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1 | game.ini [/Script/ShooterGame.ShooterGameMode] | ||||
2 | file location: (ShooterGame>Saved>00>Config>WindowsServer) | ||||
3 | settings | value | description | Extra information | Patch Added |
4 | bDontUseClaimFlags | Boolean | true/false | set this to disable claimflags on a particular grid | ||
5 | Default = False | ||||
6 | bIsLawlessHomeServer | Boolean | true/false | 20.1 | ||
7 | |||||
8 | NoClaimFlagDecayPeriodMultiplier | Multiplier | Set this value to scale-up the auto decay of any structures not within a claim flag | This is utilized on lawless official | |
9 | Default = | ||||
10 | PlayerDefaultNoDiscoveriesMaxLevelUps | Numerical Value | how many level ups to allow players to achieve before discovery zone points are required (all remaining levelups up to the xp ramp limit are subdivided by the discoverzone points) | ||
11 | Default = 50 | ||||
12 | bClampHomeServerXP | Boolean | true/false | limit levelling to a certain amount on a homeserver (requires that the server is also a homeserver) | ||
13 | Default = True | ||||
14 | ClampHomeServerXPLevel | Numerical Value | what level to limit XP to on the home server | As long as bClampHomeServerXP is false, you can leave this config out | |
15 | Default = 8 | ||||
16 | bUseSettlementClaims | Boolean | true/false | Set this to true to use the new "Colonies" island settlement system | MegaPatch 1.5 | |
17 | Default = True | ||||
18 | bDontRequireClaimFlagsForBuilding | Boolean | true/false | If true, you can place all structures without claim flags. We strongly recommend setting this to true if you're using the settlement mode | MegaPatch 1.5 | |
19 | Default= False | ||||
20 | bForceRequireClaimFlagsForBuildingCannons | Boolean | true/false | If true, you are still required to have a claim flag to place cannons even if bDontRequireClaimFlagsForBuilding is true. We strongly recommend setting this to true if you're using the settlement mode | MegaPatch 1.5 | |
21 | Default = True | ||||
22 | SettlementCombatPhaseLengthSeconds | time in seconds | The length of the settlement mode's combat phase | MegaPatch 1.5 | |
23 | Default = 32400 | ||||
24 | TreasureGoldMultiplier | Multiplier | Scales how much gold you get from treasure maps | MegaPatch 1.5 | |
25 | Default = 1.0 | ||||
26 | MinPointsPerDiscoveryZone | Multiplier | Acts as a minimum value for how many points you'll get from any single discovery zone | MegaPatch 1.5 | |
27 | Default = 3 | ||||
28 | EnemyBuildPreventionRadiusMultiplier | Multiplier | Scales the enemy build prevention radius | (only applicable if not using claimflags) | MegaPatch 1.5 |
29 | Default = 1.0 | ||||
30 | NonShipTurretInitializationTimeScale | time in seconds | Scales how long before newly-placed land cannons are allowed to fire. set it to zero to remove this feature. | MegaPatch 1.5 | |
31 | Default = 0.0 | ||||
32 | bPvEAllowNonAlignedShipBasing | Boolean | true/false | If true, 'enemies' will be allowed to stand on your ship in PvE | MegaPatch 1.5 | |
33 | Default = False | ||||
34 | bPvEDontReplicateLoggedOutPlayers | Boolean | true/false | If true and the server is in PvE configuration, player characters will disappear when logged out | MegaPatch 1.5 | |
35 | Default = False | ||||
36 | bHomeServerDontReplicateLoggedOutPlayers | Boolean | true/false | If true, player characters on homeservers will disappear when logged out | This setting can cause logged out players not to be transferred while on a ship that moves around when they're offline | MegaPatch 1.5 |
37 | Default = False | ||||
38 | DestroyUntaggedShipsInterval | time in seconds | If greater than zero, ships that have not had any of that team logged-in nearby will be destroyed after that amount of time | MegaPatch 1.5 | |
39 | Default = 0 | ||||
40 | bDisplayTopCompanies | Boolean | true/false | If true and NOT playing settlement mode, the list of top 10 companies will be displayed on the map | MegaPatch 1.5 | |
41 | Default = True | ||||
42 | CompanySoloIslandPointsAmount | Numeric Value | A Solo company will have this many points. | For these, if non-zero they will scale-limit how many 'island points' a company is allowed to claim with claimflags. In non-settlement "Empires" mode that is simply the total number of claim flags. | MegaPatch 1.5 |
43 | Default (PVE) = 30 | ||||
44 | CompanyMinIslandPointsPlayers | Numeric Value | A company with only 1 player will have the minimum number of points. | MegaPatch 1.5 | |
45 | Default (PVE) = 1 | ||||
46 | CompanyMaxIslandPointsPlayer | Numeric Value | The number of players that a Company will hit max number of points. | MegaPatch 1.5 | |
47 | Default (PVE) = 50 | ||||
48 | CompanyMinIslandPointsAmounts | Numeric Value | Minimum number of points for a company. | MegaPatch 1.5 | |
49 | Default (PVE) = 30 | ||||
50 | CompanyMaxIslandPointsAmounts | Numeric Value | Maximum number of points for a company. | MegaPatch 1.5 | |
51 | Default (PVE) = 150 | ||||
52 | SettlementFlagResourceUpkeepMultiplier | Multiplier | For settlement mode, this will scale the amount of upkeep resources necessary in the claim flags. you can set it to 0 to remove the upkeep entirely. | MegaPatch 1.5 | |
53 | Default = 2.0 | ||||
54 | AllowedCombatPhaseStartAdjustmentInterval | Numeric Value in Seconds | For settlement mode, this is how often (in seconds) players are allowed to adjust the combat schedule for a settlement (edited) | MegaPatch 1.5 | |
55 | Default = 604800 | ||||
56 | SettlementWarInterval | Numeric Value in Seconds | For settlement mode, this is how long a war lasts | MegaPatch 1.5 | |
57 | Default = 86400 | ||||
58 | MinSettlementWarTimeOffset | Numeric Value | For settlement mode, this is the minimum amount of time in the future that a war can be scheduled | MegaPatch 1.5 | |
59 | Default = 172800 | ||||
60 | MaxSettlementWarTimeOffset | Numeric Value | For settlement mode, this is the maximum amount of time in the future that a war can be scheduled | MegaPatch 1.5 | |
61 | Default = 345600 | ||||
62 | MinimumSettlementWarCooldownInterval | Numeric Value | For settlement mode, this is the amount of time after a war ends before a new war can be declared | MegaPatch 1.5 | |
63 | Default = 432000 | ||||
64 | bDisableFogOfWar | Boolean | true/false | If you set this to true, the fog & shrowd of war will be disabled | MegaPatch 1.5 | |
65 | Default = False | ||||
66 | bUseNewStructureFoundationSupportChecks | Boolean | true/false | If you set this to true, foundation/supports will be more correctly required for horizontal structure building, improving server performance but consequently limiting certain kinds of architectural builds. | MegaPatch 1.5 | |
67 | Default = False | ||||
68 | bAutoCalculateIslandPoints | Boolean | true/false | If true, for settlement mode, the island points will automatically be calculated by the island's size on the map, for any islands that are set to 1 point | MegaPatch 1.5 | |
69 | Default = True | ||||
70 | AutoIslandPointSizePower | Mathematical Equation?? | a power to apply to this calculation | This would be considered some advanced settings. Mess with it at your own risk. | MegaPatch 1.5 |
71 | Default = 0.6f | ||||
72 | AutoIslandPointSizeScale | Mathematical Equation?? | a scale to this calculation | MegaPatch 1.5 | |
73 | Default = 0.000015f | ||||
74 | AutoIslandPointsMin | Numerical Value? | a minimum clamp on this calculation | MegaPatch 1.5 | |
75 | Default = 1 | ||||
76 | AutoIslandPointsMax | Numerical Value? | a maximum clamp on this calculation | MegaPatch 1.5 | |
77 | Default = 100 | ||||
78 | SettlementOwnerAllowForceDemolishStructureInterval | Numerical Value in Seconds | For settlement mode, the period of time that a settlement owner is able to instantly demolish any other settler team's structures during peacetime | MegaPatch 1.5 | |
79 | Default = 8640 | ||||
80 | WaterClaimsMaximumDistanceFromShore | Numerical Value | For non-settlement mode, the distance away from shore that water claims are allowed to be placed (0 means no limit) | MegaPatch 1.5 | |
81 | Default = 0 | ||||
82 | AutoDestroyWildDinosInterval | Numeric Value in Seconds | If greater than zero, wild dinos will be automatically destroyed and respawned at this interval if the server has been live this long, to help keep wild dino populations correct. Only recommend using this if bAllowSavingWildDinos=false from the ServerSettings section | MegaPatch 1.5 | |
83 | Default = 259200 | ||||
84 | bDestroyInvalidSettlementClaimFlags | Boolean | true/false | This can be used to destroy all invalid claim flags, please be advised that this cannot be reversed once done. | 401.5 | |
85 | Default = False | ||||
86 | MaxSettlementFlagZ | Numerical Value | Islands on the Official Network now have a maximum z-value for how high Claim Flags can be placed, unique to the island. These are based on the highest terrain points, before considering mountains, large rock formations or steep pillars. | This setting is not enabled by default on unofficials. | 401.5 |
87 | Default = 999999 | ||||
88 | bAllowWeaponEnemyTargetingCursor | Boolean | true/false | Enables gun crosshair color change | 315.191 | |
89 | Default = False | ||||
90 | DestroyDeadShipsIntervalTime | Numerical Value | Sunken ships will always destroy after 5 days on Official Servers. This will clear the icon from your maps too, as long the area where the boats were sunk have been revisited. | Defaults to 0, meaning sunk ships would last forever and set to 2592000 for officials. | 207.981 |
91 | Default = 0 | ||||
92 | RemoveItemsOverCraftingSkillBonus | Multiplier | This config is used to destroy any items over the crafting skill bonus. | 104.73 | |
93 | Default = 0.6 | ||||
94 | MaximumCraftingSkillBonus | Multiplier | This config option is used to cap the crafting skill bonus at 60% | 104.73 | |
95 | Default = 0.6 | ||||
96 | OldPlayerDataMaxXP | Numerical Value | This config is to reduce player max experience on load | 104.73 | |
97 | Default = 2956920.0 | ||||
98 | bDontRequireLargeCannonsToSnapOnShips | Boolean | true/false | This allows large cannons to not require a snap on the ship | 104.51 | |
99 | Default = True | ||||
100 | PlayerShopGoldUpkeepMultiplier | Multiplier | This server config value is used to scale the player shop upkeep cost | Default value is 0.08, for a 92% reduction from the previous rate. | 103 |