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1 | |||||||||||||||||||||||||||||||||||||||||
2 | Beth Durran | ||||||||||||||||||||||||||||||||||||||||
3 | Level: | 9 | Kitty Extraordinaire | Skills | |||||||||||||||||||||||||||||||||||||
4 | inspiritingAloe [IA] | 545 XP | Next level at 580 XP | Skill | Mod | Sum | + | Prof. | |||||||||||||||||||||||||||||||||
5 | 16 year old Human, Female | Athletics | Str | +10 | ■■ | ||||||||||||||||||||||||||||||||||||
6 | Maid of Time | Prospit | Current Status Effects | Endurance | Con | +3 | □ | ||||||||||||||||||||||||||||||||||
7 | Land of Jungle and Geyser | Acrobatics | Dex | +1 | □ | ||||||||||||||||||||||||||||||||||||
8 | /u/WhoeverWhoseHoo & FeverTown#3755 | Sleight of Hand | Dex | +1 | □ | ||||||||||||||||||||||||||||||||||||
9 | Hit Points | Hit Dice (1d8+3) | Str | 19 (4) | □ | Fort | 17 | Stealth | Dex | +1 | □ | ||||||||||||||||||||||||||||||
10 | 57 / 78 | 0 / 9 | Con | 16 (3) | +0 | Engineering | Int | +1 | □ | ||||||||||||||||||||||||||||||||
11 | 73% | 0% | Dex | 12 (1) | □ | Ref | 12 | Investigation | Int | +4 | ■ | ||||||||||||||||||||||||||||||
12 | Int | 12 (1) | +0 | Occult | Int | +1 | □ | ||||||||||||||||||||||||||||||||||
13 | HP Lost | 21 | HD Lost | 9 | Wis | 8 (-1) | ■ | Will | 17 | Animal Handling | Wis | -1 | □ | ||||||||||||||||||||||||||||
14 | Temp. HP | 0 | Max HD | 9 | Cha | 20 (5) | +0 | Concentration | Wis | -1 | □ | ||||||||||||||||||||||||||||||
15 | Insight | Wis | -1 | □ | |||||||||||||||||||||||||||||||||||||
16 | Current Stance | Speed | 50 feet | Exhaustion | 0 | AC | 18 | Medicine | Wis | -1 | □ | ||||||||||||||||||||||||||||||
17 | Initiative | +1 | Proficiency | +3 | +1 | Perception | Wis | +4 | □ | ||||||||||||||||||||||||||||||||
18 | Sanity | Wis | -1 | □ | |||||||||||||||||||||||||||||||||||||
19 | RESOURCES | Survival | Wis | -1 | □ | ||||||||||||||||||||||||||||||||||||
20 | Deception | Cha | +5 | □ | |||||||||||||||||||||||||||||||||||||
21 | Intimidate | Cha | +5 | □ | |||||||||||||||||||||||||||||||||||||
22 | Performance | Cha | +8 | ■ | |||||||||||||||||||||||||||||||||||||
23 | Persuasion | Cha | +5 | □ | |||||||||||||||||||||||||||||||||||||
24 | Expended: | Current: | Current: | Current: | |||||||||||||||||||||||||||||||||||||
25 | Maximum: | Maximum: | Maximum: | Maximum: | |||||||||||||||||||||||||||||||||||||
32 | |||||||||||||||||||||||||||||||||||||||||
33 | WEAPONS | Tier 0 BaseBallKind | Tier 3 CheerKind | 7 AC Heavy Armor | |||||||||||||||||||||||||||||||||||||
34 | BB Bat & Ball | Ammo | 0 | -- | Ammo | 0 | --- | Lets you pull out peppermints as a minor action and eat them, healing yourself for HD+CON hp P times per long rest | |||||||||||||||||||||||||||||||||
35 | Undead Flower Catpoms | None but it makes you happy that you own one | +3 to damage rolls, if you miss an attack with this weapon you may make another attack as a minor action without adding your modifier to damage | ||||||||||||||||||||||||||||||||||||||
36 | ARMOR | ||||||||||||||||||||||||||||||||||||||||
37 | Fancy Peppermint Catgirl Dress | ||||||||||||||||||||||||||||||||||||||||
38 | EQUIPMENT | ||||||||||||||||||||||||||||||||||||||||
39 | Cheetah's Feet | ||||||||||||||||||||||||||||||||||||||||
40 | Pikacap | ||||||||||||||||||||||||||||||||||||||||
41 | Kitty's favorite toy | ||||||||||||||||||||||||||||||||||||||||
42 | Meowry Poppins Umbrella | ||||||||||||||||||||||||||||||||||||||||
43 | |||||||||||||||||||||||||||||||||||||||||
44 | Your trusty bludgeoning apparatus | It may have lived the end of it's lifespan but still lives on through its carcass | Sweet and Solid as candy! | ||||||||||||||||||||||||||||||||||||||
45 | |||||||||||||||||||||||||||||||||||||||||
46 | These give you a cheeta's agility and a cat's grace. Grants + 2 to dex and +20 move speed when worn. | Sooooo cuuuuute! OW did it just shock me?!?! Grants +2 to charisma when worn. Once per strife, when you take damage from a melee attack, you may use your reaction to stun the creature who damaged you for 1d4 turns | This laser pointer will summon your sprite to attack as a minor action! all you have to do is shine it on an opponent up to 60 feet, then make a melee attack for your sprite, counts as a T2 basic attack with your pompom | You take no fall damage when you have this umbrella equipped and you only fall 30 feet per turn. Takes one hand to have equipped. Grants +2 to charisma when worn. | effect | ||||||||||||||||||||||||||||||||||||
47 | |||||||||||||||||||||||||||||||||||||||||
48 | |||||||||||||||||||||||||||||||||||||||||
49 | |||||||||||||||||||||||||||||||||||||||||
50 | |||||||||||||||||||||||||||||||||||||||||
51 | |||||||||||||||||||||||||||||||||||||||||
52 | BaseBallKind | +8 vs. AC | CheerKind | +9 vs. AC | |||||||||||||||||||||||||||||||||||||
53 | Tier | 0 | ammo | STR | Plus | 1 | Tier | 3 | ammo | --- | CHA | Plus | 1 | ||||||||||||||||||||||||||||
54 | name | Damage | Description | Damage | name | Damage | Description | Damage | |||||||||||||||||||||||||||||||||
55 | Swing | Td8+STR | Major action: Make a melee attack against a single target within range. | 1d8+4 | Stick the Landing | Td10+STR | Major action: Make a melee attack against a single target within range. | 2d10+4 | |||||||||||||||||||||||||||||||||
56 | Cripplin' Strike | Td4+STR | Major action: Make a melee attack against a single target within range. If you hit, the target’s movement speed is reduced by 10 feet on their next turn. | 1d4+4 | Piorouette | Td4+CHA | Major action: Make a melee attack against a single target within range, then use the same attack and damage roll at up to two additional targets within 5 feet of either you or the first target. | 2d4+5 | |||||||||||||||||||||||||||||||||
57 | Execute | 2Td6+STR | Major action: Make a melee attack against a single, prone target within range. | 2d6+4 | Give Me a Cheer! | Td6+CHA | Major action: Charge your dance number up. This charge lasts until you unleash this attack as a major action on a subsequent turn, or until you use Tune, which cancels the charge. You can only have one routine at a time. | 2d6+5 | |||||||||||||||||||||||||||||||||
58 | Routine Number | Td4+CHA | Major action: Make a melee attack against a single target within range. If the attack also breaks their Will resistance, they are Dazed for one round. | 2d4+5 | |||||||||||||||||||||||||||||||||||||
59 | Bat | Td6+STR | Major action: Make a ranged attack against a single target within range. | 1d6+4 | Jojo Pose! | None | Minor action: Switch modes to one of your choice. Default mode is Stick the Landing | ||||||||||||||||||||||||||||||||||
60 | |||||||||||||||||||||||||||||||||||||||||
61 | |||||||||||||||||||||||||||||||||||||||||
62 | |||||||||||||||||||||||||||||||||||||||||
63 | |||||||||||||||||||||||||||||||||||||||||
64 | Other Notes: Melee 5ft., Range 30ft., One-Handed, Weapon | Other Notes: Special Two-Handed Brutality Weapon | |||||||||||||||||||||||||||||||||||||||
65 | |||||||||||||||||||||||||||||||||||||||||
66 | |||||||||||||||||||||||||||||||||||||||||
118 | |||||||||||||||||||||||||||||||||||||||||
119 | |||||||||||||||||||||||||||||||||||||||||
120 | Grist | Pillars and Paths | □ | Racial | |||||||||||||||||||||||||||||||||||||
121 | T0 | Build Grist | 71 | Pillar | Striker | □ | |||||||||||||||||||||||||||||||||||
122 | T1 | Fossil | 52 | ■ | Fighting Style: Combat Precision | □ | |||||||||||||||||||||||||||||||||||
123 | T2 | Sulfur | 14 | ■ | Charge | □ | |||||||||||||||||||||||||||||||||||
124 | T3 | Mango | 15 | ■ | Striker's Choice: Extra Attack | □ | |||||||||||||||||||||||||||||||||||
125 | T4 | Mineral Water | 4 | □ | Increased Damage: Weapon Master | □ | |||||||||||||||||||||||||||||||||||
126 | T5 | 0 | ■ | Path of the Dancer | □ | ||||||||||||||||||||||||||||||||||||
127 | T6 | 0 | ■ | Diverting Cheer! (Level 3) | □ | ||||||||||||||||||||||||||||||||||||
128 | T7 | 0 | ■ | Marin Karin (Level 5) | □ | ||||||||||||||||||||||||||||||||||||
129 | T8 | 0 | ■ | Grovel (Level 6) | □ | ||||||||||||||||||||||||||||||||||||
130 | T9 | 0 | ■ | Path of A Thousand Cuts | □ | ||||||||||||||||||||||||||||||||||||
131 | T10 | 0 | ■ | Relentless (Level 9) | □ | ||||||||||||||||||||||||||||||||||||
132 | T# | 0 | □ | □ | |||||||||||||||||||||||||||||||||||||
133 | T# | 0 | □ | □ | |||||||||||||||||||||||||||||||||||||
134 | T# | 0 | □ | □ | |||||||||||||||||||||||||||||||||||||
135 | Bd | Boondollars | 10,220 | □ | □ | ||||||||||||||||||||||||||||||||||||
136 | |||||||||||||||||||||||||||||||||||||||||
137 | |||||||||||||||||||||||||||||||||||||||||
138 | Sylladex (Compartment Stacking) This certain sylladex makes use of categorizing your inventory way easier to manage when you need it the most! It always puts away items in a set category that is appropriate. You can always change each individual item's to which category it belongs or make a new one! Be wary if you captchalogue too many of them at a time! It may get a wee bit messy... | ||||||||||||||||||||||||||||||||||||||||
139 | |||||||||||||||||||||||||||||||||||||||||
140 | Baseball: | Cheering: | Ballpen | ||||||||||||||||||||||||||||||||||||||
141 | BB Bat | Fluffy PomPoms | A Deck of Pocket Monster Cards | ||||||||||||||||||||||||||||||||||||||
161 | Baseballs x5 | Mascot Head (Fish) | Sparite* | ||||||||||||||||||||||||||||||||||||||
162 | Baseball Attire | Mascot Onesie (Fish) | |||||||||||||||||||||||||||||||||||||||
163 | Bandaid & Bandages | Identification Card | |||||||||||||||||||||||||||||||||||||||
164 | Shoes w/ Cleats | ||||||||||||||||||||||||||||||||||||||||
165 | Alligatorade | Personal: | |||||||||||||||||||||||||||||||||||||||
166 | Fingerless Gloves | Modern Flip Phone 2008 2018 | |||||||||||||||||||||||||||||||||||||||
167 | Electrical Tape | Peppermint Candy x3 | |||||||||||||||||||||||||||||||||||||||
168 | |||||||||||||||||||||||||||||||||||||||||
169 | |||||||||||||||||||||||||||||||||||||||||
170 | Character | ||||||||||||||||||||||||||||||||||||||||
171 | Backstory: There was a young girl adopted from a normal couple who's already elderly by the time of her adoption at the of 3, giving her a home which she will always cherish and be gladful for until their peaceful passing as age took them during their slumber a month apart from each other. Not much is known about Pops and Nan, but her older brother is willing to give her stories about the antics they had done in the past. Early in her childhood she had grown a fondness of games. Physical games that make the heart race and limbs moving from side to side from her time with her adoptive parents from the young age of 3. Those memorable times gave her inspiration to play baseball. A sport that her brother was so kindly to give his own time to play pretend with it, giving her a plastic bat and rubber ball to get the same excitment she got from seeing him play at the field every now and then. Just the thrill and the adrenaline taking effect was an absolute gander to experience. Fast forward into her elementary days she got what she wanted, a spot to play in the little league. It was a dream come true! She was an ace or so she thinks but let's not ruin the joy. Beth believed she'd be following her dream and brother's footstep before he decided to be benched, permanently, from playing another game. All of that came crumbling down when high school started for her. All the spots were filled up to the brim because of the others that had similar endeavors like her that it seemed she got on the wrong side of luck, fate, destiny or whatever the world has in store for her. However, there is an alternative. The school offered her a spot as a cheerleader, not the usual kind, but as the team's mascot. It's not what she wanted but it's the only way she can get closer to the real deal, even if it means not playing at all. They did say she'll get in eventually in the coming school, still, the opportunity never came. The whole time she did cheering scene, she grew fond with it. Watching the players swinging their bats and encouraging the spectators to cheer on with her gave her the same thrill she wanted. A reminscent of the times when she was the little sister who cheered her brother on. There her heart is still yearning for that dream even if it seemed to far from her reach, continuing on and on batting away at the rickity tire at the backyard. | Character Theme | |||||||||||||||||||||||||||||||||||||||
172 | Guardian: Alan or "B Bro". An elderly brother on the golden age of twenty-five taking charge of their household after the passing of their adoptive parents. This in turn make him give up the career he nurtured since he was a young boy just when he was given to join the big leagues. Beth regretted that he had to give up the golden opportunity to the point that she cried to herself because of that thought. He had done his best to assure her he would have given up everything just to see her be raised up and have the time of her life like he had. She's positive that he has his spark and signature swing that she can't be compared towards him. | ||||||||||||||||||||||||||||||||||||||||
173 | Personality: Brash and loud but paved with good intentions. She has confidence at whatever she do, for the most part, is for the better good. If someone made a mistake she'd try to assert herself to give advice on what they should do, especially in a sport's game. She can't exactly tell in an event since mascots can't do that. She can also reserved and observant at times when she catches herself going too far or someone else points out her attitude. Internally she'd get mad at someone make a stupid play at a ball game but keeps it to herself and continuing to cheer on. Her peppy attitude is a great asset when it comes to persuading others through her words. She may not have the charm but she can do damn well using her energy instead. | ||||||||||||||||||||||||||||||||||||||||
174 | Quirk: she talks quite quick and doesnt give time to put any commas, apostraphes, and all other such doohickeys. including the times shes not in a rush at all. silly gal. | ||||||||||||||||||||||||||||||||||||||||
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176 | |||||||||||||||||||||||||||||||||||||||||