A | B | C | D | E | ||
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1 | Wowee | 23/36 completed | Self Notes/Credits to people that helped | |||
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3 | ✓ | Date | Things I would like to fix or adjust | Potential ideas/Solutions | ||
4 | 22/7 | Swarm of Flies Damage with buffs | Fixed by adjusting values in atkparam_PC | - | ||
5 | 22/7 | Sidestep and enemy turn damage | Fixed by changing damage of 3013 and 3113 to 0 and removing the stagger | - | ||
6 | 22/7 | Demi-Humans riposte | Fixed by creating new throwparam rows and adjusting values (They refererred to Onze instead of regular demi-humans, now there are rows for both) | Thanks mihai | ||
7 | 22/7 | Dialogue Bug (Morgott) | Fixed by creating an invisible entity that constantly follows Morgott and plays the dialogue during phase 2, created a new npc param row so it doesn't affect spells like glintblades | Thanks mihai, Ela and PC | ||
8 | 22/7 | Dialogue Bug (Margit) | Fixed by creating an invisible entity that constantly follows Margit and plays the dialogue during phase 2, created a new npc param row so it doesn't affect spells like glintblades | Thanks mihai, Ela and PC | ||
9 | 22/7 | Minor hitbox adjustments (Margit & Morgott cane/hammer attacks) | Fixed lazy sphere hitboxes on margit, adjusted the size of hitboxes slightly | needs testing to see if it makes the fight free | ||
10 | 23/7 | Add delay to certain input reads (Rellana) | Created two animations and blended them together based on the start of 3033 which is the fully charged crescent and the follow up crescent animation 3034 to get a nice clean middle point, added an extremely small delay to the attack to make it dodgeable but not too forgiving either, hopefully will feel more "rellana-like" that way. Demo | Thanks Beleh | ||
11 | 24/7 | Add jump flags to player animations | went through so many animations :bawa: Demo | - | ||
12 | 24/7 | Carian Sorcery Sword balance changes | Check Rebalancing Log for progress | Thanks Emerald | ||
13 | 25/7 | Midra falling mid transition and cancelling into attacks instantly | Longer disable fall motion flag + flying character fall flag near the end. Demo | Might need more testing but it looked solid, good shit | ||
14 | 25/7 | Fix PCR's juggle | Copied the system from Champion Gundyr and now it only ignores iframes if you're in the air. Demo | thanks mihai and Beleh | ||
15 | 25/7 | AI goals revisit, mainly DLC | Main problems: Midra, PCR, Metyr, sometimes malenia | Updated values according to animation length, hopefully that's good enough | ||
16 | 25/7 | Wall freezes | Swap GOAL_COMMON_LeaveTarget with GOAL_COMMON_LeaveTargetToPath End, add ", 1)" at the end | Thanks mihai | ||
17 | 26/7 | Hoarah Loux roar knock away with endure only if wearing armour | AtkSuperArmor from 0 to 14 Bruh... | - | ||
18 | 26/7 | Adding a hitbox that breaks tombstones to prevent Mohg, Lord of Blood from dying to a fall timer in phase 2. | Added a hitbox that surrounds mohg and only damages objects on walking animations and on some movement attacks | - | ||
19 | 29/07 | Create magic blade (sacred blade but magic) because Nathan asked | Animation finally functions, added name and kinda recoloured sacred blade icon to be blue lol, also can duplicate it Quick Showcase | - | ||
20 | 30/07 | Make God devouring serpent earthquake dodgeable | Created a visual indicator + adjusted hitboxes to make it dodgeable I think I cooked with this one. Showcase | Thanks Beleh | ||
21 | 31/07 | Romina phase transition cue | Delayed the start of the hitbox and gave her a sound cue, for now it's the needle attack sound but I will readjust that once I figure out how to make her voicelines louder. | Thanks Beleh | ||
22 | 31/07 | Hopefully fixed Godfrey cancelling combos randomly | Beleh edited AI script, my boat | Thanks Beleh | ||
23 | 31/07 | Metyr adjustments | Slowed down the start of phase transition and laser show. Lowered the tracking on the first part so its possible to dodge but don't make it free that you can stand in place. New dodge now requires the player to run around the AoE and after the rumble they can stop and either wait for Metyr or attack her with ranged tools. Extra: look into the fingercreepers limit change, 15 is too much. | This was mostly done by Beleh which I very much appreciate, I've only worked on refining some stuff to what I thought made sense. So as always... thanks Beleh! | ||
24 | 31/07 | Fix Metyr's fourth slam | Duplicated 3014 and created a new speffect that the AI can read during the animation to cancel into the new attack and instantly delete itself so no repeats happen. | dogshit boss fuck you | ||
25 | 31/07 | Fix early Lion Phase transition | ||||
26 | 02/08 | Hitbox Adjustments: Promised Consort Radahn | Readjusted, needs more testing... Awaiting feedback from ooloh | |||
27 | Daggers Class rebalancing | Check Rebalancing Log for progress | ||||
28 | Hitbox Adjustments: Messmer's Snakes | |||||
29 | Leyndell Royal Capital balance changes | Capital being a very minor upgrade from caelid in terms of scaling is rude, and makes morgott a joke I don't think a dynamic scaling is possible but maybe a player speffect that buffs Leyndell entities if you cleared nokron/nokstella first? Learn how scadutree blessings work and implement something | Optional, leave for later | |||
30 | Minor hitbox adjustments (Morgott's hammer spin) | Maybe make it more rollable? idk exactly, not really a priority | ||||
31 | PK bullet memes in phase 2 and potential hitbox adjustments | I have no idea what to do here | ||||
32 | Fire attacks (Fire Giant) | I have no idea what to do here | ||||
33 | Fire Attacks (Godrick) | I have no idea what to do here | ||||
34 | Fire attacks (Bayle) | I have no idea what to do here | ||||
35 | Fire attacks (Dragons) | I have no idea what to do here | ||||
36 | Godskins attempting to spawn with both in arena | I have no idea what to do here | ||||
37 | Lamenter gimmick rework?? | I have no idea what to do here | ||||
38 | P1 Malenia riposte? | I have no idea what to do here | ||||
39 | Lance Serpent-Hunter crouch L1 | I have no idea what to do here | ||||
40 | Combo continuing after riposte | I have no idea what to do here | ||||
41 | Hitboxes staying active on phase transition for cutscene bosses | I have no idea what to do here | ||||
42 | On Hold | Dialogue Bug (Beast Clergyman) | Problem: I added everything I thought was needed but I can't seem to trigger dialogue on the new entity, maybe an ESD issue? maybe it functions differently because cutscene boss? I legit have no idea :( | Cry because you can't find the answer | ||
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