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1 | OK | Type | Name | Quest Type | Quest | How-To | Note | Attributes | |||||||||||||||||||||
2 | Gun | Amnesty | Main Job / Shooting Challenge | We Gotta Live Together | Win Cassidy’s bottle shooting challenge in Aldecaldos' camp during "We Gotta Live Together". Ask Panam for help during "Noctorne Op55N1" to unlock the main job. | Overture with improved handling and firepower. | Wiki | ||||||||||||||||||||||
3 | Gun | Apparition | Side Job | War Pigs | During "War Pigs" look it from Frank's body. | JKE-X2 Kenshin with increased critical chance, fire rate, reload speed and damage when your health is very low. Charged shots deal double damage. | Wiki | ||||||||||||||||||||||
4 | Gun | Archangel | Side Job | Off the Leash | Given to you by Kerry when completing the major side job "Off the Leash". | Overture with reduced recoil, electrical damage with a chance to stun targets. | Wiki | ||||||||||||||||||||||
5 | ✔ | Gun | Chaos | Main Job & (or?) Craftable & Perk | The Pickup | Take down Royce (boss) in the main job "The Pickup" and loot it from his body. | NOTE: I have the weapon and crafting receipe, too. But AFAIK I chose not to kill Royce during "The Pickup". Maybe he died in the fight afterwards? Crafting requires the Perk "Grease Monkey", Technical Ability 12 | JKE-X2 Kenshin with crit chance, damage type and status effect application are randomized every time you reload. | Wiki | ||||||||||||||||||||
6 | Gun | Crash | Side Job / Romance | Following the River | Completing River's series of side jobs will lead him to pass you the weapon at top of the water tower in "Following the River". | https://www.thegamer.com/cyberpunk-2077-relationships-romance-guide/ | Overture with full auto mode, decreases recoil, bullet spread and fire rate. | Wiki | |||||||||||||||||||||
7 | Gun | Divided We Stand | Side Job / Shooting Challenge | Stadium Love | In the side job "Stadium Love", tell the 6th Street members you want to have some fun. Take and win the shooting competition. It is also possible to steal it and kill the people. | D5 Sidewinder which can target up to five enemies simultaneously, chemical damage and chance to apply Poison. | Wiki | ||||||||||||||||||||||
8 | ❌ | Gun | Doom Doom | Main Job & Side Job | The Pickup & Second Conflict | HIGHLY MISSABLE If Dum Dum survives the Main Job where you secure the flathead robot, you can find him again in a Side Job called "Second Conflict". Take him down here and loot his body. | NOTE: There seems to be no way to check if Dum Dum survived the Mission after completing the mission. https://www.thegamer.com/cyberpunk-2077-the-pickup-all-branches-choices/ | DR5 Nova which fires four rounds per shot, increased damage, rate of fire, chance to dismember, increased recoil and increased bullet spread. | Wiki | ||||||||||||||||||||
9 | ✔ | Gun | Dying Night | Side Job / Shooting Challenge | Shoot to Thrill | Win the shooting contest "Shoot to Thrill" near your apartment. | M-10AF Lexington with headshot damage increased by 50% and significantly reduced reload time. | Wiki | |||||||||||||||||||||
10 | ✔ | Gun | Fenrir | Side Job | Losing My Religion | In the side job "Losing My Religion" you'll find the gun on the table next to where the monk is being held captive. | M221 Saratoga with thermal damage, chance of burn, reduced bullet spread, increased bullet impact, high recoil. | Wiki | |||||||||||||||||||||
11 | Gun | Genjiroh | Main Job | Play it Safe | During the parade in the main mission "Play it Safe", on your way to the second sniper, you can find this weapon behind a closed door on your right when you walk out of the elevator. Use your Tech Ability or the nearby terminal with code 2906. | HJKE-11 Yukimura which fires four rounds per shot, increased ammo clip size, projectile speed, can target up to six targets simultaneously and bullets deal additional electrical damage with an increased chance to apply Shock. | Wiki | ||||||||||||||||||||||
12 | ✔ | Gun | Kongou | Main Job | The Heist | The gun is laying on the nightstand next to the bed in the penthouse in "The Heist". Grab it before you grab the relic. Make sure to not miss Satori, the iconic Katana later. | Liberty with ricochet technology even without the required cyberware, reduced recoil, an increases rate of fire and smaller magazine size. | Wiki | |||||||||||||||||||||
13 | ✔ | Gun | La Chingona Dorada | Main Job / Side Job | The Heist & Heroes | EASILY MISSABLE After "The Heist" you need to choose "Take him home, to his family." when talking to Delamain. Two of the guns are laying on the offerings table in side job "Heroes". | NOTE: I missed those but came back later and grabbed them. I did not yet proceed to "Playing for Time". It was also reported, that the gun just spawns on the street randomly in front of you. | Nue with reduced reload time, extra mod slot and higher chance to apply burn and stun to the target. | Wiki | ||||||||||||||||||||
14 | Gun | Lizzie | Main Job | The Space In Between | Find it in the basement of Lizzie's bar after the main job "The Space in Between". | Omaha which fires 4 bullets at once and can charge to a burst of 5 shots, totaling 20 fired bullets. | Wiki | ||||||||||||||||||||||
15 | Gun | Malorian Arms 3516 | Side Job | Chippin' In | Get the gun from Grayson in the side job "Chippin' In". Make sure to check the HowTo of the Porsche. The wiki states, you need to spare his life in order to get the "Breathtaking" trophy, so keep this in mind. | ... with 4 mod slots. | Wiki | ||||||||||||||||||||||
16 | Gun | Mox | Side Job / Romance | Pyramid Song (Judy Alvarez) | Given by Judy if you share a romantic relationship with her in "Pyramid Song" or if she decides to leave Night City. It can be found in her apartment after she gives you access to it. | https://www.thegamer.com/cyberpunk-2077-relationships-romance-guide/ | Carnage with low reload speed and reduced spread while aiming. | Wiki | |||||||||||||||||||||
17 | Gun | O’Five | Side Job | Beat on the Bratt | Take down Buck in the “Beat on the Bratt” Side Job and bet against the weapon. | SPT32 Grad which shoots 6 explosive projectiles. | Wiki | ||||||||||||||||||||||
18 | Gun | Overwatch | Side Job | Rider on the Storm | It’s rewarded for saving Saul in the “Riders on the Storm” Side Job. | SPT32 Grad with increased reload speed and a custom silencer. | Wiki | ||||||||||||||||||||||
19 | Gun | Plan B | Main Job | Playing for Time | In the Main Job called “Playing for Time”, look for Dex’s body in the scrapyard and loot this Liberty pistol from his corpse. | https://www.thegamer.com/cyberpunk-2077-earn-money-cash-eurodollar-eddies-fast/ | Liberty with high chance to apply bleeding, each shot costs Eurodollar instead of bullets. | Wiki | |||||||||||||||||||||
20 | Gun | Prejudice | Ending Path Rogue | ? - Location: Afterlife | Take the Rogue’s Path ending and loot this from behind the bar in Afterlife. | https://www.thegamer.com/cyberpunk-2077-fastest-car-bike-missable-vehicles/ https://www.thegamer.com/cyberpunk-2077-unique-missable-clothing/ | MJSH-18 Masamune with piercing projectiles. | Wiki | |||||||||||||||||||||
21 | Gun | Pride | Ending Path Rogue | ? - Final Mission | Near where you meet Adam Smasher in the Rogue’s Path final mission. | Liberty with increased critical chance, headshot damage and small chance to apply stun. | Wiki | ||||||||||||||||||||||
22 | Gun | Problem Solver | Side Job | Rider on the Storm | Storm the gate in the “Riders on the Storm” Side Job and loot this from the big enemy guarding the entrance. | M221 Saratoga with increased ammo clip size and fire rate. | Wiki | ||||||||||||||||||||||
23 | Gun | Prototype Shingen: Mark V | Main Job | Gimme Danger | In Main Job “Gimme Danger”, this is found in shipping container 667. Watch out for the traps inside. | TKI-20 Shingen which fires explosive rounds, and can auto-target up to three targets while aiming. | Wiki | ||||||||||||||||||||||
24 | Gun | Second Opinion | Main Job | Automatic Love | Inside Maiko’s office in the Main Job “Automatic Love”. | Nue which shoots one additional bullet per shot, electrical damage and a chance to apply shock. | Wiki | ||||||||||||||||||||||
25 | Gun | Skippy | Side Job | Machine Gun | To get Skippy the talking gun, you'll need to do a minor side job called Machine Gun, which you will unlock immediately after completing Playing for Time. If you set this as your active quest, you'll be able to make your way to an alley that is highlighted by a quest marker. The alley is in Vista del Rey. Once you arrive at your destination, you'll need to pick up a gun off of a dead body on the ground. | Finishing the quest will remove the gun from the inventory. So clarify with your own OCD if you prefer an unfinished quest or an empty spot on the weapon wall. https://www.thegamer.com/cyberpunk-2077-skippy-talking-gun-location/ | TKI-20 Shingen which provides smart link without the cyberware, scales to your level and makes amusing comments. | Wiki | |||||||||||||||||||||
26 | Gun | Widow Maker | Main Job | Ghost Town | In Main Job “Ghost Town”, loot this from Nash. | M-179E Achilles which shoots 6 bullets each shot, decreasing spread fully charged and higher chance to poison. | Wiki | ||||||||||||||||||||||
27 | Melee | Cocktail Stick | Main Job | Automatic Love | In Main Job “Automatic Love”, you can grab this from the makeup room in Clouds. | Katana with high base damage. | Wiki | ||||||||||||||||||||||
28 | Melee | Cottonmouth | Main Job | The Space in Between | During the Main Job “The Space In Between”, you can loot this from Fingers’ bedroom. | Electric Baton Gamma with electrical and chemical damage, small chance to apply poison and/or shock. | Wiki | ||||||||||||||||||||||
29 | Melee | Gold-Plated Baseball Bat | Side Job | Second Conflict | After the argument in the Side Job “Second Conflict”, you can find this sticking out of the concrete-filled pool after the argument. | Baseball Bat with high chance for bleeding and low chance for stun. | Wiki | ||||||||||||||||||||||
30 | Melee | Jinchu-maru | Main Job | Play it Safe | Pick up from Oda after the boss battle in “Play it Safe” - one of the late-game Main Jobs. | Katana with 100% critical chance while Kerenzikov active, final combo attack damage quadrupled if target has more health than player, if not, doubled | Wiki | ||||||||||||||||||||||
31 | ✔ | Melee | Satori | Main Job | The Heist | EASILY MISSABLE During “The Heist”, head up the stairs to the landing pad first when T-Bug opens the penthouse balcony door. Do not continue outside of the balcony just yet. | Note: There seems to be a way to get the Katana later on, explained in this video (german): https://youtu.be/lhyULjiArmc Requires double jump. | Katana with reduced base damage, very high critical damage multiplier. | Wiki | ||||||||||||||||||||
32 | ✔ | Melee | Scalpel | Side Job | Big in Japan | This knife is rewarded for completing the Side Job “Big in Japan”. | Knife with electrical damage, 50% increased critical chance and bleeding while sandevistan cyberware is active. | Wiki | |||||||||||||||||||||
33 | Melee | Sir John Phallustiff | Side Job / Romance | Stout | Offered by Stout when you have a one-night stand. You need to follow a series of specific steps to sleep with Stout. | https://www.thegamer.com/cyberpunk-2077-how-to-sleep-with-stout-and-get-the-vibrator-weapon/ | Electric Baton Gamma with high damage. | Wiki | |||||||||||||||||||||
34 | Melee | Stinger | Side Job | I'll Fly Away | Complete the “I’ll Fly Away” Side Job. | Knife with additional chemical damage and a moderate chance to apply poison. | Wiki | ||||||||||||||||||||||
35 | Melee | The Caretaker’s CyberSpade | Ending Path Rogue | Knockin' on Heaven's Door | Take the Rogue’s Path ending and find this two-handed hammer leaning against a tree near the conference table in Arasaka Tower. It stays in the inventory when returning to the point of no return from the credits. | Two-Handed Hammer with high damage. | Wiki | ||||||||||||||||||||||
36 | Melee | Tinker Bell | Side Job | The Hunt | During Side Job “The Hunt”, you can find this under the tree close to Peter Pan’s house at the farm. | Electric Baton Gamma with less damage, chance to knock out target using strong attack. | Wiki | ||||||||||||||||||||||
37 | Melee | Tsumetogi | Side Job | Pisces | Loot this katana from the room where Maiko meets with the Tyger Claws in the “Pisces” Judy Side Job. | Katana which increases electrical damage, small chance to apply shock, increased non-standard attack damage. | Wiki | ||||||||||||||||||||||
38 | Craftable | Ba Xing Chong | Side Job & Perk | Chippin' In & Edgerunner Artisan | Grab the blueprint from Adam Smasher’s vault during the “Chippin’ In” Side Job. Edgerunner Artisan perk required. Probably most powerfull weapon in the game. | Requires Technical Ability 18 | L-69 Zhuo which fires explosive round and rips apart enemies. | Wiki | |||||||||||||||||||||
39 | Craftable | Breakthrough | Suspected Organised Crime Activity & Perk | Rancho Coronado & Edgerunner Artisan | Loot gang leader of “Suspected Organised Crime Activity in Rancho Coronado” for blueprint. Edgerunner Artisan perk required. | Requires Technical Ability 18 | Nekomata which fires piercing, possibly ricocheting projectiles. | Wiki | |||||||||||||||||||||
40 | Craftable | Comrade’s Hammer | Suspected Organised Crime Activity & Perk | Arroyo & Edgerunner Artisan | Loot gang leader of “Suspected Organised Crime Activity in Arroyo” for blueprint. Edgerunner Artisan perk required. | Requires Technical Ability 18 | RT-46 Burya which deals large amount of base damage, one round per preload. | Wiki | |||||||||||||||||||||
41 | 🛠 | Craftable | Buzzsaw | Suspected Organised Crime Activity & Perk | Northside & Edgerunner Artisan | Loot gang leader of “Suspected Organised Crime Activity in Northside” for blueprint. Edgerunner Artisan perk required. | Requires Technical Ability 18 | rare DS1 Pulsar which fires piercing projectiles | Wiki | ||||||||||||||||||||
42 | Craftable | Moron Labe | Suspected Organised Crime Activity & Perk | West Wind Estate & Edgerunner Artisan | Loot gang leader of “Suspected Organised Crime Activity in West Wind Estate” for blueprint. Edgerunner Artisan perk required. | Requires Technical Ability 18 | M251s Ajax with high dismembering probability and increased fire rate. | Wiki | |||||||||||||||||||||
43 | Craftable | Yinglong | Suspected Organised Crime Activity & Perk | Wellsprings & Edgerunner Artisan | Loot gang leader of “Suspected Organized Crime Activity in Wellsprings” for blueprint. Edgerunner Artisan perk required. | Requires Technical Ability 18 | ... with electrical damage and small chance to apply an EMP on impact. | Wiki | |||||||||||||||||||||
44 | Craftable | The Headsman | Suspected Organised Crime Activity & Perk | North Oak & Edgerunner Artisan | Loot gang leader of “Suspected Organized Crime Activity in North Oak” for blueprint. Edgerunner Artisan perk required. | Requires Technical Ability 18 | M2038 Tactician with increased number of bullets shot, reduced reload time and chance to apply bleeding. | Wiki | |||||||||||||||||||||
45 | Craftable | Sovereign | Suspected Organised Crime Activity & Perk | Japantown & Edgerunner Artisan | Loot gang leader of “Suspected Organized Crime Activity in Japantown” for blueprint. Edgerunner Artisan perk required. | Requires Technical Ability 18 | DB-4 Igla which shoots 2 rounds, reduced reload time and spread. | Wiki | |||||||||||||||||||||
46 | Craftable | Psalm 11:6 | Suspected Organised Crime Activity & Perk | Northside & Edgerunner Artisan | Loot gang leader of “Suspected Organized Crime Activity in Northside” for blueprint. Edgerunner Artisan perk required. | Requires Technical Ability 18 | D5 Copperhead with high thermal damage and a chance to apply burn. | Wiki | "On the wicked he will rain fiery coals and burning sulfur; a scorching wind will be their lot." - Psalm 11:6, NIV | ||||||||||||||||||||
47 | Throwable | Ozob’s Nose | Side Job | Send in the Clowns | Complete the “Send in the Clowns” Side Job and get this extra spicy frag grenade. | Frag grenade which is extra spicy. | Wiki | ||||||||||||||||||||||
48 | Clothing | Johnny’s Tank Top | Side Job | Parasite | Obtained at the end of the “Parasite” Side Job. | ... which increases evasion by 0.2. | Wiki | ||||||||||||||||||||||
49 | Clothing | Johnny’s Aviators | Side Job | Chippin' In | Complete the “Chippin’ In” Side Job. | ... which increases bonus damage by 5% aginst high- and moderate threat enemies. | Wiki | ||||||||||||||||||||||
50 | Clothing | Workplace Loose-Fits | Gig | Psychofan | Johnny's Pants; Find them in a pink suitcase in the bedroom during the "Psychofan" Gig. You cannot get back here, so the trophy "Breathtaking" is missable if you miss these. | - | Wiki | ||||||||||||||||||||||
51 | Clothing | Johnny’s Shoes | Gig | Family Heirloom | In a locker with the bootleg in the “Family Heirloom” Gig. | ... which increase movement speed by 10 and reduce fall damage by 5. | Wiki | ||||||||||||||||||||||
52 | Clothing | Aldecados Rally Bolero Jacket | Ending Path Panam (only Nomad?) | We Gotta Live Together | Do Panam’s Path and play through the Nomad ending, “We Gotta Live Together”. | ... which reduces damage from negative status effects by 8% and stamina consumption when blocking by 13% | Wiki | ||||||||||||||||||||||
53 | Clothing | Retrothrusters | Ending Path Rogue | For Whom The Bell Tolls | Do Rogue’s Path and play through the Johnny ending. You have to pick these up from behind the bar in Afterlife during “For Whom The Bell Tolls”. | Wiki | |||||||||||||||||||||||
54 | Clothing | Neoprene Diving Suit | Side Job | Pyramid Song | You get this for completing the Side Job “Pyramid Song”, which ends Judy’s arc. | Wiki | |||||||||||||||||||||||
55 | Clothing | Replica of Johnny's Samurai Jacket | Side Job | Small Man, Big Mouth | Rogue gives it to you during "Chippin' In" Side Job. | Other source states: Fake Samurai Jacket: Complete the “Small Man, Big Mouth” Side Job, which unlocks after “Heroes”. | - | Wiki | |||||||||||||||||||||
56 | Clothing | Arasaka Spacesuit | Ending Path Rogue | Path of Glory Epilogue (?) | Complete Rogue’s Path or the secret ending and choose to enter the well. | Wiki | |||||||||||||||||||||||
57 | Clothing | Arasaka Hazmat Suit | Gig | Greed Never Pays | Arasaka Hazmat Suit can be found in the BC Club while looting during the “Greed Never Pays” gig. | ||||||||||||||||||||||||
58 | Clothing | Virtual Jump Suit | Main Job | non missable | Virtual Jump Suit can be obtained by progressing naturally through the story mode. | ||||||||||||||||||||||||
59 | Clothing | Bandage Wrapping | Main Job | non missable | Bandage Wrapping can be obtained by progressing through the story mode. | ||||||||||||||||||||||||
60 | Clothing | NCPD Chem-Resistant Hazmat Suit | - | world | NCPD Chem-Resistant Hazmat Suit can be obtained from dead NCPD Officers while exploring the game world. | ||||||||||||||||||||||||
61 | Vehicle | Rayfield Caliburn | Main Job or buy from fixer | Ghost Town | You can win this car as a reward for completing “Ghost Town” in the Badlands. Return to the cave after the quest and drive down the passage to get a Hidden Gem marker. One entrance is over the hill north of the Sunset Motel. | If that’s too spicy for you, buy it from a fixer Downtown for 157,000. Also requires 40 Street Cred to buy it. | Rear engine, AWD, 1660 HP, 3682lb, 211mph | Wiki | |||||||||||||||||||||
62 | Vehicle | Quadra Type-66 "Cthulhu" | Side Job or buy from fixer | The Beast in Me | Sold by a fixer in the Badlands - requires 30 Street Cred, 76kED or you spare Sampson in "The Beast in Me" quest. “Cthulhu” has 666 horsepower, because of course it does. Avenger and Cthulhu are slightly lighter and RWD. | You can also get the “Avenger” variant, which has 777 horsepower, from a fixer in the City Center and with only 20 Street Cred. The "Javelina" variant has 1000HP, 30 SC, 73kED. | Cthulhu: Front engine, RWD, 666 HP, 3792lb, 185mph Avenger: Front engine, RWD, 777 HP, 3858lb, 185mph Javelina: Front engine, AWD, 1000 HP, 4057lb, 189mph | Wiki | |||||||||||||||||||||
63 | Vehicle | Villefort Cortes Delamain No.21 | Side Job | Don't Lose Your Mind | Complete the quest “Don’t Lose Your Mind” and make sure to destroy the core or merge the AIs. | Front engine, RWD, 333 HP, 4087lb, 151mph | Wiki | ||||||||||||||||||||||
64 | Vehicle | Thornton Mackinaw “Beast” | Side Job | The Beast In Me | Complete “The Beast In Me” quest and chase down Sampson instead of finishing the race. | Front engine, AWD, 560 HP, 4897lb, ?mph | Wiki | ||||||||||||||||||||||
65 | Vehicle | Thornton Galena “Rattler” | Life Path Nomad | These Boots Are Made for Walkin | One of the most fun to drive vehicles in the game, the Rattler is exclusive to the Nomad lifepath. It’s the car you start in, but you have to get it back later in the story by completing the “These Boots Are Made For Walkin’” quest. | Front engine, AWD, 293HP, 2601lb, 165mph | Wiki | ||||||||||||||||||||||
66 | Vehicle | Porsche 911 II (930) Turbo | Side Job | Chippin' In | Complete “Chippin’ In” and spare Grayson to get the key to the shipping container. You can always kill him after you get the key, after all. Johnny Silverhand’s Porsche is one of my favourite vehicles in Cyberpunk 2077 - it’s well worth getting. | Rear engine, RWD, 296HP, 2668lb, 161mph | Wiki | ||||||||||||||||||||||
67 | Vehicle | Villefort Alvarado V4FC 580 “Vato” | Side Job | Beat on the Brat | Defeat Cesar in the “Beat on the Brat” fighting league quest. Make sure you don't choose the option that lets him keep the car. | Front engine, RWD, 407HP, 5004lb, 151mph | Wiki | ||||||||||||||||||||||
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