Thaliart Cheat Sheet
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Wounds21
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Armour / ToughnessBody: 18 (10+8), Head/Arms/Legs: 16 (8+8)
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Movement
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Half Move½Move 1-4m. Adjacent enemies get free attack.
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Full MoveFMove 1-8m. Adjacent enemies get free attack.
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RunFMove 1-24m. Enemies get -20BS/+20WS against you until start of your next turn. Adjacent enemies get free attack.
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DisengageFMove 1-4m. Adjacent enemies do not get free attacks.
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OffenseOnly 1 attack action per turn, even if both are Half Actions.
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Force Sword (1-handed)Force = if damage is dealt and PR>0, make Opposed Willpower test. For each DoS, add 1d10 Damage, ignoring Armour/Toughess.
Against Horde, deal 1+(DoS/2) Magnitude Damage.
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Standard Attack½Roll WS[47], deal 1d10+14+PsyRating damage, Pen=2+PsyRating.
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ChargeFMove 4-12m, roll WS[47]+10, deal 1d10+14+PsyRating damage, Pen=2+PsyRating. Roll Intimidate[50] to give -10 to target's Reaction.
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All-Out AttackFRoll WS[47]+20, deal 1d10+14+PsyRating damage, Pen=2+PsyRating. Cannot Dodge/Parry until start of next turn.
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Guarded AttackFRoll WS[47]-10, deal 1d10+14+PsyRating damage, Pen=2+PsyRating. Gain +10 to Parry/Dodge until start of next turn.
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Bolt Pistol (1-handed)Tearing = when rolling damage, roll additional die and use highest. Reload after 14 shots. -20 BS if range > 20m. Jams on 96+.
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Standard Attack½Roll BS[53], deal 1d10+9 damage, Pen=4.
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Semi-Auto BurstFRoll BS[53]+10, deal 1+(DoS/2) hits (max 2) x 1d10+9 damage, Pen=4. Expends 2 ammo. Jams on 94+.
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OverwatchFSet up Kill Zone (45° cone). Make a Semi-Auto Burst against anyone who moves in zone. Targets make Willpower-20 test or are Pinned.
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Heavy Flamer (2-handed)Flame = Targets roll Agi to move out of area, Agi to not catch fire (1d10+4 P∞ per turn), Agi-20 to end fire. Reload after 4 shots.
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Standard Attack½Auto-hit 8m cone, deal 1d10+12 damage, Pen=6. If not Braced, targets get +30 Agi to move out of area. Against Horde, deal 1d5+8 Magnitude Damage.
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Psychic Powers
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Smite½Roll Focus Power[59]+(5xPsyRating), deal 1+(DoS/2) hits x 1d10+PsyRating damage, Pen=PsyRating.
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Reaction / Defense
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Parry w/ Force SwordRRoll WS[47]+10 to avoid damage from melee attack.
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Parry w/ Iron ArmRRoll WS[47]+(PsyRating x 3) to avoid damage from melee attack.
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Dodge MeleeRRoll Dodge[37]-10 to avoid damage from melee attack.
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Dodge RangedRRoll Dodge[37] to avoid damage from ranged attack.
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Psychic PowersChoose Fettered (PR=1, no risk), Unfettered (PR=3, Bad Things(tm) on doubles) or Push (PR=6, Bad Things Guaranteed), then roll Focus[59].
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CompelFForce targets (up to PsyRating targets within 5xPsyRating metres) to follow 1 simple command. Opposed Willpower, they gain +20 to suicidal actions.
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Inspire½A number of targets equal to PsyRating, within 5xPsyRating metres, immediately recover from Pinning and gain +10 against Fear.
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Iron ArmRAllows parrying with arm and gains 1 Reaction per turn that can only be used to Parry. Arm is useless for anything else. Half Action or Reaction.
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Misc
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Switch Weapon½Holster current weapon(s) and ready new ones.
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Aim½Gain +10 WS/BS to your next attack. If your next (re)action is not an attack, bonus is lost.
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AimFGain +20 WS/BS to your next attack. If your next (re)action is not an attack, bonus is lost.
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ReloadFReloads a ranged weapon to full capacity.
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Defensive StanceFGain an additional Reaction for 1 round. Opponents suffer -20 WS.
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Solo AbilitiesCan only be used in Solo Mode.
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Feat of Strength0Once per day. Increase Unnatural Strength multiplier by 1 for Rank[2] rounds.
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Burst of Speed0Once per game. Increase Agility Bonus by 2 (increases movement to 6/12/18/36) for Rank[2] rounds.
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Stoic Defence0Once per combat. Gain 6 Wounds, which are used first, but cannot be healed. Reduce movement to 2/4/6/12. Effect ends upon movement.
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Squad AbilitiesCan only be used in Squad Mode. Can affect all in Support Range[30m]. Can only be affected by 1 Squad ability at a time.
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Sustained Suppression02 Cohesion, Sustainable. Those affected may take normal actions, except Full-Auto Bursts, while maintaining Overwatch.
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Immovable DefenceF2 Cohesion, Sustainable. Add +10 to Ballistics Skill and Dodge, and +4 Armour Points to all locations.
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Combat Actions
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