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ActionCastTypeDescriptionRelated Icons
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100 Megatonze Shock4sPhysical1. Marked arena attack
2. Deals greater damage when closer to the marker
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Apocalyptic Ray3sMagic1. Continuous conal attack
2. Inflicts damage and Vulnerability debuff stacks
#REF!
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AttachmentEquips Brawler with one of four arm attachments
1. Single Buster
2. Double Buster
3. Drill Dive
4. Rocket Drill
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Auxilliary Power1. Spawns a green circle centered around the user
2. Grants damage up and regen to the user and enemies in the green circle
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Bio-arithmeticks3sDarkness1. Arena-wide targeting
2. Inflicts ~14k damage
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Blinder4sDarkness1. Blaster Mirage raises arms and tethers to a random player
2. Inflicts severe damage (~15k?) unless the Blaster Mirage faces your rear (~4.5k)
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Brute ForcePhysical1. Single-target attack
2. Inflicts damage (~6.5k)
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Crashing WaveMagic1. AoE centered around the player inflicted with "Compressed Water" debuff
2. 150k damage split across all party members hit
#REF!
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DischargePhysical1. Single-target attack (Onslaughter's auto-attack)
2. Inflicts damage (~3k?)
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Discoid4sSummons Steam Gaskets
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Double BusterMagic1. Telegraphed Straight-line attack
2. Inflicts damage (~50k) split across all party members hit
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Double Rocket Punch4sPhysical1. AoE centered around the highest threat player
2. Damage can be split between tanks (Like Ahk Morn)
3. Inflicts ~23k damage when split
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Drill Dive (Double Drill)Magic1. Targets closest and furthest player
2. Two AoEs centered around both players
3. Inflicts ~11k damage (+Knockback/Stun to untargeted players hit)
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Earth missile3sMagic1. Marked ground AoE
2. Targets random players
3. Inflicts damage if player does not avoid the attack
4. Leaves a ground effect that inflicts "Leaden" and "Sludge" debuff
#REF!#REF!
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Elemental Jammer1sInflicts "Compressed Lightning" debuff on a party member. See: Punishing Thunder
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Enumeration5sDarkness1. Spawns a ring around a tank or healer
2. Spawns orbs above that same player
3. The number of players in the ring must match the number of orbs above the targeted player
4. If the number of players does not match the orb, inflicts ~30k damage to players inside the ring
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Execution4sSummons Steam Regulators#REF!#REF!#REF!
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Explosion2sDarkness1. Marked ground AoE
2. Inflicts damage
3. Damage increases with the number of people hit by explosion
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Eye of the ChakramPhysical1. Straight-line attack
2. Inflicts severe damage
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Final ApocalypseMagic1. Continuous conal attack
2. Inflicts damage
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Final BeamMagic1. Straight-line attack
2. Inflicts damage
3. Damage reduced by stacking more players in the attack
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Final Punch5sPhysical1. Single-target attack
2. Inflicts damage (~60k, yes you read that right) + Knockback + Bind
#REF!
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Final SentenceDarknessRaid wipe mechanic
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FlarethrowerMagic1. Conal on the highest threat player
2. Inflicts damage (~16k)
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Gale ForceNone1. Triggered by running into a J Storm
2. Inflicts damage proportional to HP (Sets player's HP to critical levels)
#REF!
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Gavel6sChecks if Final Judgement and Final Punishment conditions have been met. Raid-wipe if conditions not met.#REF!#REF!#REF!#REF!#REF!#REF!#REF!#REF!
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Height6sNone1. Inflicts all party members with either "High arithmetick" or "Low arithmetick" debuff
2. Red debuffs should stand on high ground (i.e. match the floor coloring)
3. Purple debuffs should stand on low ground
4. Any players on the wrong tile will receive height error damage (~99k) and inflict damage (~9k) to nearby players
#REF!#REF!
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Hidden MineMagic1. Triggered by stepping over a mine
2. Inflicts damage and knockback
3. Inflicts "Paralysis" debuff if a visible mine
#REF!
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Hidden MinefieldMagicLaunches a purple mine onto the field. Disappears after settling. See: Minefield
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Hydrothermal MissileMagic1. Small AoE centered around the highest threat player
2. Inflicts damage (~14.5k)
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Ice missile5sMagic1. Blue markers indicate who will be targeted
2. Damage inflicted within area surrounding the targeted player
3. Leaves an ice puddle that inflicts "Frostbite" debuff
#REF!
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J KickDarkness1. Arena-wide targeting
2. Inflicts damage (~18.5k)
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J StormDarkness1. Arena-wide targeting
2. Inflicts damage (~25k)
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J WaveDarkness1. Arena-wide targeting
2. Inflicts damage (~6k initially)
3. Damage increases by ~1k every J Wave
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Justice6sRestores Brute Justice's HP
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Legislation4s1. Inflicts "Final Punishment" debuff to four players
2. Requires afflicted players to remove all stacks of this debuff
#REF!
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Link-up4sGrants Brute Justice the abilities of Blaster, Brawler, Swindler, and Vortexer
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Long Needle5sMagicThree part attack:
1. Places a stack icon on one party member
2. Places prey icon on two party members
3. Spawns AoE ground attack markers
4. Inflicts damage (~90k split) to the stack icon party member. This damage is mitigated by including more party members in the stack.
5. Inflicts damage (~16k) in a small radius to prey icon party members
6. AoE damage to party members stacking in the ground marker
#REF!
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Magicked MarkMagic1. Single-target attack
2. Inflicts damage (~4.9k)
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Mega Beam3.5sMagic1. Straight-line attack
2. Inflicts severe damage (~30k?)
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Mind BlastDarkness1. Arena-wide damage
2. Inflicts damage and Paralysis debuff
3. Avoid damage and debuff by silencing the attack
#REF!
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MinefieldLaunches a red mine onto the field.
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Mirage4sPhysical1. Marks party members with a light purple icon
2. Spawns Blaster Mirages on marked party members
3. Inflicts ~12k damage in a small radius around marked party members
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Missile CommandSee: Long Needle/Short Needle
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Perpetual Ray5sMagic1. Four-fold attack
2. First hit inflicts damage (~12k) and Vulnerability debuff
3. Three three subsequent hits inflict damage (~10k)
#REF!
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Power PlasmaMagicSevere damage in a radius around Plasma Gamma
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Power TacklePhysical1. Blaster Mirage pulls arms back (Similar to a ski stance) and tethers to a player
2. Inflicts ~4.5k damage. Inflicts more damage if not facing the tethered Blaster Mirage.
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Punishing ThunderMagic1. AoE centered around the player afflicted with "Compressed Thunder"
2. Inflicts damage and grants the afflicted player a Thunder vulernability stack
3. Unafflicted players in range of this attack have a chance of receiving "Compressed Thunder" debuff
4. Damage increases as more players stack
#REF!#REF!
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Rocket DrillPhysicalInflicts single-target damage. Higher damage the closer the target is to Brawler.
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Seed of the Sky2.5sMagic1. AoE ground marker
2. Inflicts damage (~33k)
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Self-destructDarknessRaid-wipe damage
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Short NeedleMagic1. Arena-wide targeting
2. Inflicts damage (~3.3k)
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Single BusterMagic1. Straight-line attack on the highest threat player
2. Inflicts damage (~27k)
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Super CycloneMagic1. AoE centered around Vortexer
2. Damage (~13k) and Knockback
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Super JumpPhysical1. AoE centered around a random player outside a certain range
2. Inflicts damage (~13k)
3. Forces Brute Justice to leap to that player
4. Selected target during Mega Beam
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Supercharge5sPhysical1. Telegraphed straight-line attack
2. Inflicts severe damage
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TransformDarkness1. Arena-wide targeting
2. Inflicts ~14k damage and Knockback
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Ultra Flash6sDarkness1. Arena-wide targeting
2. Instant KO unless player Line of Sights (Hides) behind Onslaughter's legs
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Ultra Power PlasmaMagic1. Arena-wide targeting
2. Inflicts ~16k damage when Plasma Beta reaches Brawler
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Verdict6sSpawns two Steam Regulators and four J Storms#REF!#REF!#REF!#REF!#REF!#REF!#REF!#REF!
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