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Group#CategoryNameDescriptionTypeLocationImplementationVFX / animationPlaceholder filenameFinal sound filenameFile source / locationSource LicensePriorityEst hoursStatusDeliveryResposible
2
Levels00015Total hours
3
001MUSMenu_var_01Main menu background sound trackLoopMain menuLevel ambienceNo presentNoneHigh5Done6/18/2020Lisa Hendriks
4
002MUSExplore_lvl01_var_01Ambient music that is playing during the duration of the levelsLoopLevel 01Level ambienceNo presentNoneEpic_FantasylinkMedium5Done5/26/2020Sander Vestjens
5
003MUSExplore_lvl02_var_01Ambient music that is playing during the duration of the levelsLoopLevel 02Level ambienceNo presentNoneLow5Not started
6
004MUSFight_lvl01_var_01Boss level music loopLoopBosslevel 01Level ambienceNo presentNoneEchoes_Of_Time_v2Audio By Kevin MacLeodLicenseMedium5Done6/11/2020Sander Vestjens
7
menu / UI00514Total hours
8
006UIButton_press_var_01one shotMenu'sScriptedVFX assetlistNoneMedium3Done6/18/2020Lisa Hendriks
9
007UIButton_hover_var_01one shotMenu'sScriptedNo presentNoneMedium3Done6/18/2020Lisa Hendriks
10
008UISlider_moving_var_01one shotMenu'sScriptedNo presentNoneMedium3Done6/18/2020Lisa Hendriks
11
009MUSMenu_var_02Slight variation of the main menu background sound track for the pause menuLoopPause menuLevel ambienceNo presentNoneMedium5Done6/18/2020Lisa Hendriks
12
VFX01018Total hours
13
011AMBDustBurst_var_01a burst of smokeOne shotSmoke VFXVFX assetlistNoneLow4Not started
14
012AMBDustTrail_var_01a trail of smokeOne shotSmoke VFXVFX assetlistNoneLow4Not started
15
013AMBfalling_rocks_var_01rocks fallingOne shotRock VFXScriptedVFX assetlistNoneMedium5Not started
16
014AMBRockBurst_var_01spawns a bunch of rocksOne shotRock VFXScriptedVFX assetlistNoneLow5Not started
17
015AMBRockExplosion_var_01high velocity rock spawnOne shotRock VFXScriptedVFX assetlistNoneMedium5Not started
18
016AMBPlatformSpawn_var_01spawns collidable platforms/pillarsOne shotPlatform FVXScriptedVFX assetlistNoneHigh5Done5/26/2020Sander Vestjens
19
017AMBFire_var_01small fire effect for prop usementOne shotFire FVXScriptedVFX assetlistNoneMedium3Not started
20
Character01819Total hours
21
019FOLChar_movement_Jump_var_01Player jumping sound effectOne shotPlayerAnimation syncNoneFemale_Jump_03linkMedium3Done6/16/2020Sander Vestjens
22
020FOLChar_movement_Jump_var_02Player landing sound effectOne shotPlayerAnimation syncVFX assetlistNoneFemale_Jump_02linkMedium2Done6/16/2020Sander Vestjens
23
021FOLChar_movement_walk_var_01Player slow walking sound effectOne shotPlayerAnimation syncNoneConcrete_Walk_1linkMedium3Done6/5/2020Sander Vestjens
24
022FOLChar_movement_run_var_01Player running sound effectOne shotPlayerAnimation syncNoneConcrete_Run_01linkMedium3Done6/5/2020Sander Vestjens
25
023AMBChar_Damage_var_01Player damage from light attacks receiving sound effectOne shotPlayerScriptedNoneLow3Not started
26
024AMBChar_Damage_var_02Player damage from light attacks receiving sound effectOne shotPlayerScriptedNoneLow2Not started
27
025VOCChar_Voice_var_01Voiceline 1 One shotPlayer (Level 1)ScriptedNoneLow6Not started
28
026VOCChar_Voice_var_02Voiceline 2One shotPlayer (Level 2)ScriptedNoneLow6Not started
29
027VOCChar_Voice_var_03Voiceline 3One shotPlayer (Level 3)ScriptedNoneLow6Not started
30
028AMBChar_Death_var_01Player death sound effectOne shotPlayerScriptedNoneFemale_death_01linkHigh4Done6/21/2020Sander Vestjens
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029AMBChar_spawn_var_01sound effect when players spawnsOne shotPlayerScriptedVFX assetlistNonePlayer_Revive_02linkMedium4Done6/17/2020Sander Vestjens
32
Abilities03021Total hours
33
031AMBChar_RockSpawn_var_01Rock Throw: spawn locationOne ShotSpawn locationScriptedVFX assetlistNoneLow2Not started
34
032AMBChar_RockSpawn_var_02Rock Throw: spawn rock animationOne ShotRock spawnScriptedVFX assetlistNoneRockSpawn_01linkMedium3In progressDennis de Renet
35
033AMBChar_RockSpawn_var_03Rock Throw:levetating rock IdleOne ShotIn front playerScriptedVFX assetlistNoneLow2Not started
36
034AMBChar_RockShoot_var_01Rock Throw:Throw trailOne ShotIn front playerScriptedVFX assetlistNonelinkMedium3In progressDennis de Renet
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035AMBChar_RockImpact_var_01Rock Throw:ImpactOne ShotAt impact locationScriptedVFX assetlistNoneRockImpactlinkMedium3DoneDennis de Renet
38
036AMBChar_RockCrumble_var_01Rock Throw:CrumbleOne ShotAt impact locationScriptedVFX assetlistNoneLow3Not started
39
037AMBChar_PlatformSpawn_var_01Platform spawn: indicator One ShotAt spawn locationScriptedVFX assetlistNoneLow3Not started
40
038AMBChar_PlatformSpawn_var_02Platform spawn: spawn effectOne ShotAt spawn locationScriptedVFX assetlistNoneRockGrowthlinkMedium3Done5/26/2020Sander Vestjens
41
039AMBChar_PlatformSpawn_var_03Platform spawn: ground platform spawningOne ShotAt spawn locationScriptedVFX assetlistNoneRockGrowthlinkHigh3Done5/26/2020Sander Vestjens
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040AMBChar_PlatformSpawn_var_03Platform spawn: wall platformOne ShotAt spawn locationScriptedVFX assetlistNoneRockGrowthlinkHigh3Done5/26/2020Sander Vestjens
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041AMBChar_Vision_var_01Platform spawn: magical visionOne ShotPlayerScriptedVFX assetlistNoneLow3Not started
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042AMBChar_PlatformBreak_var_03Platform spawn: crumble One ShotAt platform locationScriptedVFX assetlistNoneMedium3Not started
45
043AMBChar_PushBlock_Var_01Pushblock: moving on the groundLoopAt the platformScriptedNonelinkMedium4Done6/21/2020Dennis de Renet
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044AMBChar_PushBlock_Var_02Pushblock: Dropping the block on the groundOne ShotScriptedNonelinkMedium5Done6/21/2020Dennis de Renet
47
platform/puzzle elements0450Total hours
48
046AMBPlatform_Raise_var_01A magical rock moving from point A to point BOne ShotAt locationScriptedVFX assetlistNoneMediumNot started
49
047AMBPlatform_Raise_var_02A rock raising from the lavaOne ShotAt locationScriptedMediumNot started
50
048AMBElevator_Activation_var_01Rope and hinches pulling up a platformOne ShotAt locationScriptedVFX assetlistNoneMediumNot started
51
049AMBTarget_Activation_var_01magical force emitting from target indication its activationOne ShotAt locationScriptedVFX assetlistNonelinkHighDone6/17/2020Sander Vestjens
52
050AMBPressurePlate_Activation_Var_01dust, rocks (pressed effect)One ShotAt locationScriptedVFX assetlistNonelinkHighDone6/17/2020Sander Vestjens
53
enemy051link0Total hours
54
052VOCMedusa_Damage_var_01medusa: Receiving damage loud cry of painOne ShotAt locationScriptedVFX assetlistNonelinkHighDone6/21/2020Sander Vestjens
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053VOCMedusa_Swipe_var_01medusa: Heavy swing towards the playerOne ShotAt locationScriptedVFX assetlistNonelinkHighDone6/21/2020Sander Vestjens
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054VOCMedusa_Swipe_var_02medusa: heavy impact at the impact locationOne ShotAt locationScriptedVFX assetlistNonelinkHighDone6/21/2020Sander Vestjens
57
055VOCMedusa_Pertify_var_01medusa: Charging cry for the pertifyOne ShotAt locationScriptedVFX assetlistNonelinkHighDone6/21/2020Sander Vestjens
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056VOCMedusa_Petrify_var_02medusa: Beam like sound effect that represents that of the VFXOne ShotAt locationScriptedVFX assetlistNonelinkHighDone6/21/2020Sander Vestjens
59
057VOCMedusa_Death_var_01medusa: Beam like sound effect that represents that of the VFXOne ShotAt locationScriptedVFX assetlistNonelinkHighDone6/21/2020Sander Vestjens
60
hazards058link0Total hours
61
059AMBTrap_Arrow_var_01Arrow traps that shoot arrows towards the playerOne ShotAt locationScriptedVFX assetlistNonelinkLowNot started
62
060AMBTrap_Spike_var_01Spike traps that have a pieceOne ShotAt locationScriptedVFX assetlistNonelinkLowNot started
63
061AMBTrap_Lava_var_01Lava boiling sound effectOne ShotAt locationScriptedVFX assetlistNonelinkMediumDone6/11/2020Sander Vestjens
64
062AMBTrap_Void_var_01One ShotAt locationScriptedVFX assetlistNonelinkLowNot started
65
063AMBTrap_WallCrush_var_01One ShotAt locationScriptedVFX assetlistNonelinkLowNot started
66
064AMBTrap_SwiningAxe_var_01One ShotAt locationScriptedVFX assetlistNonelinkMediumDone6/4/2020Sander Vestjens
67
Environmental0650Total hours
68
066AMBEnvironment_PlatformCrumble_var_01Rocks rubble that is being followed by a falling soundOne ShotAt locationScriptedVFX assetlistNoneLowNot started
69
067AMBEnvironment_FallingRock_var_01rubble rocks falling down One ShotAt locationScriptedVFX assetlistNoneLowNot started
70
068AMBEnvironment_Torchfire_var_01idle fireOne ShotAt locationScriptedVFX assetlistNoneLowNot started
71
069AMBEnvironment_Wind_var_01One ShotAt locationScriptedLowNot started
72
070
73
07196Total hours
74
07212,0Total days
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