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1 | Michael Cicchelli Blog Post Catalog | |||||||||||||||||||||||||
2 | 27 posts from Blog Assignment: Computer-Mediated Communication | Chronological order | 2011–2013 | |||||||||||||||||||||||||
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4 | Sequence | Published | Title | Collection Phase | Post Type | Primary Category | Summary | Major Themes | Central Claim / Question | Related Thread | Source URL | |||||||||||||||
5 | 1 | Sep 24, 2011 2:48 PM | Introduction | Framing | Framework / Manifesto | Dynamic Systems & Feedback | Introduces “Dynamic Systems Interactions” as the blog’s organizing framework and explains the purposes of writing: communicating ideas, clarifying and retaining learning, and preserving an intellectual record. | complex systems; feedback; interdisciplinary thinking; writing as learning; idea preservation | Changes in the world emerge from interactions among biological, psychological, social, cultural, and technological systems. | Foundational framework | https://michaelcicchelli.blogspot.com/2011/09/introduction.html | |||||||||||||||
6 | 2 | Sep 24, 2011 3:09 PM | Previous Assignment: Computer Mediated Communication | Framing | Project Note | Dynamic Systems & Feedback | Explains that 22 entries from an earlier Computer-Mediated Communication course blog are being republished because they illustrate technology’s interaction with social practice and preserve the earlier work. | archive; computer-mediated communication; technology and society; intellectual continuity | The earlier course posts provide concrete examples of dynamic-system interactions and are worth retaining as a body of thought. | Collection framing and provenance | https://michaelcicchelli.blogspot.com/2011/09/previous-assignment-computer-mediated.html | |||||||||||||||
7 | 3 | Sep 24, 2011 3:15 PM | Novel Problems Posed by Collective Intelligence | Reposted CMC Assignment | Analytical Essay | Information Ecosystems & Attention | Examines collective intelligence as both a knowledge amplifier and a source of misinformation, overload, and continuous recalibration for ordinary media users. | collective intelligence; misinformation; cognitive load; metacognition; source evaluation | Networked knowledge increases what groups can discover, but it also transfers a heavy filtering and verification burden to each user. | Information abundance and evaluation | https://michaelcicchelli.blogspot.com/2011/09/novel-problems-posed-by-collective.html | |||||||||||||||
8 | 4 | Sep 24, 2011 3:24 PM | Transmedia Storytelling and Marketing | Reposted CMC Assignment | Applied Analysis | Marketing, Consumer Psychology & Culture | Considers how immersive stories distributed across media can support product placement, while warning that conspicuous marketing can rupture the fictional world and alienate the audience. | transmedia; immersion; product placement; narrative coherence; audience trust | Marketing inside a story works only when it feels native to the narrative world rather than exposing the commercial machinery behind it. | Immersion, identity, and persuasion | https://michaelcicchelli.blogspot.com/2011/09/transmedia-storytelling-and-marketing.html | |||||||||||||||
9 | 5 | Sep 24, 2011 3:29 PM | Palm Pilots, Smart Phones, and iphones | Reposted CMC Assignment | Personal Reflection | Technology Adoption & Dependence | Reflects on preferring paper to digital organizers because paper feels freer, cheaper, and less constrained, while acknowledging the role of habit and resistance to change. | paper versus digital; technological constraints; habit; adoption resistance; cost | Technological sophistication is not automatically superior; a simpler medium may better fit a person’s needs and cognitive style. | Tools, habits, and human agency | https://michaelcicchelli.blogspot.com/2011/09/palm-pilots-smart-phones-and-iphones.html | |||||||||||||||
10 | 6 | Sep 24, 2011 3:37 PM | Complex, Online Culture Interactions | Reposted CMC Assignment | Analytical Essay | Identity, Culture & Online Communities | Uses remixes, memes, Mario, Michael Jackson, and “All Your Base” to argue that online folk and popular culture continually recombine through grassroots creativity. | remix culture; memes; folk culture; popular culture; participatory creation | Online culture does not flow in one direction; users continuously transform folk and popular culture into new hybrid forms. | Cultural mutation and remix | https://michaelcicchelli.blogspot.com/2011/09/complex-online-culture-interactions.html | |||||||||||||||
11 | 7 | Sep 24, 2011 3:47 PM | Information Access and Politics | Reposted CMC Assignment | Policy Analysis | Media, Politics & Collective Experience | Questions the United States’ presentation of itself as an absolute champion of free information, noting that every society sets boundaries and must balance access, security, and protection. | internet freedom; censorship; political legitimacy; rights; public policy | The real policy dispute is not whether information should ever be restricted, but where legitimate boundaries should be drawn. | Governance of information | https://michaelcicchelli.blogspot.com/2011/09/information-access-and-politics.html | |||||||||||||||
12 | 8 | Sep 24, 2011 3:50 PM | Tapping into the Psyche | Reposted CMC Assignment | Analytical Essay | Marketing, Consumer Psychology & Culture | Argues that advertising has moved beyond product association toward constructing identities, emotional worlds, and communities around brands to reach increasingly resistant consumers. | affective economy; brand identity; community; persuasion; consumer psychology | Modern persuasion increasingly succeeds by offering consumers an identity and belonging, not merely a product benefit. | Immersion, identity, and persuasion | https://michaelcicchelli.blogspot.com/2011/09/tapping-into-psyche.html | |||||||||||||||
13 | 9 | Sep 24, 2011 3:56 PM | Computer Communication, Cults, and Culture | Reposted CMC Assignment | Analytical Essay | Identity, Culture & Online Communities | Describes online communities as highly specialized subcultures in which identities, norms, and ideas are rapidly tested, retained, modified, or discarded. | online communities; subcultures; identity; idea selection; cultural evolution | Computer-mediated communication accelerates cultural evolution by enlarging the community “gene pool” and speeding the selection of ideas. | Cultural mutation and remix | https://michaelcicchelli.blogspot.com/2011/09/computer-communication-cults-and.html | |||||||||||||||
14 | 10 | Sep 24, 2011 4:10 PM | Who am I? | Reposted CMC Assignment | Analytical Reflection | Identity, Culture & Online Communities | Explores how online life can confirm an existing identity, provide a space to experiment with another identity, or divide the self between public and concealed personas. | online identity; self-presentation; adolescence; generational gap; identity fragmentation | The internet adds a powerful arena in which identity can be reinforced, revised, performed, or split. | Digital identity and self-construction | https://michaelcicchelli.blogspot.com/2011/09/who-am-i.html | |||||||||||||||
15 | 11 | Sep 24, 2011 4:22 PM | Technology and Relearning | Reposted CMC Assignment | Personal / Analytical Reflection | Technology Adoption & Dependence | Applies the idea of learning, unlearning, and relearning to changing concepts of computers and phones, including the author’s own resistance to multifunction smartphones. | adaptability; technological literacy; unlearning; smartphones; conceptual change | Remaining technologically literate requires repeatedly revising what we think a device is and what it is for. | Tools, habits, and human agency | https://michaelcicchelli.blogspot.com/2011/09/technology-and-relearning.html | |||||||||||||||
16 | 12 | Sep 24, 2011 4:33 PM | Intelligence Everywhere | Reposted CMC Assignment | Analytical Essay | Information Ecosystems & Attention | Observes that real-time, distributed media make information continuously available and allow people to remain informed through passive exposure rather than deliberate monitoring. | real-time news; social media; information access; citizen media; ambient awareness | Ubiquitous media turn information from something actively sought into an ambient condition of everyday life. | Information abundance and evaluation | https://michaelcicchelli.blogspot.com/2011/09/intelligence-everywhere.html | |||||||||||||||
17 | 13 | Sep 24, 2011 4:37 PM | Social Media Advertising | Reposted CMC Assignment | Applied Analysis | Marketing, Consumer Psychology & Culture | Questions whether targeted social-media ads produce enough direct sales to justify their cost, while allowing that repeated exposure may still build familiarity and preference. | targeted advertising; social media; propinquity effect; exposure; return on investment | Online ads may be weak immediate persuaders yet still exert cumulative influence through repeated exposure. | Digital advertising effectiveness | https://michaelcicchelli.blogspot.com/2011/09/social-media-advertising.html | |||||||||||||||
18 | 14 | Sep 24, 2011 4:39 PM | The Korean Social Experience | Reposted CMC Assignment | Comparative Cultural Analysis | Gaming & Participatory Media | Contrasts the relatively underground status of gaming in the United States with Korea’s mainstream esports culture, especially professional StarCraft. | esports; Korea; gaming culture; mainstream adoption; cultural adaptation | Korea demonstrates that gaming can become a normalized spectator sport and professional institution rather than a marginal hobby. | Gaming as social institution | https://michaelcicchelli.blogspot.com/2011/09/korean-social-experience.html | |||||||||||||||
19 | 15 | Sep 24, 2011 4:41 PM | Nuke The Stars | Reposted CMC Assignment | Personal Case Study | Gaming & Participatory Media | Uses an English-language StarCraft commentator as an example of how digital platforms connect geographically and linguistically dispersed niche audiences while allowing feedback between creator and viewers. | fandom; YouTube; niche media; cross-cultural access; participatory audience | Networked media make highly specialized cultural content accessible and collaborative across national and language boundaries. | Gaming as social institution | https://michaelcicchelli.blogspot.com/2011/09/nuke-stars.html | |||||||||||||||
20 | 16 | Sep 24, 2011 4:43 PM | The Depth of Video Games | Reposted CMC Assignment | Research Reflection | Gaming & Participatory Media | Rejects the idea that gaming is merely a simple pastime and identifies cultural, cognitive, emotional, social, and avatar-related forces that shape player behavior. | video-game psychology; avatars; compulsion; identity; bidirectional influence | Games and players form a bidirectional system: players create avatars and patterns of play, but those systems also reshape the players. | Dynamic systems in gaming | https://michaelcicchelli.blogspot.com/2011/09/depth-of-video-games.html | |||||||||||||||
21 | 17 | Sep 24, 2011 4:48 PM | Gizoogle.com | Reposted CMC Assignment | Cultural / Linguistic Reflection | Identity, Culture & Online Communities | Reflects on a parody website that translated pages into stylized African American vernacular, asking what its humor reveals about familiarity, status, stereotyping, and cultural distance. | language; dialect; parody; social status; cultural mediation | Internet parody can expose both cross-cultural familiarity and the unequal social status assigned to a way of speaking. | Language, status, and mediated culture | https://michaelcicchelli.blogspot.com/2011/09/gizooglecom.html | |||||||||||||||
22 | 18 | Sep 24, 2011 5:00 PM | Olympics and National Identity | Reposted CMC Assignment | Media Analysis | Media, Politics & Collective Experience | Argues that on-demand and fragmented Olympic viewing reduces the shared immediacy that once intensified national identification and collective participation. | Olympics; nationalism; live media; on-demand viewing; collective experience | Greater access to an event can paradoxically weaken its emotional intensity when audiences no longer experience it together. | Synchronous versus fragmented media | https://michaelcicchelli.blogspot.com/2011/09/olympics-and-national-identity.html | |||||||||||||||
23 | 19 | Sep 24, 2011 9:50 PM | Writing Concisely | Reposted CMC Assignment | Education Commentary | Education, Cognition & Communication | Suggests that English education should respond to changing reading habits by teaching clear, compressed writing and reconsidering whether traditional texts are always the best vehicles for analytical practice. | writing instruction; concision; curriculum; classics; digital reading habits | Because concise communication is increasingly valuable, schools should teach compression as a rigorous skill rather than treating length as the default measure of depth. | Information compression and education | https://michaelcicchelli.blogspot.com/2011/09/writing-concisely.html | |||||||||||||||
24 | 20 | Sep 24, 2011 9:51 PM | The Art of You Tube | Reposted CMC Assignment | Media Craft Analysis | Education, Cognition & Communication | Defines coherence, transitions, and concision as core skills for short-form online video, where creators must communicate within strict attention and time constraints. | YouTube; short-form video; coherence; transitions; concision | Short media are not inherently shallow; they demand disciplined structure and efficient expression. | Information compression and education | https://michaelcicchelli.blogspot.com/2011/09/art-of-you-tube.html | |||||||||||||||
25 | 21 | Sep 24, 2011 9:53 PM | Information Processing Principles | Reposted CMC Assignment | Cognitive Analysis | Education, Cognition & Communication | Connects Baddeley’s working-memory model with multimodal presentation, arguing that combining words, sound, and visuals can improve retention and explain the effectiveness of many online videos. | working memory; multimodal learning; retention; cognitive psychology; YouTube | Well-designed multimodal communication can distribute information across complementary cognitive channels and strengthen learning. | Cognition and media design | https://michaelcicchelli.blogspot.com/2011/09/information-processing-principles.html | |||||||||||||||
26 | 22 | Sep 24, 2011 9:54 PM | Life Consolidation | Reposted CMC Assignment | Analytical Reflection | Technology Adoption & Dependence | Warns that concentrating communication, contacts, scheduling, and memory in a single device creates systemic fragility and may weaken the underlying skills the device is meant to support. | smartphones; dependency; resilience; planning; skill atrophy | Technology is most beneficial as a tool that supports human capability, not as a substitute that allows the capability to decay. | Tools, habits, and human agency | https://michaelcicchelli.blogspot.com/2011/09/life-consolidation.html | |||||||||||||||
27 | 23 | Sep 24, 2011 9:55 PM | Modern History | Reposted CMC Assignment | Futures / Historical Analysis | Information Ecosystems & Attention | Considers how future historians will interpret a society that generates enormous quantities of digital evidence, shifting the historical problem from scarcity toward selection and representation. | digital archives; historiography; evidence abundance; preservation; future history | For historians of the digital era, too much evidence may be as distorting and difficult as too little. | Information abundance and evaluation | https://michaelcicchelli.blogspot.com/2011/09/modern-history.html | |||||||||||||||
28 | 24 | Sep 24, 2011 9:56 PM | Bursts of Information | Reposted CMC Assignment | Media / Education Analysis | Information Ecosystems & Attention | Links short homepage stories, inverted-pyramid journalism, blogs, and educational writing to a broader shift toward receiving and producing information in compact bursts. | attention span; headlines; information compression; journalism; writing | Burst-format communication both reflects changing attention patterns and has become a necessary skill for online writers. | Information compression and education | https://michaelcicchelli.blogspot.com/2011/09/bursts-of-information.html | |||||||||||||||
29 | 25 | Sep 30, 2011 4:01 PM | Culture Codes and Demand Elasticity | Original Continuation | Interdisciplinary Hypothesis | Marketing, Consumer Psychology & Culture | Combines cultural-code theory with economics to ask whether the symbolic meaning a culture assigns to a product can alter how sensitive demand is to price. | culture codes; demand elasticity; symbolic value; economics; international marketing | Cultural meaning may be a measurable driver of economic behavior, including differences in price sensitivity across societies. | Culture as an economic variable | https://michaelcicchelli.blogspot.com/2011/09/culture-codes-and-demand-elasticity.html | |||||||||||||||
30 | 26 | Oct 15, 2011 2:29 PM | The Interactions between Room and Man | Original Continuation | Applied Systems Reflection | Dynamic Systems & Feedback | Applies the dynamic-systems framework to physical space, describing how rooms affect mood and interaction while occupants alter the room and thereby change its subsequent effects. | environmental psychology; space; mood; feedback loops; group interaction | People and environments mutually construct one another through repeated, socially compounded feedback loops. | Foundational framework | https://michaelcicchelli.blogspot.com/2011/10/interactions-between-room-and-man.html | |||||||||||||||
31 | 27 | May 22, 2013 11:45 AM | Communicating in Bursts | Later Return | Social Commentary | Information Ecosystems & Attention | Extends the earlier “bursts” idea from media into everyday speech, arguing that headline-like communication wins attention but reduces conversational, reading, and writing depth. | headline communication; attention economy; conversation; reading; writing | Communication optimized for salience and speed can erode sustained thought and the ability to enjoy deeper interpersonal exchange. | Information compression and education | https://michaelcicchelli.blogspot.com/2013/05/communicating-in-bursts.html | |||||||||||||||
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