Vehicle Crash Table
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Crash Table. Roll Piloting - on success roll 1d6, on failure roll 1d12.
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1Fender bender - superficial damage. +1 to future crash rolls. Takes a Watch and a TInkering roll to fix.
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2Slowed by terrain - half speed (round down) this Watch
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3Leakage! Random compartment no longer weatherproof - contents exposed to Weather.
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4Cracked wheel. -1 speed until repaired. Takes a Watch and a Tinkering roll to fix.
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5Carsick - riders gain 1 exhaustion.
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6Offroad! Go a hex in a random direction at a random point in the journey
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7Structural damage - compartment destroyed, contents scattered. If occupied, rider takes 1d6 Bleed Tokens.
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8Breakdown: Half speed, vehicle immobile. Takes a Watch and a Tinkering roll to get the vehicle moving again.
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9Pilot thrown! Pilot goes flying, taking SpeedD6 fall damage (Save vs Doom for half).
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10It Gets Worse: Next encounter roll is locked to 1.
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11Frontal Collision: Vehicle immobilised, contents scattered, riders take 1d6 Bleed Tokens. Takes a Watch and a Tinkering roll to fix.
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12Bad crash! Roll 1d12 on the Bad Crash table.
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Bad Crash!
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1Need for Speed! Go double speed this Watch and roll twice on the Crash Table at the end of it.
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2The wheels come off! Wheels destroyed, riders take 1d6 Bleed Tokens. Needs all new wheels to repair.
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3Riders of the Storm: Atmospheric disturbance causes an immediate weather change, then roll again on the Crash Table.
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Major structural damage! 1d6 Compartments destroyed, contents scattered. If occupied, rider takes 1d6 Bleed Tokens.
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5Burnout! Engine, horse, or other means of locomotion has been destroyed. You can't move until it's repaired or replaced.
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6Totalled: Vehicle broken and unsalvageable. Compartments scattered. Riders take 1d6 Bleed Tokens.
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7Ravine: Vehicle rolls off the road into a river, gorge, or other convenient piece of low terrain. Compartments destroyed and contents thrown, riders take fall damage unless they Save vs Stun to jump out in time!
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8Runaway vehicle! Pilot thrown off, taking SpeedD6 damage (Save vs Doom for half) and vehicle jounces offroad with all its contents! Travels a hex away in a random direction.
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9Flipped! Compartments scattered, vehicle on its roof, riders take SpeedD6 damage (Save vs Doom for half)
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10Fire fire fire! Something goes on fire! Starts in a random compartment, damaging everything inside like an oil fire. Flammable objects destroyed. Spreads to another compartment every round until dealt with.
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11Fireball! Somehow, by some means, the vehicle explodes! Flammables within are destroyed, vehicle destroyed, all inside take 6d6 damage (Save vs Blast for half).
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12Roll twice on this table and take both results.
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