FFXIV-ARR_ClassJobSharedSkills
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FFXIV:ARR Shared Skills Table as of Phase 3.5 - 2nd August 2013
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Note: Numbers in brackets show the level the skill is attained
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Skill NameDescriptionCooldownARCCNJGLAMRDPGLLNCTHMACNBRDWHMPLDWARMNKDRGBLMSMNSCH
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Straight Shot (2)Delivers an attack with a potency of 140. Increases critical hit chance by 10% for 20 sec-
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Raging Strikes (4)Increases damage dealt by 20% for 20 sec180
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Venomous Bite (6)Delivers an attack with a potency of 100. Venom DoT for 9 sec with 35 potency-
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Hawk’s Eye (26)Increases physical accuracy by 20% and +15% DEX for 20 sec90
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Quelling Strikes (36)Reduces enmity generated by each attack. Lasts 15 sec120
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Stone (1)Deals earth damage with a potency of 140. Causes Heavy +40% for 20 sec-
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Cure (2)Restores target HP with a potency of 400.-
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Aero (4)Deals wind damage with a potency of 50. Wind DoT for 18s with 25 potency-
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Cleric Stance (6)Swaps INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse5
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Protect (8)Increases the physical defense of all party members within range of target. Lasts 30min3
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Raise (12)Resurrects target to a weakened state (Low HP/MP/TP). Cannot be used in combat8
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Stoneskin (34)Creates a barrier around target that prevents physical damage totalling 10% of target’s maximum HP. Lasts 30min3
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Savage Blade (4)Delivers an attack with a potency of 100. Has increased enmity generation.-
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Flash (8)Increases enmity in all nearby enemies-
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Convalescence (10)Increases HP restored by spells or actions by 20%. Lasts for 20 sec120
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Provoke (22)Greatly increases enmity on a single target40
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Awareness (34)Reduces the chance of being critically hit by 25%. Lasts 20 sec120
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Foresight (2)Increases defense by 20% for 20 sec120
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Skull Sunder (4)Delivers an attack with a potency of 100. Has increased enmity generation.-
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Fracture (6)Delivers an attack with a potency of 100. Physical DoT for 18s with 20 potency-
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Bloodbath (8)For the next 15 seconds, all successful offensive abilities will heal you for 25% of the damage dealt.90
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Mercy Stroke (26)Delivers an attack with a potency of 200. Can only be executed when the target's HP is below 20%. If Mercy Stroke is the killing blow, you will be healed for up to 20% of your maximum HP.90
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Featherfoot (4)Increases evasion by 15% for 10 sec90
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Second Wind (8)Instantly restores HP with a potency of 650. Scales off attack power120
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Haymaker (10)Delivers an attack with a potency of 170. Can only be used after evading an attack. Causes Slow +20% and lasts 12 sec-
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Internal Release (12)Increases critical hit chance by 20% for 15 sec60
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Mantra (42)Increases target's HP recovery via curing magic by 5% for 15 sec120
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Feint (2)Delivers an attack with a potency of 120. Causes Slow +20% for 10 sec-
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Keen Flurry (6)Increases parry rate by 40% for 20 sec90
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Impulse Drive (8)Delivers an attack with a potency of 100, or 180 if you're behind the target-
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Invigorate (22)Instantly restores 500 TP180
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Blood for Blood (34)Increases damage dealt by 30% and damage taken by 25% for 20 sec80
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Thunder (6)Deals lightning damage with a potency of 30. Lightning DoT for 12sec with 40 potency-
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Surecast (8)Next spell cast within 10 seconds will not be affected by interrupts.30
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Thunder II (22)Deals lightning damage with a potency of 50. Lightning DoT for 15 sec with 40 potency3
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Swiftcast (26)Next spell is cast immediately.180
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Ruin (1)Deals unaspected damage with a potency of 80.-
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Bio (2)Deals unaspected damage over time, with a potency of 40 over 18 sec-
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Virus (10)Reduces target's STR and DEX by 15% for 10s90
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Eye for an Eye (34)Erects a magicked barrier around a single party member or pet for 30 sec. There is a 20% chance when the barrier is struck that the attacker will deal 10% less damage for the next 20 sec.180
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