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2 | Support the Data Compendium | Destiny Data Compendium | Wall of Notable Mentions | |||||||||||||||||||||
3 | Any donations are appreciated <3 | NEW! Seasonal Mechanics | Will contain all Seasonal Mechanics introduced from Revenant and beyond. | |||||||||||||||||||||
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5 | Damage Scaling | Ammo Database | Nether | |||||||||||||||||||||
6 | MossyMax | A compilation of in-game values, explained as precisely as possible. Weapon Perks, Armor Mods, Artifact Perks, Subclasses, Exotic Gear, Game Mechanics, and more, in detail. | Grants an extra 75 HP and 300 Shields. Most methods of gaining Health/Overshields are decreased. 95% Pre Patch --> 70% Post Patch. | |||||||||||||||||||||
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8 | Damage Generator Spreadsheet RokDC and Maeix | Deep Alchemy (Subjugation) | Currently bugged! Hand Cannon and Scout Rifle explosion rate is halved to once per burst and every 2 bullets, respectively. | |||||||||||||||||||||
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10 | Barrow-Dyad Exotic SMG | Information now available! except reload speed on blight stacks, soon! | ||||||||||||||||||||||
11 | PVP Resilience Breakpoint Chart Hugo | Currently being updated for Season 26 | Episode: Heresy Act I. Destiny 2 Version 8.2.0.1 For contributions or inquiries, contact on Discord. username: destinydatacompendium | ||||||||||||||||||||||
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13 | Hakke Breach Armaments | Shriekers (such as the Dungeon ones) are VEHICLES, not constructs. | ||||||||||||||||||||||
14 | Foundry gothfemme & contributors | |||||||||||||||||||||||
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16 | Click over the title of the cell to be redirected into the corresponding sheet. Alternatively, use the Sheet Tabs at the bottom of the page. | |||||||||||||||||||||||
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20 | This text formatting applies to: Guardians, their Constructs, and other PVP Activities. Damage Values will use the "baseline" Crucible setting. Baseline are the number used before the Checkmate modifier. "Constructs" refer to objects created in the field. These include Well of Radiance, Barricades, Stasis Crystals, and other objects. | This text formatting applies to: Combatants, their Constructs, and other PVE Activities. Damage Values are scaled to Elite Combatants at 10 PL (Gambit) For non-Elite Scaling, refer to MossyMax's Spreadsheet. | ||||||||||||||||||||||
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24 | Weapon Perks Weapon Traits, Intrinsic Frames, and Origin Traits. | Weapon Mods Information on what Weapon Mods do. | Armor Mods A wide list of all the Armor Mods in the game. | Artifact Perks Seasonal Artifacts. | ||||||||||||||||||||
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27 | Arc Subclasses Become a current of Light, moving with blinding speed and amplifying your capabilities. | Solar Subclasses Feel the blessed heat, scorching foes and rising above the fray. | Void Subclasses Embrace the space between, opening doors to distort time and gravity. | |||||||||||||||||||||
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30 | Stasis Subclasses Embrace the darkness. | Strand Subclasses Discover hidden connections. Fashion them into whatever you desire. | Class Abilities Class Abilities, and their Stat Cooldown Scaling. | |||||||||||||||||||||
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33 | Prismatic Subclasses Transcend the limitations of Light and Darkness. | Exotic Class Perks Exotics but not quite! Exclusive to Prismatic Subclasses. | Seasonal Mechanics Mechanics exclusive to Seasonal and Episodic Content. | |||||||||||||||||||||
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36 | Exotic Weapons Exotic Primary Weapons and Trace Rifles deal 30% increased damage to Rank-And-File Combatants. except Alethonym and Fighting Lion, they're both 40%. | Exotic Armors For Ability Regeneration, Tier 3 is considered the Base Regeneration Speed. | Game Mechanics Destiny 2 Mechanics, such as Character Attributes, Champions, and Enemy Combatant Ranks. | |||||||||||||||||||||
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