A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Skill | Prerequisites | Description | Stat Improved | ||||||||||||||||||||||
2 | Acrobatics | General agility; jumps, flips and rolls | ||||||||||||||||||||||||
3 | Appraise | Math; Streetwise | educated guess as to the value of an item | |||||||||||||||||||||||
4 | Armor Penetration | Armor Repair | knowing exactly where the chinks are | |||||||||||||||||||||||
5 | Armor Repair | Smithing; Construction; Chemistry | manufacture and repair armor of all types | |||||||||||||||||||||||
6 | Beast Handling | Beast Lore | domestication and training of animals | |||||||||||||||||||||||
7 | Beast Lore | Knowing animals' eating habits, abilities, disposition | ||||||||||||||||||||||||
8 | Beast Ride | Ride and otherwise control a trained animal | ||||||||||||||||||||||||
9 | Bemuse | Reason | stun them by saying something completely ridiculous | |||||||||||||||||||||||
10 | Biology | basic understanding of organ and tissue systems | ||||||||||||||||||||||||
11 | Boxing | Brawling | high-powered punches, can defend with this skill | 4d6: +1 resiliency; 6d6: +1 move | ||||||||||||||||||||||
12 | Brawling | dirty street fighting | ||||||||||||||||||||||||
13 | Broadcasting | Electronics | info transmission; encryption & decryption | |||||||||||||||||||||||
14 | Business | Haggle; Reason | forecast market conditions; analyze buyers & sellers | |||||||||||||||||||||||
15 | Charisma | establish friendly relations; calm, seduce, persuade | ||||||||||||||||||||||||
16 | Chemistry | Math | knowing elements, molecular bonds, and reactions | |||||||||||||||||||||||
17 | Climbing | scaling various surfaces | ||||||||||||||||||||||||
18 | Command | Charisma or Guile; Intimidate | organizing people to do tasks; giving battle orders | |||||||||||||||||||||||
19 | Computer Operations | how to use a computer as a tool. | ||||||||||||||||||||||||
20 | Computer Programming | Computer Operations; Math | Make a computer do what you want it to do | |||||||||||||||||||||||
21 | Construction | Physics | manufacture+repair wood or stone structures | |||||||||||||||||||||||
22 | Cybernetic Engineering | Robotics Engineering; Medical Doctor | Design of cybernetic implants | |||||||||||||||||||||||
23 | Demolitions | Electronics; Chemistry | Rig and diffuse explosives | |||||||||||||||||||||||
24 | Domestics | General housekeeping skills | ||||||||||||||||||||||||
25 | Drive Automobile | piloting an average four-wheeled ground vehicle | ||||||||||||||||||||||||
26 | Drive Boat | piloting any simple watercraft | ||||||||||||||||||||||||
27 | Drive Cart | piloting a beast-powered vehicle | ||||||||||||||||||||||||
28 | Drive Heavy Machine | piloting wheeled APC's, semis and tractors | ||||||||||||||||||||||||
29 | Drive Non Motorized | piloting bicycles, skate boards, in-line skates, skis | ||||||||||||||||||||||||
30 | Drive Plane | Sensors | piloting a propeller-driven, winged air vehicle | |||||||||||||||||||||||
31 | Drive Railed | piloting a railed vehicle such as a train or a monorail | ||||||||||||||||||||||||
32 | Drive Recreational | motorcycles, snowmobiles, jet skis, four-wheelers | ||||||||||||||||||||||||
33 | Drive Sailcar | piloting a wind-driven vehicle | ||||||||||||||||||||||||
34 | Drive Tracked | bulldozer, tank, or APC | ||||||||||||||||||||||||
35 | Drive Vessel | Sensors; Navigation | advanced watercraft such as an ocean-liner | |||||||||||||||||||||||
36 | Electronics | Physics | Repair and manufacture of electronic devices | |||||||||||||||||||||||
37 | Electronic Engineering | Electronics | Design of electronic devices, inc. computer circuitry | |||||||||||||||||||||||
38 | Escape | slipping your hands out of ropes, handcuffs | ||||||||||||||||||||||||
39 | First Aid | repair up to one hit point immediately | ||||||||||||||||||||||||
40 | Forensics | Physics; Chemistry; Biology | lift fingerprints, match projectiles to weapons | |||||||||||||||||||||||
41 | Forgery | creation of fake documents and other items | ||||||||||||||||||||||||
42 | Gamble | Appraise | poker face; Calculate risks | |||||||||||||||||||||||
43 | Genetic Engineering | Medical Doctor | Design of DNA through exposure to radiation | |||||||||||||||||||||||
44 | Guile | hatch plots, plant suggestions, blackmail | ||||||||||||||||||||||||
45 | Haggle | Appraise | negotiating a trade of goods | |||||||||||||||||||||||
46 | Herb Lore | Knowledge of plants and fungi | ||||||||||||||||||||||||
47 | Hide | Senses | find place to hide; conceal self & objects | |||||||||||||||||||||||
48 | Hork | Guile; Streetwise | Sleight-of-hand among thieves | |||||||||||||||||||||||
49 | Horticulture | Herb Lore | making plants grow for the purpose of harvesting | |||||||||||||||||||||||
50 | Influence | Reason; Troubadour | advanced persuation, logic, debate, rhetoric, seduction | |||||||||||||||||||||||
51 | Interrogate | Outright Lie | trained eye to watch body language | |||||||||||||||||||||||
52 | Intimidate | Resolve | scare information out of someone | |||||||||||||||||||||||
53 | Intuition | Senses | danger sense; others' intent; nonverbal communication | |||||||||||||||||||||||
54 | Investigate | Search; Reason | Find clues leading to facts+evidence; conclusions | |||||||||||||||||||||||
55 | Jimmy Lock | picking and otherwise manipulating locks | ||||||||||||||||||||||||
56 | Jury Rig | temporary quick fix - don't have tools/materials | ||||||||||||||||||||||||
57 | Martial Arts | Brawling | high-powered kicks and fast punches; can defend | 6D6: +1move | ||||||||||||||||||||||
58 | Math | problem solving. | ||||||||||||||||||||||||
59 | Mechanical Engineer | Mechanics | Design of mechanical devices, inc. tools | |||||||||||||||||||||||
60 | Mechanics | Physics | Repair and manufacture of mechanical devices | |||||||||||||||||||||||
61 | Medic | Biology; First Aid | Repair one hit point per day until wounds are healed | |||||||||||||||||||||||
62 | Medical Doctor | Medic | Repair 2HP/day until healed; surgery; add cybernetics | |||||||||||||||||||||||
63 | Memory | k | remember something that you have forgotten | |||||||||||||||||||||||
64 | Metallurgy | metals, their properties, and their uses | ||||||||||||||||||||||||
65 | Mining | Metallurgy | Find and unearth natural resources | |||||||||||||||||||||||
66 | Navigate | determine direction, distance, and ET | ||||||||||||||||||||||||
67 | Outright Lie | Guile; Reason; Streetwise | create a believeable story, on the fly | |||||||||||||||||||||||
68 | Pharmacology | Chemistry; Biology; Herb Lore | Prepare drugs and toxins | |||||||||||||||||||||||
69 | Physics | Math | torque, friction, pressure, waves, and electricity | |||||||||||||||||||||||
70 | Pioneering | build shelter, weapons, tools, etc. use rope | ||||||||||||||||||||||||
71 | Reason | Intuition | determine fact from fiction; make good choices | |||||||||||||||||||||||
72 | Resolve | Reason; Running | survive mental+physical duress+fatigue | |||||||||||||||||||||||
73 | Robotics | Mechanics; Electronic Engineer; Computer Progrmming | Repair and manufacture of robots and components | |||||||||||||||||||||||
74 | Robotic Engineering | Robotics | Design of robots and robotic components | |||||||||||||||||||||||
75 | Running | speed and endurance; test stamina | 4D6,6D6: +1move | |||||||||||||||||||||||
76 | Search | Senses | Systematically look for important info and items | |||||||||||||||||||||||
77 | Senses | ability to make use of 5 senses | ||||||||||||||||||||||||
78 | Sensors | Read and operate sensory equipment | ||||||||||||||||||||||||
79 | Smithing | Metallurgy or WS | manufacture/repair/maintenance metal weaps+tools | |||||||||||||||||||||||
80 | Spot Trap | Search | set up or anticipate ambush | |||||||||||||||||||||||
81 | Stealth | Move quietly and gracefully to avoid being detected | ||||||||||||||||||||||||
82 | Streetwise | Intuition | local knowledge, extract info, gauge attitudes | |||||||||||||||||||||||
83 | Swimming | Move fluidly and stay afloat in water. | ||||||||||||||||||||||||
84 | Tracking | Follow prey by footprints & markings | ||||||||||||||||||||||||
85 | Trapping / Fishing | Rig and set traps for catching game | ||||||||||||||||||||||||
86 | Troubadour | Charisma or Guile; Streetwise | art of entertainment; spread stories | |||||||||||||||||||||||
87 | Vehicle Gunnery | Sensors | Operate weapon systems | |||||||||||||||||||||||
88 | Weapon Smithing | Smithing, Chemistry or WS | repair/manufacture/maintenance guns & ammunition | |||||||||||||||||||||||
89 | Weight Training | Advanced training in strength | 4d6,6d6: +1 strength | |||||||||||||||||||||||
90 | Wrestling | leverage and grappling | 6D6: +1 strength | |||||||||||||||||||||||
91 | WS Ballista | hand-held rocket launchers, bazookas, and grenade launchers | ||||||||||||||||||||||||
92 | WS Blade | swords, axes and knives | ||||||||||||||||||||||||
93 | WS Handgun | handguns | ||||||||||||||||||||||||
94 | WS Melee | Use and maintain most hand held weapons | ||||||||||||||||||||||||
95 | WS Missile | bows, crossbows, slings, and other handlaunched weapons | ||||||||||||||||||||||||
96 | WS Paired | WS Single 6D6 | Use two weapons, of the same type, in conjunction | |||||||||||||||||||||||
97 | WS Rifle | rifles and shotguns | ||||||||||||||||||||||||
98 | WS Shield | shield in conjunction with another weapon | ||||||||||||||||||||||||
99 | WS Thrown | grenades, throwing knives, and spears | ||||||||||||||||||||||||
100 |