many spell slots you have. The table also shows what the leveI of those slots is; all of your spell slots are the same leveI. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 5th leveI, you have two 3rd-level spell slots. To cast the Ist-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.
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1Spells known of 1st level and higherAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot LeveI column for your leveI. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd leveI.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it wilh another spell from lhe warlock spell list, which also must be of a leveI for which you have spell slots.a
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1Spellcasting abilityCharisma is your spellcasling ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll wilh one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
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1Spellcasting FocusYou can use an arcane focus (found in chapter 5) as a spellcasting focus for your warlock spellsa
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1The HexbladeYou have made your pact with a powerful, sentient magic weapon carved from the stuff of the Shadowfell. The mighty sword Blackrazor is the most notable of these weapons, several of which have spread across the multiverse over the ages. These weapons grow stronger as they consume the life essence of their victims. The strongest of them can use their ties to the Shadowfell to offer power to mortals who serve them. The Raven Queen forged the first of these weapons. They, along with the hexblade warlocks, are another tool she can use to manipulate events in the Material Plane to her inscrutable ends.
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1Expanded Spell ListThe Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
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1Hex WarriorAt 1st level, you gain proficiency with medium armor, shields, and martial weapons. In addition, when attacking with a melee weapon that you are proficient with and that lacks the twohanded property, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
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1Hexblade’s CurseStarting at 1st level, you gain the ability to place a baleful curse on an enemy. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. Until\ the curse ends, you gain the following benefits:
• You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
• Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
• If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
You can’t use this feature again until you finish a short or long rest.
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2Eldritch InvocationsIn your study of occult lore, you have unearthed eldrilch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the lnvocalions Known column of the Warlock table.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation thal you could learn aI thal leveI.
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2Armor of ShadowsYou can cast mage armor on yourself at will, without expending a spell slot or material components.
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2Eldrich SpearPrerequisite: eldritch blast cantrip When you cast eldritch blast, its range is 300 feel.
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