Master Tiered Equipment List (Public Pre-Release)
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Degradation Levels
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ConditionDamage Multiplie or hit modifier (depends on gm)DTValueCritical Chance Luck ModifierNecessary Mechanics Skill to repair up to this level
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Perfect-120%x 1.10 or +5 to hit+2 DT120 %+2 effective Luck100
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Good-100%x 1 no bonus or pen+0 DT100 %+1 effective Luck75
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Used-75%x .90 or -5 to hit-2 DT75 %+0 effective Luck50
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Heavily Used-50%x .50 or -10 to hit½ DT50 %-1 effective Luck25
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Poor-25%x .33 or -15 to hit⅓ DT25 %-3 effective Luck0
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A weapon above 75% degrade at 1% per crit fail, and 5% on a crit fail with a missed luck check. Armor degrades 1% each time damage gets through its DT and by 5% when hit with a critical that gets through the DT.
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Range Chart
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Point Blank+15% for Short Range weapons; -15% for Long Range and Battle Saddles15 ft.
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Short+0%50 ft.
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Medium-10% (-15% for short range weapons*)150 ft.
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Long-30% for meduim range weapons; -20% for long range weapons; (no short range weapons)450 ft.
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Extreme-40% (only weapons designated as long range)+450 ft.
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Called Shots
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Target LocationPenalty
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Body-10% ranged / -5% melee
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Limb (includes tails)-20% ranged / -10% melee
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Head-30% ranged / -15% melee
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specific part (crotch, knee, eye)-20% in addition to the appropriate location penalty above
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Charts
Ranged
Explosives
Ammo
Melee
Tiered Armour/Clothing
Mods
Crafted
Ammo Crafting
Medical/Food
Misc
Special Rules
Materials
Tier 5
Ponyship Zeta