Battleships Feb 2012
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MY FLEETENEMY FLEET
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BBBB
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CCCC
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DDDD
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FFFF
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GGGG
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HHHH
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IIII
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JJJJ
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OOOO
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=Battleship=CthulhuT=Tactical Nuclear Penguin x 5
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?=Enigma Machine
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H=Hit=Bermuda Triangle
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M=MissN =Sirens
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j=AirstrikeSAT=Sat Nav
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RTFM=Railgun Manual
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??
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ADDITIONAL RULAGE
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- Before placing your fleet place your 5 Tactical Nuclear Penguins on your opponent's grid. Before commencing play both announce where your TNPs lay. If your opponent has moored on a TNP the ship is instantly sunk, they must announce this, the size & co-ordinates on the grid. Boohoo.
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- On your opponent's grid also triangulate the Bermuda, err, Triangle. Any of their ships in or partially in this at the start are considered lost at sea, size & co-ordinates to be announded with penguin casualities. These are doomed forever unless they manage to hit the SATNAV on your grid. Their ships then listen to a soothing irish accent instructing them how to escape, they can sail to anywhere not yet fired upon.
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- Along with your fleet mark the location of Cthulhu. Should your opponent's fire rouse the Elder God from his slumber they will have to waste their next 3 shots calming him. You thus make 4 consecutive shots. Beware the scourge of the deep! If TNPd counts as a hit.
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- One of your smallest ships must carry your Enigma Machine. When your opponent sinks this ship they acquire all your dirty secrets. It takes you a while to change your codes. If you hit your opponent in any of your next 3 shots they see it coming & can move their ship to any as yet unfired upon location. They also have the right to thoroughly rub your face in this fact...
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- As well as placing your ships you must also place your airstrike outpost. Should your opponent hit this your squadron is launched! Chose your location and fire 5 simultaneous shots in the pattern of a die. Plane sailing ahead. If TNPd counts as a hit.
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- You must also select a location for your temptresses of the sea. Hit the sirens & their lilting song confuses your seamen. With your next shot they foolishly discharge their loads upon your own fleet! Announce one Hit to your vessel closest to their rock.
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- Finally: the blueprints for a devastating device have fallen into the hands of your army's engineers. However, you're all to dumb to make it work. Hit your opponents RTFM location & they find the instructions down the side of the sofa. Their next shot will unleash a devastating railgun blast wiping out an entire row or column of their choice. The thing then promptly explodes as it was designed by poundland & thus only good for one use. If TNPd counts as a hit.
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