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Created by Admix - Monetize your VR/AR creations.
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Videos
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NameLink
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VR Interface Design Pre-Visualization Methodshttps://www.youtube.com/watch?v=id86HeV-Vb8
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VR Interface Design Manifestohttps://www.youtube.com/watch?v=n3b8hZ5NV2E
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UI/UX Design for WebVRhttps://www.youtube.com/watch?v=ZOaOYTOpwyM
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Designing for Virtual Realityhttps://www.youtube.com/watch?v=Qwh1LBzz3AU
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UX in VR: Designing for Virtual Realityhttps://www.youtube.com/watch?v=hM1AnOqaE-w
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Designing UI for VRhttp://atomhawk.com/news/post/dan-talks-ui-vr-develop-2015
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Designing for Virtual Realityhttp://www.uxforvirtualreality.com/my-designing-for-virtual-reality-lightning-talk/
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Virtual Reality UX/UI: A Video Gallery Of Interactionshttps://gist.github.com/omgmog/d2371c861b2232ac2c445ee34af8edb6
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Interaction Design in VR: Valve's Lessonshttps://www.youtube.com/watch?v=_vQo0ApkAtI
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The Holodeck is here - Designing for Room-Scale VRhttps://www.youtube.com/watch?v=U8mku0JvuLI
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Technical and Design Tips for VR/AR Unity Projectshttps://www.youtube.com/watch?v=_2T0dwGYP0s
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The Dawn of Mobile VR with John Carmackhttps://www.youtube.com/watch?v=CqdexZJFHQE
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Navigating New Worlds: Designing UI and UX in VRhttps://www.youtube.com/watch?v=braV_c4M8oI
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Virtual Reality is a Medium: Creating Art with Oculus Touchhttps://www.youtube.com/watch?v=gqrftCjQ4Q8
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Being There: Designing Standing VR Experiences with Tracked Controllers
https://www.youtube.com/watch?v=hjc7AJwZ4DI
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Designing for VR: Environments and Interactionshttps://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Environments-and-Interactions
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Designing for VR: Input, Planning, and Testinghttps://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Input-Planning-and-Testing
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Stephan Tanguay - Future VR Input & UX Solutionshttps://www.youtube.com/watch?v=ILw_-rNNsxE
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Documentation for Focal Point Demo Sceneshttps://www.youtube.com/watch?v=zzItw0i45Do
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Building 3 Dimensional UI fior VRhttps://www.gdcvault.com/play/1023652/Building-3-Dimensional-UI-for-VR
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ITA Annual Meeting: Alex Chu, Samsung America (Gear VR)https://www.youtube.com/watch?v=RNs7C-kHdM4
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How to walk around something that is bigger than your tracked spacehttps://www.youtube.com/watch?v=At_Zac4Xezw
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VR Microtalks: Intersections of Design & Technologyhttps://www.youtube.com/watch?v=VtCuLd3wpEw
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Transitioning from a 2D to 3D Design Paradigmhttps://www.youtube.com/watch?v=XjnHr_6WSqo
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Lessons Learned from VR Prototypinghttps://www.youtube.com/watch?v=lGUmTQgbiAY
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VR Design Processhttps://www.youtube.com/watch?v=-mcXAMDch7s
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Going VR: The Future of UI Technologyhttps://www.youtube.com/watch?v=D7plTOgTV-M
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Designing for Daydream https://www.youtube.com/watch?v=00vzW2-PvvE
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SapientNitro Session - Turn on, Tune in, Drop out: The Virtual is Real.https://www.youtube.com/watch?v=3w4ofjGmQow
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Designers + Geeks: Let's Go Cyberspace - Virtual Reality UXhttps://www.youtube.com/watch?v=VFJYkfQdLmU
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Overview of different locomotion methods on HTC Vivehttps://www.youtube.com/watch?v=p0YxzgQG2-E
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Cognitive Psychology of Virtual Reality Basics, Problems and Tipshttps://www.youtube.com/watch?v=81f_QHRxQOs
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HTC Vive and Oculus Rift Hardware Requirements Explainedhttps://www.youtube.com/watch?v=BbY_GtaloaQ
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Shapeshifter: humuncular flexibility in virtual realityhttps://vimeo.com/178716591
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John Howard (LOOOK Inc) UX/UI Design for VR and Mixed Realityhttps://www.youtube.com/watch?v=hxV-1pJ2hjk
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Adrienne Hunter & Eva Hoerth | 10 UX Challenges to Consider in VRhttps://www.youtube.com/watch?v=6R-UN0vPWX8
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New Frontiers of Immersive UX Designhttp://www.bespokevr.com/developVR.html
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Flying through (virtual) realityhttps://www.youtube.com/watch?v=pGiqq12mdUs
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Hand-Tracked Controls: Design and Implementation for Serious VRhttps://www.youtube.com/watch?v=XYdEO-zIjlw
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Integrating 2D UI with VR Environmentshttps://www.youtube.com/watch?v=78F_HNWuqbw
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VR Design Lessons from Multiplatform First Person Gaminghttps://www.youtube.com/watch?v=RQcYhESXi0c
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Frontiers of VR UX - SoCal UX Camphttps://www.youtube.com/watch?v=-f2OgAyjDVU&list=PLA27jL5mOsuXdOup1ejEJ3h1L1cWTgGJr
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Accessibility and VR (Brian Van Buren, Tomorrow Today Labs)https://www.youtube.com/watch?v=J1SRkoR4iT0
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Designing Screen Interfaces for VRhttps://www.youtube.com/watch?v=ES9jArHRFHQ
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Articles
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Designing for Google Cardboardhttps://designguidelines.withgoogle.com/cardboard/designing-for-google-cardboard/
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Designing for Virtual Realityhttps://www.ustwo.com/blog/designing-for-virtual-reality-google-cardboard/
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The hierarchy of needs in virtual reality developmenthttps://medium.com/@beaucronin/the-hierarchy-of-needs-in-virtual-reality-development-4333a4833acc
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Speculations on neuro-motivated design for VRhttps://medium.com/@beaucronin/speculations-on-neuro-motivated-design-for-vr-3f26685c5c40
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Analyzing VR as a computing plaformhttps://medium.com/@beaucronin/analyzing-vr-as-a-computing-plaform-f4e53e25d078
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From Product Design to VRhttps://medium.com/google-design/from-product-design-to-virtual-reality-be46fa793e9b
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THE FUNDAMENTALS OF USER EXPERIENCE IN VIRTUAL REALITYhttp://www.blockinterval.com/project-updates/2015/10/15/user-experience-in-virtual-reality
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8 Things Every Educational Game Developer Needs to Knowhttp://blog.leapmotion.com/8-things-every-educational-game-developer-needs-know/
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6 Principles of Leap Motion Interaction Designhttp://blog.leapmotion.com/6-principles-of-interaction-design/
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The Oculus Rift and User Experiencehttps://www.uxmatters.com/mt/archives/2013/10/the-oculus-rift-and-user-experience.php
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UX & Virtual Reality - Designing for interfaces without Screenshttp://www.uxness.in/2015/08/ux-virtual-reality.html
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VRID: A Design Model and Methodology for Developing
Virtual Reality Interfaces
http://www.cs.tufts.edu/~jacob/papers/vrst01.tanriverdi.pdf
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Immersive Design: Learning to Let Go of the Screenhttps://medium.com/backchannel/immersive-design-76499204d5f6
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Mobile VR App Development: User Interface Guidelineshttps://developer.oculus.com/design/latest/concepts/bp-vision/
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Designing Intuitive Applicationshttps://developer-archive.leapmotion.com/articles/designing-intuitive-applications
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VR Best Practice Guidelineshttps://developer.leapmotion.com/explorations
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Immersive Modelling UXhttps://developer.leapmotion.com/explorations#110
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The UX of 360 Videoshttps://www.foolproof.co.uk/journal/the-ux-of-360-degree-video/
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5 Lessons I Learned From Designing the VRUI of Beloolahttps://medium.com/beloola-all-our-news-updates/5-lessons-i-learned-from-designing-the-vrui-of-beloola-754f16062c0b
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Video game user interface design: Diegesis theoryhttp://devmag.org.za/2011/02/02/video-game-user-interface-design-diegesis-theory/
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VR Tools: The Good, The Bad, The Uglyhttp://blog.leapmotion.com/designing-vr-tools-good-bad-ugly/
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THE RISE AND FALL AND RISE OF VIRTUAL REALITYhttps://www.theverge.com/a/virtual-reality
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Virtual Reality User Research: Q & Ahttps://blinkux.com/ideas/virtual-reality-user-research
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Some thoughts about designing for VRhttp://www.gamasutra.com/blogs/CarletonDiLeo/20151104/258433/Some_thoughts_about_designing_for_VR.php
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WILL VIRTUAL REALITY EAT YOUR BRAIN (OR SAVE HUMANITY)?https://www.realvirtualshow.com/blog/2015/10/28/will-virtual-reality-eat-your-brain-or-save-humanity
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Comfortable VR Movement in Dead Secrethttp://robotinvader.com/blog/?p=493
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UX Pointers for VR Designhttps://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19
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Going after a new VR Navigation Systemhttps://medium.com/beloola-all-our-news-updates/going-after-a-new-vr-navigation-system-5439e0e860a2
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Making Great VR: Six Lessons Learned From I Expect You To Diehttp://www.gamasutra.com/blogs/JesseSchell/20150626/247113/
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Recenter the HMD Before Starting Your Applicationhttps://www.twentymilliseconds.com/post/recentering-hmd-best-practices/
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Build-a-Button Workshop: VR Interaction Design from the Ground Uphttp://blog.leapmotion.com/build-button-workshop-vr-interaction-design-ground/
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Unlocking VR’s Potential by Focusing on UXhttps://medium.com/this-place/unlocking-vr-s-true-potential-with-ux-5c31d7367fe
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Case Studsy: Deep Linkinghttps://unboring.net/cases/deeplinking
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TEN DO'S AND DON'TS TO IMPROVE COMFORT IN VRhttp://www.blockinterval.com/project-updates/2015/10/16/ten-ways-to-improve-comfort-in-vr
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INTERACTION CONSIDERATIONS FOR VR & ARhttps://livierickson.com/blog/oreilly-design-2016-interaction-considerations-for-virtual-and-augmented-reality/
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Slides
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UX in VR: Desigining For Virtual Realityhttps://www.slideshare.net/LauraCortes9/talk-ux-uxinvrunit9
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The rise of VR & AR era. Why this time is different?https://www.slideshare.net/VRyzhonkov/the-rise-of-vr-ar-era-why-this-time-is-different
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Steve Bromley - Running User Tests for VR Gameshttps://www.slideshare.net/uxbri/steve-bromley-running-user-tests-for-vr-games
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Team Fortress 2: From The Orange Box to Free to Play in “Just” Four Years!
http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf
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Virtual Reality Human Interface Guidelineshttp://vrhig.com/
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Sustainable UX in VR
https://docs.google.com/presentation/d/1OTXaz3RuV0HWgM754PRMUC7d2KYVHH974s5hnAt53wk/edit#slide=id.g196a15bc9e_2_53
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Designing the Future of Augmented Realityhttps://www.slideshare.net/carinangai/designing-the-future-of-augmented-reality
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Frontiers of VR & AR UXhttps://docs.google.com/presentation/d/1TMbvwudDoWX-uy951HppecInbbyJwzAIGMu5w_l4Fj4/edit#slide=id.p
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