ABCDE
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Wowee
23/36 completed Self Notes/Credits to people that helped
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DateThings I would like to fix or adjustPotential ideas/Solutions
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22/7Swarm of Flies Damage with buffsFixed by adjusting values in atkparam_PC-
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22/7Sidestep and enemy turn damageFixed by changing damage of 3013 and 3113 to 0 and removing the stagger-
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22/7Demi-Humans riposteFixed by creating new throwparam rows and adjusting values (They refererred to Onze instead of regular demi-humans, now there are rows for both)Thanks mihai
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22/7Dialogue Bug (Morgott)Fixed by creating an invisible entity that constantly follows Morgott and plays the dialogue during phase 2, created a new npc param row so it doesn't affect spells like glintbladesThanks mihai, Ela and PC
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22/7Dialogue Bug (Margit)Fixed by creating an invisible entity that constantly follows Margit and plays the dialogue during phase 2, created a new npc param row so it doesn't affect spells like glintbladesThanks mihai, Ela and PC
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22/7Minor hitbox adjustments (Margit & Morgott cane/hammer attacks)Fixed lazy sphere hitboxes on margit, adjusted the size of hitboxes slightly needs testing to see if it makes the fight free
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23/7Add delay to certain input reads (Rellana)Created two animations and blended them together based on the start of 3033 which is the fully charged crescent and the follow up crescent animation 3034 to get a nice clean middle point, added an extremely small delay to the attack to make it dodgeable but not too forgiving either, hopefully will feel more "rellana-like" that way. DemoThanks Beleh
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24/7Add jump flags to player animationswent through so many animations :bawa: Demo-
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24/7Carian Sorcery Sword balance changesCheck Rebalancing Log for progressThanks Emerald
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25/7Midra falling mid transition and cancelling into attacks instantlyLonger disable fall motion flag + flying character fall flag near the end. DemoMight need more testing but it looked solid, good shit
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25/7Fix PCR's juggleCopied the system from Champion Gundyr and now it only ignores iframes if you're in the air. Demothanks mihai and Beleh
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25/7AI goals revisit, mainly DLCMain problems: Midra, PCR, Metyr, sometimes maleniaUpdated values according to animation length, hopefully that's good enough
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25/7Wall freezesSwap GOAL_COMMON_LeaveTarget with GOAL_COMMON_LeaveTargetToPath End, add ", 1)" at the endThanks mihai
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26/7Hoarah Loux roar knock away with endure only if wearing armourAtkSuperArmor from 0 to 14
Bruh...
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26/7Adding a hitbox that breaks tombstones to prevent Mohg, Lord of Blood from dying to a fall timer in phase 2.Added a hitbox that surrounds mohg and only damages objects on walking animations and on some movement attacks-
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29/07Create magic blade (sacred blade but magic) because Nathan askedAnimation finally functions, added name and kinda recoloured sacred blade icon to be blue lol, also can duplicate it
Quick Showcase
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30/07Make God devouring serpent earthquake dodgeableCreated a visual indicator + adjusted hitboxes to make it dodgeable
I think I cooked with this one. Showcase
Thanks Beleh
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31/07Romina phase transition cueDelayed the start of the hitbox and gave her a sound cue, for now it's the needle attack sound but I will readjust that once I figure out how to make her voicelines louder.Thanks Beleh
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31/07Hopefully fixed Godfrey cancelling combos randomlyBeleh edited AI script, my boatThanks Beleh
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31/07Metyr adjustmentsSlowed down the start of phase transition and laser show.
Lowered the tracking on the first part so its possible to dodge but don't make it free that you can stand in place.
New dodge now requires the player to run around the AoE and after the rumble they can stop and either wait for Metyr or attack her with ranged tools.
Extra: look into the fingercreepers limit change, 15 is too much.
This was mostly done by Beleh which I very much appreciate, I've only worked on refining some stuff to what I thought made sense.
So as always... thanks Beleh!
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31/07Fix Metyr's fourth slamDuplicated 3014 and created a new speffect that the AI can read during the animation to cancel into the new attack and instantly delete itself so no repeats happen. dogshit boss fuck you
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31/07Fix early Lion Phase transition
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02/08Hitbox Adjustments: Promised Consort RadahnReadjusted, needs more testing... Awaiting feedback from ooloh
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Daggers Class rebalancingCheck Rebalancing Log for progress
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Hitbox Adjustments: Messmer's Snakes
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Leyndell Royal Capital balance changesCapital being a very minor upgrade from caelid in terms of scaling is rude, and makes morgott a joke I don't think a dynamic scaling is possible but maybe a player speffect that buffs Leyndell entities if you cleared nokron/nokstella first? Learn how scadutree blessings work and implement somethingOptional, leave for later
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Minor hitbox adjustments (Morgott's hammer spin)Maybe make it more rollable? idk exactly, not really a priority
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PK bullet memes in phase 2 and potential hitbox adjustmentsI have no idea what to do here
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Fire attacks (Fire Giant)I have no idea what to do here
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Fire Attacks (Godrick)I have no idea what to do here
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Fire attacks (Bayle)I have no idea what to do here
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Fire attacks (Dragons)I have no idea what to do here
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Godskins attempting to spawn with both in arenaI have no idea what to do here
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Lamenter gimmick rework??I have no idea what to do here
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P1 Malenia riposte?I have no idea what to do here
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Lance Serpent-Hunter crouch L1I have no idea what to do here
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Combo continuing after riposteI have no idea what to do here
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Hitboxes staying active on phase transition for cutscene bossesI have no idea what to do here
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On HoldDialogue Bug (Beast Clergyman)Problem: I added everything I thought was needed but I can't seem to trigger dialogue on the new entity, maybe an ESD issue? maybe it functions differently because cutscene boss? I legit have no idea :(Cry because you can't find the answer
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