Intriger & Illgarningar (Barn)
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Intrigues & Misdeeds
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ResultDescription
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1Adorable: The character knows how to 'play cute' in order to get their way. A slight tilting of the head, a twinkle in the eyes, and a sweet gesture can make even the iciest of hearts melt.

+1 Charisma
+2D6 Acting (Expertise)
+2D6 in a Quirk of choice
Proficient in Charm
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2Alpha: The character often takes the lead and makes decisions in their friend group, deciding where to go and what to do. They have managed to get the respect of a few other children who look up to them, and are happy to try to help them out as best they can.

+1 Psyche
+1 Charisma
Proficient in Leadership
The character has a group of 1D6/2 (round down, minimum of 1) that look up to them and who they can ask for favours.
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3Arranged Marriage: The character's parents have organised for them to wed the son or daughter of another family when they come of age. It's a marriage of convenience that will finally mend a longstanding feud between the two families. A symbolic ceremony has already been held to mark the occasion. Whether the character has any plans to actually go through with the arrangement and honour the agreement is up to the player however.

+2 Social Skill Points
+3D6 Wedding Ceremonies (Expertise)
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4Attended a Banquette: The character has been lucky enough to attend a fine banquette attended by many lords and ladies whom they made a good impression on. The banquette was a great success and is remembered as one of the best in recent history.

+1 Social Skill Point
+2D6 Etiquette
Proficient in Charm
Proficient in Court Life
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5Beautiful Clothes: The character owns a set of very beautiful clothes. They are well made and tailored to fit the characters body in a way that is flattering.

+2 Charisma
The character gains a +1D6 bonus to Presence while they are wearing their beautiful clothes.
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6-7Cheater: The character does not like to play by the rules and takes every opportunity to cheat when possible.

+2D6 Cheating (Expertise)
+2D6 Feign Innocence (Expertise)
Proficient in Dupe and Gambling
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8-9Competitive: The character is very competitive and loves to compete with others in everything from races to card games. They often make bets with their peers about all sorts of things, mostly as an excuse to show off or test their own capabilities against those of their friends, but sometimes money or favours can be added in to the mix in order to make things more 'interesting'.

+1 Endurance
+1 Psyche
+1 Social Skill Points
Proficient in Gambling
The Character has the Secondary motivation "Gambling", which is locked.
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10-11Creative Storyteller: The character loves to tell stories, especially stories that are based on true events. Unfortunately, the truth doesn't always make for a great story, but that is easily fixed by adding a fire breathing monster or a enchanting fairy.

+1 Charisma
+1 Social Skill Point
Proficient in Dupe and Storytelling
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12-13Dancer: The character is a good dancer. They have learned how to perform traditional folk dances for their culture. They also have some experience with show dancing. The dancing has also helped the character keep fit.

+1 Dexterity
+1 Charisma
+1 Physique
Proficient in Dance
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14Diplomatic: The character often acts a mediator when the other children fall out with each other and is very good at finding solutions that seems fair to everyone involved.

+1 Psyche
+1 Charisma
+1 Social Skill Point
+2D6 Diplomacy (Expertise)
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15Distinct Family Trait: The character's family has a specific trait that is very distinct and that they are known by. It might be gap teeth, a distinct laugh, or an odd sense of fashion.

+2 to an Attribute of choice
+3D6 [Quirk]*

*Roll twice on the table for Quirks and select one of the results. The selected Quirk is shared by all or most members of the Character's family.
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16Distinctive Features: The character has features that are distinct and separate them from others. People will generally find their features memorable, which can be as much of a curse as it is a blessing!

+2 Quirk Points
When the player spends Focus on Quirks, they receive an additional +1D6 bonus to the roll.
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17Effortless Beauty: The character always seem to look well put together, no matter what they are doing, where they are, or what time it is.

+1 Charisma
+2D6 Clear Skin (Quirk)
+2D6 Looks Good in Anything (Quirk)
+2D6 Well-Kept Hair (Quirk)
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18Family Feud: The character's family is in a longstanding feud with another family. Most likely the feud started before the character was even born, so they are not fully aware of what caused it, all they know is that the other family is full of snot-spoons!

+2 Social Skill Point
+2D6 Mock (Expertise)
+2D6 Scapegoating (Expertise)
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19Feign Stupidity: The character has learned that you can get away with a lot by simply feigning stupidity.

+2D6 Acting (Expertise)
Proficient in Deception
Once per session: The character regains 1 Focus if they successfully convince others that they are an imbecile.
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20-21Good Judge of Character: The character is good at sensing whether someone is being dishonest, or notice cheating.

+2 Perception
+1 Social Skill Point
Proficient in Unveil
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22-23Good Manners: The character has attended formal events and been taught how to behave in such settings. They are known to be wellmannered, and adults often delight over their politeness.

+1 Charisma
+1 Social Skill Point
+2D6 Etiquette (Expertise)
Proficient in Court-Life
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24Gossip: The character is terrible with secrets and loves to gossip. They know where to go to find out the juciest gossip and who to pass rumours along to in order for them to spread more quickly.

+1 Social Skill Point
+2D6 Gossip and Rumours (Expertise)
+2D6 Eavesdrop (Expertise)
By spending a scene together with others in a place where many people come and go, such as a tavern or a market, and successfully rolling against the Gossip and Rumours Expertise, the character manages to establish a rumour that will spread in the area.
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25-26Haggler: The character likes a good deal and has spent time studying merchants to learn tricks of the trade.

+1 Knowledge Skill Point
+2D6 Haggle (Expertise)
Proficient in Debate
Proficient in Commerce
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27Light Sleeper: The character wakes up from even the faintest sound, making it very difficult to sneak up on them as they are sleeping.

+2 Awareness
The character only requires 4 hours of sleep per night. They receive no penalties to wake up or sense anything in their vicinity when they are newly awake.
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28Master of Shadows: The character knows how to move about unnoticed by keeping quiet and blending in with the shadows.

+1 Movement Skill Point
+1 Wilderness Skill Point
Proficient in Sneak
Proficient in Hide
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29-30Prankster: The character loves to play pranks on others and cannot help themselves from telling little white lies here and there in order to trick others. They don't mean any harm by it and it's mostly harmless, but the pranks are not always appreciated by those subjected to them.

+3D6 Pranks (Expertise)
Proficient in Dupe
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31Probematic Sibling: The character has an older sibling that constantly manages to get themselves into trouble and bring embarrassment and shame over their family. Whether it's a matter of social incompetence, heinous or immoral actions and behaviour, constantly igniting conflicts, or someone who just happens to live a life that the family and/or their society does not approve of is up to the player to decide.

+2 Willpower
+1 Numbness (Vulnerability)
Choose: Despises Sibling or Feels Sorry For Sibling

Despises Sibling: The character despises the sibling for their embarrassing behaviour and gladly places blame on them whenever possible (+2D6 Blame Others (Expertise)).
Feels Sorry for Sibling: The character does not feel like their parents are treating their sibling fairly, they are trying their best and don't mean to cause any trouble! The character's sibling loves their little brother or sister dearly and will gladly help them if they are ever in trouble. (Roll twice on the Background table and select one of the results, this reflects the position the sibling is currently in.)
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32Quick Witted: The character is able to convincingly blend in with just about any crowd.


When the player spends Focus on a Social Skill, they receive an additional +1D6 bonus to the roll.
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33-34Shirk Responsibilities: The character has a knack for avoiding any task that they have been asked to do, focusing instead on something they find more interesting. They are generally seen as unreliable and someone that must be watched or they'll abandon a task as soon as your back is turned.

+1 General Skill Point
+2D6 Avoid Responsibilities (Expertise)
Proficient in Evasion and Hide
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35-36Silver Tongue: The character knows how to word things in order to get people to listen to what they have to say and be more agreeable to their opinions.

+2 Charisma
+1 Social Skill Point
Proficient in Charm
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37-38Snake Tongue: The character has an excellent poker face and knows how to twist the truth just enough for it to be believable while still serving their purpose.

+2 Psyche
+1 Social Skil Point
Proficient in Dupe
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39Spied on Someone: The character has spied on someone. Perhaps they were paid to do so by someone, or perhaps they did it for their own amusement. Who they spied on and for what reason is up to the player to decide. The experience has made the character mor perceptive and aware and they tend to notice details.

+1 Awareness
+2D6 Eavesdrop (Expertise)
Proficient in Scout
Proficient in Search
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40-41Streetsmart: The character knows how to gather information 'from the streets' and how to identify which places are safe or unsafe at various times of day.

+2 Social Skills
Proficient in Illegal Underworld
Proficient in Unveil
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42Tantrums: The character is known to throw wild tantrums when they do not get their way, and their screams can surely be heard across half of the land.

+2D6 Throw Tantrums (Expertise)
+3D6 Loud Scream (Quirk)
Once per session: when using Loud Scream, all Targets within Short range of the character must clear Sanity 10 or receive a -1D6 Penalty to their next roll.

When rolling to resist Grief, the character's difficulty is set to 10 higher than normal.
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43Tattle-tail: The character does not always mean to, but they have a habit to tell on people that have done something wrong, mean, or forbidden. They are useless at lying and crumble under the least bit of pressure. On the other hand, adults generally find the child responsible and someone that can be trusted to do the right thing. They have also found that the threat of "I'll tell on you" can stop even the most impish children in their tracks.

+1 Psyche
+3D6 Seems Trustworthy (Quirk)
Proficient in Intimidate and Storytelling
Inept at Dupe and Shady Business
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44-45Vain: The character is vain and cares deeply about their aesthetics and their own appearance. They always make sure to look their best and they can spend hours looking at themselves in the mirror to ensure that nothing is out of place.

+2 Charisma
+1 Social Skill
+2D6 Trends and Fashion (Expertise)
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46Virtuoso: The character has a knack for the arts. With enough training and experience they could have the potential of becoming a renowned musician, painter, or writer.

The Character gains equipment appropriate for their talent.

Choose: Musician, Painter, or Writer (see below)

Musician: Proficient in Song & Music; +3D6 Compose (Expertise); +1 Charisma
Painter: +3D6 Painting (Craft); +2D6 Colour Theory (Expertise); +1 Perception
Writer: +2D6 Poetry (Expertise); +3D6 Wordsmith (Expertise) ; +1 Wisdom
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47-48Watches People: The character has an odd habit of watching people for fun. Some find it cute, most find it slightly concerning. Nevertheless, the habit has allowed the character to learn a lot about people.

+2 Awareness
Proficient in Unveil
Proficient in Scout
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49Well Presented Arguments: The character knows how to argue their case well and to present their opinion in clear, consice and logical manner.

+1 Charisma
+1 Social Skill Point
+2D6 Rhetorics (Expertise)
Proficient in Debate
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50Eventful Life
The character has managed to experience a lot in their short life span.

Roll twice on this table and note down both results.
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