| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Content | Link | Reported On | Paid | Series | If an element has 'series' as checked/true. It means it has a series or collection of multiple plugins. (Instead of only one.) | ||||||||||||||||||||
2 | A collection of plugins by Matuup | https://github.com/mattuup/RPGMakerMZ | - | |||||||||||||||||||||||
3 | Ritter Title Movie Plugin | https://notritter.itch.io/ritter-title-movie-plugin-rpg-maker-mz | - | |||||||||||||||||||||||
4 | Ignis Pixel Movement Engine | https://raizen884.itch.io/ignis-pixel-movement | - | |||||||||||||||||||||||
5 | Vignette Effect | http://kekeelabo.com/?i=22 | - | |||||||||||||||||||||||
6 | AudioSource.js | https://raw.githubusercontent.com/krmbn0576/rpgmakermv/master/js/plugins/AudioSource.js | - | |||||||||||||||||||||||
7 | Show Item Slots on Map | https://github.com/sevenspice/ItemSlot/blob/master/ItemSlot.js | - | |||||||||||||||||||||||
8 | Have more than 2000 maps (breaking MZ's map limit) | https://forums.rpgmakerweb.com/index.php?threads/moarmaps-you-can-never-have-too-many-maps.126163/ | - | |||||||||||||||||||||||
9 | A custom menu plugin | https://nine-yusha.com/plugin-menuscreencustom/ | 4 Dec 2020 | |||||||||||||||||||||||
10 | More picture animation control in MZ | https://hakuenstudio.itch.io/eli-easing-picture-for-rpg-maker-mz | 4 Dec 2020 | |||||||||||||||||||||||
11 | Lighting Super Plugin | https://kaliya.itch.io/visual-map-enhancements | 8 Dec 2020 | |||||||||||||||||||||||
12 | Introduce a Skill Tree | https://tm.lucky-duet.com/viewtopic.php?f=114&t=9779 | 19 Dec 2020 | |||||||||||||||||||||||
13 | Tower defense mechanic | https://github.com/unwantedfriedchicken/rpgmakermz-plugins/tree/master/dev/towerdefense | 23 Dec 2020 | |||||||||||||||||||||||
14 | Potagon released a series of MZ Plugins | https://github.com/potagon/RPGMakerMZ | 23 Dec 2020 | |||||||||||||||||||||||
15 | Change damage animations (ex: different animation when critical hit) | http://newrpg.seesaa.net/article/475586753.html | 23 Dec 2020 | Some Instructions: | ||||||||||||||||||||||
16 | An event template plugin | https://taaspider.itch.io/taa-eventtemplates | 24 Dec 2020 | |||||||||||||||||||||||
17 | Add levels to skills | https://taaspider.itch.io/taa-skillmastery | 24 Dec 2020 | To understand non-english plugins, use google translate or deepL. | ||||||||||||||||||||||
18 | A 3D Engine | https://chaucer.itch.io/rose-engine-mz | 24 Dec 2020 | https://www.deepl.com/translator | ||||||||||||||||||||||
19 | Set how many times an item's used before consumed once | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_ItemUseCount.js | 24 Dec 2020 | Open the plugin in a text editor, (like notepad++) and copy-paste all the non-english text from there, into the translator. And read from there. | ||||||||||||||||||||||
20 | Standing picture plug-in "TRP_SkitMZ" | https://www.dlsite.com/home/work/=/product_id/RJ311955.html | 25 Dec 2020 | Make sure you copy plugin commands and script calls from the original text, and not the translated text. | ||||||||||||||||||||||
21 | Flappy bird minigame | https://dekita.itch.io/rpg-maker-mvmz-tappy-minigame-plugin | 26 Dec 2020 | |||||||||||||||||||||||
22 | Add a window that shows variables and their values | https://fungamemake.com/archives/12523 | 26 Dec 2020 | Inside plugin manager, If the instructions & parameters are not showing up for a plugin. Then do this: | ||||||||||||||||||||||
23 | Controller (game pad) input config | https://github.com/Sigureya/RPGmakerMZ/blob/master/Mano_InputConfig.js | 26 Dec 2020 | - Open the plugin in a text editor (like Notepad++) and find ":ja" written near the top. (Without the quotes) | ||||||||||||||||||||||
24 | Battle log plugin | https://forums.rpgmakerweb.com/index.php?threads/smooth-battle-log-2-0-mz.131465/ | 27 Dec 2020 | - Simply remove "ja" and save the file. And it will show properly in the plugin manager now. | ||||||||||||||||||||||
25 | Relative touchpad plugin | https://forum.tkool.jp/index.php?threads/%E4%BB%AE%E6%83%B3%E3%82%B9%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E3%83%97%E3%83%A9%E3%82%B0%E3%82%A4%E3%83%B3.4676/ | 27 Dec 2020 | - :ja simply tells the engine to show the instructions for the Japanese version of RPG Maker. | ||||||||||||||||||||||
26 | battle log plugin | https://forums.rpgmakerweb.com/index.php?threads/smooth-battle-log-2-0-mz.131465// | 27 Dec 2020 | |||||||||||||||||||||||
27 | Have more control over the Game Exit Window | https://casper-gaming.itch.io/cgmz-game-end-window | 28 Dec 2020 | If you want to see a plugin in action, without testing it yourself. Then copy-paste its name into google search (including the .js) | ||||||||||||||||||||||
28 | Adjust chances/probability of an item being consumed | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_ConsumptionItem.js | 31 Dec 2020 | -> it's possible you will find a screenshot or tutorial or video on it. | ||||||||||||||||||||||
29 | Set/change message font size only | https://tm.lucky-duet.com/viewtopic.php?f=99&t=10546&sid=cef0a98b16cfff1889a440d1261d0dda | 31 Dec 2020 | --> You may also find someone reporting a bug, or incompatibility issue for it. | ||||||||||||||||||||||
30 | Recruit and add Enemy as an Actor/Ally (SMT Style) | https://forums.rpgmakerweb.com/index.php?threads/ozzs-smt-enemy-recruitment.131678/ | 1 Jan 2021 | |||||||||||||||||||||||
31 | An Action Battle System Plugin | https://forums.rpgmakerweb.com/index.php?threads/mz-jabs-js-action-battle-system.131663/ | 1 Jan 2021 | |||||||||||||||||||||||
32 | An Event + Action Indicator | https://galvs-scripts.com/2021/01/02/mz-action-indicators/ | 2 Jan 2021 | |||||||||||||||||||||||
33 | Volume Sliders in Option | https://raw.githubusercontent.com/kuroudo119/RPGMZ-Plugin/master/KRD_MZ_InputRange.js | 3 Jan 2021 | |||||||||||||||||||||||
34 | MZ plugins by Orochii | https://github.com/orochii/RMXPVXA-Scripts/tree/master/MZ | 3 Jan 2021 | |||||||||||||||||||||||
35 | An actor summoning plugin | https://rpgmaker.net/engines/rmmz/utilities/316/ | 4 Jan 2021 | |||||||||||||||||||||||
36 | Encounter Conditions | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_EncounterCondition.js | 4 Jan 2021 | |||||||||||||||||||||||
37 | Create sub-folders in your picture folder. | https://hakuenstudio.itch.io/eli-picture-sub-folder | 7 Jan 2021 | |||||||||||||||||||||||
38 | Adjust different system settings | https://mrserji.itch.io/mvmz-systemsettings-plugin | 7 Jan 2021 | |||||||||||||||||||||||
39 | Form Input plugin | https://forum.tkool.jp/index.php?threads/111%E5%85%A5%E5%8A%9B%E3%83%95%E3%82%A9%E3%83%BC%E3%83%A0mz%E7%89%88.4700/ | 8 Jan 2021 | |||||||||||||||||||||||
40 | Fast Forward Animations During Battle | https://forums.rpgmakerweb.com/index.php?threads/fast-forward-animation-in-battle-mz.131994/ | 9 Jan 2021 | |||||||||||||||||||||||
41 | Disable skipping of show text and scroll text with a switch | https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_SwitchMessageSpeed.js | 10 Jan 2021 | |||||||||||||||||||||||
42 | Cancel Skill during casting. | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_CancelCastTime.js | 12 Jan 2021 | |||||||||||||||||||||||
43 | Attach a common event to a key | https://hakuenstudio.itch.io/eli-button-common-events-for-rpg-maker-mz | 13 Jan 2021 | |||||||||||||||||||||||
44 | Remove limit on the amount of Gold | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_GoldEX | 14 Jan 2021 | |||||||||||||||||||||||
45 | Combat Log Plugin | https://youtu.be/6rpR351cT_Q | 16 Jan 2021 | |||||||||||||||||||||||
46 | Tall-ify your characters with a plugin | https://booth.pm/ja/items/1650606 | 16 Jan 2021 | |||||||||||||||||||||||
47 | Enemy TPB gauge | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_EnemyTpbGauge.js | 16 Jan 2021 | |||||||||||||||||||||||
48 | View all Animations in-game | https://www.youtube.com/watch?v=alQnjlKLOWE&feature=emb_logo http://ecoddr.blog.jp/archives/34177195.html | 18 Jan 2021 | |||||||||||||||||||||||
49 | Limits carrying capacity | https://github.com/theoallen/RMMZ/blob/master/Sandbox/Theo_LimitedInventory_MZ.js | 18 Jan 2021 | |||||||||||||||||||||||
50 | Animation Sequence for side-view battlers | https://github.com/theoallen/RMMZ/blob/master/Sandbox/TSBS_MZ.js | 18 Jan 2021 | |||||||||||||||||||||||
51 | Message SE | https://forums.rpgmakerweb.com/index.php?threads/message-sound-effect-mv-mz.132375/ | 19 Jan 2021 | |||||||||||||||||||||||
52 | Making transfer map more convenient by giving maps a memory | https://silentbalanceyh.itch.io/rpg-maker-mz-map-advanced-plugin https://youtu.be/wVbNSI2H2Rk | 20 Jan 2021 | |||||||||||||||||||||||
53 | Set the range on a map the player cannot move out of. | https://silentbalanceyh.itch.io/rpg-maker-mz-map-range-plugin | 21 Jan 2021 | |||||||||||||||||||||||
54 | Add in a 'equip now' command | https://nine-yusha.com/plugin-quickequip/ | 22 Jan 2021 | |||||||||||||||||||||||
55 | Simplify Status Screen | https://forum.tkool.jp/index.php?threads/%E3%82%B9%E3%83%86%E3%83%BC%E3%82%BF%E3%82%B9%E7%94%BB%E9%9D%A2%E3%82%B7%E3%83%B3%E3%83%97%E3%83%AB%E5%8C%96.4734/ | 24 Jan 2021 | |||||||||||||||||||||||
56 | Turn on a switch, when Actor's health becomes 0 during battle. | https://forum.tkool.jp/index.php?threads/%E3%80%90%E8%A7%A3%E6%B1%BA%E6%B8%88%E3%81%BF%E3%83%BB%E3%83%AA%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%80%91%E3%83%90%E3%83%88%E3%83%AB%E4%B8%AD%E3%81%AB%E3%82%A2%E3%82%AF%E3%82%BF%E3%83%BC%E3%81%AEhp%E3%81%8C%EF%BC%90%E3%81%AB%E3%81%AA%E3%81%A3%E3%81%9F%E3%81%A8%E3%81%8D%E3%80%81%E7%89%B9%E5%AE%9A%E3%81%AE%E3%82%B9%E3%82%A4%E3%83%83%E3%83%81%E3%82%92on%E3%81%AB%E3%81%99%E3%82%8B%E3%83%97%E3%83%A9%E3%82%B0%E3%82%A4%E3%83%B3.4733/ | 24 Jan 2021 | |||||||||||||||||||||||
57 | A game time system | https://forums.rpgmakerweb.com/index.php?threads/in-game-time-system.132567/ | 24 Jan 2021 | |||||||||||||||||||||||
58 | Lockpicking minigame | https://kdworkshop.net/plugins/lockpicking/ | 25 Jan 2021 | |||||||||||||||||||||||
59 | Animate increase/decrease in gauge value. | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_GaugeValueAnimation.js | 25 Jan 2021 | |||||||||||||||||||||||
60 | Display story progression in the game's menu | https://forum.tkool.jp/index.php?threads/%E3%80%90%E3%83%97%E3%83%A9%E3%82%B0%E3%82%A4%E3%83%B3%E3%80%91%E3%83%A1%E3%83%8B%E3%83%A5%E3%83%BC%E7%94%BB%E9%9D%A2%E3%81%AB%E7%89%A9%E8%AA%9E%E3%81%AE%E9%80%B2%E8%A1%8C%E7%8A%B6%E6%B3%81%E3%82%92%E8%A1%A8%E7%A4%BA.4739/ | 25 Jan 2021 | |||||||||||||||||||||||
61 | Remove text anti-aliasing | https://forums.rpgmakerweb.com/index.php?threads/sharp-text.132598/ | 25 Jan 2021 | |||||||||||||||||||||||
62 | Make battle transition cooler | https://tm.lucky-duet.com/viewtopic.php?f=114&t=10683&sid=b79f42e6c7397b999088dc32d4e70bcf | 26 Jan 2021 | |||||||||||||||||||||||
63 | Move events to a specific coordinate on map | https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_MoveEventPointMZ.js | 26 Jan 2021 | |||||||||||||||||||||||
64 | Use one tileset in the editor, and a different one in-game. | https://forums.rpgmakerweb.com/index.php?threads/invisible-swappable-tilesets-plugin.132691/ https://raw.githubusercontent.com/theartofme/LWP_InvisibleTiles/main/LWP_InvisibleTiles.js | 27 Jan 2021 | |||||||||||||||||||||||
65 | A Disadvantage Command | https://youtu.be/FNoDiNfILck | 28 Jan 2021 | |||||||||||||||||||||||
66 | Add a master volume controller | https://mrserji.itch.io/mzmastervolume | 28 Jan 2021 | |||||||||||||||||||||||
67 | Accelerates certain parts of your event | https://forum.tkool.jp/index.php?threads/%E3%80%90%E3%83%97%E3%83%A9%E3%82%B0%E3%82%A4%E3%83%B3%E3%80%91fastmz-%E3%82%A4%E3%83%99%E3%83%B3%E3%83%88%E5%87%A6%E7%90%86%E5%85%A8%E8%88%AC%E3%82%92%E9%AB%98%E9%80%9F%E5%8C%96%E3%81%97%E3%81%BE%E3%81%99.4747/ | 28 Jan 2021 | |||||||||||||||||||||||
68 | Cutomize Map Names | https://mewgles.itch.io/custom-mapname-mz | 30 Jan 2021 | |||||||||||||||||||||||
69 | Customize Game Over Screen | https://mewgles.itch.io/custom-gameover-mz | 30 Jan 2021 | |||||||||||||||||||||||
70 | Change battle BGM depending on the leading actor | https://forum.tkool.jp/index.php?threads/%E3%80%90%E3%83%97%E3%83%A9%E3%82%B0%E3%82%A4%E3%83%B3%E3%80%91-%E6%88%A6%E9%97%98bgm%E3%82%92%E5%85%88%E9%A0%AD%E3%82%A2%E3%82%AF%E3%82%BF%E3%83%BC%E3%81%AB%E3%82%88%E3%81%A3%E3%81%A6%E5%A4%89%E6%9B%B4%E5%8F%AF%E8%83%BD.4752/ | 30 Jan 2021 | |||||||||||||||||||||||
71 | Self Variables | https://hakuenstudio.itch.io/eli-self-variables-for-rpg-maker-mz | 31 Jan 2021 | |||||||||||||||||||||||
72 | Make processing and your game faster | https://forum.tkool.jp/index.php?threads/%E3%80%90%E3%83%97%E3%83%A9%E3%82%B0%E3%82%A4%E3%83%B3%E3%80%91fastmz-1-1-%E3%82%A4%E3%83%99%E3%83%B3%E3%83%88%E5%87%A6%E7%90%86%E5%85%A8%E8%88%AC%E3%82%92%E9%AB%98%E9%80%9F%E5%8C%96%E3%81%97%E3%81%BE%E3%81%99.4747/#post-27837 | 31 Jan 2021 | |||||||||||||||||||||||
73 | Change Item and Skill Window style back to MV's | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_BattleItemSkillWindowMV.js | 31 Jan 2021 | |||||||||||||||||||||||
74 | Auto Items | https://forums.rpgmakerweb.com/index.php?threads/torygoya-autoitems-and-skills-moded-for-mz.132841/ | 31 Jan 2021 | |||||||||||||||||||||||
75 | Custom message when enemy is defeated with an instant death skill. | https://youtu.be/vWRZeNU7CoE | 2 Feb 2021 | |||||||||||||||||||||||
76 | Change text color of command labels in the menu scenes | https://forum.tkool.jp/index.php?threads/%E3%82%B3%E3%83%9E%E3%83%B3%E3%83%89%E6%8B%A1%E5%BC%B5%E3%83%97%E3%83%A9%E3%82%B0%E3%82%A4%E3%83%B3.4764/ | 2 Feb 2021 | |||||||||||||||||||||||
77 | Quick Save & Load Feature | https://github.com/Jim00000/RMMZ-Plugin-Collection/blob/master/JPC_QuickSaveAndLoad.js Requires this core file: https://github.com/Jim00000/RMMZ-Plugin-Collection/blob/master/JPC_Core.js | 3 Feb 2021 | |||||||||||||||||||||||
78 | States that expire after certain number of battles. | https://invictor.itch.io/invictor-battle-expiration-states | 3 Feb 2021 | |||||||||||||||||||||||
79 | A faster way to do lots of show text commands | https://silentbalanceyh.itch.io/rpg-maker-mz-smart-playbook-plugin | 4 Feb 2021 | |||||||||||||||||||||||
80 | Make grounded vehicles like, riding a chocobo | https://fungamemake.com/archives/12933 | 4 Feb 2021 | |||||||||||||||||||||||
81 | Create a stealing skill (steal money & items from Enemy) | https://forum.tkool.jp/index.php?threads/%E3%80%90%E3%83%97%E3%83%A9%E3%82%B0%E3%82%A4%E3%83%B3%E3%80%91%E7%9B%97%E3%81%BF%E3%82%B9%E3%82%AD%E3%83%AB-ver1-1-1.4776/ | 5 Feb 2021 | |||||||||||||||||||||||
82 | Auto Revive actors during battle | https://youtu.be/Zit4RktXHPc | 6 Feb 2021 | |||||||||||||||||||||||
83 | Show story-progression (summary) on the game's menu. | http://www.werepanda.jp/blog/20201208000010.html | 6 Feb 2021 | |||||||||||||||||||||||
84 | Info Popup message | https://nine-yusha.com/plugin-infowindow/ | 6 Feb 2021 | |||||||||||||||||||||||
85 | Kill enemies instantly with a key, for playtesting. | https://invictor.itch.io/kill-switch | 6 Feb 2021 | |||||||||||||||||||||||
86 | Add a standing Picture to the Status Screen | https://nine-yusha.com/plugin-menuscreen/ | 6 Feb 2021 | |||||||||||||||||||||||
87 | Equalize Audio from the game's menu | https://tome571.itch.io/advanced-audio-options-rmmz | 6 Feb 2021 | |||||||||||||||||||||||
88 | Create Custom A to B loops in your audio | https://tome571.itch.io/tomes-custom-audio-loops-rmmz | 6 Feb 2021 | |||||||||||||||||||||||
89 | Change name/text Color for Items and Skills | https://raw.githubusercontent.com/nuun888/MZ/master/NUUN_ItemNameColor.js | 6 Feb 2021 | |||||||||||||||||||||||
90 | Add more column to choices. | https://fungamemake.com/archives/12943 | 7 Feb 2021 | |||||||||||||||||||||||
91 | Adds Taunt & Hide Mechanic | https://forums.rpgmakerweb.com/index.php?threads/theo-taunt-and-hide-mz.133122/ | 7 Feb 2021 | |||||||||||||||||||||||
92 | Skips the 'Fight/Escape' command when a turn-based battle starts | https://forums.rpgmakerweb.com/index.php?threads/skip-party-command-mz.133101/ | 7 Feb 2021 | |||||||||||||||||||||||
93 | Generate Noise Map | https://github.com/mkampermann/rpgmaker-rng-maps-public/blob/master/js/plugins/MK_RNGMaps_NoiseMaps.js | 7 Feb 2021 | |||||||||||||||||||||||
94 | Change Sprite Depending on Status. | https://forums.rpgmakerweb.com/index.php?threads/nio_characterstatussprite-1-00.133160/ | 8 Feb 2021 | |||||||||||||||||||||||
95 | A system of multiple inventories. | https://forums.rpgmakerweb.com/index.php?threads/theo-multiple-pov-inventory-system.133161/ | 8 Feb 2021 | |||||||||||||||||||||||
96 | Label Events with text or Animated Icons. | https://mewgles.itch.io/event-names-and-icons-mz | 9 Feb 2021 | |||||||||||||||||||||||
97 | Generate Random Maps | https://aerosys.itch.io/rng-maps | 9 Feb 2021 | |||||||||||||||||||||||
98 | Physical/Magical attack that always hit | https://forums.rpgmakerweb.com/index.php?threads/theo-physical-magical-attack-that-always-hit-not-certain-hit.133215/ | 9 Feb 2021 | |||||||||||||||||||||||
99 | Reorder Skills & Items | https://forums.rpgmakerweb.com/index.php?threads/theo-skill-and-item-reordering.133212/ | 9 Feb 2021 | |||||||||||||||||||||||
100 | Self Variables (similar to self-switches, but for variables). | https://forums.rpgmakerweb.com/index.php?threads/eli-self-variables-set-self-variables-to-events-and-use-it-anywhere.133231/ | 10 Feb 2021 | |||||||||||||||||||||||