| A | B | C | D | E | F | G | H | I | J | K | L | M | |
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1 | FAIRY SPHERE JP → EN GLOSSARY by sola | r/fairysphere | |||||||||||
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3 | DISCLAIMER: All terms listed are based on unofficial translations that may be inaccurate or incorrect. Translations are based on the JP version of the game and may be translated differently from TW/CN. | ||||||||||||
5 | ACADEMICS CLASSROOM | Hobby Lecture stage that grants Academic Skill Knowledge. Open every W/Sa/Su. | |||||||||||
6 | ACCENT DECOR | Decorative items such as plants, colored tiles, or small items that can be placed on surfaces. | |||||||||||
7 | ACTIVITY POINTS | Points received by completing daily missions. Bonus daily rewards can be earned by accumulating activity points. | |||||||||||
8 | ADVENTURE MODE | The game mode accessed to play the story and raise fairies. | |||||||||||
9 | AFFINITY | A fairies' favorite decor type. Their skill grants an attribute % bonus when placed with that decor type. | |||||||||||
10 | AGGREGATION PERIOD | The distribution period for Hakodate Fair rewards. | |||||||||||
11 | ART CLASSROOM | Hobby Lecture stage that grants Art Skill Knowledge. Open every W/Sa/Su. | |||||||||||
12 | AMUSEMENT PARK | A menu that allows access to Tea Party and Gathering of Wizards. | |||||||||||
13 | APPLICATION PERIOD | The period where players are able to create and submit sphere designs to the Hakodate Fair. | |||||||||||
14 | ATTRIBUTE | Colorcoded tags assigned to furniture, fairies, and challenge themes. | |||||||||||
15 | BANNER | A generic gacha term for a set of gacha items. | |||||||||||
16 | BLESSING | A method of strengthening a fairy by consuming a duplicate fairy or Proof. | |||||||||||
17 | BONSAI GAME | A generic gacha term for a game that requires a small amount of daily play in order to progress. | |||||||||||
18 | BOX GARDEN MODE | The game mode accessed to decorate fairy spheres. | |||||||||||
19 | COOKING CLASSROOM | Hobby Lecture stage that grants Cooking Skill Knowledge. Open every M/Th/Su. | |||||||||||
20 | COINS | A common currency earned through gameplay that can be used to purchase decor or raise fairies. | |||||||||||
21 | COMFORTABLE | A blue attribute with a teacup symbol. | |||||||||||
22 | COPPER MOONSTONE COINS | A rare currency earned through pulling on the gacha that can be used to purchase specific gacha decor and fairies. | |||||||||||
23 | CUTE | A pink attribute with a heart symbol. | |||||||||||
24 | DAILIES | A generic game term for activities that can be completed every day including daily missions, login rewards, game modes with limited attempts, etc. | |||||||||||
25 | DECOR | Any item used to decorate the interior of fairy spheres, such as furniture. | |||||||||||
26 | DESIGN STUDIO | A menu that allows decor to be crafted by combining other decor. | |||||||||||
27 | DISCERNING EYES | Earned during the Fair when players vote for a sphere with a higher popularity score. Voting rewards are determined by the Discerning Eye Score. | |||||||||||
28 | DREAMLAND | Resource stages that grant Evolution Stones. | |||||||||||
29 | DROPS | A generic gacha term for various items such as currency or resources that may be acquired through playing specific stages. | |||||||||||
30 | DUPLICATE / DUPE | A generic gacha term for an item identical to one that has already been acquired, such as fairies and decor. | |||||||||||
31 | ELEGANT | A purple attribute with a swan symbol. | |||||||||||
32 | EVENT | A generic gacha term for a special limited time game mode. | |||||||||||
33 | EVOLUTION | A method of strengthening a fairy and changing its appearance by raising its level and using materials. | |||||||||||
34 | EVOLUTION STONE | A material that can be used to evolve a fairy. | |||||||||||
35 | EXPERIENCE BOTTLE (XP) | A material that can be used to increase a fairy's experience and level. | |||||||||||
36 | EXPERIENCE POINTS | A generic game term for points gained through gameplay or items that raise the player or fairy level. | |||||||||||
37 | FAIRY | A magical creature that can be encountered through the story and gacha. | |||||||||||
38 | FAIRY COLOR | The color of a fairy. It may be changed using ingredients gained from Treasure Chests. | |||||||||||
39 | FAIRY LEVEL | The level of a fairy that can be increased by gaining experience through gameplay or XP bottles. | |||||||||||
40 | FAIRY REQUEST | The game mode accessed to complete Fairy Request challenge stages and the Wizard Examination. | |||||||||||
41 | FAIRY SPHERE | A sphere or bauble that can be decorated as a home for fairies. | |||||||||||
42 | FAREWELL | A system for reducing further duplicates of an SS fairy into Proof. | |||||||||||
43 | FLOWER BADGE / COIN | A common currency earned through participating in Hakodate Fairs that can be used to purchase items and decor. | |||||||||||
44 | FRIENDSHIP BADGE / COIN | A common currency earned through social actions such as visiting and receiving visitors that can be used to purchase items and decor. | |||||||||||
45 | GACHA | A generic game term for a gachapon system wherein currency can be exchanged for a random item such as fairies and decor. | |||||||||||
46 | GARDENING CLASSROOM | Hobby Lecture stage that grants Gardening Skill Knowledge. Open every Tu/F/Su. | |||||||||||
47 | GATHERING OF WIZARDS | The game mode accessed to visit other wizards' fairy spheres. | |||||||||||
48 | GENERAL STORE | An in-game store that allows decor to be purchased with coins and Star Crystals. | |||||||||||
49 | HAKODATE FAIR | A competitive sphere-decorating game mode where players submit spheres based on the current theme and vote for the best designs. | |||||||||||
50 | HEALING CLASSROOM | Hobby Lecture stage that grants Healing Skill Knowledge. Open every Tu/F/Su. | |||||||||||
51 | HOBBY LECTURE | Resource stages that grant Skill Knowledge. | |||||||||||
52 | INDIVIDUALITY | A brown attribute with a glasses symbol. | |||||||||||
53 | INGREDIENTS | Items found in treasure chests that can be used for Fairy Colors. | |||||||||||
54 | JAM | A renewable currency used to shorten the amount of time needed for a tea party to be completed. May also be referred to as tea. | |||||||||||
55 | K | ||||||||||||
56 | LIFE | A system to strengthen fairies by using life points and dialogue to raise them. | |||||||||||
57 | LIFE POINTS | A common currency gained passively by fairy spheres used to raise fairies through the life system. | |||||||||||
58 | LUXURIOUS | A yellow attribute with a diamond symbol. | |||||||||||
59 | MAIN DECOR | Refers to basic furniture items such as beds and desks. | |||||||||||
60 | MATERIAL / MAT | A generic game term for farmable resources used to strengthen a unit. | |||||||||||
61 | MEMORIAL HALL | An in-game store that allows items and decor to be purchased with friendship coins. | |||||||||||
62 | MODEL SPACE | Resource stages that grant experience bottles. | |||||||||||
63 | MUSIC CLASSROOM | Hobby Lecture stage that grants Music Skill Knowledge. Open every M/Th/Su. | |||||||||||
64 | NADENADE | A game mode that allows you to pet/stroke a fairy to raise their experience. | |||||||||||
65 | NATURAL | A green attribute with a four leaf clover symbol. | |||||||||||
66 | NEBULA CONTEST | A PVP game mode that allows players to compete according to their score in a weekly challenge stage. | |||||||||||
67 | NEBULA EXCHANGE | An in-game store that allows decor and fairies to be purchased with [ ] | |||||||||||
68 | O | ||||||||||||
69 | PARK | A menu that allows access to Tea Party and Gathering of Wizards. | |||||||||||
70 | PARTS | Decor items used to customize fairy spheres such as flooring and exterior. | |||||||||||
71 | PROOF OF BRILLIANCE | A substitute material for bestowing blessings on fairies. Gained from bidding farewell to a 5* fairy. | |||||||||||
72 | PROOF OF PURITY | A substitute material for bestowing blessings on fairies. Gained from bidding farewell to a 3-4* fairy. | |||||||||||
73 | POPULARITY POINTS / SCORE | Earned during the Fair when receiving votes for submissions. Popularity Score determines the ranking and rewards. | |||||||||||
74 | PVP / PLAYER VS PLAYER | A generic game term for any gameplay that involves direct competition against other players. Nebula Contest and Hakodate Fair are PVP game modes. | |||||||||||
75 | Q | ||||||||||||
76 | RATEUP | A generic gacha term for a set of gacha items that give a higher % chance of being pulled compared to a regular banner, usually offered for a limited time. | |||||||||||
77 | REPUTATION | Gained when successfully completing Fairy Requests. | |||||||||||
78 | RESOURCE | A generic game term for farmable resources used to strengthen a unit. | |||||||||||
79 | SILVER MOONSTONE COINS | A rare currency earned through pulling on the limited event gacha. Converted to Copper Moonstone at the end of the event. | |||||||||||
80 | SKILL | A fairy's unique ability that grants an attribute % bonus for specific decor types they have an affinity for. | |||||||||||
81 | SKILL KNOWLEDGE | A material used to raise a fairy's skill level. | |||||||||||
82 | SPACE WAND | A material used to upgrade a fairy sphere, increasing its size, decor limit, and number of fairies. | |||||||||||
83 | SPECIES | Types of fairies such as Fly Agaric. Some species have both female and male fairies such as Panda and Cream Puff. | |||||||||||
84 | SPHERE | A sphere that can be decorated as a home for fairies. | |||||||||||
85 | STAR CRYSTAL | A rare currency earned through gameplay that can be used to purchase certain decor and summons. | |||||||||||
86 | STAMINA | A renewable currency used when playing various challenges such as the main story or resource stages. | |||||||||||
87 | STYLE POINTS | A score given to furniture and fairies based on the challenge theme. | |||||||||||
88 | SUMMON | The act of exchanging currency such as Star Crystals or summon tickets for a random item from the gacha. | |||||||||||
89 | SUMMON TICKET | A ticket equivalent to one gacha pull. | |||||||||||
90 | SWEEP | A generic gacha term referring to the act of simulating one or more stage clears without active play in order to receive stage drops. | |||||||||||
91 | TEA / FRUIT TEA | A renewable currency used to shorten the amount of time needed for a tea party to be completed. May also be referred to as jam. | |||||||||||
92 | TEA PARTY | A game mode that allows players to hold tea parties with fairies met through the main story in order to receive special decor and fairies. | |||||||||||
93 | THEME | The attribute/s required by a challenge stage. | |||||||||||
94 | TREASURE CHEST | An item that can be found during fairy visits that contains rewards and ingredients for Fairy Colors. | |||||||||||
95 | TREASURE HUNT | An activity where treasure chests can be found while visiting spheres. | |||||||||||
96 | UNIT | A generic game term used to refer to a playable character or creature such as fairies. | |||||||||||
97 | VARIETY DECOR | Refers to miscellaneous furniture items such as musical instruments. | |||||||||||
98 | VOTING PERIOD | The period where players are able to vote on sphere designs submitted to the Hakodate Fair. | |||||||||||
99 | WEEKLIES | A generic game term for activities that can be completed every week including missions, game modes with limited attempts, etc. | |||||||||||
100 | WIZARD | Used to refer to the player. Can also be called as Witch or Magician. | |||||||||||
101 | WIZARD EXAMINATION | A stage accessed after completing certain conditions in Fairy Requests. Successfully clearing the Examination grants a percentage buff. | |||||||||||