|How to use this [v.1.0.1]|
|Want to use this for yourself? Go to File, then Make a Copy. This Master version is not intended for free use, but I don't mind other people using it for themselves. This is mainly to prevent people from stepping over each other, if more than one person wants to use this at a time.|
|To use, simply pick your weaponry, party members (w Capsule Monster), and their actions for Turns 1, 2 and 3. Rocks and Rings are optional. To compensate for ATP from other things like Bolt Shield, Camu Armor, etc, fill in the F-column's ATP with the expected value. Same for AGL and INT. This system calculates as the "Absolute Minimum" and "Absolute Maximum" damage possibilities for you based on your Setup + actions.|
|Averages all assuming averaged stats for Capsule Monsters are 10% lower level compared to the rest of the party. Used stats are visible to your right, in hidden columns. Lv 33 party would have Lv 30 Capsule stats, for example.|
|Averages all assuming minimum Level ## stats for Characters, and no equipment that boosts STR, INT or ATP by any amount, aside from the stated weaponry's inclusive ATP. Used stats are visible in the left, gray column, for each stat. Stats are calculated based on your used Level, selected Weapon and equipped Ring and Rock. Plug in your own values if needed for Columns F, H and J, for each squaddie.|
In short, if you have a Helmet, Shield, or Armorthat bestows +ATP, put the value of your new ATP into Column F. Do not do this for Rocks, Rings and Weapons, as their ATP (as well as AGL and INT) are accounted for.
|The system will re-sort your team's actions based on assumed AGI. This does not account for fluctiations in stats, or AGI variance based on using AGI boosting equipment, Speed Potions, or Spells/IP abilities that boost AGI, such as Fake. If you want to account for things like gear and potion adjustments, hand-change the AGL in Column J. Sadly, I'm not going to build Fake into this.|
|For Buffs: The calculator may imply that it does, but please make adjustments, as any Trick used after a recipient has been targetted by Energy Wave/Battle Lust/etc, will simply not buff the recipient|
|B1 is where you could test a party with an Average level. If you want to forcibly calculate a party member's stats at a specific level, in B2/3/4/5/6, insert their level. It will override the Party Level in B1.|
|The Discord Copypaste tab allows you to quickly copy and paste your selections into a Discord-friendly format. Enter the tab, click the Column A header, (to select all) and Copy. Ctrl-V into Discord for convenience.|
|A ton of credit can be attributed to RealCritical's work, such as determining exact unit and capsule stats & buff logic, most of which can be found here: http://acref.blueshack.net|
Other thanks to IronKnuckle and heavyarms520 for their GameFaqs sheets, as they were heavily used for quick access to data.
Kriegspyre, for rigorous testing and build/design suggestions. If you like the interface, thank him as much as you'd thank me.
Moppu, for identifying Capsule action rates and percentages.
Report any issues to Elieson, on Discord (Elieson#4395)
|Changelog after V.1.0.0|
Added security protection to all non-intentional interactive cells in 'Simple Calc', meaning that users cannot overwrite display values with their own. The manual entry fields are still open, as are the action selection, unit selection, etc.
Bug Fixes, related to swapped data values between Character 3 and Character 4. This impacted things related to Capsule Monsters as well as some raw numbers (Thx to Traviktox for the catch)