| A | B | |
|---|---|---|
1 | Label | Value |
2 | Project | Stamperor Demo QA Mini-Pass (Hotfix v0.0.5) |
3 | Test Intent | Run a short QA mini-pass on Demo Hotfix v0.0.5 focusing on system consistency after state changes and clarity of player-facing feedback under real gameplay conditions |
4 | Build | Demo Hotfix v0.0.5 |
5 | Environment | PC (Windows 11) - 1080p - Keyboard/Mouse |
6 | Networks | Standard home broadband (Wi-Fi) |
7 | Tools | OBS - Google Sheets - Steam |
8 | Test Focus | Menu input stability, destruction system feedback, decision outcome clarity, and regression of previously observed input issues |
9 | Headlines (Key Findings) | - End-of-cycle input is unreliable and can return player to main menu instead of continuing - Re-testing shows input instability can trigger unintended UI and soft lock - Bracket values (+/-) are not explained, forcing player interpretation of system state - Decision outcomes do not clearly align with visible system values |
10 | What’s inside | 1-Liner Summary - Charters - Session Notes - Bug Log - Risk Matrix - STAR Summary - Player Experience Notes |
11 | Evidence | Gameplay clips captured per session and linked within Bug Log entries |
12 | Approach | Charter-driven testing focused on high-risk systems referenced in recent updates, using short, repeatable runs to validate behaviour under normal and stressed conditions. Testing prioritised player understanding, system clarity, and input reliability over full feature coverage |
13 | Evidence tip | All bugs include reproducible steps and supporting video evidence. |
14 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - Linkedin |