ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAX
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OverviewEconomyManpowerGuide
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NationTax IncomeInfrastructure CostBase Infantry ManpowerInfantryArchersCavalryBattlemages
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Eastmarch2,001,378.171,406,790.0031,531Desired Capacity:21,0009,5257,5006,000General
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Ruler NameTrade IncomeOther IncomeBase Archer ManpowerCurrent:21,0009,5257,5006,000
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Jarl Alfric Stormcloak2,590,105.6220,531Losses:0000
Welcome to the spreadsheet! This section will serve as a guide on how to use and
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Ruling CultureColonial IncomeOther ExpenditureBase Cavalry ManpowerBase Manpower:31,53120,53120,39812,849
update it. Here are some general rules.
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Old Nordic0.002,050,000.0020,398Remaining:10,53111,00612,8986,849
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Ruling ReligionColonial CostMoney (Current)Base Battlemage ManpowerCurrent Manpower:2,3651,5401,530964
You can edit blue values whenever you want, unless specified otherwise.
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Nordic Divines0.002,720,137.7812,849New Recruits:0000
Green values can only be updated on Sunday. Never edit yellow values, as those
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PopulationMilitary ExpenditureProfitReserve:2,3651,5401,530964
are either imported directly from the main spreadsheet or are calculated by a formula.
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1,470,0002,386,997.91-1,252,304.12Total ManpowerEnd Manpower:4,7303,0803,0601,927
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Infrastructure LevelNaval ExpenditureMoney (Next Update)85,309Army Next Time:21,0009,5257,5006,000Overview
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15.950.001,467,833.66Mercenaries:0000
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NavyDivisions
Choose your nation or organization on the "Nation" dropdown. Put your ruler's name
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in the "Ruler Name" cell. The "Ruling Culture" and "Ruling Religion" cells shows which
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Weeks to build:Current:Being made:Progress:Military Expenditure
culture and religion is ruling in your nation. The "Population" cell shows the total
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Heavy Ship30002,386,997.91
population of your nation. The "Infrastructure Level" cell shows the total amount of
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Light Ship2000
infrastructure in your nation.
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Galley2000
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Transport1000Name:Unused Soldiers DivisionName:The Great Bear's OwnManpower
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Airship6000InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
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000025025010060
The manpower table is separated into four sections, each of them functioning
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Airships possible?
No
Naval Expenditure:
0.00QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
independently. There is only a finite number of each type of soldiers, and that number
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Naval Divisions50Active100GarrisonedWindhelmDestruction
is represented by "Base manpower".
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Total CostTotal Cost
"Desired Capacity" is the maximum number of soldiers you want to have in the army.
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0.0029,875.00
If your actual army ("Current") is smaller than that, it will replenish itself over time, up
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Name:Unused Ships Division
to the Desired Capacity. However, it cannot exceed Base manpower either.
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InfantryArchersCavalryBattlemagesName:Shor's Wrath - Windhelm GarrisonName:The Levies of Eastmarch
At each update, Current will be replaced by "Army next time", which is a result of a
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InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
formula. The "Current Manpower" cell says how many men does your nation
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Heavy ShipLight ShipGalleyTransportAirship1,0001,00040094010,0008,0003,5002,500
have available for recruitment. If you run out of men (through losses in battle), you
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00000QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
won't be able to recruit. They do replenish over time, though. The cell is replaced
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QualityStatusLocationMage Spec.60GarrisonedWindhelmDestruction25ActiveKynesgroveRestoration
by "End Manpower" each update. "Reserve" says how many men become available.
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50Total CostTotal Cost
"New Recruits" says how many soldiers joins your army next update.
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Total Cost132,166.671,150,967.74
If you lose any soldiers in battle, write the number in "Losses". Make sure you clear
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0.00
the cell after you update.
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Name:Clan Shatter-Shield's OwnName:Clan Cruel-Sea's Own
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Name:Naval Division 1InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
When you set up your sheet, you have to fill in three cells in all four sections.
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InfantryArchersCavalryBattlemages4,750752,5001,2505,0002001,0001,250
Fill Desired Capacity and Current with the same number (you can start with an
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QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
army of any size, essentially (not exceeding Base Manpower, though). Then, set
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Heavy ShipLight ShipGalleyTransportAirship60ActiveKynesgroveDestruction35ActiveKynesgroveAlteration
Current Manpower to "Remaining".
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Total CostTotal Cost
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QualityStatusLocationMage Spec.636,333.33437,655.17Economy
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50
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Total CostName:Division 6Name:Division 7
"Trade Income" and "Tax Income" are values imported from your territories. Together
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0.00InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
they make up all money that your country provides for you. "Colonial Income" is the
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tribute that your vassals send to you (if you have any). "Colonial Cost" is the tribute that
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Name:Naval Division 2QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
you send to your liege. "Infrastructure Cost" represents how much the maintenance
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InfantryArchersCavalryBattlemages5050
of your country's infrastructure cost you. "Military" and "Naval Expenditure" shows
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Total CostTotal Cost
the cost of maintenance of your standing army and navy.
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Heavy ShipLight ShipGalleyTransportAirship0.000.00
"Money (Current)" is how much money you have at the moment. Everyone starts
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with 2,000,000. Each update, this value will be replaced by "Money (Next Update)".
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QualityStatusLocationMage Spec.Name:Division 8Name:Division 9
"Profit" shows how much you made or lost with the current update.
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50InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
"Other Expenditure" and "Other Income" represents any items or projects you paid
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Total Cost
for in the game, and how much money you got from other sources, respectively. Edit
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0.00QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
these cells when you make such transaction, but don't forget to clear them after update.
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5050
If you run out of money ("Money (Current)" reaches 0), you go bankrupt. Your armies
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Name:Naval Division 3Total CostTotal Cost
will abandon you and your people will rise up to depose you. Avoid this by being
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InfantryArchersCavalryBattlemages0.000.00
responsible with your economy. When you see that you're approaching 0, but can't
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avoid it in time, you may try to borrow money from another player. Don't forget to pay
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Heavy ShipLight ShipGalleyTransportAirshipName:Division 10Name:Division 11it back, though!
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InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
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QualityStatusLocationMage Spec.Navy
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50QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
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Total Cost5050
The navy tab contains an overview of your navy. You may start out with up to 50
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0.00Total CostTotal Cost
ships already built. Put these ships under the "Current" section for whatever type you
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0.000.00
wish, except airships if the "Airships possible?" cell says "No".
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Name:Naval Division 4
To construct ships, you must make a post stating how many ships you are
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InfantryArchersCavalryBattlemagesName:Division 12Name:Division 13
constructing and of what type. Then, put them under the "Being made" section. Every
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InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
week, update the "Progress" section with how many weeks they have been in
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Heavy ShipLight ShipGalleyTransportAirship
construction until it reaches the number under "Weeks to build". Once it reaches this
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QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
number, add them to "Current". You may only construct airships if "Airships possible?"
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QualityStatusLocationMage Spec.5050returns yes.
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50Total CostTotal Cost
The "Naval Expenditure" cell shows you how much your current navy is costng
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Total Cost0.000.00you.
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0.00
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Name:Division 14Name:Division 15Divisions
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Name:Naval Division 5InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
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InfantryArchersCavalryBattlemages
Divisions show how your army is divided. Each division has a name, amount of
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QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
soldiers, quality, status, location, and mage specialization. You must make a post
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Heavy ShipLight ShipGalleyTransportAirship5050
when you first setup your spreadsheet stating each of these for each of your divisions,
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Total CostTotal Cost
and make a post whenever you change something, unless there are special
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QualityStatusLocationMage Spec.0.000.00
circumstances as explained later.
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You may name your divisions whatever you want. You may add as many soldiers
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Total CostName:Division 16Name:Division 17
to each division as you please, but you may not edit the soldier amount of the
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0.00InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
"Unused Soldiers" division. You may change anything else about this division, though.
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Quality affects the quality of your division's equipment. Divisions with higher qualiy
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Name:Naval Division 6QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
do better in combat, but are more expensive. For the status of your divisions, you
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InfantryArchersCavalryBattlemages5050
may choose between "Active" or "Garrisoned" (or "Docked" in the case of naval
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Total CostTotal Cost
divisions). Active divisions have standard costs while garrisoned divisions only cost
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Heavy ShipLight ShipGalleyTransportAirship0.000.00
half as much. If a division is garrisoned, though, it cannot travel and can only stay
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and defend the territory it is stationed in until it becomes active again. It takes 2
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QualityStatusLocationMage Spec.Name:Division 18Name:Division 19
months for a garrisoned division to become active.
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50InfantryArchersCavalryBattlemagesInfantryArchersCavalryBattlemages
For the location of your divisions, you may write whatever territory you would like
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Total Cost
for them to be stationed in (preferably inside your own nation, unless you have
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0.00QualityStatusLocationMage Spec.QualityStatusLocationMage Spec.
permission from the other nation). You do not need to make a post to update this
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5050
if you are at war, as long as you state you are moving them in the conflict post.
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Name:Naval Division 7Total CostTotal Cost
You may choose whichever specialization for your mages you desire. If your mages
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InfantryArchersCavalryBattlemages0.000.00
are specialized, they will do better in their specialization but worse at other schools.
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You may edit the costs of mercenary divisions to be whatever you are paying for