Splatoon 2 Weapon Info
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0.696459609142842 7466 | 11/14+32; 14/31+67
Lv. 1 Hero Shot2740+ or 517612672519.9pps119118122.5122.5122.5175175
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SHOOTERSframes needed to splat from neutral position (Burst Bomb)frames needed to splat an ink armored foe (Burst Bomb) [object shredder]frames needed to reach effective rangeframes between firing and swimming (1st shot / 3rd shot)frames between hits (frames spent in each burst)number of droplet patterns in each droplet cycleframes needed to automatically paint your feet when firinghits per secondmaximum potential turf coverage speedframes needed to empty an ink tank (Salmon Run)frames between firing and ink recovery startingdamage per second vs held Splat Brelladamage per second vs held Tenta Brelladamage per second vs held Undercover Brelladamage per second vs Rainmaker shielddamage per second vs Salmonids
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Splattershot1528+ or 337666361039.7pps59718245245245350350
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.52 Gal1225+ or 3010595456.6736.2pps67818294.67242.67242.67346.67346.67
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N-ZAP1836[31]+ or 38[33]7551125 <-> 301242.5pps623 (583)18235.2235.2235.2336336
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Splattershot Jr.1836[31]+ or 38[33]745715 <-> 201252.8pps1098 (998)13235.2369.6235.2336336
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Aerospray1936[32]+ or 39[35]744812 <-> 201551.9pps71913252396252360360
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Splash-o-matic18 (17)36[31]+ or 38[33]3556301250.6pps62318235.2369.6235.2336336
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Sploosh-o-matic1326+ or 285455251255.4pps62313319.2501.6319.2501.6540
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Splattershot Pro1932+ or 356686487.533.8pps39518220.5220.5220.5315337.5
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.96 Gal1528+ or 398612560538.1pps47118341217217310425
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Jet Squelcher27 (21)40(36)+ or 43(39)8688647.536.7pps49118168168168240262.5
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L-3 Nozzlenose2139720 / 124 (18)12181054.9pps59723203?203?203?333.5400
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H-3 Nozzlenose1345734 / 245 (32)5325.6340.9pps57923161.44161.44161.44276.75337.5
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Squeezer(single fire)1932+ or 357888327.526.8pps32318313.5199.5199.5313.5337.5
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Squeezer(auto fire)24386575358.57
~38.1pps retest w/jet
75218282.86180180282.86257.14
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Lv. 3 Hero Shot922+ or 247636182079.5pps30018490490490700700
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BLASTERS1 hit direct splatframes needed for 1 hit from neutral positionframes needed for 2 hits from neutral position (bomb)frames needed for 3 hits from neutral position (bomb)frames needed to reach max direct rangeframes needed for shots to blastframes between firing and swimmingframes between hitshits per secondmaximum potential turf coverage speedframes needed to empty an ink tank (Salmon Run)frames between firing and ink recovery startingdamage per second vs held Splat Brelladamage per second vs held Tenta Brelladamage per second vs held Undercover Brelladamage per second vs Rainmaker shielddamage per second vs Salmonids
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Blasteryes1363113121425501.218.6pps463 (963)58330240240285240
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Luna Blasteryes1353 (43)93 (76)101232401.519.8pps413 (973)53675375300356.25300
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Range Blasteryes1373 (36)133 (81)14163260114.6pps493 (1033)68275200200237.5200
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Rapid Blasterno114681 (71)141622351.7121.7pps466 (746)48320.57320.57233.14276.86240
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Rapid Blaster Prono115193141622401.520.9pps451 (571)48280.5280.5204213.75210
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Clash Blasterno11315111132220326.6pps491 (611)38396396288342255
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Grizco Blasterno1322311012996.67-(382)3733.33533.33533.33633.33333.33
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Lv. 2 Hero Blasteryes13437312142530231.1pps283 (583)58550400400475400
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ROLLERS grounded | jumping flingframes needed to splat from neutral positionframes needed for 2 hits from neutral position (bomb)frames between firing and swimmingframes between each flinghits per secondmaximum potential turf coverage speedframes needed to empty an ink tank (Salmon Run)frames between firing and ink recovery startingframes needed to empty an ink tank by rollingdamage per second vs held Splat Brelladamage per second vs other held brellasdamage per second vs Rainmaker shielddamage per second vs Salmonidsdamage per second vs Salmonids (rolling)
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Splat Roller22 | 3264 (37) | 88 (47)17 | 2142 | 561.43 | 1.0728.6pps | 16.7pps442|592 (652|872)43 | 581027364.29 | 273.21321.43 | 241.07385.71 | 289.29285.71 | 214.29937.5
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Carbon Roller11 | 1842 (26) | 60 (33)15 | 2131 | 421.94 | 1.4324.3pps | 16.6pps755|1026(848|1194)38 | 431017329.03 | 291.43290.32 | 257.14348.39 | 308.57309.68 | 228.57525
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Dynamo Roller46 | 61112 (71) | 146 (76)17 | 2166 | 850.91 | 0.7136.3pps | 20pps310 | 40163 | 781030245.45 | 190.59245.45 | 190.59294.55 | 228.71181.81 | 211.763000
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Flingza Roller20 | 5160 | 126 (71)17 | 2140 | 751.5 | 0.818.8pps | 25.2pps460 (620) | 57643 | 681027382.5 | 204337.5 | 180405 | 216300 | 240937.5
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Lv. 2 Hero Roller11 | 1842 (26) | 60 (33)17 | 2131 | 421.94 | 1.4338.7pps | 22.3pps321|438 (476|648)43 | 581027493.55 | 364.29435.48 | 321.43522.58 | 385.71387.1 | 285.71937.5
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BRUSHESframes needed to splat from neutral positionframes needed to splat an ink armored foeframes between firing and swimmingframes between hitshits per secondmaximum potential turf coverage speedframes needed to empty an ink tankframes between firing and ink regeneration startsframes needed to empty an ink tank by brushingdamage per second vs held brellasdamage per second vs Rainmaker shielddamage per second vs Salmonidsdamage per second vs Salmonids (rolling)
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Octobrush2640+ or 4819115.4554.1pps33427556327.27392.72327.27300
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Inkbrush25391578.5790.7pps34727741385.71462.86257.14300
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Lv. 2 Herobrush131996.6766.2pps27427556400480400300
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CHARGERSframes needed to splat from neutral position (Burst Bomb)frames needed to splat an ink armored foeframes needed to charge from neutral positionmaximum number of frames a charge can be storedframes needed to splat from full charge (from squid)frames needed to splat an ink armored foe from full charge (from squid)frames needed to reach max rangeframes between firing and swimmingframes between hitshits per secondmaximum potential turf coverage speed (uncharged)frames needed to nearly empty an ink tank with full charged shots (Salmon Run)frames needed to empty an ink tank with uncharged shots (Salmon Run)frames between firing and ink recovery startingdamage per second vs held Splat Brella (uncharged)damage per second vs other held brellas (uncharged)damage per second vs Rainmaker shield (uncharged)damage per second vs Salmonids
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Splat Charger395361752 (34)16 (48)51714-664.29-0.9124.2pps (32.3pps)32757117436.36 (514.29)290.91 (342.86)290.91 (342.86)272.72
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Splatterscope395361021651714-664.29-0.9125.7pps (32.3pps)32757117436.36 (514.29)290.91 (342.86)290.91 (342.86)272.72
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Squiffer395346752 (29)30 (57)41714-514.29-1.1824.6pps (35.6pps)456 (558)739 (921)17494.12 (514.29)329.41 (342.86)329.41 (342.86)352.94
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E-Liter 4K395393752 (34)16 (48)31714-984.29-0.6120pps (35.6pps)38964117330.61 (514.29)*220.41 (342.86)*253.47 (342.86)367.35
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E-Liter 4K Scoped395393021631714-984.29-0.6121.4pps (35.6pps)38964117330.61 (514.29)*220.41 (342.86)*253.47 (342.86)367.35
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Bamboozler 1434 (29)48210163941714-264.29-2.3136.6pps (31.9pps)361 (647)487 (865)17470.77392.31392.31369.23
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Goo Tuber395354/763002 (24)16 (38)41714-814.29-0.7418.2pps (42.1pps)483 (645)865 (1089)17400 (514.29)266.67 (342.86)266.67 (342.86)222.22
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Grizco Charger720+ or 2750215+ or 22817106-(67)-173600240024001200
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Lv. 2 Hero Charger354933752 (34)16 (48)51714-384.29-1.5843.7pps(35.6pps)17930517757.89505.26505.26473.68
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SLOSHERSframes needed to splat from neutral position (bomb)frames needed to splat an ink armored foe (bomb)frames between firing and swimming (1st blob / 4th blob)frames between hits (frames spent in each burst)hits per secondmaximum potential turf coverage speedframes needed to empty an ink tank (Salmon Run)frames between firing and ink recovery startingdamage per second vs held brellasdamage per second vs Rainmaker shielddamage per second vs Salmonids
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Slosher427118292.0728.5pps390 (535)38289.66347.59206.9
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Tri-Slosher38 (28)63 (53)22252.433.5pps388 (538)33297.6357.12240
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Sloshing Machine46 (43)79 (61)22331.8228.4pps442 (574)40276.36331.64272.73
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Explosher7212737551.0927.2pps56768196.36338.18218.18
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Bloblobber224927 / 125 (32)7.535.9pps391 (487)38360450450
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Grizco Slosher7311224391.54-(151)83215.38269.23553.85
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Lv. 2 Hero Slosher376118242.532.4pps325 (421)38350420250
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SPLATLINGSframes needed to splat from neutral positionframes needed to splat an ink armored foeframes needed to charge from neutral positionmaximum number of frames a charge can be storedframes needed to splat from full charge (from squid)frames needed to splat an ink armored foe from full charge (from squid)frames needed to reach effective range when fully chargedframes between fring and swimmingnumber of droplet patterns in each droplet cycleframes needed to automatically paint your feet when firingnumber of shots fired from a half charge / full chargehits per second (full charge)maximum potential turf coverage speed (full charge)frames needed to empty an ink tank (Salmon Run)frames between firing and ink recovery startingdamage per second vs held brellas (full charge)damage per second vs Rainmaker shield (full charge)damage per second vs Salmonids (full charge)
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Heavy Splatling305651+250143010883219 / 3710.1 (15)39.4pps (58.6pps)99238211.91 (315)302.73 (450)340.79 (525)
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Mini Splatling274921+100143010852010 / 1911.07 (15)52pps (70.5pps)594 (693)28247.92 (336)354.17 (480)387.38 (525)
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Hydra Splatling3566121+30010269883231 / 619.36 (15)30.4pps (48.7pps)113538262.1 (420)374.42 (600)561.64 (900)
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Ballpoint Splatling ○254755+46011261086181114.35 (20)61.6pps (85.9pps)1136 (~1274)38281.22 (392)401.74 (560)502.17 (700)
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Ballpoint Splatling •8410655+460173210863014 / 348.57 (12)22.7pps (31.7pps)~1077 (~1287)38180 (252)257.14 (360)300 (420)
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Nautilus 47305639+3820014 (31)30 (47)6881614 / 2710 (15)40pps (60.1pps)108438224 (336)320 (480)350 (525)
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Lv. 2 Hero Splatling234126+150112610882424 / 4815.82 (20)61.8pps(78.2pps)82838310.15(392)443.08(560)553.85(700)
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DUALIES neutral | roll positionframes needed to splat from neutral positionframes needed to splat by rolling from neutral positionframes needed to splat an ink armored foe [object shredder]frames needed to reach effective rangeframes between firing and swimmingframes between rolling and swimmingframes between hitsnumber of droplet patterns in each droplet cycleframes needed to automatically paint your feet when firinghits per secondmaximum potential turf coverage speedframes needed to empty an ink tank (Salmon Run)frames between firing and ink recovery startingdamage per second vs held Tenta Brelladamage per second vs held brellasdamage per second vs Rainmaker shielddamage per second vs Salmonids
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Splat Dualies1827+1231+ or 33 | 27+286 | 68565 | 4735 | 2812 | 1540.8pps | 51.1pps653 | 47518252 | 315252 | 315360 | 450360 | 450
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Dapple Dualies1319+826+ or 28 | 19+246 | 68485 | 4525 | 2012 | 1546.8pps | 58.4pps713 | 54318475.2 | 594302.4 | 378432 | 540540 | 675
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Dualie Squelchers2127+1840[34]+ or 45[39] 27+42 [27+36]8 | 88526 | 6848 | 4810 | 1042.7pps | 43.8pps495|465 (747|705)18196 | 196196 | 196280 | 280300 | 300
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Glooga Dualies2131+934+ or 39 | 31+276 | 78629 | 9545 | 456.67 | 6.6732.9pps | 47.5pps552 | 50718168 | 245168 | 245240 | 350300 | 466.67
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Tetra Dualies219+1840[34]+ or 45[39] 9+38 [9+33]7 | 78706 | 5742 | 3510 | 1235.8pps | 43pps747 | 58318196 | 235.2196 | 235.2280 | 336300 | 360
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Lv. 2 Hero Dualies1227+625+ or 27 | 27+206 | 68563 | 2721 | 1420 | 3067.9pps | 102.2pps375 | 23518420 | 630420 | 630600 | 900600 | 900
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BRELLASframes needed to splat from neutral position (Torpedo)frames needed to splat an armored foeframes needed for 1 shot from neutral positionframes needed for 2 shots from neutral positionframes between firing and swimmingframes between shot and brella holdframes needed for the brella to launchframes needed for the brella to returnbrella HPframes between hitshits per secondmaximum potential turf coverage speedframes needed to empty an ink tank by shooting (Salmon Run)frames between firing and ink recovery starting (launching)damage per second vs held brellasdamage per second vs Rainmaker shielddamage per second vs Salmonids
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Splat Brella235211402212109390500292.0726.1pps417 (1142)58 (118)372.41446.9372.41
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Tenta Brella13641364424559300700511.1822.9pps472 (982)68 (118)280336288.24
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Undercover Brella62 (45)8811362210-270200262.3131pps634 (842)38184.62221.54276.92
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Grizco Brella2347112322----125-(563)54800960300
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Lv. 2 Hero Brella213011302210109901000193.1639.8pps334 (752)58 (118)568.42682.11586.42
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SUB WEAPONSprep time (in frames)frames needed to activate when contact is madedefault ink usedturf from each tossframes between throws (default recharge)damage vs held brellasdamage vs Rainmaker shield
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Splat Bombs76470%23.4p60+126360360
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Suction Bombs712370%31.4p60+126440440
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Burst Bombs7240%15.4p50+72120120
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Curling Bombs7-68209-9170%25.8p-24.4p70-30+126360360
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Autobomb7+126355%15.4p85+99360360
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Ink Mine174960%18.9p1207070
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Sprinkler73360%37.5p60+108300->200->120dps210->140->84dps
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Toxic Mist7260%0p75+10800
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Point Sensor7145%0p75+8100
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Splash Wall7+0-20-24+55-35-3160%1.2p85+108-12dps
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Squid Beakon7175%0.7p135--
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Fizzy Bomb7-18-413660%16.6p-36.4pps70+108180x3180x3
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Torpedo7+647 | 3865%40.1p80+117240+48x8240+48x8
90
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SPECIAL WEAPONSprep time (in frames)frames needed to splat after prepframes between hitsduration (in frames)damage vs held Tenta Brelladamage vs other held brellasdamage vs Rainmaker shielddamage vs Salmonids
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Tenta Missiles9--94|94|102|118|134225225150-
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Ink Armor32+88--360----
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Bomb Launchers17-all others 30-49 burst 20-34all others 343 curling 383the others 720dps suction 880dps burst 360dpsthe others 720dps suction 880dps burst 360dpsthe others 720dps suction 880dps burst 360dps360dps
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Sting Ray17+3156-671414240dps240dps288dps240dps
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Inkjet17+31460463595dps+60dps425dps+60dps336dps+84dps300dps+120dps
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Splashdown070-8010801080900700
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Inkstorm17+159250148772dps72dps120dps-
99
Baller40103~66127-444200 | 1080200 | 1080250 | 450-
100
Bubble Blower17+102001108025025030dps | 250-
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