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1 | Created by Admix - Monetize your VR/AR creations. | ||||||||||||||||||||
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5 | Videos | ||||||||||||||||||||
6 | Name | Link | |||||||||||||||||||
7 | VR Interface Design Pre-Visualization Methods | https://www.youtube.com/watch?v=id86HeV-Vb8 | |||||||||||||||||||
8 | VR Interface Design Manifesto | https://www.youtube.com/watch?v=n3b8hZ5NV2E | |||||||||||||||||||
9 | UI/UX Design for WebVR | https://www.youtube.com/watch?v=ZOaOYTOpwyM | |||||||||||||||||||
10 | Designing for Virtual Reality | https://www.youtube.com/watch?v=Qwh1LBzz3AU | |||||||||||||||||||
11 | UX in VR: Designing for Virtual Reality | https://www.youtube.com/watch?v=hM1AnOqaE-w | |||||||||||||||||||
12 | Designing UI for VR | http://atomhawk.com/news/post/dan-talks-ui-vr-develop-2015 | |||||||||||||||||||
13 | Designing for Virtual Reality | http://www.uxforvirtualreality.com/my-designing-for-virtual-reality-lightning-talk/ | |||||||||||||||||||
14 | Virtual Reality UX/UI: A Video Gallery Of Interactions | https://gist.github.com/omgmog/d2371c861b2232ac2c445ee34af8edb6 | |||||||||||||||||||
15 | Interaction Design in VR: Valve's Lessons | https://www.youtube.com/watch?v=_vQo0ApkAtI | |||||||||||||||||||
16 | The Holodeck is here - Designing for Room-Scale VR | https://www.youtube.com/watch?v=U8mku0JvuLI | |||||||||||||||||||
17 | Technical and Design Tips for VR/AR Unity Projects | https://www.youtube.com/watch?v=_2T0dwGYP0s | |||||||||||||||||||
18 | The Dawn of Mobile VR with John Carmack | https://www.youtube.com/watch?v=CqdexZJFHQE | |||||||||||||||||||
19 | Navigating New Worlds: Designing UI and UX in VR | https://www.youtube.com/watch?v=braV_c4M8oI | |||||||||||||||||||
20 | Virtual Reality is a Medium: Creating Art with Oculus Touch | https://www.youtube.com/watch?v=gqrftCjQ4Q8 | |||||||||||||||||||
21 | Being There: Designing Standing VR Experiences with Tracked Controllers | https://www.youtube.com/watch?v=hjc7AJwZ4DI | |||||||||||||||||||
22 | Designing for VR: Environments and Interactions | https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Environments-and-Interactions | |||||||||||||||||||
23 | Designing for VR: Input, Planning, and Testing | https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Input-Planning-and-Testing | |||||||||||||||||||
24 | Stephan Tanguay - Future VR Input & UX Solutions | https://www.youtube.com/watch?v=ILw_-rNNsxE | |||||||||||||||||||
25 | Documentation for Focal Point Demo Scenes | https://www.youtube.com/watch?v=zzItw0i45Do | |||||||||||||||||||
26 | Building 3 Dimensional UI fior VR | https://www.gdcvault.com/play/1023652/Building-3-Dimensional-UI-for-VR | |||||||||||||||||||
27 | ITA Annual Meeting: Alex Chu, Samsung America (Gear VR) | https://www.youtube.com/watch?v=RNs7C-kHdM4 | |||||||||||||||||||
28 | How to walk around something that is bigger than your tracked space | https://www.youtube.com/watch?v=At_Zac4Xezw | |||||||||||||||||||
29 | VR Microtalks: Intersections of Design & Technology | https://www.youtube.com/watch?v=VtCuLd3wpEw | |||||||||||||||||||
30 | Transitioning from a 2D to 3D Design Paradigm | https://www.youtube.com/watch?v=XjnHr_6WSqo | |||||||||||||||||||
31 | Lessons Learned from VR Prototyping | https://www.youtube.com/watch?v=lGUmTQgbiAY | |||||||||||||||||||
32 | VR Design Process | https://www.youtube.com/watch?v=-mcXAMDch7s | |||||||||||||||||||
33 | Going VR: The Future of UI Technology | https://www.youtube.com/watch?v=D7plTOgTV-M | |||||||||||||||||||
34 | Designing for Daydream | https://www.youtube.com/watch?v=00vzW2-PvvE | |||||||||||||||||||
35 | SapientNitro Session - Turn on, Tune in, Drop out: The Virtual is Real. | https://www.youtube.com/watch?v=3w4ofjGmQow | |||||||||||||||||||
36 | Designers + Geeks: Let's Go Cyberspace - Virtual Reality UX | https://www.youtube.com/watch?v=VFJYkfQdLmU | |||||||||||||||||||
37 | Overview of different locomotion methods on HTC Vive | https://www.youtube.com/watch?v=p0YxzgQG2-E | |||||||||||||||||||
38 | Cognitive Psychology of Virtual Reality Basics, Problems and Tips | https://www.youtube.com/watch?v=81f_QHRxQOs | |||||||||||||||||||
39 | HTC Vive and Oculus Rift Hardware Requirements Explained | https://www.youtube.com/watch?v=BbY_GtaloaQ | |||||||||||||||||||
40 | Shapeshifter: humuncular flexibility in virtual reality | https://vimeo.com/178716591 | |||||||||||||||||||
41 | John Howard (LOOOK Inc) UX/UI Design for VR and Mixed Reality | https://www.youtube.com/watch?v=hxV-1pJ2hjk | |||||||||||||||||||
42 | Adrienne Hunter & Eva Hoerth | 10 UX Challenges to Consider in VR | https://www.youtube.com/watch?v=6R-UN0vPWX8 | |||||||||||||||||||
43 | New Frontiers of Immersive UX Design | http://www.bespokevr.com/developVR.html | |||||||||||||||||||
44 | Flying through (virtual) reality | https://www.youtube.com/watch?v=pGiqq12mdUs | |||||||||||||||||||
45 | Hand-Tracked Controls: Design and Implementation for Serious VR | https://www.youtube.com/watch?v=XYdEO-zIjlw | |||||||||||||||||||
46 | Integrating 2D UI with VR Environments | https://www.youtube.com/watch?v=78F_HNWuqbw | |||||||||||||||||||
47 | VR Design Lessons from Multiplatform First Person Gaming | https://www.youtube.com/watch?v=RQcYhESXi0c | |||||||||||||||||||
48 | Frontiers of VR UX - SoCal UX Camp | https://www.youtube.com/watch?v=-f2OgAyjDVU&list=PLA27jL5mOsuXdOup1ejEJ3h1L1cWTgGJr | |||||||||||||||||||
49 | Accessibility and VR (Brian Van Buren, Tomorrow Today Labs) | https://www.youtube.com/watch?v=J1SRkoR4iT0 | |||||||||||||||||||
50 | Designing Screen Interfaces for VR | https://www.youtube.com/watch?v=ES9jArHRFHQ | |||||||||||||||||||
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52 | Articles | ||||||||||||||||||||
53 | Designing for Google Cardboard | https://designguidelines.withgoogle.com/cardboard/designing-for-google-cardboard/ | |||||||||||||||||||
54 | Designing for Virtual Reality | https://www.ustwo.com/blog/designing-for-virtual-reality-google-cardboard/ | |||||||||||||||||||
55 | The hierarchy of needs in virtual reality development | https://medium.com/@beaucronin/the-hierarchy-of-needs-in-virtual-reality-development-4333a4833acc | |||||||||||||||||||
56 | Speculations on neuro-motivated design for VR | https://medium.com/@beaucronin/speculations-on-neuro-motivated-design-for-vr-3f26685c5c40 | |||||||||||||||||||
57 | Analyzing VR as a computing plaform | https://medium.com/@beaucronin/analyzing-vr-as-a-computing-plaform-f4e53e25d078 | |||||||||||||||||||
58 | From Product Design to VR | https://medium.com/google-design/from-product-design-to-virtual-reality-be46fa793e9b | |||||||||||||||||||
59 | THE FUNDAMENTALS OF USER EXPERIENCE IN VIRTUAL REALITY | http://www.blockinterval.com/project-updates/2015/10/15/user-experience-in-virtual-reality | |||||||||||||||||||
60 | 8 Things Every Educational Game Developer Needs to Know | http://blog.leapmotion.com/8-things-every-educational-game-developer-needs-know/ | |||||||||||||||||||
61 | 6 Principles of Leap Motion Interaction Design | http://blog.leapmotion.com/6-principles-of-interaction-design/ | |||||||||||||||||||
62 | The Oculus Rift and User Experience | https://www.uxmatters.com/mt/archives/2013/10/the-oculus-rift-and-user-experience.php | |||||||||||||||||||
63 | UX & Virtual Reality - Designing for interfaces without Screens | http://www.uxness.in/2015/08/ux-virtual-reality.html | |||||||||||||||||||
64 | VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces | http://www.cs.tufts.edu/~jacob/papers/vrst01.tanriverdi.pdf | |||||||||||||||||||
65 | Immersive Design: Learning to Let Go of the Screen | https://medium.com/backchannel/immersive-design-76499204d5f6 | |||||||||||||||||||
66 | Mobile VR App Development: User Interface Guidelines | https://developer.oculus.com/design/latest/concepts/bp-vision/ | |||||||||||||||||||
67 | Designing Intuitive Applications | https://developer-archive.leapmotion.com/articles/designing-intuitive-applications | |||||||||||||||||||
68 | VR Best Practice Guidelines | https://developer.leapmotion.com/explorations | |||||||||||||||||||
69 | Immersive Modelling UX | https://developer.leapmotion.com/explorations#110 | |||||||||||||||||||
70 | The UX of 360 Videos | https://www.foolproof.co.uk/journal/the-ux-of-360-degree-video/ | |||||||||||||||||||
71 | 5 Lessons I Learned From Designing the VRUI of Beloola | https://medium.com/beloola-all-our-news-updates/5-lessons-i-learned-from-designing-the-vrui-of-beloola-754f16062c0b | |||||||||||||||||||
72 | Video game user interface design: Diegesis theory | http://devmag.org.za/2011/02/02/video-game-user-interface-design-diegesis-theory/ | |||||||||||||||||||
73 | VR Tools: The Good, The Bad, The Ugly | http://blog.leapmotion.com/designing-vr-tools-good-bad-ugly/ | |||||||||||||||||||
74 | THE RISE AND FALL AND RISE OF VIRTUAL REALITY | https://www.theverge.com/a/virtual-reality | |||||||||||||||||||
75 | Virtual Reality User Research: Q & A | https://blinkux.com/ideas/virtual-reality-user-research | |||||||||||||||||||
76 | Some thoughts about designing for VR | http://www.gamasutra.com/blogs/CarletonDiLeo/20151104/258433/Some_thoughts_about_designing_for_VR.php | |||||||||||||||||||
77 | WILL VIRTUAL REALITY EAT YOUR BRAIN (OR SAVE HUMANITY)? | https://www.realvirtualshow.com/blog/2015/10/28/will-virtual-reality-eat-your-brain-or-save-humanity | |||||||||||||||||||
78 | Comfortable VR Movement in Dead Secret | http://robotinvader.com/blog/?p=493 | |||||||||||||||||||
79 | UX Pointers for VR Design | https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19 | |||||||||||||||||||
80 | Going after a new VR Navigation System | https://medium.com/beloola-all-our-news-updates/going-after-a-new-vr-navigation-system-5439e0e860a2 | |||||||||||||||||||
81 | Making Great VR: Six Lessons Learned From I Expect You To Die | http://www.gamasutra.com/blogs/JesseSchell/20150626/247113/ | |||||||||||||||||||
82 | Recenter the HMD Before Starting Your Application | https://www.twentymilliseconds.com/post/recentering-hmd-best-practices/ | |||||||||||||||||||
83 | Build-a-Button Workshop: VR Interaction Design from the Ground Up | http://blog.leapmotion.com/build-button-workshop-vr-interaction-design-ground/ | |||||||||||||||||||
84 | Unlocking VR’s Potential by Focusing on UX | https://medium.com/this-place/unlocking-vr-s-true-potential-with-ux-5c31d7367fe | |||||||||||||||||||
85 | Case Studsy: Deep Linking | https://unboring.net/cases/deeplinking | |||||||||||||||||||
86 | TEN DO'S AND DON'TS TO IMPROVE COMFORT IN VR | http://www.blockinterval.com/project-updates/2015/10/16/ten-ways-to-improve-comfort-in-vr | |||||||||||||||||||
87 | INTERACTION CONSIDERATIONS FOR VR & AR | https://livierickson.com/blog/oreilly-design-2016-interaction-considerations-for-virtual-and-augmented-reality/ | |||||||||||||||||||
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89 | Slides | ||||||||||||||||||||
90 | UX in VR: Desigining For Virtual Reality | https://www.slideshare.net/LauraCortes9/talk-ux-uxinvrunit9 | |||||||||||||||||||
91 | The rise of VR & AR era. Why this time is different? | https://www.slideshare.net/VRyzhonkov/the-rise-of-vr-ar-era-why-this-time-is-different | |||||||||||||||||||
92 | Steve Bromley - Running User Tests for VR Games | https://www.slideshare.net/uxbri/steve-bromley-running-user-tests-for-vr-games | |||||||||||||||||||
93 | Team Fortress 2: From The Orange Box to Free to Play in “Just” Four Years! | http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf | |||||||||||||||||||
94 | Virtual Reality Human Interface Guidelines | http://vrhig.com/ | |||||||||||||||||||
95 | Sustainable UX in VR | https://docs.google.com/presentation/d/1OTXaz3RuV0HWgM754PRMUC7d2KYVHH974s5hnAt53wk/edit#slide=id.g196a15bc9e_2_53 | |||||||||||||||||||
96 | Designing the Future of Augmented Reality | https://www.slideshare.net/carinangai/designing-the-future-of-augmented-reality | |||||||||||||||||||
97 | Frontiers of VR & AR UX | https://docs.google.com/presentation/d/1TMbvwudDoWX-uy951HppecInbbyJwzAIGMu5w_l4Fj4/edit#slide=id.p | |||||||||||||||||||
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100 | Join our Facebook Group for more resources for building and monetizing your XR startup: |