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Character NameAmarre ReildaExperience0RaceJade Blooded TrollRank1OccupationHerbalistRank1RungScarred Shut-in1
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Next Rank:10
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PlayerLunar#8151I'm Disappointed1RacialPCM = 3 Occupation Ability SlotRankSourceVariableRank 3Silent VoiceLanguage
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PCM times per short rest, as a reaction to an attack, roll an attack roll against the enemies Will, adding (PCM+Rank)/2. If you break resistance, the enemy freezes, and loses whatever action was used to make the attack.Starting at Rank 3, you gain the ability to communicate telepathically with creatures you maintain eye contact with. This only works for creatures who understand your language.
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ClassPoisonerRank1
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Stats
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ACStatInitialRacialPointsBaseModifierTotalRacial Ability SlotRankSourceVariableOccupation Ability SlotRankSourceVariableRank 5
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Strength1011
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Agility2244
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Charisma1233
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Constitution-10-1-1
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?????00AegisHit PointsHD leftHD maxResourceRankResource Ability SlotVar = ?
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?????00011 | Stat:
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?????00Temporary HPCurrent14Hit Die Roll
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?????000Maximum141d3+5Current
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Maximum
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SkillsPointsClassXPProgressTotalProficiency+2Passive
Perception
ACHit DieHit Bonus+1
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5Acrobatics1200+4Speed30 ft.10131d3Crit Range19-20???RankResource Ability SlotVar = ?
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0Animal Handling00+0Initiative+4+0+13Def. Bonus+0? | ?Stat:
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0Arcana00+0
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0Athletics00+0Ability ScoresCurrent?
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0Deception00+0ResistancesStrength+1Status DebuffsMaximum?
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0Endurance00-1Fortitude10Agility+4Rupture
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0Engineering00+0+0Charisma+3SunderResourceRankResource Ability SlotVar = ?
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0Insight00+0Reflex14Constitution-1Fade | Stat:
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0Intimidate00+0+0???+0Cripple
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0Investigation00+0Will12???+0SetbackCurrent
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6Medicine2200+5+0???+0Max HP ReduxMaximum
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0Perception00+0???+0
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0Performance00+0
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0Persuasion00+0SlayerLife and Death: Rainbow Drinker
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0Psionics00+0You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.You have +1 to any hit die rolls when healing, and as a reaction to being attacked, you may grant yourself +2 to Fortitude/Will. If you can already grant yourself a bonus or impose a malus (like Block dice) through a reaction, you get +2 to Fort/Will as part of that action instead.

If you die, you revive as a rainbow drinker (alongside god tiering if applicable). You can see in darkness as if it were light, you can shed light freely, your +1 bonus to hit die healing becomes +2, you can always move 10 feet as a minor action (or increase another minor action movement by 10 feet), and you have a newfound supernatural nature and the visage to go with it; you have one Stakes die to any non-strife skill checks made wherever you can bring either of these to bear.
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0Sanity00+0
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0Sleight of Hand00+0
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0Stealth00+0
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0Survival00+0Passion
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2Visual Arts0200+2Remember, you pick one Step every two levels!P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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2Crafting0200+2
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4Nature0200+4
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0Luck0+0
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0+0Knack: Legerdemain
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0+0You have an aptitude for dextrous manual control, possessing an adroitness of the hands. Whenever you can bring this knack to bear, you add one Stakes die.
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0+0
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0+0
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0+0
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0+0Pick this at level 3!
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0+0
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0+0
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0+0
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0+0Fighting Style: Combat Precision, lvl 1, Slayer
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0+0You have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC.Pick this at level 7!
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0+0
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0+0
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0+0
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0+0Pick this when you have two Steps of your pillar!Pick this at level 9!
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0+0
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0+0
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0+0
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0+0
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0+0Pick this when you have four Steps of your pillar!Pick this at level 13!
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0+0
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0+0
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0+0
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0+0
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0+0Pick this when you have six Steps of your pillar!Pick this at level 15!
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4Needles0200+4
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Unspent Points0Points Spent3
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