A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Overview | Economy | Manpower | Guide | ||||||||||||||||||||||||||||||||||||||||||||||
2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Nation | Tax Income | Infrastructure Cost | Base Infantry Manpower | Infantry | Archers | Cavalry | Battlemages | ||||||||||||||||||||||||||||||||||||||||||
4 | Eastmarch | 2,001,378.17 | 1,406,790.00 | 31,531 | Desired Capacity: | 21,000 | 9,525 | 7,500 | 6,000 | General | ||||||||||||||||||||||||||||||||||||||||
5 | Ruler Name | Trade Income | Other Income | Base Archer Manpower | Current: | 21,000 | 9,525 | 7,500 | 6,000 | |||||||||||||||||||||||||||||||||||||||||
6 | Jarl Alfric Stormcloak | 2,590,105.62 | 20,531 | Losses: | 0 | 0 | 0 | 0 | Welcome to the spreadsheet! This section will serve as a guide on how to use and | |||||||||||||||||||||||||||||||||||||||||
7 | Ruling Culture | Colonial Income | Other Expenditure | Base Cavalry Manpower | Base Manpower: | 31,531 | 20,531 | 20,398 | 12,849 | update it. Here are some general rules. | ||||||||||||||||||||||||||||||||||||||||
8 | Old Nordic | 0.00 | 2,050,000.00 | 20,398 | Remaining: | 10,531 | 11,006 | 12,898 | 6,849 | |||||||||||||||||||||||||||||||||||||||||
9 | Ruling Religion | Colonial Cost | Money (Current) | Base Battlemage Manpower | Current Manpower: | 2,365 | 1,540 | 1,530 | 964 | You can edit blue values whenever you want, unless specified otherwise. | ||||||||||||||||||||||||||||||||||||||||
10 | Nordic Divines | 0.00 | 2,720,137.78 | 12,849 | New Recruits: | 0 | 0 | 0 | 0 | Green values can only be updated on Sunday. Never edit yellow values, as those | ||||||||||||||||||||||||||||||||||||||||
11 | Population | Military Expenditure | Profit | Reserve: | 2,365 | 1,540 | 1,530 | 964 | are either imported directly from the main spreadsheet or are calculated by a formula. | |||||||||||||||||||||||||||||||||||||||||
12 | 1,470,000 | 2,386,997.91 | -1,252,304.12 | Total Manpower | End Manpower: | 4,730 | 3,080 | 3,060 | 1,927 | |||||||||||||||||||||||||||||||||||||||||
13 | Infrastructure Level | Naval Expenditure | Money (Next Update) | 85,309 | Army Next Time: | 21,000 | 9,525 | 7,500 | 6,000 | Overview | ||||||||||||||||||||||||||||||||||||||||
14 | 15.95 | 0.00 | 1,467,833.66 | Mercenaries: | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||
15 | Navy | Divisions | Choose your nation or organization on the "Nation" dropdown. Put your ruler's name | |||||||||||||||||||||||||||||||||||||||||||||||
16 | in the "Ruler Name" cell. The "Ruling Culture" and "Ruling Religion" cells shows which | |||||||||||||||||||||||||||||||||||||||||||||||||
17 | Weeks to build: | Current: | Being made: | Progress: | Military Expenditure | culture and religion is ruling in your nation. The "Population" cell shows the total | ||||||||||||||||||||||||||||||||||||||||||||
18 | Heavy Ship | 3 | 0 | 0 | 0 | 2,386,997.91 | population of your nation. The "Infrastructure Level" cell shows the total amount of | |||||||||||||||||||||||||||||||||||||||||||
19 | Light Ship | 2 | 0 | 0 | 0 | infrastructure in your nation. | ||||||||||||||||||||||||||||||||||||||||||||
20 | Galley | 2 | 0 | 0 | 0 | |||||||||||||||||||||||||||||||||||||||||||||
21 | Transport | 1 | 0 | 0 | 0 | Name: | Unused Soldiers Division | Name: | The Great Bear's Own | Manpower | ||||||||||||||||||||||||||||||||||||||||
22 | Airship | 6 | 0 | 0 | 0 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | |||||||||||||||||||||||||||||||||||||
23 | 0 | 0 | 0 | 0 | 250 | 250 | 100 | 60 | The manpower table is separated into four sections, each of them functioning | |||||||||||||||||||||||||||||||||||||||||
24 | Airships possible? | No | Naval Expenditure: | 0.00 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | independently. There is only a finite number of each type of soldiers, and that number | |||||||||||||||||||||||||||||||||||||
25 | Naval Divisions | 50 | Active | 100 | Garrisoned | Windhelm | Destruction | is represented by "Base manpower". | ||||||||||||||||||||||||||||||||||||||||||
26 | Total Cost | Total Cost | "Desired Capacity" is the maximum number of soldiers you want to have in the army. | |||||||||||||||||||||||||||||||||||||||||||||||
27 | 0.00 | 29,875.00 | If your actual army ("Current") is smaller than that, it will replenish itself over time, up | |||||||||||||||||||||||||||||||||||||||||||||||
28 | Name: | Unused Ships Division | to the Desired Capacity. However, it cannot exceed Base manpower either. | |||||||||||||||||||||||||||||||||||||||||||||||
29 | Infantry | Archers | Cavalry | Battlemages | Name: | Shor's Wrath - Windhelm Garrison | Name: | The Levies of Eastmarch | At each update, Current will be replaced by "Army next time", which is a result of a | |||||||||||||||||||||||||||||||||||||||||
30 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | formula. The "Current Manpower" cell says how many men does your nation | |||||||||||||||||||||||||||||||||||||||||
31 | Heavy Ship | Light Ship | Galley | Transport | Airship | 1,000 | 1,000 | 400 | 940 | 10,000 | 8,000 | 3,500 | 2,500 | have available for recruitment. If you run out of men (through losses in battle), you | ||||||||||||||||||||||||||||||||||||
32 | 0 | 0 | 0 | 0 | 0 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | won't be able to recruit. They do replenish over time, though. The cell is replaced | ||||||||||||||||||||||||||||||||||||
33 | Quality | Status | Location | Mage Spec. | 60 | Garrisoned | Windhelm | Destruction | 25 | Active | Kynesgrove | Restoration | by "End Manpower" each update. "Reserve" says how many men become available. | |||||||||||||||||||||||||||||||||||||
34 | 50 | Total Cost | Total Cost | "New Recruits" says how many soldiers joins your army next update. | ||||||||||||||||||||||||||||||||||||||||||||||
35 | Total Cost | 132,166.67 | 1,150,967.74 | If you lose any soldiers in battle, write the number in "Losses". Make sure you clear | ||||||||||||||||||||||||||||||||||||||||||||||
36 | 0.00 | the cell after you update. | ||||||||||||||||||||||||||||||||||||||||||||||||
37 | Name: | Clan Shatter-Shield's Own | Name: | Clan Cruel-Sea's Own | ||||||||||||||||||||||||||||||||||||||||||||||
38 | Name: | Naval Division 1 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | When you set up your sheet, you have to fill in three cells in all four sections. | |||||||||||||||||||||||||||||||||||||||
39 | Infantry | Archers | Cavalry | Battlemages | 4,750 | 75 | 2,500 | 1,250 | 5,000 | 200 | 1,000 | 1,250 | Fill Desired Capacity and Current with the same number (you can start with an | |||||||||||||||||||||||||||||||||||||
40 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | army of any size, essentially (not exceeding Base Manpower, though). Then, set | |||||||||||||||||||||||||||||||||||||||||
41 | Heavy Ship | Light Ship | Galley | Transport | Airship | 60 | Active | Kynesgrove | Destruction | 35 | Active | Kynesgrove | Alteration | Current Manpower to "Remaining". | ||||||||||||||||||||||||||||||||||||
42 | Total Cost | Total Cost | ||||||||||||||||||||||||||||||||||||||||||||||||
43 | Quality | Status | Location | Mage Spec. | 636,333.33 | 437,655.17 | Economy | |||||||||||||||||||||||||||||||||||||||||||
44 | 50 | |||||||||||||||||||||||||||||||||||||||||||||||||
45 | Total Cost | Name: | Division 6 | Name: | Division 7 | "Trade Income" and "Tax Income" are values imported from your territories. Together | ||||||||||||||||||||||||||||||||||||||||||||
46 | 0.00 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | they make up all money that your country provides for you. "Colonial Income" is the | ||||||||||||||||||||||||||||||||||||||||
47 | tribute that your vassals send to you (if you have any). "Colonial Cost" is the tribute that | |||||||||||||||||||||||||||||||||||||||||||||||||
48 | Name: | Naval Division 2 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | you send to your liege. "Infrastructure Cost" represents how much the maintenance | |||||||||||||||||||||||||||||||||||||||
49 | Infantry | Archers | Cavalry | Battlemages | 50 | 50 | of your country's infrastructure cost you. "Military" and "Naval Expenditure" shows | |||||||||||||||||||||||||||||||||||||||||||
50 | Total Cost | Total Cost | the cost of maintenance of your standing army and navy. | |||||||||||||||||||||||||||||||||||||||||||||||
51 | Heavy Ship | Light Ship | Galley | Transport | Airship | 0.00 | 0.00 | "Money (Current)" is how much money you have at the moment. Everyone starts | ||||||||||||||||||||||||||||||||||||||||||
52 | with 2,000,000. Each update, this value will be replaced by "Money (Next Update)". | |||||||||||||||||||||||||||||||||||||||||||||||||
53 | Quality | Status | Location | Mage Spec. | Name: | Division 8 | Name: | Division 9 | "Profit" shows how much you made or lost with the current update. | |||||||||||||||||||||||||||||||||||||||||
54 | 50 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | "Other Expenditure" and "Other Income" represents any items or projects you paid | ||||||||||||||||||||||||||||||||||||||||
55 | Total Cost | for in the game, and how much money you got from other sources, respectively. Edit | ||||||||||||||||||||||||||||||||||||||||||||||||
56 | 0.00 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | these cells when you make such transaction, but don't forget to clear them after update. | ||||||||||||||||||||||||||||||||||||||||
57 | 50 | 50 | If you run out of money ("Money (Current)" reaches 0), you go bankrupt. Your armies | |||||||||||||||||||||||||||||||||||||||||||||||
58 | Name: | Naval Division 3 | Total Cost | Total Cost | will abandon you and your people will rise up to depose you. Avoid this by being | |||||||||||||||||||||||||||||||||||||||||||||
59 | Infantry | Archers | Cavalry | Battlemages | 0.00 | 0.00 | responsible with your economy. When you see that you're approaching 0, but can't | |||||||||||||||||||||||||||||||||||||||||||
60 | avoid it in time, you may try to borrow money from another player. Don't forget to pay | |||||||||||||||||||||||||||||||||||||||||||||||||
61 | Heavy Ship | Light Ship | Galley | Transport | Airship | Name: | Division 10 | Name: | Division 11 | it back, though! | ||||||||||||||||||||||||||||||||||||||||
62 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | ||||||||||||||||||||||||||||||||||||||||||
63 | Quality | Status | Location | Mage Spec. | Navy | |||||||||||||||||||||||||||||||||||||||||||||
64 | 50 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | |||||||||||||||||||||||||||||||||||||||||
65 | Total Cost | 50 | 50 | The navy tab contains an overview of your navy. You may start out with up to 50 | ||||||||||||||||||||||||||||||||||||||||||||||
66 | 0.00 | Total Cost | Total Cost | ships already built. Put these ships under the "Current" section for whatever type you | ||||||||||||||||||||||||||||||||||||||||||||||
67 | 0.00 | 0.00 | wish, except airships if the "Airships possible?" cell says "No". | |||||||||||||||||||||||||||||||||||||||||||||||
68 | Name: | Naval Division 4 | To construct ships, you must make a post stating how many ships you are | |||||||||||||||||||||||||||||||||||||||||||||||
69 | Infantry | Archers | Cavalry | Battlemages | Name: | Division 12 | Name: | Division 13 | constructing and of what type. Then, put them under the "Being made" section. Every | |||||||||||||||||||||||||||||||||||||||||
70 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | week, update the "Progress" section with how many weeks they have been in | |||||||||||||||||||||||||||||||||||||||||
71 | Heavy Ship | Light Ship | Galley | Transport | Airship | construction until it reaches the number under "Weeks to build". Once it reaches this | ||||||||||||||||||||||||||||||||||||||||||||
72 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | number, add them to "Current". You may only construct airships if "Airships possible?" | |||||||||||||||||||||||||||||||||||||||||
73 | Quality | Status | Location | Mage Spec. | 50 | 50 | returns yes. | |||||||||||||||||||||||||||||||||||||||||||
74 | 50 | Total Cost | Total Cost | The "Naval Expenditure" cell shows you how much your current navy is costng | ||||||||||||||||||||||||||||||||||||||||||||||
75 | Total Cost | 0.00 | 0.00 | you. | ||||||||||||||||||||||||||||||||||||||||||||||
76 | 0.00 | |||||||||||||||||||||||||||||||||||||||||||||||||
77 | Name: | Division 14 | Name: | Division 15 | Divisions | |||||||||||||||||||||||||||||||||||||||||||||
78 | Name: | Naval Division 5 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | ||||||||||||||||||||||||||||||||||||||||
79 | Infantry | Archers | Cavalry | Battlemages | Divisions show how your army is divided. Each division has a name, amount of | |||||||||||||||||||||||||||||||||||||||||||||
80 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | soldiers, quality, status, location, and mage specialization. You must make a post | |||||||||||||||||||||||||||||||||||||||||
81 | Heavy Ship | Light Ship | Galley | Transport | Airship | 50 | 50 | when you first setup your spreadsheet stating each of these for each of your divisions, | ||||||||||||||||||||||||||||||||||||||||||
82 | Total Cost | Total Cost | and make a post whenever you change something, unless there are special | |||||||||||||||||||||||||||||||||||||||||||||||
83 | Quality | Status | Location | Mage Spec. | 0.00 | 0.00 | circumstances as explained later. | |||||||||||||||||||||||||||||||||||||||||||
84 | 50 | You may name your divisions whatever you want. You may add as many soldiers | ||||||||||||||||||||||||||||||||||||||||||||||||
85 | Total Cost | Name: | Division 16 | Name: | Division 17 | to each division as you please, but you may not edit the soldier amount of the | ||||||||||||||||||||||||||||||||||||||||||||
86 | 0.00 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | "Unused Soldiers" division. You may change anything else about this division, though. | ||||||||||||||||||||||||||||||||||||||||
87 | Quality affects the quality of your division's equipment. Divisions with higher qualiy | |||||||||||||||||||||||||||||||||||||||||||||||||
88 | Name: | Naval Division 6 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | do better in combat, but are more expensive. For the status of your divisions, you | |||||||||||||||||||||||||||||||||||||||
89 | Infantry | Archers | Cavalry | Battlemages | 50 | 50 | may choose between "Active" or "Garrisoned" (or "Docked" in the case of naval | |||||||||||||||||||||||||||||||||||||||||||
90 | Total Cost | Total Cost | divisions). Active divisions have standard costs while garrisoned divisions only cost | |||||||||||||||||||||||||||||||||||||||||||||||
91 | Heavy Ship | Light Ship | Galley | Transport | Airship | 0.00 | 0.00 | half as much. If a division is garrisoned, though, it cannot travel and can only stay | ||||||||||||||||||||||||||||||||||||||||||
92 | and defend the territory it is stationed in until it becomes active again. It takes 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
93 | Quality | Status | Location | Mage Spec. | Name: | Division 18 | Name: | Division 19 | months for a garrisoned division to become active. | |||||||||||||||||||||||||||||||||||||||||
94 | 50 | Infantry | Archers | Cavalry | Battlemages | Infantry | Archers | Cavalry | Battlemages | For the location of your divisions, you may write whatever territory you would like | ||||||||||||||||||||||||||||||||||||||||
95 | Total Cost | for them to be stationed in (preferably inside your own nation, unless you have | ||||||||||||||||||||||||||||||||||||||||||||||||
96 | 0.00 | Quality | Status | Location | Mage Spec. | Quality | Status | Location | Mage Spec. | permission from the other nation). You do not need to make a post to update this | ||||||||||||||||||||||||||||||||||||||||
97 | 50 | 50 | if you are at war, as long as you state you are moving them in the conflict post. | |||||||||||||||||||||||||||||||||||||||||||||||
98 | Name: | Naval Division 7 | Total Cost | Total Cost | You may choose whichever specialization for your mages you desire. If your mages | |||||||||||||||||||||||||||||||||||||||||||||
99 | Infantry | Archers | Cavalry | Battlemages | 0.00 | 0.00 | are specialized, they will do better in their specialization but worse at other schools. | |||||||||||||||||||||||||||||||||||||||||||
100 | You may edit the costs of mercenary divisions to be whatever you are paying for |