A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
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1 | Setup | Second Setup | |||||||||||||||||||
2 | CAPCOM | CAPCOM | CAPCOM | CAPCOM | GUIDE | ||||||||||||||||
3 | Akuma | Punch Throw | Kick Throw | - In order for the cross-up to work, the opponent's feet must be facing the corner while their head is facing away from the corner. | |||||||||||||||||
4 | Boxer | Kick Throw | - Every set-up here is either a throw or a hitgrab. Strikes cause regular knockdowns which don't produce cross-up scenarios. | ||||||||||||||||||
5 | Blanka | Kick Throw | - You must be player 2 to do this (idk why) but you can get the cross-up in both corners. | ||||||||||||||||||
6 | Cammy | Kick Throw | - Some set-ups are too slow to work even though they create a favorable knockdown (i.e Dan, Yuri, Rugal). Some barely work if you | ||||||||||||||||||
7 | Chun-Li | use a dash that allows corpse hop, which unfortunately means that SNK/shorthop grooves don't work. | |||||||||||||||||||
8 | Dan | ||||||||||||||||||||
9 | Dhalsim | Kick Throw | *You have to do a df+HP drill or dash to get the crossup because his jump is too slow | ||||||||||||||||||
10 | Eagle | ||||||||||||||||||||
11 | E.Honda | ||||||||||||||||||||
12 | Guile | Punch Throw | IMPORTANT TO NOTE | ||||||||||||||||||
13 | Ken | Punch Throw | Kick Throw | - Hibiki and Yamazaki have a unique knockdown animation where they already have their feet faced away from the corner. What does this mean? | |||||||||||||||||
14 | Kyosuke | Well it means that your cross-up setup gets switched on some characters. For example, Bison needs to do a punch throw, and his kick throw no longer | |||||||||||||||||||
15 | Maki | works, but someone like Geese actually has access to both punch and kick throws as working set-ups. It's even weirder than the glitch itself and it only | |||||||||||||||||||
16 | Dictator | Kick Throw | applies to these two characters, but it is something to note and could affect your set-ups either positively or negatively, but for the most part your set-ups | ||||||||||||||||||
17 | Morrigan | should still work fine on both if you switch up your kick throw to punch throw. Standard knockdowns still don't work. | |||||||||||||||||||
18 | Rolento | Punch Throw | |||||||||||||||||||
19 | Ryu | Punch Throw | Kick Throw | ||||||||||||||||||
20 | Sagat | Punch Throw | |||||||||||||||||||
21 | Sakura | Punch Throw | |||||||||||||||||||
22 | Claw | ||||||||||||||||||||
23 | Yun | Kick Throw | |||||||||||||||||||
24 | Zangief | P2 Cross-Up Setups by jay_ts | |||||||||||||||||||
25 | SNK | SNK | SNK | SNK | |||||||||||||||||
26 | Athena | Punch Throw | |||||||||||||||||||
27 | Benimaru | ||||||||||||||||||||
28 | Chang | Kick Throw | Command Grab | ||||||||||||||||||
29 | Geese | Kick Throw | |||||||||||||||||||
30 | Haohmaru | Punch Throw | |||||||||||||||||||
31 | Hibiki | Punch Throw | |||||||||||||||||||
32 | Iori | ||||||||||||||||||||
33 | Joe | Punch Throw | |||||||||||||||||||
34 | Kim | Punch Throw | |||||||||||||||||||
35 | King | Kick Throw | |||||||||||||||||||
36 | Kyo | Kick Throw | |||||||||||||||||||
37 | Mai | Kick Throw | |||||||||||||||||||
38 | Nakoruru | ||||||||||||||||||||
39 | Raiden | ||||||||||||||||||||
40 | Rock | Punch Throw | |||||||||||||||||||
41 | Rugal | ||||||||||||||||||||
42 | Ryo | Kick Throw | |||||||||||||||||||
43 | Terry | Kick Throw | |||||||||||||||||||
44 | Todo | Punch Throw | |||||||||||||||||||
45 | Vice | DP Snake Arm | *You have to be facing away from the corner but close enough to where the Snake Arm takes the opponent to the corner. | ||||||||||||||||||
46 | Yamazaki | ||||||||||||||||||||
47 | Yuri |