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1
Federated Void States
of the
REACH
November 1, 1812October 1, 1812September 1, 1812August 1, 1812July 1, 1812June 1, 1812May 1, 1812April 1, 1812March 1, 1812February 1, 1812January 1, 1812January 1787December 1786November 1786October 1786September 1786August 1786July 1786June 1786May 1786July 1786March 1786February 1786January 1786December 1785November 1785October 1785September 1785August 1785July 1785June 1785May 1785April 1785March 1785February 1785January 1785December 1784November 1784October 1784September 1784August 1784July 1784June 1784July 1784July 1784June 1784May 1784April 1784March 1784February 1784January 1784December 1783November 1783October 1783September 1783August 1783July 1783June 1783May 1783April 1783March 1783February 1783January 1783December 1782November 1783October 1783September 1783August 1783July 1783June 1783May 1783April 1783March 1783February 1783January 1783December 1782November 1782October 1782September 1782August 1782July 1782June 1782May 1782April 1782March 1782February 1782January 1782December 1781November 1781October 1781September 1781August 1781July 1781June 1781May 1781April 1781March 1781February 1781
2
Cold StartThe Eldest KoboldKharlan Heistخمسة vijf five ʻelima fimm Cinco V п'ять тав 五Note to self: Waterboard SamThe Next Generation (True fans call it TNG)"Hell no, we won't go.""Gonna be the Future Soon!"Same thing as last week I guessRenjala's RimPrelude to FoundationA-hem, AHHHHHHHHHHHHJordy normally fills this inWar were declared.Divine JavaReconnaisance ReposeTungsten TerpsichoreUppity Drow"THE SHADOW!""Full Metal Upset""Viktor who? Never met the guy."Reach for the StarsPeace In Our TimeIn Renjala we trust, all others we monitor."Unundeath"Diadem happened one day.Diadem Might Happen One DayOoops, pushed auto-pilot. Sorry.Hell is a shitty road trip destinationHighway to HellRenjala will return as soon as there are quest rewards to stealChopped Rhazin steak discount, buy 6, get Roha freeToo busy for New Age, but here is a new quest!We assassinated Kenned Javengard! -ish.Hand-me-down K-Mart DiademFrom Zero to EchoVasia slips into a big holeVSEC got an SoL that isn't Riley getting turned into a dollFreedom for the Merkas?YEETLast week, Renjala played the part of a female freshman at a Frat partyAlnae enjoying long pig this ThanksgivingTess, Join the Dark SideYes, I am my own SoLThis week, Kaylen learns that you don't hang out with the first kid at school to introduce themselvesTo the Phantom Commander: "Nuts!"Holy shit the last time we played was in May??"The Storm Before the Storm"Akana dun triggered End GameVasia thinks she subtle"War. War never changes." -Enterprise"The One With the Travel Time"Anime Tiddy SquadI'm in the middle of some calibrations...The one where Lancaster orbital bombards a foolThe World is ending and Johnson is a cat
3
Nicole Lancaster
Ebert Walters
Antifa Fish
Prime Executor
(Tess)

Rage Against The Whatnow?
Sorry, who are you again?Roving Planet:
- Expedition Time, allocate funding for exploration of the surface and under-surface areas.
- Explotation Time, also allocate funding for prospecting the planet for anything of value.

Elasyn:
- Fuck it, how much will it cost to set up a permanent colony as well as a location in Liberty City?
- Never mind, I don't care, we're doing it anyway.

Sugnam:
- Nah. Demons are done. Deploy the 1st Special Operations Force with explicit instructions to wipe out the Demons and seize their refineries. Sugnam is a tentative member of the Federation, and they're interloping.
- Do what needs to be done to cut communications by the Demons to the rest of the galaxy before executing the above. The fewer who know the details, the better.
- Once the Demons are finished, the 1st Fleet and 1st SOF will execute a takeover of any non-Republic held states, with Ebert becoming temporary Governor until a culturally acceptable, Federation friendly leader can be installed. Specfically one who will start guiding the new Federation province toward a Democratic future.

Grimoire:
- Trade the Grimoire for the Diadem Key.
Roving Planet:
- Let's begin construction on a Station in orbit of the planet. Solace Station.

Diadem:
- Deep strike aftermath.

Elasyn:
- Let's talk to the Vessians, we've been close with the Grand Chief already, and see if they'd be willing to work with us in getting an area set up for the Federation there.

Sugnam:
- I want to start looking into Koharrel's casting and help her focus on her casting ability. We'll help bring Sugnam some peace and hopefully expand your abilities and mine as well.
- We'll start by discussing things with the Republic's new leadership and explaining how and why to not consolidate power in a single person (See United States circa 2025).

Wonaya:
- Seek out the Revenants. They have an Anti-Magic Field specialist that I would like to work with.

Kaylen:
- Time to pull the plug. Find the most efficient way to end her life, taking into account any of the possible issues from her pandem bind. Use a necrocarnate if deemed necessary.
- Once dead she will be given a private burial with State Honors, but no publicity whatsoever, her body fully disposed of, and a monument erected to her.

Lancaster:
- Tell only Ebert and Eleazor about the Fae Wild plan with Renjala and Haziel. Have Eleazor and Eerihild help out in the search to recover Lancaster.
- 10x Rerolls
WREP:
- What sort of stuff do we need to do to expand our influence on Kawako Six? I'm asking from a game mechanics/OOC perspective. Do I need to build a colony there? Found a company? Etc?
- If a company, what sort of niche is missing that one of my companies doesn't already fill?
- Dragon Road project, see Renjala's cell.

Diadem:
- The 1st Fleet, 1st Special Operations Force, and 4th and 5th MADHAMMER are going to execute an extreme deep strike to attempt to destroy a portion of the #2 Section's industrial capabilities. Siora and Ebert will be coordinating this together. Using the same tactics we developed for the insertion on the #5 Section, the 1st Fleet will execute an insertion and bombardment of the factories that supply the industrial capabilities to the Exerlus in the #2 section. The intention is to do enough damage to reduce the Exerlus' fighting capacity back to equivalent to what the #3 section is at. While I realize this is a stop gap measure, it allows us to help rebalance the ring and bring pairity back to the Exerlus combatants, without strengthening the Exerlus on the other ring sections.
- We do NOT want to destroy the entire industrial capacity. We want the Exerlus to be forced to rebuild for a long period of time, so total destruction is preferable to damaging. Rather than trying to just take a lot of factories offline, we want to entirely pulverize fewer ones.

Johnson's Leftovers:
- Alright Vasia, let's hear the report. How do we efficiently kill these fuckers?
- Also, can you help with severing Kaylen's bind to the Hydra?
- Also also, do we have any info on those mercs that got merc'd? Normally I'd assume if they were important enough to get names, they wouldn't get offed in their first appearance, so is there any connection to anything bigger?

Vessians:
- It would be good to instill a sense of pride in the Federation. We want to be the safe haven among a sea of pirates and anarchists.
- Is there a particularly large settlement of Vessians on Diadem? If so, what would it take to really push recruitment into VSEC? I'd love to have some special Vessian soldiers.
- Basically, while we're destigmatizing dragons, let's lift the Vessians up too. Their diaspora may have led to the problesm that Chief Amasis is seeing, but those who have come to us should be proud of the legacy and heritage; while adhering to Federation ideals.

Roving Planet:
- Do we have an idea of how this planet got where it is? A planet doesn't just randomly develop. Was the planet moved from the star? Was the star moved away from the planet? Eaten by Diadem?

Sugnam:
- Winter, you've done great, but it's NAH Division's time to shine. I want you to head to Sugnam to help Koharrel with the Republic being set up there.
- The deal was membership with the Federation gets them a portal. If they don't want permanent membership, that's fine. We'd be happy to sign mutual defense pacts, but then their trade and technology becomes their responsibility. If they don't want to sign up, that's fine, but idk wtf "temporary membership" is, but that's not how things really work. If they're adamant on not joining, we'll withdraw the 1st Fleet and let them take over the expenses of the Tungsten Teeth Mercs.

Grimoire:
- NAH Division will take over the acquisition of the Grimoire. If they need fast transport to the Demon realm, they can coordinate with Renjala for a portal.

Elasyn:
- If we decided to set up shop there, what would that look like? Could we establish a Federation Embassy there with a contingent of guards and troops to keep it safe? What are the SOPs for living in Liberty City? Is there room for Federation charity among the rest of the planet?
- If there are any Ika willing to go to Elasyn with our contigent, I'd like to see how they do there, given it is clearly one of their old planets.

The Sarrai Effect:
- Can we safely find a way to bring some image or likeness of Eerhild into the Containment Chamber?
- I'm also committing 50 Exploration Cruisers to Nekhul to widen the search for Souris. Si Yeon still has control over the method of search, especially on and around Nekhul itself. But I'd like to at least confirm that Souris didn't manage to fly off Nekhul and get lost. If they crashed on Nekhul they've likely been devoured by the natives, but there's no evidence to the contrary, and if Souris is still out there, they deserve to be found.
WREP:
- VIPER will start actively policing the new Hyperlane route. Pirates may not like it, but legitimate traders should appreciate the protection.
- Since the Hyperlane is connecting Federation to Tagal space, let's start catering to them with the stations. We want to fill the stations with people and I'm not particularly concerned who.
- Offer to Vynnoth to name the Hyperlane after her if she'd like to start selling the stations as potential places for Dragons to set up. Sure older dragons may not care about that, but surely there are younger dragons who would love the chance to set up a horde in a station that is Federation protected. Those stations that a Dragon wants would be set up separately from the Tagal stations and would cater to the Dragon's desires. Population not included, but advertising available via Vynnoth to attract potential colonists.
- Might be an opportunity for the Blue Dragons to get their own stations, be far enough away from the capital to kinda do their own thing, but still need to respect the core tenets of the law.

Rahlken:
- Haleh, think you can pirate-nap a few of Rahlken's assholes for us? Good fun, helps everyone. Let's you stick it to Rahlken.
- New Age would like to help out too.
- 1,000 Influence total.
- Vasia, once you get your hands on some of the pirates and get them subdued, you're clear to gtfo whether Haleh disengages or not. Though I'd recommend Haleh leaves too, I'm not gonna say she can't wreck up the place a bit if she wants. Just don't get captured.

Vessians:
- On her way back from the Blaiken Prison, Wonaya will stop at Vess and make an offer to Grand Chief Amasis.
- We heard Haleh attacked you all, not what we intended. We still have farms and shit on Diadem, every hand you send helps us expand those and we're happy to set up a station and a permanent portal to Diadem on it, if you'd like faster transportation of food. We're willing to foot the bill for the whole thing, and it would give you all much easier access to food.
- If you do so, we will supply as much food as we are able, and we would like you allow us to work with the Hephal people to help them advance technologically and VS Vittles will set up farms there to help further increase food production.
- If they agree, we'll send a set of Void State Cruisers to make first contact with the Hephal people and explain the situation, offer them technological help, and allow them full ownership of their farms and planet, guaranteed by the Federation.

Kawako Six:
- Give Arlo Jackman a budget of 500M credits to set up funding for fighters like Nekako to make it to Diadem and expand their branding and stuff.
- Give Arlo a separate budget of 1.5B credits to establish companies and purchase floor space on Kawako Six. A part will be for an official Federation Embassy, another part will be for an expansion of Rampart. The rest will be for my assorted companies to establish floorspace there.
- We're building new trade routes that will likely pass through Kawako six, we might as well establish some businesses there too.

Starless Deep Space Planet:
- I'd like to send construction crews out there to set up a Space Station with a permanent portal to Diadem. The Warren exits are all usually Golden Worlds, so I'm curious why this one isn't or doesn't seem to be. Is this planet a refugee from the Ika star killing/stealing processes?
- Once the Station is established, I'd like research teams, with armed VSEC escorts, to probe the crystals and life on the surface of Monster Island planet.

Diadem:
- Siora should start giving some thought to the Exerlus' request. Maybe if we can talk to them we can...no wait, diplomacy never works.
- I wonder what happens if we destroy the weapon. Would that even be feasible with only one section?
- The sooner we can get another key, the better. We still have an exploration fleet out there looking and Winter looking for the Grimoire.

Winter:
- 10x rerolls for her this week.

Sugnam:
- Koharrel, you're doing great kiddo. 0 rerolls.

Ronnair:
- When you get back to Federation space, grab the VSS Koukou-A and a crew and lay in a course to Eden's home system. You'll be the first one in to the Warrens once we complete construction of the two stations. Your destination is to try to get to an exit near to NELTA space and make contact with NELTA.
WREP:
- Still pushing to get a new hyperlane standardized with stations along the route for easy fueling. VSEC Branded, Astral Refinery supplied.
- I'm allocating 1B this round to the creation of new colonies throughout the Expansion Zone.

Dragon Politics:
- Blue Dragon gets to be Mayor of a small town? Sure, idgaf, as long as they are respecting Federation laws, that's fine.
- Hire the Bronze Dragon too.
- We'll put Vobrazhen on the list of things to do once we gain some method of getting to NELTA.

Sugnam:
- Koharrel, make sure that the Sugnam Republic is extremely aware of the Demon contingent on their planet. If they aren't going to wipe them out, at least make them abundantly aware of how dangerous any deals with them could be.

Blaiken Prison:
- Travel Time.

Plate 5 Expedition:
- Travel Time.

Deep Space Exploration:
- Mean aliens huh? I'm sensing a theme in this galaxy.
- Leave 20 cruisers behind to start initial observations of this planet, the other 30 continue searching.

Winter:
- Travel time.

Warrens:
- Funding for Renjala planned stations in Eden's home system is approved. However much he needs for that. See his actions.
Winter:
- For Renjala's sakes no. Do not use an artifact wish on Nicole. Absolutely fucking not. No.

Western Reach Expansion Project:
- One of the major notes I keep seeing is that Diadem and the Caekians are so far from everything else. It doesn't actually look all that far from Utewa and Sugnam, certainly closer than Zenaka and Cayetano are. Are there reasons why they're considered so far away? Is it the hyperlanes? If so, what options do we have for closing that distance?
- I'd like to start a large scale colonization effort in the area south of Diadem. Basically I'd like to close that gap between Diadem and Utewa. I'm talking networks of stations for VSEC/Federation. Planets colonized even if they're only semi-habitable. Mining operations started in earnest.
- I'd like to make contact with the Mega-Station South of Kuhas and North of Elasyn that was discussed.
- I'd also like to officially offer Kuhas membership in the Federation and connect with every civilization between Diadem and Kuhas on that Hyperlane route.
- Also make contact with the station north of Utewa.
- We're also going to build stations and amenities along the route from Diadem to Utewa, briging the gap between those two hyper-lanes, and having VIPER patrol the routes from Diadem to Sugnam, and including Utewa.
- Set up a pair of Titan Sized Permanent Portals connecting Diadem to Twilight Station, build them inside the protective Ring Layer.. (750M)
- VSEC's Exploration Fleet and Diplomatic Corvettes should start making efforts to really sell the benefits of the Federation to the civilizations living in the areas mentioned.
- Two new cities are founded on the Federation Section of the ring:
-- Sarrai's Bastion near the Exerlus controlled plate to spinward of our plate.
-- Hylavi Crossroad near the Exerlus controlled plate to anti-spinward of our plate.
--- Each will start with 10k Emplaced Defenses and a MADHAMMER Battalion station there for support.
--- Ideally they will be as close to the enemy plates as possible, even if that requires mobilization of the 1st and 2nd Armies to achieve enough pairity with the robots to allow construction of the defenses.

Dragon Outreach:
- The metallic dragons seem like the ones we have the most in common with, so starting there is a good idea.
- If Vynnoth knows of any Blue Dragons who are interested in command opportunities, we'd love to have their help securing the ring section.

Sugnam:
- Remind the new Republic that mistreatment of surrendered peoples would be against the Federation's ideals and that we're glad that so far that hasn't happened, but that we'd like them to be more careful with their use of the Tungsten Teeth.
- Has this new Republic held its first set of elections yet? Surely a newly elected executive would want to use their merc forces to make a claim to the rest of the planet.
- Offer this new Republic membership in the Federation, contingent that they pull back on retaliation and focus instead on building and expanding services for their people and their new nation.
- Offer the Sugnam Republic a space station in the same vein as Twilight and Gem stations, complete with a Titan Sized portal connected to Diadem to allow trade and defense for them, but again, it's cotingent on membership in the Federation.
- If they choose not to join, offer them terms on a mutual defense pact and trade agreements, along with explaining the plans for the new Hyperspace lanes that we are developing.

Blaiken Prison:
- I want Ronnair and Wonaya to go to the Blaiken Prison planet in the VSS KouKou, scout it, but only land if it seems deserted.
- If it is abandoned, I want to send a small fleet of Exploration cruisers over there to pick the bones, with Ronnair and Wonaya leading the exploration.
- If it's not abandoned, I want them to get what information they can and then head to Zero North and report that information to Echo Prime.
Draft:
- Ronnair

Nekhul:
- Begin construction of the 5 stations using the specs Si Yeon prepared. Stations 1-4, the Landvættir, will be equipped with enough firepower to safely ward off anything leaving the surface or coming in unauthorized.
- Station 5, Vegvísir should be equipped with the best telescopes and optical enhancements we can possibly stuff into it, as well as full research teams, lockdown methods, etc. Anything Si Yeon wants, Si Yeon gets.
- JTF Minnisógnir, headed by Si Yeon, will take full control of the five stations as well as the five Cruisers we already dispatched. Taskforce Commander Si Yeon will have offices furnished for her on all five stations so she may shift command to whichever one she needs to in the case of isolation events.
- The hope is that the 4 Landvættir will be able to function while any isolation events will occur on Vegvísir as the research hub.
- JTF Minnisógnir will directly answer to Director Hex. If she needs VSEC resources, she may pull them as needed.

Diadem:
- Waiting on update for Plate Section 5 expedition.
- Vynnoth is given funding for PR campaigns and dragon owned businesses that are specifically focused on rehabilitating the image of dragons within the Federation. She should work with the Corporation for Public Broadcasting and Diadem and Moncato Public Radio with the aim of attracting dragons who share Federation ideals.

Sugnam:
- Have Koharrel suggest to the Sugnam Republic that the Demons are enslavers on their own realm and will likely do as such there too. Having the Tungsten Teeth take them out would likely help them more fully control their own destinies.
- Offer the Sugnam Republic membership into the Federation and lay out the Federation's core principles to them.

Heroes:
- Lancaster: Focus on recovering enough to administrate again.
- Ebert: In command.
- Siora: Plate 5 Expedition support. Or travel time more likely.
- Wonaya: Leave for rest.
- Koharrel: Sugnam
- Winter: Take whatever assets you need and start looking for the Grimoire.
- Ronnair: Welcome to the Team.
- Admiral Walters is in temporary charge of VSEC, Hex is temporarily Prime Executor until I am more put back together, mana repture or not.
- The Following are Walter's Orders in order of Priority:

- Talk to Zaikies about what the other 5 devastations of the Ika are.

- Closing Statement Resupply. Whatever needs to be dispatched to keep Kaylen sedated will be.
- Under no circumstances should she be allowed to wake up. When she arrives at the Moncayo facility, we'll also use what we know of Psionics to make it as difficult as possible for her to contact/be contacted.

Lancaster:
- Well, you have a lot of time to read up on what all has happened for the last 30 years. Thankfully hopefully all of it is pretty available, because Aurora takes good notes.
- Our first shot is to talk to Echo Prime and see if the Exerlus can help with the mana-rupture.

Nekhul:
- Begin testing of memory issues with a five Cruiser dispatch unit to Nekhul. Have them probe into Low Nekhul Orbit with starships to see if the following stations can safely be built:
- At least one of the above Cruisers must have the capability to jam communications from anything with transmit capabilites. Like Souris.
- If Souris is encountered, I'd like Si Yeon to develop a plan to quarantine and sedate him if at all possible, without destroying.
- Build a quartet of Stations, collectively known as the Landvættir, in orbit of Nekhul (or possibly Nekhul's star, depending on New Age recommendation). These stations will act as quarantine zones.
- Build a fifth Station, Vegvísir, that will act as an isolated research station, staging ground, resupply point, and quarantine zone for the Cognitohazard.
- Formation of a taskforce dedicated to the study of and protection from the memory hazards. VSEC Medical, Project Scorpion Grass, New Age, and Cradle Medicae should all be looped in, and any relevant scientists brought into this new taskforce.
- Organization Created: Joint Task Force Minnisógnir.
- Si-Yeon will be offered the command of this division. If she turns it down, promote someone from Project Scorpion Grass to head the Task Force.
- Reach out to Echo Prime and let her know of the situation and its extent.

Winter's Note: Sarrai was mentioned in Si Yeon's notes as being on Carrier 1. If she was, her remains are likely still there. She deserves a proper Ika funeral so her spirit can join the machines.
Winter's Note: Sarrai's spirit should be laid to rest in whatever manner befits an Ika with no body remaining. The Ika on Diadem will know how, I'll ask them and organize it.

Utewa:
- Tell the Utewa that we're going to look into recovering the Grimioire for them. We'll return on the VSS Winter to Diadem and reach back out once we have something concrete.

Diadem:
- Reach out to Haleh about the PR Campaign we want to do to help the Dragons. Also mention we'd like her to help us with the expedition to Ring Plate Section 5. Let her choose which one she's interested in helping with.
- Prepare the 4th MDHMR to work with the Ruffians to get to the area described by the Utewa on Plate Section 5.

Sugnam:
- Koharrel will negotiate with some of the peasants and give them the weapons they need to overthrow their oppressors. They've clearly already done enough to capture ships and seek outside help, might as well lean into it. Find a core group and let them use what they need to establish their own nation with Federation ideals and overthrow the old Kingdoms who have been enslaving and selling them.
- Let's reach out to the Demons about partnering up to protect Sugnam. They help us get rid of the miners and slavers and work with the new government of Sugnam we're about to create. In return, we invest in their operations and help them to get favorable land usage rights.
- Reach out to Quylla to have her do the negotiating on our end. She's got reason to want to avoid screwing the natives over too much and will likely be sympathetic to the anti-slavery cause.
- We'll reach out to the Tungsten Teeth on behalf of the new Sugnam Republic and will offer to pay them twice the normal rate for their forces to listen to the Sugnam Republic's orders.
- Once all of that has been accomplished, we'll talk to Lord Hrath about finding one of Kanika's Grimoires for us.
Company Buying:
- A Textile Company named Diadem Apparel; specializing in Synthetic Fibers, materials and durable, low cost clothing.
- A Brewery/Distiller company named Lancaster Reserve. The brand will have both low and high quality alcohols, particularly mass produced/cheap beers and whiskey.

Food:
- Void State Vittles is a pretty gigantic company and I've had it in Full Development mode for a while. I haven't taken profit from it in years. Does that mean I could have built up a stockpile of food that can be shared with the Vessians and Northern Reach?
- Call the Feds: Ruffians of the Reach; against the Gangs that are popping up and stealing/taking food. It's a chance for Haleh to be a bit heroic for once instead of just fucking pillaging like a psychopath. 500 Influence.
- The Ruffians are tasked with taking out the gangs and leaving the food for the people. They're acting as security, if need be. Protecting any Federation, Utewa, Vessian, or Kuhas aligned planets and shipping as needed.
- Call the Feds: Caelkia; also against gangs and pirates in the North. Supported by VIPER in doing anti-piracy measures (avoiding Rahlken) to secure food supplies and trade in the Northern Reach.
- The Ruffians are encouraged to take whatever they want from the gangs and criminals, so long as they leave the food for the planets and don't steal from the locals. The more they destroy of the gangs out there, the more they get to keep.

Diadem:
- What are our options for increasing the defense of the Ring Section? We've been searching for 25 years and gotten nowhere on keys so far. If getting keys isn't plausible, we still need some way to secure the borders.

Utewa:
- We know they have lots of neat things, would they be willing to sell any? Is that even a direction we can go? Or is there something that they need done that we could do in exchange for one of our choice?
- Worst case, if they're curious why we're curious, honesty is the best policy; let them know that we think they may have an important system for Diadem and we'd like to negotiate to get it back.
- We can certainly couch it in the fact that the Ika owned Diadem and we'd like to recover their artifacts.

Sugnam:
- Ko, cool it. Zenaka was a fractured society and it was overthrown by one of their own. If you do that, you're an invader, not a homegrown hero.
- Given that the Caelkians are a pretty recent introduction to the Galactic Stage, perhaps they'd be willing to offer diplomats and instructors to help the Sugnam meet their new galaxy.
- Let's elimintate the pirate trade...and the demons.
- We can talk to the Sugnam government and offer them access to Federation technology, but as always we want to make sure that their people are being afforded the rights of citizens of the Federation if we do, so if their culture is entirely based on enslaving their own people, there's not much chance we're going to be able to work with them. If they can guarantee their people the rights we guarantee to all Federation peoples, we would like to give them the chance to petition to join. If they refuse to do so, or refuse to make the changes needed to do so, then we are happy to leave them to their own devices...and the slavers will probably return after we leave.
- We can't make them accept Federation values, but if the option exists to do so and they choose to, we would be happy to bring them in.

Rahlken:
- Where does he do his selling? Any chance we could hire some people to take a look at what he's hauling and maybe pick some up if we want it?

Nukhul:
- En Route.

Evershar:
- Are the insectoids intelligent? Is there room for negotiation at all?

Kaylen:
- Update? When the time comes, that whole thing is getting 50 rerolls.

Missing Fleet:
- Continue Exploring.

VIPER:
- Tracking Solvang Stations.

Vynnoth:
- We didn't really get a resolution so, keep pushing on that plotline?

Gunhild:
- Are there options for her? The Ika pods? Selona cybernetics? We don't have an artifact to wish with, so that's out.

Anti-Magic Field Ship:
- I wasn't joking. I want to explore this option.
Fuck it:
- Figure out the quest giver for the Anti-Magic Field ship because it's silly that you think it turns off the entire point of the city and I'm going to do the quest and then wait for you to figure out how to make it not actually as powerful as you think, and then rub it in your face that I was right and it doesn't break the setting.

Utewa:
- Ebert and Winter continue to Utewa, and pitch them joining the Federation again, but if the key comes up and they're willing to trade, offer to trade the knowledge we acquired of the Blaiken for the key.

Sugnam:
- Koharrel will initiate First Contact with the Sugnam, welcome them into the galactic community, and let them know of the rough area they've suddenly shown up in.
- The First Fleet will set up in orbit of Sugnam and will protect the Sugnam people from anyone hostile, that being said, the mercs that are on the way, we would like to hire them to protect the Sugnam, on our dime. We're willing to pay well to have them help out our fleet with logistics and defense. Willing to offer them a reasonable wage to come hang out with the Federation and do any counter-slavery interdiction that comes up.

Nekhul:
- Wonaya, Sarrai, myself, Aerial, and the 1st and 2nd MADHAMMER Battalions will join the Knights (and hopefully Voidforged) in going to Nekhul. The intention is to find the key and find out anything we can about the planet.
- The 1st MADHAMMER Airlift will deploy three SACs to carry the equipment.

Evershar:
- Deploy the 3rd MADHAMMER to Evershar's planet to help with the terminid problem.

Kaylen:
- Siora, Thraelyl, Natasha, Julia, and Vanessa (if Lexi approves) will go aboard the Closing Statement with Aryn in Command and will bring along 100 Female Operatives from NAH Division.
- I'm assuming the trip to Sol will take more than a single update, so if you want further details on the plan, let me know. Will detail it when they're ready to actually move.

The Missing Fleet:
- Deploy 50 of our Exploration Cruisers for an Extra-galactic exploration mission in the direction of the Ika fleet, to see if they can find any sign of what happened to the explorers, and report back.

VIPER:
- Adding 100 more Destroyers and 6,500 more EX Soldiers

Federation:
- That Golden Dragon that fought in Diadome, I'd like to personally go to her and see how her life in the Federation can be improved, if there's businesses she wants to start and needs capital for, etc. I would love to have her more active within the Federation if for nothing else but to show the rest of the Federation that dragons aren't all bad, and that they aren't all Kanika. If she is willing to help be that visible, positive Dragon interaction, it could go a long way.
Draft:
- Winter Lancaster
- Koharrel Yavren
- Siora Wyndoral
- Wonaya Il'Harouna
- Ebert Walters
- Killteam 9000 (figure it out).

-Visit Gunhild.

- The Exploration Fleet should be seeking out golden worlds within the Reach and reporting back. Wonaya seemed to have some ideas on that, let's see what she can find with the resources of the Exploration Fleet at her disposal.

- Winter, Walters, and Koharrel, along with the VSS Winter, will take a trip to Utewa to go see our friends and bring up the fact that we've been searching for a key to help us take control of another ring section. I want it floated that we'd be willing to pay or trade for such a thing, but don't imply we know the Utewa have one. I want Winter to see if she can suss out their intentions and see if they're fully upfront with us or hide the fact that they've got a key.

- (10x Rerolls) Siora will start planning an operation (to go only with my approval) to capture Kaylen Yuriko. The plan must be non-attributable to the Federation and should only take place when Kaylen's capture is difficult to pin on any one source. She should work with NAH division to plan the operation, but should do so with the understanding that NAH is compromised by House Tyne who would likely sell us out if they caught wind of the operation. When the plan is finished AND we have the means and opportunity to execute it, I want to be notified immediately as to what resources she will need for my final approval.

- CPB is my second largest organization at this point, behind VSEC, and larger than any of my companies. I want them to continue to expand, especially within the Reach, but also broadcasting onto Sol itself. Radio Free Sol, Radio Free Reach, and Voice of the Federation; pro-Federation propaganda, news, and entertainment.

- Dispatch the 1st Fleet to the new Swamp planet, once in orbit, state that the new planet is under the protection of the Federation until they decide their own way forward. Maximum warp.
- Dispatch the VSS Rena to rendezvous with the VSS Winter, pick up Koharrel, and take her to the new planet to intiiate first contact. Maximum Warp.
- Moncayo Scan to see where Big Strong ship is located.

- Form the Void Interdiction & Piracy Elimination Response (VIPER) with 1 Super Carrier acting as its main base of operations, 10 Battleships guarding the central Carrier, and 100 Destroyers. As well as 3500 EX Soldiers as Marines.
- VIPER's main mission is to begin grinding down Solvang piracy. VIPER Destroyers will disperse (not acting as a singular fleet) and patrol trade routes, shooting to kill on any pirates.
- If VIPER encounters more stiff resistance, they'll withdraw and link up with the Super Carrier and coordinate a more forceful response.
Project Scorpion Grass:
- Given Aurora, given the Golbotics, given Preacher, and given the Voidforged; the Void State has tremendous experience with creating new, mechanical forms of life.
- I would like to begin looking at using what we know of Aurora, the Golbotics, and the Voidforged to begin to work on a project to create a self-censoring lifeform/program.
- The intention would be that this creation would have the capability to work, like Aurora, through the Aethernet, but like the Voidforged within mechanical bodies as well to identify and destroy information about the Voidstate held by the Hassani.
- Particularly the Garden.

Project Innoculation:
- The VSEC Department of Medicine will work with New Age and the Voidforged for plague reduction strategies.
- Every plague we find, we keep samples of in the VSEC Medical Plague Research Center for further testing.
- Depending on how long the timeskip is, Project Innoculation's overall primary goal is to do genetic and plague research to allow for extremely quick turn around for biodefenses such as vaccines and genome therapies.
- It also has an underlying secondary goal of creating a genetic weapon that would primarily be expressed as a broadly positive trait, but that would have a sort of backdoor built by VSEC scientists to easily incapacitate.

VSEC:
- With hostilities mostly concluded, VSEC's fleets and troops recalled, and a watchful cold war settling, it's time to begin further explorations.
- 35x new Exploration Cruisers are commissioned, bringing the current total to 50 Exploration Class Cruisers.
- Continued exploration of the Western Reach.

Diplomacy:
- Bring the Caelkians into the Federation. Set up a VSEC Orbital Station there for them.
- Invite the Vessians officially into the Federation, offer a VSEC Orbital Station there too. They also continue to have access to the vast farms on Diadem.

General:
- Eleazor is offered the option to retire, pick a place on Diadem or Eden, to live out the rest of his life in peace without any need or wants.
- Jiyan is given the same offer.
- Jiyan and the whole surviving crew of the Outsider have all the resources of what's left of Lucidity in helping cope with the trauma they went through.
- All the survivors are given the option to retire and choose a home on Diadem with full salary for the rest of their lives or stay with VSEC and shift primarily to instructor roles to teach survival and resistance strategies based on their experiences.
- VSEC's ground forces will also be generally returned to a peace time status with contingents returning to their previous worlds. Survivors of the major battles will be shifted to instructor roles as well to train the next generation of VSEC tacticians and strategists.
- Gunhild will be given the chief role of designing and implementing the new training that will be used to take the lessons of Thenica and apply them forward.
- VSEC Mech Cavalry is entirely stood down, units are redistributed to other forces.
- CPB will continue to counter Hassani propaganda and will endeavor to sow discord among the various phantoms and push them apart. Let them do some infighting for a change.

Lancaster:
- Bitch get out of my seat. Adelaide is reopened and Lara's thugs are removed. Quarantines on Moncayo and Zenaka are maintained until plagues have been eliminated.
- I wanna spend my interim time looking for leads on the Ringworld keys.

Valen:
- You have whatever forces you need to finish the job.

Sarrai:
- Take a vacation with Eerihild.
- Once you feel like you're ready to come back, take the VSS Rena (Galactic Speed Cruiser) at Maximum Warp and go visit Zero North. See if they will facilitate diplomacy between the Federation (not Sol) and NELTA. Also see if they'd be willing to facilitate a codeword for the Federation to use to communicate with them.
- Apparently I can reroll the plagues or some fucking bullshit, so 20 rerolls for the VSEC Department of Medicine.
- Turrets to Gem Station rather than SV2 Station.
- Bardhe thing still.
- Withdrawing Federation Forces, no interest in armistice/diplomacy with Phantoms.
- If Shetou wants to get people/resources out, now would be the time to do it. They can send them with us as we withdraw. This includes any government in exile/military forces they'd like us to relocate.
- Withdrawing Federation Forces will assemble at the below mentioned Defense Station in orbit of Moncayo to be debriefed and reintegrated, as well as checked by counter-espionage forces within NAH to verify all troops returning are Federation and not Phantom plants.
- Once verified, Federation Forces will return to their initial station locations, except those who were for Moncayo, they'll stay on the orbital station.
- Construction of a Defense station in orbit of Moncayo. 50M. VSEC Defense Station 4.
- Construction of a Trade station in orbit of Jydoq. 50M. VSEC Deep Space Station 5.
- Open negotiations with the Vessians to reopen Diadem to them. The farms should be running full tilt.

- Quarantine Measures mandatory in any inter-Federation movement. The areas that are plague hit cannot be allowed to spread further.
Reinforcement:
- Void State Air Force (VSAF) is reinforced up to 8,500 Fighter/Bombers
- VSEC 1st Battalion is reinforced with 16k Vehicles
- 10k Turrets for SV2 Station.

Bardhe:
- I'm offering him a Super Battleship if Valencia Desoir ends up dead. Don't care how, don't care if he does it himself or if she trips and falls and dies of natural causes. If he wants it, he can come collect when she's dead.

SV2:
- The 2nd Brigade from Zenaka is deployed to SV2.
- The 5th MDHMR is deployed from Jydoq to SV2.
- Call the Feds: Zenaka deployed to SV2.
- The 1st and 2nd Special Forces will focus on killing Azarov, Gunhild will support them. When Azarov dies, they'll join the battle against Sakhessa.
- The 1st Brigade will hit the Sivataur Forces.
- The 2nd Brigade will focus on Asmodan's Forces.
- The Zenakan forces will strike the Hydra's Coalition.
- MDHMR will focus on striking Sakhessa's Forces, engaging them while the 1st and 2nd strike Azarov himself.
- When Iron Cradle appears, the 1st and 2nd fleets will Maximum Warp (or portal) over to SV2 and act as its picket defenses.
- The 3rd Fleet (it's just the single Titan) will arrive and join the SV2 Station in defending SV2 against the Vampire bullshit.
- The Federation has the forces available to check all of the attacking forces that are currently on SV2 except Kanika's horde. If Shetou has any forces available to defeat them, now would be the time to deploy them.

Thenica:
- The 1st and 2nd VSAF (8,500 Fighters total) will perform air strikes and bombing runs on Kanika's Thenica forces. They spent like 6 months striking Sarghess' air defenses, so those should be basically null at this point, so just bomb the ever loving shit out of Kanika's forces.
Reinforcement:
- Consolidated a bunch of stuff together leaving the 4th Mech Cav, 1st and 9th MADHAMMER, and the Beldobaan Occupation Force entirely empty. BOF removed from sheet.
- How the fuck do I get melee units?
- 1st and 2nd Special Forces are fully reinforced.
- MDHMR 5th and 6th are fully reinforced.
- 3rd Fleet's remaining ships are merged into 1st and 2nd, 3rd Fleet is reformed at Diadem around the newly commissioned VSS Laenadra Nilryth, a Titan Carrier with TS4 Fighters.
- Ongoing Buy of 10k Emplaced Defenses for each of my Stations.

Desoir:
- Anythign Desoir owned is now seized. Anyone who resists will be dealt with forcefully, throughout the Federation.

SV2:
- All remaining forces on Thenica are redeployed to SV2. Tank heavy units will be used defensively to hold choke points, Infantry heavy units will clear.
- This includes the Zenakans and Kaylen if she'll come. Tell her that if she helps defeat Desoir, that we're obviously all in on beating the Phantoms and finishing the purge, but suicide charging without support here makes no sense. Save her forces and redeploy with us.
- Request our Vessian allies join us on SV2 with an all you can eat buffet of Vampires. Extra rations if they bring us any Desoirs alive.
- VSEC Forces should set up tank units in any areas that Shetou needs held defensively, such as palaces and government areas, to protect the Shetou government that is on SV2.


Thenica:
- What's left of the Federation and Shetou Fleets should withdraw to Shetou's orbit for repairs and defensive screens from the Shetou orbital cannons.
- Fighter Craft should continue to attack Sakhessa's fleet while the Carriers themselves stay behind the Shetou Shield.
- Call the Feds, New Age, Vasia for dealing with the Tarrasque.
- The Tarrasque is on its own with no Kanika nearby. Within Shetou it's underneath Shetou's wards and shields, so portalling in would be impossible for the Phantoms, as we've established prior. Renjala, Kaylen, Auni, Vasia, Kharla, Eleazor, and all the forces we can muster attack the Tarrasque while Renjala tries to open a portal to the Astral Wilds in a place that we can either push, drop, or lure the Tarrasque into. When it's there, we close the portal and Shetou at least has one fewer problem to worry about and Kaylen notches a heroes guild kill on a major monster.

Plagues:
- Any updates on plague research so far?

Things I'd like updates on:
- Valen illness.
- Farms on Diadem.
- Vessians on Diadem/Vessian forces in general.
- Caelkian Federation membership. They joined, can we get some sort of update on what they're like? Do they get a call the Feds option? How is their food situation?
Reinforcement:
- The VSS Caitlyn Riley (Titan Battleship), the VSS Nevada Midnight (Titan Assault Carrier), 60x Voidforged Destroyers, and 5k Tanks.
- The Ground Forces have been rearranged to move soldiers into the Moncayo Guard unit, which (with the VSEC 1st) will be deploying with the Caitlyn Riley and Voidforged Destroyers via portal to Iron Cradle. All locations have been updated for ease of use.

Operation Ham Sandwich:
- Deploying the Moncayo Guard, the VSEC 1st Brigade, and the VSEC 2nd Spec Ops via 1st MADHAMMER Airlift Squadron from Iron Cradle to Beldobaan, coming in hot if need be.
- The defending Beldoabaan troops will continue to hold out as best they can while the incoming offensive unit will be surrounding and pushing in from all angles. We already know the land and have done so before so we'll utilize everything we can in doing so.
- Call the Feds: Zenaka to also send troops to help out with this plan. As many soldiers as can be spared.
- The ultimate intention is to try to rescue any of the Lances possible, so if they can break through, they'll withdraw. Otherwise the expectation is to crush the Phantom forces between the two opposing sides and either force them to withdraw or inflict as heavy casualties as possible with particular intention of killing, disabling, or capturing Sakhessa if the opportunity arrises. Capture preferred, but not if doing so requires accepting a disadvantage in the battle.

Operation Midnight:
- The VSS Nevada Midnight will be built with the only intention being slamming it into Agallias. Full focus on engines, shields, wards, and thicc-ness.
- The VSS Nevada Midnight, will Maximum Warp directly into Agallias with the intention of treating him like the dinosaur he is and extincting his ass.
- 30x Rerolls

Operation Best Served Cold:
- The VSS Caitlyn Riley, the Missing Ship, the Iron Cradle, AFS Covura, and AFS Kazamisha will join together in a formation with the AFS Covura providing cover from the Areti while the VSS Caitlyn Riley and AFS Kazamisha strike the Areti with full weapons.
- The Missing Ship and Iron Cradle will move to strike and dismantle Faelyn's Megaship with the intention of rendering it completely neutralized. Powdered if need be.

Operation 49 6E 66 65 63 74 69 6F 6E 20 45 72 61 64 69 63 61 74 69 6F 6E:
- The 60 Voidforged Destroyers will target and chase the RABE ship with the intention of pulverizing it until it is both neutralized and the mummy rot in the infected (now disconnected) area of Iron Cradle is no longer infected.
- The 60x VF Destroyers should pursue the RABE ship even if it attempts to withdraw unless the mummy rot area on IC has fully cleared (if unsure, continue pursuit).
- The 60x VF Destroyers will have Maximum Warp to aid in their chasing of the RABE Ship.
Reinforcement:
- The 4th, 7th, 8th, and 9th MADHAMMER Battalions are all fully reinforced.

Thenica Orbit:
- Obviously the SACs will continue to picket any income Assault Carriers.
- Since Faelyn has entered the fray, the Iron Cradle should focus on demolishing her fleet as much as possible.
- Koda will continue to use the
- Both the 1st and 7th MADHAMMER units will withdraw to Iron Cradle to push back the boarders. (They were the ones boarding the Jydoc/Kar'Soluth fleet, so they've got SACs to retreat to and head back in).
- All troops should connect up with Voidforged Heroes and Eleazor and focus on killing Deinuu.

Thenica Ground:
- The 1st Special Forces are to focus on taking down Azvrov, with Gunhild and Ranwe helping. They'll be supported by the entirety of the 1st VSEC Air Force.
- To summarize the clusterfuck in Beldobaan, currently the 1st Special Forces, 1st Air Force, 4th Mechanized, 4th MADHAMMER, 9th MADHAMMER, and the Beldobaan Occupation force are all there.
- The 4th Mech, 4th MADHAMMER, 9th MADHAMMER, and Occupation Force will all focus on striking the Sarghess forces at once.
- When Renjala engages Reika, the WTC mechs are going to focus fire on Azarov.
- The 8th MADHAMMER is reinforced fully (100k).
- The 8th MADHAMMER (100k) and the 2nd Special Forces (25k) will be deploying via the permanent portal to Iron Cradle and then via MADHAMMER Airlift Squadron to drop on Jaal'Darya again.
- The 5th Mech Cav will head south into Sarghess proper, doing whatever is needed to enter and strike the Sarghess cities and populations centers, especially focusing on the Planetary Shield.

Heroes:
- Eleazor is on Iron Cradle with 1st and 7th MADHAMMER to kill Deinuu. 10x Rerolls.
- Koda is commanding the fleet, weapons free to hit Faelyn with everything we've got.
- Gunhild and Ranwe are with the 1st SpecFor, 1st AirFor, 4th Mech, 4th MADHAMMER, 9th MADHAMMER, and Beldobaan Occupation force to kill Azvrov. 10x Rerolls each (20x total).
- Valen is sick. idk, obviously get her medicine? At this point these plagues are such bullshit that literally 10s of millions are dying so *shrug*
- Sarrai/Lancaster *shrug too*

Plagues:
- idk, feels like this should be obvious that we've closed off all our planets now and the only way of moving between them is portals, but apparently Jaal'Darya can do whatever they want and get into our portal network that only goes to our planets so idfk
- The 2nd Special Forces are, again, being deployed to capture and recover any plague research, cures, etc. MADHAMMER is there to just stomp the shit out of everyone.
Thenica:
- 4th Mech Cavalry (under Ranwe) will continue hitting House Vloz'Khress, Kenduis, and Demon forces until they are eradicated. Anyone who doesn't surrender immediately is to be eliminated with extreme prejudice, including Vals and Royals. Everything that falls is to be burned. All biomass.
- 5th Mech Cavalry will head West to Vloz'Khress Lands, seize them, capture or eliminate anyone of note, and seize the area.
- The MADHAMMER 4th and 9th (All surviving MADHAMMER Battalions) and the 1st Special Forces will withdraw from Jaal'darya via Portal and meet up with the Beldobaan Occupation Force.
- The surviviors of the 4th will be reinforced, via Portal.
- Beldobaan Occupation Force, MADHAMMER, 1st Special Forces, and Reinforcements will all coalesce to destroy Sarghess Mechs in the area and establish control over Beldobaan.
- To clarify, we are not intending to capture prisoners. Anyone who is still in Beldobaan is a hostile. Burn the place to the ground. Sterilize it of all Biomass not part of our forces.
- House Sharen is going to be offered all of our high ranking prisoners. If they don't want them, we'll be handing them over to the Alnae refugees. As dinner.
-- I mean we're not gonna say they're food, but like, we're gonna hand all these prisoners to the elves and then kinda just walk the other way out of ear shot.
- The VSEC 1st Air Force will absorb all the Fighters currently assigned to the two Mechanized Cavalry units and will begin deep strike mass bombings of House Sarghess cities and industrial areas. Again, collateral damage is authorized.

Sol:
- The 1st, 2nd, and 3rd Fleets will all deploy together under Admiral Koda. Maximum Warping into the Sol system and attacking the Kar'Soluth, Jydoq, and Solvang Fleets.
- As soon in Lexi's actions, the Cradle will also be joining in on this. The VSEC Fleets will be acting as a picket fleet for Iron Cradle, protecting it from *ANYTHING* coming nearby. Nothing crosses the picket line, even if we have to sacrifice everything we have to prevent that.
- All Void State Forces will avoid firing on Faelyn's fleet under any circumstances.
- MADHAMMER 7th Battalion will be reformed (it was eradicated on Jaal'Darya, so it's entirely new) and placed aboard the 2nd Fleet.
- Utilizing 10 of the Super Assault Carriers, MADHAMMER 1st and 7th Battalions will deploy in force to capture the 2 Jydoq/Kar'Soluth Titans, their Super Carriers and Super Battleships (Jaal'Darya too), and then catch as catch can on any other ships they can get aboard.
- Each Super Carrier should also be guarded by a Super Assault Carrier as a shield. (There are 13 total SACs including the 4 in the MADHAMMER Airlift Squadron)

Jydoq:
-The 5th MADHAMMER which is on Jydoq will deploy in force to destroy all Kar'Soluth forces on Jydoq and capture any and all of their shipyards/ships, etc. Captured weapons and facilities will be handed over to the independent Jydoq leaders and the ships will be taken back to Moncayo.

Zenaka:
- 2nd Spec Ops is reinforced for continued operations on Zenaka. Are we almost done cleaning that shit up yet?

Plagues:
- Koura Cures is going to be officially acquired by VSEC and will become an Organization, renamed VSEC Department of Medicine (VSEC Medical).
- VSEC Medical is going to try and save any of the plagues we have so far. Take samples, put them on ice. We've got the infected here, which means we can keep the plagues on ice long term.
- On Moncayo, putting aside 1.8B to build a massive, secure complex to store these samples, plus automated defenses to make sure no unauthorized entry occurs, and labs for VSEC Medical personnel to continue studying the plagues in secure containment.
Lancaster:
- In this order:
--Find Jiyan and the rest of the crew, I'll need them if I want to steal a ship and pilot it out of here anyway. Without at least pandem casters, I'm fully unable to get away from their big giant gun thing.
--Find Sarrai, I'll need to spring her from this place if I want to have any hope of rescuing the above crew.
--Spring Sarrai from whatever holding pen they have her in, and then spring the crew from wherever the hell they are.
--Steal a ship. Preferably the Outsider, but basically anything large enough to carry everyone and easy to get to is fine with me.
--30x Rerolls for all of this.

VSEC:
- Forming the 7th, 8th, and 9th MADHAMMER Battalions. Each will get 250 EX Soldiers from the Cayetano Garrison, 350 WTC1s, 100 WTC2s, 200 WTC3s, and 450 C3 Mechs for a strength of 100k per Battalion.
- Reinforcing the 1st Special Forces with 4,400 EX Soldiers from the Zenaka Garrison.
- A Renjala Portal to bring all of the above to Jaal'Darya to reinforce the beleagured 2nd, 3rd, and 4th Battalions.
- The 1st Mech Cavalry will split into two forces, now known as the 4th and 5th Mech Cavalries.

Plagues:
- The Fast Cruiser, VSS Rena, will pick up as many samples of the different plague strains, and will take them to an Eden Avatar in a secure, deserted location to see if Eden can synthesize a cure. This means picking up plague victims if needed.
- Moncayo has 10x Central Universities. Adelaide has 5x Central Hospitals. I want both complexes to be working with the Koura Cures groups to synthize cures as well.
- Twilight Station already has a Central Hospital. While Zenaka is building one, have the Central Hospital doctors do what they can to help quarantine and treat the populace.

Jaal'Darya:
- The 300k Reinforcements from the newly formed 7th, 8th, and 9th will vanguard the surviving 2nd, 3rd, and 4th and continue taking the attack on in. No quarter will be offered. Multiple millions are dead from the plagues. Anything that can be used to cure the plagues is to be captured. Everything and everyone else are to be burned.
- The 50k 1st Special Forces will continue striking to try and capture any samples of the plague to allow cures to be developed.

Vloz'Khress:
- The 4th Mech Cavalry (416,350), led by General Ranwe, will strike the attacking Vloz'Khress and Demon Kingdom Forces and then will push with all strength into Vloz'Khress itself and move to capture Vloz'Khress' orbital defenses as quickly as possible.
- Weapons free, collateral damage is entirely authorized.

Kenduis:
- The 5th Mech Cavalry (416,475) will strike the attacking Kenduis Forces and then will push with all strength into Kenduis itself and move to capture Kenduis' orbital defenses as quickly as possible.
- Weapons free, collateral damage is entirely authorized.

- To Summarize both of the above, I'm fully intending to wipe out both houses. No quarter for the Vals or Royal families.
- The 1st Air Force will also support the above with it's 1,340 remaining fighters.

Beldobaan:
- Gunhild will continue to lead the cleanup efforts in Beldobaan's Capital with the Beldobaan Occupation Force (68,998) and Astral Knight Forces.

Zenaka:
- 60x Rerolls for the Defense of Zenaka. Rennyn will be in charge of Fighter Defense to try and disable Rahlken's ship. If disabled, I want the Zenaka guns to hammer that ship until it has been pounded to dust.
- Have the Astral Knights/Pandem Casters do their magicky stuff to make sure none of the dust makes it to Zenaka. Portals to Kari or whatever.

Hasao Tei:
- Again, traitors, you caused the deaths of millions. Our borders are closed to you. If you want to go somewhere, go to Aureum. You're not allowed past our fleet. Turn back and go live with your new friends, cowards.
- If they push forward, destroy them.

Valdir:
- Call the Feds: New Age. Sending Larazja to go talk to Azilath and see what's happening with that. 2x Portal from Renjala to get her there and back again.
Troops:
- 3,140 EX Soldiers reinforcing Thenican Forces and 2nd Special Forces on Zenaka from Moncayo/Zenaka garrison.
- Forming the 1st VSEC Mechanized Cavalry with 50,000 Vehicles.

Thenica:
- Portaling in the 1st Mech Cav and Special Forces reinforcements to the occupied areas of Beldobaan.
- 1st Mech Cav will immediately join up with the Beldobaan Force and take in all Mechs, vehicles, and aircraft. They aren't going to be terribly useful in weeding out the Beldobaan forces.
- Remaining Beldobaan Forces, along with 1st and 3rd Lance will continue to hunt down remaining Beldobaan forces, led by Colonel Gunhild.
- 1st Mech Cav will then deploy in force to strike at both the Vloz'Khress and Kenduis forces simaltaneously with General Ranwe in command.
- Upon destruction of either target, the 1st Mech Cav will converge with the others, sweep up the remaining forces, and then strike at House Sarghess's bases with the intention of destroying them and putting House Sarghess artillery out of commission.
- 1st Mech Cav will remain mobile, will not stop for occupation, and will consider all targets to be hostile, whether military or otherwise, with the exception of Phantom Heroes who should be ignored and bypassed unless they attack first.
- The intention is to draw the Sarghess forces back, so if they suddenly show up, the 1st Mech Cav should immediately jump them with everything they've got.
- Have the Vessians remain in Beldobaan to help with occupation.

Jaal'Darya:
- MADHAMMER and 1st Special Forces will continue efforts to grind into Jaal'Darya.
- New Age forces will continue to do anything they can to safeguard Eliza.

Zenaka:
- Mobilize the Zenaka Defense Force to assist in quarantine.

Hasao Tei:
- The 1st Fleet, under command of Admiral Yorikane, will set out at Maximum Warp to intercept the Hasao Tei fleet. Had they simply left, there would be no ill will nor interception, but they dishonorably stabbed us in the back, helped our enemies spread mass sickness. When we hail the fleet, I want the entire fleet to be made aware of what they traded and who they cowardly harmed.
- Meiko and the cures will be taken into custody, as well as the other leaders who decided to betray us. The people will not be harmed unless they try to escape without turning over what we asked, and once we have the ones who betrayed us, they will be free to go to their new homes as they wish.

Exerlus:
- Have Eleazor appeal to Echo Prime. The Exerlus were the ones who provided Rahlken's people with the giant ship. Help us destroy it and at least right a wrong there. 10x Rerolls.

Caelkians:
- Glad to hear it. We'd love to bring them into the Federation and we have a great deal to offer them. What would they most be interested in?
- Would they like a station built in orbit like Gem and Twilight station?
Lancaster:
- Portaling to The Outsider with Irae and Sarrai.

Deployment Force:
- 161.4M Credits being spent to outfit the 3 MADHAMMER Battalions and 1st Special Forces with anti-plague equipment.
- Buy of 4x Super Assault Carriers, dispatched to Thenica via Renjala Portal. With 3 Assault Carriers from 3rd Fleet, this is organized into the 1st MADHAMMER Airlift Squadron.
- When the 4x Super Assault Carriers arrive, have them load up the 3 MADHAMMER Battalions and the 1st Special Forces and then portal to a point in orbit of SV2 and land those forces on top of Jaal'Darya.
- Primary goal is to capture scientists, samples, and data before it's destroyed. If it's destroyed or unrecoverable, wipe it out. Nothing gets out. Anyone who can be captured is captured, no other survivors with the key exception mentioned below.
- Call the Feds: New Age. Really don't need the whole force, so I'd like quarantine officials to stick around Cayetano, but I want Vasia and the people she needs to take as much of the Jaal'darya samples as she can get before it's all destroyed to help synthesize cures.
- Priority #1 for Vasia, though, is to find Eliza and safeguard her. Under no circumstances is Eliza to be harmed.

Beldobaan:
- Gunhild, Ranwe, and the forces in the Beldobaan Capital continue to wipe out resistance.
- Forces maintaining the Siege should begin to converge inside the Capital and connect up with the strike groups, grinding inward while strike groups grind outward and getting out of the fire from Sarghess' atrillery.
- Once the capital is sufficiently taken, fortify the entrances and hold within the underdark and raise up Sethis' sister as the new head of House Tyne, rulers of the area.
- House Tyne will immediately petition to join Shetou.
- Siege and Strike Force will combine into a single unit. MADHAMMER will reinforce its two damaged battalions from the deployment forces (handled by me, already done).
- 1st Special Forces Reinforced by garrisoned EX Soldiers.
- Ultimately we've got a half dozen Vals and we've more than halved their forces. Close the noose, wipe out the resistance, and fortify the city.
- Signal to the Beldobaan forces that any who surrender will be spared. If they lay down their arms and surrender, we'll see to it that their homes and city are not destroyed. If they continue to resist, collateral damage is acceptable.
- Send out a signal to Auni that we're securing Beldobaan and if the Song Clan needs a place to regroup, the former city is coming under our control.

To Summarize the above:
- 515k Beldobaan Deployment Force will converge inward on Beldobaan and take over securing the Capital.
- 225k MADHAMMER and 50k 1st Special Forces will embark on 1st MADHAMMER Airlift Squadron and strike Jaal'darya.

Caelkians:
- We've still got the Diplomatic Corvettes over there, right?
- Is there a prevailing government that's more powerful than all the rest? Or are there multiple governments all kinda in competition?
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment

Moncayo:
- Pandem Radar sweep for the AFS Outsider.
- Pandem Radar sweep for Rahlken's Ship.
- Pandem Radar sweep for Yaellah.

Koura Cures:
- Open up all resources to help with the plague bomb. Tell me what resources you need, you'll get them.
- Moncayo Guard units and the 1st Brigade are there to help distribute supplies, form up testing, essentially whatever Si-Yeon needs.
- Except killing people. I shouldn't need to mention that but <.<

Jydoq:
- Contact Kennae and see how things are going for him there and if he needs anything for his quest there.
- Contact Noel De Luca and the crazy hicks and see if they'd be interested in going to help Kennae out in his whatever he's doing.

Thenica:
- Request Shetou support for strikes into House Sarghess. We'll support House Song in their strikes if they tell us where to support.
- Rotate the 1st Special Forces to Beldobaan to help crack the nut of the Beldobaan Capital. That's a 50k, special forces unit that has already seen combat in Zenaka helping Valen.
- Bolster the Alnae Deployment Force with: 25k Vehicles, 2500 more Tanks, 2500 C1 Mechs, 1,000 WTC1, 500 WTC2, 250 WTC3, and 3,000 Fighter/Bombers. (The new force will be split into the Beldobaan Seige Force and Beldobaan Strike Force with a total cost of $28,625,000,000 and 91,500 personnel)
- The Combined Beldobaan Strike and Seige Forces will coordinate with the Astral Knights to strike an area with Reika present to lure her out and allow the Knights to enact a plan to recover her and to discourage Sarghess and friends from attempting to break the siege of Beldobaan.
- Afterward, MADHAMMER and the 1st Special Forces will coordinate a full fledged strike through the largest entryways into Beldobaan's Capital. The Beldobaan Seige Force will continue to maintain the siege.
- The focus of the MADHAMMER strike will be to push as deep into the capital as possible and to capture and establish a defensible area within. Once that area has been captured, Renjala will create a portal to that location and the Beldobaan Strike Force will come through to wipe out remaining resistance within the Capital.
- General Ranwe will lead the MADHAMMER strike and then will take over and command the Beldobaan Strike Force in capturing the city.
- Gunhild will lead the 1st Special Forces during the strike with express orders to capture or destroy anything that could be useful in prolonging the seige, should the strike force be unable to establish a beachhead.
- If the worst should occur and the forces be destroyed, Renjala will be on standby to pull Gunhild and Ranwe out.

Zenaka:
- With the 1st Special Forces rotating out, a new Special Forces unit will be formed. The 2nd Special Forces, 5k EX Troopers, will be formed on Zenaka and will begin helping Valen with her hunting down of the rogues.

Western Reach:
- Continue with diplomatic outreach efforts. Have we managed to bring in that aquatic race yet? Are they even interested?

Galactic North:
- I want the Exploration Cruisers to prioritize finding an Arcane Star or Moon. If we can find one that isn't inhabited, I'd like to build a Station in Orbit of it.
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment

Baridi Dynamics:
- Is there further refinement necessary on the WTC-3? Granted it's not a traditional mech, but C3s tend to be big enough that mobility is an issue anyway.
- If not, let's begin production.

Moncayo:
- Pandem Radar sweep for the giant Stealth Ship.

Thenica:
- Continue evacuations.
- Let Sethis pick which of his sisters he wants to ultimately stab him in the back at some point, we'll press her claim to the area when the time comes.

Exploration Fleet:
- Let's see about establishing first contact with some of the groups here in the North. See if we can find a kinda central, neutral place like Kuhas Station.
- Have the Cruisers carry enough extra rations to allow for them to distribute food during first contacts, but limit the amount. We don't want to put targets on them.
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment
- WTC-3
- VSS Raptor

Thenica:
- Find Sethis' nearest female relative and get her ready to make a claim to Beldobaan's territory.

Nomads:
- Given that Faelyn seems to be hanging out near Thenica, this is a chance to really get a good idea on the wtf is that. Give the Nomads everything we know and see what they think about how, if they had infinite time and resources, they'd deal with boarding such a thing. It's possible, given Rahlken's giant ship, that we may be facing a giant boarding action in the future, and this is a chance to look into that.

VSEC:
- Buy of 1087 Starships, 23 Destroyers, 23 Battlecruisers for various fleets.
- Forming VSEC 1st Special Operations Force from 5k EX Soldiers from the Zenaka Garrison. Stationed on Zenaka to help out with Valen's operations and to gain experience.

Exploration Fleet:
- Lexi posted last week that she was letting my Exploration Cruisers use the stationary portal from Iron Cradle at Zero North.
- Scan all the things, explore all the places.
- Also, since you haven't given me an update on it at all, VSS Raptor was checking out Blaiken.
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment
- WTC-3
- VSS Raptor

Zenaka:
- Have fun.

Jydoq:
- k

Diadem:
- Reinforcing the 6th.
- We've found Infantry and Aircraft tactics are particularly capable against the anti-mech prototype. Let's continue to use those tactics should we have any incursions of them.
- Sarrai should get a vacation wherever she'd like to go. Maybe have her call up Eerhild and go hang out somewhere beachy.

Thenica:
- As Alnaen Forces withdraw officially from Thenica to Enohas, VSEC Forces will hold the areas against any Kar'Soluth incursion.
- The Alnean lands will be turned over to the remaining warlord. Shetou will then be notified once Federation Alnean Forces have retreated and will be given the defense plans for the now vacated lands.
- As soon as Shetou Forces enter to conquer the formerly Alnean lands (and the remaining warlord, presumably), VSEC Forces will join up with Astral Knight and Vigilante heroes to hit Beldobaan with all force (2nd Air Force, 3 MDHMR Battalions, and Alnae Deployment Force).
- The Alnae Deployment Unit (150k) will strike Beldobaan forces with intent to draw them out.
- MADHAMMER Forces (225k) will then strike deep into Beldobaan with the intent of driving to the capital and destroying any members of the Vampire clans, House Beldobaan, and capturing any of their intelligence apparatus possible.
- If successful, two MADHAMMER Battalions will then break off to pincer the remaining Beldobaan forces between them and the Alnae Deployment Force.
- Also if successful, the remaining MADHAMMER Battalion will raise the banner of House Tyne as the new rulers of the land. Sethis' nearest female relative will be proclaimed the new matriarch of the House and its lands.
- House Tyne will then pledge loyalty to Shetou.
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment
- WTC-3
- VSS Raptor

Zenaka:
- Valen, there's options between wipe a city out and do nothing. You have all the VSEC Forces and if you have to dismantle the ruling class, by all means.
- Any areas that Valen gets rid of the rulers of will just get rolled into the Federated State of Zenaka. If that means the whole planet comes under FSZ control, so be it.
- Continuing to let this fester any further is not acceptable.

Jydoq:
- Continue selling weapons to the Jydoq independents. Free Jydoq.
- Talk with the Jydoq Independents about if they'd like to commission us to build a space station for them like Twilight and Gem station. Under the Independent Jydoq.
- Invite the Federation aligned Jydoqs to move to Adelaide if they haven't already.

Diadem:
- Gunhild, Sarrai, and myself (with Aerial), along with Aryn and Adrienne (and anyone else who wants to come) will lead Diadem Forces in a strike against the new Machine. We'll want to vary tactics, so lean toward air support and Infantry where feasible.
- Still, we're a mech force and a mech force we shall be. MADHAMMER is in the area so utilize the 6th Battalion for this strike.

Zero North:
- Galactic Bus for Hope is being sent out by Hex. Have Eleazor tag along to go say hi to Echo Prime.

Utewa:
- Reach out to the Utewa and see what they'd be willing to trade/sell for the key, and see if they'll confirm that they even have it. Or if they need a job done for it.

Caelkians:
- Welcome to Diadem. If you'd like to use our portal networks, we'd love to let you use them.
- There's a lot of insanity out there and we're banding together. Wanna join?

Jiyan:
- Well, our catphone died and that was how we were keeping in contact before, so I'm gonna take a wild guess and say she probably doesn't have the means to contact us. If the Outsider is destroyed, there's very little we can do to even know about it, so I'd stop wasting processing cycles on it until something becomes relevant and worth writing about.
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment
- WTC-3
- Waiting on the Tungsten Teeth to show up.

Personal:
- Reaquire Koura Cures and Somnus Golbotics. Give Golbotics to Charlotte so she can do something useful with it.
- Seriously. Even if you're gonna charge me for it.

Zenaka:
- Clearly asking for diplomacy is going to continue to get ignored so here's the deal.
- Valen is in charge now. Valen is a native Zenakan so she's as good a person as any to run things. She also clearly has some feelings about the regime her people have long suffered under. So she is being given full use of VSEC's forces on Zenaka and in orbit to bring the planet to heel under her rule.
- Ranwe will support this with explicit orders from me to keep things as bloodless as possible. Valen is just doing it the way that all Zenakans have apparently done it before, but she's got the firepower to do so quickly and fully. It's how her people have operated, so who are we to impress our ideals on them?
- She has the support of the Zenakan Defense Force, VSEC's Second Brigade, and the FSZ Garrison to do this.
- She may title herself however she wants. Once all is said and done Ehan is to be arrested for inciting a coup and rebellion against her. He'll then be quietly shipped to Nah Division and they'll be given the chance to use his knowledge to help Valen bring any other dissenters down. Should he refuse, he'll spend the rest of his life helping Quylla in the demon realm.
- The remnants of the incoming fleet will need to be analyzed by New Age on their new and very cool Asteroid Base. Vasia can come pick it up in her new and very mobile Super Carrier that Renjala gave her.

Jydoq:
- You know what? Independent Jydoq is a fair desire. We won't interfere. The invitation is open to join us, with an Executive Council Seat available if they can come together and form a unified government.
- Under the table, have Sethis sell weapons to the Jydoq independents for use against Kar'Soluth and use the money we make doing that to fund the pro-Federation factions. We'll call it the Jydoq-Jydoq Affair.

Diadem:
- The 6th MDHMR Battalion will be recalled via a Renjala Portal to Diadem.
- Gunhild and Sarai will take the 6th MDHMR Battalion and will seek out an explanation as to why the Exerlus are suddenly oddly quiet. They'll scout in force but if they meet overwhelming resistance will retreat and link up with normally defending forces.

Alnae:
- Deployed Forces will maintain defense of Alnaen Territory. If Kar'Soluth forces cross Alnaen borders they'll be deemed hostile and will be engaged.
- We'll dissemenate to the Alnae Generals that their defenses have been compromised and that further defense must include changes in tactics.
- With MDHMR and The Lances being highly mobile forces, we'll encourage Alnae to engage in hit and run tactics against the Beldobaan forces, rather than mounting distinct defenses that can be massed at and overwhelmed.
- The 1st VSEC Air Force (deployed to Alnae) will enforce a strict defense of Alnaen areas from here on out and will engage Kar'Soluth forces that cross borders out of currently contested areas and into currently Alnae held areas.
- Given all of this, we will also make it known to the Alnae Warlords that the expectation is that they end their squabbles and form a Council immediately or we will be forced to withdraw support. We're not fighting this war for them, we're fighting it with them, and if they aren't willing to go out and win it, we can't continue to support them. That would mean the withdrawal of food and military support.

The Wall:
- Have Koda start looking into the rumors about the keys that the Utewa and Exiled Exerlus might have. I'd like to know more about those two specifically.

Blaiken:
- With its new Captain, send the VSS Raptor into the lower planes and toward the Blaiken. Their orders are to get to the Blaiken Star, shift into Rixa and Vermasih first to try and get some situation awareness on what's going on in the system, and then finally shift into Zonaricht as close to their planet as possible, land, and establish contact with the Blaiken if at all possible.
- I'm figuring that if they shift back to Zonaricht and are already near or landed on the Blaiken's planet, their defenses probably won't attack for fear of damaging the Blaiken's homeworld. If the ship is attacked, use a Renjala portal to escape and report back with all their findings.
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment
- WTC-3

Personal:
- Reaquire Koura Cures and Somnus Golbotics. Give Golbotics to Charlotte so she can do something useful with it.

Zenaka:
- It's time to sit down with the Zenakan rebels. We still have the power to wipe them out entirely, so a negotiation is a relatively favorable response.
- Both the VSEC 2nd Brigade and the Zenaka Defense Force, a combined 200k+ force, is on Zenaka. They are authorized, should this offer of cease fire and negotiation not be accepted, to root out the rebels.
- Who's the new leader of Zenaka? Ehan's out because he ran and hid without communications, so who is actually running the government?
- Fine. We'll send out a small wing of Assault Shuttles to stop the fleet and inquire who they are, what they want, etc.
- And if we don't like the answers, we blast 'em.

Jydoq:
- If there is a notable contingent of Jydoq who want to come live on Diadem, they're welcome to, but accession into the Federation is being offered to the Jydoq peoples as a whole.
- The Executive Council seat would only be open if the Jydoq are willing to sit down and negotiate a world government (or at least a majority government) and join the Federation rather than simply migrating to a pre-existing colony.
- The 5th Battalion is on Jydoq, and is authorized to work to provide food and aid to the Jydoq and help them secure a centralized government. As expansion of the farms of Diadem continues, more and more food will become available to them.

Alnae:
- The 3rd, 4th, and 6th (75k ea) MADHAMMER Battalions and the Alnae Deployment Force (150k) will deploy to Alnae to safeguard Vitttles Food Stores and provide that food to the Alnae people.
- All of this will deploy via the AFS Covura.
- No aggressive action will be taken against Kar'Soluth Forces. We have a treaty after all.
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment
- WTC-3

Zenaka:
- Nope, I'm pretty sure that it says right here that he's gone. Whoever's next in line is in charge. I suggest they use their massive population to deal with things instead of trying to beg for us to commit genocide and hiding in a bunker. First person to figure out how to handle this diplomatically is the new Chief Administrator of Zenaka.

Jydoq:
- Diplomacy's happening.

Operation: Farewell to Greta:
- Forming 6th MDHMR Battalion.
- Prestrike Phase this update. (Slide 10)
- Full operation next update.
- https://docs.google.com/presentation/d/1ikJe5KWglnl4aYvNo9zYdI8X5sU25wgsl9kzdsHtguk/edit#slide=id.g10e0796906e_0_125
Ongoing Things:
- Jiyan exploration of the Warrens.
- Farm Expansions, Druid Recruitment
- WTC-3

Zenaka:
- Ehan's gone? That's a shame, who's next in line? Whoever negotiates the rebels down is the next leader I guess.
- If they attack Federal areas, though, they're free game for the orbital cannons and defense forces.

Kuhas:
- I mean, that's fine, I don't much care what they do with the money as long as we are getting their stocks and their storefronts. Jericho Inc can restaff the shops.
- Now that we've got a pretty substantial foothold within the station, have Koda start putting out feelers to see if he can locate any of Diadem's keys.

Diplomacy:
- Offer to start accession processes with the Aquatic Race.
- Offer a full Executive Council seat to the Jydoq. We're already working to get one to Zenaka if it gets its act together, so this isn't a wild jump.
- We'll also offer to build Jydoq a Defensive Space Station like Twilight and Gem Stations.
- Send Haleh to Sakhessa and act as our little Phoenix phone to make sure that the Hassani Empire stays out of the fight that's about to come up in Alnae.

Lancaster:
- I'll be going to Shetou to talk with Cazvrath. Largely because last time I had a drink with a character of romantic interest, I never followed up and they thought I forgot about them.

Operation Reforged Sword:
- We'll be reaching out to Sakhessa via Haleh, Alnae via NAH Divisions people on Thenica, and Shetou via me to smooth over any potential diplomatic issues.
- Once the diplomatic issues have been smoothed over, the plan will be prepared. We're not executing it this update, but the Alnae Generals and Shetou should know about it, at minimum.
- I'll also be moving Ranwe and Gunhild back to Diadem to be part of the prep for this, since they'll be involved. I moved everyone on my character sheet, just letting you know that Ranwe is moving.
- Buy of 3 Assault Carriers and 2300x Fighters for VSEC 1st Air Force, as well as moving 15,000 Soldiers and 3,000 EX Soldiers from garrison to expeditionary force.
- See power point, https://docs.google.com/presentation/d/1ikJe5KWglnl4aYvNo9zYdI8X5sU25wgsl9kzdsHtguk/edit#slide=id.g10e0796906e_0_113
Ongoing Things:
- Jiyan exploration of the Warrens.

R&D
- WTC-3? How's it coming?
- I'd like a simulation fight of current VSEC forces vs current House Sarghess forces.

MADHAMMER:
- Buy of 100 WTC1s, 500 WTC2s, and 250 C3 Mechs
- Buy of 5x Super Assault Carriers, bringing the Fleet's Total to 9.
- With a reorganization of how the Battalions are formed, this leads to the formation of a 5th Madhammer Battalion.

Zenaka:
- Aw, paperwork is hard? That sucks. It's hard for us too. We'll process your request to use the orbital cannons, but for now we suggest diplomacy with the rebels. This may take a minute.
- If you'd like a negotiator we can dispatch a diplomatic Corvette in the meantime. Also we need you to fill your Council Seat.

Farming:
- First crops should be coming in this update. We'll be getting them to Alnae ASAP.
- As mentioned, since Diadem has no seasonal changes, presumably it will continue having a growing season without interruptions, so proper crop cycling would mean we're continually growing new food for the Alnae peoples.

Bigly NELTA Journey 2.0:
- Nicole's going with Hex on the Cradle to NELTA. Renjala is providing portals. Grand ol' time.

Kuhas Station:
- $5,565,296,000 in Mana Crystals to buy up more areas of the station and staff them with our own shops. Heck, if the shop keeps are willing to sell, we can even keep them on to manage the things.
- This should bring me to a 5% ownership of the station in total. 1% before, 4% now.
- Have Koda talk to Layilli about seeing if there's any jobs that need doing in the area for Kuhas, since we're looking to become fairly big stakeholders.
- This is ultimately a refueling station, right? Refueling with what? Would the two refineries that Renjala has benefit from selling here? We could offer them locations on the station from our 5% share.
- I'd like to start up a company to manage all of this. Jericho Inc. It'll be in charge of the Kuhas sections, and of managing the businesses that are setting up here.

Out-Reach:
- Food for the Vessians is still in the works, but theoretically with Alnae getting its first crops here soon, that should give the Grand Chief some assurance that if he gives us the people to farm, we can provide the food in return.
- We'd like to talk to them about furthering our diplomatic relations. With their brawn and our technological prowess, there's a lot of good that could be achieved. If they're interested in the Federation, it seems like this is a good place to start.
- Look, I know this part bores you, but if there are any smaller, singular planets that are right around space age, we'll make first contact and offer them entry into the Federation. Idk how you want to represent that, but that would naturally be going on as we try and unite worlds within the Reach.

Jydoq Assassin:
- The Assassin is on Diadem? Well shit, that was easy. Valen, Sarrai, Eleazor, and I will use my admin access to search for and catch them before they can leave Adelaide.
- Don't want to kill, just capture.
- If at some point we assess that the Jydoq has escaped, Eleazor and Valen will pursue with whatever means are necessary.

Jydoq Unification/Federation Membership:
- Dispatch the 2nd Fleet, the newly created 5th MADHAMMER Battalion, Gunhild and Ranwe to Jydoq at Maximum Warp.
- Gunhild is in charge of safeguarding the Jydoq Government using all the assets the Federation has.
- Ranwe is in charge of securing green zones for the Jydoq people if there's civil unrest.
- We know who the assassin is now, so it's time to get things cleaned up. We'll share all we know with the Jydoq Government.
- Given everything we know, if Eleazor can capture the Jydoq Assassin or set up some way to do so if they return, that would be great.
- Summit time. We just did this in Zenaka. We want to offer you all entry into the Federation. With entry comes food, security, and friendship of our peoples. General Ranwe is my chief diplomat in this and I look forward to hearing your answer to our offer. And to know who it is your new head of government is. Take me to your leader.
SENSHICON
- So, this is the 6th month of planning for DiaDome, by this point it seems reasonable that we're ready to pull the trigger.
- I pull the trigger.
- Since the Bigly NELTA Journey got schwacked, everyone but Koda is home station for this. So everyone but Koda is involved. Aurora is doing adminstrative stuff, so I'm putting her as attending too.

Ongoing Things:
- Jiyan exploration of the Warrens.
- WTC-3.

General:
- Disavow all knowledge of Ilex.
- VSEC is going to absorb ARC, due to the death of Ilex the ARC fleet will simply become a part of the VSEC fleet officially.
- Haggle (100 Inf)/Buy (850M) Super Assault Carrier for 2nd Fleet (3,500 Crew)
- Crew Lexi's new fighters (12,500 crew).
- 3x Recruitment Drive on Gem Station

Zenaka:
- Neat, congrats on your new constitution.
- To get an Executive Councilor position within the Federation, we'll still need a transition to Democracy to be planned.

Farming:
- Woo crops!

Cazvrath:
- Yeah, we weren't going to go see farms anyway. That'd be a tremendously boring evening.
- We're going to SenshiCon!
- We can also hit up one of Ohalyn's establishments. (Since I gave her a ton of money to expand into entertainment establishments and not just brothels).

Nevun:
- Invite Larazja over to talk about her future without Ilex. Though Ilex was the Seat Holder, technically Nevun was the member state which means they're still part of the Federation.
Ongoing Things:
- Diplomacy to NELTA
- Jiyan exploration of the Warrens.

R&D:
- WTC-3.

Zenaka:
- We're not helping him murder people outright, but if this is how Zenakans decide leadership I'm willing to accept he's now the Emperor of Zenaka and with that gains the position of a Chief Federal Councilor.
- With that comes a lot of paperwork. We'll need him to fill out all these forms and sign this one in triplicate...and we'll need him to show up to Diadem in person to claim the position of Chief Federal Councilor, and then he may petittion the Council for use of the Federation asset in orbit. We'll need to deliberate about that as well.
- We will also need Zenaka to write a constitution enshrining the values of the FVS and submit it to the council for approval. We can't possibly approve his use of Federal military assets until they've done so. The Constitution will obviously enshrine that murder of a leader does not constitute immediate claim to the CFC position, and rites of succession will need to be enshrined within the document. Ultimatley this safeguards him, but also puts a bit of a stopper on the continued murder rampage politics of Zenaka.
- After approval of the Constitution, we will begin discussion of Zenaka meeting the criteria for an Executive Councilor spot within the Federation, but to do so will require further additions to the Constitution of Zenaka to bring them in line with FVS values, particularly a plan for the roll out of Democratic governance throughout the world.
- Of course we'll also use the 2nd Brigade, currently on Zenaka, along with the Zenaka Defense Force, to maintain control and to safeguard any attempts against the new leader's life.

Alnae:
- One major benefit of Diadem's farming options are that they're seasonless, so once the first crop comes in, there will be a steady supply, more or less. It's just a matter of setting them up.
- Which, by the way, I would be happy to foot the bill for. (See Vittles thing below).
- So they've got a whole farming section to work on, and crops should only take three (3) updates to start coming in.

Vessians:
- Speaking of food. Hey, we've got all this land and we're building farms. Want to send workers to get food? We can put aside a whole plate for the Vessians and perhaps help offset some of that food shortage.

Shetou:
- Invite Cazvrath to Diadem for a diplomatic trip, in thanks for her help with Roha.
Fuck you, I cast diplomacy.

Ongoing Things:
- Diplomacy to NELTA
- Jiyan exploration of the Warrens.

R&D:
- WTC-3.

Zenaka:
- First off, Ilex and all his ilk are banned from Zenaka. Pack up, go home, quit being chaotic evil.
- Alright, so here's the deal, anyone who was involved in this attack is not a part of the summit unless they stop their attacks right now. ONLY the people at the summit have the chance of becoming the new rulers. Whoever is voted by THIS summit to be the leader is the new leader of the entire planet, with the backing of VSEC and the Federation. That government will also be given the rights to the Chief Federal Councilor position (they may appoint whom they wish) for Zenaka to give them a voice.
- Anyone who is not part of the new, unified government will be considered a rogue nation and the new, unifed government of Zenaka will have the Federation's full backing to re-establish order in those areas by arresting the rebel governments.
- The new Government of United Zenaka will be given the full backing of the Federation and its resources.

Alnae:
- Summit time.
- Look, it's stupid to imply that getting Kar'Soluth to attack harder is a good idea. Let's get the Alnae Warlords together, virtually, and talk about picking one to be the new leader of Alnae and the others go back to being their government.
- Once the Alnae warlords have picked a leader, much like with Zenaka, the Federation will offer them the backing of our farms and military to protect the reformed Alnae.
- In return for that, they let us bring some of their people to work the Diadem farms I'm building, and we sign a Defensive Pact that either of us will come to the aid of the other if attacked. That both helps all the problems of mouths to feed, plus gives us diplomatic reason for helping Alnae against Kar'Soluth even with the peace treaty with the Hassani Empire.

Shetou:
- Invite House Sharen to Roha to look into the Mummy Rot.
- Invite Renjala to teach House Sharen the portal spell.
- Just for the record, and not something I'm saying to them, holy shit is Laesaaria's "point" about fighting the Hassani cowardly.

Valdir:
- We have huge shipyards on Diadem right now and shipyards of a smaller scale on Moncayo. We would be happy to build a merchant fleet for you to help with your trade.

Utewa:
- Dispatch a Diplomatic Corvette (and a small contingent of defensive vessels to protect it as it goes) to Rhuplais.
- Make first contact, introduce ourselves and the Federation.
- Help facilitate a connection between them and the Astral Knights' new university.
- It's a Democratic Government, so if nothing else, see if we can establish an EMBASSY and friendly relations with them.
- Because it seems like the thing to do, find out if they've got any quest hooks that would be helpful in recruiting them to join the Federation.

Vessians:
- Dispatch the same to the Vessians and start looking into how to help them without becoming their next meals.

Mysterious Factory Flotilla:
- Find Connections. 100 Influence.

Kuhas Station:
- MADHAMMER 1st Battalion has 50 extra C1 Mechs. They're at Kuhas Station, let's see if we can sell 'em off.

CPB:
- I'm going to keep poking you about growing and hiring off the Sol News people until you either address it in an update or do something with it.
Ongoing Things:
- Diplomacy to NELTA
- Jiyan exploration of the Warrens.
- WTC-2

VSEC/MDHMR:
- Bought a bunch of mechs. See buy sheet if you actually care.
- 2nd and 3rd Fleet are on Pirate (Solvang) Interdiction Duty.
- Also, while I get that it's easy to get a few spies into an area undetected, it'd be silly to imply that half of VSEC would turn on itself. It's a quasi-military organization, especially the non-exploration parts. The Phantoms may know what we're doing, but if the implication is that they can compromise half our forces at any time, then having an organization is pointless. Or should I just assume all my numbers are worth half what you say they are?

SenshiCon:
- Let's go big. Prizes, Wolum had good ideas for events, particularly the combat one. Maybe Ilex can do some weird psychomagic or something to connect the combatants in some sort of virtual space where they can fight for real and then come out unscathed or something? Renjala can be in charge of this, I'll foot the bill for the prizes, all I want is the info from the events.
- Oh, also music! Lusheria and Angel may work for the enemy, but they're not actually Phantoms, so bring them along for concerts.

CPB:
- Hire Exme Faythe. Offer her twice whatever she's being paid now.
- Start hiring on any of Sol News' anchors that will leave.
- I'm tired of getting beaten in the propaganda side of things. Buy up any non-Sol News news sources that are for sale and make offers on the ones that aren't. If they're willing to sell, bring them under the CPB label and direct them to start (or continue) real, unbiased journalism, whether its good for the Federation or not.
- Expand Moncayo Public Radio to Diadem and Zenaka. DPR and ZPR.
- Using any assets we can buy up on Thenica, expand into a media network there called Voice of the Federation to provide unbiased and free news sources that are free from Phantom influence.

Heroes' Guild:
- Since Kaylen is no longer doing her thing, let's put that funding I've been giving them to good work and start paying bounties for monster kills and recruiting people to the cause. If Kaylen is doing her own thing, I'll lead the bloody thing if that's what's needed.

Diadem/Vittles:
- We have a *massive* fertile area now. No matter how you slice it, the upper plates are farm land the likes of which don't exist anywhere but megastructures like this. I want Vittles to increase its operations to cover the food needs of the entire Federation and export significant amounts of food too. We have the land, what's the cost of the equipment needed to do this? We should be able to feed every planet we know of without even using a whole plate. We can also look at Aquaponics on the giant freshwater lake.

Alnae:
- Reach out to Preskian and find out what he needs right now other than food. I'm willing to support him militarily, and I have an army nearly as large as house Sarghress.
- We are still giving him food. I'm willing to take Quylla's funding and put it into food for the Alnae survivors in his territory.
- Beyond that, if he thinks he can work with any of the other warlords, this may be the time to get shit together. If not, we need to choose who to take out. Alnae's stalemate collapse has been going on way too long and I've got battletested forces to tip the scales.

Stealth:
- The next few things are happening unannounced to anyone but Eleazor and Valen. Valen will be coming with me and Eleazor will be handling making sure that none of what I do is discovered until after I'm already there. This is all about finesse and diplomacy so I'll be dropping a bit of the gung-ho lawful stupid facade for this. It's time to try to build a coalition.
- I'm providing 20x rerolls for this whole set of stuff. 5x rerolls for the stealth alone.

Shetou:
- I'm personally going to seek an audience with House Song and House Sharen. I'd like to talk to them about the extradition of Kiel'Nada if they desire it, as well as ongoing diplomacy. House Sharen has been friendly with the Void State since we returned their Royal Battleship and I feel like we've maintained an understanding relationship, now with the cessation of hostilities between the Empire and Federation, Shetou stands in an important position and we realize that and want to deepen our ties. The Hassani Empire may think it's the new Super Power, but Shetou still gets a vote in whether they actually are or aren't. If the age of the Drow is over with the age of the Elf, Shetou can roll over and let the Age of the Dragon get ushered in, sure. But if they'd prefer that the age of the Drow isn't over, so would we.
- With Song Yi or Song Auni, I'd like to directly assure them that the peace treaty isn't approval of Kanika or her Empire, but the deaths of civilians for a bloody, brutal war wasn't feasible. It'd be dishonorable to put our civilians in harms way in that way, and I'd like House Song's help with beginning to safeguard against the Mummy Rot and other Jaal'darya machinations. Particularly finding a way to end the mummy rot issue. Permanently.
- 5x Rerolls for the diplomacy with Shetou.

Desoir:
- After Shetou, I'm going to show up to Valencia Desoir and get an audience there too. The Reach is a business opportunity she obviously already sees. The Phantoms are a problem to profits she obviously already sees. Alnae and Shetou being propped up is good for business, lending aid in that will pay dividends. I'm a trillionaire too, let me speak her language. We'll need her help in containing the Phantoms but also in expanding in the Reach. 5x rerolls.

Valdir:
- Next up is Azilath. I want to talk to her person to...synapse? Valdir is powerful and will continue to grow, and we're okay with that. We're even willing to help her find worlds that she and the synapse can expand to if she wants. I'd like to impress upon her how dangerous the Phantoms are. She's still a Solian. 5x rerolls.

Treaty:
- The Ultimate point of talking to all these groups, including Alnae (which I'm not doing stealthily) is to begin the seeds of unifying the powers that be against the Phantoms, the start of a treaty organization and defensive alliances between the powers.

Zenaka:
- Once I get back, it's time to have a summit. Zenaka has never had a unified planetary government, but unification can only help them. All of the nations are invited to send representatives. While I would like to push for unification, ultimately it must be a Zenakan led decision so if they choose not to unify and continue in the status quo then so be it. I'll continue holding summits (whether I attend or not) to help foster planetary unity and mutual defense. Zenakans are delicious to demons, but they have every ability to defend themselves if they want, the Federation will help them do so.

The Wall:
- Once the Winter arrives, Koda is my liaison. I'd like to know how much it would cost to to set up shop and get stuff going for Vittles.
- Bring along around 1.5B in mana and psicrystals and use them to buy up a 1% share of the station.

The Reach:
- Initially I'd like to reach out to Great Powers, start talking with them, organizing diplomacy.
- I hope this includes Wula. If it doesn't, reach out to them separately and make first contact.
Ongoing Things:
- Diplomacy to NELTA
- SenshiCon
- Jiyan exploration of the Warrens.
- WTC-2

VSEC:
- Buy of 5,000 Vehicles, 450 WTC1, and 90 Gunships, total of 2,780,000,000 credits and 9,950 staff. Paid/crewed/standard.

Exploration Cruisers:
- Since we're pivoting to consolidating the Western Reaches, send the exploration cruisers back to exploring. Haleh can manage her own shit, idfc.
- We're looking mainly for habited worlds to meet the peoples of the Western Reach.

Bigly NELTA Journey:
- Since the Cradle hasn't left yet, and since a peace treaty is being signed, deploy Sarrai, Gunhild, the 1st Fighter Wing, and 2nd MADHAMMER Battalion with the Iron Cradle, along with the Military Attachés.

VSS Winter:
- Been a bit since I've mentioned her, huh? Let's send my Flagship to Kahlúa station and get some trade going. We got food, we got tech. Let's make a profit.
- I'll be sending along the Entire 1st Fleet and the whole 1st MADHAMMER Battalion as well. You know. For protection.
- More seriously, though, I'd love to know what the opportunities for setting up permanent shops on the station are. I'm down to buy in.
Ongoing Things:
- Diplomacy to NELTA
- Reclaiming Haleh's (Phoenician) Kingdom

R&D:
- WTC-2
- The Phantoms developed the Basilisk Cannon to defend Auwana. I'd like us to develop a large, emplaced defense of some sort as well that isn't just putting a station covered in so many turrets it looks like a porcupine in orbit. Cannon would be fine or mine layers or torpedo launchers, what-have-you.

VSS Raptor:
- Maximum warp home to escort our new friends from the Playatis back to Diadem to learn from the Pandem Knights (we've got a permanent portal on Diadem to Moncayo)
- The other cruiser and the diplomatic corvette will stay to continue pursuing an Embassy with the Playatis, and offer them one on Diadem as well.
- The

Jiyan:
- Congrats, you're being relieved of command of the VSS Raptor. We need you for a special mission.
- Report to Renjala for further orders.

VSEC:
- Koda and the fleet should start coming up with a plan to draw Asmodan out by targetting Solvang assets. I'd like a list of stations/planets that work for Asmodan. I fully intend to take them from him.
- Unrelated buy of 2x Super Assault Carriers for $1.7B (due to Haggling) and 7,000 crew. Paid/blah/blah/blah.
- Look into hireing a new General. Elion being missing is fairly brutal.
- 10x Luck rolls for that.
- Buy of 10,000x Vehicles, 3x APCs, 9x Tanks, 78x C1 Mechs, 1x WTC1 Mech, 7x C2 Mechs, 228x C3 Mechs, 4x C4 Mechs, and 1x Fighter to replace what was lost and bring the 2nd and 3rd Brigades up to full power.
- Cost of $5,692,825,000 and 16,027 crew. Paid/distributed/crewed/etc.
- Buy of 116 Fighters and 50 Gunships to replenish 1st Fighter Wing. Same as above.

Diadem:
- Spend 200 Million on getting Adelaide ready to diplomatically receive Haleh's mom and Sakhessa. (Also quarantine procedures, etc)
- Deploy the MADHAMMER 1st and 2nd Battalions and the VSEC 1st Fighter Wing to begin pushing into Section 02 while the VSEC Brigades continue to maintain the fight as they had been.
- Deploy Rennyn, Gunhild, and Sarrai with the above.
- Is it time for SenshiCon? I think it's time for SenshiCon. Let's start planning SenshiCon.

MADHAMMER
- Reorganize the EX Soldiers so that 50 are moved to a detatchment of Military Attachés to go with the Iron Cradle and train them.
- The rest will be redistributed evenly within the 3 Battalions.

Demons:
- Talk to Quylla about a plan to draw out Asmodan.

-Transferring 3150 Influence to Renjala using United We Stand, already noted on both playersheets.
Ongoing Things:
- Diplomacy to NELTA
- Reclaiming Haleh's (Phoenician) Kingdom
- WTC-2

Exploration Fleet:
- 15 Exploration Cruisers are doing Second Contact with Haleh's worlds.
- 2 Science Cruisers and 1 Diplomatic Corvettes are heading toward NELTA.
- Send the VSS Raptor and its other two ships a mission update: Given the new information about the Kanis, abort mission to Blaiken. Establish diplomatic relations with the Playatis and hold position.
- Given the mission of the Exploration Fleet, and given that we're starting to see that Cruisers may not be large enough to do these missions independently, is there something larger than a Cruiser but not built for war that we could design? Perhaps something like an Assault Carrier that has been refitted to carry science labs and diplomatic suites instead of troops? Given that we have our own shipyards and are building a giant shipworks that's half done, I'd assume we could design something like this. Maybe call it an Exploratory Carrier. Something with thick thick armor plating to avoid it getting ganked by pirates, but no need for weapons on the size of a warship, just enough to defend itself long enough to get away.

The Federation:
- Given Renjala's suggestion, reorganize "Security Guards" into Constabularies, make the Guards into Constables, and give them all adorably silly hats.

The Phoenician Kingdom:
- Get with NAH Division to get Haleh an "assistant" to stick with her.
- I'm not super interested in Haleh's governing policies. If she starts trying to govern, I want to have already established some breaucracy to make it harder for her to mess with those people.
- As it is, the intention here is to establish Governors and Governments that area ostensibly sworn to Haleh, but overall have been selected to be more into the Federation and our ideals, such as not enslaving people and not starving to death in ruins.
- Establishing governance, trade routes, and manageable "tributes" (taxes) for each planet so that when Haleh decides she wants to fuck with something, we can hand her the money and tell her her subjects are juuuuuust fine and she can go back to conquering.

Zenaka:
- I guess we'll just keep focusing on making the Federated State of Zenaka a good place to live. To that end, I'll be building a Central Security HQ there this month.

Diadem:
- "As they move with their families in tow, it is improving our recruitment of defenders though."
> Defenders: 0
- :|
- We're not holding elections until we've got more than a small town's worth of people. 5,000 to 10,000 is barely even worth noting in a Federation of ~300 Million, and on a planet that can hold 1,146 Thenicas per section.

- As for land sales, set aside areas that are earmarked for non-corporate entites as well. If someone wants to buy land they should be able to.
- Also I'm aware of corporations using random people to buy land for them, so put safeguards in place so that they're discouraged from doing that.
- As of this coming update we're halfway done with the Titan Shipyard. So yay for that.

Moncayo:
- Guess I'm building a Central Security HQ here too. Combatting crime and stuff.
- Ohalyn can help us pick off anyone who is trying to start things more violent. I'm not going to fight her on her moving of goods. Just so long as she doesn't start in on any of my goods.
- I'll be honest, when I read "fencing" I assumed there were some sort of sword duels that was going on. It took at least three reads before I realized she's selling stolen stuff.

Demon Realm:
- I've been giving Quylla 200M/month for quite a while. How's she doing? What's the status of the Demon Kingdom stuff?
- Are there other Demons that would be worth working with?
Ongoing Things:
- Diplomacy to NELTA and Blaiken

The Reach:
- Haleh has a Kingdom to claim, and it sounds like she's going to be sitting on her butt for a few updates, so in the interests of our new celebrity, I'll take it upon myself to get things going for her.
- All 15 (one new one, paid/crewed) Exploration Cruisers will head out into the Reach to establish contact and organization of Haleh's conquered planets. If any of them need support we'll have Lucidity cultists on board to relay back for the 3rd Fleet to come help.
- The aim of this mission will be to establish contact with Haleh's planets and since it's probable that they've 'reverted' we'll appoint new Governors that will organize the planets into working governments.
- While we'll make sure that each planet is at least paying lip service to Haleh, the real focus for the Governors will be people who will govern with a generally lawful good style.
- We'll also choose one planet to act as Haleh's capital and will invest 2 Billion (one time) into setting it up for her with a palace and enough support to allow her to only vaguely need to show up once in a while to still be in charge.
- If she finds out, we'll tell her that this allows her to go do her things, conquering and fighting, and we'll take care of the paperwork for her.

Zenaka:
- Nuke 'em all is not really on the table...but it seems like the current groups in charge are not likely to have the entire planet's best interests at heart. Is there anyone that does? Any leadership that isn't there purely for greed?

Baridi Dynamics:
- Given that we're now churning out test models and fighting the robits, let's focus on developing the WTC-2 and WTC-3 models. Even if the lack of shielding skews results somewhat, we know that and can extrapolate.

Adelaide:
- Laura, you only brought in like a couple hundred people. This isn't exactly booming from your end. I'm sure you've made quite a bit of money and have always paid your taxes, so I'd hope that you'll show some results. I'm sure you're nothing like Ba'al Capone, and will absolutely deliver on the promises you made.
- Given that we're selling land, even if for cheap, how much did we bring in from land sales?
- Also given that we're selling land and taking Laura's advice to create an opportunity, let's advertise the colony too.

Unit Buys:
- Forming a Diadem Guard Unit with 6500x Soldiers, 200 APCs, 1500 Tanks, 500 WTC1 Mechs, 20 C3 Mechs, 10 C4 Mechs, 200 Fighters, and 10 Gunships.
- Total Cost: $3,697,000,000 and 12,540 personnel, all totaled up and paid/crewed already.
- 3 APCs, 2 Tanks, 19 C1 Mechs, 3 C2 Mechs, and 183 C3 Mechs for the 2nd Brigade to bring them back up to full strength.
- Total Cost: $$2,372,700,000 and 4,240 personnel, all totaled up and paid/crewed already.

Unit Deployments:
- Deploying the 1st and 4th MADHAMMER Battalions to support the Astral Knights in a strike against Rozanis
Ongoing Things:
- Project Gundam: Now that Aerial has the Ika generator, what are the chances we could get a copy of Aurora loaded in to act as a force multiplier for me?

Diplomacy:
- Prepare and send another diplomatic envoy to NELTA. Use one of the diplomatic Corvettes from the Exploration Fleet, but pair it with two Science Cruisers as well for support and exploration purposes.
- Prepare and send a diplomatic envoy to the Blaiken. Same as above, but arm them with the knowledge we have from the Ika and ask the knights to provide someone who could portal home with anything they find in case things go sideways.
- Envoy to General Preskian? What happened with that?

Exploration:
- See above, but the cruisers are encouraged to do what science they can while escorting the Corvette. Catalogue, classify, etc. Especially gaseous anomalies and quasars.

Little Federation on the Prairie:
- Heroes Guild: Tell Kaylen about the Terlim Turret and let her know that a Galactic Cold War may be a hard counter to Arkaric's aims.
- Hasao Tei: Invite Meiko to join us on the Ringworld and to form a new city there if she so desires. If Eleazor and his wife want to come to the meeting, they're welcome.
- Ruffians: Have Ilex do catphone things for locating Haleh's mom and pass the info to her if she wants it. Otherwise, I think it's worth having a conversation with her. Where does she want to start? Is she looking to just run a garage? Does she want to go start building a nation? When the time comes is she interested in nation building and being a part of the Federation or would she rather just pillage and loot? I'm not gonna sit here and dictate what she does with her life, and if all she wants is to go punch Rhalken, then our interests align, but if she's interested in something more than herself...there's options and I'm willing to work with her to achieve it. She knows who we are and what we're about. So far we've been reasonable enough to talk with her and negotiate. Now if alll she's doing is going out and enslaving others, then we'll pay for her ships and point her at Rahlken's area of operations, but if she's interested in being a Queen or what have you, Kol might well be proud of the effort, and we're stronger together.
- Zenaka: I think it's time we talk about planetary unification. It doesn't have to be today, but you all have seen that there's more out there than just you. What you do as a world shouldn't be dictated by anyone but yourselves, but if you're willing to let the Federation act as negotiators to take this first step toward truly speaking as a single, unified voice of Zenaka, we'd be happy to help start those summits. The Federation is about working together on common goals and mutual prosperity rather than simply enslaving everyone and imposing our will. Zenaka deserves its say, and unification will help toward that.

Machine War:
- Presumably, if we have orbital superiority, that frees us up a bit to focus on the lower levels.
- Preacher and Khymin together should be able to handle the new and counter-designs, given the ability to defend from above. Baridi Dynamics should also be able to help out with that, especially since the factories can put their designs into effect immediately. Design and testing all in one!
- 10,000x Turret Buy for Gem Station.
- Deploying the 1st and 2nd VSEC Brigades, and the 1st MADHAMMER Battalion to Adelaide to help with defense.

Ika:
- Continue waking the Ika up carefully and giving them the care they need. We can use Adeliade as a base of operations to provide that care for now.
- Given that I have admin access, we should be able to find any other medical facilities we have under our control, so let's see about opening those up too. Specifically, those areas are to be opened up by VSEC and VSEC only, so use what troops we have to isolate those areas and then have our civilian corps start to free and care for the Ika.
- Also, I've got admin access. Might as well learn a bit about what all this is about. If they'll let me, I'd like to start learning about the Ika's religion.

Diadem Reconstruction:
- Let's spend the few billion credits to have the plate removed. Let Ilex's salvage company do something with it if they can figure out how to utilize it. Salvage insurance?
- See if we can coordinate with Renjala's companies to build sturdy tunnels through the mountain. That may provide us a tactical advantage as well as fixing the problem of the mountain being in the way.

Diadem Governance:
- Laura is (weirdly enough) right that we need to allow for Democratic Governance, but if 2016-2024 has taught Tessa anything, it's that Democracy alone is not a particularly good safeguard. So it's time to Federalize. I'll get you a document later, but the basic gist is that there will be Federation-wide laws such as No Slavery, Murder is Illegal, etc. The common sense ones that will cover basically everyone. Then there will be national laws that govern specific nations (singular governments covering a distinct area, generally on the planet or multiple planet scale) and as long as they don't contradict the Federation laws they can make their own laws. Then there will be regional laws which do the same but for specific regions.

- What this ultimately means is that Laura is being given tacit approval to form her districts and get herself elected to a Regional Governor position. Diadem is not its own nation and arguably I'm the national executive for VSEC controlled territories.
- That said, selling land isn't a bad idea. We can section off an area large enough for Adelaide to never run into overcrowding and then start selling off the rest. Doesn't need to be expensive, and VSEC can offer zero interest loans to those who can't afford the land already. We'll also start selling areas of Adelaide, now that the VSEC warriors have had their pick of the land, but the barrier for entry will be background checks and psionics to try and limit the number of saboteurs who can get in.
While I've Been Away:
- Did the diplomatic envoy to NELTA ever arrive? What happened to them?
- Moncayo Scan for the Areti

Diadem:
- Gem Station rebuild. I'm assuming it'll cost as much to rebuild as it did to build, so let's get on that. If there's anything salvagable, use it. If not...well...we'll rebuild from scratch.
- Build a colony on the controlled portion of Diadem. For ease, I'd like it to encompass everything that VSEC is building/populating, but it would include multiple levels. If this needs to be split into multiple colonies, that's fine, but I wanted to make it easier on you. We'd want at least an area of the vast city, an area of the plains for farming, and an area of the factories.
- I'm assuming we're still at war with the other 11 Exerlus, so many of the robits are fighting that, and I'm assuming the factories are still churning out troops to maintain that stalemate. Are there any extra factories that aren't being utilized for whatever reason? If so, can we repurpose those into a new company to manufacture goods to sell?
- Let's start on Diadem's shipyards and get them retrofitted to build Titan sized ships.

VSEC Rebuild:
- In the mean time, I need to rebuild my forces. The following buy order is in effect (crewed, paid, etc)
- APCs x 820, Tanks x 117, C1Mechs x1323, WTC1 Mechs x96, C2Mechs x 284, C4 Mechs x 56, Fighters x 252, Gunships x 20
- Total Cost: $7,058,375,000
- Total Crew: 22,644
- Additionally, I will be buying 1x Super Battleship and 750x Starships. Also crewed, paid, etc.
- This goes alongside a redeployment of the fleet, bringinging the 2nd and 3rd fleets back online with 3x Super Battleships and moving 1500x Starships to each.

Personnel Aftermath:
- In the aftermath of Diadem, I think it's fair to say everyone's earned a promotion. And some time off. Well, most everyone.
- Nicole and Sarrai will stay on Diadem with Madhammer's 4th Battalion (the one that had stayed behind on Moncayo). All the other ground forces will be rotated back to Moncayo for R&R, with options to stay on Diadem and select their land instead. Anyone who stays behind can still take R&R, but will get first dibs on the land they want. Anyone who returns to Moncayo will be guaranteed a portion of land equal to what the ones who stay behind are allowed to pick, but will not be able to pick until they return.
- The newly reformed 2nd Fleet will return to Diadem.
- A permanent portal between Diadem and Moncayo will be constructed in the newly formed Diadem Colony. ($2B)
- Sarrai and Lancaster, after getting things secured, will open the vault holding the Ika and begin the slow process of rescuing and rehabilitating them. Koura Cures has medical expertise and at this point VSEC has enough mental health professionals to help. Between the two we should be able to begin the process of rescuing them.
- The Ika people are welcome to simply join the VSEC colony, but will also be given the option to found their own colony instead or to be provided ships to find a new world if they so choose. Under any circumstances, they will have a standing invitation to join the FVS as a member nation, like Jydoq and Zenaka do.
- Eleazor, Gunhild, Rennyn, and Valen are all officially on leave to go do whatever they want except get themselves killed.
- Kymin is not on leave and should come to Diadem and start looking over everything.

Haleh:
- Make the pitch for her to join us. She's been kicked aside by the Phantoms, brutalized by Rahlken. Want some revenge? Want to work for a group that will actually support you? The door is open. You come be a General or Governor or whatever you want for me and I'll give you the support that no one else has. No more need to scrap technology from whoever you can get your hands on, no more need to work under the thumb of Rahlken. Set your own hours, girlboss.
- (Have Vasia stand next to me when she makes the pitch and do some Bard shit)
- If none of that sounds appealing and you want to go be Rahlken's pet again, your cruiser awaits. Maybe you get lucky and he doesn't catch you before you get back to Sakhessa. I'll keep my word, you're free to go with the thing you wanted, no tricks, no betrayal.
- If it comes to a roll of any sort to recruit her, Bestow Luck x10.
Ongoing Things:
- Project Vasia
- Project Gundam
- Diplomatic Embassy to NELTA
- Diplomatic Overtures/Food to General Preskian
- Advertising for Iron Cradle/Gem Station

Buy:
-650 C3 Mechs. Form a new MADHAMMER Battalion.
- Standard, paid/distributed/crewed.

Project Nevada:
- I want to begin looking into the cost and required pre-reqs to build a Titan, what would be involved with that, how long would it take, can we customize it whatsoever, etc?

Madhammer:
- 4th Battalion formed with 650 Mechs, 25 EX Soldiers. Stationed on Moncayo for now, holding down things while:

Moncayo Guard:
- Authorized to go into Roha and re-establish order, isolate and quarantine those that need to be, and get things back running.

Ringworld:
- Fite, fite, fite.

Exploration:
- Build a new cruiser with methods to try to avoid as much of the plant issues as possible. Deploy it to meet up with the Raptor. Between the two ships, hopefully they'll have enough parts to get back to Jydoq and meet up with the Astral Knights' Super Carrier.

Alnae:
- What are General Preskian's goals? Is he content to just sit on his little plot of land, or would he like help in retaking Alnae? If he does, does he have any enemies that we could help him strike against?
- What about the warlords who are recognizing Sakhessa as an Empress?

Anti-Phantom:
- What about rebel groups and other anti-Phantom aligned groups, such as Quylla? Are there groups we could fund or aid in some way that would be effective against the Phantoms (other than the Revenants who hate us).
- What's the status of the Heroes' Guild? I'm funding them pretty heavily, have they expanded? Do they need more/different things?
- Send the Outsider to Eden and have it enter Renjala's Rift and begin looking for a planet inside the rift, but away from the Phantom forces.
Ongoing Things:
- Project Vasia
- Project Gundam
- Diplomatic Embassy to NELTA
- Diplomatic Overtures/Food to General Preskian
- Advertising for Iron Cradle/Gem Station

Buy:
- 1x Super Battleship
- 450x C3 Mechs to create a new Madhammer Battalion (3rd Battalion)
- 50x C3 Mechs for the 1st Madhammer Battalion
- 50x C3 Mechs for the 1st VSEC Brigade
- Standard: Already crewed/cost/added to sheet, no need to do stuff with.

VSEC:
- Slightly rebalanced the three VSEC Brigades, distributing the C1 and C2 Mechs around a bit. Mostly here for your SA.

Ringworld:
- Deploy the newly formed 3rd Madhammer Battalion to Diadem as well.
- I've got the entire weight of VSEC on this, so hopefully it goes well. See last week's stuff if you need to know who is with who.

Exploration:
- Do...we need to go rescue the rescuers?

Ship Construction:
- Can we start getting the shipyards spun up on ships that won't get eaten by their own plant life?

Void State Logging:
- Rebrand to Void State Construction.
- Start working with concrete instead of wood.

Quylla:
- Start funding Quylla's operations. I'll send her 200M an update to help ensure she is able to keep doing what she's doing.
Ongoing Things:
- Project Vasia - How's this coming?
- Project Gundam
- Diplomatic Embassy to NELTA - Are we there yet?
- Diplomatic Overtures/Food to General Preskian
- Advertising for Iron Cradle/Gem Station

Finding Love:
- Player's Note: Fuck you.

Exploration:
- Updates pls

Aftermath:
- Did anyone of note die on the Monument?
- It'd be really helpful if, when we have a huge battle like that, you could do a sort of Doi Cho Len style battle report for us. It's getting really hard to keep track of that stuff when the casualties are never actually written down anywhere.

Ringworld:
- Build a Permanent Portal to Gem Station. (Iron Cradle can do the portal stuff until this one is built)
- Deploy the 1st and 2nd Brigades and the 1st Battalion to join the 3rd Brigade and 2nd Battalions on Diadem.
- Station the newly formed 1st Fighter Wing on Gem Station to provide fighter/bomber support for the above.
- The three brigades and two battalions are to commence operations securing a portion of the Ringworld from the rogue Exerlus.
- Eleazor will join the 1st Brigade as a Pathfinder. Gunhild will guide the 2nd Brigade (+2/+1 from templates). Valen will pathfind for the 3rd. Laenadra will gain overall command of both Madhammer Battalions.
- I will takeover as commander of the operation overall...along with the Project Gundam mech. I'll be buffing offense with my mastermind ability.
- Other FVS forces will fall under their normal chains of command with me as the overall authority. Astral Knights will deploy where needed to help pacify the largest threats, since they have a lot of experience fighting large beasts from Jamalia.

Buy:
- 1 Super Carrier (TS-4)
- 5 Super Battleships
- 180 C3 Mechs
- 90,000 Emplaced Defenses for Zenaka.
- All already crewed/paid for, again here for your Situational Awareness.
- Also, might be time to update the black market. Allison is running things on Thenica, so arguably she has access to it and we could buy via her. Or I can use however much influence/money it requires to open, say, an experimental market or something? The black market was fun, would be nice for it to come back.

FVS: United We Stand
- Give 2,500 of my influence to Lexi.
- Bumped everyone's funding from 200M/month to 1B/month.

VSEC:
- I consolidated the 3rd Fleet back into the 1st Fleet. Leaving the 3rd Fleet there, empty, in case I decide to bring it back at some point.
- Recall the 1st Fleet back to Cayetano.
- Form the 1st Fighter Wing from 200 Fighters each from the 1st and 2nd Brigade and 187 fighters from the 3rd, as well as 13 Gunships from the 3rd.
- Promote Rennyn to Commander of the newly formed 1st Fighter Wing.

Other things:
- Go ahead and buy up what information we can. Don't bother hooking up the servers until Aryn has had a chance to go through them and virus scan them. Once she has, add them into the grid.
Ongoing Things:
- Project Vasia
- Project Gundam
- Diplomatic Embassy to NELTA
- Diplomatic Overtures/Food to General Preskian
- Advertising for Iron Cradle

Finding Love:
- Introduce Arsene and Aurora. See if an AI can look past a rough, roboty exterior.
- Yes, I'm saying set up my AI and Lexi's Robot, no it's not weird.

Operation Kharla Krazy:
- Deploy the 1st Fleet and Madhammer 1st Battalion at Irae's command.

Buy:
- 1,000 Thunderstrike-4s for the two surviving Super Carriers. Power increased on each to 7,500.
- 500 Thunderstrike-4s for Jordy's Super Carrier. Power also increased to 7,500.
- 500 Thunderstrike-4s for Nomad Super Carrier. Power also increased to 7,500.
- 200 Thunderstrike-4s for Johnson's Carrier, power increased to 3,000.
- 125 C3 Mechs, sent through the portal to Iron Cradle and joining up with the 3rd Brigade.
- As soon as Gem Station is complete, buy 100,000 Emplaced Defenses for it.
- (All of this is already added and crewed, just here for your SA)
- Also, I originally put in 1.275B on Gem Station, so it should be 50 sqkm.
- As many scavenged servers as we can to build up a knowledge repository.

Development:
- Look, I get that Sakhessa is some super genius or whatever, but I have intelligent people too. If she can develop stuff, the FVS should be able to too. We haven't heard anything from Project Gundam, and the last special mech we developed was the WTC-1. We were told that new fighters can't really be develped, but it'd make sense for that to be where we excel. Is there anything we can develop? Do I have to bring you a design for something new or is it just whatever strikes your fancy?

Exploration:
- Dispatch the Raptor, Phalanx, and Sparrow to go pick up the Pegasus crew and then rendevouz back at Jydoq. Raptor is still the lead of the expedition, but both the Phalanx and Sparow should've linked up with them to support.

Phantom Hunting:
- Any candidates for a new General of the VSEC Forces? Gunhild is great at squad tactics, but we're running into larger scale battles again.
- Kaylen can take the lead on this until we find a General, but she has the 2nd Brigade at her disposal to strike at Phantoms on Thenica.
- Kaylen is allowed to handle Phantom Colonies as she sees fit, but if there are any obviously innocent civilians, the 2nd Brigade has standing orders to protect them and get them to General Preskian's territory for safey.
- Send a representative to Valencia and see if she would help us in avoiding a diplomatic incident when striking at Sakhessa's City in Necrosi.
- Send the Koukou-A to do a preliminary scouting of said city. Get an idea of what things might be there.

Diadem:
- I know that I said to try and diplomatize, but if we get a chance to knock out an Exerlus with the key, use it. Kill the Exerlus and then use the armies we have to take control of the Exerlus' lair and territory as quickly as we can.
- After the lair is captured, help Preacher in turning the factories for that section of the ring into warforged factories.
Ongoing Things:
- Project Vasia
- Project Gundam
- Diplomatic Embassy to NELTA
- Diplomatic Overtures/Food to General Preskian

Player notes:
- When's Lancaster and Renjala getting back?

Diplomacy:
- Talk to Kaylen, see if she has any targets of Phantoms that we can start hunting down. I'm sick of playing defense, and if Sakhessa wants a fight, I'm willing to kill a few immortals to get the point across. She wants that to stop, she can negotiate.

Recruitment:
- The number of problems is getting really high again, can I recruit some new heroes soon?
- Start advertising on Moncayo about Iron Cradle and the opportunities there, since it'll take another update before the portal is open there, use this week to vet any immigrants who want to go over, and once they're vetted let them move.

Buys:
- 7 Super Battleships, fully crewed.
- Buy 800 C3 Mechs, crew them using the Active Soldiers from Zenaka. Split them between the 1st and 2nd Brigades (400 to each).
- Buy 618 Fighter/Bombers for the 1st, 2nd, and 3rd Brigades. This is enough that each of them should have 400 Fighter/Bombers in total.
- Crewing this will cost all my support staff, and all but 309 of my soldiers (and none of my Ex Soldiers). I did the math for you, you're welcome.

- Gem Station in orbit of Diadem still.

VSEC Orders:
- The 7 Super Battleships will proceed at Maximum Warp to reinforce the 1st Fleet and help them during the battle.
- MADHAMMER 2nd Battalion on Twilight Station will board their Super Assault Carrier and head to attack and capture Asmodan's Super Carrier.
- The rest of the 1st Fleet will continue to fight the pirates as best they can.
- MADHAMMER 2nd Battalion's main focus will be capturing the "Just an Asteroid" Super Carrier, and then moving on to other ships as needed, to either disable or capture ships as possible.
- With the 1st and 2nd Brigades rescued, shift 2000 tanks from each to the Moncayo Guard and Zenakan Defense Forces (I'll handle it, just notifying you it happened)
- Have the 1st Brigade stay on Moncayo while the 2nd Brigade deploys to Zenaka. All of that is happening through the gate so should be instant.
- MADHAMMER is not to take prisoners.

Exploration:
- Rescue the crew of the Pegasus and get them home, recall the rest of the group headed toward Silnian Space.

Vittles:
"Local enforcement found evidence that it was deliberately added to a Vittles factory by an unknown agent posing as a refugee from the invasions."
- Okay, uh...I shouldn't have to say this, but maybe employees only? Are we really that dumb?

Mummy Rot:
- idfk, have Ilex and his ilk study and quarantine it.
Ongoing Things:
- Project Vasia
- Project Gundam

Moncayo:
- Moncayo is getting a "Full City" this week. I feel like that's a pretty major thing, does it change Moncayo in any way? Like, stabilizing/modernizing?

Diadem:
- Eleazor, Gunhild and her Team, and Valen are deployable at Hex's command. MADHAMMER 1st Battalion and VSEC 3rd Brigade are also deployable as needed for securing landing sites by said team.
- Build a station in orbit of Diadem, Gem Station. I'm willing to drop up to a 1.275B on getting it built and expanded. (For that price, it'd be built and end up being 50 sq km)

VSEC Orders:
- Now that Decaelys is handled, or at least significantly diminished, leave 4,000 Starships in orbit of Jamalia. Send the rest at Maximum Warp to rendevous with the 1st Fleet in Zenaka, and use both parts to trap the Pirate fleet between. The large ships will start the operation, attacking from Zenaka outward, while the rest of the fleet will arrive just a little later and close the pincer around the pirates.
- Using Renjala Portals, retreat the 1st and 2nd Brigade back to Jamalia for rest and relaxation.
- If we've managed to create a blackhole generator yet (see Project Vasia), set it off on the Arcane Moon that Faelyn is sieging after we retreat. If not, oh well.
- Have Eleazor, Gunhild, Laenadra, and the Voidforged (and Aryn if she'll help) formulate a plan to defeat an Exerlus and turn the factory into a Warforged factory for Preacher.

Buys:
- Buy and crew 1 Super Carrier, 5 Battlecruisers, and 10 Destroyers; put them in the newly formed 3rd Fleet.

3rd Fleet:
- Send the newly formed 3rd Fleet to Jamalia. Add the 4,000 Starships left there from the above orders to the 3rd Fleet.

Exploration:
- Updates on the Cruisers? Any zany shenanigans or fun stories (or characters in need of promotion to card?!)
- Buiild five Corvettes with diplomatic trappings. Make them nice, and dispatch them to NELTA to offer formal creation of an Embassy with them. Make a big deal of it.
- Send the VSS Koukou-A with an actual diplomat to NELTA via a different route, and have the details of the diplmatic convoy on it. Have the Koukou's mission be dispatched without any records of it in VSEC or any public info. If the diplomatic convoy is destroyed, the Koukou can use that as evidence of the machinations working against organizing the galaxy. If the diplomatic convoy is not destroyed, simply have the Koukou drop off the new Ambassador and return.
FVS:
- United We Stand to transfer 1,000 inf each from both VSEC and Lucidity to Voidforged.

Buys:
- I feel dirty even typing this. Bluh. Buy and crew 5,642 Starships with VSEC Support Staff.
- Buy and crew another 2,739 Starships with Nomad Support Staff.
- That's a total of 8,381 Starships. I hate this so much.
- Add all 8,381 Starships to VSEC's 1st Fleet
- Cost is $17,600,100,000.

VSEC Orders:
- VSEC 1st and VSEC 2nd Brigade hold tight on the moon and give us an estimate of how long the shield can hold.
- VSEC 3rd Brigade and MDHMR 1st Battalion be ready to deploy in force to rescue Gunhild and Eleazor if the opportunity arrises. Support Voidforged operations as able. No suicidal missions from Priest. Until deployed, hang out with the Voidforged and see about helping them turn on life support maybe?
- MDHMR 2nd Battalion turn to Zenaka to reinforce Zenaka Defense Forces.
- Moncayo Guard prepare for any craziness from Thenica or Zenaka if the pirates somehow manage to break through.
- VSEC 1st Fleet ships Battlecruiser and smaller, including the starships from the above buys (and whatever ARC and Sethis contribute) will head at maximum warp to attack Decaelys.
- VSEC 1st Fleet real ships go to Zenaka with the MDHMR 2nd Battalion and prepare to intercept the pirates.

Diplomacy:
- Have Kaylen relay the Areti's position to Song Yi. Tell her that VSEC forces are holding there, under siege, and if she's willing to attack the Areti, we're willing to help.
- Have Kaylen also relay that Asmodan is building a flagship at Auwana, because apparently everyone is getting titans now.
- Have Void State Vittles talk to General Preskian about getting food sent to him, and see if he needs any help militarily. We're about to have a stupid number of Starships sitting around if they survive this battle...

Recruitment:
--*Lancaster Note*: Fuck it, offer Masa a job if she'll stop trying to kill me. Lahela too. If shit is going down in the Fae wilds, they might as well get out as soon as they can, and if they can VSEC could use the help.
- Offer Valen the following: She will be granted a reasonable amount of land in the FVS and a house in Moncayo. She will join VSEC along with her team. Her team's equipment and pay will be handled by VSEC, and she'll retain operational command of them. Valen will at least work within the military culture and wear a uniform when appropriate, but we have lots of plainclothes agents already so only in formal settings is that even an issue. She'll be brought in as a Lt Col, and will also be offered command of the Zenakan Defense Forces if she desires it.
--Koda's Note: She doesn't have to love VSEC, but if she wants to affect change, being inside the organization is more effective than from outside. She gives Zenakans a voice within VSEC and the FVS this way.
Recurring Things:
- Op Grassy Gnoll: Recruit? Valen.
- Project Gundam: 0.2.
- Project Vasia: Ask me.

Diplomacy:
- Of the biggest three Alnae Warlords, pick the one who is most good on the good to evil scale, and talk to them about arms and food shipments to help them tip the scales and re-establish Alnae. Unless they're anti-Kaylen, in which case, choose the next one down who isn't anti-Heroes Guild.
- Figure out if Laesaaria needs anything that we can supply.
- Quasi-Diplomacy. I know that there's a saying about not sticking your dick in crazy, but I don't have a dick and apparently Masa was really hot so like...she single? What about Haleh? ...we really need more not psycho friends...
- Find Connections (100 Influence): Can I find a seller to buy the Thunderstrike-4s from? If I do, what's it cost to upgrade all my carriers (all five super carriers) with them? According to this it'd bump Fighters from 10 to 15 power...maybe just the Winter?
- Arsene gets a big chair and the front desk at VSEC as a receptionist.

Buys:
- Build 2 Super Assault Carriers and crew them. (7,000 Support Staff needed, using all but 214 Support Staff across all colonies); $2B
- Build 350 C3 Mechs and crew them with the soldiers from Zenaka (7,700 Soldiers needed, using all but 231 of Zenaka's soldiers); $4.41B
- Build 1 Destroyer and crew it for the Voidforged. (200 Support Staff, leaving just 14); $40M

MADHAMMER:
- Form a 2nd MADHAMMER Battalion with all the EX Soldiers we have (all 23?) and the 350 C3 Mechs.

Anti-Phantom Shit:
- Because at this point it might as well just be its own category.
- Have the Knights open a portal to the new Arcane Moon from Enohas' Moon. Move the 1st and 2nd Brigade there, set up a Planetary Shield, and dig in...again. It's not like it's that big a deal, honestly. We planned for them to be dug in on an Arcane Moon for 6 months, this is just a different one than we expected...so like...
- At the same time, have 25 Battlecruisers, 50 Destroyers, 2 Super Battleships, and 2 Super Carriers; along with a Super Assault Carrier with MADHAMMER's 2nd Battalion (and a commander+drones in a can from the Nevun Synapse) head for Auwana.
- The Auwana Forces will capture Koura and Somnus. The Drones will focus on Somnus, MADHAMMER will focus on Koura. The fleet will hang back until they're captured, unless Sakhessa moves out to stop the attack in which case the fleet will move forward to intercept and destroy her Assault Carriers with all haste.
- If the Areti and Faelyn's fleet warps back, all focus will turn to getting MADHAMMER and the Synapse aboard the Areti and doing as much damage as possible to it.
- Pandem Radar sweep around Paizarus for Solvang ships.

Exploration:
- I guess we just cross our fingers? Anything happen anywhere that's worth a card? Bueller? Bueller?

Diadem:
- *straps in*

Fae Wilds:
- So if Lancaster doesn't make it back, who signs the checks? Does that become my job? Can I hire someone to sign them instead?;
Recurring Things:
- Op Grassy Gnoll: Do the thing! Do the thing!
- Project Gundam: 0.2.
- Project Vasia: Ask me.

Pandem Scan:
- Take a sweep for the VSS Pegasus and the Areti...and the Raven II. (600 Inf)

Buys:
- Build 21,936 Emplaced Defenses, this is enough for all three of VSEC's colonies to come out with 10,000; so for easy math just make all three colonies have 10k.
- 1 Super Carrier for Astral Knights, paid for and crewed by VSEC.
- 1 Super Carrier for the Nomads, as long as they promise not to touch House Sharen at all. Crewed by them.
- 1.5B Grant to Ilex for University, as long as he names it the "Koda Yorikane University for Cultists who don't psion good"
- Up to 8 Cruisers/16 Destroyers for ARC, paid for and crewed by VSEC. If he wants more than that, he's gotta pay for it, and he's gotta crew it.
- 6 new cruisers for VSEC's Exploration Fleet, crewed by VSEC. See below.
- Buy a secondary planetary shield, put it on Jamalia. Replace Jamalia's Emplaced Defenses that got moved to the moon with new ones, however many that takes (2500?) Also please put Jamalia back on Irae's sheet. Even if it has no people on it.

Enohas:
- Ultimately the idea isn't really a permanent base as much as just setting up an area for the troops to more easily relax. With the permanent portal, that's less of an issue, so no colony needed.
- What do our defenses on Enohas' moon currently look like?

Diplomacy:
- Build the VSS Atonement as specified last week. Unless Kaylen objects, we'll hand it over to the Admiral and allow him to go, like Lancaster wanted.
- Send out diplomats to House Sharen, House Song, and to any of the Alnae Warlords big enough to matter and see what's going on with them. See if we can get a pulse on who they are/what they want, even if what they want is just 'power'.
- Is Nelan still around?
- Invite Haseo Tei to open an Embassy, and offer to do the same for them as an official recognition of their independent status, and our desire to be friends with them since they're clearly our neighbors.

Exploration:
- Commission 6 new Exploration Cruisers for the Exploration fleet. Dispatch two to the last known location of the Pegasus. Dispatch two more to rendevouz with the Raven. Dispatch the last 2 to link up with the Deimos.
- All six are authorized for Maximum Warp (three separate fleets in this instance? So 400x3 Influence? Is that correct or do these all count as the same fleet?)

Diadem:
- Not...a lot we can do except wait for it to play out and hope for the best, but if they have any requests that we can provide, we can use a Renjala Portal to do it.
Recurring Things:
- Op Grassy Gnoll (Need anything?)
- Project Gundam: 0.2. I'm finally back in Moncayo so let's do testing with the new mech. Once we get the permanent portal to the new Ringworld (Diadem), I'll go to test out the mech, but I want to be able to quickly return to Moncayo and deal with anything that comes up.

Fae Wilds:
- "Eyyyyyy everyone, let's go on an adventure!" Send Lancaster along with Bill and Eerhild for wacky Fae shenanigans in my home town. Or what I think would be my home town, if I'd ever lived here. I'll show them around, giving them the tour, pointing out all my favorite places that I've never actually been to; where I assume my parents were born and met, show them all the best restaurants I've never tried, you know. Tour Guide stuff.

Buy all the Things:
- Grant of 4B to Astral Knights for continued construction of Garden City.
- Whatever it will cost to set up a Permanent Portal between Enohas' Moon and Moncayo.
- Whatever it will cost to set up a Permanent Portal between the new Ringworld and Moncayo.
- Recall VSEC's fleet to Moncayo from wherever they managed to retreat to. Have the Shipyards spin up and build 4 Super Carriers, 2 Super Battleships, 50 Battlecruisers, and 100 Destroyers to join the fleet. Start crewing that as possible with an emphasis on the Carriers.
- Establish VSEC's Third Brigade with the following: 300 APCs, 50 Tanks, 500 C1 Mechs, 50 WTC1 Mechs, 100 C2 Mechs, 50 C3 Mechs, 25 C4 Mechs, 250 Fighter/Bombers, and 25 Gunships; and 1 Assault Carrier to carry it all on.
- Once I get back home, The new Assault Carrier (VSS Mariah), 2x Super Battleships, Gunhild, and the 3rd Brigade will take a Renjala Portal to the new Ringworld with the equipment to set up a permanent portal from Moncayo to it, and establish a colony.
- 50M for a Hostile Colony on the new Ringworld.
- 125M for 500 Emplaced Defenses for the new Colony.
- The new Colony's name is Avalon.
- Gunhild is officially in charge of the Brigade, but her main task should be securing as much of the surrounding area of the Ringworld's colony as is possible and then assessing the Ringworld for just how...overrun it is.
- Keep a guard posted on Avalon with the ear equivalent of a telescope, scanning for this: https://www.youtube.com/watch?v=0JQt8VKgizg

Diplomacy:
- I know you love this category.
- Let's send diplomats to Hasao Tei. Right now Moncayo is doing pretty well, we can offer them trade options if they want, or financial aid, etc. Stuff to make them like us.
- Once the permanent portal is up on Enohas' moon, start rotations for people to come off and get R&R. Is establishing a permanent colony there feasible? If not, just make sure that people are getting moved in and out regularly.
- Once the above is happening, get Kaylen to come back, see if the Heroes Guild needs anything beyond the funding I've been giving them, and see if she's up for diplomacy. Also hand over the Admiral to her.
- Assuming Kaylen either doesn't make any progress and agrees, or makes progress but feels this would help, build a Stealth Cruiser, the VSS Atonement, and offer it to the Admiral, with a crew complement to return him back to NELTA.
- Continue to negotiate with the former parts of the Villena Alliance, let them know that we're present and willing to offer aid and defense.

Exploration:
- Have the VSS Phalanx stop investigating the stolen shipment and instead head to Jydoq with the VSS Raptor.
- Same for the VSS Sparrow. The three ships can meet up to offer support to the Knights and Cult there. The Raptor's Captain is the senior most person so she's in charge of VSEC's contingent there.
- VSS Pegasus is still heading to/through Silnian Space.
- VSS Raven continues to head for Zero North with orders to offer Echo Prime any aid we can offer, but also respecting her wishes for non-interference. Enough damage has been caused already, no need to cause more. Scan what we can, be present if accepted, or turn around and leave if not.
- VSS Deimos should continue to head toward the Mystery Empire and see what they can find there.

On as secure a channel as possible (ie Catphone), I want the VSS Raven to carry this message. "To Echo Prime,
We are both aware of the severe loss you and your people have faced, but without a doubt the most dangerous part is the knowledge that was stolen from your databanks just prior to the destruction. If Arkaric can do what the Silnian Queen couldn't, he is inarguably the most dangerous creation the galaxy has seen, and it is impossible to deny that he came from Sol. But perhaps another Solian may be able to turn this devastating defeat into something salvagable. We have encountered a phenomenon which has the ability to change reality itself and that of the past world at a fundamental level. It is hard to say how intense this change is or how far reaching its effects are, but we know it can change memories, apperances, and even history itself. If introduced to the Exerlus' data, the same data that Arkaric stole, it may have an effect so profound and unpredictable that Arkaric himself could not have a hope of calculating the outcome. It may, in fact, change reality so fundamentally that the data stolen will become completely worthless to Arkaric, perhaps even a burden to him. Using the knowledge you have collected is a way for him to refine his calculations in a way to disrupt many cultures and civilizations. Effectively corrupting it in such a way may so thoroughly confound his plans that we may have a chance to undo the damage inflicted.
This is not an option I suggest lightly, nor one that is without risks. I cannot force you to accept this, merely present it as an option.
- Lancaster."
Recurring things:
- Op Grassy Gnoll
- Op Gigastructures
- Project Gundam: 0.2

- Grant of 1B to Cult of Lucidity for ground forces for Jydoq mission. Grant of 1x Carrier to ARC for same. If what he asks for costs more than this grant, it's on his dime.
- Buy a single Super Assault Carrier for VSEC.
- VSS Raptor will support Lucidity operations in Jydoq.

Operation Return:
- Crew anything else we can.
- We'll have all the ships make for Auwana with Maximum Warp.
- Madhammer will serve as the shock troops for taking Somnus II and Koura.
- The rest of the fleet will engage anything that comes through the rift, as soon as it comes through the rift. Emphasis on taking out Assault Carriers if they try anything.
- Do not enter the rift, just camp the mouth and blast anything that tries to come through.

Operation Counter Strike:
- WhiteTalon Baridi Dynamics: "The Right Tools" for 300 influence
- Defend the moon for now, do not let the shield drop under any circumstances.
- Plan for a siege. Dig in hard. We need to hold for five months. Help is coming.
- Use the 376 Fighters we have to disable as many of their ships on our side of the moon so they can be destroyed by our guns before hiding on the other side of the moon.
- If the fighters have a shot at disabling the Areti's engines before it can get behind the moon, do it. If not, focus on the above.

Diplomacy:
- Alright, Vasia's dead, Ilex is a cat, Renjala's probably dead. Let's negotiate with the Song Clan and Revenants. Also, how strong is Hasao Tei, since they're allied with the Heroes Guild now?

Villena Alliance:
- We'll send out diplomats under normal means to the worls of the Villena Alliance, establish contact, see how they're doing. They were band together as a frontier alliance. They still can be. Moncayo can still be a bastion for their help, and this time we aren't demanding tribute. If they want to be allies, all they need to do is be willing to share intelligence with us, and in return we'll lend our aid in securing their colonies from others.

Exploration:
- Anything interesting come up while we weren't looking?
Recurring things:
- Op Grassy Gnoll
- Op Gigastructures
- Project Gundam

FVS:
- United We Stand to transfer 2,000 influence from Sethis to Renjala.
- A portal from Moncayo to Enohas to deliver the following:

VSEC:
- Do a buy of 4,000 Tanks and split them up between the 1st and 2nd Brigades.
- Man as much of the fleet as possible, with an emphasis on the Super Assault Carrier first, the Super Carrier second, and the rest after that.
- Request the Hero's Guild's help with the crewing since they apparently have people.
- Once the Super Assault Carrier is manned, have Madhammer board the ship.
- Everything from here will take the portal to Enohas.
- Bring Jamalia's Planetary Shield and all its Orbital Cannons to Enohas' moon (as well as the Defense Emplacements on the station).
- See Player tab for character deployment for the three operations below.

Operation Counter Strike:
- The 1st and 2nd Brigades will deploy to Enohas' moon with a tight perimeter around the Shield Generator.
- The Hereoes Guild will be tasked with defending the Shield Generator directly, but other units will help as needed as well. (Knights will be here also).
- We'll use what time we have before they arrive to entrench ourselves as strongly as possible, including landing the VSS Sabu Kuu on the moon to put the Shield Generator inside.

Operation Ranger:
- The VSS Winter and the new Super Carrier (VSS Milenkosi-A) will deploy together to attack the incoming pirate fleets around Jamalia.
- The two ships should cover for one another and avoid any protracted battles.
- The two Super Carriers can use Maximum Warp throughout the duration of the operation.

Operation Pathfinder:
- The rest of VSEC, MADHAMMER, ARC, and the Heretic will deploy to intercept the Carrier Titan Fleet.
- If the Carrier Titan is friendly, we'll link up and head toward Jamalia.
- If the Carrier Titan is neutral or otherwise does not attack us, please ping me for further discussion and we'll work it out.
- If the Carrier Titan is not friendly, the Super Battleships will cover the VSS Inclement Weather (Super Assault Carrier) as it heads to the Carrier Titan and has MADHAMMER board it.
Recurring things:
- Op Grassy Gnoll
- Op Gigastructures
- Project Gundam: Sorry Khymin

- Send the 4.25B in Building Materials over to Eden to build the new City District there.
- Start Funding the Heroes Guild $200M a month. It's Kaylen's to do what she wants with it.

VSEC:
- Move 6,606 soldiers out of Zenaka's Garrison to bring the 1st and 2nd Brigades up to full manning (5,000 soldiers each).
- If needed, send the Super Assault Carrier (VSS Sabu Kuu) to Enohas to carry the needed 3,514 Soldiers and reinforcing vehicles.
- Do a buy of 900 Tanks and split them between the Moncayo Guard and the Zenaka Defense Forces so that both forces end up with 500 Tanks total.
- Do a further buy of 200 APCs, 20 WTC1s, 20 C3, 10 C4, 200 Fighter/Bombers, and 10 Gunships for the Moncayo Guard.
- Total cost should be $1,822,000,000, and the two forces should be identical (except for soldier numbers) afterward.
- Buy 404 C1 Mechs, divide them between 1st and 2nd Brigade to bring both to a full 500 C1 Mechs each. ($909,000,000)
- Order 20 Destroyers, 10 Battlecruisers, 1 Supercarrier, and 1 Super Assault Carrier.

MADHAMMER:
- So...I know I said to get rid of MADHAMMER last week, but hear me out...
- Outfit a new unit of Mechs with Laenadra as its leader.
- Promote Laenadra to O-5 (Lt. Colonel) to take command. I know you don't really track that, but hey, she's getting promoted so...worth a mention?
- Buy 1,000 C1 Mechs and 500 WTC1 Mechs for the new MADHAMMER unit.

Operation Counter Strike:
- I'll personally try to meet with the Merkas resistance to help them organize against Valadeus and Asmodan, as well as see if they'll be willing to give us intel on where the two are. I'm figuring that the last time they saw me I was pretty diplomatic with them and was trying to work with them, and now I'm back trying to save them. If anyone has a chance of getting some of their help, it's probably me.
- I want Vanjin and Dunchek to come along with the 2nd Brigade (below) and track down Asmodan and Valadeus (Valadeus primarily). I'd have Sam do it in his actions, but he hasn't said much this week.
- Dispatch the 2nd Brigade to Enohas on the VSS Saba Kuu as well. (Maximum Warp)
- Once both Brigades have arrived set the 1st Brigade to the following tasks:
-- CSAR for Rennyn
-- Rescuing Merkas prisoners and getting them safely to Jamalia
-- Capturing Asmodan.
-- Keeping Jamalia secure while the Knights rebuild.
-- If needed, have about half the 1st Brigade support the 2nd Brigade in the below task.
- Set the 2nd Brigade, which is fresh and hasn't seen battle yet, to eliminating Valadeus' forces and capturing Valadeus, Ki'Ralcht, and any other Demons if possible. If not possible, so be it.
- Use the VSS Winter for supporting attacks on Valadeus' troops and Asmodan's Strike Teams, but keep collateral damage to an absolute minimum.
- Use the Battlecruisers and Destroyers to grab whatever ships Valadeus was using to shuttle Merkas away and recover the Merkas we can.
- Dispatch the VSS Koukou-A to start tracking down the destinations of the enslaved Merkas that Valadeus' system used.

Exploration:
- VSS Pegasus heading through Silnian Space
- VSS Raven heading to Zero North
- VSS Deimos heading toward the Mystery Empire
- VSS Raptor heading to Jydoc
- VSS Phalanx heading to investigate where the stolen shipment went.
- VSS Sparrow heading to Western Reach.

Other Things:
- Extend an offer to Exme Faythe to come work for MPR as the Executive Producer.
Recurring things:
- Op Grassy Gnoll
- Op Gigastructures
- Sell Materials
- Project Gundam: Swords are fun.

Operation Counter Strike:
- Dispatch VSEC's entire combat fleet to Enohas, commanded by Adm. Yorikane.
- Bring the Heretic and Arc along too. The Heretic will do what it can to protect the rest of the fleet from damage.
- Everyone goes at Maximum Warp.
- See Below for VSEC Army Buy. Whole Army aboard the Outsider.
- When the fleet arrives, if the fleet is large enough to contest Valadeus' fleet, begin the fight.
- If Valadeus has installed a planetary shield, the Outsider will make a beeline for the surface, dumping all the VSEC Forces out to take out the planetary shield.

Exploration:
- VSS Pegasus heading through Silnian Space
- VSS Raven heading to Zero North
- VSS Deimos heads toward the Mystery Empire
- VSS Raptor heads to Jydoc
- VSS Phalanx heads to investigate where the stolen shipment went.
- VSS Sparrow heads to Western Reach.

VSEC:
- We built a military academy on Twilight Station last week, does that increase training of crew for the ships?
- Order the building of 1 Super Assault Carriers. (1B)
- Order the building of 10 Destroyers (400M)
- Order the building of 5 Battlecruisers (500M)
- We're paying the money this month to repair the Pandem Radar on Moncayo. Can we get that ability as an influence thing maybe?
- Already taken care of: Eliminate the Mobile Infantry and roll it into the VSEC Army.
- Order 600 APCs, 200 Tanks, 600 C1 Mechs, 60 WTC 1's, 30 Class 3, 30 Class 4 Mechs, 600 Fighter/Bombers, 30 Gunships for VSEC. Total cost: $3,625,500,000 (See Credit Market).
- 200 APCs, 100 Tanks, 20 WTC1's, 10 Class 3s, 10 Class 4s, 200 Fighter/Bombers, and 10 Gunships from the above order will go into the Zenaka Defense Forces and an equal amount into the Moncayo Guard. Split the remaining units between the newly formed 1st and 2nd Brigades.
- Sorry, it's a lot. Just trying to better organizing things. If anything is confusing just let me know and after you deduct the money I'll put the units where they're supposed to go.

Zenaka Administration:
- Use the newly formed ZDF to secure cities and establish head quarters, but begin working to hand over local policing to the local police.
- Establish a method for them to request VSEC/ZDF aid if needed.
- We're establishing a Central University on Zenaka to help bring the people up to speed on all the technological advances that the galaxy has. Classes should be open for the common Zenakans to take as well as enrolled students.
- Further, since the death of Xanis, there hasn't been any Zenakan representation on our Agents. Would be good to get some more in some way.


Other Things:
- Grants and Funding are handled on my player page already, but just for awareness, I'm giving Ilex a grant to cover upgrading Roha's housing, Renjala a grant to cover Eden's costs and a little extra, and establishing routine funding of Nah Divsion. Grants are one time, Funding is long term.
- Extend an offer to Exme Faythe to come work for MPR as the Executive Producer.
- Change the name of Whitetalon Armarments to Baridi Dynamics.
- More broadly, I know you thought rolling Madhammer into VSEC was a good idea, but I got no troops, no equipment, and three hero cards; one of which I already gave away because they didn't fit. Madhammer doesn't really fit with VSEC and the only thing that it served to do was to save you from making new cards which you ended up doing anyway. Maybe we close the book on that concept entirely.
Recurring things:
- Op Grassy Gnoll
- Op Gigastructures
- Sell Materials
- Project Gundam

Zenaka:
- Clearly this world listens to who has the bigger stick. As of last month, that would be me. So let's make this a lasting peace instead of making room for more bloodshed. Twiliight Station now stands in orbit with enough firepower to protect Zenaka from attack. The VSS Federation is also in orbit with a fourth the firepower, and yet more than enough to force your surrender. The countries that once formed the Zenakan opposition are dissolved. Those that worked for those governments are now workers of the Federated Void States. A single, united faction under Governor Setal'en Zanin. Under her, and under the Void State the singular government of these territories will begin expanding our ethi technologies into Zenakan society, working with farmers to revamp crop practices, expanding administrative efficiency and breaucratic control of this new nation.
- The allied and neutral nations of Zenaka will be allowed to expand their borders into this new nation to claim long disputed territories, if they can demonstrate to Governor Setal's representative, Admiral Yorikane, the historic nature of their claims. Regardless of claims, the Federated Void State will retain an area of at least 200 Million in population, with a great enough GDP to sustain the area. Should a territory not be claimed by an allied or neutral nation, it will remain under Governor Setal's control directly. This territory will be named the Federated State of Zenaka.
- The newly formed Federated State of Zenaka will then be given representation as a member world within the Federated Void States of Somnus.
- Surrendering Armies will be allowed to return to their families and homes and will be retasked shortly with new orders. They will retain payment and any benefits they would have earned under their former army. All government workers, including those of the former militiaries, will be reorganized to continue to provide services to their people without disruption. Armed Forces will be reorganized into a unified singular force to be trained by the current FVSS Zenakan Officers and Soldiers that are loyal to Somnus. Any Officers that refuse to work for the FVSS will be allowed to take retirement, regardless of their current status within the military. Officers that agree to work with the FVSS will be allowed to retain their current commissions and may be promoted to replace any officers lost in the changover.

Operation Queen Anne's Revenge:
- We've discussed, idk what else to add.

Other Stuff:
- Recall the Winter and the other Super Battleship. Have them return to Moncayo.
- Since NELTA hates us, are there any other galactic civilizations we could explore? If so, send three of our six Exploration Cruisers toward them. Also, just a note, four of the cruisers we built are for Defensive Operations. Two of those are to rendevouz with the Winter, two are the Jamming and ELINT cruisers. That means the 6 exploration and 5 science cruisers for New Age makes a total of 11 Exploration cruisers. I've updated the sheet accordingly, but just wanted to mention.
- Send one of the other Exploration Cruisers through to Eden and have it start exploring outward to study Silnians.
- Send another Exploration Cruiser toward Zero North for a longer range reconnaisance. Tell them to make stops along the way. No need to make a beeline like we had the Rena do.
- Send the final Exploration Cruiser out to start tracking down rumors about Arkaric and the Black Library.
- Please tell me having these things go out exploring won't just get forgotten.
- Put Ilex in charge of the programming for the CPB.
- Operation Grassy Gnoll shouldn't be dead just because the Knights aren't around. It's not like our would be assassin is wearing VSEC clothes. They should've just sorta blended into the population while they and Bardhe plan the actual op.

- Operation Gigastructures: Are we there yet? Are we there yet? Are we there yet? Are we th-; actually, can Ilex call Eleazor so we can see what's going on?

- Operation Queen Anne's Revenge.
-- Deploy the VSS Koukou-A to Auwana. It will carry a striketeam of Lancaster, Khymin, Vanjin, Allison, Gunhild, Aryn, Irae, and Eden.
-- Kaylen will try and convince the Phantoms to convince Song Yi to lure Faelyn's fleet out from the rift.
-- Since travel time, that's all we can do. I'll detail the rest of the op next week.
-- One more thing, I want Michael to spend this week getting on board the Shipyard and figuring out the status of the Areti down to the last, minor detail. As in, I want to know it's current and projected capabilities, and the exact moment its FTL is operational.

- Project Gundam: When's this bird ready to fly?

- Seize all the Sol News equipment on Moncayo and start a Moncayo Public Radio. MPR. Radio Free Moncayo. Voice of the Void State.
-- Okay, but seriously, an anti-propaganda org of some sort would be awesome. Make it a company. MPR, MPBS. Since the Long Range Aethernet isn't up, that means we have a legitimate chance to get a good anti-propaganda arm going without Sol News muddying the waters. We can call it...the Corporation for Public Broadcasting. I've even got a logo all picked out...

- Zenaka: Do Jordy's plan with the Super Battleship.
-- Equip Twilight Station with 2,000 Emplaced Batteries (500M)
-- Use Twilight Station to train the Zenakans in modern warfare. I'd like for them to actually be useful if Faelyn'n'company shows up again.
-- Shift this month's forces into the Mobile Infantry (MADHAMMER). Outfit Madhammer with 50M worth of equipment. Let Gheir outfit the unit and start training it on Moncayo. I'd like a more elite force than VSEC's regular groupings, but less of a "blow everything up" type and more of a shock unit.

- Construction: I would like to construct a fleet of 15 Cruisers, outfitted for exploration rather than warfare (675M)
- I would like New Age to get labs on 5 of these, for Vasia to use for her own exploration purposes. VSEC will facilitate her exploration and scientific endeavors UNLESS it violates basic decency (no torture, no brutal experiements). Basically Vasia can choose where to send these and what experiments to do, with the stipulation that the VSEC crews can still override her if she tries to do evil shit. If she just does science, then her people can be in charge.
- The other ten will be under VSEC's direct control. I'd like the following:
-- 6 of the Cruisers will be outfitted with the basics for scientific and exploration type projects. Sorta ships big enough to defend themselves easily, plus do science, carry a good crew, etc.
-- 1 of the Cruisers will be outfitted as a proto-type jamming ship, basically an EW ship built for making it really really hard to see stuff. If you want to know the basics of jamming, we can talk, or you can just call it 'magic' and decide whether it works or not. Either way, proto-type.
-- 1 of the Cruisers will be outfitted as a prototype Intelligence Cruiser, basically built to tap into comms, aethernet traffic, etc to monitor for stuff. The big focus of the ship would be an ELINT suite. I will happily explain more if you want, but basically it'd be able to identify incoming ships based on their Pandem Radar signatures. This would be to augment the pandem radar that Moncayo has, since it isn't as good anymore, so it's a supplemental ship to help identify what's in the blob that the pandem radar sees.
-- The last 2 cruisers will be outfitted as support cruisers to help out the VSS Winter with whatever it needs.

- Fleet Stuff: Redeploy the VSS Winter, along with one of the Super Battleships. Have them pair up and pick on any freighters going to or from Koura. Only for this month, this is not an ongoing thing, but I'd like them to hit freighter fleets, avoid engaging any of the Phantom's ships if possible, and disable, board, capture, etc any freighters they can. Catch as catch can for this month and then retreat back to Moncayo before the Phantoms can start to come up with anything to stop them. Have them work with the Nomads for any captures, and report the captures to me in terms of what we're able to capture.
-I parked the VSS Winter, a ship literally made for selling shit, in the Bellar system, a system literally owned by the Desoirs and who's entire thing is buying and selling goods. How are we not able to sell these building materials?
-Transfer all the garrisoned soldiers to VSEC's Army.
- Christen the new Stealth Cruiser the VSS Koukou-A.
- Send the Koukou-A with Michael Haggard to Koura to peek in and see what the hell is happening there. If they're able, let Michael try to infiltrate Somnus/Koura, but if that would be stupid or overtly dangerous (as in everyone will notice him immediately) don't do it.
- I should have a Super Battleship ready by now, so like, deploy it to Zenaka and let's get peace through superior firepower. Keep it to military targets only, but like...we control Zenaka's orbital shield, and a single Super Battleship should be more than enough to leave our former enemies with no military to speak of.
- Other than that, we've got mechs and mechs and mechs and mechs and mechs and mechs and mechs. Use those.

- Speaking of Mechs. Project Gundam. We talked about it, do the Class 2 Prototype that we discussed.

- Follow up to the above, have Aurora start calculating the best places to start in searching for Arkaric or the Black Library.

- Project Raptor. Don't ignore me.

- Operation Install Gigastructural Engineering Mod

- Operation Grassy Gnoll
- Keep selling building materials.
- Keep taking over enemy Zenakan nations (heroes involved are properly on my sheet).
- Shift Soldiers from garrison to VSEC.

- How much will it cost to build a new stealth cruiser? If it's a reasonable amount, (say under 100M), go ahead and do so.
- Figure out who's left of White Talon Armarments and get the company going again on Moncayo.
- Using New Horizons (Or at least contracting them for this, since they're still Johnson's) and White Talon Armarments, I'd like to start two special projects.
-- Project Gundam: See last week for details, but basically a mech/fighter for Lancaster to nyoom around it.
-- Project Raptor: A modernized Stealth Fighter system.

And before you say "But fighters have to be really close so people can just look out and shoot them" this comes down to basically making it harder for computers to do the shooting. Space is big. Fighters are fast. Big space, little fighter doctrine says that 99.999% of the time, unless you get radar reflections, fighters are too small to be seen until they're right on top of you. Having Stealth for space fighters could allow for a major bonus in the first round, and make fighters much harder to hit from there on, helping to give them greater survivability in combat. Also windows are structurally less sound, so we can just shoot the windows if they try to look outside.

- Bring Larazja in and start teaching her administrative stuff. Keep her away from Vasia as much as possible. Maybe teach her self defense too or something. Cool stuff that will keep her attention.

Ongoing things:
- Operation Gigastructure Mod Installation
- Operation Grassy Gnoll

- Project Gundam
- Project Raptor
- Hello, World.

- So Gunhild was forming a unit. I'm expecting Rennyn to form a unit. Do you need names? Do they get cards?

- Renjala was teaching Lancaster the basics of Pandem. Did I learn anything and will learning anything make my tech stop working?

- You know what would be cool? A mech that Lancaster can use that also flies through space, is made out of plot armor, and has a laser sword. I can get you designs if you want. Melee.

- Continue selling the building materials. Use the Winter to help out with that, since it's at the Bellar System now.
- Update my characters in my player tab plz'n'thx
- Continue getting the Pandem Radar up and running.
- Pay for the City Housing upgrade that Sam is going to get for the Nomad Fleet. It's 4 Billion.

- Deploy VSEC's Company and the new mechs through the permanent portal to Zenaka.
- Our Allies and Neutral countries are to stay under the control of their own governments, and we'll continue to supply them with weapons, supplies, and trade goods.
- The nations that stood against us during the war and allied with House Vloz are the target. VSEC will be toppling those countries with the help of whatever Zenakan forces are working with us, and establishing Setal as the puppet governor of the countries we take over. The Knights will be lending Heroic help to this as well.
- The new Zenakan occupied territories will be admitted to the FVSS and will be administered by VSEC.
- The free Zenakan territories will be offered membership in the FVSS if they want it, with trade subsidies in their favor if they choose to join.
- Before everything went to shit, we were building a Space Station in orbit of Zenaka. It was on Ian's sheet. Can I haz?

- Take the first delivery of the Battleships/Super Battleships and start crewing them.
- Deploy a Super Battleship to Zenaka when it arrives for its shakedown cruise and support for the annexation of Puerto Rico the enemy Zenakan Nations.

- Any updates on Operation Gigastructural Constructs Mod Installation?

Operation Grassy Gnoll:
- Go through VSEC and find out who the top 5 Demon shooters are.
- Have Aurora do psyche profiles of them to find out who would be the best candidate to actually execute the mission.
- Have the demon infiltrate Jvangard's territory and prepare.
- Offer Bardhe a full Battleship for this job if he achieves the following:
--The Demon and he are able to kill Jvangard in Finsir/Finsor.
--The Demon is able to eat Jvangard and gain his power.
--The Demon and he are able to exfiltrate back to Moncayo safely.
For an added bonus of an extra destroyer:
--Bardhe and the Demon manage to find a Gnoll patsy and set him up to take the fall for the whole thing.
- Headhunt an official advisor.

- Order 9 Super Battleships from House Sharen (8.1B with 25M remaining credit). Order some Mechs for Madhammer with the remaining 25M.
- Work on selling the other 8B (For ~24ish Billion) in raw materials. The first bit of cash we get from that should go to building up Moncayo's/Cayetano's capacity to hold all our people.
- Any further cash that we get from the 8B in raw materials can go into my sheet but is earmarked for the entire FVSS to use for projects such as a refinery around the Arcane star by the Knights and a tricked out Nomad Fleet.
- Redistribute the surviving officers from the rest of the fleet and then recruit as many of the new denizens of Moncayo as we can to help defend their new home.
- Sell the remaining ~800M (should come out to about 2.4Bish?) in materials to whoever will buy it on Sol and use it to prop up our economy.
- Get Vittles Inc up and running again and growing/exporting food to Sol to help with propping up the economy.
- Send the employees of Koura Logging to CA-250-B to start logging operations to sell/build up homes in Moncayo. Get the company back up and running.

- Basically gimme back my companies.

- Dispatch two of the VSS Battleships and a small contingent of Assault Shuttles with them to see if we can salvage The Boom or Faelyn's flagship. Or at least loot them from their most interesting parts. If there's any resistance, disengage and retreat, no point risking anything for burning hulks.

- Dispatch the VSS Winter to the Bellar System to trade with our possible new friend, Valencia.

- Standing Orders: If a large fleet is detected heading to Cayetano, recall all ships immediately.
- Strip Faelyn's palace to the ground (Unless there's some reasonably good defensive reason not to). Melt the whole thing for resources. Trade it to Zenaka and Sol for money or use it to wholesale rebuild the city. See if we can find a vault of hers or something. I know that these days people use banks, but she's a reptile and her brain isn't any good. Also Dragons like hoards, and a physical hoard is way more satisfying than a big number in a checking account.

- Contact Valencia about the defense of Moncayo and her views on the Phantoms. Discuss what she would like to see in terms of supporting our defense of Moncayo.

- Have Renjala attune permanent portals to Sol, Zenaka, and Eden.
- Addendum to the above: In Eden's case, move one of the other permanent portals from Moncayo to Eden via a Renjala Portal, and send two starships with it to provide power.
- Using a permanent portal from Moncayo, move the entire refugee population from Eden to Moncayo/Cayetano and start the rebuilding process.
- I'll also slip over for some elective surgery from Eden to fix my eye and get rid of the cancer. Just tell her to put everything back the way its always been and it should all be good.
- Using a permanent portal to Zenaka, move half the defense emplacements from Zenaka to Moncayo and establish trade and arms deals with the friendly Zenaka countries.
- Have Renjala and Ilex's funds go to building Battleships. 8 Total.

- Si-Yeon is now in charge of Koura Cures. Which we're rebranding to just Cures. Retire her card, because she won't survive long enough to need one.
- We'll use the people from Vittles to get food production on Moncayo going, focused on fishing until new farms can be built and planted.
- Golbotics, Khymin, and I will focus on getting the Pandem Radar back online.
- Koda is in charge of getting the new fleet organized and a new Fleet HQ set up.
- Gunhild is in charge of getting the new VSEC Mobile Infantry HQ set up. Name it "Madhammer."
- Gheir is in charge of getting new Whitetalon Armories set up on Moncayo to help arm the populace.

- Send Laura out to meet up with some of her old criminal contacts and see about getting us any help to hold Moncayo that she can. And I'd like a Selona weapon if she can find one, since mine got broken.

- Gigastructural Engineering Questline/Eleazor Echo 7 buddy cop movie.

- Hand over all our data on the Mummy Rot to Kaylen so she can use it in her propaganda.

- Have Ilex check through the prisoners, release any who aren't a threat. See if there's any monsters that want to join him.
https://docs.google.com/presentation/d/1aDAu8Yc02-whkjrdlIG_8bhcM7KmXs6bLhjwtGqI2yI/edit?usp=sharing

Link above for battle plans, further actions below.

- If Zenaka is willing to send any soldiers to help taking Moncayo, add them to the totals.

- Deploy Minefield to protect Rift. Even if the ships just sit outside and shoot through, the minefield stops them from going into the rift and attacking the civilians.

- An attempt will be made to move the Somnus remains through the portal, if they cannot be moved through the portal, the station will be rigged to self destruct with as much force as possible. If the station is boarded by forces significant enough to take and hold the system the auto-destruct will be initiated with only Renjala or Lancaster able to avert it. It will be set to a silent countdown with enough time to allow the occupying forces to bring the majority of their forces aboard.

- Eleazor will take the VSS Rena and head for Zero North with Echo 7. He will also carry Lancaster's final orders:
1. To find a way to help Echo 7
2. To reconnect with the VSEC/Koura survivors and take command if neither Elion nor Koda survive.
3. To take the information of the mummy rot to the Exerlus as well as to any other powers that will listen.
- Use the Winter's fighters to smash Riftgard to pieces. Don't even bother boarding it. And then pelt the Raven II with every fighter we've got, with extreme prejudice. Focus on destroying every living soul aboard it, don't let it ditch and if it does, bomb it to hell and back. Kanika's got us beat on the ground, so there's no point in even trying to land on either. We demolish what she's got as quickly as possible and let air power win the day. For the love of god, don't even let her send a transmission to gloat.

- Put Echo 7 into Physical Therapy and hope for the best there. Obviously Taz sits all three of his butts here. If Eden can help, do the thing.

- Keep repairing Somnus. Khymin help out here.

- Have Kanemur start developing Non-Riftable Tokens (NRTs) and RiftCoin to offer people banking alternatives. Money isn't real, fiat is a lie.

- Deploy part of VSEC Armed Forces (1600 Soldiers, 5 C1 Mechs, 5 WTC1 Mechs) to Zenaka to help maintain pressure, but with explicit orders to avoid engaging Ilivayas or Kharla. When Kharla arrives, greet her with all the proper respect, fanfare, and ettiqute due a Matriarch and allow her to take Ilivayas with no strings attached. See if we can get the Zenakans to throw a parade in her honor, assuming she gives us long enough to actually chat. Prepare a state dinner for her and inform her that Ilivayas is welcome to attend as well, since we know how much she loves her family and wishes to be with them. Riley is in charge of this, Elion is in charge of ground engagements until she arrives. Have them bring a working Planetary Shield, or parts to fix the old one. Xanis will go support all this too.

- Have Riley offer a tribute to Kharla as well, in the form of a server full of the Phantoms' information.

- Riley (and Xanis) have as many rerolls as they need for this.

- Use the remaining part of VSEC's Armed Forces (1616 Soldiers, 4 Tanks, 10C1 Mechs, 15 WTC1 Mechs) to support the 2nd Lance with any ground operations within the rift after Riftgard and the Raven II are destroyed. Satsujin, Laura King, and Eleazor (as well as Tex and myself) will coordinate this and the Battle of the Rift.

- Deploy the Milenkosi and the surviving VSEC Fleet to Sol, expressly to help Kaylen with anything she needs. Koda is in charge here.
Echo Seven:
- I'll defer to Cassir, but I'd like to visit her personally.

Somnus:
- Station repairs.
- Don't we have some sort of tractor beam or something? Technically a winch should work for getting things back together if the cable is long enough, since there's no friction in space, even a small tug would be enough to begin closing the distance. We could use the Winter as a counter pull to null velocity when the pieces are close.
- We genuinely don't need big thrusters here. All three pieces should have basic manuevering thrusters for orbit correction anyway.

Phantoms:
- We go public with the Phantom’s info and hope that it starts a board reset. We align with the Revenants and try to organize an alliance with Kaylen and Song Yi to root out the traitors in their ranks.

VSEC:
- Support the Knights in taking the Rift Station from the Phantoms as quickly and efficiently as possible.
- Turn the Winter around and have it retreat back to Somnus.
- Converge the rest of the fleet on Zenaka with the Milenkosi.
Somnus:
- Time to start putting the station back together. Thank God we have Khymin. All hands on deck to get Somnus back up and running.

Koura:
- VSEC will do what it can where it can, but NELTA didn't exactly pay reparations.

Zenaka:
- Got any engineers? Builders? Food? We could use some help...

VSS Winter:
- Send it to Moncayo, see if we can start generating some trade now that NELTA is more or less done in Sol.

Tykel:
- Send Riley, Laura, and whatever New Horizons freighters we can through a portal opened by Renjala to Tykel to secure the most valuable/dangerous items we can. Emphasis on any artifacts that may've survived, Daiheb cyborg tech, and anything that can be used to upgrade Somnus.
Auwana:
- https://docs.google.com/spreadsheets/d/1cLBBcx7gcJCWMno_ij5hem3bsqvzYhi4YmZfU6HXTlk/edit?usp=sharing
- The above includes where each asset should be and what they're doing. If you need clarification, please let me know. I tried to make it fairly simple/color coordinated.
- Begin the rebuilding process, bring the people back to their homes.

Zenaka:
- Milenkosi should make sure nothing enters the system while we get the Orbital Shield back online.
- If friendly Zenaka forces have not already captured whats left of the Ilivayas Orbital Guns, prioritize doing so.

Tykel:
- Reroute Riley through the wormhole we're opening for NELTA to Tykel, see if she can reasonably rescue any Echo Consensus survivors (particularly Echo 7) if the battle goes badly for them. Otherwise just a surveillance mission.
General:
- Riley update.
- Tortuga Guns on Somnus.

Somnus:
- Snipers, lots of snipers.
- Let's set up the Battle-Bots, traps, whathaveyou, and VSEC as a whole to put our primary defense on Somnus. Kanemur has experience setting up traps and using remote robotics, so she's in charge of that.
- Khymin is in charge of prepping any secrets that Somnus may have for dealing with the invading force. Anything that makes defending the tree easier.
- Prep the minefield. They may be able to shoot at us through it, but it'll slow their ships down considerably, and our defenses are strongly fighter-based which won't be affected by the minefield. Only deploy if they enter the system.
- As for Executive Escape Shuttles, we don't. Welcome to VSEC. :)
- Elion has control of the defenses on the station. Considering his experience at this point, I think he's well qualified as a Battlefield Commander.

Koura:
- Madhammer has a base on Koura, so I assume they'll be there.
- Laura King and Satsujin are in charge of the defense of the city.
- As soon as Whitetalon arrives, loan for the other colony, get it up and running, evacuation plans, etc.

Auwana:
- Obviously Koda is in command of the fleet. I'll Command the Winter personally.

Zenaka:
- As mentioned, leave what we need to to help keep things secure on Zenaka. We were only recalling what we felt we could bring back without jeopardizing them.

Sol Expedition:
- Grab the Cult, grab the spooks, grab VSEC and lets gtfo of Sol. Bring 'em home to Somnus.
General:
- General call for volunteers to stay and defend Auwana against the incoming NELTA forces.
- Update on Riley?

Tortuga:
- Since we can't afford to retrofit it, grab the guns off of it and bring them to Koura.

Somnus:
- Since we're going to likely have to defend the station hand to hand, Khymin, what sorts of traps and changes can we make to help overcome any NELTA attackers?
- Kanemur, can the staion's AI help with combat either in targetting the incoming fleet or when they land troops on Somnus?

Koura:
- We have an incoming invading force and a city we need to defend. We can start digging in now.

Auwana:
- Take another loan from Whitetalon (whatever it costs) to finish the Gate Colony and then expand it as much as needed for the following:
- As soon as its ready, start moving people to the colony for safety during the upcoming battle. Have the Koura government set up temporary shelters and governance there.
- Anyone on any of the colonies may come. Stockpile as many supplies as possible for them.
- Make it clear this is a temporary measure and once Koura and the rest of the system is secured people will return home.
- VSEC will stay behind to defend Koura with as few civilians there as possible.

- *Big Note with this* Start the evacuations when necessary, this is meant to be a temporary safety thing, not a "hey move everyone ASAP so that it kills our economy worse than normal" type thing. Be smart with this.

Zenaka:
- See if we can buy any of Zenaka's excess crops.
- Does the strategic situation there allow for us to recall our troops? If so, let's bring Madhammer and the VSEC forces back to Koura. If not, leave what is needed to continue to pacify the countries on Zenaka.
- Prioritize recalling Madhammer over VSEC forces. Recall Elion if the situation allows, Koda should return regardless and take over Somnus Fleet Operations.
- Have Nevada start negotiations with Zenaka about joining the Void State as an official member, like Koura, Orchard, Jamalia, and whatever colonies that Ilex has claim to now.

Sol Expedition:
- Still a thing.
- While we have people there, let's see if we can contact any of the surviving governments. They've all got their own shit to deal with, but if Alnae or House Song wants to send a few ships or soldiers/equipment to help take down a NELTA fleet, this would help everyone in the long run. Got any Javelins?
- Priorities for the Sol Expedition:
1. Deal with Salied's stuff.
2. Xanis makes contact with the Revenants for an attempt at diplomacy.
3. Nah handles inflitration of and extraction of info from Revenant base. (From Sam: Send Vanjin, Setani, Aryn, and Allison if the Closing Statement can be left stealthed without Aryn on board. Send Vanjin, Setani, Allison, and Leon instead if it can't be and have Aryn be the cyberlady in the command chair instead.)
4. Xanis makes contact with Sol Powers and sees what help we can request.
General:
- Okay...let's see about *increasing revenue*. Maybe stop bothering with stabilizing things? <.< Ya killin' me smalls.
- Also, I've been feeding Rhea's Fenalis.
- VSEC ships that are not otherwise tasked for Convoy Duty or other missions should fall in with ARC and start immediately ambushing the disparate NELTA fleets that are trying to regroup with the one outside Auwana. Don't wait for Riley to finish her mission. This is literally a war, negotiations happen while hostilities are taking place all the time. See: Ukraine.

Special:
- Give Riley command of the VSS Rena. Have her point in the direction of the known NELTA area and head to Maximum Warp (600 Influence). I want her to try and establish diplomacy with NELTA or...failing that, with the Haweh Empire.

Tortuga:
- Retrofit Tortuga to allow the Closing Statement to dock stealthily and then uplink to our Athernet, for Nah Division to be able to continue providing support while allowing them to work out of the ship and leave quietly if they ever need to.

Auwana:
- With the Haseo Tei, let's start by officially recognizing their leader as the Mayor of their town.
- We have an opportunity to show that Alnae and Shetou cultures can work together rather than against one another. I'd like Eleazor to take the lead in trying to work within that idea. He's got the background to work with Shetou and he works for an Alnae inspired government, so he's a good mix.
- Keep working with them to get the basics set up. We've got manpower, they've got buildings. At minimum we can lend some aid in getting their infrastructure settled.
- Cures, Lumber, and Vittles keep working to help people set up on Koura. Even if we went full kleptocracy right now it wouldn't change the financial trajectory quick enough to really change the fleet issue.

Zenaka:
- Let's get trade started. The Milenkosi will stay in system to continue to provide logistical support and Command/Control (C2) functions for the building of the station.
- The remaining ships are on convoy duty between Auwana and Zenaka.

Sol Expedition:
- Provide Ilex the VSEC resources he needs to head to Sol and establish a beachhead long enough to deal with Salied.
- Send the VSS KouKou along with the Closing Statement and Satsujin to command the VSEC contingent.
- Send Xanis along to try and find/make contact with the Revenants. Open dialog about returning Aku, and see if we can get them to cool it on attacking us. Riley can provide a diplomatic message of some sort for him to take along.
General:
- Can we get an update on where the NELTA fleets are, what their level of success in attacking their targets has been, and what the converging on Auwana plan is looking like?

Zenaka:
- Take out a loan from Whitetalon to get a station built in orbit around Zenaka.
- Take out a loan from Whitetalon to put some guns on said station to the tune of $125M (500 Defense Emplacements).
- New Station: Moe Station.
- Have the Knights consult on building a Chapter House on Moe Station. (See Jordy actions)
- Task Whitetalon and Elion with continuing to destroy the remnants of Ilivayas and gaining full control of the planet.
- Now that we have control of the skies, assert air superiority with the Milenkosi and stationed fighters. (Make sure to round up and capture those starships too).
- Let's start some trade. Start looking into organizing shipments of stuff to Zenaka, and look to buy excesses of their stuff that we want. Allied nations get favorable trade deals.
- If a nation that was pledged to Ilivayas captures and hands over the Kar'Soluth people within their nation, they may gain favored trading status as well.
- For now, utilize one of the surviving Cruisers and the Battlecruiser for fleet defense. Transfer command of the Milenkosi over to Koda and see about getting it decontaminated somewhere safe from contamination.
- Utilize the other Cruiser for an away mission to ZFO234-3 to start looking into the planet's geological formations.
- Get a count of any captured assets. Treat them as booby-trapped until they're cleared by Madhammer.

Auwana:
- Bring Riley home to Somnus and have her take over as First Officer of the Station again.
- Do what we can to re-establish some level of stability within Somnus and Koura.
- Utilize the new loans for lumber to help kickstart the new communities.
- Establish laws that bring the new communities under the Governor of Koura on a sort of "Federal" level, while allowing the communities to grow and develop on their own at a more local level.
- Have Laura do what she can as Governor to forge relationships with the new townships, while not impeding their local level political freedom. Have her focus on establishing Void State funded necessities such as hospitals and utilities, as well as administrative buildings for the new towns.
- On top of that, I'd like to go personally and meet the new township people, particularly the Hasao clan.
- Taz can we get an update on the Koura Cures?

AI Project:
- I want to allow this to develop naturally, but let's have some safeguards in case it decides to destroy all humans. Such as a Golem based ejection sequence to send the core out into space or something.
- Or just like...you know...a way to unplug it easily.
- Also, if it's gonna be racist against a certain race, maybe not humans? Why not dwarves? No one likes 'em, not even the DM. Destroy all Dwarves is a mantra I'm willing to let slide.
- But seriously, let's talk to Echo 7, gather what data we can about Orochi, and see if we can do this a little more intentionally.
General:
- Head hunt an official adviser.

Somnus:
- Have Aryn, Kanemur, and Khymin work together to design a new security system for the station that is tied into a station AI like discussed. Khymin can help with hardware while Aryn and Kanemur work software.
- Oh yeah...reinstate Khymin as chief engineer.
- This is a long term project, I understand that. Don't go snarking at me for putting it in my actions.
- Seriously, if I even smell a Phantom, I want them fucking spaced. I'm not working with them, for them, or alongside them. Satsujin, I want you working with Nah to make sure that they don't touch this station.
- And yeah, I know you're gonna have some snarky comment about Faelyn and Renjala. Stuff it. We didn't know about Faelyn and Renjala doesn't count.
- Also, move Eleazor and his wife's quarters next to mine. I'd rather not get more limbs cut off or shattered.

Zenaka:
- Once we've got the Milenkosi back up and running, let's take out that Kar'Soluth fleet. After we do, the Milenkosi and the assorted fighters that we already had can start establishing air superiority over the non-allied Zenakan nations.
- When the fleet goes to attack, Elion plan an op to take out as many of the Kar'Soluth orbital cannons as we can effectively hit. Utilize the fighters that aren't on the Milenkosi, along with whatever strike teams we can spare that won't jeopardize control of the shield or allied lands.
- If we do manage to effectively secure the space over Zenaka, give Xanis a ride to Somnus. I'd like he and Eleazor to work together on an anti-criminal taskforce to identify and deal with problems before they become Kyven leveled. Their abilities compliment well. And it'll give Xanis an opportunity to go where he wants and do what he wants. Also, specifically I'd like Xanis to start looking into the Revenants.

Koura:
- I get that you want me to authorize war crimes or something in order to get the economy back up and running, but frankly we've done what should work, so we should start seeing the economy fixing itself. We DID fucking nationalize the means of production and implement a full on draft of peoples.

The Draft:
- Speaking of which, we've got lots of people, we've got an academy, we've got all the core needed to build an army and recruit soldiers. Can I please get my defensive soldier numbers looked at and given a proper sizing for the now 37 Million people I'm in charge of? We're literally Ukraine's size in population with a military that rivals Liberia. We've got 3000 soldiers, and we ought to have at least ten times that. There's no mechanic for me to buy soldiers, so can we please look at recruitment numbers?
Somnus:
- Holy shit, Laura, whatever you do just give us a couple months of things not exploding to get things back in order now that Kyven is dead.
- The VSS Winter is large enough to contest the pirates within the system, so let's clear that out, but hold it nearby Somnus itself for defensive purposes.
- Now that we have a legitimate fighter escort in system again, I'd like to send a Starship out to the NELTA fleet for another attempt at diplomacy.
- Now that Aryn is back, have her do a full upgrade of Somnus' systems to avoid anything like Kyven pulled ever happening again. I trust she can set things up so that she can't ever be taken off the top admin spot.
- Drop Renjala's access level back below mine and let's get things sorta back to normal.
- Oh yeah, and someone find me Khymin. Now that Aryn is revamping Somnus' computer systems I'm gonna need him to explain to me why the hell I should ever trust him again.
- Hylavi's remains would likely have been collected, even if it was just ashes. Get an urn for them and put them somewhere safe please.
- Winter's too, but uh...normal burial for her. No open casket.
- Give Satsujin my Selona Weapon.
- When the Selona Cybernetics show up get them on.

Zenaka:
- As soon as ARC arrives and we can get a decisive shot at their fleet, let's take it out.
- Once their fleet is destroyed I want to begin construction of a Space Station in orbit of Zenaka with the remaining Defensive Emplacements (400 still left to deploy).
- On top of that, let Xanis know that as soon as the Ilivayas fleet is taken care of, he's welcome to grab a corvette and come join us on Somnus, but until then we need the fleet to stay in place.
Flagship: VSS Winter
- Vittles Template
- Super Carrier/Command Suite
- Big Sense-Ors

- I've got influence to burn on the Kyven shitshow. Reroll me until we fucking win this thing. Same for Zenaka if I've got an influence left. ._.

Somnus/Koura/The Kyven Shitshow:
- Lock down Somnus from travel, Kyven isn't likely to try to leave, but if he's got people on Koura, he's going to want to use them. Only VSEC is cleared to move between the two areas.
- Headhunt a Computer Expert capable of either transferring Somnus to the VSEC OS or of locking out Kyven from the Somnus OS, whatever is more doable.
-- Argument: Look, I clearly thought of something that Kyven didn't, so me striking first on this is fair. I should be able to do the above, even if it costs me influence to do so.
- Get me whatever Cybernetics we have that get me back to kicking ass. Send Taz with Laura's people on the VSS Rena to go get Selona cybernetics for me. Also see if you can convince Echo 7 to come back with us.
- Eleazor. What the fuck. But also thank you. You're fired. And promoted. Go work with Satsujin on the below project and fix our security gaps. I'm sick of this station getting fucked by people who know it better than us.
- Quietly transfer VSEC command protocols to Renjala until the Kyven problem is taken care of.
- Satsujin, we need a security overhaul, clearly. Khymin's systems must be reworked and old backdoors/admin keys found and removed. Let's make sure that security is air tight this time.
- Laura, see what you can do to infiltrate Kyven's org with people who are loyal to you. He may have fucked me up this week, but we decimated his organization, he'll be rebuilding. Let's slip some people into his circle for once.
- Satsujin, after we get the security fixed and I'm back on my feet, it's time to bring everything to bear against this guy. I want this bastard.
- The moment I get back to the station, I want Eleazor with me at all times.
- Get Elgrim, Vanjin, and Setani to help out with this hunt too. I'm sure they'd like a little revenge for what happened to Aryn.
- Bump my offense to Max this week.

Zenaka:
- Let's do what we can to retake the areas we held previously, but obviously not at the cost of the shield.
- We want to do what we can to end this quickly and decisively. The longer and more drawn out this conflict is, the worse for the Zenakans and for us.
- Let's work with the friendly Zenaka governments to try and flip some of those Kar'Soluth friendly units. Kar'Soluth is forcing them to fight more or less at gunpoint. If we could convince them to join us, it could help turn the tide more heavily in our favor.
- Xanis, neuter Ilex.
- Or at the very least, line everyone in the army up to kick him once, square in the testicles.
- Shift the VSS Milenkosi and the VSS Voyager into another plane. Have the Voyager keep an eye on the Milenkosi and shift back if Kar'soluth tries to come after it. If the Milenkosi threatens to become active, shift it to a destructive plane and consider it a loss. Otherwise the Voyager should just keep an eye out.

Finances:
- Do what we can to organize recovery of our economy. Get the food supplies up and running as best we can. Laura still has the VSEC forces at her disposal to deal with the issues, so she may use them as she sees fit.

Ankathi:
- Bitch.
- Portal from Zenaka to Somnus to bring me home.
- Utilize Peter for pre-op vetting of VSEC resources involved in Operation Extinguish.
- See: Operation Extinguish slide deck.
- Package Hotel: Nicole, Eleazor, Bardhe, Satsujin, Laura, Vanjin, Peter, Baltun at HQ, any vigilantes if we can contact them covertly.
- Arsenal: +2 Offense, buff to purple offense
- Package Juliet: Setani, Elgrin.
- Come up with some cool one liners to deliver when I capture/kill Hyven. Something like, "You took a shot at the Queen, too bad you missed." Yeah. Cool.
- If Hyven survives the raid let Vasia know that after I'm done burning the flesh from every inch of him and publicly lighting his brain on fire, I have some biomass for her.
- Public executions for all the henchmen too. No trials needed.
- Hyven likes fire? Hyven wants to be the next Ark? I can oblige.
- If you write my shit first, take your sadism out on Hyven. <.<
- After he's dead, repurpose wherever his base of operations was for the biggest government building we can make and have his bones ground up and used to make glue that we use to send out draft letters with.
- Public executions for anyone who is involved with Hyven if they're captured, don't care how minor. No trials.

- This is not VSEC, this is my personal authority, which means only those involved will be briefed, and the only use of VSEC resources will be under my personal authority when I order the strike or requisition it.

Auwana:
- Any Starships not tasked for the above operation are on Anti-Pirate duty.

Recruitment:
- Offer Satsujin a role as Head of Void State Security/VSEC Security Chief.
- Offer Laura a role as Governor of Koura and adivsor.
- If one of the above declines, headhunt the most qualified person to take the declined role. Both if necessary.

Zenaka:
- Shield plan. Get it done. You don't need me for it.
- Caitlyn is in command of the Milenkosi.
- OPSEC is priority, dealing with civilians is Xanis' domain, so work with him in handling the control of information. What he says goes. (Read: If he says silencing civilians is fine, go for it).

Immortality:
- Kinda lowest priority at the moment. If the parasites are an option, neat. Renjala said something about Eden making me a celestial, also neat.
Auwana:
- Have Hylavi use the Somnus Defense Army assets to establish safe zones within Koura City and to bolster her own defenders. We have 3000 power in vehicles, let's use it.
- Start having new arrivals to the system settle elsewhere on Koura, outside of the city.
- Do what we can to retake and rebuild the Vittles Factory, keeping people fed is the highest priority.

Zenaka:
- Let's go with the safer option. Get a list of what is needed and we'll have Renjala portal it in so we can move as quickly as possible to execute the camoflage plan, that way we don't have to worry about travel time.

Sol:
- Have the KouKou reach out to Satsujin. Let her know that Kyven Hyeon has shown up. I'd like her help dealing with him. Guardian is mostly handled and what she's doing on Sol is not likely to change the tides of things at the moment.
- If she doesn't want to help, then let her know we at least need Eleazor. Get him on the KouKou and make for Somnus with all haste. He has full authority to do whatever is needed to safeguard the base from Kyven.

NELTA:
- Send a Shuttle out to the NELTA fleet. Have it approach slow and unarmed. Onboard, have every method of greeting we can think of, along with instructions on how to broadcast to us. Request someone to allow us to contact them psionically. Have instructions on what that would entail and tell them that we do not need it to be someone important, we can talk through anyone if they will allow us. We will allow them to take all precautions they need in order to feel safe in allowing us to talk to them.
- Do everything we possibly can to make the shuttle look friendly and diplomatic.
- Make every effort to try and get them to parlay rather than immediately blow up the shuttle.
- Put the Sahadist Mage NELTAn on the shuttle, give him every bit of aid in making contact with the fleet so that they don't immediately open fire. Have unnamed pilot go with him in order to fly the ship.
Me:
- Bring the Carrier and Fighters as soon as they're ready. ffs.

Zenaka Ground Battle:
- We should still have the WhiteTalon Armarments buff that was used recently.
- Have Elion prepare battle plans to overrun key Kar'Soluth positions using our advantages. See if we can target an area that they're spread out in. Use the Zenakan Defenders and the Defensive emplacements to hold the line while the deployable forces (Madhammer, Knights, Zenakans, and Somnus forces) strike. Have some of the unfinished defensive emplacements ready to be set up to defend from the orbital assets. We want to focus on catching the largest possible Kar'Soluth force, ignoring the Zenakan friendlies they have as much as possible, and push the Kar'Soluth forces onto their heels and destroy or capture as much of their equipment as possible in a single, intense strike.
- If possible, try to get a chance to take out Ecsanul if possible, but don't go after a fight we can't win.
- Use the Defensive Emplacements to expand our Zone of Protection.
- Also, if we have time, figure out wtf Xanis' abilities are.

Zenaka Fleet Battle:
- Use Fabian tactics to wear down the Kar'Soluth fleet as best we can. Losses are acceptable but only if we see an opportunity to inflict more than we'll take. Engage with the intent of destroying the smaller ships in the fleet, ignore the capital ships for now. This should allow the Fighters to be utilized to the greatest extent possible.

NELTA:
- Send a Starship into Comms range of the NELTA fleet to try and establish contact (or just do it from Somnus if we've got the range). Try and begin opening negotiations. Winter can take point on that. (If it requires a Starship, use the starship as a relay, don't put Winter on it).

Auwana:
- Implement a planet wide draft for all new refugees. Anyone coming to the planet will be put to work in Vittles Fields and Factories.
- Have Vittles focus on the most efficient food sources possible, taste is secondary.
- All refugees that are being worked this way will be fed based on a portion of what they produce, given homes, and made citizens of the Void State.
- Set up Koura, Somnus, and Orchard, and all other Auwana planets with a Local Area Network based on the servers we set up just before the fall.
- Set up a banking company based out of Somnus. All refugees will be paid via an account at this company and their food and home rations will go through it as well, to help track and stabilize the financial situation.
- Gurantee Somnus Banking Notes as legal tender, redeemable in Somnus Vittles rations with a fixed ratio.
- Use the defense forces to hand out rations and allow extra rations for those who join up with the defense forces. The defense forces should be working to protect the people, but also as an arm of humanitarian aid. Let people see that Somnus is doing everything it can to keep order and hunger in check.
- Trademark VSEC
- Establish Martial Law on South Koura, send Laura King a thank you basket for taking care of my people while things were going sideways, kill anyone who gets in the way of re-establishing proper order.
- As the Defense Forces reclaim South Koura, have them begin staffing any of the humanitarian ventures that Laura King had set up, but arrest any larger scale criminal activities.

Sol:
- Have the KouKou sneaky sneak around and pick up any valuable assets or assets that would be helpful. Particularly any 314-C leftovers, but really just anything of value that it can get without putting itself in danger.
Spreadsheet Stuffs
- Add VSEC to the sheet >:(
- Also Orchard? Does that need to be on the sheet now too?

Me:
- Grab Ilex and pet him take him to Moncayo on the Rena to take command of the Carrier and Fighters and rush them to Zenaka.
- After we transfer over to the Carrier, send the Rena back to Somnus.

Zenaka Ground Battle
- Elion and Xanis should work together to begin fortifying should they launch an invasion. Elion is supreme commander over Somnus (mine and Madhammer's) forces.
- Assure the Zenakans that we aren't abandoning them, that as long as they're in this fight, we are too.
- Have Xanis continue to do what he can to counter the propaganda and recruit other Zenakans to the defense of their homeworld.
- Talk to Sol News about getting a propaganda specialist to come to Zenaka to counter the Kar'Soluth narrative.
- Request a Pandem Radar scan of the planet to pick out the most dangerous Pandem Binds.
- Hearts'n'minds

Zenaka Space Battle
- Koda has the authority to utilize the fleet and ground defenses as necessary to attrit the Kar'Soluth fleet as best he can.
- If Koda has the ability, and it would not put the fleet in danger, see if he can do a precise bombardment of Kar'Soluth forces from orbit.

Sol Rescue of 314-C
- Pick up the remains of the suicide squad. Offer them Jerbs.
- The KouKou can go help as well with evacuation of critical assets.

Somnus:
- Make sure Hylavi knows to keep Laura King's people away from the Emplaced Defenses. Even if that means shooting them.
- Have WhiteTalon build 20 WTC1 Mechs, 40 Class 1 Mechs, and 40 Tanks for Hylavi and the defenders.
- Peace through superior firepower.
- Have Winter find out from Nelan what we can do to help Kaylen and Alnae.
- Set up a colony on the Experimental Planet inside the rift, set up some Somnus Vittles assets there too.
Spreadsheet Stuffs:
- Add VSEC to the sheet. >:(

FO-234
- Recruitment drive to get the carrier/fighters/bombers crewed and dispatched to FO-234.
- I'm taking the VSS Rena to FO-234. When I get there I'll take command of the most powerful ship in the fleet and Koda will take the next most powerful.
- Get as many of the defense batteries online as possible, recruit Zenakans to help if we can.
- See what our diplomats (especially Xanis) can do about swaying the populace to work with us, and when the freighters arrive allow anyone to leave that wants to once the defense batteries are unloaded.
- The VSS Rena and KouKou will head back to friendly space with all haste, everything else prep to stand and fight.
- Commander's Intent for the Battle is to cripple and destroy as many of the Assault Carriers as possible to keep them from landing, but if they notice that tactic, use the disruption to retarget the other capital ships and pick apart their fleet as best we can.
- If you want me to make further defensive/offensive plans just DM me, otherwise I'm not gonna sit here and type out stuff you aren't gonna follow anyway.

Somnus:
- Tell Faelyn to calm down, that we had always been planning to tax the rift, and this just allows us to tax it without forcing colonies to pay upfront. She'll get her money, damn. Also the Void State is literally in the name of the group that signed her charter. Tell her to check her documents. It's in the upper left hand corner.
- Winter, do that, but more diplomatically ^
- We've got Starships still at Somnus, start sending them through the rift to explore and see if we can discover any golden worlds as we go through.
- Refugees are welcome on Somnus and Koura.
- Someone go get a ruler and start measuring Somnus, because there's a rumor Golden Vivarium is bigger and I find that hard to believe, so I need to know if the DM shortchanged me.
Somnus:
- Winter is in charge while I'm gone.
- Winter, get with Aryn and Raiben and get as much of the Aethernet backed up as we can possibly get. Let me know what the server cost is. I expect each to get what's important to them, so Winter you're in charge of getting as much important knowledge as possible.
- Form VSEC from the former Starfleet Corps.

FO-234:
- Pay Faelyn for a Carrier, and 200 fighter/bombers for it. Dispatch it (and the rest of the defense fleet) to FO-234 with all haste.
- Headhunt the best god damn diplomat we can find. Send Elion, Riley, Taz, and the new diplomat, along with all our forces on the battlecruisers and the VSS KouKou.
- The Diplomat's job is to lay out our desire to help the Zenakans and to try and convince them to let me drop as many defense batteries as I can across the planet to help them push out the invaders. I'm willing to burn the rest of my influence for re-rolls on this.
- Taz will offer to use the Cure to help the Zenakans whether they accept the defense batteries or not.
- If the Zenakans refuse our help, we'll leave and take the fleet with us.
- If they want our help, we'll land Madhammer, all the arms we can from Whitetalon Armarments, and any forces Jordy sends to help prepare for the invasion.
- Dispatch enough workers, crews, and materials to build 1500 Defense Batteries on FO-234 that will be turned over to them if they accept our aid and help us build. If they refuse, turn the materials around and put them on Somnus.
- If the Zenakans do not want our help, offer to take as many of them with us as we can carry. Buy and send 5 freighters empty to accomodate that. If we go with this action, see if we can recruit any one special enough to be a hero.

- Yes, I'm paying a lot of money to hedge my bets on this one. I'm willing to pay to pay both sides. The total cost for the entire effort should be approximately 750M.

VSS Rena:
- I'm picking up Renjala and Cassir and heading to Que in the VSS Rena to toss whatshisface in the pool of shit and save Rhea. Arsenal points used for upgrading defense color to purple for this mission.

The Rift:
- Open the rift to Villena Alliance members and groups looking to start new lives. If they want to come through, allow them to create a charter that they will be a part of the Void State and will get a representative at all meetings. If they need help or resources they will be able to request them from Somnus Station. 40th Day will also help them out with colonization efforts. If they refuse to be a part of the Void State, they can simply pay a large tax to come through. A *large* tax. Jordy and I will split it. Do we need a company for this?
General:
- Start a company to do logging operations on Koura. Call it something not stupid, idk I'm bad with names.
- Start a company and use some of the factory space on Koura to start manufacturing goods from that wood. See above for name.
- Rename Koura Cures to Koura Pharmaceuticals and start opening up trials to the wider Sol public (charge a fee). Kourans still get it free. Get Taz back up to speed on what's going on there, now that we're back.
- Keep Khymin working on the battlebots.
- Have Eleazor go help Satsujin. She needs heroes right?
- Minor note to lower both Renjala and Ilex's security clearances.
- <Super Duper Classified Above Renjala's level> I want to genuinely start looking at the idea to blow up a star, and how we might lure the NELTA fleet to an unpopulated system that we could collapse the star of.

Kar'Soluth Station Tortuga:
- Set up Kar'Soluth Station as a trading, repair, and resupply port.
- 500 Defense Batteries for the Kar'Soluth Station.
- Beyond that, let the Nomads set it up with the sorts of things they like and want.
- I'm gonna kinda turn my head and not watch this closely. Find someone who is moral enough not to commit war crimes, but doesn't mind making a buck. Hell, Laura King or Zhuan Xiaoshen would actually be good for running this place.
- Actually...Laura King would be good for this...Make her an offer she can't refuse. Governor?

Starfleet:
- Build 4 Battlecruisers, crew them, and send them to join Koda's fleet. Rendevouz the entire Starfleet on Koda and give him command when it arrives.
- Koda's fleet, under no circumstances are you to engage in battle except to defend yourself if attacked. If attacked and outgunned, retreat to a safe area (Tortuga?), and initiate repairs. Same thing as last week, as the Nomads capture ships, crew them from the Cruisers and send them to Tortuga for repairs.
- I'll go personally on the VSS KouKou to FO-234 to make contact with the planet. I'm bringing Elion with me and whatever forces he can fit and deems necessary.
- I'd like Riley to get back into the swing of things by taking command of the station while I'm away.

Find Connections:
- I'm in the market for a Carrier.

Nomads:
- I'm still paying the bounty for any ships they capture. And it's been a fuckin' while since they've captured anything. Also see above.
General:
- Would it be worth creating a 'Company' around the Exploration Fleet? Maybe to get them an influence option?
- Once we get the portal station incorporated, lets look into how we can start bringing down those costs. This little economic war has gone on quite enough.
- Have Khymin look into how Golbotics could help fill the car and transportation niche. Let's expand on some of the golems that we've already gotten built and see about how to make them more marketable.

Auwana System Politics
- Hylavi can focus back on normal policing and getting the system back to normalcy.

Recruitment:
- Cool, we're funding a joint operation with Alnae and Shetou.

Starfleet:
- Dispatch a trio of the Cruisers to rendevouz with FO-234 with Koda in command. They shouldn't arrive this week, but if they do, have them hold position away from the system while supporting the Nomads as they pick apart the Kar'Soluth Fleet. Any ships theat the Nomads are able to capture and get out of the system should be manned by skeleton crews from the Cruisers and dispatched to the captured Kar'Soluth Station for further resupply and retasking.

Voyager:
- Home sweet home. Make sure we grab all the stuff on Eden. Should be enough to set up a colony elsewhere. Any good candidates?
- When we get home Voyager itself joins the Somnus Defense Fleet and we'll integrate the Away Team assets into the Army officially.

Kar'Soluth Station:
- I mean, we might as well keep it, so let's see if there's anything we can repurpose it to.

Nomads:
- See last week.
General:
- Order 5 Cruisers for the Exploration Starfleet.
- Incorporate the attempted portal station onto Somnus.
- Headhunt a new Captain for the fleet. I'd like someone who can hold their own in combat, but diplomatic credentials would be a plus.
- Offer the new town/farms subsidies or investments to help build up their farms into a self sustaining area.
- But like...not in a way where it seems like we're just expanding the city.

Auwana System Politics
- Set Hylavi back on the task of stifling Laura King's organization. And maybe keep her from watching any gangster movies.
- Give Eleazor a month of PTO to spend some time with his wife and get settled into his new home.
- Really get to investigating that set of buildings that King bought, figure out what they're being used for.

Recruitment:
- Let Satsujin know that we're willing to help fund her if she lets us know what she needs. Hell, she's probably better at organizing heroes than we are, so we might as well.

Starfleet:
- Send the surviving two Corvettes in alongside the Nomads to FO-234. When the fight is over, attempt to establish contact with the native population.

Voyager:
- Yeah, making Riley hug herself for a bit seems about right. She probably needs lots of hugs.
- When we get back, Riley's getting a while off to just get back to normal. Are there any good vacation places she can fly the fast cruiser to with Winter in tow?
- Buy a tribble for Riley.

Kar'Soluth Station:
- Can I turn this into a bat-cave of sorts for Nah and my people to use? Especially me?
- What would it cost to make an ironman suit for me?

Nomads:
- Pay the Nomads for any of the ships they capture in their upcoming battle.
General:
- 6 more Fancy Stuff for New Horizons. Should bring them (with another 300M from Johnson) to Level 3.
- Repairs on the new station.
- Stop selling info about the food shipments, sell to Alnae only.

Auwana System Politics:
- Keep the pressure on King's organizations and the criminals as a whole, even without Hylavi here.
- Start giving out taxbreaks and subsidies to parents per child on Koura.
- Look into the establishment of a proper school system. While it may be a few years for us to have a significant number of kids, if we put in place the foundation now, we can have a good system set up by the time they're beginning school.
- Establish an Academy in Koura to train officers for the fleet. See if we can bringing in any notable mages to teach, and offer free tuition to anyone who is willing to either join the fleet after graduation or start a family on Koura.

Recruitment:
- Keep working on Satsujin and the Jydoq.
- Hylavi is off on her quest with Eleazor.

Voyager:
- How's Riley?

Starfleet:
- Set up a base of operations at the captured Kar'Soluth Station and dig in.
- Pull the two surviving Corvettes back to the Kar'Soluth Station.
General:
- Buy 6 Fancy Stuff for New Horizons.
- Update on Golem ship?
- Send the Station through when its ready.
- I still think battlebots is a good idea.
- Get Ohalyn a therapist. And depression meds.
- Send the VSS Rena to go get Setani and rush her to Enohas.

Auwana System Politics:
- Start sending in law enforcement to arrest the illegal arena fighters AND their organizers.
- Using the new funding the Police got, start doing more ops to bust up her operations.
- Put investigations under Somnus jurisdiction. If we find something that we can directly haul Laura in on, arrest her ass and put her on ice in the station. If we can't, arrest the people around her on whatever legitimate charges we can. Disrupt and dismantle her organization.

Recruitment:
- Winter continue doing what you're doing, I'll send a less bumpy ship to pick you up.
- Send a Starship to Winter and have the Fast Cruiser head back to Somnus once it arrives.
- Eleazor Travel Time, see last update for details.

Voyager:
- Same as last week, since it got skipped. Dazzle should be healed, so talk to Ego if we can.

Starfleet:
- FO-234 Update?
- Kar'Soluth Station Fight.
- Focus on recruiting Officers that are interested in exploration. We're planning a big expansion in the near future, is it possible to start recruiting for that now? Also, is there enough interest that a training academy for Officers to be trained as explorers, scientists, engineers, and tactical officers would be worthwhile to start up? A Starfleet Academy, of sorts?

Nomads:
- Pay Nomads for any NELTA ships they capture this week.
General:
- Buy 6 Fancy Stuff for New Horizons.
- Send the Golem ship through.
- Send the Station through when its ready.
- Buy 50 Fighter/Bombers and 2 Destroyers for Station and System defense.
- Advertise, advertise, advertise. Somnus Golbotics, a Goloomba in every house.
- See about adding voice operation to the Golems. Are we able to make them able to be commanded by Pandem Casters that way? If so, joint venture with Steamworks.
- Khymin just got a ton of funding and his company leveled up, so let's see what he comes up with with all this new equipment and money.
- Golems for the arena? Battle Bots?

Auwana System Politics:
- Continue the money fight with Laura and the Arena. Continue choking out the competition and stabilizing the administration side of it.
- Give Hylavi access to up to 100M to modernize and expand the security forces and law enforcement, including what she feels necessary to bring with her to help Eleazor as below. (See Tess tab for unit counts).

Recruitment:
- Send Winter on the VSS Rena (sorry) to Satsujin. Make a case that we already have Jydoq welcome on Koura and Somnus, she and I were both 314-C together, and that I would give her free reign to work on projects on Koura to improve the standards of the people there. Especially if she wants to clean up crime or something. Also she'll get the chance to help develop her group of Jydoq who will be welcome to Koura and Somnus with homes already prepared. Also she can name her own salary.
- Send Hylavi on the VSS KouKou to Eleazor to help him recover his wife and give he and his wife safe haven, a home at Somnus, and employment. If he accepts employment, I'd like him to start looking into the possibility of saboteurs. He's coming in from outside, so he's able to look into anyone.
- Send Khymin (priority) with Cassir to recruit Qhalord.

Companies:
- Continue handling the Koura Cures trials the safe way. Improving the health of the colony is good, and offering treatments to sick who are willing to stay on the colony is reasonable. If the choice is between a terminal disease and a low chance of parasite backfiring, most will take the risk, I'd imagine. Once they're healed they'll be productive members of the colony.

Voyager:
- Elion promoted to Lt Commander and made Chief Operations Officer. Thanks for being at least somewhat prepared to handle the Demon Lord.
- Pilot promoted and given proper security clearance. And a name.
- Offer Eliza any help we can with Dazzle. We've got a modern Destroyer, clearly it isn't quite up to her Corvette's lab standards, but it's gotta have a pretty kickin' sickbay, and we've got three cats in a trenchcoat to help too.
- Let's hang out in orbit for now and let things with Ego calm down. Try to communicate to him that Dazzle was injured too, and that we were not his attackers.
- Reassure Irae that being just a telephone isn't so bad.

Starfleet:
- Redirect three of the Corvettes to FO-234 and prepare for first contact procedures.
- Send the two new Destroyers and whatever Security Forces that Hylavi doesn't need (minimum 500 power) to attack the Kar'Soluth Station with Nah Division's forces.

Nomads:
- Pay Nomads for any NELTA ships they capture this week.

Somnus/Koura:
- Keep the help wanted signs out for the defense forces.
General:
- Buy 1 Fancy Stuff for New Horizons.
- Buy 2 Fancy Stuff for Somnus Vittles.
- Buy 5 Fancy Stuff for Steamworks.
- Prep the Golem ship to go into the Warrens and make a run to the KouKou's rift dropping comm relay bouys through out the warrens.
- Build a station on the outside of the rift, then shove it through unmanned. Have it autonomously move so that its not blocking the entry.
- Buy the Pandem Knights a pair of Destroyers.

Koura Politics:
- Legalize the Arena, but impose regulations on safety and cleanliness. Appoint a league Commissioner to advertise and expand the arena "league." Does this need to be a company? If so, make it a company. Choke out competition and make any non-sanctioned/dangerous leagues completely unprofitable through steep fines, arrests, and corporate bullshit.

Companies:
- Start expanding the Koura Cures trials, bring on more doctors, continue healing the colonists. The healing is free for Colonists who become permanent residents. The treatment is still restricted otherwise, visitors can't get it yet.

Voyager:
- Calm down, Nicole. It seems like this thing IS going to put them back together, so let's let it do that and not endanger their lives by starting a shooting war.
- While we wait and negotiate with Ego, I want Elion to organize a careful search pattern to track down the Gnoll. We'll communicate to Ego that we do not intend any further harm to him, and that this Gnoll is important to us to find alive and unharmed.

Other Exploration:
- Corvettes. Where are they and what're they doing?

Nomads:
- Pay Nomads for any NELTA ships they capture this week.

Somnus/Koura:
- Keep the help wanted signs out for the defense forces.
General:
- Recall Winter from Moncayo. Send a diplomatic contingent in her stead.
- Have Winter quietly remind Ohalyn that she's making more money legitimately than she is through her criminal enterprises and stress that we'd really love her to stop trafficking. She's a community leader now, whether she's good at it or not.
- Buy 1 Fancy Stuff for New Horizons.
- Buy 1 Fancy Stuff for Koura Cures.
- Buy 5 Fancy Stuff for Somnus Golbotics.
- Buy 1,000 Defense Batteries for Somnus Station

Voyager:
- Someone will be opening a rift to the Mutilator's planet. When they do, we need the Stealth Cruiser to have all its people onboard and be ready for evac. I want Irae ready to transfer to the below force.
- When the rift opens, I want the following ready to go in: The Destroyer, A Greenhouse/Sunstone Freighter, a New Horizons Scanner ship, a (new) Containment Freighter filled with supplies that can be offloaded if something needs containing, 4 (new) Starships, 8 (new) Assault Shuttles, 4 WTC-1 Marksman Mechs, 10 Class 1 Mechs, 5 Tanks, and 100 Marines. Recruitment drive to crew the whole thing for a total of 600 people: 200 Influence. Total Cost: 96,000,000 (assuming Destroyer, Sunstone Freighter, and Scanner ship do not need to be bought new).
- I also want the following people onboard: Vasia, Taz, Eliza Pierce, Dazzle, myself, Irae (picked up there), and the following character.
- I want to head hunt a character who can specialize in tactical ground operations for securing the site around Yoshai and Riley.

- When the KouKou is through the rift, I want the ship quarantined, all crew accounted for, and ship and crew decontaminated. Check for stoaways.

Finances:
- Cover group expenses this week.

Nomads:
- Pay Nomads for any NELTA ships they capture this week.
General:
- Buy 5 Fancy Stuff for Somnus Vittles.
- Buy 1 Fancy Stuff for New Horizons.

Voyager:
- Really not much we can do. Have the current colonists strengthen the defenses further, use the Cruiser's scanners to see if we can get any life signs to lock on to and perhaps rescue Riley and the Knights.

Exploration:
- Have 3 of the 5 Corvettes head out toward any promising planets the Starships came across to give them deeper scans for colonization purposes, while the other two should turn toward any promising signs of civilization that we've acquired so far.
- Have one of the Starships do an experiment and "bump" the entity, see if perhaps they can just push their way through, but stop if they get any resistance.

Companies:
- Update on Koura Cures? How is development coming? Is this something marketable or at least something we can start using on our own people?

Finances:
- Cover group expenses this week.

Nomads:
- Pay Nomads for any NELTA ships they capture this week.
General:
- Buy 6 Fancy Stuff for Koura Cures.
- Buy 1 Fancy Stuff for New Horizons.
- Talk to Faelyn about the Pandem Portal plan to get rid of the fleet. She has a lot of Pandem casters near her, so if we can work something out with them and her fleet, we may be able to blunt the NELTA fleet. If she has access to Stealth that would help too. The Knights can take point on organizing the plan if she's on board, that way they get the prestige of commanding it.

Exploration:
- Crewing the Corvettes and Starships, send them out when they're ready.
- The Starship crews that got rotated on to the Corvettes should be mixed and distributed to the different Corvettes. We want their experience to be mixed through the fleet, not centered on one vessel.
- Stealth Cruiser Update?

Companies:
- Food thing the way we discussed it, ping me if you want the details again I'm not typing it all here.
- Set Khymin to work on creating Golems that could do the tasks necessary for automating a "dumb" ship/freighter. When we're ready, take one of the starships and have it head to the location the Stealth Cruiser left the Warrens from and have it drop out.

Finances:
- Cover group expenses this week.
General:

- Buy 1 Fancy Stuff for each of the following: Somnus Golbotics, Somnus Vittles, Koura Cures, New Horizons, and Steamworks. 500M.
- Confirm that Doctor Taz is not actually three cats in a trenchcoat.
- Keep on Echo 7 about getting the rift data. If she's game for giving us the data (or if we can trade them something for it), pitch her sending an Exerlus through the rift, scanning the interior all the way to the location that the Stealth Cruiser went to. See if those scans can turn up a way home for the Cruiser and pass on that information to them.
- Order 5 Corvettes and 2 Starships. See below about crewing and put out help wanted signs for what that doesn't cover. Order from whoever, idgaf. I'm not married to New Horizons.
- If Taz has time after the below actions, send him over to the Vivarium to peek at the Maker and do proper xeno-biology.

Exploration:
- We've got like 7 starships out there 'splorin'. Any updates from they? If there's nothing important, have them return to the Station. Transfer the seven crews to the five new Corvettes and start recrewing the Starships. Once the Corvettes are ready, get them fully stocked with shuttles (wahtever that costs) and have them set out for more exploration.
- For the Starships that were exploring, set them for defense of the station with their new crews.
- Have Renjala let the Stealth Cruiser know that we have a way to get them home if something major comes up. For now, engage stealth systems and begin scanning the worlds around them. Let them know that we're working on our end to find them a quick way home, and if they encounter Silnians they should Pandem to another plane and see about losing them that way. We're counting on the idea that the Valdir mothership isn't sharing its info with the rest of 'em, since the whole crusade thing. We aren't going to leave them stranded.

Companies:
- Offer Nelan some of our surpluses. Send a similar offer to Faelyn and Paylenus. If Faelyn has a problem with us selling to Alnae, just point out that she's defending Sol as a whole, and we're not going to just let people starve for no reason. And if Paylenus has an issue, remind him we're neutral in their conflict.
- Chief Science Officer Taz is welcome to look into Somnus Vittles and/or Koura Cures and if he's interested in doing a Khymin, he can start directing those projects.

Finances:
- Cover group expenses this week.
General:

- Headhunt. I'd specifically like to find a Xenobiologist who isn't evil, insane, or inept. This person will be the new Chief Science Officer for the station. 500 Influence.
- Buy 1 Fancy Stuff for each of the following: Somnus Golbotics, Somnus Vittles, Koura Cures, New Horizones, and Steamworks. 500M.
- To celebrate the station not getting blown up, see if we can bring Lusheria over to do a concert.

Exploration:
- Now that Exerlus and Nelta are more or less dealt with, I'd like Riley to take the Stealth Cruiser, a Lance (if available), and the resources to establish a colony into Renjala's Rift. We were told that thing has openings to lots of Golden Worlds. We might as well grab one. The Stealth Cruiser seems to be able to get around the Sahad entity, so for now it's our best shot at actually getting to one, so let's go for it. Once they get to it, have them check in via whatever FTL comms we use and give us the location so we can start expanding the colony. I'm willing to toss 50 Million into this mission, total.

Food:
- Depending on amount, talk to Nelan about selling our surpluses from Somnus Vittles to Alnae.
- Expand Somnus Vittles operations to Jamilla to help expand their food options and expand the colony. Cost?

Finances:
- Cover group expenses this week.
General:

- Call Harlus, congratulate her on the election and invite her to Somnus. Once she gets here, talk to her about the aims for the station and colony. We're building a nation here, and she just put herself in the first Governor's seat in that nation.
- Trial of Sarden.
- Agree to send a dragon through to try and communicate with the Sahad entity. Still peaceful, no blowing it up.
- Brief Nelan on the rift and the stabilizer we just built. Let him know that we're still certainly interested in working with Alnae, but that protection of the station and the system is our primary concern. If Alnae can offer similar promises of cooperation while not requiring us to give up our autonomy, we are still strongly interested in continuing to work with, trade with, and export food to them as we are able.

Exploration:

- 'splorin'

Station Defense:

- Prepare the minefield to be deployed if necessary when any of the three incoming fleets show up.
- Step up internal station security to keep Arkaric from pulling any shenanigans when Exerlus shows up.
- We want to be diplomatic with the fleets incoming, but we should be ready for a fight if we need to.
General:

- Call Ohalyn to my office. She's got a business, and she's got influence. She's got potential as a community leader if she's willing to grab it. I'd like to turn her brothel into a Casino/Resort/Restaurant. Basically an entertainment complex. We'll legalize the brothel's activities, but in return we'd set some standards for health and wellbeing of both patrons and workers. Those that want to could work at the Casino as well, however they want. In return for all this, we'd like Ohalyn to focus on being a community leader. She spends time making the entertainment complex nice and expanding it to draw in tourism. Less danger for her, less fighting for scraps, and we gain a business that can help grow the station.
- Agree to the alliance with Faelyn, this is the alliance we were looking to create anyway, and while we aren't the biggest dog in the park, we're definitely up there.
- Let Faelyn know about the rift and what we've found out about it. See if she has any suggestions for talking with the Sahad entity beyond just "blow it up with fire."
- Let Victor talk to Sarden. If he can convince her to drop the feud and work with us in bringing peace with the Revenants, we can drop the charges. Otherwise put her through a trial. As the state, we'd be pushing for life imprisonment on a penal colony. We can extradite if anyone else wants her too.
- Time to form a company to really start looking into these parasites.
- Fancy stuff for Somnus Vittles, x3. Should bring it to Company Level 2.

Exploration Efforts:
Keep the Starships explorin'.
General:

- Hylavi is to put her resources into tracking down Sarden and Hastam. I want them found and I want an opportunity to get rid of them.
- Fancy stuff for Somnus Vittles.
- Bring me home to Somnus to prep for the arrival of Exerlus, but offer an opportunity for some of the Merkas to come settle on Koura and Somnus, with the promise that their trees will be allowed to grow on the station and the planet (if they are able). If they want to come along, tell them that we'll send a freighter to come get them as soon as we can.
- Send Winter and unnamed pilot NPC (to pilot the speedy cruiser) to Faelyn's world to start negotiating relations with them, offer them help in prepping. We need allies and she seems like a good one. They can take the fast Cruiser when I arrive back.
- Have Riley take the stealth cruiser and see if she can get around the Sahad entity by using its stealth. If not, turn back as per normal.
- When I get back, I'd like to talk to the Jydoc, see about helping set them up. And probably let the trader one know about the dangers of Laura King. Also see if they have any Sahad knowledge or knowledge of who to contact who might be friendly to helping us with that.

- Start building the Rift Stabilization device. Have it within Somnus' defensive sphere, but not directly attached to the station (we don't want stupid people crashing into the station).

Exploration Efforts:
- Starships are starshipping. Yay Travel Time.
- Purchase another 5 Starships. Start crewing them as soon as they're ready. Once they're crewed, send all five out for exploration. Three toward three planets that Hylvai knows about, two toward two other potential areas of alien activity. Maybe we'll get lucky.

Politics:
- Donate what is needed in addition to Renjala's donation via Somnus Golbotics/Vittles to counter the press advantage that Harlus has for Joe and Renjala.

Koura:
- Medical update? What's needed for further research. Anything I can do to help?
- Exerlus Countdown.

- Rename Somnus Golbotics to Somnus Vittles.
- Create a company called Somnus Golbotics for Khymin's Golems. We'll focus on small, service focused Golems for now.
- Open a corruption investigation into Harlus. Check his emails.
- Have Somnus Vittles and Somnus Golbotics make a pair of donations to the average joe candidate that will level the playing field between he and Harlus. (65 Mil)
- Get fishboy to send Vasia out to go talk Sahad person into letting us go through the wormhole at will.
- Put Hylavi in charge of recruitment projects to bring in Jydoc to Koura and Somnus.

- Check Somnus Vittles growing progress.

Nicole's Expedition:
- Let's make contact with the furry and fleshy ones. See if maybe they're friendlier than those assholes in the city.

-Keep Nah and Madhammer solvent for another week.

- Send the two Exploration Starships out toward systems we believe to have alien life, so we can start making first contact.
- Update on time to Exerlus? Yes, I'm going to be asking every update. Just gimme like a running timer or something.
- Anyone but Caitlyn can take the Royal Battleship back to House Sharen. Call it a token of good will from Somnus Station.
--Indian Giver
- Let Renjala'n'friends do that ^
- Oh by the way, while I'm doing my away team thing, Caitlyn is in command of the station.
- Let's make Golems happen, how do we do it?
- Ban Sol News from coming here.
- Spend 400M on Fancy stuff for Somnus Golbotics and put them in charge of the new colony on Orchard (but make sure they work with 40th Day to not fuck up the planet).

- Yes, there are still help wanted signs for the defenders in both the station and planet.

- Election Update? Winter, you wanna run for Governator?
- Actually no, don't. That'd look way weird if I were paying the Governor to work for me.

- Don't modify the VSS Rena. It's supposed to be fast, if that means that Winter gets space sick that's just what it costs for a ship that can cut travel times from months to days.

- Now that the three Starships are crewed, send two through the Pandem Rift to begin exploring what's on the other side of these.

- See if we can get the Alnae Embassy personnel to work with the provisional government on creating some laws that will set Koura's legal system up. Add a clause that the elected government will be able to change whatever they need to once they're fully sworn in.

-Update on the medical situation with the alien parasite?
- Classify the rift's actual abilities. For now, any public knowledge should be that it's just a regular rift like happens in lots of places.

Nicole does stuff. In this order:
- I'd like to personally meet the Alnae delegation and get to know them. Take them out to lunch or whatever.
- Buy the alien device. I wanna touch it, then let Winter and Kyhmin take a crack at it with whatever they'd like to do to try to test it out and see if it starts working. If nothing happens, send it over to a room with Renjala and Vasia in it and let them fight over who gets to lick it next.
- Assuming that goes well, I'd also like to head into the wormhole myself on one of our ships (assault shuttle makes the most sense since it'd just be me and maybe Vasia?) and go see if I can communicate with the big Sahad entity within the wormhole.
- Once all that is done, I'll head out with Renjala's crew to the new planet to explore and do Captain-y away team type stuff.

- Keep the help wanted signs out for the defenders on both the station and planet.
- Continue the expansion of the Hydroponic Towers. See what Khymin can do with them and get me a sitrep on any suggestions he has for improving the station/colony.
- Attempt to contact the Desoirs and House Sharen, see which of them lost a battleship and see if they want it back.
- If its House Sharen's, let the Knights return it to them via House Song. If it's the Desoirs, I'd like a direct meeting with them.
- See if Raiben Hayl is wanted by the Alnae and extradite him if he is. Otherwise the brig sounds like a perfect place to keep him.
- Call AZ68-4 "Orchard."
- We'll put the VSS Rena in for retrofitting, see if we can improve on the shaky cam features. (More lense flare!)
- Invite the reporter who reached out to Renjala to come hang out on the station until he gets back. Wine and dine them, make the station seem awesome.
- If we can spare any scientists, it'd be nice to look into the glowy rocks. The last Auwana had weird rocks too, so we might as well see if they've got any neat properties.
- Work with Renjala's people on how to levy taxes on the Pandem Rift if that's the direction we're going.
- Create a Food Company, a company completely focused on creating lots of food.
- Since the Provisional Civilian Government has gotten space to work, we should begin the process of elections for the Koura people to form their own elected government.

- Order three new Starships that will serve as the Station's long range scout ships. The VSS Ember Landing, VSS Catro Lano, and VSS Hearthglow.
4
Renjala
The Traveler
Chief Federal Emissary

(Jordan)
Checklist:
Have you?
- Filled in your Actions?
- Done any Player Sheet Buys?
- Done any Soldier Sheet Stuff?

Science Classifications LINK
ZELDA
General
- Continue previous projects.
- Renjala teleports Lancaster to the Fae Wilds and kills her, allowing her to revive and hopefully without the mana ruptures. Ask Haziel to help Renjala find her when she revives.

Subjugation Campaign
- Irae still has the 5 Valjalan Lances and accompanying ships with her and at her disposal, she arrived with them.
- Spend Influence to call in an Evershar fleet to scout and potentially intercept the incmoing fleet. Astral Lances 6 and 7 will accompany them.
- Renjala will personally accompany them and portal them to their destination, his goal is to identify the fleet and if possible, recruit them. If not, then deter them. If that fails, then destroy them. 5 rerolls.
- NAH's covert network continues doing their thing to aid us on the ground hat was established by their agents.
- Continue to inject wealth and luxuries into the supporting cities while locking down strategic regions to hamper road logistics for opposition factions.
- Expand the local portal networks for supporting factions, allowing ease of travel between their own territory with fewer controlled and protected international portals across the planet to allow for diplomacy, aid missions, and recruitment efforts.

Astral Research
- Reestablish Hisashi's new research lab in the Astral warrens, at the boundary of nothingness. Our new objective is to study this boundary and find some revelation on what resource is responsible for permanence.

GENERAL
- Then expand Diadome seating for the 8th time! This is our greatest asset for finding common ground with Reacher culture, we don't cheap out on Diadome.
- Do a checkup on the internal workings of Valjala and determine exactly what kind of damage is being done to Valjala specifically.
- We are designating the thing we found in the Astral as Astral One, if we're considering it the offspring of Zero.
- Get Shadow's report and observations of the astral event that happened. She used her membership of the Order to get in so she is also bound to share her observations, this one isn't a trade.
- Work with VSEC to build out the Dragon Road as described in federal edicts.

ROSTER
- Irae continues taking over the world. Expand military control in response to violent attacks, expand economic influence via aid and portals, keep building up my church.
- Otto and Lailah will undertake an expedition on the Evershar planet to catalogue and collect all sorts of different problem bugs to bring back for analysis. The lab nerds will test how they react with bugs from other planets that could be introduced as a predator to the problem bugs but not a pest to the settlers.
- Inya will arrange for a Knight to be infected by a parasite so that its full lifecycle can be confirmed.
- Hisashi is helping scour Valjala for any signs, hints, and clues about Astral One. We need to learn more about this thing before we continue exploring the Astral Wilds. Let's not tell Ankathi about this yet.
GENERAL
- Adding a new Transportation division to the Diadome agency in charge of festivals and holidays, a host of accomplished rift experts (and selected high-performing students of Panemperia) will venture out across the Reach every August using Valjalan speed techniques, aiming to reach their destinations by September, October at the latest. They set up shop and advertise for Diadome and provide portal-access for the duration of the festival, including return trips. Spectators who wish to see the event in-person can also use the portals for a reasonable fee.
- Renjala will ask Echo if she has any advice on how to break multiple defunct Exerlus out of a stupid kill loop when they all actually share a prime directive.
- Bifrost and Helheim continue construction.
- Send a delegation to Mokihi to meet with lightning elementals and see if any can be convinced to take a stab at living in the Middle Planes and/or Valjala. Lightning should be able to handle the heat of the Rim, right?
- Quietly register Wolum Nash for Diadome. I too can play jokes.
- ArcPower will partner with Centrum/Forgehall to provide discounted mana charging for psy-crystals.
- Establish portal gates wherever the Federal government needs for the trade stations.

ROSTER ACTIONS
Irae
- Irae continues her mission to recruit the ruined world to the Traveller. Retaliate against terrorism and combat actions taken against us, but otherwise we are still aggressively pushing for a nonviolent conversion. This will obviously provoke more attacks on our messengers and deepen our justification for increasing security and control.
- Identify the rising local leaders that are on our side and further empower them with both pandem and resources. I will not put any of my Lances under their command but I will supply and train their own troops.
- Build portal gates around the planet in cities that our supporters control. In the most secure areas, Renjala Rift workers and resources in from Eden City to begin reconstruction efforts. Peoples' hunger for food and stability is far more powerful than any ideological rhetoric.
- Renjala continues to not be personally involved in this operation. The mystique of a distant mysterious leader that grants unknown alien powers will serve us better than Renjala's... less formal personality.

Hisashi
- Approved funding for the replacement astral radar. This isn't the kind of thing you study on a tight budget.
- Incarnum technology is rare and expensive, but it does exist. Something can be locked to someone's essentia, such as Diadem. Is there a possibility we can build a scanner that is a phylactery for itself so that when it is exposed to the Astral it can reform after it is destroyed/transformed? It might be a way to retrieve data we are currently unable to protect.

Lailah & Otto
- Burn dem bugs and support House Evershar.

Inya
- Retire the surviving knight with maximum benefits. Put them in a permanent care facility in Diadem, I would like Winter to check in on them and assess their mental injuries when she is home and has time.
- Experiment with giving a relatively intelligent animal over to a parasite. Observe it, surround it with sapient-level entertainment such as ThouTube. We will see if it can develop language capabilities even if its host cannot.
- Similarly, experiment with a stupid animal. Give one a koala.
- In fact, let's bring them rodents and other pests that breed in large numbers. If these paraistes are primitive, then the only sure way to communicate and build a relationship is with a steady food source.
- Bring in some Lucidity psionics to advise on the observations of the animal experiments.
- Ponder the contradiction of despising the Hassani for devaluing the lives of mortals while I devalue the lives of these animals in favor of mortals.

Eerihild
- Dispatch Eerihild to Hephal to rift survivors of the primitive species to the sanctuary her mother has in the Fae Wilds. Her secondary objective is scouting out the conflict and seeing if there are other hidden motives to this invasion. She is not there to fight, but she is one of the few I am confident can survive being attacked by Vessians.

Masika
- Have her take over the bind of one of my space moths. A simple and nonviolent critter is good practice for her pandem studies. She can use it to explore and gather information herself so that she doesn't live entirely in reports and paperwork.
General
- Renjala will assist Hisashi in his research and go to the Astral Wilds, something so dangerous should be personally handled. Add to Hisashi's observations to try and detect patterns of when Renjala enters, exits, and remains in the Wilds in addition to what Renjala is helping him measure.
- Take the sedated Kaylen into the Astral Wilds and break her down to the brink of death to sever her pandem bind. Nourish her with Renjala's own essentia if need be, but either she is freed from the Hydra or she is lost. 75 rerolls.
- Irae will take the Valjalan Lances 1- 5 with her to the ruined world razed by Haleh to give them a new path. The goal is to teach them all enough pandem to bind to Renjala, and only Renjala. I want all of them. No talking about Haleh or the Federation, it's all about the Traveller. 10 rerolls.
- New Flagship, the Insider: Ankathi, Titan Battleship, Cargo of Holding
- In Eden's old system (now named Janus) where the Warrens exit is, build a new space station named Bifrost Station. Give it 25k turrets.
- On the other side of the Warrens exit in the Janus system, create another station named Polaris Helheim. 25k turrets.
- Consolidate the refineries into one company, ArcPower. Find more stars and moons for refineries and build them.
- Check in on the rock wife. How she doin', what she up to, has anything changed for her since technically becoming a paladin/cleric?
- Go through Evershar for our ship construction. Gotta boost our allies.

Inya's Expedition
- The infected knight should try binding to their parasite. If begging it to leave isn't working and we can't escape the problem, we'll have to push through the problem and see what changes.
- Put that infected knight in front of ThouTube and have them watch MileRed. Let's fix that boredom.
- A question for Inya's expedition: what do we think happens if Eden tries to communicate with the parasite? One would assume she could overpower it, but we could also accidentally make a big-brained super-parasite. I wouldn't even ask Lancaster to risk Winter's well-being, are there any other psionic experts within the Federation I can call upon to assist with this?

Recruiting Efforts
- Ask Mahuea if he can gather fire, magma, and other heat-immune elementals to start colonizing Renjala's Rim.
- Further expand efforts with rock-wife to get earth elementals to immigrate to House Evershar. Integrating elementals into the middle planes should expand to other parts of the Federation, not just the Orders.
- I need to find a powerful retired druid that can bind with me so that I may better influence my fluttery little fellas. They don't need to be an agent or anything, they just need to exist and let me do druidic things.
- Similarly, look for elementals and retired knights that I can bind to. I have the mana, I just need access to more spellbooks.

Roster Actions:
Renjala, Hisashi: Astral Assessments
Irae: Apocalyptic Adventure
Otto, Lailah: Bug Bashing
Inya: Primitive Parasites
Eerihild: Family Fun

Troop Deploments:
- Reinforcing all Lances using reserves
- Astral Lances 1 - 4: Support for Bug Bashing
- Astral Lance 5: Support for Primitive Parasites
- Valjalan Lances 1 - 5: Support for Apocalyptic Adventure
- Building 20 Assault Carriers, 2 for each Lance.
- Wait faster for Hisashi to get his search going. I will find Zero.
- Irae, Otto, and Lailah head over to Evershar to exterminate some bugs supported by Astral Lances 1 - 4.
-- Lailah is first in line for the trickiest and most difficult missions to perfect. She cannot recover from perfectionism while she thinks perfection is attainable.
- Eerihild on standby to conserve her stamina in case some shit goes down and I need her.
- Astral Lance 5 is going to backup Inya's expedition, I'll throw them a portal. They'll sit parked in orbit on the Holua and Covura until needed.
General
- Renjala will work with Si-Yeon to devise a method of getting Irae into the containment unit holding Sarrai to administer some of the Fae Sleepy Herb (after confirming it won't kill her) and then killing herself to destroy her psyche and reform in Valjala. Or she could just eat some of the herb herself failing that.
- Keep an eye out for any pandem casters suddenly powerful with Finsor magic. I trust my Knights, but not all pandem practicioners in the Federation today are Knights.
- Invest in a huge marketing and media campaign for Diadome and play it in every corner of the Federation and beyond. Highlight reels, exclusive interviews with competitors and sports analysts, just an insane amount of content that never runs out. By blasting this in every possible place, we can keep an eye out for anyone who seems confused or completely unfamiliar with the biggest fighting tournament in the Reach and potentially diagnose them with the Sarrai Effect.
- Find different vendors in the Federation of our computer and tech replacements on Eden City that do not come from the Tyne company and are also not a shell for the Tyne company.. Faithrae has enough influence, thanks.
- I am once again Calling the Feds on New Age and the Arcurans to advise and provide backup on the planet with the psychic parasite species that isn't Six. Make contact and open a dialogue with them, if possible. Inya will lead this mission, the Knights and earth elements assisting Evershar should be sufficient for now.
- Double check fucking everything one more time before quarantine is lifted. 15 rerolls.
- Build an asteroid lab for Hisashi to do his Astral Wilds work. It occurs to me that messing with the Astral while on Eden could be absolutely disastrous.
- Can Haziel put Eden into a period of hibernation?
- Deployed champions continue with their tasks, those who went to Nekhul are to rest in quarantine.
- Irae, Inya, and the Knights on the Evershar world keep on doing that whole thing. Let me know if y'all need reinforcements.
- Hisashi keeps on searching for Zero. Let me know what resources you need to make progress on that.
- I'm well aware of the potential dangers of Inya working with the drow but we're not going to do some fuckass segregation shit. She and Irae are sticking close together just in case, though.
- Okay Masika, delegate to someone else... coward.
- Yeah we can setup a missionary-style program. Call it the Department of Educational Outreach.
General
- Ask my rock girl if she can gather me a team of earth and metal elemental laborers I can hire to work on Evershar's mining operations. If she can, do it.
- Ask Vasia for reports on what exactly is Lailah's deal, what with being her creator and all.
- Hisashi, in his downtime, should assemble volunteer squires to work under him in researching and exploring the Astral plane. In particular, I want to find that creature that was unleashed during my clash with Kanika.

Primitive Civilizations
- The general goal is to find weaker species/planets where mana-powered devices are not yet standard so that I introduce them to and teach them pandem. In the longterm, I am trying to cultivate candidates to raise to the Pantheon.
- Save the info on that infested station, I want Eerihild and Renjala to check that place out once we finish our investigations at Nekhul.
- The desert world sounds perfect. Masika will visit an ailing settlement and open some small rifts to the elemental plane to conjure water to fill their containers, and then just leave. We're taking the mysterious angle. Do this every 3 days. Eventually someone is going to try to be insistent in asking questions, then we can work them up to meeting Renjala and learning pandem.

Deployments
- First Astral Lance is assigned to Evershar's planet, alongside Irae and and Inya.
- Renjala, Lailah, and Eerihild are joining the expedition to Nekhul as well as Calling the Feds to get an Arcuran force to assist. Also Call the Feds to bring Si-Yeon with.
- Give me a report of candidate pre-industrial civilizations available for infiltrating and guiding that are not within existing galactic factions. Give me that list of quests.
- How many binds am I up to at this point? Have my academics measured and observed any noticable differences with my or my plane's characteristics as the number of binds has changed?
- Give me a report on the Knights' current diplomatic relations with planar entities. Demon King, Abyssal Lords, Archons, Undead Lords?, give me a list of quests.

Draft:
- Eerihild, Otto, Hisashi, Lailah, Inya
-- Nicholas and Hallstrom are paired together as non-essential agents that do funny buddy-cop things whenever a situation is dull. No I don't expect the advantages of this, yes I do expect hilarity.
General
- Have Eden see what she can contribute to Project Scorpion Grass. They're focused on mechanical creations, but there are certainly parallels in her experience that can inspire some ideas for the Project.
- Eden, can we (with consent) try to surgically remove the memories of the Blaiken incident from those sworn to secrecy? Is that a thing you can do?
- Continue to work on integrating New Alnae into the Federation. Create special safe havens for elves hoping to become parents.

ROSTER
- Offer Selah retirement from her duties as a Knight to take on a diplomatic role with the Order and the Federation.
- Irae and her elf sidekick continue searching for that mythical metal messiah. Jaerda needs to find a way to survive the Astral long enough to build her shit.
- Yoshai continues his search for the Black Library. After that, retirement into a more civilian role, preferably our own Black Librarian.
- Continue to offer Wolum Nash special pandem powers.
- Eerihild needs to therapy her Ika friend, so have them focus on keeping things in New Alnae together/secure while their leader is gone leveling up.

PROJECT GARDEN
- Send Eden and her preferred star zipping off into the cosmos in some fuckass direction in some random corner where we won't be found without an invitation.
- Build refineries all over my Rim.
- Build a variety of different test outposts in the various landscapes that form along the Rim. Science science science.
- Invite Echo Prime to scan and experiment with the Rim.
- Invite fire elementals (and Sahad-activated aliens I suppose) to form and work in an experimental energy harvesting facility inside of a superstar. Good pay!
- Distribute some of the flying critters I caught with Vasia that are bound to me on the worlds of civilizations nearing their space ages.
- In a similar vein, look for civilizations approaching industrialization and the mass onset of mana-powered tech. Find suitable candidates among their populations to work with that I can use to introduce Pandem to them and ultimately recruit them.

GROWTH
- Immigration and Population growth, significant.
- Military expansion of Knights Pandem to match population growth.
- New colony in Rim/Valjala, new companies along Rim.
- University expansion. Significant growth of Panemperia.
Garden Project
- Yeah I meant in the middle where there nothing but daytime. Everything in this plane is going to need seriously extensive terraforming anyways and that's much safer than riding the outer edge. We can setup small hidden and shielded settlements along the ridge but we're gonna have to adapt to creating our own synthetic night time.
-- Think Tank, I want to coat a planetoid with another planetoid to manually create a world that is one gigantic Underdark to help protect against the heat and deal with the eternal daytime issues. I could drain the ocean from the Moncayo system into it, and I could ask Haziel for help seeding it with flora. The execution would largely rely on my manipulations of the plane, so your job is to figure out more of the details on how to make such a plan an actually viable place to live.
- Go talk to Valdir, bring Larazja
- Move the destination of the Garden Project to one of the enclosed pockets in Renjala's Rim.
- The Federation's foremost engineering groups, companies, and guilds will select a handful of their brightest minds to form a federal think tank called the Think Tank, with their first major challenge to overcome being how to protect and regulate against radiation and other dangers within Garden "system", and ultimately how to harvest the energy of the unbound stars for the benefit of the Garden's inhabitants. Ideally we put together some sort of reverse Dyson Swarm where drones line the boundaries of the pocket, but if there are better ideas let's hear them.
- Yeah Yoshai, that is gonna be hard. Almost like it was a bunker of secrets created by a planar species of secret traders. You'll find it eventually.
- Aight we'll finish the City this month then, whatevs.
- Obviously the Revenants said no, but what about Kaylen and her Heroes Guild?
- Ay Ankathi while we're hashing stuff out, now that Desoir has pretty much officially joined the Hassani Empire, who else can I uplift for the Pantheon to get the D King on board? I don't see much value in outing Shadow unless I have no other option.
- Give Irae a corvette with a team of knights and squires and send her to find the Metal Archon. Send Jaerda with; if she needs to grow as a pandem caster in order to reach my pantheon, she will act as one of my champions until she is able to ascend.
- Send a team to investigate Renjala's Rim.
- Other knights get the easier duties of just exploring in Valjala for arcane stars. The Garden Project must continue.
- Find those among Kaylen's army willing to accept a bind with me and bind them. I am not recruiting them, I am bolstering Kaylen's forces and giving her more options to use.
-- Same with the Revenants, not that I expect any to accept.
- Offer Auni Song refuge in the Garden if she needs along with the remains of her House. The offer is open to other member-states of Shetou, but Auni in particular is hunted by Kanika.
- Eerihild and the Third Lance (at this point we're calling this Lance the Wolfguard since they're basically Eerihild's) will go to Jamalia to keep things in check. My other forces not deployed will retreat to Eden to recuperate.
- If we do not have the resources to prepare enough machinery to warp Enohas and its moon, we can fortify it in the meantime and hope to assemble the materials in the future. Resources are instead diverted to expanding Eden's floating cities as much as possible to accomodate potentially the whole Federation, if necessary.
- Yoshai will begin a quest to locate the Black Library so we can work on retaking it. Shadow and I obviously have a shared interest in this, so we'll see how Yoshai's mysterious abilities can help us here. I have a Library Card, and I want my value.
- Send Vasia to try and rescue/help/"rescue" the Valdir if and where she can. I'm not watching whatever is happening there.
THE GARDEN PROJECT
The Garden Project is the operation to build a new safeguarded home for the Federation to retreat to and rebuild for the coming years. By utilizing Renjala's supermacy in Valjala and its planar trait that things are always in motion we are creating the Garden, a mobile self-sufficient star system that never stops moving, making it virtually impossible to open a rift to without permission, assistance, or both.
1. Utilize Eden's planetary shield generator and her help to move her into the orbit of a star in Valjala.
2. With Eden's help, utilize the mana station around the arcane star of Moncayo and pull it into Valjala.
3. Pull Moncayo City in after and stabilize its orbit.
4. Using the planetary shield generators on Enohas, the mana station around its moon, and Eden's assistance, pull Enohas and its moon into Valjala and into orbit.
5. An arcane star and moon as our power generators and with Eden as our pilot and crew, we become the single largest transport carrier in galactic history.
*** I AM SPENDING ALL INFLUENCE ON REROLLS FOR THIS, AT ANY STAGES NECESSARY

- Evacuate the Arcurans and any survivors not infected with mummy rot that can be quarantined.
- Sol Forces are still under VSEC command until they are extracted from the warzone. The Knights will retreat to rebuild after our intense losses.
- 3x Portals to get the Agents and Operatives for NAH to Sarghess.
- No Irae do not try to finish off Shadow.
- Have Vasia on standby to disappear Nila's ship once the Nomads have stolen it.
- Get Jaerda to get her ass to work so we can get her up and going. Renjala will personally tutor her whenever he is not busy with other major actions.
- Get in touch with Shetou and Sharen leadership and figure out what their plans are now that the Hassani are involved.
- In Valjala, get a star over to Eden of the same class as her current one. Then use the Planetary Shield Generator as a battery to open a giant rift to the orbit of that star and have Eden move into position. I do not trust the safety of her remaining in her usual spot any longer.
- I thought we started rebuilding Jamalia awhile ago? Rebuild that shit.
- Tell Haziel that the Valdir leader wants to speak to her, and they're about to enact a potentially galaxy-changing experiment in silnian warfare so you may want to indulge that request. Renjala will go with.
- I am immortal in Valjala, so let's pick a lifeless rock in the middle planes for a test subject. Sit inside a star in Valjala and experiment with opening portals in and/or around the test rock.
- Fix the portals in secret but don't turn them on yet.
- Reinforce the Second Lance with troops from Eden and portal them to Thenica.
- Irae leads the Fourth Lance in joining the Fate's rescue op.
- Have Steamworks get together with Preacher and our other engineering groups of the Federation to devise a plate-mounted club for Diadem that would allow us to rotate a plate to literally smack Rahlken away.
- Also have the lab geeks work on a tank/mech that wields a portal gun linked to a portal in space sitting in front of a battleship.
- Update on that appointment with Valencia?
- Ask Haziel if her city in the Fae Wilds is a good enough drop off point for sanctuary-bound refugees or if I should put them elsewhere.
- Check in with the Pantheon to get their opinions on Indal.
- Close off access to Eden City.
- Form a new Organization, the Department of Planar Exploration, and transition the personnel stationed at the various Chapters in Federal cities to this Department. This makes them less of a local Astral Order garrison and into a federal research and investigation org.
- Astral Fleet will deploy to join up with the VSEC fleet when it shows up, portalling in.
- Portal for Iron Cradle too.
- Astral Marines will focus on boarding Solvang Battlecruisers and destroying or capturing as possible.
- Where tf did Jaerda go? Grabbing her ass and rebuilding Jamalia.
- Everything is still in Thenica basically, go team Feds.
- Where tf did Yoshai go? Grab some NAH operatives and... fuck man I dunno.
- One Portal for VSEC Reinforcements.
- Two portals for Larazja to get her to Valdir and back home.
- Reinforcing First and Third Lances with knights and squires from Eden City and buying 100 gunships for Third Lance.
- First and Third Lances along with Eerihild, Vaira, Selah, and Holua continue to fight alongside other Federal forces under VSEC's command.
- Tell Auni she ain't safe here anymore so we're going to need you to escape when we try to apprehend you. Ask Haziel for a favor and to kidnap Auni and take her into hiding once she's outside our grasp. Translate the VSEC response to Kanika before it reaches her to "look we'll try but she's a ghost assassin who ate song yi, at the very least we'll chase her out"
- Prepare 5 portals to quickly retreat our forces from Beldo if Kanika chooses to attack.
- 1x portal for Lancaster to move 1st Mech Cav and Spec Forces to Beldobaan.
- Bought 40x "Fancy Stuff" for Panemperia like 2 months ago, it's been "pending" on the sheet ever since.
- Send First and Third Lances along with their accompanying roster members to assist General Ranwe's army.
- Demon politics time
- Irae continues chillin' with Lancaster
- Knights continue being a part of the Federal military on Thenica
- Irae goes with Lancaster
- Renjala opens whatever portals Lancaster and VSEC need. 5k influence budget.
- Renjala is going to board Rahlken's ship and attempt to steal Jamalia back with portals. Everyone is likely dead given their procedure of venting the atmosphere, but I at least need to make the attempt for Jaerda's sake.
-- Call the Feds to get Haleh to help plan and execute the heist. It's a good chance for her to test her new crew against her nemesis and see where changes need to be made while also having a retreat plan available.
-- We will also bring the Closing Statement in stealth mode in case we are out of options and need to blast our way in or out. It can stay in Stealth mode while Renjala does the FTL work.
-- Up to 1500 Influence can be spent on portals, anything left over goes into rerolls.
-- Jaerda is not coming with. Period.

-Open a Portal from Moncayo to the VSS Raptor for 5 Knights and 20 EX Soldiers to scout the station. If they run into any resistance, portal out of there and report it to us.
- Have Ankathi via Kharla assist our forces at wherever Reika shows up to get her back either via duel or threat. If I threaten to cause major damage to others she'll call my bluff, but she knows better than to question a threat from Ankathi. If the Order of Fate has to commandeer the Kazamisha Titan to point a literal gun at someone's head, so be it.
- Knights continue to assist in Sol.
- Ask Haziel to help defend Enohas from Rahlken's incoming bullshit, however we can manage that. He might be coming for the Fae portal.
- Bind dem butterflies, send some off in other directions, some off into Valjala, and some stay with the... horde? Flock? Swarm? If they don't end up moving on, maybe people can try to domesticate them as pets?
- Same stuff as previously that we've been waiting for the evacuation to finish to do and what not. Lots of established stuff that is WIP.PANTHEON
- Jaerda is certainly going to act foolishly, and it is something I expect and will deal with as it arises. Giving her people Enohas means putting her on a planet that has a direct link to the capital of the Fae Wilds, where Haziel is. She is already intimdated by the Wilds, and knowing that she has no other real ally in the Pantheon will help me sway her to acting wiser than she is.
- If we want to find Halaestra, we could try to train some explorers in using the pandem spells to preserve their stability in unstable planes and look around Enohas, Thenica, and Diadem on the Void plane.
- The qualifications for these rituals currently is if I deem them useful. With Ankathi on the Pantheon, her ambitions will inevitably lead her to clash with Selona. The ability to manipulate the probability of events is thwarted by the ability to predict and prepare for any possibility, even the luckiest and least-likely ones. Haziel changed the galaxy the instant she altered the flora of the middle planes to be more defensive, which is what gave me the idea that we need to make his internal model of reality obsolete. We need more fundamental rule changes that throw off his ability to predict accurately, and then we can defeat him. We can figure out how to deal with the mess of planes I've created afterwards, but we've all lived long enough to know that a threat of this scope is not going to have a clean death that leaves no other messes. My responsibility is to bring stability to the Middle Planes once our synthetic incarnation of chaos has been put down. Shadow my Friend, this is not for sale.
- Yeah alright I'll go meet the Demon King at his place. Apologize for the various attacks of his wayward apprentice, she was trying to target assets of the now-formed Hassani Empire without thought to the wider consequences of laying siege to lands in a separate sovereign realm. Her ambitions made her desperate to prove herself a worthy leader in my absence. See previous post for other stuff.

YASRENA
- The plan was to scan her with the pandem radar as soon as we saw her to locate where that little shit is.

JAERDA
- We're going to tell the Ultra-Carrier to get going and help ferry civilians to Paizarus. The council is reformed and has voted to evacuate, it's time to get with the picture. I'll move the damned thing myself, either to Enohas with the Alnaen population aboard to take them to a new home, or to Diadem to be dismantled to make a better ship with more patriotic officers.
- Helping her with another lower plane with the same configuration as Valjala but without the Cosmos part.
- Dropping $2 billion on retrofitting and upgrading the Merkas cities for Alnae to move into.
- Lances (along with basically my whole roster and the Order of Fate) are assisting with the evacuation. Renjala can move large masses onto the Ultra Carrier via dimensional doors once they're gathered. The ships are around to help defend against pirates and hostile ships.
- You've met Ankathi and you've learned that she alone on the Pantheon is able to destroy planes. You've also seen that none of them support my raising you to the status of Planar Entity. I implore you to be the Master of an Order that is under my authority as Grandmaster, so that I am able to better shield you from any ire you might incur. The realm of politics you're entering to save your people is a lot higher stakes than any Alnaen council, and I don't want to witness you become the first demonstration of her superior knowledge of Pandem.
- You need to follow rules for Enohas, because there is a permanent gateway to the Fae Wilds there that leads straight to Haziel's throne.
-- No Purging, you've obviously seen how that went so don't do that. Haziel is going to attack you if you do. If necessary, you could try just binding to the megafauna if any give your people serious problems. Be symbiotic.
-- Your first cities will be upgrades of the hidden Merkas cities that simply relied on being accessible to predators and megafauna. They worked for them, they'll work for you. Any new cities will do the same thing, making themselves inaccessible and becoming symbiotic with the environment rather than dominating it. All cities will be linked with permanent dimension doors, so there will be no need for destructive infrastructure cutting across habitats that will anger the druids.
-- We will build manufacturing, industrial, and other pollutant districts on neighboring planets that are linked via dimensional doors, not on Enohas itself. Preserve the cleanliness and purity of the planet.
-- The punishments for polluting and littering must be severe in your justice system. Seriously, do not piss off the Wilds. She's ancient, and she's powerful. You've met her children.
-- You can train your troops on Arcurans if you use non-lethal weaponry. With any other species it'd be cruel, but I'm probably going to be very popular with them for suggesting this. Dueling them is the default way to deal with any conflicts with them, they're pretty honorable in that regard.

VASIA
- Don't drive her mad or make her a zombie-type slave or any awful shit like that. She's a Ichor Queen so she's going to end up going through some real rough shit one way or another, better it be under the supervision of someone with the stomach to make her see it through but with the skill to not get her killed or debilitated.
- Alright how do you want to catch them? I want to test binding to a bunch of them and seeing if I can use them as "little birdies" as so many fictional spymasters like to call their networks, and then you can do your tagging and tests as needed.

DIADEM
$500 million on enclosing and fortifying all current and future farms to prevent outside contaminants and herbivores. No intergalactic space moths are gonna eat our crops damn it.
PANTHEON
Shadow
- I recommend working with me on finding and selecting the candidates before presenting any to Ankathi. None of us yet rival Ankathi in Pandem knowledge, and none can rival you in general knowledge, so the current power dynamic is between you and Ankathi, a position an information broker such as yourself does not prefer. Help me build and maintain the role of 'kingmaker' in the Pantheon and moving the power dynamic to be between Ankathi and I.
-- Additionally, as you search for entity candidates... could you also keep an eye out for those I could hire on as professors at Panemperia? The University might be another good method of attracting or even raising our own candidates.
- To the same effect, help me get Alnae into the Federation to help grow my own power base in the Pantheon to support my role in the power dynamic.
- On top of all that, you seem to be in agreement that Selona is one hell of a problem. Bringing in more and more planar entities means more planes which means more potential changes to the fundamental rules of our reality, which simultaenously sullies the data that makes up Selona's internal model of reality and creates more mysteries and secrets for you to collect and trade. It is to our benefit to grow the Pantheon as much as we can, as a means to oppose both Ankathi and Selona.
- Can you find any info on any Pandem casters at the Utewa Academy who could be approaching skills capable of becoming an entity? I'm interested in finding alien candidates as well as solians.
- If we cannot get Reika back onto our side, maybe we can at least find some way to get her recalled to the Hassani so that she's not a problem for us in Kar'Soluth?

Haziel
- I need Jaerda for reasons even though you do not consider her a true druid, and by the standards we've reaffirmed with you as the Wilds she really isn't a druid, more of a geo-floramancer. Her role is being a link to their old hierarchy as a legitimizing presence to establish a new identity, one that is likely to center on whatever her domain ends up being. If her domain is somehow related to druidism, then arguably she is really a druid, right?
- If she does end up being related to druidism, balance is still a good thing. I've gotchu, I respect you bae.

The Demon King
- Renjala asks the Shadow to arrange a meeting with the Demon King in order to smooth things over after Irae's misguided operation spilling over into other arenas as well as discuss his joining the Pantheon.
- Renjala apologizes for the actions of his apprentice during his absence and express regret that her operation, targeted against pre-reveal Hassani and Kar'Soluth assets, spilled over and sparked a wider conflict that was thankfully dampened by the resurgence of the Wilds.
- Renjala wants the Demon King to attend the Pantheon's next meeting and then make a decision regarding his invitation to join them.
-- The Pantheon and the wider Sol system would both benefit from his membership.
--- His joining on equal footing with both Celestial and other planar peers would shatter the traditional beliefs of holy versus unholy. A type of entity that once oppressed planar entities of the Lower Planes would now include and respect them as they have always deserved.
--- This would make great strides in stamping down the prejudices against Pandem practicioners and break down barriers between both each other and the wider public.
--- This would also create more opportunities for research between once-opposing forces to develop novel techniques and spells that were prevented for millennia by religious dogma.
--- His membership would act as both an acknowledgement of the past and an acceptance of a new future. His joining the Pantheon would be very symbolic and all that.
-- The Demon King would benefit from being on the Pantheon.
--- As the only remaining planar entity to have experienced and survived the Purge that destroyed the old Pantheon, he has a level of knowledge and experience that would give him considerable sway in the politics of the new Pantheon.
--- The extent of his influence among his plane outdoes everyone on the Pantheon, even Ankathi from what we know. He would be a signifcant player in the group, especially if he joins early to cement his stature in the minds of his peers.

ALNAE & JAERDA
- Get her started on teaching her how to be a planar entity, and help protect her from obliterating herself in the process. Does she want to try to bind to an existing plane or make a new one? Whichever it is, let's get started.
-- Jaerda will be named the Master of a new Order created for her Plane.
- Reform the Low Council and get the Warlords in. Have the Council acknowledge and ratify the act to join the Federation. Jaerda's enclave of elves will be transported to Enohas. Evacuate all those who can be evacuated to Enohas, leaving the Alnaen territories with only military assets and targets and devaluing the territory if there is no population to work it.
- Third (with First merged in) Lance in Sol will assist with evacuation. Alnaen citizens are now Federal citizens.
-- They will also assist VSEC forces in the operations described in Lancaster's orders.
-- Pandam Radar is ready to scan Yasrena the instant she appears.
-- The Titans stand ready to assist as well.
- Cede the Alnae lands to the lone Warlord and wish him luck on that.
- Take the Alnaen Council to the rogue Ultra-Carrier and have them get with the fucking program. Use the Ultra-Carrier to evacuate Alnaen citizens.

VASIA
- Hypothetically, if you had access to the resources I do, how would you kidnap Yasrena?
- Setting aside $1B for more labs in other astroids in other planes along with planar gates between them so that she isn't stuck with Valjala's weird physics.
- I am approving limited experimentation with the Nevun synapse, barring torturing Larazja. It's fine to make her do things and put her in danger because she's a Silnian-offshoot and somebody is going to eventually slaughter her if she can't defend herself properly. There are plenty of good candidates in the Hive Worlds to refine her against, but check in with me before doing anything that's going to leave some mental scars on the woman.

ZENAKA
- Second Lance is at Valen's command for her operation.
GENERAL

RENJALA
- Meet with Gasaba, introduce myself, work out a deal to source him Pathian Crystals while they're still new and he's less likely to have 'a guy' already.
- Meet with the incoming biomass asteroid, we can walk and talk. Introduce myself, learn about it, figure out who it is and what its up to. Y'know, Diplomat stuff.
- Renjala is spending 250 influence to open a Rift to Zero North for Hex and her entire roster (as well as an Eden avatar) to go meet Echo Prime. Reserving another 250 influence for the return trip, whether its this update or later.

RENJALA AND JAERDA
- As a show of good faith, I am letting Jaerda in on some secrets before she makes a decision. Might bite me in the ass, but high-stakes diplomacy means high-stake risks.
- Pandem Cleanse Jaerda, which entails introducing her to Eden. Show her that Eden is a whole world.
- Bring Jaerda and the Warlords she thinks she can convince to the Pantheon meeting via Rift. Yes I'm spending 250 (maybe 500) influence to bring a single person to a meeting and back.
- Basically, show Jaerda and Warlords we can possibly sway the scope of the powers the Galaxy has to emphasize that Alnae cannot handle things independently anymore.
- You wanted the Council back, you can just name the Warlords as members of the Low Council to speed things along if a snap election isn't necessary.
- After all that, those who are swayed to abandon pride and join the Federation will be brought to their new home. Those who choose to stay will stay. We're not going to be able to bring everyone, we need to accept that harsh reality. We can only save those willing to be saved, or at least aren't hostile to being saved. That's why the proposed act had an allowance for the other parts of Alnae to declare independence if they want to stay.

PANTHEON
- Shadow will mediate the meeting.
- Present Jaerda as my next planar entity to be uplifted to the Pantheon and made a Master of the Knights Pandem.
GENERAL
- Renjala opens a Rift to Diadem for Madhammer's 6th Battalion.

SHADOW
- ay stop selling military info about the Feds. You're a Master of the Knights Pandem, be chill dawg.

PANTHEON
- The coffee shop is to be open to the public, but the top floor is permanently private and reserved for the pantheon meetings.
- As Shadow has demonstrated their rigidly business-like demeanor, they will be the neutral facilitator during the meetings.

JAERDA
- Renjala will meet with her personally, no word to any of his binds or other potential leaky sources.
- 10 rerolls.

Persuasion:
- Jaerda, despite her (politically wily) objections, is the best hope for her people to potentially do more than survive.
-- The Phantoms of the Purge hate elves the most for their role in the First Purge.
--- Alnae started the First and Second Purge.
--- There are no other notably powerful elves still aligned with Alnae.
--- Alnae is the weakest power in Sol and is hostile to nearly everyone else in the system on most planes. Those who don't seek to conquer them are also uninterested in helping them.
--- She already has a strong grasp of the problems and potential solutions to saving the Elves, if not the nation.
-- While the Alnae we know is doomed to fade and Jaerda's hard choices have made her a poor candidate to restore it, she is still well positioned to lead its remnants in forming a new Alnaen identity.
--- She is the last living vestige of Alnae's republic and old identity. Her support will give legitimacy to whatever comes next.
---- Jaerda, as the last living member of Alnae's High Council, legally and legitimately has 100% of the vote. She has the authority to do whatever she has to do for Alnae, considering the expected political and financial power expected of a High Councillor.
--- She is an exceptionally skilled Pandem caster and Druid, and Elves have a link to the home plane of druidism.
--- She already has a strong support base among elves.
-- We are her best option for saving the elves and building a new Alnaen identity.
--- We can cleanse her pandem corruption if she wants, and that of anyone she cares about.
--- Renjala can guide her in building a plane (and implying that she can reverse the power dynamic of her current bind), or trying to bind to Rixa or the Celestial plane.
---- As a deity, she can become a beacon of hope for her species and actually hope to protect them. She could bind to all those under her protection and actually keep them safe, no matter the distance.
--- Enohas is a lush golden world with a gateway to the capital of the Fae Wilds, for better or worse.
---- Werewolves and other druids like living there, so nobody is really going to care if they're cannibals.
--- Eden is the ultimate home of safety and stability if they wanted to live in an enclave there.
---- If they need to save the population but require stability, this is the place.
--- Speaking frankly, the Federation is the only hand extended to them right now and is the least exploitative of any others they might seek.

Plan:
- Jaerda builds and/or binds to a plane and becomes a deity. She joins the Pantheon and she joins the Knights Pandem as the Master of a new Order, as Shadow did.
- Jaerda binds to all the elves under her protection.
- Jaerda enacts the Emergency Alnaen Survival Act (EASA) which has 5 main parts.
-- Dissolves the positions of all missing or dead councilors on the Low and High Councils to expediate emergency measures in dire times.
-- Declares a snap election for all non-council executive seats (mayors, governors).
-- All Alnaen citizens are ordered to evacuate to their new capital city via Alnaen, Federal, or private means.
-- After the snap elections conclude, all governors have a one-time chance to declare independence and remain on Thenica without Alnaen or Federal support.
-- Alnae becomes a member-state of the Federation, where Jaerda is the Chief Federal Councilor for a term of 1 year during the transition period at which point an election will be held for the position and establishing a new capital city.
--- After the window to declare has passed, any remaining citizens in regions that have not delcared independence will be escorted offworld by Federal peacekeepers.
- Jaerda shows up to the Ultra Carrier and tells them its time to get going (and signals Renjala to come FTL it).

ALNAE
- Deployed Lances remain under Federal command.

VASIA
- You were not exiled. If you were, I would not have supplied you with my only supercarrier before I had built the twin titans. The asteroid is a hidden base that is difficult to for most others to find and navigate to, especially NELTA and Rikoy specifically. We can set you up elsewhere if you feel like you are in exile.
- Do you want to talk about Ilex? Or listen to me talk about him? We both cared about him. I got carried away with other things and experimenting with my plane, basically something I criticized Ilex for and made myself a hypocrit. I'm sorry. I should have talked to you sooner.
ONGOING
- Lucid Lance
- Valjalan Celestials

GENERAL
- Steamworks, have you messed with the new crystals formed by Valjala? If not, do so!
-- This could be a major breakthrough for improving Panzercycles! Maybe. What do the crystals do?
- Name the mysterious new crystals Pathian crystals so I have a more consistent thing to refer to them by.

PANTHEON
- Eh it can be a small town cafe or something, and Kharla can wear a hat or something. The Middle Planes are a neutral ground in terms of planes.
- Build a really big, open-air-yet-climate-controlled temple-styled coffee shop on Diadem. It's a coffee shop in the Middle Planes, it counts! And also can recoup its costs over time. $50 million credits.
- Ask the Shadow to keep an ear out for some way for me to get in contact with Daiheb that doesn't involve dealing with Selona somewhere along the way.
- Also ask the Shadow to keep an ear out for any sign of the Demon King. Since Friend managed to bind to the Shadow plane, I am confident that the Demon King is bound to Finsir. And thus, he should be on my Pantheon.
- Renjala will experiment with the Pathian crystals in Valjala. If Valjala still has room and potential to grow and refine, maybe I can force some of these changes.
-- Gather a whole bunch of Pathian crystals and fill them with mana to activate them. Ask Mahuea to pop in (it's a whole ass cosmos, he can actually visit and not destroy me and everything else) and try to apply fire to the crystals. I want to try and force the characteristic into them that they can be activated via heat as well as (or instead of) mana.

COUNCILOR JAERDA
Renjala will meet with her (with or without her warlord's knowledge) and ask her to lead the Federated State of Alnae, and if possible as the Chancellor of the Order of the Wilds.
- Currently Preskian is in the lead to lead Federated Alnae with our support. He is creative, but he is not the greatest leader and needs direction from someone wiser. Jaerda possesses that wisdom and can guide him in a constructive direction.
- Councilor Jaerda is the last living democratically elected member of Alnae's highest level of government. This gives her a level of legitimacy that is untouchable by any of her competitors, granted she has the material support necessary to oppose them.
- She will find a lot of natural support from the peoples' of the Federation, and the druidic parts of Astrikor in particular due to her status as a prominent druid.
- She will be in a much stronger position to gain more support from the Wilds, a member of my pantheon.
- Lancaster is determined to do everything she can to preserve Alnae's presence on Thenica, but thinking pragmatically Alnae needs a backup plan. If she were to lead Federated Alnae, Astrikor would cede the planet of Enohas to them except for Jamalia and the refinery station.
-- Considering the botanical changes across the galaxy and its space navies, being on good terms with the Wilds and holding the planet containing the gate to her realm is a good seed to building some serious advantages.
- As it currently stands none of the Alnaen subfactions are capable of reversing their fortunes and fighting to at least a truce with the 2 drow superpowers without outside help. Any other potential patrons who might help any of the Warlords will extract prices of their own, and are likely to be more drastic and painful than joining our Federation.
-- Other factions willing to tussle with Alnae's current existential threat are likely more extreme candidates than the FVS. Even if you shop around to look for a better deal, you aren't likely to find one, and every month you spend searching is another month Kar'Soluth and Shetou both close in.
-- As the FVS enjoys friendly relations with the Shetou Empire, joining the Federation will protect the Federated Alnaen State from further incursions from Shetou for the near future and give them a better chance to survive and rebuild.
- Of Sol's most powerful factions, there are no ruling elves. There is a drow, a drow possessed by a yochlol, a fae, and a living dracolich. The future of elven political participation depends on her survival and leadership, and her actions will shape how that future looks.

ALNAEN ULTRA-CARRIER
Renjala will meet with each of the ruling warlords aboard the ship and offer them the same deal, barring any new infomration discovered that makes it more advantageous to alter or refrain from offering.
- Here is the deal: Any who choose to give up their status as a warlord and return to Alnae will be welcomed back. To the others, we offer them the opportunity to unite and form a governing council that will administrate the Reach Nomads Flotilla in the absence of the Nomads, with their ultra-carrier becoming the flagship of the flotilla.
- To any who reject our deal outright, we will assist our cooperators in neutralizing insurgents aboard the carrier, and those cooperators will be charged with peacekeeping over the formerly destabilized ship sections.
Persuasion:
- The chipping away of Alnae by Kar'Soluth and Shetou has resulted in the decline of elven political dominance in Sol, making way for an era of immortals and drow. As these factions gain more strength, they will inevitably come to either take or destroy the carrier, which is now running on outdated technology from before the discovery of FTL magic.
- The ship itself is not able to go anywhere because of the fragmented nature of its divided leaders. However, even in the event of unification or subjugation, the ship lacks an FTL drive, and there is no friendly shipyard capable of retrofitting a military ultra carrier in Sol.
- Renjala can cast FTL magic to get the ship moving out of increasingly hostile space, something they aren't able to access in Sol.
- Diadem has Titan shipyards that can retrofit and upgrade their ship.

LUCID INSTITUTE
- Renjala will appear to each member and leverage his divine aura as a clear indication of who the real Renjala is. He'll put them all on the right Path (hah) and ask them about what they're all up to besides the Lucid Institute, as there may be some misunderstandings going on.
- They aren't a Cult anymore, so institute an encrypted digital messaging and ticketing system for them to receive orders through so that we can better track any unauthorized commands going on. They're an Institute now, or something.
- Look into utilizing the new Pathian crystals from Valjala's influence to make bigger, heavier power armor that can move enough to engage. Terminator Arcurans!

NEW AGE
- Have Vasia monitor and prep to react to issues in Moncayo, expecting a mix of quarantining our own civilians once plagued and capturing hostile operatives.
- Check out dem Pathian crystals.

ALNAE
- The Twin Titans will escort the Federal Alnaen Deployment Force to Alnae.
- First Lance is led by Renjala, Eerihild, Yoshai and Vairatoa.
- Third Lance is led by Irae, Holua, and Selah.
ONGOING
- Lucid Lance
- Aura of the Traveller for Irae, Eden, and Holua
- Prophet of the Traveller template for Irae
- Shadow Aura template for Yoshai
- Valjalan Angels

GENERAL
- Build the second Titan, the Assault Carrier AFS Covura, to be the twin to the Titan AFS Kazamisha.
- Have Vasia treat with Eliza and convince her to have her House defect from Kar'Soluth to the Hassani.
- First and Third Lances along with our fleet assets are mustering at Cayetano to await deployment.

PANTHEON
- Alright in the interest of neutrality... We meet through our binds, and we pick a new coffee shop in the Middle Planes for each meeting.
ONGOING
- Lucid Lance.
- Finding Councilor Jaerda to hire as a professor of Panemperia.
- Aura/Prophet of the Traveller/Shadow
- Refugee Celestials to Valjalan Order

GENERAL
- Inquire with Professor Eneas about a non-admin professor exchange. Who else can we swap Pandem notes with?
- Renjala will drop in to meet the head of the Utewa Academy's pandem department. Introductions are in order! If they try to do that "casually mention classified info from your own stuff" trick to rattle me, remember that I am very used to being completely infiltrated to the gills by Phantoms so that shit won't work. I assume everyone knows all my secrets, I just don't remind them.
- Ask Haziel for a favor and to tell that one Alnaen Warlord to found a new druidic elven state at Jamalia under Preskian's new federal member state.

PANTHEON
- Well uh, we could try collectively building a Pantheon sanctum in the Astral Wilds. That'd be a power move. I guess that's a plane but like, a demiplane?

ORDER OF THE TRAVELER
- You guys get an Asteroid too! Except your challenge is to build your own.

ORDER OF FATE
- Through Selah, propose to Ankathi that she ride the high of beating the shit out of old heaven to go beat the shit out of old heaven's jesus, Yasrena, using Kharla as her avatar to subjugate the old faith in a very literal way and convert Kar'Soluth to worshipping her. We want to coordinate with her so that while "Kharla" leads a coup on the false messiah who exiled her in disgrace, we can liberate the occupied zones of Alnae.

ORDER OF SHADOWS
- Build a new wing at the palace for the Order of Shadow, and some kind of really cool trippy space for the throne of the Master of the Order of Shadow, the Shadow.
- Yoshai is their Champion, barring Shadow putting someone else in the position.

NEW AGE
- Give Vasia the AFS Kataigida as her super carrier. And by give, I mean it goes missing and quietly appears with new ID and colors elsewhere in Vasia's astroid.
- Build Vasia's asteroid lair, including a dock to fit the carrier and some securement freighters. $300m budget.
- Scout around the border of the Hive Worlds to find a violent and dangerous species that nobody is going to make a fuss over. Larazja needs a training ground to learn to be a silnian. (and we can use a potential testing ground for the Lucid Lance)
- Finding a Daiheb cyborg seems too obvious, Selona's processing power could easily handle tracking all cyborgs with designs similar enough to his own to enable a threat. We might have better luck finding a way to track down Daiheb and convince her to give us the information. To start that task, look for a relic we can obtain that is not already in the possession of the Hassani.
- Si-Yeon: Can she learn pandem and bind to me? I know she's horrified with her own existence, but I can at least give her the security of a known afterlife free of the parasite's influence.

LUCID INSTITUTE
- Ask the Shadow to investigate whatever or whoever is acting as the new leader of the Lucid Cult. We must either recruit or neutralize them.
- Keep track of the new bases they're establishing, their purposes, and who is in command of those new bases. Look into where these commanders are from and who their friends are.
- Drop $200m into their R&D budget for more mechs and experiments for the Arcurans, they're going to break a whole lot of things in these experiments.
ONGOING
- Orders of the Knights Pandem: Astral, Wilds, Fate, Traveler, Finsir, Riftmancy
- Lucid Lance.
- Friend's Plane.
- Finding Councilor Jaerda to hire as a professor of Panemperia.
- Twin Titans, Battleship AFS Kazamisha and Assault Carrier AFS Covura.
- Aura of the Traveler and Prophet of the Traveler templates still need to be made and applied

GENERAL
- To give the Lucid Lance the extra oomph it needs, lets move its R&D to Brightland and design the mechs to be smaller (exoskeleton/ultra light mech style), and have Arcurans be their pilots. The Lucid Lance support staff would focus on buffing the suit while the Arcuran focuses on ripping and tearing. We can call them the Arc-Knights. (Psionic Arcuran hero units goooo)

RENJALA
- Alright, we'll take the Celestials who already showed interest in joining me and refrain from meddling further in the war in heaven. Frankly, I'd probably end up hating most of them.
- Well done to my champions in the Diadome Tournament! Irae and Holua got unfavorable matchups, and Eerihild practically tied with the Reach's version of a dragon. All considered, I'm proud of them all.
- I don't know if "nearby" Friend exists in the Astral Wilds, but be not there. Facilitate the concept of drawing attention to oneself and fight off all the horrors that come for me. If I can't detect Zero, I'll try to draw him to me.
- Try again to create a pocket of stability within Valjala that can be used as a meeting place for the Pantheon as well as my own sanctum.
- Wolum, my man, let me meet the little man! And who's the mom?
- Set aside 250 influence for Lancaster and Hex's Astral Rift.

DIPLOMACY
- Capitalize on Vairatoa's spectacle in Diadome and suggest a faculty exchange program with the Utewa Academy, starting with a pilot swap of Vairatoa teaching at Utewa and Professor Eneas teaching at Panemperia.
- Capitalize on Chevalier's victory in Diadome. Recruit from the visiting Reachers and try to get them to be support staff, touting that our new navy is being overseen by Preacher, the mind and hands behind both Chevalier and the Iron Cradle.
-- Ask Preacher to oversee the construction of our new navy... even if that's literally just looking at the blueprints, I don't want to be a liar.

THE PANTHEON
- Found the Pantheon of Planar Entities. It's basically the UN for Planar Entities, rather than a unified military faction.
-- Invite Haziel, Mahuea, Friend, Mokihi, and I think Eden kind of qualifies in the category now adays. Invite Ankathi later when she's not super busy murdering angels.

JYDOQ
- Irae, Holua, and Yoshai are returning to duty on Jydoq under the command of FVS forces.

NEW AGE
- Vasia, all your research and investigations are turned to a singular goal: permanently stopping Arkaric without destroying the universe containing him. I will sacrifice my conscience to tolerate evils if it means stopping Selona. That is my burden.
- Have Vasia rebuild her lair in an asteroid, and then we can dump that asteroid into Valjala. Not as perfect as the Heretic for a New Age mobile lab, but an asteroid in Valjala could be made into a fair second.
-- Once finished, New Age will depart from Roha and public life and be headquartered from their Valjala base.
- Si-Yeon is taking a vacation. Life ain't too great for her.
- Ask Larazja what she wants to do going forward. Does she want to remain a member of the Federation, or does she want to go and join Azilath? She is a Silnian Queen, even if she's still mentally a civilian. She needs to start thinking of how to be a leader.
- Craylin and Setal will join Irae, Holua, and Yoshai on Jydoq. Craylin needs experience, and Setal was a Knight once, reunion time.

ROHA
- Fifth Lance will temporarily move from Hasao Tei to Roha to restore order. They will take the most promising candidate for getting the Lucid Lance off the ground and make them the leader. This leader will then officially pivot Lucidity from being some kind of cult and into a psionic hardware R&D institute.
-- Cult of Lucidity becomes the Lucid Institute.
-- Since the Cult is falling apart, yoink all their psi-crystal cybernetics materials and research to repurpose for the Lucid Lance initiative.
GENERAL

ZENAKA
- Move 400 squires, 15 wolf knights, and 7 knights from Eden City to the Second Lance on Zenaka.
- The Second Lance will work with ol' Counciler Ehan to rebuild the Zenakan chapter.
- New organization, the Order of Finsir, which is headquartered at Zenaka.

RENJALA
- Assist Friend in accessing and surviving the Astral Plane. There could be valuable data to be gained in allowing the builder to focus on their work instead of splitting their attention between crafting a reality and defending themselves.
-- While we're out there... is there any kind of sense of where Zero might be? I'm going to look for a new sign every time I come out here and earn my title as Grandmaster of the Astral Order.
- Get me a dossier on the Celestials interested in joining me. It's likely that one of them will become the Knight-Champion of the Order of Valjala, so I want to get to know them. If nothing else, I'm not Ankathi.
-- Make sure the Celestials realize that two new entities who have surpassed their old gods and crafted entire new planes like the Wilds could are in their plane. They can join me, Ankathi, try to flee, or die. More entities as powerful as I are coming, too, and they should join me now while they still have a choice in their... fate.
- Renjala will suddenly find some extra influence here and there to temporarily summon all the SenshiCon contenders for the competition. Crazy how he found that. A brief and unreplicable quirk of the growing pains, surely.

POST-ILEX ACTIONS
- Gather what's left of the Lucid Cult (personally) that participated in the war rituals and have them learn to repurpose the ritual to create Lucid Mechs to assist the Knights. If they succeed, they will become the Lucid Lance, an auxilary unit of the Astral Order.
-- Any other psions capable of doing things other than sitting in a circle will be sent to Sethis to be enrolled in the FIA (and NAH if any are worthy).
- Commission a gilded shoebox for Ilex's funeral. He deserves only the best.

JYDOQ
- With Ilex dead, it's Lancaster's show now. Astral forces present on the planet are to serve at her discretion.

SENSHICON
- $250 million on the following:
1. Eerihild
2. Spoopy Thing
3. Holua
4. Iron Gnoll
5. Irae
6. Spooky thing
7. Snake monster man thing
8. Eleazor
9. Yoshai
10. Chevalier
11. Vaira
12. Vanjin
13. Haleh
14. Sea monster man
15. Gunhild
16. Jydoq champ
- $2 billion on Haleh winning it all
THINGS DM NEEDS TO UPDATE
- Irae (prophet, has a piece of Renjala's essentia)
- Eden (bound, has a piece of Renjala's essentia and his phylactery)
- Holua (binding, has a piece of Renjala's essentia)

GENERAL
- Scour our territories to see if these new crystals are growing within our lands. Alert the CCs of the Federal Council of this new development and that they should get a head start on finding and studying them. Also warn them not to traverse into Valjala without a lot of experience or a guide, I don't want people getting lost in the cosmos.
- Ask Friend to keep an ear out near the pandem-shifting planet. I want to know if there is chatter between binds and how much in the area. We know their proficiency with rifts is significant but I haven't seen any evidence that they are skilled with binding.
- Welcome their Warlocks to the university, meet and greet and see what kind of cooperation they're interested in. Also, how much does NELTA know about them? Were they in contact before they met Sol?
- The Knights are still assisting VSEC with handling things on Zenaka.
- It is time for a new flagship for the Knights Pandem. I want us to build a pair of twin Titans, an Assault Carrier named the AOS Wanderer, and a permanent escort Battleship, the AOS Kazamisha. They are to be a pair of high mobility titans, blessed by the Traveler.
-- Once completed, transfer the Outsider to Jiyan permanently.
- If we haven't already, hire Halaestra despite her high salary. She is still the only known Void specialist, she can set her price.

VALJALA
- Try to create a stable pocket of space within Valjala. I'm not seeking to stop it from moving, but I am trying to keep it together enough that you could plant a flag and expect it to stay there.
-- Ideally, I can find a way to anchor systems and/or planets to existing Kari rifts in Zonaricht and build a stable pocket at Diadem's coordinates. Grab some random test system and weaken the barrier between Kari and Valjala in that specific area, see if a more powerful stable rift forms.
-- Realistically, this plane is likely going to end up one without orbits larger than a solar system. Pretty much every celestial object is going to function as an exoplanet around here.
-- Can I strenghthen and inflame the squiggly stars streaking through space? If everything is going to fly every which way, we'll need a more reliable heat source than normal stars.
- Can I create a Kari rift at Eden's coordinates and anchor it to her? And additionally, without hurting her? The goal being that she has a permanent stable rift that follows her wherever she goes in Valjala.
-- While she is away from Valjala, the Rift orbits around her relative location in Valjala. When she's in Valjala, she and the rift orbit each other in a stable pattern, allowing Eden to "park" in the plane of movement.

RENJALA
- Bind with Holua.
- Pop over to Jiyan and give her a standing invitation to learn pandem and bind with him to take her exploration to the next level. If she says no but changes her mind later, she only needs to tell Eden.
- Ask Haziel if she can sense any new crystals or changes on Enohas. If not directly, she might be able to sense the ecosystems noticing and adapting to the new variable.
1. Help Ilex with his experiment. Good luck, kitty kat.
2. Teleport to the angels of the celestial realm and present myself as their new purpose. Those that swear to uphold my values, serve me, and bind to me shall once again feel a divine connection, and each shall be given a star system to oversee and guide within my new cosmos. They shall learn to create their own mini-sanctums within my realm. 10 rerolls.
3. Work with Friend to build him a plane and resolve his mortality issue. In exchange, he will grant me a library card but not release the encrypted knowledge I use to help him into the library. He will join my Pantheon. If possible, his plane will have a connection to Valjala We will found a new order for his plane that he will be the Master of, and Yoshai will be his Knight-Champion.
3a. Friend will need to pick a new name for himself that encompasses him.
3b. My suggested planar parameters are: Psyche Link, Higher Plane, Beyond the Cluster, Few Connections, Sanctum, Lifeless Void.

ORGANIZATIONAL
- Renjala remains the Grandmaster of the Astral Order as always.
- The Valjalan Order is founded (new company) with Irae as its Master. Holua is still a squire so he isn't Champion but I'm sure everyone is expecting it. Any Astral knights and squires who want to swap over may do so.
- The [Friend's Plane adjective] Order is founded with [Friend's name] as its Master and Yoshai as its Champion. It's up to them who they allow to join.

JYDOQ
- Have Renjala bind to some knights and station them as bodyguards for each diplomatic Jydoqi leader. They can try to "summon" Renjala but we should assume the assassin has some method of disrupting such communication like Ilex did to Rozanis.
- Select 2 potential planetary capital sites on Jydoq, and have the Jydoqi leaders assemble for two simultaneous summits that will by synced via Zoom calls. Divide the factions between both locations so nobody accuses us of trying to kill off a certain group. Irae will head Security in one location, Yoshai in the other. We have them hash out deals to unite or at least confederate with a shared capital that can be properly guarded against his damned assassin. We use multiple different potential capitals for safety and so we're not just collecting everyone and jailing them in one spot. I'm hoping we can maybe get a read on some of the assassin's capabilities.

PLANAR ENTITY CLASSIFICATIONS
- Renjala wants to move away from "deity" and classify things more similar to Sahad entities.
- Class S++ Planar Entity: Whatever the hell scooped me up and dumped me back into our multiverse.
- Class S+ Planar Entity: Whatever created the Astral Warrens.
- Class S Planar Entity: An entity capable of destroying and/or modifying an existing plane. e.g. Ankathi.
- Class A Planar Entity: An entity capable of creating a new plane. e.g. Haziel and Renjala.
- Class B Planar Entity: An entity capable of binding to a plane. e.g. the Old Pantheon.
- Class C Planar Entity: An entity that is naturally and intrinsically attuned to a plane without corruption. e.g. angels and yochlol.
- Class D Planar Entity: An entity that is naturally corrupted without using pandem magic, or possesses a natural talent for it. e.g. demons.
- Class E Planar Entity: An entity that is naturally corrupted without a talent for pandem magic.
- Class F Planar Entity: Entities that exist temporarily within the more chaotic lower planes, e.g. everything in the Astral Wilds.
GENERAL
- As he is my son, I will give a piece of my essentia to Holua, as I have to my dearest Eden and Irae.
- If Holua is convinced to become a Squire, he will bind to me... unless he has a very strong preference otherwise.
- Looks like the Knights Pandem are about to see some rapid growth. For now, create the Order of Riftmancy (company) which focuses hardcore on rifts and portals since that's now about to be a major aspect of the future.
- Budget 500 influence for Iron Citadel portalnanigans.

VALJALA, Realm of Renjala
- Let's get to building.
-- Self-Perpetuating
-- Lower Plane
-- Within the Cluster
-- Few Connections
-- Big Bang
-- Lifeless Void
- It's gonna be fucking chaos, but try to steer a couple stars and some planets to align with the stars of Diadem and Paizarus. Maybe Sol, too.

SPELLBOOK ENCRYPTION
- Translate the spellbook into an ancient local dialect of the ancient language of my birthplace. Destroy the original that is written in Common.
- Split the book into three smaller books.
-- Book One is encrypted using a cipher developed with Renjala's band's greatest hits. It is a series of highly complex, technical, and precise pandem spells and rifts that spell out the contents of Book Two using planar effects such as intersecting hellfire from Finsor and Finsir, gravitational lensing from Kari rifts, etc.. It can only be read correctly when cast in Necrosi. The spell is designed to generate too much planar corruption and visual interference in the area for it to be digitally recorded.
-- Book Two is encrypted using a cipher developed from the Arcuran language. It contains the spells to project a planar shield and to open a rift to and from the Astral Plane. It is basically the same idea as the spell for Book One, but this one must be cast in the Void to be read correctly.
-- Book Three is encrypted using a cipher developed from the Ring of the Machine Devil. It contains the spells and processes needed to actually build a plane. Same spell format as the other books but this must be cast in the Astral plane to be read correctly.
- Inscribe a piece of Book One onto each of the Renjala essentia given to Irae, Eden, and Holua.

SOL
- Have one of the local Eden avatars meet with House Sharen on behalf of Renjala. Negotiate beyond the 28 portals to establish a Sharenese Chapter that will handle the portals and then future portal-related escapades as well. We invest a number of initial knights, they pump resources and recruitment efforts into the Chapter and it functions as a subfaction of House Sharen. In exchange, 1/4th of recruits to the Sharenese Chapter will instead go to the Knights Pandem outside of the chapter.
- They will send 250 or more students to Panemperia.
- Extend the offer to Empress Laesaaria as well.

DIADEM

ENOHAS
- Start construction of another major planar gate like the one to the Wilds that will be connected to a world in Valjala when we are able to.

ZENAKA
- Second Lance will lend its assistance to VSEC investigators in hunting down and eliminating whatever entity is responsible for so tightly coordinating the rioting states.
General
- Federal Constitution time: https://docs.google.com/document/d/1C-cTDy68cC6pZJR1f1vYaU0nor0BD9FG2qDAe2AlKls/edit?usp=sharing
- State reorganization time: https://docs.google.com/document/d/1V0PHr7ZnJOw5kw7Ff_hvhPo9IBshR5zX6BzD_FzAZk0/edit?usp=sharing
- Get dat spell and build dat plane, let's get 'er done before some other bull comes up.
- Found a new company, SenshiCon, that exclusively works for FVS and is in charge of setting it up, putting up prizes, etc.. Annual event along with smaller local events throughout the year. When Eerihild has nothing going on she can step in as the healer for special limited-time no-holds-barred matches. On top of the establishment cost, give them $100,000,000 to work with until they can turn a profit and sustain themselves.
-- We can do duels, 2v2s, 5v5s, foot races, athletic competitions, dexterity competitions, mana control competition, mana endurance competitions... plenty of stuff we can do.
- Ask Selah how that whole thing went... I feel nosy.
- Replace whover was available to comment when we were reached with someone with media literacy. C'mon dude.

Paizarus
- Setup an orbital perimiter around Enohas. Haziel probably prefers that nature be nature down there, be we should prevent anything particularly nasty from getting out into the galaxy.
- Since he's made his way into Eerihild's backyard, have her talk to the Alnae general seeking Fae help. If he's seeking help based on a connection as tenuous as being an elf, might as well speak to the Heir of the Wilds. Get the lowdown on his situation, what he wants and what kind of fella he is.
- Host an FIA training camp to look for druidic spy and espionage candidates for the FIA/NAH Division. Alternatively, doesn't hurt to have our own intelligence network within the Knights.

Moncayo
- Have the Hasao Tei Chapter knights spend time in their temples and see if any of them find an interest in zankou. That's available even to those without planar cleansing. Not like they have a ton of troubles they have to contend with.

Zenaka
- Second Lance is moving to Zenaka to reform the Zenaka chapter. With the war over, it's time to refocus our efforts on internal strife while VSEC explores.

Jydoq
- Get a breakdown of these 12 governments and who their current leaders and likely puppetmasters are. Figure out what they're for and against, if any can be convinced to share power if we supported multiple factions, and if there are any unwilling to share power with the potential to takeover alone. If we can't unify the planet, we can democracy and diplomacy our way into a bastardized version of it.

Diadem
- Ward the hell out of every bit of critical infrastructure, from power generators and factories to the admin room. No portals in and out of critical areas except for in very specific secret spots, and none in the power generator or admin room. Shh, secrets.

Panemperia, Planar University of Diadem
- Establish Panemperia as a company to make it a more official institution. It already got a campus and stuff.
- Purchase Fancy Stuff x20.
- Panemperia (Planar University) marketing campaign. $250,000,000 trying to get some attention in the Reach. Any advertising we do on the Wall should be done in locations where a NAH agent can record/snapshot anyone in eyesight of the advertising... just in case. We're originally a home for outcasts so we'll take in the rough and tumble, but caution pays.
- Let's search for faculty members, so civilians are on the table too.
-- Rennard can be a professor of Portalmancy if he'd like a change of work, though he's always appreciated at Steamworks.
--- Melucis Barakas could also be a good teacher in that department.
-- Halaestra might appreciate something to do, she's been out of the game for years. And Renjala is one of the only people she can actually talk shop with now if she wanted to.
-- Former Alnean Councilor Jearda could do some good without stepping on a battlefield.
-- Hadiya Nkosi the dryad would be a great hire, if we could get ahold of her.
--- Or the dryad Bill met in the Wilds.
--- Or Bill himself?
- Grand Emissary Renjala has negotiated for the fate of the Federation and has obtained approval from the Executive Council. Let us sign this historic accord.
- Renjala has made his pitch to Kaylen.
- Meiko is appointed to Renjala's diplomatic advisory cabinet.
- Irae and Holua will divert to the Iron Cradle expedition. They will take Fourth Lance with them.
- While Irae, Holua, and Yoshai will be busy for an extended period of time, everyone else should be able to sign up for SenshiCon once they finish their tasks. Without the war, we can actually properly set the tournament up.
- Since we have the plates that are full of different biomes and underground crazy shit, might as well RNG the battlefield for each matchup in SenshiCon. We've got cameras and stuff after all!
-- Do we invite Empire champions? Seems appropriate with the peace treaty and stuff.
-- Anyone else from Sol or other outlying areas wanna join in?
Purchasing:
- Purchase 1,899 vehicles to outfit all Lances.
-- 685 to First Lance
-- 574 to Second Lance
-- 450 to Third Lance
-- 190 to Fourth Lance
- Purchase 100 WTC-1 Marksman mechs and crew them with support staff from Eden, assigned to Third Lance.
- Purchase 10 Gunships and crew them with support staff from Eden, assigned to Third Lance.

Diadem
- SenshiCon? SenshiCon.
- Renjala will attend the grand diplomatic ceremony but with some actual tact. He'll use the soulmeld he learned from Vasia to attend as a drow in the Momon armor. He's not hiding his identity but he's trying to like, be accomodating and stuff.
- Build permanent ground portals between the Diadem colonies so that we can focus less on spreading out patrols protecting from robots and guard the colonies, allowing more focused strikes towards the enemy factories.

Panemperia, the Pandem University
- I suppose it's time. Let's find a good place for a campus on Diadem and establish ourselves there and prepare it for the learnings.
- The galaxy knows Pandem is out there, and they will discover it eventually. Our history of unguided pandem research caused many, many issues, so they're going to learn it from me. But there are rules and conditions.
- THE GREAT PANDEM STUDY PROGRAM
-- Those wishing to study Pandem must come and learn at the University. The nature of studying and practicing this kind of magic forces restrictions on its casters that they should not experience without a veteran of the lifestyle.
-- They will learn about corruption, its mechanisms, its drawbacks, and they will experience it first hand as they try to grasp pandem magic.
-- They will not be made into squires or any kind of combatant, but the option to become one is there if they'd like.
-- Lots of social studies so that they really understand what the social drawbacks are off not being able to discuss the last episode of Contest of Thrones at the water cooler.


Warren Wandering
- Jiyan, you will be taking temporary command of the Outsider and Fourth Lance for an exploration mission. You will bring a prebuilt hostile colony, a couple of Eden Avatars, some fighter-bombers, and some haulers. You will be heading into the Astral Warrens to explore the various exit points and hopefully find another entry point. Your primary objective is to locate a suitable planet inside of the Warrens near an advantageous exit point that we can build a colony and a permanent portal on. If you happen to find another entrance, we'll figure out what to do about that then.
- Purchase and crew 15 Thunderstrike-4 fighters to dock on the Outsider.

Demons:
- Wolum, did Irae threaten you to tell you to suggest I send her back to Sol? I can constitute an essentia body as whatever race, so I can be a pandem drow if we need.
-- If we do actually need her, we can do the Renjala/Eden Avatar summoning switchartoo ritual we've spent years perfecting.
- While it's not great that the Chapter Master of Moncayo spoke with my authority with a foreign emissary without consulting me, he proves that my Knights still know me and share my values. He also handled it cunningly, even if he was spurred on by his loins. Have him attend an FIA training course on detecting and resisting seduction techniques, but no punishment.
-- We allow for much greater independence than more structured organizations like VSEC, so I'd like to still encourage taking the initiative so long as it's a good initiative.

OPERATION CATCALL CONTINUED
We are giving the various actors in this plan only the information they need, so they don't really understand they're binding to a new god until Kharla has already accepted. For SoV and Kharla, we'll frame it in a more religious way, as Selah would introduce them to serving Ankathi.
This is using 30 rerolls.

1. Aikane: Demon Lord of Fate
She is trying to survive and sees the war as lost and Kharla's death inevitable. Her role will be to convince Kharla that her son has found a way to save the rest of her children and that they need to take it because the demon lords' alliance has failed House Vloz'Khress, and they need something more powerful than the alliance ever was.
a. Pandem binds need to speak in order to communicate with each other, so a psionic conversation via catphone with Aikane should still be a covert affair. We call her and deliver her instructions.
b. Aikane will speak to Kharla and inform her that one of her sons has discovered a way to save the family and protect the rest of her children, and that it may be able to heal her mind. She will convince her to go to where Voriuk's son (and Selah) is waiting.
c. Aikane will relinquish control of her territory so that it can be used as a bribe.
d. In return, Aikane will not only be spared but empowered. Renjala will mend the exploit in her physiology that allows her to be enslaved, and we will help her establish a new state.

2. Son of Voriuk (SoV): Reforging House Vloz
Our first candidate is the weakest of the bunch and that makes him the most malleable. He is dependent on this plan to work for him to gain power due to his sex. His role will be to bind to Ankathi and become a Paladin of Fate, then leverage his new bind to replace Kiel'Nada as Kharla's advisor.
a. Aikane is told to handicap security protocols so we can sneak people in.
b. Selah is brought in, and SoV is brought to Selah. We lay it out for him, he is going to bind to a planar entity and become a Paladin of Fate. He will become Kharla's new advisor. He will convince her to bind to the planar entity as well. This is his test. If he can manipulate/convince Kharla into accepting the bind, he will live and ascend to power. If he cannot, he will die and was never going to succeed if he can't manipulate Kharla with his advantages.
c. We tell SoV to have faith. We mortally wound him and Aikane alerts Kharla that her son is in mortal danger and needs him, and summon her to there. SoV will convince Kharla that if she accepts the Fate, the bind will give her the power to heal and save him. We have NAH Division use their influence power to block godvision during this.
d. SoV will convince Kharla to direct her to gather all of her children, their assets, and everything and everyone they can carry and bring them to Moncayo and onto Diadem. They are abandoning the ruins of their holdings in the Demon Kingdom. The ships and vehicles used for this will be branded and styled for the DoV (see below). He can also try to convince her to force her other children to bind to Ankathi. They are seceding from Kar'Soluth.
e. SoV renames their branch of the house to the Vloz'Kathi, rechristening Kharla as Kharla Val'Vloz'Kathi.
f. Abolish slavery.
g. Kharla might fuck off to do things but he will regroup and reforge House Vloz'Kathi with their new power, and Kiel'Nada will be rendered irrelevant... or maybe Ankathi will bind with her too and she'll just replace SoV. He'll have to rely on the Order of Fate for protection if Ankathi has Kharla go off to do other things.
h. SoV will petition the FVS for state membership.


3. Daughter of Voriuk (DoV): New House
She is the wiliest and riskiest ally, but I think we can tie her deeply enough to us that betraying us just isn't ever in her interest. Her role is to takeover everything House Vloz'Kathi leaves behind and establish herself as the new matriarch of Vloz'Khress.
a. She will takeover all of Vloz'Kathi's assets that they are forced to leave behind. She will take over House Vloz'Khress as Kharla is crazy and just goes off to restart the House somewhere else
i. By having the surviving members of Vloz depart in ships branded with the DoV's icons, we can frame her as a wily and crafty mastermind who has mysteriously dispatched her matriarch rather than another vulture like everyone else in the Vloz lands these days.
b. She will formally select Irae her her heir.
c. In return, she will have an established and powerful heir that is both obnoxiously hard to assassinate and uninterested in taking over a Drow House, which are very convenient for a Matriarch who doesn't want to be ganked. Usurping her is a lot more complicated when her heir is immortal and has a significant powerbase of her own outside of the House.
d. As DoV is the child of Kharla, she is corrupted and thus sterile. Renjala will cleanse her of her corruption so that she can have children and create her own legacy and reforge Vloz'Khress.
e. Additionally, Renjala will bind to some or all of her children. This will enable them to use necrocarnum abilities (and thus kill things like Liches) without their own essentia being detectable as necrocarnate. This also can be flicked off if they try to betray DoV and Irae. He will also bind with her if she'd like.
f. House Vloz'Khress secedes from Kar'Soluth.

4. Daughter of Sabaalios (DoS): The Wildcard
She is the most straightforward one. I think we might be able to work with her, if Vloz isn't even there for her to replace anymore we can stage her out of Quylla's territory in order to carve out a new queendom from Asmodan's turf.
a. Once House Vloz is off to the races, DoS can't replace Kharla or take over the House anymore but we can still offer to help her carve territory out from Asmodan and join the Demonic Union States, our bloc of demon lords.
b. If we can't get her on board, we might have to fight her, but with how the plan is structured it should be going before there is any opportunity to intervene. She won't have a lot she can do at that point.
c. Preemptively plan with DoV on how to take her out. I doubt very much she'll want to share.
Champions
- Eerihild is heading over to Jamalia to flip the switch, and then take the rest of the month off (assuming nothing horrible happens immediately) to regain her stamina.
- Vaira is on leave to recover his stamina. Is the Party Turtle near a fire area?
- Selah is occupied with Operation Catcall, as is the rest of her Order. We need to hammer in on making more progress here before our current progress is undone.
- Irae, Yoshai, and Holua are going to link up with the Third Lance and the Jydoqi Chapter to assist Ilex in subjugating the system. Holua isn't a knight or squire, so he is being assigned as Irae's assistant for the meanwhile.
- Renjala is focusing on keeping abreast of Operation Catcall and seizing whatever opportunities as they arise. You know, the kind of thing that had him exit reality.
- Irae, girl, you are heading down a very dark path. Sadistic violence against people who know the people who killed Sarnai and Reika is not going to undo those mistakes. Try to approach Jydoq differently. I don't think it will be an open warzone like you've been used to the past 5 years, but it will still be dangerous. It's no pity assignment.

Troops
- Check in on the various Lances, I haven't seen them in years. They've been stationed at their chapters for all this time, what kind of subcultures do we have going on now?
- Transfer 500 Squires from Eden to First Lance. First Lance is accompanying Eerihild.
- Transfer 400 Wolf Knights from Eden to Second Lance, in Sol. Second Lance continues to make themselves available to Kaylen and the Heroes Guild. I guess at this point they're the Heroes' Chapter?
- Transfer 150 Wolf Knights and 200 Squires from Eden to Third Lance, in Jydoq.
- Transfer 150 Wolf Knights and 90 Squires from Eden to Fourth Lance, in Moncayo.
- How is Fifth Lance doing with Hasao Tei? Do they need anything? More people or resources?

General
- Ask my eugenics priestess to keep me abreast of what kind of environ the turtle is passing through so that I can efficiently rotate my elementals (and Haleh) back to the plane for R&R.
- I've apparently been pumping billions upon billions dollars into the Demon Kingdom people for years, what's going on with them? It'd be great if we could use them to establish some kind of state. Maybe we can put them to use managing Haleh's stuff?
- Invite Zaikies to come study with the Knights (as a scholar, not a squire) as a resident in the Federation. This will be a good start to easing the galaxy into planar knowledge, we can make all the risks and costs apparent up front so that their first pandem explorers don't immediately become societal outcasts unexpectedly.
-- Arrange for an escort to get them to Moncayo safely.
- Start building some docking stations in Diadem on the other middle planes (except for Rixa) to better faciliate multidimensional exploration without Champion-level knights around.

Jydoq
- Get the lowdown on what's going on, how the chess game is going, and how our people can help. Yoshai the Shadow Broker might be able to tip the scales in our favor.
- You guys know your Lich Daddy, avoid killing when other viable solutions are available but don't be suicidally naive.
- Look guys Ilex really needs this win, so if you find some opportunity to win the pot... try to leave it in Ilex's paws... what a terrifying thought.
- Alright nice try Eden. Eerihild, you're up! Magical god healing! Heal our new Friend!
- If Eerihild isn't able to heal Friend, we will continue to search out some method of helping him.
- Pay Bardhe in mana crystals. Assemble the 1st and 3rd Lances and the 1st and 4th MADHAMMER Battalions along with all supporting heroes for a briefing on what to expect, what tactics we know work and don't work, and then go over whatever plans our Super Slayers put together.
- Tombstone seems to be more of the thinking type, so maybe we'll have him follow Bill around for now.
- My forces are still prepping for Rozanis, the Jamalian Gate is under construction, waiting for things in progress. No need to bloat my actions unnecessarily.
The Thing in the Dark
- First of all, I reject your bargain and instead Eden and I will help you because it is right. I refuse to begin our friendship with a negotiation.
- If you do not have a name you prefer for yourself and use those assigned to you by others, then I will simply name you Friend.
- Is this what Yoshai wants, or should we find another bind for Friend?

Rozanis Assassination
- Call Bardhe, offer $10m, allocate influence to portal the strike team in and out.
- Knights: Irae ( + Renjala), Eerihild, Vairatoa
- Nevun: Ilex, Si-Yeon, Setal, Craylin, Craylin's minions
- NAH?: Vanjin, Leon, Duncheck, Allison?
- Voidforged?: Hellcat, Arsense
- First and Third Lances are going deploying as well.

Holua, the Quest to Find a Hobby
- Let's go to some plays, comedies and musicals.
- Let's play some sports.
- Let's go check out some engineering shit around Diadem.
- Let's go check out druid shit on Enohas.
- Try playing this sick guitar solo your old man wrote back in the day. Also try these drums.
- Try learning some incarnum meditation tricks, maybe some soulmelds?
- Any interest in psionics? Maybe tattoos? Cybernetics? Go check out Lucidity's new psionic cybernetics maybe.
- Chess?
- Reading?
- Does he like speed? Maybe Haleh can make a project of building a bike that can make even the Tombstone go fast.
- If he has any interest in fighting... Brightland?
Diadem
- Eden will meet Sarrai to get a basic understanding of the Ika's physiology and also let Sarrai get comfortable with the being about to fundamentally rebuild her species. Eden will work with Koura Cures to restore the Ika, if not just outright rebuild them herself.
- In light of Lancaster's land rewards, strongly encourage the Knights to stay together when choosing their housing and not spread out too much, they'll be in chapter houses a lot anyways. So basically, recommend luxury apartments over mansions.
--- Mechanically, build a new colony on Diadem, but we're just living together with the rest of the Federation.
- Find a really big fancy palatial building to establish as the Knights Pandem Stronghold. We need a proper HQ on the Ringworld. We'll name it the Sarnai Stronghold.
- Establish new chapter houses in the habitated zones.
- Ramp up general production of panzerbikes for Diadem, the people are going to appreciate the mobility while trying to clean and repair everything.

Personnel
- All surviving squires of Diadem are knighted.
- All knights from Diadem get some R&R, those few who weren't there get rotated in.
- Eerihild is the acting Champion of the Knights Pandem, official promotion pending confirmation that Reika cannot be saved.
--- Eerihild, you're killing it. You have returned a species from extinction, you are leading the druids, you are helping Irae keep everything and herself together, and you're repping us real good. Reika would approve. But you must never stop growing. Find alternative methods and solutions, just because you are savagery incarnate does not mean you are restricted to savagery. For example, with Rahlken's pirates. After you learned they gain the abilities of whatever killed them, how could you have altered your strategy to neutralize them without empowering them for further conflicts?
- Irae, I am not sure what you need right now, but I am here for you. I don't think you need me to tell you what you already know about the attack on Kharla, and I don't think railing into you about it will do you any good. I'll have you go oversee a portal construction job for the moment, some nice mana-rich nature might do you some good.
--- Irae is going to Jamalia to get that portal to the Fae Wilds going.
- Let's have my boy Tombstone head down the path of learning magic. Have him go follow and hang out with Valen, she's still learning all sorts of things too and is an actual battlemage so that could be a fun pairing.

General
- Let's get started on Renjala's plans for Kharla recruitin', no time to waste. Find them recruitable Vloz that can be made into Fate Paladins and form the new Fate subfaction within Vloz.
- How the hell can I find Zero out in the Wilds? Can Selah help me with that? I've discovered how to protect myself while out there so I should be able to try and find and bind him. Maybe the Pandem Radar can help me do that?
- 10 rerolls for the Vlozz scheme.
- Continue SteamWorks projects.
- Setup some kind of specialized branch of the Druidic Order that focuses on maintaining pre-Wild Age ships, at least until we're able to reliably phase them out.
- Continue things at Diadem.
- The Outsider is standing by for Lancaster's orders.
- Portals as Lancaster needs.
- Man everyone sure is busy.
- Add the Enohas lunar orbital refinery from last week that was forgotten.
- The Knights are still helping with the whole Ringworld thing.
- Steamworks is still doing their whole thing.
- Bill has his thing.
- We all have our things
- Open a portal to allow all FVS ground forces to retreat from the Demon Kingdom back to Moncayo.
- Retreat our Demon Lord candidates as well as any they consider loyal. Bring them with.
- Once back, acknowledge that this demon lords plan is kind of out the window. Seal their names (that's the fancy thing we're calling the surgical procedure to correct an innate pandem mutation) as well as any other demons that came with. Don't reveal the source of that. Recruit them into the Finsir Order of the Knights Pandem as its leaders.
- Second Lance (at this point it's the Wild Lance) led by Bill will go with Haziel to see through whatever she's up to there.
- Transfer 500 Wolf Knights and 180 Squires to First Lance.
- First Lance along with Irae, Eerihild, Vaira, Yoshai, Selah, and the Order of Fate, is heading to Diadem to be deployed at Lancaster's discretion.
- Keep on steady, Steamworks. Post knights at the Brightland branch to ensure no Arcurans "accidentally" end up as test subjects or materials.
- Ask Selah to ask Ankathi if she like, saved Sarnai's essentia or something. And also can she save Reika if we can retrieve her doll? Actually wait Reika is a doll so her pandem bind should still work, can you summon her?
- Ask Eerihild to ask her mom if she can make the demon ships' plants extra angry so they can't go invading, pretty please?
- Have garrisoned knights put together foraging squads with the focus of foraging and farming militantly. Plants can fight back but everyone still needs to eat, as long as we're not factory farming we're unlikely to catch flak for surviving.
-- With one exception, of course. Salvage whatever infrastructure of plant-rekt Vittles facilities there are and ship them to Eden for recycling. Any farming done in her floating city will be safe.
- Work with Lancaster's AI to put together a simulation of spreading the population of Moncayo out into more rural communities and see what goes wrong with that. With danger nature, a larger number of smaller communities might be a lot easier and safer to feed.
- Buy Vehicles for all the support staff and squires (all 1133 of them for $283,250,000). They shall ride the hydro-shielded panzercycles to victory and maybe will distract Renjala from the Demon shenanigans.
-- Tess's Note: Already did this and put it in, worked out where the vehicles would go, you don't need to do anything else.
- Restore the mana refinery around the moon of Enohas.
- Portal Lancaster home (500).
- VSEC's 1st fleet uses Warp Speed to attack the Monument, their main objective is to destroy the Monument and any other Assault Carriers they can. Bombarding ships are the next highest priority.
- Reinforce 2nd Lance with 200 squires from Garden City.
- Madhammer 1st Battalion is portaling (250) to attack Sabalios's territory, and the Druids + 2nd Lance + 200 squires (from Garden City) for 1st Lance are hitching a ride to link up with 1st Lance.
- The Order of Fate, including Sarnai, Reika, and Selah, get new suits of armor that cover the full body so that they are harder to distinguish. Reika's usually identifiable by being a Paladin, so other similar people should be able to pass as Reika.
- First Lance, Reika, Sarnai, Irae, and the Druids will move to attack one of Asmodan's territories, keeping in mind they are indeed being chased by Kharla, probably. Slaves are freed.
- Second Lance, Yoshai, Selah and the Order of Fate, and Vairatoa are attacking Naxokovkra's territory. Slaves are freed. Keeping in mind they are indeed being chased by Kharla, probably.
- The Demon Lordlings should move in behind wherever the party is going to clean up and gain what they can. As for their questions, they're not pointing at you so don't worry about them, you have Lordships to attain.
- Sethis and NAH Division (sans the Closing Statement) are needed to assassinate the matriarch of Beldoban, we need more things to break Kharla's mind. Any other hostile/combatant Vlozz relatives are a bonus, if achievable without a suicide attack.
- Steamworks, emergency critical project. We need steam power generators on a commercial and civic scale to prepare for the possibility that Sol's core method of power generation is going to be lost. Grant of $250m to get this done ASAP.
- Transfer 300 support staff from Eden to Jamalia.
- Charge Ranwe, Slayer of Ogaba, He Who Stands, The Great Wall, He Who Shall Know No Fear, The Unbound Wisdom, Slayer of Hashhash, Creator of the Silly Hat, The Soul Seer, The Moonborn, The Sun Catcher, The Quiet Roar, The Specter of Nikibalas, Blazing Fire, Like The Thunder, Slayer of Nenanket, Eternal Blossom, He who is Dark as a Forest, Skin of Stars, Thunder that Rolls Over Clouds, The Hair of the Earth, The Night Lion, The Dancing Song, Born to an Elder’s Wisdom, The Mountain River that Cleaves the World, He Who Sees the Final Dusk, The Dawnwalker, Wild Like Killiteket, Slayer of The Eternal Raging Starbeast Who Knows No Equal, Speaks with Heaven, The Gliding Snowflake, Slayer of Sun Rising Above Horizon, Speaks with Star Walkers, Fights with Wolves, Champion of Brightland, and Democratically Elected Mayor of Brightland with selecting the most skilled, disciplined, and noble arcurans to join the Heroes Guild under Kaylen's command to represent the valor and heroism of the Arcuran Species.
- Instead of changing the layout of all our paperwork, add an additional optional page (or more if needed) for an expanded name field. They can write "NNN" in the usual name field for "No Nick Name" if they are offended at being called something else.
- Move 200 squires and 200 wolf knights from Eden to First Lance.
- Move 100 squires and 50 wolf knights from Eden to Fifth Lance. Fifth Lance should take extra precautions and utilize their ability to function without ethi-tech to use ethereal rifts to safely transport the infected to quarantine zones. After this they should monitor for further infections and segregate systems and services to minimize the number of people that can be infected from any single point. Those who are able should try to fill in for essential positions left vacant by the mummy rot until Hasao Tei and the Heroes Guild can replace them with their own people. It's important to show our comrades that we're both willing and able to help them when they are vulnerable.
- Funnel another $500 million to our demon lords, have them continue to conquer Ki'Ralcht's (and Asmodan's) territory.
- Open a portal for First Lance + Reika, Sarnai, Irae, Yoshai, and Selah to Ki'Ralcht's turf to go kill her ass. They're not there to coordinate with the demon lords, they're there to kill Phantoms (which still helps our demon lords). Invite Kaylen to send anyone she wants if they're not well equipped to assist with the Mummy Rot on the home front.
- Deployments and portals at Koda's discretion.
- Uhhhhhhhhhh.... fuck dude I didn't sign up to take lead on handling all of nature rebelling. Are any of the wolf knights around still capable of helping stabilize things at Moncayo? Can Eden assist with that somehow? Maybe her meeting with Haziel rubbed off on her and she can have a calming effect or... something?
- Demons keep doing demon things. Aryn, find us a replacement candidate for the fallen succubus. Preferably another succubus or other marginalized type of demon.
- Can we augment food supplies through Jamalia? Can we declare a Great Hunt among the Arcurans and whoever brings back the most meat/food is the greatest warrior and gets a fancy sword?
- Form the Council of the Round Table. Don't call a meeting yet, kind of pointless at this particular moment.
- Lances and heroes not currently busy are available for deployment at Koda's discretion.
- Allow our demon lordlings to purchase military assets/forces to assist them up to 250 million each, we'll foot the bill. Then have all 4 lordlings and their new armies go for Ki'Ralcht and consume her newly subjugated territory.
- Wolum, what specifically is making you say Aryn's candidate is untrustworthy? Other than them already having their shit together? Racist reasons not allowed.
- Knights not currently on quests are available for deployment at Koda's discretion.
- Vanguard Blink Knights. We need those.
- Portals as Koda needs.
- Level up our Demon Lords-to-be in the chaos of Javengard's territory while we can.
- After the demons finish their leveling up, have them bind to 2 knights and 2 squires each rather than the 2/4, thanks for the advice Wolum. One knight and squire will remain with the Lord to help administer their territory and defend them if need be. The other knight and squire will be in the retinues of the champions of the Astral Order. They may grant squires lower level binds until they are knighted in order to help conserve power.
- After the binds are done, get those demons some Lordships and the Eden surgeries to fix the enslavement flaw.
- Encourage the more adventurous among Garden City to repopulate Jamalia.
- Build a portal gate on Iron Cradle (and a sister gate in Moncayo) but do not turn it on. Leave a couple portal engineers to chill out below the decks of the Iron Cradle where there is atmosphere so they can enable the portal in an expensive emergency. Build it in a really fucking big hangar and retrofit that hangar to accomodate life support. Bill Lancaster for it.
- Using Eden's avatars at Diadem, open a portal for the Iron Cradle so it can move itself over there. Once there, activate the portal gate (once construction finishes) to Moncayo. The robots are called by destiny to do robot quests.
- Troops available for deployment at Lancaster... I mean Koda's discretion.
- Send a spaceship with 12 crew to go scout for Sakhessa's city in Necrosi. Be discreet, we're just trying to confirm its existence right now.
- Everybody is already busy on their quests so, onwards.
- Renjalaisgoingtocomebackrenjalaisgoingtocomebackrenjalaisgoingtocomeback
- Deploy the new super carrier to the Jydoq system, name it the VSS Brainstorm. When he is back, Renjala will be proud.
- Somewhere on Moncayo aways away from our existing settlements, build a city for the arcurans, which I imagine is going to be a lot of empty space. Maybe give them stuff to make monuments to their favorite warriors or something. Put a big launcher in it that can shoot shuttles out into the abyss where they can go find monsters to fight. They'll have the arcane star to give them mana over here so it may not be the same, but otherwise it's arcuran heaven. Add arenas and stadiums as well as a special quarter that Arcurans are only allowed to enter if they bring evidence of 5 major creature kills in the abyss.
- Alright bring on the hippie demon lord, let's do it. Let's also go with 2 succubi lords and then have Aryn pick the 4th lord. Each demon lord-to-be (besides Setal for obvious reasons) must bind with at least 2 knights and 4 squires (is that a reasonable number? Renjala would know that uggggh).
- Open a portal to Enohas' moon. Construct a ground portal between the moon of Enohas and Moncayo, per Lancaster's specifications.
- Open a portal to the Ring World for the colonial fleet. Send 3 construction kits for ground portal pairs through on Lancaster's dime. Send a construction kit for a permanent portal between the Ring World and Moncayo. Bring and hide extra materials for another portal, juuuuust in case. Use one of Ilex's prebuilt hostile colonies to establish our colony and name it Beacon. Bring 100 emplaced defense batteries. Take 60 squires and 2 knights from Garden City.
- Troops continue to be deployed at Lancaster's discretion.
- Have the Jydoq Chapter assert dominance over the bickering jydoq warlords, demand that they submit or face us in a duel of wills (intuitive psionic debate?). If they win, we will respect their independence and open trading agreements with them. If we win, they will submit bloodlessly and join the UNC, and thus FVS. Then have the Lucidity Cult use their ritual to empower Old Lady Ilex to overwhelm them and declare herself their new leader.
- Robert has made a habit of working on projects that are assigned to SteamWorks, so they're obviously already integrated at a practical level. Let's make it official: SteamWorks and Robert's Rifts are now 2 departments of the new company PanTech, with the Director position to be filled by Robert.
- Oh fuck is Renjala really not coming back? Fuck, uh... okay keep cool, you're in charge of the Knights now, and they need a leader, they loved Renjala and that's why they all look at me now. Okay doesn't matter what I think, they all need to know that I know he'll return.
- Hey SteamWorks: since the steam tank seems to be a relatively simple concept to work on, how about Power Gauntlets? Can we use kari rifts to augment the user's natural strength?
- Recycle Jamalia's defenses to be used for emplaced defenses on the moon of Enohas.
- Have our druids at Enohas who can use tech train and practice with demolitions. I want them to become expert sappers. Naked mole rats dragging nets of bombs through tiny underground tunnels, eagles carpet bombing, whatever works.
- Take stock of who is left on Enohas. We evacuated a bunch of the planet, then the Phantoms came and evacuated a bunch, and then we're going to do that again.
- For the ruins of Valadeus, we'll send First Lance with Vaira, and Yoshai. Nah's roster will covertly assist. With Aryn's expertise we want to find 4 promising candidates for demon governor/lords and fatten them up to Greater status so we can promote them. From there do a big recruitment pitch to get soldiers to come and join us, and use a mysterious method of ending the enslavement clause in their genetics as the honey to draw them in.
- Convince Bill to get the Fae surgery and then send him with Eerihild on her Wilds quest, since he's supposed to be her 'chill out' new age hippie advisor or whatever.
- Move 50 Wolf Knights and 100 squires from Garden City to the Jydoq chapter.
- Move 50 Wolf Knights and 100 squires from Garden City to the portal hubs in Moncayo City as protection detail.
- Move 10 Wolf Knights and 10 squires to the Hasao Tei to open a chapter there. If for some reason the town has enough going on that more people are needed to take quests we can send more.
- Open a portal to Jydoq for the fleet going there, send a couple Eden avatars along too. She does psionics, there's some role she might be able to play there.
- Troops continue to be deployed at Lancaster's discretion.
- Roster and forces deployable at the discretion of Lancaster.
- Portals deployable at the discretion of Lancaster.
- To the knights we configured to the Fae Wilds to go with Eerihild, look out for any dryads. At best recruit them, if not then befriend them, at the least don't piss them off.
- Keep recruiting those Zenakans while we can, hooray pandem interest!
- If not steam mechs, then maybe steam tanks. Steam power armor? Steam exosuits? Something that will make Renjala excited if he- I mean when he gets back.
- Pimp out the ship Ankathi wants, name it the OFS Fortune Teller.
- Knights Pandem forces available for deployment at Lancaster's discretion.
- Have Steamworks start working on steampowered mechs since they currently only have maintenance/upgrading projects right now.
- Build a whole bunch of fuckin' turrets around the moon of Enohas along with warding tech to create a giant screen of ward redundancies, something is bound to stop whatever trick the Jesai has.
- Check in with the knight chapters on Zenaka and supply them with whatever requisitions they need for building outreach. Perhaps this could result in buffs of some sort to knight recruitment on Garden City?
- Knights who will be joining Eerihild in accompanying her mother to the Fae Wilds should report to Eden for Fae planar configuration, Renjala rambled once about the place and I all remember is we "planar normies" shouldn't go there. He also said something about not being in the cool kids club so who knows.
- Renjala may or may not exist. It is up to I, Irae, to serve in the Grandmaster's stead because I literally know his thoughts enough to ballpark what he'd want us to do.
- That Jesai is scary, but we need to stop it from destroying Enohas. Gather the forces, the Lances and our Heroes, convince Kaylen to help and to gather whatever allies she can, bring Selah's order, bring Aryn, bring whatever ships Lancaster will give us to use since I'm not the High Marshal and can't just command them, bring whatever synapse nodes Nevun will lend us. We're supposed to be heroic or something.
- Buy residential housing in Garden City.
- Set everything to Full Development.
- Establish chapter houses in each federated city on Zenaka. Take 50 wolf knights and 150 squires from the Garden City garrison to be distributed across these new chapter houses. They will assist citizens with getting things back on track and smoothing the transitions out. They will assist the local institutions as well, but their primary objectives are to help the regular people, the government agences have VSEC to rely on. Create outreach and what not. Renjala would like that.
- To the squires who had a good time, don't be ashamed, the galaxy is in chaos and you managed to find some sort of respite. To the squires who did not, we will get you to therapy and you will never have to return to Mokihi.
- Transfer 100 wolf knights, 4 knights, and 100 squires from Garden City to First Lance.
- Renjala, Reika, Irae, Sarnai, Yoshai, Eerihild, Bill, Vairatoa, the First Lance, and Selah and her Order of Fate are assigned to the Areti mission to be deployed at Lancaster's discretion.
- If the hostile Jesai is at the battle, Renjala will prioritize it as his main target and will at minimum bring Aryn with to assist. Renjala will go to great lengths to last-hit the Jesai to get its essentia, or at least make sure it is destroyed so it cannot harm Enohas.
- Aku, the Second Lance, Yonam, and a bunch of arcurans are assigned to the Areti mission to be deployed at Kaylen's discretion.
- The Outsider and any other ships Lancaster needs for the mission are granted, as well as any influence portals.
- We need to start with building homes, gardens, and a recruitment office in Garden City.
- Hydroshield research and development is ongoing.
- Build a dedicated platform for a big portal, and also build the portal. It will connect to one in Moncayo City.
- How cheap and easy would it be to produce a fog beneath the platforms? It'd be really nice to actually have the cloud aesthetic. Then we can just call them clouds, or use cloud as an adjective for everything urban-related. Cloud block, cloud neighborhood, cloud city, whatever.
- How cheap, small, and efficient can we make the clouds? It could be a great source of funding to sell small homes and plots for families and individuals while we focus on building high-density housing on the big clouds.
- Am I seriously going to elemental eugenics my way to an Avatar child?
- Get the recipe for whatever the fuck I drank. Send a copy over to VSI and NAH.
- Write down notes on elemental reproduction and culture and save some copies since Alex never wrote down anything on this. Give those notes to the squire who sexed for science, he'll make use of them.
- Steamworks is working on producing what's needed for a floating city on Eden, i.e. a bunch of steam-powered Kari platforms as demonstrated by Robert.
- Gift Robert a fancy customized panzercycle.
- Equip the panzercycles with hydroshields. Have the knights and squires keep hydroshields equipped as well so that they still have some light protection while on foot, they'll just leave them off while mounted.
- Using non-lethal rounds, have our pandem forces practice using the hydroshields in combat, such as knowing when to turn them on if they're being zoned by an opponent, or to fuck up a melee opponent's momentum up with sudden wall of water and turn it back off to take advantage of it. Hydroshields might be weaker but steamtech's strength is in its reliability and sustainability, so they should be able to frustrate anyone trying to strafe and use small arms to brute force them.
- The World Turtle is actually pretty easy for us to find for us thankfully. We know it's in Sol, that it's in the Elemental plane, that it's on Thenica, and that it's in the domains of Earth rather than the less physical domains. Renjala has a high level is cosmology and we have a pandem radar. Even at a fraction of its power, the radar should be able to find "the biggest earth elemental energy signature" with how much we can already narrow it down. We use that and Renjala and his squad of squires continue on his journey to meet the earth elementals. Be sure that one of them has the coconuts, we can't bring a horse to the elemental plane.
- Renjala has a hunch that the World Turtle will not be very talkative for some reason. While he'll greet it and introduce himself, he'll also be on the look out to meet any particularly fancy, notable, or friendly elementals that are more likely to give him a lead on one with corruption that would agree to let Eden try surgery to fix them.

Zenaka
- Identify which nations that haven't committed to hostilities against us yet are leaders in producing an economic resource important to the Zenakan economies and see which ones we can get to agree to a peace/non-aggression treaty. They retain their sovereignty and self-determination, we give them trade agreements, and they don't trade with our enemies. (Ping the group if negotiations stuff comes up cuz that shouldn't take over a month to hash out)
- From those Zenakan nations hostile to us, identify the largest economic rivals to those nations that agreed to treaties with us. From those, pick the most powerful one. The Super Battleship will move into position to destroy some major HQ/other military location that is critical to their operations.
- Super Battleships are really big, and so the Zenakans at the location will definitely witness it. (Alternatively, they could witness Ankathi Hour turning on). Led by Gunhild and her spec ops soldiers, the roster characters already on Zenaka, and Nah's Inconspicious Civilian Management team (and Baltun and Vanjin?), we will infiltrate the target location and kidnap/evacuate all non-combatants from the danger zone to a safe area.
- Once the Danger Zone is cleared, the Super Battleship will obliterate the Danger Zone.
- Leave a sign in the crater for all of the Zenakan media outlets to see and broadcast saying that negotiations are still an option.
- I did not realize stand-alone planar hangar doors were already a thing. Neat.
- Have a team at Steamworks continue to monitor Hydroshield performance and feedback and continue to make improvements and refinements. If it's too much to make it viable to attack through, let's lean into specializing into full defense and getting from Point A to Point B unharmed.
- Have Steamworks focus on clouds or some other tech to create permanent, perpetually floating buildings for use on Eden.
- Equip every Knight and Squire with a panzercycle and a hydroshield. Record performance and feedback to send to Steamworks.
- Recruit as we go as we push through Zenaka.
- Ramp up recruitment from the cities or whatever.
- Undeterred by the hiccup in Eden's elemental surgery, Renjala will continue this quest. He will venture to the place where Earth Elementals go to see if he can befriend a more physical elemental to do a surgery for, or at least beseech a quest. Also look out for the local Earth Archons.
- Recall our knights in the demon realms from their recon, have them take care to watch for ambushers or tails, maybe tracking devices on the ships or something. They've done what I've needed them to do.
Continue with ongoing projects:
- Reika continues leading our ground forces and most of my roster at Zenaka.
- Hydro-shield progress is interesting. Have some of the knights, arcurans, and other FVSS troops try them out at Zenaka to get field test data. Steamworks continues working on the project.
- Aku is still hanging out with Kaylen and maybe acclimating her as to why nobody else in the room was uncomfortable around the lich.
- The knights in the demon realms continue to lie low and gather what info they can without risking alerting anyone who may not like us. Primarily they should gather information on succubus populations: where most of them are, what they do after work, how many are enslaved v. employed v. unemployed, etc.. Find opportunities for us to assist and earn the trust of the succubi/incubi community. Setal will get us in the door as the first known Greater Succubus but we are probably going to need to find one not tied to a silnian swarm and capable of being a demon lord full-time.
- Continue the repair of the Outsider.
- Keep researching the stabilized parts of the Bottleneck in Moncayo and how the stabilization actually occurred.
- Keep rooting out aquatic phantom critters and working on the whirlpool plans.

RETROACTIVE FIXED ACTION: Half the wolf knights went with Eerihild last week to help her be the guardrails for the synapse while they pick a smaller city to practice controlled battles. Google Sheets ate this action last week and it was kind of important.

General
- Ask Vairatoa if it is okay for Eden to do surgery on him to fix his planar corruption/elemental sickness, then ask Eden to do that if he's cool with it.
- Tell Yoshai I want to do experiments with him, it will involve more nice refreshing naps that he wakes up from without planar corruption.
- Tell Selah that she is unlikely to see a following spring-up on its own, the long-ranged aethernet relays being down means the 'word of mouth' strategy can't stretch far enough and centuries of propagandized history lessons in both Alnae and Shetou mean that more people are averse to the emergence of a new god than supportive by default. Suggest that she focus her recruitment on the weak and helpless, those who are doomed to misery or death if left on their own. People starving in warzones, the severely crippled, slaves, and anyone else who is literally lacking any means of saving themselves. Given the nature of Ankathi's clerical Domain, those who are most capable and worthy will survive and improve and naturally grow into the higher ranks in the Order once they have the Luck they've been denied up to that point, and they will be steadfast and loyal if they've been raised up from the bottom of the barrel.
- Ask Eden to gently advise Kaylen and be a point of stability for her to lean on when she is overwhelmed, if she needs to hide in Renjala's cave to breathe and recover her thoughts or something that's cool too.
- Secondary project for Steamworks (hydroshields are still 1st priority) is to create a module for Carrier hangars to open a stabilized rift over the hangar doors, i.e. planar effects don't spill over in either direction. This would allow carriers to deploy their strikecraft from another plane without exposing the Carrier itself, just small windows that open briefly to let their craft in and out. Combined with Stealth Systems, this would basically allow us to create the new ship class of Guerilla Carrier. The Nomads can test it out!
- I assumed it happened after the battles but the Outsider has been repaired, right? Maybe the parts hit by the river can be fucked with to make the flagship even cooler.
- Name the Eden city 'Garden'. You knew this was coming.
- Renjala will meet Kaylen. She already knows about him from Song Yi, trying to hide it would just be insulting.
- Have the Knights in the demon planes start doing some quests and making contacts and friends, start working on the grassroots support and earning some trust with Eden surgeries for those who help us. We'll get Setal setup as the Demon Lord of Zenaka and then she can consolidate that support when that's ready.
- Ask Selah what her plans are for recruitment for the Order of Fate. Also figure out where she stands on pandem knowledge and also education, does she know everything in the old-timey style like Ankathi or is she hip with the modern
- Meet and get to know Vairatoa, just because he has his own motives doesn't mean he can't be a bro.
- Steamworks keeps working on hydroshields.
- Has Bill made progress on breeding the Monster Maker? Was there any trauamtic bonding during the Moncayo stuff? If not, does Eden have any interest in it? If not, I guess Ilex can throw it in the ichor as its been long enough that something should have happened.
- Renjala is off to meet Mahuea through the Sol portal to convince him to bind. Mahuea knows shit's going on in the middle planes that could threaten him, I am the most direct opposition there is to those forces he is worried about, and I am an expert in pandem and am uniquely powerful and skilled enough to both survive and use the level of power he has. Doing this brings his domain a step closer to safe again, without effort and without risk to himself. We don't have a ton of time to be cautious and feel everything out, we need allies and he needs us to have allies.
- Reika will lead the ground forces of VSEC, Zenakan Loyalists, and the Knights Pandem's First Lance through the Zenaka portal to pacify those nations still hostile towards FVSS. Also going from the Knights: Irae, Sarnai, Yoshai, Eerihild, Yonam, Vairatoa, Selah.
- Create the First Reserve Lance out of the Garden's Garrison. In related news, Renjala and Irae are adding "Summon Werewolf Pack" to their spellbooks.
- Have the druids, wolf knights, and Nevun aquatic critters look for and hunt down those survivors from the Phantoms that swam away. Look around the ambush places and where one could watch them from. Kill them, then change up the whirlpool pattern plans and setup new ambush points but leave the old ones intact with ambushers ready to ambush the would-be ambushers ambushing our ambushers. Maybe have a critter that they were pretending to be hang out where they were before. What I'm saying is kill spies, setup new whirlpool pattern, make it look like the original pattern they would have spied on is still in effect.
- Have our scholarly bois research the pieces of the Bottleneck that have 'stabilized' themselves in the Abyss, I want to replicate that.
- Build an arcane refinery station around the star. It's like the moon at Enohas, but bigger and better and more profitable.
- Well Alexander's fire elemental seems like a pretty solid Knight-Chancellor choice. What I need in an Astral KC is a new chief scholar and nerd. Since Alex was friends with his patron, it seems a safe assumption that this is a nerdy fire elemental who was privy to Alex's thoughts whenever he did planar math.
- Renjala is finally caving to reality and is no longer referring to his paid and pampered voluntary servants as slaves. Recruiting demons is going to be way too hard if I'm trying to explain those nuances to every person I meet.
- Because he is still a scholar and is really really good at pandem and the knights are handling the cleanup well and pandem can't progress the radar any further right now... Renjala is going to investigate the Bottleneck and see what he can learn from or about it. If planes are being created and collapsed constantly, there must be some secret to the planes in there.
- Set Steamworks to developing Hydroshields, thick shells of water that surround the wearer without engulfing them, and add temporary gaps for attacks originating from within. Using water is something they're experts on.
- Develop a map of rifts in the ocean to create whirlpools in strategic locations, moving potential enemies either toward the rift under dangerous levels of pressure or caught moving at the surface where smaller ships in waiting in the natural cover spots of the abyss (or the emplaced defenses) can shoot them without losing strength in the water. Once it's figured out, the Wolf Knights are still druids so they and any other druids capable of fighting can execute this strategy in the scenario of an attack. They can disguise themselves as native aquatic predators (to avoid predators) ahead of an attack.
- Merge Third Lance into First Lance.
- Since I am forced to play politiics with players much larger than me anyhow... Renjala will invite Selah to be Knight-Chancellor of the Order of Fate of the Knights Pandem, and any who she has convinced to join her in following Ankathi (Reika and Sarnai are still Astral Order). She can choose her Champion as well. Like it or not, her research is going to be the best lead for Renjala to learn to build a plane.
- Other things from last week are still ongoing so those still need to finish resolving.
ROSTER ORDERS
- Renjala has a few tasks to complete.
1. Attune the Cayetano portals to wherever Lancaster needs them to go.
2. Spare an evening for grieving, he brings booze and recreational herbs. Invite Sarnai, Alexander's fire elemental patron, bring Aryn to mourn Vaeri, and bring Irae to process her own death and unexpected survival. Other close friends can come along too.
3. Fix the Pandem radar. Teach Lancaster the pandem basics so she can cast spells from the Fae Wilds, let's see what that entails since Lancaster is helping work on the Radar anyways.
4. Meet and greet with Selah and figure out the whole situation with the Archangel civil war I'm about to be dragged into.
- Bill is studying the ocean to figure out reestablishing fishing and how to improve the efficiency and sustainability. If there's not much to do with that he can assist with scouting for town locations.
- Aku, Second Lance and a couple of Eden avatars will go to hangout with Kaylen full-time as the Knights' representatives in the Heroes' Guild. The Eden avatars will allow Aku and Kaylen easy access to talk with Renjala (or whoever else). Eden will be able to interact with and learn from the better side of humanoids after witnessing so much awful around here.
-- Might as well have Renjala actually meet Kaylen and introduce Eden and what she can do. The First Purge succeeded when dragons turned to help the humanoids, and we spied on the Phantoms and built the dossier Kaylen is using so... yeah it's the Second Purge, what other opportunity will there be for Renjala to make himself known?
- Irae will cautiously examine and research the aftermath of the River Rift and figure out how to clean it up. Put up "chaos storm" signs around it. She can ask Renjala questions and for help through the bind.

FACTION ORDERS
- Move back into our castle we built on Moncayo as the Order's new HQ, convenient that we can continue the grandeur we had back in Jamalia. Setup the district around the castle to be in the cool style we had back home. Name it Covura Castle, after Alexander.
- Setup wings in the Castle for the Astral and Druidic Orders, and an additional new wing for the new Order of Fate since Reika is bound to attract more recruits now, and we're possibly going to be housing turncoat paladins and other celestial champions. Make the Order of Fate's wing extra spiffy and fancy since we know they like that kind of thing. Setup a section specifically for the Blackguards.
- Knights are allowed to examine and work on cleaning up after the River, but keep apprentices and squires away for now, we don't need them getting cocky.
- Send out 5 starships with some knights and their retinues to the demon civilizations of Sol to look for potential allies and new recruits. We're anti-slavery, anti-Vloz, and researching how to fix the planar exploit that allows demons to be enslaved so we have some good starting positions to attract friends.
- Start looking for someone qualified to be the new Knight-Chancellor of the Astral Order.
- Feel out Selah's thoughts and feelings on the Knights Pandem and see if she has any interest in it. Maybe we can pull her as the KC for the Order of Fate.
- Hold a funeral for Alexander and our lost companions.
- Scout the planet for potential places to establish new towns.

GENERAL ORDERS
- Buy battleships per Lancaster.
- After taking time for grieving, Renjala's gonna drop some of his kookiness and be more serious while things are this bad. He still loves his people but they need a more commanding leader right now. He's eccentric to help people feel at ease around a Lich but he is still a centuries old warrior and scholar.
- Ferry the people and their supplies in the Rift to Eden. Sorry Eden, it will be temporary but probably not brief... well you're billions of years old this will be extremely brief for you probably, but we've gotta find them a new home so they're not wiped out too.
- Aku continues prepping Enohas to GTFO.
- The Knights Pandem are deploying to Moncayo City to take it and prepare it for Kaylen's Alnae to take up residence in. Maybe Wolum can convince her to go along with the idea if nobody else tries.
- Have Steamworks get to work on the doubletime developing a system to allow Lancaster to coordinate and command the defenses of Auwana without infecting anything or anyone else.
- Agree to any paladin who assists in the Astral Order's upcoming battle in Moncayo City and whatever's left of Faelyn's forces being allowed to speak with Sarnai (and thus Ankathi). However this conversation will have to take place after the operation as we do not want to squander Ankathi's presence when there is a looming battle to be had, including ambushes on the way there, and we don't want to distract Sarnai who is still inexperienced and will allow the weight of any such discussions to take her head out of the game. And they'll be able to witness first hand the Fate's powers and confirm for themselves that they're dealing with divinity.
- Point out that the gravity of the confirmation of a new Deity, and one that is wholly unrelated to the Celestial plane, is almost certainly going to plant the seeds for a potential schism if there is anything less than unanimous agreement among the angels as to how to move forward. If Saint Selah is the only paladin to speak to Sarnai, there are going to be those who question such monumental claims coming from only one person, and some will leverage doubt through Selah's friendship with Reika, who is bound to stir some discontent with her resignation. Returning to their home with anything less than absolute certainty of what they've discovered will create even greater discord and debate during what is going to be a tumultuous period, so it is in their best interest to bring back multiple eyewitnesses. The more angels who have paladins that can confirm the situation, the better for them.
- Start a new company to found the Druidic Order of the Knights Pandem. The Master position will be vacant for the moment, Eerihild will be Knight-Champion and Bill is Knight-Chancellor. The Druidic Order will focus on doing druidy things, agriculture, wildlife handling, and biotech R&D (including joint projects with Steamworks).
- Begin selling Non-Riftable Tokens.
- Spend 200 influence on securing Ki'Ralcht's loyalty. She has more with us than she's had working with the Phantoms, she has her own lance of knights in cool hoods who look up to her in awe. Also she gets sweet duds when she goes home to the Citadel after Zenaka is resolved. Also we're the best way of finding a community she can just chill in without being harrassed, now she gets groupies!
- See if Echo Seven is willing to try Eden surgery to fix/improve her now faulty organic memory (since she won't shapeshift it away like Haziel would).
- See if Eden surgery can fix Salied's... everything?
- Open a portal with the Eden avatars to Zenaka for whoever Lancaster is sending there.

Riftgard
- 2nd Lance on the Outsider will keep an eye on the station's back flank and deploy as many ships from Auwana as possible to avoid getting shot by the station's Rift-facing guns.

Kaylen
- Send First Lance aboard our other assault carrier with the rest of the reinforcement fleet to aid Kaylen.
- All knights that I know to be loyal should pick the knights that they know to be loyal so that I know who to count on coming with me.
- First and Second Lances secure Riftgard Station.
- Third Lance should prepare to defend Jamalia and the moon station alongside it's defenders, and probably prepare to hold out in a losing battle.
- Fourth Lance continues it's doings in Zenaka. Once we're ready to pull the trigger on the other things let Ki'Ralcht know what's going down so she can make her choice.
- As a general note when dealing with traitorous knights, go for non-lethal when we can.
- Renjala will portal Ilex and his other folks from Que to Auwana.
- Renjala will be with Ilex for the information dissemination.
- Advise Eden that Haziel just tested out if she can take control of Silnians and that she now is planning to visit Eden. She may want to recall her avatars and start moving away from the system she is known to inhabit, but that's her choice. I just don't want her to become a mind-controled WMD.
- Inform Eerihild of the goings ons and that if Haziel chooses to be a Phantom and fight us we'll put her on a ship and send her home to mom if she wants.
- Convince Ankathi that we're cooler kids and she should stick with us. If she sticks with the Phantoms she's going to be stuck doing Kanika's dirty work, hardly fitting for the last deity. Defeating the phantoms would effectively clear the stage of rivals so she can do whatever neat stuff she wants to do. 3 rerolls.
- Without being obvious, rotate some of the knights with more questionable loyalties to positions/deployments where they won't be able to cause as much trouble. No pre-emptive purges, I'm not Putin.
- See if we can convince Haziel to side with us over the Phantoms, her daughter is comfy with us and is a prominent knight and has close ties with other knights, and no other faction besides the Knights will work towards building communities that don't trample nature and accepts druids and all other pandem casters, such as her daughter and she herself. Sticking with the Phantoms will result in Kanika considering her to be her own personal hound. If we get Ankathi on our side, use that as a point to help convince Haziel. 3 rerolls.
- All other misc. forces the knights have should converge on Auwana or Enohas, whichever is closer/easier for them.
- Create a soulbind for Irae that gives the incarnum shield.
- Renjala will go to Auwana, open the portal for the salvage team, and go with them on the mission. He will then portal them back to Auwana, and then he will zip to Zenaka.
- First Lance will deploy with the 2nd assault carrier to reinforce Zenaka.
- Second Lance will continue to assist with recovery and rebuilding on Koura while Alex learns to overcome his fascination and be a professional and goggle at all the cool shit later. Keep recruiting.
- Third Lance continues to take care of things on Enohas. Keep recruiting.
- Fourth Lance continues to do its thing on Zenaka. Keep recruiting.
- Grant Eden the 'Soul Incarnate' soulbind.
- The Portal Plan worked, do that.
- See last week's actions, minus the deployments. Irae needs levels!
- First Lance and Second Lances are getting started on rescue and recovery and cleaning up on Koura, including Haseo. Keep an eye out for potential squires.
- Load up the sunstones onto the Outsider, and have Alex start working on mapping his way through the Warrens to get to Paizarus. Then he can drop off the stones, pick up Bill and go back through the mapped Warrens to get the classic edition monster maker.
- Third Lance is stationed at Jamalia.
- Fourth Lance keeps doing its thing and recruiting.
- Renjala will Edenport to Zenaka to reinforce Fourth Lance for the time being.
- Create a soulbind for Eden.
- Spend $25m on expanding the mana refinery station.
- Spend 200 influence on Get a Crew for the station's defenders. Do we need more workers? There's probably enough unemployed in Jamalia to fill it.
- First Lance is headed to Auwana to assist with the big showdown. If we can't use the Outsider to get there faster yet then we can still get there in time via normal travel.
- Second Lance is joined to First Lance. Transfer 50 squires from First Lance.
- Third Lance combs through Kelsingra for the remnants of Daesta and any other offshoot resistance movements. Transfer 10 knights and 100 squires from First Lance. Recruit more squires.
- Fourth Lance continues to recruit and do their thing on Zenaka.
- Renjala will join the defense of Auwana.
- Has Irae leveled up yet? She's been fighting from war to war like the entire campaign.
- Welcome back Aku and make sure he's taken care of. Fill him in on the happenings since he went missing.
- Sorry Alex, I don't think it's a good idea to send you to Sol right now. Auwana and my Rift need to be protected. We might need you to seal it from the inside if the worst comes to pass.
- Setup a wing of the Citadel for the more demonic pandem types now that the Fourth Lance is filling with them, eventually they'll come home to the HQ.
- When doing Pandem ship yoinking shenanigans in the NELTA battle, focus the assault carriers.
- First Lance is protecting Jamalia and rescuing Aku. Rescuing Aku is higher priority than killing Revenants, beware of traps and attempts to divide you for picking off.
- Reika and whoever else she wants/needs can head out to resolve the conflict with Daesta. Don't underestimate her, she may have Shetou-level shenanigans in mind, but luck is literally not on her side.
- Second and Third Lances on the Outsider are heading to Auwana via the Warrens to lend our help to that impending crisis. Have the sunstone freighter dock on the Outsider, post hostilities.
- Fourth Lance continues recruiting and doing the good works on Zenaka.
- Orcs and humans are from the same plane so Renjala should be able to bind to Wolum without corruption, so for now we should do that so that Renjala can summon him away to Eden/Somnus/wherever if he is in danger.
- Eden's avatars on Enohas should go into extra hiding, Haziel controls the wilderness so that's easy enough.
- Spend 400 influence on 'Get a Crew' on defenders for Kelsingra. New people need jobs, right?
- First Lance keeps tending to the homefront and staying ready for more NELTA or Revenant shit.
- Second Lance (along with Sarnai and her Fate's Chosen) on the Outsider are heading over to Auwana to assist with their incoming troubles.
- Third Lance keeps assisting in Zenaka until they can catch a ride back to one of our systems.
- Fourth Lance continues in Zenaka. Ki'Ralcht should continue to recruit for her Lance.

Reika
- I didn't want to offer a bind right away since getting rid of her shitty angel was about freeing her and not slapping a new collar on her. I prefer that she chooses to stay with us rather than being forced.
- Since Ankathi is going to push to bind her for as long as she is unbound, Renjala can offer her a low (or high if she wants) level bind so that she's unavailable for binds, and Renjala will end it if/when she wishes. Ankathi might not be as cruel as Barachial (or she is) but she'll probably be more active in using Reika than he ever was.
- Alternatively, Renjala can ask Eden to bind with Reika. Eden's a pretty cool friend and doesn't really ask much. It's up to her and Reika though, of course.
- Reika continues physical therapy as she adjusts to being symmetrical again. Apologize for the whole chimera thing going on, Renjala tried to convey using Barachiel's body as a reference for making her a celestial human but that didn't get across.
- First and Second Lances and other heroes on Enohas focus on looking for Daesta (as the best lead for finding Aku on Enohas) and securing Jamalia and the other merkas cities. Assume Daesta's subterfuge capabilities and networks have improved dramatically and that any of her people may be guarded by at least one Revenant. If she's managed to evade capture for this long despite Haziel actively hunting for her then she's most likely in an urban environment.
- Recall Third Lance to Enohas.
- Fourth Lance under Ki'Ralcht continues to assist at Zenaka, basing out of the chapter house on Moe station once it's ready (and in whatever Somnus-friendly countries there are until then). Ki'Ralcht is impressive as hell, she should try to recruit some squires into Fourth Lance.
General
- Give Barachiel's corpse to Eden to analyze and munch on, then she can use that as the basis for Reika's surgery.
- The Revenants were overwhelmed, how'd that situation wrap up?
- Ask Aryn toput together some idea of where the Revenants may have taken Aku.

Reasons Ankathi should join the Knights as a Patron (rank for an entity that binds with members of the order and is affiliated with them but not within its command structure, it's a defense alliance kind of with room for more cooperation)
- Her prophet is already a staple of the Order which makes it easier to fit right in
- We are the most familiar with her and her abilities already, so we can theorize new applications to her powers and how to push their boundaries further. Renjala is around the same age as Ankathi and he's never heard anyone theorize about the chaotic planes she ventured through before Alexander.
- On that note the Knights Pandem are the most qualified group around to bind with her and explore the powers of her clerics and paladins. The main contender specializes in demonology, and they often prefer to enslave them at that. Kanika does have access to a lot of resources but with the power of a god Ankathi will amass her own soon enough anyways, meanwhile we can offer a unique knowledge and practice of pandem magic as most are kind of on the loner side now adays anyways.
- Joining the Phantoms outright will inevtiably mean bowing and accepting Kanika as the baddest bitch as she isn't likely to tolerate a power struggle like that. As scholars of pandem magic our territory kind of comes with acknowledging higher powers than ourselves, what with the binds and stuff.
- The Knights Pandem from the beginning have been structured to allow our members to be more independent and take on their own quests and missions when there is not pressing Order business at hand, so it wouldn't be all that unorthodox for knights to go on quests for Ankathi as she needs, a perk of being a Patron.
- With the more independent nature of the knights and the elevated and more vaguely defined role of Patron, she would still be free to pursue her own machinations and do as she wishes, she wouldn't be taking a desk job or anything.
General
- Headhunt a Knight who would be well-suited to New Age (maybe a pandem-scrubbed one?) and hire them for Ilex. Failing that, maybe someone who can compliment the Cult of Lucidity? I think he wanted someone specialiozed in Kari. Technically they're still a knight but they'd embedded on his roster.
- General note to heroes: If an unknown enemy tries to monologue at you, stop them before their power level increases.
- Any squires get promoted besides Sarnai?
- If Ankathi tries to build a new Pantheon, Renjala should get in on that. Science over faith and all that, that's a very difficult argument to make when there is a god standing right there and it's not you.
- Invite Ankathi to join the Order as a Master, including her own fancy wing of the Citadel as she figures out more on how to manifest in the middle planes. We prefer science to faith, and she can kind of redefine the concept of what a religion is as the only known Deity. If there is a roll involved, I'll use up to 5 rerolls.
- Vasia learns necrocarnum now I guess?

Enohas
- Make sure its on the Alliance records that Enohas is the Order's capital planet (as Koura is Somnus's) so that any new colonies are still a part of our whole thing going on over here.
- Triple check everything and make sure the NELTA forces are actually gone.
- Let's get to salvaging the NELTA ships, anything too big for us to scavenge properly we'll set aside for New Horizons to grab.
- Give Ankathi a briefing on the big ticket names coming to investigate what's up here. Also see if we can get more notes on how she managed to navigate all the temporary planes.
- With the planet defended have the druids focus fully on food production. Have the knights of Second Lance assist them.

Zenaka
- Send First Lance (minus Sarnai) on the regular assault carrier to join the effort. Bring along any Arcurans looking for a good fight.
- Portal the infested ship to an empty middle plane where the Auwana system is (or to Que, wherever Ilex is doing the goo research) so its away from hostiles and a warzone. Edens are in both places.
Flagship: The Outsider
- Ankathi template
- Assault Carrier ship (Redundant Design)
- Dare to Dream
- Rift Gate for Alex
- And an Eden avatar too.

Auwana
- Renjala will yoink station control from Lancaster or whatever specifics she needs in that plan.
- Portal Cassir over to Somnus when I go

Zenaka
- Stuff continues!
- Have Ki'Ralcht temporarily join the nomads to upgrade their harrassment game.

Enohas
- Well okay keeping the cleric thing quiet doesn't seem like much of an option anymore, nobody in Jamalia is going to talk about anything else for a bit. Try to gather and stamp down rumors about what happened and keep it factual.
- Congratulate Sarnai on discovering the identity of her bind! Don't let it go to her head, she's not experienced enough to afford to be cocky yet.
- She's sort of the only new cleric in forever though so give her some special fancy armor to wear (that isn't bulky and awkward for her to use). Give it a sigil to represent her bind to Ankathi. A black crown around a red rose on a field of white.
- To tell Sarnai to try to communicate to Ankathi: Come up with as concise a summary as we can about the nature of pandem magic in the modern day, that faith and religion are over but are making a semi-comeback right now-ish, that we are not on Thenica or in the Sol system and also aliens exist and a lot of them just devastated Sol including the biggest scariest one that attacked here but fled into the wilderness. Also that figures from before the Purge are emerging and taking control of Sol again and if anyone comes asking and trying to recruit her somehow to tell them she's with me so that she at least has time to get a grip on current events. Also about the Order and what we're about since she's kind of half-aligned with us already. Get her somewhat up to speed now as much as we can, if we can make more consistent contact we can talk about details and answer questions and what not.
- Renjala, Alexander, Sarnai, Haziel, Aku, and the Second Lance will be the Rikoy hunting party once he's found. Avoid engaging all the extra surviving soldiers if we don't need to, time is against them more than us right now.
- First Lance is split between garrisoning Jamalia and acting as a reserve force if needed.
- Ask Eden to patch Reika up, if she's feeling good she can join the Rikoy hunt otherwise stay back and defend Jamalia in case they attack, it's up to her.
- For search/scouting parties we should have patrols in constant communication with eath other based out of shuttles flying above the tree lines so everyone has visual and audio confirmation if something happens to a patrol, the shuttle above can report if someone is missing and then it'll be super obvious if a shuttle goes down into the trees. Eden avatars could be useful for trying to more manually scan areas.
- Have the Arcurans roam in bands searching for Rikoy as well. If they act up or suddenly die/go missing it'll be bright and obvious.
- Prep some temporary emergency measures to quickly cut power to the turrets if need be. If they get hacked that would be really bad, and if Rikoy is close enough to do that we don't want them on at that point anyways.
- Give Eden some lessons in incarnum. Not necrocarnum. Don't think Eden would care to learn that.
- I know that Halaestra could potentially dip after her corruption is healed and not follow through, but let her know I'm going to make the choice to trust in her and fulfill my part first. I can publicly announce in the colony that I've made the promise to her if she wants. I'm trying to build a community that embraces pandem casters, deliberately screwing her would damage everything I'm trying to do.
- Special Event: For $10m a pop, first 20 people to apply can have their corruption removed.
- Yoink some of the dead aliens to give to Eden to try. Any new delicacies?
- Have Bill and our other druids focus on growing food for right now, to feed our populaiton and get some extra income to stabilize us.
- Wolum: Any ideas to pull our economy out of this nosedive? I'd expand the mana station if we could afford to right now.
- Start planning out war games and violent but non-lethal individual and team sports that we can swap the arcurans' focus to after the invasion has ended. Plan on transforming Helym into a proper big sporting arena, it was important to them long ago and it'll be important again in their new jock revolution.
Eden
- Renjala's phylactery is in his Eden cave. His cave on Eden. The cave on Eden's surface. There is no good way to word this.

Influence Things
- Lancaster's portal from Zenaka to Somnus: 250 influence
- Cassir's phone call to Kenin: 100 Influence
- Reroll for Peter: 100 influence
- Rerolls for Ilex's goopy skinny dip: 200 influence
- Whatever other phone call Johnson was making I can't remember: 100 influence

Zenaka
- Knights continue to be a part of Lancaster's war.

Enohas
- Use temporary and small rifts to allow our ships to fire from a safe plane into the NELTA ships in orbit. Plus they're trapped in orbit above Jamalia, which has a lot of turrets that we added specifically for orbital defenses, and they can't maneuever well because trapped in a mine field. Blam blam.
- With the boarding actions getting riskier, we can continuously open Kari rifts to cause their ships to constantly drift in different directions if not collide with things/mines. At best we do some damage to their ships, at minimum their crews are going to be exhausted and stressed with constant course correction.
- Try to 'organize' and spread the Arcurans out in groups so that they can respond to different insertion areas and also not get collectively one-shot by whatever bullshit NELTA will hit them with.
- Reika and Renjala will be prepared to assist Haziel when Rikoy arrives. Make sure to warn Haziel about Rikoy's approach and how he's not your average Saiyan.
- Convince Halaestra that after having been a Planeswalker for centuries, Renjala is familiar with wanting to be free from the corruption and it would be a disgrace to go back on his promise, there's not even a reason to. He'd be happy to do it now but every minute of training missed before the danger has passed makes it less likely for his people to survive their battles. If it were anything but lives at stake he wouldn't question it.
-- If that fails, do it up front. She must be miserable in the Void without even a radio. She'll need to actually go to the surface of Eden for it though so that she isn't in any danger in the invasion.
- Allocate a fairly luxurious house for Halaestra. Make sure it has a TV.
- Do portal things as the group needs (see their sheets).
- Reach out to Halaestra (get the Kitty Cat Cult to help if need be) and ask if she'll train our knights in naval combat and boarding actions in exchange for Eden doing the pandem cleansing for her. She doesn't have to be a knight or anything but the door is open.
- Prep another Pandem ambush like when NELTA was approaching Sol, focus on the fleet just out of our range and the Chief's ship. We don't necessarily have to destroy them, we can strand them wherever.
- Open a portal in front of the Somnus minefield launcher to wherever the battlespace is going to be for said ambush plan to give us a stronger advantage.
- Hand off the Ryner sword to Reika.
- Everyone who was there for the discovery is sworn to secrecy about Sarnai's bind and her access to healing magic. For her protection and for the protection of her bind, who clearly does not want to be found, for very understandable reasons.
- Eerihild will be held back in reserve, she needs to recover and these aliens are too much for her right now.
- Update our boarding tactics to begin actions from the Ethereal plane as it's safer to line up positioning there.
- Any knights or squires who take a shine to boarding actions will take extra math classes with Alex.
- Have an Eden avatar hang out by the Station turrets just in case Renjala gets really desperate and needs to open a portal to devastation town.
General
- First Lance is preparing to defend the system from a NELTA incursion and are running boarding drills to prepare for the chaos ahead.
- Second Lance should be finishing transit to Paizarus to join in the defense of the system.
- Third and Fourth Lances are with Ki'Ralcht assisting Lancaster's forces at Zenaka.
- Warn Eden about what is coming and that they are going to be in a primarily non-combat support role, but they may need to defend themselves. No amount of talking can really prepare them (except maybe psionically sharing memories of war? idk that'd be handy) for how brutal and chaotic things are going to be.

Enohas
- Eerihild and her Pack will be the other primary boarding party besides Renjala's team as they can better adapt themselves to fighting in this environment.
- Bill is cool and it's nice to meet him, he should start by going to the Merkas trees and doing what he can to protect them in case NELTA is able to attack the planet directly. Be prepared to help grow food, things could get dire.
- Keep the merkas boys protected in the Citadel, they're gonna be my princes.
- Start minting coins I guess? Gotta be prepared for the new economy once the current apocalypse is over. Can we use the moon's excess mana to "ethi-stamp" the coins with mana to increase their value so you can carry a larger value at once? That would position us pretty well to be an Alliance Treasury (besides Moncayo itself).
- Ping the incoming NELTA fleet before they arrive and try one last time for diplomacy before I am forced to regretfully eradicate them in the defense of the young and primitive people of this planet we have sworn to protect.
- Should diplomacy fail, after we've dealt some damage to their ships Renjala will pick the biggest ship he can manage, get on board, and use Eden's power to psionically project throughout the vessel in Tongues so the aliens can understand him. Turn up the "I am a terrifying fucking Lich" intimidation to 100. Let them know that they had a chance to turn away from this but failed to, and now their allies and friends are dead and lost. Inform them that they are surrendering and are now his servants, and any hint of disloyalty or rebellion will result in him tearing apart and devouring their souls except for the bits that can comprehend agony and fear to suffer for literal eternity. (I'm bluffing, mostly, but like they'd fucking know that). Make a couple of examples of the officers if necessary, even if I'm not going to do this to an entire crew. Round them up and imprison them and have humanoid forces take over the ship.
General
- Headhunt a Druid who is a suitable Master when we are able to found the Druidic Order. Eerihild is probably going to be their Champion. Whatever happened to that Druidic councilor of Alnae? If she's alive she's probably unemployed. I'll reroll twice.
- 3rd and 4th Lances and Ki'Ralcht are still assisting Lancaster, and an Eden avatar went with Lancaster on her quest.
- Design symbols for variant style tabards for the chapters. It'll make them feel cool.
- Offer to hire/acquire Renard's Rifts and bring them to Enohas, we can figure out the details later but for now they can move from an overcrowded Moncayo City to a place with space and food.

Enohas
- Bring the knights at Moncayo back to Enohas to prep for defenses.
- Organize a plan to spread shuttles out around our battlespace across planes to allow launch and landing points for boarding squad knights zipping around wrecking alien ships. Eden avatars should be scattered through the ships so Renjala can warp around wherever he needs to be. Ask Eden if they are willing to bind some of our unbound knights temporarily so they can move with Renjala as a rapid assault boarding party.
- Design some sort of wolf-related symbol to use on a variant Knight tabard that Eerihild's team can use for now as we need to save up to found a new Druidic Order. Offer them Helym since they have Arcurans in their ranks, maybe it'll attract more (and werewolves could make a village/meetup area too here) in addition to a wing of the Jamalia citadel once the Order is founded.
General
- Alex will grab barrels of Azilith and Nu'umi ichors to bring back through Moncayo before the portal closes to ship over to Que.
- As a last resort, give Ilex up to 3 rerolls.
- WIP

Auwana
- Make sure Riftgard includes labs for Pandem research, ask Alex what he'd need there for studies.
- Throw out some buoys in the Rift to outline its edges to prevent accidental deletion from reality.

Enohas
- Teach these cities some socialism and install modern amenities fitting with our chosen neon nature aesthetic.
- Have Aku look for his own apprentices among the native population to train and bond with. Be public and friendly and try to relieve some of the tension.
- Keep a destroyer on alert in case the Arcurans are able to mount a serious threat.
- Drop bounty offers over arcuran settlements and encampments offering shiny fancy weaponry that can't open to make themselves for destroying and proving their superiority over [insert nearby other Arcuran clan/village here]. The rewards granted will be melee weapons and other things we can easily deal with ourselves.
- First Lance keeps working with Haziel to secure the borders and, apparently, deal with a new resistance movement. Focus more on defending against them while we improve the lives of the average citizen and let them build public animosity against themselves. Or Haziel will brutalize them, I guess.
- Build a portal gate between Jamalia and the second most populous Merkas city. They didn't have global transport or communications, only Nihlav's city would consider her a martyr... a martyr that doesn't quite make sense since she desperately wanted her grudge match and made sure to facilitate it happening and wasn't forced into it but fanatics gonna fanatic.

Moncayo
- Get the Carrier loaded with refugees and headed to Enohas so that Moncayo can actually contain the last refugees coming in from Sol.
General
- Take the volunteers we need to experiment and get the procedure down pat, they just get it since they are agreeing to be guinea pigs.
- Corruption removal will be for chosen knights and any exceptions Eden chooses to make, Eden has to approve of the candidate. For others, they can take an agreement to be uncorrupted after 3 years of living in and working in Jamalia, becoming citizens (slavery is an option/choice as always, usual deal there).
- Suggest Eden send avatars to the Thenicas that have wilderness and ecosystems (like Rixa) to observe and learn while they still exist.
- Have people download and make backups of the Aetherpedia, maps, climate and weather information, etc. that we will lose access to potentially forever once the Aethernet goes down. Suggest to Aryn that she get every video game she possibly can before they're lost to history.
- Reach out to Luci Serrano and ask if I can buy a $5 million marketing campaign to boost immigration to Jamalia while the Aethernet is still up.

Auwana
- Build a station inside of Renjala's Rift. We'll name it Riftgard.
- Fourth Lance will deploy to join Ki'Ralcht in assisting in the FO-234 situation.
- Renjala is going with Cassir to save the aquarium and investigate the Que situation. Also, alert Faelyn that Que fucked it all up, and quietly ask if that's intentional or not.

Enohas
- With the merkas cities joining us, we are founding the Kingdom of Kelsingra under Renjala with Jamalia as its capital city.
- First Lance deploys to neutralize the Arcurans in threatening range of any of our cities. Those who are willing to surrender will be sent to the Madhammer base.
- Spend $50m on defense batteries and position them to outline and enforce the borders of Kelsingra as well as guard a lot more airspace/orbit.
- Headhunt an inspiring recruiter/strategist/leader type of knight who I can trust to competently serve as Knight-Regent of Kelsingra when Renjala is away. The merkas need someone or something to rally around and give them a new focus.
- So Wolum, I have some great pictures you can use as reference for the aesthetics...
- Ask Daesta to join the Knights as a squire. The whole priestess thing seems... kind of up in the air right now.
- We know the costs of stabilizing space rifts, what are the costs of ground-to-ground rift tunnels?

Moncayo
- Second Lance continues evacuations and recruitment, focus on those who are actually willing to leave rather than those committed to defending their homes. Time is not on our side.
- Third Lance will head to join up with Fourth Lance and Ki'Ralcht.
- Have Alex analyze the battle with the Guardian and try to reverse engineer the planar coordinate system the Guardian was using.
- Ask Faelyn to arrange for an excuse for Renard's Rifts to be on this site of the rift tunnel when it has to be turned off.
General
- First Lance has its work cut out for them. The Assault Carrier will be assigned to First Lance. 400 squires from Second Lance are assigned to First Lance. Eerihild is assigned to First Lance as Sarnai's partner.
- Second Lance will continue to HQ at Moncayo. The Stealth Cruiser from First Lance is reassigned to Second Lance. They should save and transport civilians to be taken to Jamalia, load them on the Assault Carrier for when it ships out to Enohas.
- Third Lance will travel to and temporarily station at Moncayo City for now. They are currently resting/on leave unless they feel like doing some local quests.
- Fourth Lance continues doing its questing and managing affairs in Auwana.
- Renjala will attend this big bad meeting.
- Send Ki'Ralcht to assist Lancaster's forces at FO-234.

Auwana
- Spend $5 million on jazzing up and improving the Koura Chapter House.
- Buy 1 fancy stuff for the Astral Order.

Moncayo City
- Upgrade the living quarters to accomodate the new members.
- Open a lecture hall in the chapter house? That seems like it'd suit Alex's style.
- Load rescued refugees onto the Assault Carrier along with the transferring squires so they can all ship to Enohas at once. Send it off once it's reasonably full.
- With Yoshai as living visible evidence, see if any of our members are interested in becoming monoplanar pandem casters and removing their corruption. Warn them it's an experimental procedure.
- Alex: You know pandem math. Okay, so say I wanted to explode a star...

Enohas
- Spend $20 million on a full Knight citadel as it must now house hundreds of order members. We have steam doors and the like so it'll be a rather unique structure, might attract tourists.
- Start working on a scanner/radar network so we can better map the world, probably need to build some towers. Make them as unobtrusive as possible.
- For the more cooperative and onboard merkas cities, setup long-range communication devices between them and Jamalia. To those ready to join us, get some airports going.

Eden
- Scratch the tentacle buddy's itchy spot, build that friendship.
- If we get some seeds and cattle or something, would putting them on your surface create a sustainable snack for you?
- If we get anyone willing to try surgery, let's do it!
- Find more foods for Eden to try.

Phantoms
- Any interesting or surprising members? I'm expecting Faelyn or something random.
General
- First Lance continues training and vassalizing. Eerihild continues to be partnered with Sarnai.
- Second Lance keeps on with its work.
- Third Lance gathers up their missing comrades and scuttles what they can of the structures so that Eden has less to deal with.
- Fourth Lance continues on.
- Ask Alex if he wants to try being a zombie test subject for Eden's surgery to see if we can heal him. I think it's a very risky idea, but I think I should offer him the choice.

Auwana
- Renjala is heading to his Rift on the speedy cruiser with Eden to try chatting with this Sahad buddy.
- Through Irae, Renjala will open a rift to bring the Voyager crew home to Somnus.
- Get some equipment for Yoshai and the other changed knights when he returns.

Enohas
- Reika is authorized to war if necessary but only as a last resort, so if Yonam and swaying other communities doesn't work then I guess we're at that point.
- Open a branch of SteamWorks over here.
- Have the squires train more in small-group tactics, we've mostly fought Vloz forces so that's something we need to get used to fighting and maneuvering around more.
- Recover other small Merkas warrens to bring back to Jamalia. Pamper and befriend those we can so that we can try to find more internal angles to deal with the merkas city.

Places for Eden to put an avatar
- A few at Jamalia
- One on each Lance's ship
- One at Moncayo City
- Hanging out with Renjala
- Hanging out with whoever else Eden finds interesting
General
- First Lance continues it's adventures on Enohas.
- Second Lance continues work on the Moncayo Gate.
- Third Lance continues doing its thing, if Eden is okay with it they can land and hang out until I can bring the fleet home. Gather up the other missing Knights with Eden's guidance.
- Fourth Lance continues to chill back on Somnus. Extra squires to First Lance.

Enohas
- Send Yonham back from Madhammer, give him to Reika.
- Get a food cart from Koura here. Burritos are a necessity.
- Setani should be healed now right?
- Continue progress with Haziel and Eerihild.
- Have any 40th day groups not busy shuttle more refugees to Jamalia.

Eden
- Is it cool if I spruce up one of the houses on your surface to live in?
- Can you build more Avatars? Or would we need to do some figuring out?
- Can I cast Sahad and Psionic spells via you now?
- What kind of changes/abilities am I looking at with this bind?
- Can Eden help me do surgery, or do I need one of the Avatars for that?
- Can the Avatars consume biomatter and grow/upgrade like other Silnians?
- Has Eden met anyone/anything else before?
- Let's hook Eden up with wikipedia.
- Make chit chat. Friendship!

Phantoms
- I guess kind of hang back until this angel is slapped down for now?
- Get a roster and what they're up to, gotta make sure I don't cross the streams.
- Did Nila manage to get her wish yet?
- Get a general rundown of wtf is going on.
- See if this bar for raid bosses has a drink a skeleton can actually imbibe.
General
- Once all Lances are at 10 squires, all other squires go to First Lance.
- Second Lance continues building the gate, and roll out with Faelyn's forces if they really need the extra hands.
- Third Lance stays together with Lancaster.
- Fourth Lance tends to the Somnus/Koura front.
- Voyager/Phantom recruitment: Renjala accepts the offer, modified as discussed.
- Renjala will start teaching Sethis incarnum magic, can't just dive into the crazy shit.

Enohas
- Send out exploration shuttles to thoroughly scout the continent, with the immediate threats resolved we can continue the quest of discovery.
- Let Reika handle vassalizing the merkas as she sees best. She's been point on this for the most part anyways, Jamalia is her home base at this rate, and I apparently need to learn to delegate.
- Renjala builds a few more wood cabins around the Clubhouse between telephone tasks to allow for more open-air living.
- Investigate the cost of building a standardized underground bunker/shelter that could fit 30 households inside. Underground shelters could allow our people to live outside the walls in villages and have a respite when giant predators come through. Or even a shelter per household if that ends up being cheaper.
- Haziel and Renjala could bind. That could be fun for her! If for no other reason to enjoy the occasional bout of beautiful poetry aimed at her.
Lances
- Transfer 6 squires from 4th Lance and Sarnai from 2nd Lance to 1st Lance. 1st Lance continues to station Enohas.
- 2nd Lance returns to the Moncayo chapter house, Alexander begins work on the Rift Tunnel for Moncayo.
- 3rd Lance is with Lancaster (and Ego).
- Transfer 6 knights from 2nd Lance to 4th Lance. 4th Lance is on admin duty on Somnus. Technically attached to Renjala when he's done sweet talking Haziel.

Auwana
- 4th Lance will be stationed on Somnus to do admin and communications duties while Renjala is away.

Enohas
- Once Nila has been picked up and we've combed the area over again to make sure nothing else has been left behind by all our recent visitors it's back to native diplomacy, colony growth and knight recruitment.
- Bring a whole bunch of burritos with Renjala to the planet to earn easy points with the merkas.
- What do Haziel and Eerihild actually want in general? Eerihild seems restless and Haziel seems resigned. Haziel may not want to leave her home, but Eerihild could potentially join the Knights or find adventure otherwise. With the bind between them Haziel can still aid and protect no matter how far they are from one another. Haziel seems reluctant to want anything.
- Raise the point that while her presence would be a great credibility to people like us that this is indeed a home that would welcome them, the presence of the merkas would also siphon off a lot of the furries who would seek her out.
- Yoink command of Lancaster's speedy cruiser to have it pickup and transport Setani to Enohas to regroup wtih Renjala for soul healing.

Moncayo
- Begin work on the Rift Tunnel.
- Alex is a good mentor and an excellent knight. Seeing that he has adopted his squire as his daughter I can't help but think that he may coddle her a bit, which may interfere with her growth as a knight and person. I care for the girl too, she will be safe with our paladin. Reika is no slouch with or without her magical sword.
Auwana
- Renjala invites Haziel and all her folk as discussed in DMs
- Go and join Ilex when it's time to contact the Sol-Valdir
- Hang out at SteamWorks and see how things are going along.
- Reassure Irae that she absolutely is more than a telephone, but right now this is a great way to keep you with Lancaster at all times, she's a tough motherfucker and I feel better with you two together.

Enohas
- First and Second Lances work with Madhammer to finish the Nila problem, keep enough people behind to protect Jamalia of course. Big groups!
- Compromise with Alexander, plexi-glass visored helmets rather than no helmets.
- Offer the merkas vassalization. We will offer them training and equipment as well as our protection, we will get some maps out and help them establish their territory and help them design a flag. We will help them to fight the Arcurans (and let Madhammer get some extra recruits) to establish their borders and secure them. We will also help extract merkas outside of their borders and bring them to safety, but after that they will need to focus inward on development and growth. They will also need to stop harvesting the Arcurans because there are better and frankly less fucked up ways to power their shit and just, look man there's vengeance and then there's that.
- Since we've been discovered here anyway, announce Jamalia as a pandem-friendly colony free of persecution.
- Position the stealth cruiser to bomb the fuck out of wherever the enemy starship goes to land.

Alliance
- Tell Faelyn I will send someone to begin the work as soon as we finish dealing with the famous bounty hunter who stole a priceless unique weapon and said something about trading it for a wish before she escapes off world to do whatever the hell that entails. It can't be good.
- Reach and out say hi to Que and establish some relations, see about opening embassies with each other. It would be very interesting to collaborate and explore the potential of pandem for simulating the silnian synapse system.
Auwana
- Offer encouraging words to Lancaster in her time of wrath and fury.
- Consult with our various experts of Somnus Station on how to deal with Nila and keep the merkas protected from her and any manipulations that may come through her.
- Test using the pandem radar on Renjala and see if any interest results come from that. We scan people to see their binds, why not the reverse?
- Hit the books and do some research into less popular planes, look into the obscure as well as the temporary. It could be that Sarnai's mysterious bind exists on some sort of temporary planes and so is constantly hopping around them, throwing our radar off.
- It is now required curriculum for squires to learn about the top 30 most dangerous individuals we know of, what they can do, what they like to do and theoretical counters and defenses to them. It can't cover every possible enemy, but it can give them a strong enough variety of threats to consider to allow them to improvise in the face of new challenges. Knights get a monthly refresher on relevant enemy profiles. Let's avoid being caught off guard on how to deal with a major threat if one suddenly appears again.
- Since I need to stay in the home system for awhile, I will see to training the squires of the Fourth Lance myself! Maybe sneak in some incarnum learning too if any of them seem a good fit for it.
- I think it is time to grant Exme that interview. My enemies have already discovered my true nature, so I might as well get ahead of it all.

Enohas
- Get Reika's input on what our next steps regarding the merkas should be. Currently I am thinking it may be wrong to enforce our own concepts of morality on the denizens of Enohas, even if we were to manage persuading the merkas to make peace, would they be happy? Would you be able to leave all the emotional baggage behind if, somehow, your oppressors agreed to make peace with you? Not to mention we're even less likely to convince the Arcurans to make peace, they want to fight and that's it. Seems wrong to force them into a lifestyle they hate. Maybe we arm and train up the merkas and convince them to fight the arcurans head on rather than relying on ambush tactics? The arcurans would probably ultimately lose, but they've picked an utlimately losing fight all on their own.
- Disable/capture and reverse engineer the Vloz pandem traps.
- Check in with Sarnai and see how she's doing. Let her know that it is not unusual or uncommon for new warriors to freeze or panic in the first battles. How we react to adversity is what defines us, especially when adversity comes from within. You cannot climb to the top of a mountain if you do not climb it. (Good ol' old man inspirational wisdom from the skelly man)
- Station the Destroyers in orbit at Enohas and have them patrol and keep an eye out for shenanigans. Name them the 'Izfiitar' and the 'Vazgorlu'.
- Scout and scan for Nila so that we can finish her off, or at least get the damned gun back. Be very conscious that she has that, as well as there still being some drow that may potentially be able to pull other tricks.

Vienna Alliance
- Get a dossier on the other major colonies in the Alliance, those being colonies of militant, economic, or some other form of signifance.
- Inform Faelyn that if she wants and has the funds, the Knights can stabilize a Rift Tunnel to connect Moncayo to other systems such as Auwana if she desires. And might I say that while I unfortunately cannot see or communicate to her directly through an ATP, the descriptions I've been given of her are absolutely dashing and am looking forward to being able to personally meet her.
- Ask House Sharen again if they can't find something in the back of the reserves that they could contribute to our daring plan to disappear the NELTA fleet. On the side, do let them know in unspecifics that we clashed with Ecsanul again (along with a host of Vloz Vals) and managed to banish her so there might be a moment of breathing room for them to do something with that.
- Hit up Reika for advice on how to finish off the drow and contain the situation. Otherwise, Renjala prioritizes using his incarnum abilities to scout and detect life to try and root out the hidden troops and jammers.
- Once Alex reaches Renjala, inform Irae of the situation and plans. Get everyone evacuated to the ship and do not harvest any more resources because that can only make things worse. Nobody is to be alone and everyone should be on high alert and aware that it can do some fucky shit like with the gnoll.
- Static sounds
Deployments
- First Lance, Reika and Renjala will move to intercept the Kar'Soluth corvette and crew before they can enact whatever plans they have. Renjala will bring the Ryner stick just in case he needs it. Renjala will try to last hit Ecsanul if possible to perma-kill.
- Second Lance will leave a couple knights behind to run the Moncayo chapter and move to Jamalia in case First Lance doesn't do so hot.
- Third Lance

Auwana
-

Paizarus
- Ask Nihlav to come along to defend against Ecsanul. These are the people who enslaved Reika, so she really has an interest in not allowing them to establish a foothold here.
- Ask Madhammer to support our forces wherever this fight ends up happening as well as leaving forces behind to defend Jamalia. Maybe delay their siege if they need to.
- Send a message to the merkas city to prepare their defenses for a possible overwhelmingly powerful foe that they should escape if possible. Warn them that they can be very sneaky and devious and torturey and enslavey.

Moncayo
- Inform Faelyn that a corvette from Kar'Soluth bearing someone bound to Ecansul is approaching my colony that we are preparing to defend against, so we are very unlikely to find success in recruiting them, and the presence of any of ours would make it worse.
- Also just fill Faelyn in that I have this colony over here in this system I've claimed* (Enohas is a special situation that has eaten resources that would have colonized the other planets). It's uh, kind of wild yo.
Deployments
- Reika and First Lance take the stealth cruiser to scan and investigate who is in the corvette inbound for Jamalia. Report back with results before they arrive so we can decide if we need to prevent them from landing or not.
- Second Lance remains in the Moncayo Chapter House for the time being, put some recruitment efforts out.
- Third Lance continues on out in space.

General
- Buy 1 fancy stuff for the Astral Order

Moncayo
- Promote Alexander to Knight-Chancellor (scholarly equivalent of Champion), he co-invented a big, first of its kind pandem radar.
- Bring Winter and her charisma along for the diplomatic ride below since she's here in Moncayo.
- Recruit! One would expect a higher influx of pandem visitors given the recent completion of the interplanar radar being cool.
- Alexander should continue to train Sarnai while devising plans to actually pull off surprise portaling the NELTA fleet into the Void should we manage to pull together the resources.
- Contact the people at Renard's Rifts and see if we can interest them in another pandem project but this time to save their whole everything because they're in Sol.
- Also check with Alnae's pandem people and see if we can convince them to do this as well. It wouldn't be a large military commitment besides some stealth assets, and would allow them to deal with the incoming NELTA invasion without leaving their position in Sol vulnerable.

Jamalia
- Acknowledge the validity of the merkas' suspicions of our dealings with the Arcurans, they are ancient enemies. Assure Nihlav that we are meeting with the Arcurans primarily to get them to fight things other than the merkas. We want to befriend and grow closer to her people but the Arcurans are an inevtiable subject that will have to be confronted in that process. We could probably obliterate them from this part of the world if we wanted to, but that would be fucked up, and it would not do much to inspire confidence in our would-be allies and comrades if we just explode whatever we perceive to be an obstacle.
- Offer to put a cloak of invisibility or something on Nihlav so she can come and secretly observe the meeting with the Arcurans so long as she promises to observe and refrain from hostilities. If she doubts the truth of our intentions, hopefully that can help.
- Inform Nihlav that we are continuing to explore for other Merkas cities on the planet, as now that the location of this world is known they are on a timer before other aliens, potentially more powerful and less friendly, come here to enact their own wills. Their only hope of resisting such things is to cooperate and unify as much as possible. The world is entering into a new era that will include mass transportation and communication, and whoever joins and learns from us will likely be the primary entity that shapes the future of their species culturally and politically. The Arcurans are unlikely to rise to the task as a society, but the Merkas are.
- Put the education team to work with the influx of confused merkas being found, help them adjust to everything they're seeing in this crazy place and see what they're interested in.
- Check in with Daesta and see how she's doing with everything, she's probably overwhelmed. Her world must be completely upside down now. How is she feeling in regards to being a priestess? If she could do one thing right now what would that be?
- Send some shuttles out on exploration missions to find other large settlements, be them Arcurans or Merkas. Map the locations but don't make contact without people to protect them if it goes wrong.
Deployment
- First Lance and Renjala continue their adventures on Enohas.
- Second Lance keeps doing their work in Moncayo. Make sure Sarnai is paying attention to all the rift stuff that she can't do, and that she is still getting training time in with Alexander.
- Third Lance is with Riley.

Auwana
- Hire a marketing team for SteamWorks.
- Give Vamon the Selona weapon.
- Hire 40th Day to find colonists for Jamalia and the refinery station.

Paizarus
- Explain to the princess that our original working plan was to collect all of the merkas warrens and convince them to move their trees to Jamalia so that they could grow their population and survive. Keeping in mind that this plan was made when we thought the merkas were isolated pockets of children at the edge of extinction, before we found their city. Some priestesses could move to Jamalia
- In figuring out a new plan, to start I want to make a trade agreement, our mana (that doesn't come from arcurans) for food from them, and to make a migration treaty so that any who are adventurous can try living with us aliens and feeling us out. If they want we can allow our people to visit/move to their city but I would assume they're not excited about that idea.
- Ultimately, Renjala thinks the best arrangement would be to vassalize the merkas. We can supply mana to them, and we can provide education, employment, protection, and the ability to expand safely despite the titanic predators. It would help protect them from other alien visitors that may be more militant in their demands that will eventually find this planet as well. And some who are willing and have the right mindset could join our Order and learn how to wield and control Pandem magic, which Reika uses.
- Spend $25 million on farmland and extra guns to help protect the new outskirts for Somnus Vittles.
Deployments
- First Lance and Renjala will search for this merkas matron and try to establish better relations with hopefully more mature members.
- Second Lance continues the job at Moncayo.
- Third Lance will deploy to assist Lancaster's new experimental colony.

Auwana
- Drop the NELTA alien back off in the brig for now I guess.
- Greetings to the Shetou prince! Honored for him to visit and we are pleased to have participated in the liberation of their rightful holdings. We would be interested in maintaining a relationship with them with the objective of coordinating knowledge and efforts regarding the Vloz'hress. We are also pleased to be able to return their stolen property to them, and we will be sure to return any other ships of theirs we happen to come to possess. We should also inform him of the existence of Renjala's Rift as it would be rude to tell everyone but them.

Jamalia
- Compromise with our teenage aliens, they can come stay in safety at Jamalia but we will not offer them aid against arcurans outside of it. We will also not tolerate hostilities against any guests we welcome to the colony.
- Prepare a place for Somnus Vittles to setup their operations.
- Help wanted signs to work on the mana refinery station. Can any slaves be trained to work there?
- Renjala still continues to practice the language of the merkas, with Daesta preferably when available to build rapport.
- In our spare time, just duel arcurans whenever to gradually establish dominance so that when it comes time I've already built the influence with them to get them to do something.
Deployment
- First Lance is split between watching over Jamalia and following Renjala to the merkas warren.
- Second Lance keeps working in Moncayo City.
- Third Lance should be ready and alert to assist with any upcoming shenanigans. Focus on keeping our NELTA alien friend out of hostile hands and weapon ranges.

Auwana
- High alert for incoming shenanigans.
- Nudge NAH to nudge the Nomads to take a look at that incoming Karsoluth battleship and neutralize it if it seems like it's going to be a threat. If they do, go sell that one to Shetou.

Paizarus
- Reika continues winning over the alien teenaged leader. Regardless of our ultimate stance regarding the arcurans we need to prioritize getting the merkas into a survivable and sustainable position.
- Renjala is taking some of the First Lance and a small cache of mana and food to go to the warren we know of to go and let them know we've offered safety, sanctuary and survival with us above ground if they agree to stop raiding and attacking the arcurans and that we also need help finding the other warrens to offer them the same thing. Daesta is more than welcome to come, but we're not delaying any longer because if their population is that low they shouldn't be left alone any longer, especially with some of their number being in Jamalia.
- Find a space well outside of Jamalia to create a testing/proving ground to prepare a place for Madhammer to test and recruit arcurans. Keep it farther to avoid accidental confrontations between arcurans and merkas and also because Madhammer uses Mass Destruction.

Moncayo City
- Alexander keeps working on things and also swaps contact info with the Renard's Rifts people and try to gauge their interest in future jolly cooperation. Also let's get some info on their company, how much do they make and how much do they cost?
- Since Sarnai is unable to open rifts herself, have her focus on meeting and greeting the people in Moncayo and learning from this giant collection of pandem users while she can. Pandem networking! Use her street rat charm to win their love and affection.

Finances
- Match Ilex in covering the group expenses 50/50 this week.
Deployments
- First Lance continues to do their thing around Jamalia. They can do some independent questing now if they'd like while they bulk their numbers up some more and continue to recover from a Sol battle. Reika helps with Daesta and her folks which is chill.
- Second Lance continues to work in Moncayo and meet and greet with the other pandem groups and denizens of Faelyn's place.
- Third Lance stays based on Somnus and should explore the general area around the Auwana system across as many planes as we can. See all of what is in the cosmic neighborhood.

Paizarus
- Tell Daesta that we do not expect her to abandon the other remnants of her people, but to set firm her priorities. If she joins us, we would ask her to help us locate the other warrens and bring them together. But we will not assist them in pursuing vengeance. She must choose between revenge or ensuring the survival of her people and reintroducing them to the concept of 'becoming an adult'. Reika is a powerful hero, and a hated enemy of some of the worst entities of our homeworld. Reika can teach Daesta to champion her people, but Reika will not teach her to be strong so she can warp them with hate and vengeance.
- Put the merkas in a civilian role and encourage their curiosity and educate them about the various things they are discovering and taking an interest in. None of them should be slaves or "shaya", they don't fully understand what being a slave of our order is and cannot properly consent to that arrangement and also they are children, so that's a no from me dawg. We have plenty of slaves from Sol who do understand the position and are cool with it and are adults.
- Spend $3 million to hire and transport educators to found a school in Jamalia. Include special needs educators and experts who may be better able to adapt to teaching alien children with unusual gaps in knowledge compared to children from Sol.
- Designate the planet PZ142-2's official name as "Enohas".
- Ask Daesta to help us map out where all the merkas warrens are so we can approach them and offer them safety as well, if we sent teams to each warren with a merkas or 2 to vouch for us we could convince and collect them all faster and save more lives overall, and potentially transport more trees too.
- Renjala be learning and practicing that merkas language. Can't use iTongues, dammit.

Moncayo
- Spend $30 million on the Moncayo Chapter House since it's going to be a sort of 'capital' colony most likely, and to match the fanciness of everything else. Since we're Pandem go for an older aesthetic to match what Faelyn prefers already. We're Knights FFS.
- Get me some profiles on all the other pandem groups present at Moncayo. What they are, who they consist of, where they're based out of, who they're politically aligned with, what their creeds and ethics are. Mingle and meet them, though avoid Vloz'hress due to... our issues.

Auwana
- Convince Joe to form a psuedo-coalition with Harlus and become her Lt. Governor while picking a couple of policies that Harlus' team will compromise on. He's a new and untested politcian, his name is out there now and putting up such a fierce battle to become the final contender will be impressive for an underdog. Acting as Lt. Governor will give him some experience without the burden of being the last line of accountability while still learning. Democracy is built on compromise, after all. The polls are still ultimately in her favor and we need to establish smaller victories so we don't walk away empty-handed.
- Tap Nah to have Vaeri contact Laura King and offer the deal to have Joe become Harlus' Lt. Governor and compromise on a couple policies to keep Joe's working class supporters appeased (mainly safety regulations, time off, and healthcare). In doing so Harlus becomes more notable as the election winner who convinced her rival to join her team, meanwhile word will get around that Harlus and Joe walked into a meeting room with Laura and they walked out a united front, preserving her reputation and bolstering it more than if Harlus had simply won. See Tess's note.
- Offer the NELTA alien a spaceship to fly himself back home. Emphasize that we did not capture him and wanted to exchange information after he calmed down, and that the denizens of Sol are not united in thought or act and so a majority of us knew nothing of their ambassadors and still don't. We'd like to establish a diplomatic channel with NELTA and start a dialogue that doesn't begin with random violence if only to prove we were not united in those injustices. We're sorry for keeping him captive for so long, we were not sure what the safest course of action was since just freeing him into Somnus didn't seem like a great plan for his well being.
Deployments
- First Lance should establish a Chapter House in Jamalia and take some time to recouperate. Reika can enjoy being in some nature, too.
- Second Lance will travel to Moncayo City to accept Faelyn's job. Meet and greet, establish a relationship, ask if we can establish a Chapter House in the colony to handle quests for the place and recruit the odd pandem-interested person, and it can also serve as an embassy of sorts.
- Third Lance returns to Somnus to recouperate and keep an eye on things on the home front.
- Fourth Lance continues its journey to consolidate into First Lance.

Paizarus
- Spend $100 million on defenses for the moon station.
- Spend 100 influence on population for Jamalia.
- Spend $20 million on non-hostile colony expansions within the defense range of the turrets to make room for the potential new natives.
- Renjala will speak to Daesta and ask if she could entertain the idea of peace with the Arcuran if they could be provided with the mana needed to energize and allow their trees to bloom.
--- Ask for Daesta to lead him back to her warrens with his retinue with some mana batteries to see if they can be used to power the tree.
- Talk to their leader about the possibility of planting and moving the trees to Jamalia, joining us and enjoying our protection under the condition they cease all hostilities against the Arcuran.
- Let's be mindful of any pandem we use on the planet while we continue to gather data. The world is bathed in the moon's arcane radiation and there could be some odd interactions here. Try some controlled tests to see how our magic affects things in this place.
- Have Renjala meet Yonam and see if we can further pique his curiosity with some hints at what powers this ol' Lich has.
--- Because it will likely be necessary: Renjala the Immortal, the Spiritbinder, Grandmaster of the Astral Order of the Knights Pandem, Founder of Jamalia, Slayer of Demons, Defender of the Weak, the Bane of Cruelty, Lord of Rifts, etc. Creator of the Leather Eyecap.
- Figure out what the Merkas name their world, we'll likely call it that since the Arcuran just call it 'the world'.
- See if the Arcuran can benefit from getting more mana and if they care. See if we could leverage that into a peace with the Merkas if they agree to permanently cease all hunting and hostilities against them.
- Make sure Renjala gets a good look at both of the species, especially the Arcuran and if their soul is any different.

Auwana
- Payout bonuses to First and Third Lances for their jobs well done.
- Create a new company to seriously dive into the possibilities of steam power that isn't affected by pandem corruption. We'll name it SteamWorks.
- Donate $100 million into Joe's campaign, get him some good policy writers, makeup teams, speaking and presentation coaches, preppers to help him expect the unexpected in debates, the works.
- Convince Joe to take the path of allowing aliens to immigrate in on the grounds that in a post-Collapse galaxy we have a chance to welcome new expertise and perspectives as we build up new societies.
--- And maintain that implementing quality and safety standards across a variety of industries will make for higher quality products, happier and more productive workers, and inspire commerical innovation in a direction that is beneficial for both employee and employer.
- Gauge Joe's (and the public's) interest in universal healthcare and see if we want to promote that more.
- See what our expert political team says about exposing the political citizenship voting loophole Harlus is exploiting.

General
- Buy 2 corvettes so that we have a ship large enough to operate out of for each Lance.
- Build 5 Assault Shuttles for use in Jamalia and ferrying mana from the station when it's ready.
- Buy 20 starships to assign to our Knights to allow them to quest more independently when not deployed in force. Hopefully this will help attract new members because getting your own adventure ship is cool as hell.
--- Assign 2 Knights and their retinues to a ship, one of them is the ship Commander based on merit and the other knight is their #2.
Deployment
- Borrow the super fast ship from Lancaster to withdraw the First Lance and Nah's agents.
- Drop the First Lance and Renjala at Jamalia.
- Second Lance continues to maintain a presence in the Auwana system, training continues, study projects get studied.
- Third Lance continues working with Madhammer to finish out the fight.
- Fourth Lance consolidates into First Lance.
- Have Renjala join Nicole's Expedition and break off into another sidequest if necessary.

Paizarus System (Titjob system)
- Once the turrets and defenses are up, start clearing areas to begin farming and secure water sources for irrigation, drinking, and waste management in Jamalia. The works.
- Look for our most qualified civilian or Knight to act as temporary governor of Jamalia until things are more settled and we formalize the societal structure over there.
- Make sure the station being constructed is being configured for mana refining and exporting.
- Put up recruitment posters to join the Jamalian Defense Force.
- Make plans for a militia program so that civilians can try to defend themselves if necessary. Learning how to operate emplaced defenses at least.

Auwana System
- Send the Nah agents back to Somnus Station and give the ship back to Lancaster.
- Look over the casualties from First Lance (maimed, not dead) and see who among them still have spirit even if their body is broken. If they have no bind, I can do that (even if I give them no more power beyond a magic prosthetic). If they do, have them visit Golbotics/Koura City Medical Center and see if anything more usable can be rigged up that doesn't use corruptible enchantments.
- Create nice plaques for each fallen knight and squire to display in our HQ. May they be remembered.
- Put up recruitment posters to live in the joyoust colony of Jamalia. 'The air is breathable!' 'The weather is nice!' 'Meet the locals!'
- Put up recruitment posters to join the Jamalian Defense Force.
- Renjala will get in contact with Joe on Koura and offer to run as his Lt. Governor with a focus on further investigating the source of the parasites as well as transport/planar matters. Mainly trying to throw the diplomatic weight of the freed citizens behind him.
- Return the battleship to House Sharen to compound on the other aid we've offered.
- Inform Shetou command about the little hidden asteroid lab Karsoluth is funding near their colony but that we don't have more specific details to offer yet. Try to time this information release to not interfere with Vanjin's mission.
- Consider using the Enigma Mask to allow more focus on Reika while also avoiding any overly curious reporters who want a shot of me.
- Have Alexander set aside some time each day to teach and practice combat with Sarnai and see if we can get her to a place where she's at least capable of defending herself against common thuggery and gauge her combat potential from there.
- Keep making progress with our alien friend and figure out what other amenities we can offer him to try and establish a more productive dialogue.
- First Lance continues their current mission.
- Second Lance continues their research projects and keep an eye on things on the station and in Koura City for now while most of the other heavy hitters are away.
- Third Lance continues their mission with Madhammer. Do what we can to transport the big bugs back home for New Age to contain and study.
- Fourth Lance should shadow Second Lance and get familiar with their work and current progress to prep for 2nd Lance handing it off to them once they fill their ranks out.
- Make friends with Vaeri on our trip!
- Put up some Help Wanted signs for regular security forces to garrison Jamalia. Ask Aryn to vet all the applicants to filter out any obvious spies, informants or otherwise treacherous recruits.
- Circulate suggestions that we reset the calendar year to 1 GC (Galactic Collapse) to establish a new era. If nothing else, the galaxy now shares a major event to base some sort of unified calendar off of? Most people don't know about the Phantoms so can't name it after them despite the DM's OOC titling of stuff.
- Not conservative, no, just making the policy on non-Sol based lifeforms being admitted to the Knights clear. It is open-enrollment but not all who enroll pass the entry standards.
- Name this totally-not-the-Black-Library wormhole 'Renjala's Rift'.
- Name this intersectional subplane thing the 'Astral Warrens'.
- Renjala is moving to assist Reika and the First Lance.
- The Pandem Stealth Cruiser the Crusader will be under the command of Reika as Champion, unless specifically needed for a big mission or something.
- First Lance continues their deployment and assists House Song in their struggle. Coordinate with their leadership to maximize our impact.
- Second Lance, in addition to continuing studying these mind-blowing discoveries, needs to brainstorm a way to stabilize Renjala's Rift in an advantageous and unobtrusive position so that we can build a proper facility.
- Third Lance continues their deployment in assisting Madhammer in their mission.
- Get the finance team to put together a plan to optimize tolls, fees, and tickets for access to the Warrens as well as interplanar tolls. Prepare a 'don't touch anything while we're in here' policy.
- Buy the Prefab Colony, assemble the gear and experts from 40th Day, and plant our flag in a safe starting location on PZ142-2!
- Maintain a policy of distant cooperation with the natives and avoid hostilities as much as we can. See what we can learn about them.
- Bring mana batteries (not the living slave kind) to use as gifts/trading goods. We can't use it, but we can sell it!
- Begin construction on a station orbiting PZ142-1 Alpha.
- Hold off on naming the planet until we can learn the name the primitives have for it.
- Name the colony 'Jamalia'.
- Spend $50 million on defenses for Jamalia.
- Comment to the interview request: "I would love to meet you over lunch and have a chat! But unfortunately there is so much happening in Sol and elsewhere right now that I regrettably cannot commit to such a pleasant diversion. I do hope I have the opportunity to accept your offer next time!"
- Have Renjala put on some fully concealing clothes/armor when he goes out to do things so he can properly play the part of mysterious hero. He definitely isn't roleplaying Overlord.
- Go through Nah's channels (so probably Aryn talking to Captain Andel) to hire the Nomads, offer them a $10 million salary. If they say no, try $15 million. Have them steal Karsoluth military ships for us. Give the contract to Nah since they like Aryn anyhow (and Nah can't afford them atm and need more income).
6
Director Charlotte Hex
Emergency Dictator
Iron Councilor
(Lexi)
Turrets successful

Checklist:
Have you?
- Filled in your Actions?
- Done any Player Sheet Buys?
- Done any Soldier Sheet Stuff?

Once the Landvættir are finished being built, add a Planetary Shield onto them to project around the planet.
From Renjala
- Hex experiments with smoking robot crack, at least until she thinks of a better idea of what to do this month.

From Lancaster:
- All drug related experimentation is to be handled anywhere BUT Iron Cradle. Go get some air. Touch grass.

From Hex:
- We're not making drugs >:I
- NO Preacher YOU ESPECIALLY are not making drugs
- Okay this is going to sound insane but what kind of plastics, ceramics, or other nonmetallic substances can we launch at Nekhul in a way that doesn't burn up in atmo, so we can test for other responses? Start dropping a few of those there to see what happens?
- Waaaait, the Reachers are going to the Hive Worlds for nonmetallic technologies... we could use nonmetallic technologies... though there is the complication of that anything biological is a risk... still, call that a possible lead to pursue for Nekhul.
- See previous entry re: Eerhild-related Payload
- Continue all previous projects. Probably set up away from Liberty for that enclave/trading post....?
- Fae Adventures! Deniau can take a week off from Drugs; Malgier and Vanessa can pull out of Elasyn and do this while we figure out where to set up our Elasyn post... and Adrienne, IF she won't miss the tech showcase, should go along too.
- tech showcase: emphasize flexibility and modular bases that host purpose-built peripherals. I think Adrienne's into something here. Lean into civilian-focused stuff rather than full tilt death murder kill designs
- attempt to deliver the Eerhild-Related Payload and more living supplies through a one-time payload expansion to the Maybe-Sarrai Chamber.
- continue all the previous projects - long term presence in Elasyn, focusing away from the chaotic mega city that is most of interest to non-locals. There seems to be a solid "do no harm but take no shit" policy elsewhere that we can vibe with, and establishing a trade presence that bypasses the outsiders' playground might diminish its economic dominance in a convenient way, because tbh fuck 'em
- I'm hearing some weird rumors re: Renjala. Have someone look into that
- Deniau update check in but mostly continuing the mapping and try again to ask "if Souris flew away from Nekhul toward another Federation place where would Souris be now on that flight path"
- I'm going to respectfully disagree with you on what an embassy is, though I suppose we are going to have them at least moderately guarded and... I guess we're going to be real careful with our filing cabinets? Addendum: We've been advised to disguise our embassies as "Federation-backed information brokers who only deal directly with high-value clients" and negotiators so that the Reachers understand them better. Maybe we'll try rolling that out a couple times and see how it works?
- For Elasyn: Lacking an official government, we need to identify which people have the most social, economic, and military influence. We're going to treat them as our primary contacts. If everyone at Elasyn has perfectly equal social, economic, and military influence, we are going to study and learn from their egalitarian utopia.
- Leverage the hype for our tech showcase into investors for our companies. We're going to need the funding. Speaking of which: Let's rotate a little bit on Deniau's research. Psionic shielding, autohypnosis, and other means of preventing initial infection or counterattacking a psionic entity immediately, before it can establish itself, might be more promising routes forward. That said, mnestics that cause memories to form and lock in more solidly, even if they aren't sufficient to fight back the Nekhul contagion, could still have worthwhile use as a generalized nootropic. Don't drop that line entirely.
- Now that you mentioned it - we don't take regular snapshots of VSEC staff, but we do have countless VSEC staff who were never infected and several who were. We should run comparitive MRI batteries and similar on them to look for any lingering physiological changes from baseline.
- Si-Yeon and Deniau have full license to tap the resources of the Cult of Lucidity and any other psionic personnel, research, and resources we've inherited from Ilex (RIP Kitty), and encouragement to do so freely - though do try to share well with others, since they're in shared demand presently.
- Next Nekhul test: Rig a ship (preferably not a full cruiser) full of traps and turrets, set its course for an autonomous landing, and send it when the weather is good for observation. Then, send another; then, a third. Let's study how they react to active opposition and whether they can learn from patterns and adapt.
- Heroes who are back to full stamina and not otherwise occupied are doing outreach at Elasyn; get to know people, meet the neighbors, preferably don't kill people at slight provocations but if anyone fucks with us make it clear that's a bad idea, etc.
5 rerolls per week of mnestic drug research. Reconstruct the invasion plan for Nekhul from first principles if we have to; I'm sure we understand our own doctrines well enough to do that. Continue out outreach to the Reachers, continuing to meet them as peers unless they seek open to joining; that means setting up long term embassies, probably, and lasting consultation with Elasyn's diplomats or whoever we're talking to there.- Per channel: Hex is gonna try to have a conversation with Winter like "I know this shit sucks, I know it's horrible, I know it's unfair, but you're scoping out the sort of thing that turns you into a cautionary tale. You can get to know your mom again the normal way, even if she may not recover all her memories, but anything that happens to one or both of you from attempting this may put even that out of reach"
- IRON CRADLE AMBASSADORIAL TOUR. Run the routes from Diadem to Kuhas. Approach the minor powers, open dialogues, establish necessary formal diplomatic ties, provide cautious overtures about joining the Federation to those who seem receptive, etc., and for the ones who seem like they're not biting from the start, let's take it appropriately slow.
- Deniau continues working on memetics and antimemetics
- Use LIDAR to get a proper surface scan of Nekhul. Start with mapping our originally planned AO and then expand outward from there. Look primarily for signs of ongoing active civilization and military threats.
- Vanessa helps secure Diadem against the ongoing and new issues.
- Eepy Heroes do bodyguard and outreach stuff with the Cradle Ambassadorial Tour while they recover stamina.
- For reference, re: Food Mafia situation, we don't need to undercut the entire food mafia, but we do need to make sure that we have a consistent supply of enough food that they don't seem like a great career path, and to lock in some insulation against potential famine in the case of attacks disrupting the Diadem food supply (both domestic and imported).
- Ecureuil or Thayer for sure.
- Build-off sounds fun. I think we can innovate in the fields of combining tiddy plate with swords and lasers. If nothing else, let's see what this Lewd Elf can do that's worth learning from.
- re: Lancaster, "Aw fuck." Hex and Chevalier are going to have to dedicate some serious time to that and reacclimating her to her friends and family - not even for strategic reasons, but just because that's fucked up. Also, Winter must be goin' through it, be available for her.
- JTF Antimemetics Division time. We're coordinating with Si-Yeon to unfuck this shit. She doesn't quite have a blank check, but anything she requisitions with obvious utility to JTF Minnisógnir that isn't obviously excessive goes in the stack for "approve now, audit later."
- Now that the lockdown is lifting, let's start catching everyone up, with Si-Yeon being able to second a suitable lieutenant to watching and making sure there's no signs of contamination in that.
- Investigate safety of LIDAR as an optical alternative to conventional vision for looking at Nekhul-related stuff? It is, strictly speaking, purely optically based, measuring a series of distances based on reflected light, and it might give us a more practical orbital imaging solution than a literal optical telescope.
- Deniau's mnestic drug development is going to collaborate with New Age. If we have any sort of amnesia-inducing drugs or lesser, safer antimemetic phenomena, that might work for our mnestic trials? Otherwise, maybe see about building off of some sort of more conventional nootropics or alchemical enhancers to the chemical processes of encoding and reinforcing memories and screening them against mind-affecting magic and psionics.
- Let's try to keep mnestic trials as ethical as we can, but Si-Yeon (NOT VASIA) has authority for New Age (NOT VASIA) to flex those limits, with a reminder to please not have us get embarrassing sections written about us in history books.
- Continue the search for Souris, preferably with ongoing New Age support. Calculate that - if Souris isn't floating who tf knows where in a random deep space trajectory or crash landed on Nekhul - where the living/dead fighter could possibly be, in routes between locations, and run intercepts on that.
- See about fitting some of the empty space on Iron Cradle into hydroponics superstructures to cut the legs out from the Food Mafia on Diadem.
- Give official thanks Si-Yeon, Vasia, and New Age at large. Despite their... at times unsavory reputation... and Vasia's truly incredible criminal record... this would have been an absolute shitshow mass casualty event if they hadn't been as good as they are. Credit where it's due.
- Preacher can only make the pro-authoritarianism posters if Nicole Lancaster okays it or if Hex finally gets talked into making a dating site profile. Making one for her doesn't count.
- Also, Preacher is given a remedial history lesson in that fascism is a loser ideology for losers and we're simply too cool for any of that shit
- Continue to keep any of our mega-cores the hell away from any risk of further contamination by the memetic threat. That includes Iron Cradle.
- Scout that elf engineer if we have time and opportunity perhaps?
- Most of our ongoing projects look like they're on good trajectories. Push those to their next stages as time and funds permit.
- Big-time psyche evals for the survivors of the Nekhul Incident. Look into finding a way to locate Souris. At best, we can revive them. At worst, we NEED to find and decontaminate all of the antimemetic agent's possible vectors, and that includes any recoverable drives or data storage in their body... wherever it is.
- Continue to aid the Federation effort at large with the efforts to finish disarming the antimemetic agent, because holy shit. Deniau is also going to contribute to making mnestic chemicals/drugs and treatments so that we can bootstrap an Antimemetics division.
- See if our retirees (Chevalier and/or Sacha) have any interest in helping rehabilitate/rehabituate Lancaster, help her relearn her way around Diadem, etc., as a personal favor (they still get a paycheck but I'd be grateful to them for doing it
- See if Vanessa can be convinced to help catch Lancaster up after helping with any prison transfers or other last-minute stuff with Kaylen.
- Hex herself is also gonna help Lancaster catch up, if possible, and try to be a supportive aunt to Winter if the Worst has Happened (Nicole losing all her memories of raising Nicole Winter :c)
- Have a chat with the Ika we are cool with about whether Ika can control the Voidforged Dino bot style, or otherwise fuck with them, that we should be alarmed about
- You know what we up to
- Heroes who are occupied, continue to do their things, for the most part.
- Get Adrienne funding for her projects. She's right, and we don't need to swap the whole frame.
- Working theory for moving the new generation of Voidforged into custom bodies at "adulthood" is that allowing them to define their mature frame should avoid the dysmorphic shock and similar that typically affects frame swaps.
- Don't be shy about various recreational drugs as part of our research/investment/manufacturing profile for Cradle Medicae, but try to stick to things with minimal side effects and minimal physiological addictiveness. I hear those are bad for organics.
- Follow Sethis' current recommendations for how to manage the Federation in the absence of the other Big Cheeses and whomst'd've be put in charge of what.
- Vanessa joins the "adventure" with Kaylen.
- Souris, Auvray, and Malgier join the Nekhul adventure.
- Hex, as my player proxy, repeats the earlier instructions to Preacher and crew very slowly, using small words if necessary, that every Voidforged should be able to move to a proper frame of their choice after having the education and life experiences necessary to decide their goals and desires. For smaller/standard cores, this probably just means moving from a "juvenile" starter body to a mature customized one when reaching what we define culturally as adulthood. For larger cores, well, that's why we're paying you to figure this part out. If they can remotely inhabit an anthroform frame, that'd be ideal. Explore whatever interfaces necessary to either establish a path forward on that or rule it out as a feasible solution. Worst case, we're not too proud to just give them appropriately sized controllers for remote frames.
- Addendum: Yes, this means we need to change Vanessa's voice when she submits her periodic requests. If she wants it more often than that, she has her personal pay for that.
- Denau is asked to name the Voidforged pharmaceutical company. Hex reserves a veto, then decides that Denau may have learned too much from Preacher already and consults a few organic focus groups for names that feel trustworthy. Eventually, they settle on "Cradle Medicae."
- Other, unoccupied personnel begin surveying for reconstruction and expansion of the Hive containment stations, which... should be relatively safe since we're all inorganic?
Draft picks:
- Chevalier is like three robotic purple hearts in. We're rebuilding him again as soon as we're able, and if he's down to keep seeking answers to who he is and what he wants to be for the rest of his life with us, we're down to keep giving him worthy foes to test himself against, and occasionally for him to be exploded by.
- Vanessa, our perfect knife wife, is back for more unless she requests/accepts an offer for retirement.
- Souris is basically an Ace Combat protagonist. Easy pick.
- Auvray: [bad to the bone riff plays] A Voidforged Destroyer. We're finally living the dream.
- Malgier: Robot Rocket Dog with every weapon imaginable. Enough said.

Backup Picks:
- Backup 1: Denlau is a silent flying surgeon. First backup pick if we don't get Chevalier or Vanessa back.
- Backup 2: Michaux is our second backup pick if we don't get Chevalier or Vanessa. Buddy cop shenanigans with Malgier sound hilarious.

Retirement:
- Sacha gets a robotic purple heart, a research grant for his ki experiments, and a comfy retirement.

New research focus: adapters and other interface sockets. We're not fucking losers. Every Voidforged should be able to pursue any life they want, and if that means our Company is standardizing adapters for various Voidforged interface types for a full update or more, so be it.

Vanessa (if she stays), Souris, and Auvray can accompany the VSS Winter to Utewa.

Malgier and whoever else stays aboard or joins: time for a new project. We're formalizing a guide to hunting and killing the Diadem "wildlife."

If Denau joins, we should research organics the best way: By creating a wide variety of combat stims, everyday pharmaceuticals (of prescription and over-the-counter grades), and Federation-legal recreational drugs. I don't know if that needs to be a new Company or what.
- Specialization, with average population growth but increasing diversity of purpose-built bodies, particularly in relation to...
- Creation of Voidforged state-run university Organization - need a foundation for Voidforged arts, sciences, philosophy, etc., in this new era.
- Creation of Voidforged-focused Company. Make different frames for different purposes, take custom commissions, etc. Military-industrial-gender complex.
- New heroes, focus on diversity from the new era of self-exploration.
Robit doctors helping with the plagues.From Mezzy
- Voidforged Weapons: Voidforged wielding other Voidforged in battle. Same with armor. These robits are going to get screen time even if it all goes to everyone else's characters.
- Repairs on Iron Cradle now that it's safely in orbit of wherever.
- Get Vanessa back in a body if we can.
- Preacher should start working on new Voidforged too, preferably of the ship sized variety. Not looking for extra weapons, looking to just put a singular core in a ship and see how that works, no support crew needed.
- Preacher and Hex will go to The Garden and begin construction of a Voidforged Station in orbit of Eden. We'll let Preacher attempt to make it sentient, but no engines this time.
- Iron Cradle itself will press Faelyn's Megaship while keeping away from boarders.
- Once Faelyn's megaship is destroyed, Iron Cradle will withdraw to The Garden.
- Oh God Oh Shit Oh Fuck. Iron Cradle, shoot Faelyn's fleet, aaaaa
- All hands on deck, fuckers
- Preacher and Hex work with Iron Cradle itself to lock down and triage the enemies
- Literally every other hero on hand is joining the Big Cool Fight To Not Fucking Die Instantly (see VSEC actions)
It's time to unleash Iron Cradle. Shoot to kill. Also, See: Last week-Turretin'
- Request an Embassy with the Zhulkites. Let's be friends.
- Have the VSEC Explorers try and meet with the Engurians, away from the Voidforged. See if some biologicals can establish basic diplomacy. If we can at least talk to them, we can even offer them access to visit Cayetano and Paizarus to go hang out next to an Arcane Star/Moon.
- Moar Turrets
- These Destroyers are basically the opposite of what we were trying to accomplish but whatevs, ship it.
- Adrienne things.
- Build turrets erry day
- Contact Echo Zero to see if there's any way to help them with the other Exerlus.
- What happened with the Destroyer we were experimenting with? Is that done yet? Do we have a kick ass new ride?
- Work with VSEC's exploration fleet to find a location with an Arcane Star/Moon to use as a central location for our further exploration of the Galactic North.
- Send out a small outrider group of starships and Adrienne, Sacha, and Vanessa to meet with the Zhulkites. Adrienne is in charge of the mission, and is encouraged to name her Space RV for the trip.
- Shifting all the Elite Warforged from the garrisons to Offensive Unit 001.
Hoo boy. Continue the scouting and let's start investigating the fate of the VSS Fucking Corpse over there. Tentatively: continue scouting the immediate region, look into options for an end-of-life core reset (reincarnation?) as safely and non-invasively as we can. Investigate partial rather than whole body swaps. Oooookay we need to have a meeting with whichever Exerlus understand this degradation best. We need to know, at the very minimum...
- When does it happen
- Why does it happen
- How does it happen, if they can describe it
- What happens, at what rate, and is there any individual variance
- Can it be prevented
- Can it be detected
- Can it be treated

Doctor's Visits for everyone if the Exerlus are in the mood?

Have all our local heroes scout the area around Zero North for anything Interesting to Look At. Call in the VSEC Exploration Fleet through the Iron Cradle stable portal since we're docked. Friendship~
FIELD TRIP

Everyone on the Battle Bus, we're Portaling to Zero North to have a cookout with the Exerlus and talk with them about philosophy and history and their perspective on stuff and also to get away from the shit blowing up on Diadem.

Except maybe Adrienne. She can maybe blow up a little stuff at the party on Diadem if they need her.

Also, Preacher, continue iterating on the first prototype based on the data from the first shakedown. Our turret budget is cut off so if we're going to maintain universal employment we need to look into shipbuilding.
- Woohoo new set of 10K turrets to build!
- Chevalier is connecting with 6th MDHMR Battalion, Gunhild, and Sarai to check on the Exerlus.
- Preacher is continuing work on the destroyer prototyping, with our first one going to do some shakedown runs with VSEC, but he's on call to help with the Diadem situation... remotely. His ass is not allowed anywhere there's any chance of fighting. Charlotte is, frankly, also there providing comedy relief and sabotaging his unrealistic budget proposals.
- Vanessa and Adrienne are also going to vibe check the Exerlus with the group.
- That leaves Sacha and Sylvaine making themselves useful around the settlements and garrisons, seeing if there's anything the Diadem effort needs, especially with the possibility of a significant influx of refugees in the near future.
Politics canceled. Turrets on hold. Yoooou know what that means: DESTROYER PROTOTYPING. Our goal is to centralize the cores in a heavily armored server rack, with a central engineering area to send the engineer frames from.Build 20k turrets. Continue drills for our normally scheduled Diplomatic Incident, which is happening next month, probably. I'm sure Lancaster knows what she's doing.

In the matter of ships... we have several options. The most obvious is just to recruit engineers from our allies. The second is to devise dedicated engineer frames with specialized tools (or anti-boarding weapons) mounted on multiple flexible hardpoints and, when capacity is inadequate, exchanged at single-chassis frame docks within the ship - possibly managed by a sort of core-mounted officer. Just have to decide whether that role is closest to an armorer, a quartermaster, or a chief engineer, and then see if dedicated fix-it frames can bypass the problem of needing hands for tools.

Honestly probably start making test builds on Lancaster's R&D budget?
Okay, let's amend the portal plan for now. Lacking a proper target to drop on, our next best bet per Lancaster's advisors is to jump to Zero North and then sprint to NELTA ahead of him.

Unfortunately, he's probably waiting in the wings for us to take another shot at getting to NELTA, so we're going to wait a little for him to forget about that.

For now? We're going to build more guns, let him forget, and...

All hands on deck to support House Alnae with Lancaster. She hasn't led us astray yet, and while our understanding of Drow Politics is... probably not much better, and possibly a little worse than anyone else understands Drow Politics... they give very good briefings, so it's fine. And Iron Cradle showing up there shouldn't be too big of a diplomatic issue, right? Or at least less of one than not having its firepower. Similarly, Chevalier is likely to draw eyes - that means he should be on things where we want people's eyes so that other operations can go less scrutinized. PUTTING THIS OFF UNTIL NEXT MONTH

We're also, after building 20,000 static gun emplacements, going to dial back that construction to like... half that per month, since that's kind of a lot and we're gonna be sticking around here for a bit. Hopefully the Alnae op doesn't become a long slog.


[important shit]
In the meantime, I think it's time to continue our pursuit of ship-scale frames for us. I'd like to start by building and testing different Destroyer models in mock combats. The goal is to move all the functionality that don't need boots on the ground - piloting, weapons, etc. - to a voidforge-socketed helm, gun batteries, etc., for managing core functionality. I expect our main limiting factors to be the ability of a single Voidforged to devote its attention to multiple systems by feel simultaneously, but with training we may be able to teach them to "walk and chew bubble gum," as the Solians call it. And, of course, engineering crew - to fix battle damage live, we need a selection of Voidforged equipped with smaller frames (or biological crew auxiliaries) who can respond to battle damage.

No, Preacher, your budget is not unlimited. If you want unlimited, you have to convince Lancaster. But if results are promising, she might be willing to fund prototyping your more interesting ideas.
Okay THIS week we portal to NELTA, let's fuckin' goooooooOOOOOOOOOOOOOOOOOOOOOOOOOOO

Portal over, stand off at a respectful distance, queue in any customs lines they have, request permission to enter their territory to open formal diplomatic channels, etc.
We buyin' 2500 fighters, crewed by VSEC pilots for now.

Since the NELTA Trail ate ass, we're going all in on the Diadale DiaDome, SenshiCon, etc.
Well

That could've gone better, but could've gone worse

Lots of repairs to do, obviously. We gotta replace the engines, we gotta review the records of the battle to consider how to adjust for the next encounter, and so on.

Remember the ABCs: Always Be 'Clocking (Overclocking, not identifying trans people in public)

I have no idea how to start investigating what the hell Rhalken has up in the galactic north, but we should start, like. Scouting ops of some sort. Also scouting the other stuff up there, I guess. Probe some stuff. Figure out if there are any potential allies or assets against that dickhead.
- Continual Iron Cradle Overclock.
- Produce Voidforged ships for the coming fight
- Divert path to lure the pursuit fleet into an ambush, then turn and KILL THEM ALL before we commit to the Big Plan against Rahlken.
- https://discord.com/channels/283428433328078848/283428433328078848/1263186006715273348 for all that

Reposting here bc the last bit sounded like Rahlken wasn't catching up yet but Tessa says they probably are:
- step 1: bait the pursuit fleet into a trap. Jump away on the diverted route, then interdict them and go for No Survivors. The detour should let them catch up to us while making distance from Rahlken.
- step 2: see if Rahlken continues pursuit. If not, handle the Teeth Situation. If pursued by Rahlken, we fight.
- step 3: we prepare to fight. Probably do this anyway. Build the Arsene Memorial Ramming Figurehead on Iron Cradle. We will return to why this is important later.
- step 4: set the stage. Lure Rahlken into orbiting a gas giant
- step 4: WE FIGHT. Lure him into skimming the outer storms of the gas giant, dangerously close to solar flares around a sun, just barely outside of an ocean, etc. as we shoot. If he can't catch up, feign an engine limp until he goes for ramming speed.
- step 5: NOTHING PERSONNEL KID. We do an extremely short point-to-point portal behind Rahlken. We ram from a slight side with the Arsene Memorial Ramming Figurehead to take control of his thrust direction and deorbit him, pointing him center of mass lock, and keep it pointed corewards.
- step 6: WE FIGHT MORE. All hands on deck to prevent them from boarding us, and we trust that Iron Cradle can stand the growing strain of the hostile environment longer than their "scrappy but scrap" ship can.

I don't know how rerolls with but Tessa does and iirc we're committing steps 1/4/5/6 to have a reroll progression of +1, +2, +3, +4
- Continual Iron Cradle Overclock.
- Stop by the Exerlus at Zero North. Say hi, see how they've been, see if they'll... sell...? cool shit to us. Trade. That sort of thing. Also, if any of them want to come along, they're free to, but obviously it'll be a bit before we can bring them back.
- Advance projects
- CATCH THESE HANDS: Check nongenerational factors - sources for the cores, etc. - and test while controlling for as many other factors as possible, as tightly as possible.
- ARMORED CORE: Hopefully we can make Voidforged ships that are... not quite the sheer size and expense of Iron Cradle. And we must ensure there are no problems of acclimation, dysmorphia, etc.
- Training Sessions with the loaner heroes from the other factions continue
- Buying 12,000x Turrets for Iron Cradle. Cost: 3B. (I already placed them -Tess)
- Continual Iron Cradle Overclock,
- Iron Cradle goes to spaaaaaaaaaaaaaace! Grand journey to NELTA through Galactic North with our crew and our associated tourists/consultants/loaned heroes/etc.
- Advance projects
- CATCH THESE HANDS: Test slotting cores of various generation and origin into a tester frame with a highly articulated hand, look for signs of commonalities.
- ARMORED CORE: Begin testing of interfacing with heavier frames - tanks as a starter test, with the goal of moving on to creating starships that accept a fully synchronized Voidforged pilot. (can we make more Hero Spaceships? That would be sick as hell)
- Training Sessions with the loaner heroes from the other factions!
- Continue to reinforce Diadem Colony... but probably don't use it for shore leave with the portal. We want the off-duty folks to relax. Diadem is bad for relaxing.
- Overclocking Iron Cradle
- Seed a Diadem Green Zone Colony [BUILD COLONY]: Establish a long-term base aimed at providing More Voidforged and providing a permanent planetside (or convincingly alike) settlement for becoming more accustomed to understanding how others live and providing non-void living for biological personnel we've adopted from elsewhere. Our first permanent, immobile home!

Bigly NELTA Journey
- Iron Cradle charts a course from Diadem to NELTA space (priority on a good Galactic North route) with plans for periodic stops to activate the portal and update Federation star charts, transfer personnel on and off shore leave, exchange materials for Infinite Turret Works, etc. MUST FINISH BEFORE DEPARTURE.
- Have all Voidforged heroes wrap up any important personal business they have on Diadem as we prepare for the journey. Except Arsene. MUST FINISH BEFORE DEPARTURE, at least for anything that can't continue aboard.
- Recruit wings of VSEC escort ships and officers/heroes to train the beginnings of a Voidforged standing army/navy. Maybe bring some spooky stealthy heroes from Sam/NAH if they're well behaved and they want to come along. BEGIN BEFORE DEPARTURE, CONTINUE THROUGH JOURNEY.
- Begin reinforcing Iron Cradle with a truly fucknormous number of turrets. BEGIN BEFORE DEPARTURE, CONTINUE THROUGH JOURNEY, Tessa you're in charge of my finances here. Pew pew!

Project CATCH THESE HANDS
- Preacher and Adrienne study her highly articulated and sophisticated hands to see if some of the fine, fiddly work of making high-quality hands for new Voidforged can be automated. This can continue while Iron Cradle is in flight.

Project ARMORED CORE
- Preacher and Adrienne, as a secondary priority, should do initial research into the possibility of producing support-role Voidforged who work alongside organic (or other Voidforged) operators as armored units of various sizes. Continue the research that began with Arsene for a way to swap Voidforged cores in and out of heavy armored mechs.

Looking for a new hero from either production lines or research teams...?

- Start building ALL the warforged
- 4000x Defensive Emplacements for Iron Cradle.
- 10x Recruitment Drive for Iron Cradle too.
From Tess:
- Grab up area of the factory district and let Priest start tinkering.
- Grab up an area of the city too for the Void Forged.
- Crank up production of the Voidforged, especially using the factories if possible.
- Repair Chevalier and Vanessa with any upgrades we can find from Diadem's tech.

- Return Iron Cradle to Diadem and keep mapping.
- Send Arsene to join Lancaster and Sarrai in their mission to recover the Ika.

Long Term: Start having Preacher look in to possibly being able to transplant Arsene's consciousness into a different body.
Can we bombard surface positions on Diadem from Iron Cradle? That would fuck.

As before: Chevalier+Eleazor to 1st, Sacha+Gunhild to 2nd, Vanessa + Valen (TEAM V) to 3rd; Arsene takes one Batallion, Adrienne + Sylvaine take the other.

Continual RoboEcology:
- Continue mapping and predictive modeling, continue sending the supply caches by sheer force of number I guess.


Recurring until it succeeds: Arsene continues the search for romance. No catfishing this time, we want real robofuckers only.
Recurring population growth: Recruitment Drive until doing so would put Influence below 300.
EMPLACED DEFENSES, try 2: Figure out why we couldn't put 6,000 emplacements on it last week, correct the issue, place them there (again). We death star.

As before: Chevalier+Eleazor to 1st, Sacha+Gunhild to 2nd, Vanessa + Valen (TEAM V) to 3rd; Arsene takes one Batallion, Adrienne + Sylvaine take the other.

Continual RoboEcology:
- Continue mapping and predictive modeling, continue sending the supply caches by sheer force of number I guess.


Recurring until it succeeds: Arsene continues the search for romance.
Recurring population growth: Recruitment Drive until doing so would put Influence below 300.
EMPLACED DEFENSES

CRADLE. GUN. CRADLEGUN. (see notes for spending on some upgrades)

Chevalier+Eleazor to 1st, Sacha+Gunhild to 2nd, Vanessa + Valen (TEAM V) to 3rd

Arsene takes one Batallion, Adrienne + Sylvaine take the other.

Everyone with Adaptation abilities talks with their units and comes to an agreement about what to run based on their expected role in the order of battle

Continual RoboEcology:
- Attempt to mathematically model how to send supplies ahead of our units to be retrieved during subsurface expedtitions at an expected place and time
- Identify any countermeasures that can be generalized against all of the RoboFauna? Other than that, just b doin math

Spend Essence on Recruitment Drive until the next time doing so would put me under 300 influence remaining
Recurring: Diadem RoboEcology Program!

- Continue the great mapping project. Attempt to map out the boundaries of each Exerlus warlord's domain.
- Attempt to identify any distinct "biomes" we can based on their local roboEcologies, see which are made by which.
- Another note for the great mapping project: Put our most badass of data analysts and mathematicians on figuring out what's going where, factoring in that each warlord controls its own domain.

- Can we identify an Exerlus Warlord whose domain is, relatively speaking, vulnerable? Less forces of its own, for whatever reason, like it and another weaker Exerlus opposing a stronger one?


Continuing: Lend Eleazor and the Diplomatic Corps a heavily-armed heroic escort that doesn't need to eat for an expedition to open diplomatic inroads with the other Exerlus... Warlords? Whatever we want to call them. Also, we talk plans about converting one of their shit factories into a Warforged Factory!

Recurring until it succeeds: Arsene continues the search for romance.
Recurring population growth: Recruitment Drive until doing so would put Influence below 300.
Recurring: Diadem RoboEcology Program!

- Continue the great mapping project. Attempt to map out the boundaries of each Exerlus warlord's domain.
- Pick a warlord we HAVEN'T pissed off to try to contact
- Attempt to identify any distinct "biomes" we can based on their local roboEcologies.
- Actually... do different Exerlus zones favor different robofauna?
- Another note for the great mapping project: Put our most badass of data analysts and mathematicians on figuring out what's going where, factoring in that each warlord controls its own domain.



Continuing: Lend Eleazor and the Diplomatic Corps a heavily-armed heroic escort that doesn't need to eat for an expedition to open diplomatic inroads with the other Exerlus... Warlords? Whatever we want to call them. Also, we talk plans about converting one of their shit factories into a Warforged Factory!

Recurring until it succeeds: Arsene continues the search for romance.
Recurring population growth: Recruitment Drive until doing so would put Influence below 300.
Recurring: Diadem RoboEcology Program!

- Be conservative but continue to place caches, perhaps with some sort of system of markings for people to look for? Avoid anything perishable, but even if they get rotated, they may be found by people later. ALSO, leave transmitting beacons (if not actively transmitting, then passively receiving and they'll actively transmit in response to radio pings) so we can find them. Make them store GPS/gyroscope data and dump it any time they move, so we can map where they go!
- I hate to say it, but I think we're going to need to do an autopsy or two. Let's take a look at the Bits inside any dead robofauna we already have on hand; ones that attack us and force a lethal defense; or ones that we can find dead in the field. Do NOT go out and kill stuff just to cut it open.
- Speaking of that, what happens to the dead hunted ones if we don't intervene? Are there "scavenger" frames? What do they scavenge, if so?
- Let's see if we can get some initial nonhostile animal contact! Slow, cautious, respectful, but well-armored approaches of less-armed, more-social robofauna. See if we can make battery packs that are suitable for consumption by the "carnivorous" robofauna?
- The great mapping project! See if we can determine any sort of broadcasts or motivating system, sensors on the sections, the state of the flora and/or fauna, ANY kind of data we can detect across any spectrum that indicates when sectors move and why.


Lend Eleazor and the Diplomatic Corps a heavily-armed heroic escort that doesn't need to eat for an expedition to open diplomatic inroads with the other Exerlus... Warlords? Whatever we want to call them. Also, we talk plans about converting one of their shit factories into a Warforged Factory!

Recruitment Drive the fuck out of this shit. Reserve, like, 300 influence, spend the rest (as able) to stack maximum recruity.

Also Arsene continues the search for romance.
Catching up Cradle and Flotilla on AgriSilo and Spaceport presence.

Arsene continues work exchange, looks for a nice robophile?
Begin the (Recurring) Diadem RoboEcology Program!

- We need to Monster Hunter World up and conduct a minimally-invasive survey of the flora and robofauna. For the time being, we conduct operations from the Iron Cradle, maybe setting up caches of supplies on-site for our Monster Hunters. Yes, I'm calling them that. They clearly are.

- Key Investigation Point: Are these species, mass-produced models, or something else entirely? Are there size variations among them? Serial numbers? Need samples.
- Key Investigation Point: Do they fulfill actual needs, or do they have routines that mimic them without actually being that? Do they "hunt" or "play" or similar? In short, what do they do when they're not attacking us?
- Key Investigation Point: What kind of sensory capacity do they have?
- Key Investigation Point: Are they social or solitary? Are they territorial or roaming? Do they fight each other? No attempts to tame pets until we've locked down some sort of social inclinations to leverage.

Heroes will deploy together or form squads with appropriate teams of bodyguards and scientists to gather this info.

Keep an eye out for our lost friends but be realistic and don't take unnecessary risks.
Infrastructure/Industry/Economy Goals for both Iron Cradle and Flotilla
- 1: Build 1 Priest Workshop
- 2: Build up to at least 1 Spaceport
- 3: Build up to at least 1 AgriSilo
- 4: Build up to at least 1 Logistics Hub
- 5: Upgrade Spaceport to Commercial Spaceport
- 6: Build second AgriSilos

Military
- Exist, but only barely

Heroes:
- Arsene does work exchange as a secretary with a HUGE CHAIR at VSEC if that's still a possibility
- Director will try - gods help us - to guide Preacher int he general direction of devising more ship-scale Warforged, to demonstrate that the process is not a fluke but a repeatable Thing.
- Others do diplomatic outreach/recruiting. Priority is on Warforged, but anyone willing to work to build communism is welcome. Iron Cradle's habitats can easily(?) retrofit districts to house organics, and their ships are always welcome to join the flotilla (which also has some organic-habitable ships for those not bringing their own).

Iron Cradle:
- Portal adventure to Diadem. I have FRIENDS TO MEET.
Appear from the aether
7
Sethis Tyne
NAH, SIIA
Chief Intelligence Councilor
(Sam)
Ilex: Is dead I am beholden to no one now

Listen here
- Tess

Shakes a shoebox at you.

Checklist:
Have you?
- Filled in your Actions?
- Done any Player Sheet Buys?
- Done any Soldier Sheet Stuff?
- All of my heroes are assigned, so keep at it (heist team, Sugnam team, Aryn keep MAGAing, etc), I already spent the influence on 2 Silences + 10 rerolls for the heist once it actually goes into action- Sunliao and Allison head off to Sugnam to do some recon, get info on the local leadership, which ones would be best to shadow council into winning their territorial wars and whatnot. Also see where they're getting all their Tungsten Teeth contracts from. Send some operatives to do some actual shadow work, Sun and Allison are more public facing Federation reps (use Rampart as a cover, sure why not) while we get some shadow ops going. As far as shadow ops go, establish a Nah base officially for the 250000, get some operatives to staff it, get some info gathering going. Puppet government plan is a go I suppose.
- Have Team MAGA mostly relocate; Aryn will stay with the faceless hordes of operatives to continue the disinformation campaign, while Thraelyl, Julia, Natasha, and a gaggle of operatives and agents will follow my lead as we head off to where Winter found the Grimoire we need, and we're gonna heist that shit. We can take the stealth cruiser if that's a viable plan I dunno how demon wizard towers work. Winter probably has a good plan already cooked up, if not we'll get something planned. Hopefully it goes as well as stealing Kaylen. If not, hope punching demons doesn't give me carpal tunnel. As far as keeping the Federation out of it, I'm going to liberally apply 2 uses of silence for 600 influence to ensure we stay in the clear, and 10 rerolls to help skew the dice in our favor.
- Can we consolidate all of our information we have on Jaal'darya's leadership? Speaking of getting hit by them, might be better to keep an eye on them if possible, as they're probably good targets to hit quick and first if conflict with the Hassani happens again. Sorry, WHEN that happens again. Less planning to do any shadow abductions during peacetime, more contingency plans for when the fan is shidded.
- As far as what Aryn and the MAGA crew is doing, let's take advantage of them reaching out to Reachers for help. See if Aryn can finagle their requests or fabricate some specific ones to attract pirate groups she knows we can stomp into the dirt, set it up so that their extremists look bad, grab asshole pirates, and then Renjala can sweep in and propaganda save them. We're the good guys, I think. That's what my motivational poster says anyways.
- Per Renjala's request, send a squad of operatives with Julia, Thraelyl, and Natasha at the lead to where the crusade is popping up against him. I guess crusade is the right word since he's a deity or whatever who cares. The basic plan he laid out is to radicalize them with their own incompetency -I guess art imitates life? - so the general game plan is for Julia and Thraelyl to suppress/remove competent leadership. To that end, establish a secret NAH base to operate out of on the planet (250000), if it can also be the backbone of a fun trendy clothing store or whatever, cool, but the radicals don't seem to like aliens much so probably not. Natasha's primary role will be to become the opposition's very own Luci to prop up shit leaders/peddle fake news/sell them brain blast supplements if she can find the time. I'm sure putting a demon in charge of that won't be incredibly obvious to anyone with a brain, but those kinds of people aren't our target demographic anyways. Anyways, the culmination of all 3 of their jobs is to prop up indefensible goobers as the face of the opposition so people naturally flock to Renjala's far more reasonable side. I'm sure this won't result in nuclear armageddon.
- Speaking of avoiding nuclear war probably put Aryn in charge of organizing our movements planetside and get things rolling, her fuckin' expertise is in internet trolling and disinformation campaigns. Go get em champ let nostalgia guide your keyboard war.
- My main officer target ideas were twofold - military leaders (with a focus on the armchair-general type, since their real leaders are gonna be abominations unto god and the cosmos alike) and economic/cultural leaders (treasurers, archivists, curators, etc) with the goal of obtaining troop movement/recruitment information we might not have access to, and perhaps see if they plan on breaking the truce/attacking us/the Reach. For the economic side, finding info on treasure vaults and the like (they're monsters, not only dragons have hoards right?) that could potentially be pilfered on the down-low, but also with curators and the like, maybe we get lucky and find out info about where some of their artifacts ended up, since we'd still like more info on that.
- See about the whereabouts of former Alnae officers/leaders too though, that's a good idea. Even if they don't have great temperament towards us, disappearing them for supporting the Hassani might help our terror cells gain traction. They're traitors anyway it's the heroic thing to remove them from the enemy's side right.
- Pitch some uses of silence (x5) to cover the crusade efforts, get some witnesses and competent politicians gone and all that.
- Same order as last time but for Aetas instead of Enphidia - 11000 turrets, achieve Round Number™
- Nab a super battleship, staff with support staff from the Flotilla, add to Flotilla
- The mining expansion is a combination of offices to import their materials but also establishing tech miners to pick up random robobits, we gotta get them materials to forge world with
- We've been expanding Enphidia for a while now - like three decades or whatever - moar turrets. Pick up 11000 more to round out the numbers, total cost is 2750000000. Gotta cover the new areas and whatnot.
- Are there any other major targets we know of that are viable for abduction like Kaylen was? Our infiltration team was pretty resoundingly successful, so if there are other targets that aren't binds and don't need to be perma-coma'd then we could start working in the abduction business. For the Federation obviously heroes don't abduct people that aren't evil duh. Have Aryn get me a list of officers that might have intel we care about that are at least vaguely sized to be stuffed into a bodybag/suitcase and stolen, I don't think stealing beholders or whatever is gonna be viable unless she has a plan for that.
- Establish a secret cell in the demon kingdom for 250000 using 150 agents from Enphidia, see if we can't start gaining intel on Euron and where he took Kharla
- Sure scoop up VSEC contracts good plan
- Hunt for Kennae continues
- Does Ankathi know how Kharla turned people into dolls? See if any of our away teams can figure out where she got whisked off to, but might be worth investigating. Or just induce near-death while she's in a coma until the bind withers away idk how that works that's Renjala's wheelhouse
- Now that quarantine is lifted, have the Flotilla Miners start expanding offices into Enphidia let's get the self-sufficiency going
- Let's go ahead with the plan to get Ankathi to sever Kaylen's bind. I'm calling it now, she's gonna high prophet Kaylen and then turn her into a demon hunting doomslayer or something. Her humiliation will apparently never end, poor thing.
- Team Kennae can head on over to the next place yeah keep the search going
- Drop 250m on new company, Forgehall, all about construction and heavy industry. Should be a good fit alongside the mining/arms manufacturing/computer manufacturing we've got already on Enphidia, and not like we're going anywhere, so continue the grand enterprise of the Forge World Project.
- While we're hanging around maybe Sunliao wants to go punch robots or something, gotta do something during quarantine right and sparring my sister only gets me so far as far as almost-dying goes
- I more meant Euron's goons could potentially be the virus but it doesn't seem like that's the case at this point. Still, I don't like him. :l
- well if there aren't any new Kyvens forming the small fry criminals can do whatever what do I look like a cop
- If there are people somewhere around Enphidia to ask about it, maybe I should figure out how pandem actually works (not learning to do it, just getting a better grasp) because I still don't know how the astral wilds work and I'm gonna need to know that if I'm gonna punch my own plane into existence eventually.
- Quarantine tiiiiime
- Get Kaylen where Lancaster wanted her to be, keep her KO'd.
- Have Allison rotate from Kuhas to meet up with the Kaylen team so she can interface with the Revenants if/when that happens (if that's still the plan)
- If Rampart's sea of agents can figure out what Euron's goons are transporting, look into it. Mostly just to make sure they aren't smuggling something with some mind virus in it or something.
- Get a group of agents from the Flotilla to head east to seek out Kennae, start with poking around Cayetano
- Is there an aspect of underworld on Enphidia that isn't Faithrae's or does she own all of it? Try and get her to the point of owning all of it if not. Might as well be useful while I'm here.
- Have our teams on Thenica keep their ears to the ground about the kidnapping and the aftermath there, I want Hex to get full debriefs on what all is happening over there.
- I dunno, learn poetry?
- If Sunliao hasn't found her footing in NAH she's gonna learn pretty quick if she actually wants to be here or not apparently. She'll accompany me in trying to find Euron's two unaccounted for associates, get some operatives on the case as well. If we get a good lead, she and I will take point. Watch first, talk if we need to, punch if necessary but mostly just want to figure out wtf they're doing here, why, and if they have binds. Make this our priority mission for NAH considering the circumstances. Not sure how many binds Euron has, but... yeah. Priority.
- I was gonna file to set up a branch of the Flotilla Miners to set up shop in Enphidia to fuel the whole Forge World thing, but... yeah. Keep that in mind for when that can happen so we can get them expanding. Maybe borrow some mining elementals from whoever Renjala asked for some for Evershar.
- If our teams on Jydoq could find anything on where Kennae went, we might be able to get a team together to find him for our dojos, but unsure if we can figure that out. Have them work on that once we can get ahold of them. As for who's looking for him, tbd I guess until we figure out a direction.
- I guess Allison is just gonna be in party mode for a while, Kuhas is all hers. Probably for the best she's not here even if she doesn't share Aryn's internet-dominance.
- Hope the Kaylen thing works out!
- Make sure to check for the button-light and make sure that the floor is still out the window every now and again. You never know.
- Do my best ig
- Assign Natasha, Julia, and Thraelyl to operation Kaylen along with 110 operatives and our stealth cruiser to deliver the primary crew. Hire some gaggles of randos from Kuhas/elsewhere in the Reach/wherever as long as they aren't tied to the Federation to sit around and scatter when they get the signal per the plan. Aryn piloting the Closing Statement is also going to run the ground ops (and deliver some of the operatives) from above as is her specialty, but another stealth ship for the Great Scattering is good.
- Retool Rampart from military ops to a normal company now that we're kinda shadow controlling Kuhas
- Incarnum lessons yay
- Figure out why Lord Euron's here, who that ex-Revenant is/was, if she's looking for a job, and why she wanted to kill him in such a public manner instead of just offing him like a good terrorist
Draft:
- Thraelyl
- Natasha
- Julia
- Sunliao

- Continue my training, I suppose. Spar with Sunliao some as she gets integrated into the fold, she's probably less likely to cripple me as she wins 100% of her matches as opposed to Faithrae.
- Begin the hunt for Kennae, we now have dojos that require his mastery! Plus maybe he can humble my sister or something.
- Let's have our teams abroad get intel on where the most prominent members of the Phantoms spend their time - where they are most frequently, patterns to their movements, everything we can gather that can let us devise a plan to pick them off instead of constantly always fighting on their terms.
- Have our guys work with Lancaster's on operation abduct and rescue for Kaylen
- Can Natasha teach me the basics of Incarnum? Feel like it's a good pairing for Zankou and for stealth if I can customize what/how it's used, idk how it works in this system vs 3.5.
- Establish Centrum, new company focused on weapons/vehicles/military industrial complex stuff, on Enphidia. While Macrohard is focused more on computers in general we can use our manufactorum to make all sorts of stuff. To that end, we'll also drop 100 hits of fancy stuff to get the company off the ground with a ton of free xp since we're on a Ringworld we've got tech to dedicate to the cause in spades. Operation Forge World is a go.
- Well I'm in quarantine better practice my calisthenics. I'm spending the timeskip (once I get cured/recover/whatever) training, I'll still be doing my job but I gotta get in good enough shape to pull my weight next time fists have to fly.
- Get a team together to extract Michael, he's been a slave too much already. He can retire once we've got him back.
- Start really delving into the Daiheb problem. Send some people to go ask Arkaric where they are/how to contact them/any info he's willing to give us. I'd go myself if I didn't have turbo ebola. Operatives and new incoming heroes can focus on finding out more about that, that should be relatively light work at first.
- I'm the better Uncle
- New heroes should probably be good candidates for Vaeri's skillset, we need some actual infiltration experts that aren't suicidally addicted to throwing hands. Michael's good for blending in style infiltration, I'm looking for more spec ops actually-keeping-the-fucking-mission-quiet infiltration. We have some good specialists for going loud (Allison, Leon), a hacking savant, and a blending-in-corpo-style infiltrator. Time to fill that last gap in specialties.
- Get to implementing the info we bled for and getting vaccines out there.
- Get another couple teams to infiltrate some of the other Hydra groups, if they're that disconnected then it'd be better to have a finger on multiple pulses than just relying on one.
- Most of our manpower and monetary power over the timeskip is going straight into fortifying Diadem and Aetas, get them established as right actual fortresses. Well, fortress station and fortress city, anyways. Ramp up production of computer stuff while we're at it, gonna need those for our cold war era. Enphidia's gonna become our own fuckin Forge World.
- All of our away teams are gonna focus on staying low, intel gathering. Terrorism is on the table when they can not immediately get glassed for it, Lancaster said so. Main exception to that is gonna be any assistance the Heroes Guild needs on Thenica, those teams can provide. Try not to have it traced back to you, though.
- Have another base established on Thenica, with the primary goal of becoming the team on Aureum, see if we can't figure out how they're working with the Blaiken and what we can learn about all that. Gotta find them keys.
- Option A for the sister issue, maybe find her a bachelor we can make sure isn't going to be an issue. Vetted and all that.
- Michael/Leon/Baltun want a mansion on Enphidia, their own wing or something at the Aetas if they wanna teach, whatever option they want, make sure they're more than well cared for.
- Turrets from last update are going to the Aetas instead since Shetou are fleeing the fight
- We're going with Lancaster's resistance fighters option, with the Nah base on Thenica being above-ground terrorists and the one recently established deeper in Shetou territory functioning as a resistance base of sorts for rebels to operate from. We're goin full resistance forces mode now. On that note, send Leon to take charge of the explosive terrorist cells. We will resist and bite and all that.
- We're hitting the Jaal'darya expedition with 40 rerolls (30 from Lancaster, 10 from me) and 2 hits of Silence to disappear any witnesses that might try and report back. Gotta succeed at this and all that, can't look bad in front of my champs.
- Can we sink, like, 10B or something into research into getting Aryn hooked up to a drone network of ships she can control like the Closing Statement so she can remotely bomb Phantoms while controlling a fleet that doesn't need crew so we have something to do with all this money that doesn't require billions of people we don't have to crew them that'd be greeeaaaat. We have computer manufacturing and stuff set up on Enphidia, let's turn it into a massive drone factory inspired by the trillions of gun turrets we have around the place. Automation is the future or something like that.
- Related to the above, 300 influence on recruitment drives for Enphidia, get some science people or at least some workers coming in.
- Following Lancaster's recommendation, get some operatives from the Flotilla to infiltrate the Hydra's Coalition, maybe get to replacing some soldiers to get some people in to Aureum.
-5B for turrets for the Shetou SV2 Station (20k total)
- Slight change of plans since the admin card thing isn't panning out, take the entire operation we sent to the Ringworld and instead we're infiltrating the Jaal'darya since they should be in a bit of a chaotic state what with getting thrown across the universe like a snowball. We take the dnd party elsewheeeeeere. Pick up Allison on our way there, add her to the crew. If we need to beat info out of some plebs while we're there she's probably pretty good at that.
- Got some wires crossed, don't pack up the turrets at Enphidia. Woops.
- I will be leading an expedition: myself, Vanjin, Dunchek, Michael, and Aryn will head to the untamed part of the Ringworld with a crew of our 10 most decorated operatives that are sitting around the Flotilla. With all of the heroes going possessing some for of slayer, the idea is to use our intel we've got from our own efforts + Lancaster's delves into the ringworld to be able to either sneak around or dickslap hostile robots as we make our way to any machinery that Aryn can sus out to see if we can figure out how to get the hostile robots to stop pouring forth, or more specifically, how we can print another admin access card from somewhere. Aryn can Chaudret the tech and work her magic, we're her escort. Stealth > combat when possible. Maybe Vanjin can teach me some hand to hand while we're out and about, she's good at that right? Gotta get my training in where I can. Hope my fists work on robots...
- While we're at it, if Michael needs to talk about anything traumatic, listening is kinda my whole job, I'm pretty good at it. That goes to anyone in the crew obviously but he's got top prio, guy's been through a lot.
- The Closing Statement is gonna be parked with the Flotilla in the garden while she's away.
- 2,500,000,000 on turrets for Enphidia, we'll use that as an excuse for why we packed up so many of the other ones, needed to move them around to fit the horde of firepower we're bringing in. Lancaster said reinforce, we reinforce.
- Get a team established in Shetou territory, 250,000 for a Nah base there. Let's have them help with the underdark bullshit war, also have that team get some info on Shetou's plans for the war moving forward, all that good stuff.
- Drop 157,500,000 on 10 Sharpshooters, crew with staff from the Flotilla, ship em to Enphidia.
- Are any of Allison's contacts on Thenica still alive? Might be helpful for the Terrasque plan to have some mad max shit going on as a distraction or something but they're probably all dead huh. If she has any ideas to help Lancaster with that, she has full clearance to help out as needed. Leon can help too as needed, the both of them are available for that.
- Still snagging any Tungsten Teeth contracts we can find, merc contracts of any kind really. If there are still people crazy and stupid enough to be bought for this damn meatgrinder, anyways.
- All agents present on Jydoq (including those staffing the Nah base), start evac protocols. Let's try and get Kennae and his disciples to start getting the people that aren't Phantom-simps that we can together to evacuate as well, we're headed to the Garden. The Flotilla's nice this time of year I promise.
- Rampart crew also do that, start packing up on the down-low and ghost the station all at once once prep work is done. Just leave an empty shell of whatever storefronts we took up. Everyone from there move back to the Flotilla.
- All other Nah bases that are in friendly or neutral territory: start packing up, evac protocols to get our guys back home. All Nah bases in enemy territory, the subtlety gloves are coming off. Full-blown acts of overt sabotage, bombing government buildings, put all of the intel we've spent an entire literal series of campaigns gathering to get some real shadow-flavored wetwork done. We terrorist cells now. Any surviving agents that remain after the whole Garden project thing are fully under Lancaster's command. Godspeed.
- Nah operatives specifically in Beldobaan territory (I know the base didnt get established, but all agents sent to help there more recently): Lancaster said to collapse the city. Bombs. Get on it. After, they're also under Lancaster's command on what she wants sabotaged.
- Pack up everything on Enphidia, start up those freighters, get everything moved to the Flotilla. We'll make our graphics cards somewhere else at some point. We're moving billions of turrets bois.
- Business as usual on the Aetas, get the people there/agents or teams that are free hanging around on the Flotilla over there to get the station rpepped for being teleported. Or, if Lancaster decides she needs ammo, to get everything prepped for everyone to fuck off with all our stuff and have the station thrown at someone.
- The heroes that were sent out into the Reach to go find friends that we never got updates from come back to the Flotilla ig nothing really lost there
- Any combat-capable ships in the fleet are under Lancaster's command, send them into the battle for the Cradle. Get our robofriends out of there safe.
- Get the Stealth Cruiser sent off on a scouting mission to Koura, figure out wtf they're up to
- Moar TT contracts as they're spotted, that can be a project Rampart works on while they pack up
- 100 operatives are selected for exemption from the above duties, and instead are getting deep striked in to sapper the shield generator protecting Agillias. Let's kill a fuckin titan boys.
- Nomads steal Nila's ship (I assume their perform the impossible is still going since it's the same fight) - I agree with Renjala on this one, get to it. Maybe they can use it to go disrupt the enemy chain of command and get some of the chaos we're dealing with to be our enemy's problem instead. Preacher sounds like he needs a breather. Or whatever the robot equivalent to one is, anyways.
- Ask Kennae if he has any rogue padawans that are more prone to murder that I can rope into helping us with the whole assassin thing, maybe VSEC can spare a hitman or something. I'll see if I can't get super slayer going and get the drop on them in the meantime. We might need to redirect one of our duelists as well but idk if any can be spared atm what with the whole total war thing. There's a Madhammer battallion here maybe we can bait her into getting swiss cheesed by the boiz or something.
- Are the plagues contained enough on the Flotilla, or is it a measure of needing to dedicate some of the ships to being the quarantine zones? We have like a billion agents/operatives idling in the flotilla atm get em on the counterspying case.
- If Haggard can keep on keeping an eye out for TT contracts, we need more manpower right about now. That'd be greeeaaat.
- Extend an offer of un-retiring to Kaja, nothing too pushy but he was always the 'fly around punching' kind of guy so retirement might not suit him very well. Plus we, uh, are kinda in like 8 concurrent apocalypses. So, y'know. Lots to do.
- Any and all available agents are being placed under Lancaster's command for her operation "Kill the shit out of Jaal'darya". Anyone not already working on counter-spying, actual-spying, etc. are gonna be diverted her way, also divert 250 of the agents working . This includes our stations on planets that aren't doing much, anyone available. The plague is priority one.
- Well, Michael knows best how to handle the situation on Kuhas since he's actually there. I'll leave its main operations (and opportunities to take advantage of as they arise) in his hands, then.
- Can we not just recruit Jhaeros at this point so he and Vanjin and go murder the bad guys then beat each other up in their down time or something, if they're so efficient fighting together and all that. Anyways, Lancaster's chomping at the bit to nuke the civilians but I feel like I've spent the last several years being told to not do that so I'm gonna assume this is one of her silly fey tests to make sure the lessons are sticking. Don't bomb civilians Vanjin good job.
- Continue the hunt here, just because one of them is on Thenica doesn't mean we should let this one run off.
- Get some feelers out, snag up contracts with the TT to help even the odds with Jaal'Darya, maybe they can also help with the space ops vs Faelyn, I'll leave the logistics up to Lancaster and just be the shadowy hand with the shadowy money finding the shadowy deals to make.
- While we're on Jydoq hunting down the assassin, I suppose it's as good a time as any to keep working on shadow style. Not gonna become the new The Shadow sitting on my hands. Maybe someone here can help me figure out how incarnum works too.
- The Nomads and their fleet (not the whole Flotilla) are going to deploy with Lancaster to aid in the battle against the Kar'Soluth/Solvang fleet, Aryn and the Closing Statement are also being deployed. I'll leave it to Aryn to decide which template she wants Queen of Ops to give, I don't know if multiple uses of Fleet Command stack but since Koda's is more than 2 it might be better to have her grant something else idk she's the supercomputer not me. Have the Nomads perform the impossible, bring back some shiny new ships for the flotilla to refurbish and add to our collection.
- 2B on defenses again, especially with people from the Reach poking around can never be too prepared for pirates and raiders.
- There any intel we have on where Kaja is at a flying punch man would be a great sparring partner for me to learn from
- Purchase 295 assault shuttles for the assault carrier we've had for Renjala knows how long
- Moved some assets from their limbo of Fleet A (whatever that was) to different places throughout so they can actually get used instead of floating out in space
- See if we can't follow some of these ships exiting the Warrens, figure out where they're off to. Can the stealth ship do that?
- Time to kick an assassin to death, Jydoq kung fu away. Since they have no plan, I'll work with the teams I already have on the surface to try and come up with a trap or something so we can kick this assassin to death
- Can our agents on Kuhas start sowing discord to try and get some of the gangs to collaborate to fight with the security forces? Kyven could do it to us let's start sowing some discord, see if anything cracks/anything new comes out.
- Have our agents that are idle on the Flotilla start full-time counter-ops, gotta keep the Flotilla safe
- 2B more turrets for enphidia
- Grab another battleship, crew with support staff, add to Flotilla
- Have the team on the ruined planet return to the stealth cruiser, maybe try and scope out supply ships or something and track where they're coming from? An advanced civ like that isn't gonna stay a non-player in our cavalcade of galactic bullshit forever. Let's figure out where they're coming from/what we're dealing with. It's a stealth cruiser for a reason after all.
- Have Rampart ramp up some of their efforts to try and get more holdings/contracts, start to push for more influence on the station. Lancaster's buying a lot of it, let's back up her corporate pushing with more hands-on bread and circuses type pushing.
- Alright, if people are getting nervous because I'm on the war front - I'll pull back along with Aryn and Allison, the three of us are headed to Jydoq. We'll meet up with the NAH teams there, figure out what they know/have on the appearance of the Revenants and the assassin we still haven't found, let's help Kennae sort all that out and maybe help Jydoq out some.
- Vanjin can stay in command of our people on Thenica, work with lancaster to see how best she should be used since of our people she's the most be-on-a-battlefield type. Just don't die.
- Have the Nomads start doing their silly pirate thing and start targeting enemy supply lines headed to Thenica, yoink some freighters and the like that we can just add to the Flotilla. They've been sitting around for a long enough vacation let's have em do fun stuff again.
- Another 2B on automated defenses for Enphidia
- Send the Closing Statement to assist vs Rahlken's nonsense per Renjala's request
- Have our teams on Jydoq work with the MADHAMMER battalion there to help kennae and co with the fighting as necessary
- Myself, Vanjin, Aryn, Allison, and our droves of agents that we brought planetside on Thenica are ready to beat up some vampires let's gooooooo
- 2B more on turrets for Enphidia
- Is Song Auni single by chance? The Federation might wanna solidify relations with House Song jus'sayin
- Purchase a Battleship (450m) and crew with support staff + poach some people from VSEC to finish crewing it out
- Have the team land planetside on the ruin planet with the stealth ship but make sure to prioritize stealth and not make any risks. If they get seen gtfo quick.
- Get our stealth cruiser prepped and investigate the spooky planet with the aggressive former VSS ship, see if we can't figure out what's going on with that planet.
- I'm planetside to fight Beldobaan right? Let's get to backstabbing. Rotate 100 operatives to the bases here on Thenica to reinforce counter-intelligence ops here.
- Fan out 200 agents across our territories to start rooting out infiltrators posing as refugees.
- Assign another 200 agents to Jydoq, let's get Faylen some help from the shadows. We already have a Nah base there, they can use that as a base of operations while they start offing our enemies and taking advantage of Faylen's lack of subelty to cover for us. Actually while we're on that subject, establish a second base on Jydoq, so we don't only have one base of operations.
- Drop 2B on turrets for Enphidia just in case bugs come running into our neighborhood. Or sappers or whatever, y'know we're at war with everyone again apparently.
- Any updates from the Rampart operations with the security team? Who are they cloning? Can we try and hijack one of them to be a walking bodycam for us to get intel from or something? Getting more concrete info will help Lancaster's takeover of the station.
From Mezzy
- Sol operatives are scouting the Alnaen situation to run counterintel and defense on the evacuation.

- I'll oversee the Sol operations since I'm still down here. Let's get to counterspying. Aryn, Vanjin, and everyone else of mine that got sent here are with me on that op.
- Still hovering my hand over the Silence button for Kuhas when applicable.
- Can Aryn get anything on that model of stealth ship that stopped by the station? I want 10.
- Since I'm in the neighborhood I'm gonna try and get some info to the Teeth that fighting vampires at night is a bad plan.
- Have the team I set up on Jydoq start sabotaging Kar'Soluth recruitment efforts.
- Can we get Nila to join back up? She's fun.
- If we get a good opportunity to get into a little sabotage on Thenica, let's do it. But otherwise maybe just let the Teeth do their thing.
- Drop 500m on moar turrets for Aetas.
From Mezzy
- Have agents in Alnae keep an eye out for any potential dopplegangers that could be imitating an Alnaen Councilor and investigate (and reveal) them.
- When the team on Kuhas decides to enact their plan on the security guy, I'm ready to use Silence to cover their antics, but we should wait on the Utewa team unless they see a golden opportunity
- According to Lancaster's plan, we're going to route a payment for the Tungsten Teeth through Rampart (using Silence via Lancaster's influence she's providing to make sure it never gets traced back to us) to have them ram into House Sarghess, she did the math and it should cost me 1.2B to get them to just go ham on them. I'll add that I have a lot more funding that can be added to that in case our enemies try to outbid me. What else am I gonna do with 10 billion dollars anyhow?
- Yay professors and students, we can have guest lectures by Voidforged engineers and stuff too at some point get some real info so people aren't inting their money. I mean it's a university so they ARE inting their money but whatever you know what I mean.
- Reinforce the Thenica bases with 150 of the agents and 20 of the operatives milling about at the Flotilla, see if we can't see where they're getting info on us from so I can go stomp it out. If we get any solid leads, I'll lead the operatives on a spec ops mission or something. Make sure we pack stakes and all that.
- Establish a new company, the Templi University, stationed on the Aetas foothold. The station is gonna be a repository of information and the facilitation of spreading that information. Maybe some of it is wrong, but that's how Federation Intelligence-funded universities work right? 250m for the company, 2b on expansions to import shitloads of books/hiring professors/etc, start our floating school in the sky. Figured a school that isn't associated with a weird branch of magic might help the normal people we're importing learn stuff with all the pandem psionic mumbo jumbo floating around. Set up grants for people fleeing Alnae to get scholarships and whatnot, get more people out of there if we can before the bullets start... well before OUR bullets start flying.
- Have a team head from Kuhas to Utewa, see if the great big alien university has anything about great alien communication magic. Might help with the security guard abduction plan.
- Well hopefully I'm not fighting a matriarch, but the director doppelganger and all the spy vs spy action means I should probably get involved and show em why I'm the leader again. If I have to fistfight some drow that'll be fiiiiine. I'll study up on Beldobaan more since we're taking another update for more prep time, get more super slayer going. Assess the situation on ground, etc. Maybe I can figure out if they brought the Rayner planetside and go heist it, who knows. And if I get jumped by a matriarch, I've still got the ultimate technique up my sleeve - running the fuck away.
- How long is the trip into the Reach for our little avengers team I forget how long that drive is. Call Aryn every few days and ask are we there yet.
- Have the teams already established on Thenica start hitting supply lines, see if we can slow down the enemy's logistics before the all-out war starts up.
- I'm heading from Jydoq to Thenica, gonna prep to help Lancaster counterspy the crap out of Beldobaan/might need to assassinate someone important. I'll meet up with her people/whoever she sends my way to give as much info as possible, see if I can't study our enemies enough to get some super slayer cooking. I've infiltrated them before so it shouldn't be too bad riiiight?
- When Lancaster speaks with Shetou reps about the whole fighting Kar'Soluth thing, I want to be present. Yay race representation!
- Have my guys already on Thenica speak with the people Lancaster wanted them to speak with. Also, have them propagandize that maybe civilians would do better in the Federation, see if we can't get some civvies to immigrate to spare them all the crazy shit going on on their planet. On that front, drop another 5 recruitment drives for both Enphidia and Aetas for a total of 1000 influence, but maybe we can get some more people saved if we get people moving before the whole all-out war thing.
- See if some of our people in the Nah Base on Kuhas (not Rampart, the sneaky people) can cook up a scheme to abduct one of the security people and see what's going on in their head/what they are. Don't act on anything without a good plan, but see if that would be possible to do covertly. We have hundreds of agents milling about, have a whole grand scheme cooked up to see what we're dealing with. Lancaster probably wants to know who she's buying the station from.
- Establish a Nah Base on Jydoq, keep an ear to the ground in case reports of the assassin coming back start flowing in or not. Also just good to keep an eye on our friends and make sure they're actually our friends etc etc. Staff with 30 agents from the Flotilla.
- Let's shift focus on Kuhas for the teams there, let's look into this administrator. Maybe see if we can learn what the prereqs are for getting people into the security business. Last time we let something fishy go around on a space station shit went sideways.
- Well the team truckin' off into the Reach can keep an eye out for the assassin while they gather the Avengers.
- Does Kennae have a grand quest for me to embark upon or am I still in the "get rolled" phase of training
- Can we (Aryn if she can do so while on the space highway?) see if what we saw of the assassin rings any bells/matches up with the Revenants that we're aware of? Alive or dead, might be one we thought was gone that got Daiheb'd or something.
- I'm gonna see if I can use my newfangled kung fu superpowers to find the assassin here on Jydoq, or at least find underground organizations they might be working with. I'm gonna be our weird assassin detective during my downtime of getting kicked around by a kobold. Black markets, criminal guilds, whatever I think I need to infiltrate. Can't be that hard if I can infiltrate Beldobaan without breaking a sweat, right?
- See if we can't get some agents/operatives to get jobs on the Kuhas security team, get some men on the inside.
- Let's get some colonies colony-ing, drop 1000 influence on 10 recruitment drives, 5 for Enphidia and 5 for Aetas. We've got jobs and kebap stands and other things that are good for civilians to... eat? I don't know what normal people do.
- Purchase a carrier + 200 thunderstrike-1s to be carrier'd by it, crew with support staff, straight into the flotilla (1.85b)
- gogo Vanjin beat up all our friends I definitely won't enact any sabotage on the whole bracket system
- Spy vs Spy warfare on Thenica goooo
- When I said aid Preskian, mostly I meant fuck with kar'soluth on the down-low. We're still spooks, so helping indirectly is what we do best. Maybe help with shipping and handling to make sure nothing fishy is going on with the handouts though, that sounds like a good check to make.
- I continue to fight a kobold and lose
- Shaking up our structure a bit. Pull Aryn back from Diadem, have her pick up Michael, Leon, and Vanjin as well as 10 of the agents on the Flotilla and the operative kicking around there as well. Have her drop by Kuhas, pick up Allison, and put Michael in charge of the Rampart. Leon will also be dropped off there to be Michael's personal hit-mech, his second in command, whatever he needs him to do, which leaves the agents, the operative, Aryn, Vanjin, and Allison to embark upon a grand quest into the Reach. The team will start by heading to Elsayn to find out more about Ark/where the weapons he's making are/check in since I think he asked Aryn to do that anyways/etc, but the plan is to have Vanjin study up on Ark specifically, and to assemble a team that could eventually take him out. Start off by getting her super slayer cooking, all that. Quest tiiiiiime!
- Have our Nah base teams on the Wall feed us/Michael any info they gather about specific forces trying to rally against the Rampart/trying to do any shady shit involving the security forces. Make our team seem scarier by always having the right info, etc. Also, see if they manage to find any info about the fake director.
- Y'know what, fuck it, all of the Nah base teams that don't have specific instructions are getting set to figuring out the fake director person. I wanna recruit em or something.
- Headhunters at the new station and colony mean eventually when they have populations we'll start picking out candidates for operative staus from them, right? That's how that works?
- 1.2B on a second super battleship for the flotilla
- 500m on turrets/defensive equipment for the Rampart's holdings. Hidden turrets in the floor/walls of warehouses, offices, etc. If they can't do that, spend that same amount on turrets for the Aetas station, same application.
- Yeah I didn't expect to be in charge of civilian anything. Also didn't expect to get pummeled by a lizard. Galaxy's a weird place.
- Speaking of I guess I'm still getting pummeled by a lizard
- Send 200 emplaced personnel from the Flotilla to Enphidia, start establishing a defense for the colony. Also send our ground assets from Sol over there, the tanks and whatnot.
- We're naming the still-unnamed Computer Bits company Macrohard, fuck it
- We have Nah bases on the wall for a reason, maybe let's also have some gang leaders that are problematic for the Rampart just disappear. That happens all the time there right?
- Send the stealth cruiser to Kuhas to pick up a team of agents, have them venture into the Reach to officially investigate the cannibal assassin. Emphasize stealth over... getting caught by pirates, I guess? Have the Nomads on standby since they're dicking around out there so if shit goes sideways the Nomads can bail them out. Since Allison mentioned the Utewa know things about it, have them pay a visit to the academy, I assume?
- Drop 25m on expanding the Foothold, get lotsa space for definitely legal activities
- Drop 250m on turrets n whatnot for Enphidia as well.
- Drop 900m on 2 battleships for the Flotilla
- See if our guys on Thenica can lend a hand to whatever shenanigans Preskian is up to, why not.
- Training arc time yaaaaaay. If I happen to find out anything about Ilex's assassin while I'm getting my kung fu on, bonus points.
- Have our people on Thenica gather what intel they can on the Alnae warlords, how their forces are faring/who's winning, etc. If they find any dirt we can use against the ones Lancaster doesn't like, bonus points.
- Michael gets some time off, show him around the flotilla and whatnot. He's earned it.
- Begin construction of the Aetas Foothold station in orbit over Moncayo, have it be a good throughput for things needing to be sold from the Flotilla/a place to get contracts with the Nomads/hella bars/etc. We making space station mos eisley.
- Have the 10 destroyers previously assigned to Allison's Sol efforts be assigned to her efforts in Kuhas, if she has any issues that need to be settled in space combat or something. They have hangars there so they can be at her beck and call. Also yeah she has full reign of how to establish the company on the station, find some gangs that need murdering and make them murdered. Free guns!
- Establish Enphidia, a new colony on our secured section of Diadem, use a buncha this here funding to get it established. Since Aryn's already there, she can optimize how to get everything situated. Send 9 hits of expansions to get the colony foundation started, have wherever our offices for the computer parts manufacturing get situated here as well. We can get a throughline set up where the mining company funnels stuff here to get refined into computer stuff. Vanjin and the forces already on Diadem can also go kicking around some Exerlus robots that can be studied/implemented into the computer making machine too. Maybe the company can become relevant yaaaay
- While Nah is still the shadow ops, since the treaty establishes our front-facing intelligence agency schtick we can have a large part of the colony be dedicated to establishing the SIIA's presence as well.
- There's so much space to be pirating now - maybe the new empire needs some piracy to keep things interesting. Have the Nomads get to yarr harring ships again.
- Pick up another 10 destroyers for the Nomads, if they wanna take em out pirating go for it, otherwise add em to the Flotilla.
- Send the land vehicles n mechs from Allison's ops to the colony on Diadem, they at least might get some use out of them.
- Well with Peace Talks underway time to go back to doing what I was trying to do at the beginning of the campaign ig, send Allison and her crew(s) to The Wall following Lancaster's recommendations. Leave the Nah bases and their staff present on Thenica to keep an eye on developments there/still fuck with stuff we don't like happening there. Drop 20m on establishing 2 Nah bases on the station as a start, however...
- Ship Allison over to have a chat with her Revenant apparently-buddies, see if we can't figure out what we can do to get them to hate me less so we can focus on kicking the shit out of the Phantoms like good ol buddies should. Once she's done with that, off she goes for the point below.
- Drop another 250m on a new company, call it The Rampart or something, we setting up Allison's cover to be a security company on the station since crime is so rampant people probably will pay highly to have their shit protected. Drop another 1b on upgrades for it like I did for the mining company, but we're sending 630 agents and 8 of our 9 available operatives to help establish the place (and to help staff the 2 offices mentioned prior). Allison's keeping the tanks/apcs/mechs we sent her way, she can use em as paperweights or as turrets to defend her offices or whatever you do with tanks on a space station as a security company. Additionally, drop the 1b of turrets requested earlierbut they're going to be defending our offices/company space/etc here instead, we can trickle this stuff in over the course of the month so we aren't just dropping a giant ball of weapons and tech on the station they might not appreciate that.
- Hire some soldiers (couple hundred to start, maybe just some of VSEC's rougher types?) to be our new shiny Blackwater company-style militant force so we have some actual security-capable people in the company instead of just a bunch of nerds and spies. They don't necessarily need to know who the nerds and spies work for anyways. If they have sources of good weapons and stuff on the station, then power to em to stockpile as we start sending more forces over the next few updates.
- Ready and willing to drop any amount of influence Silencing anyone that catches on to Nah operations on the station
- Purchase a Super Battleship, crew with support staff, add to flotilla (total purchases should be 3b 470m before counting flotilla building upgrades, we have the funds might as well be spending them)
- Have Aryn chat up Ark while she's investigating Diadem things, see if she can't figure anything out about Daiheb that we don't already know. Also see if he has any particularly interesting weapons available that we might want to go to Elasyn and buy/do a quest for/whatever
- Well, I would agree with Baltun that that was amusing. But if we're getting some peace time, I believe it's time to resume my training. I'm heading back to Jydoq to resume learning the way of the edgelord with Kennae, if he's still open to that. We have a year right? I can learn a lot of kung fu in a year. Plus, I'm a male drow so I'm used to shame being part of a training regiment, it's a perfect match really.
- If Michael hears anything alarming about how the Phantoms (or, I guess specifically Sakhessa) are thinking about the treaty process we'd like to hear it. If the treaty means we can finally exfil him, let's try and actually do that.
- Send Aryn to Diadem, have her park and stealth the Closing Statement somewhere it won't get towed or whatever. Any equipment she thinks she might need we buy etc etc. See if she can figure anything out about the command room Renjala mentioned, otherwise she's part of Lancaster's force pushing in and doing her thing.
- With my work more or less done in House Linsun, I'm off to sabotage Sabaalios' daughter, since it's apparently what we've been doing to her this whole time but also because Renjala said so. Undermining her aspiration to replace Kharla I assume means worsening her credibility and support, so I suppose that's my target? Any better ideas from the crew and I'm all ears.
- Drop as much of Lancaster's influence on the spooky secrecy Renjala requested for Operation Kharla. Probably will need to also spend some extra on Sethis's mission to sabotage-land. Also spend some of my own influence on two rerolls for Sethis's mission specifically.
- If Michael can focus on getting us some actual factual numbers about the military in the Rift that'd be greeaaaaat
- Leon and his mech go on the Great Journey with the Cradle
- Have Vanjin look into getting some info from Asmodan's pirates using her membership. If they know who she is/what her associations are (since she's fuckin famous n whatnot), instead she should join the Diadem expedition.
- If the Nomads are just kickin around doing nothing, have them join Allison's mission by messing with the slaver ships around Thenica/Sol as a whole, maybe they can also find new recruits for the flotilla or something. Freed slaves want houses and jobs and stuff right? So our ground war can have space support that sounds helpful.
- Senshicon sounds fun sure why not
- Have our teams already in the field get us numbers on Phantom holdings, if any of them have any info that we can leverage. Let's also send another 100 agents to each office that can hold that many, get more in the field. I've spent too much of this campaign more or less afk apparently.
- Set up a Nah base in House Linsun's and another in House Song's holdings, to keep an eye and ear on anything interesting they might be learning. I don't really want to sabotage anything they're doing if it doesn't involve the VFS, but more just learning what they know that I wasn't able to find out while I was there. Set up another 2 Nah Bases on Thenica, partially to evangelize for the hero's guild to the weird leves that eat people and partly to keep track of all the shit that's going down around there. Allison is in charge of their operations.
- Can we get a set of Nah agents to infiltrate Solvang as would-be pirates, have their cover being them fleeing Shetou and wanting a more interesting job? Use that as a reason to maybe get them set up as a Nah base in Solvang holdings, unless we can't find where they're at I forget if they're still on their old space station or not.
- Get a team of agents together to head out on a mission to find where this Elasyn is, work with Aryn before heading out to see if she can narrow it down. That sounds like somewhere setting up an office would also be helpful, and also having a gun merchant sounds helpful in this world where bullets are our main problem-solver.
- Buy 50 tanks and 50 APCs, as well as 10 Marksmen mechs (total 96.25m) crew them with soldiers/support staff as necessary (I have so many people sitting around according to my sheet), ship em off to Sol as part of Allison's war effort. Also purchase 10 destroyers (500m), have em also join that effort. Should her enterprise be listed as a specific company/asset group on my part of the sheet at this point? Idk how any of that works.
- Drop the 250m on starting an official Flotilla Mining Company, assign all of the assets I've been picking up for them to that company. Invest 10x hits of fancy upgrades (1b) to that company to get it really going. Yarr harr civilian gold rush. Maybe we can eventually have every step between the mining and the computer parts production and just become Nvidia.
- Drop another 1b on emplacements, just start outfitting every ship in the flotilla with defensive batteries. Have em be floor tiles with defensive turrets under them in hallways, poking out of walls, idc we're defending our shit if we get attacked and the ships start getting boarded.
- Pull back Dunchek, assign him to be Haleh's "assistant" as requested by Lancaster
- See if Michael can get any info to us about whaty happened to the Inaji since he's holed up with the people that initially nabbed it ostensibly.
- Set our Nah Base agents to finding more candidates for Renjala's demon lord vloz project. Send Vanjin to help with that per Renjala's recommendation.
- Have Allison ramp up her efforts to muck around with the slavers on Sol, chaos is good for business on our end. Spend 45m on 5 gunships + 10 class 1 mechs, spend the influence to crew them, have our new frieghters ship em off to Sol to help that effort. Anyone tries to pirate them they'll be really sad to see who our escorts are. Yarr harr.
- While I'm poking around House Linsun, see if I can't find anything interesting on any powerful Ryner/Inaji-level artifacts that they have any juicy info on. The ones Lancaster asked about are great, but if anyone is gonna have info that we can use... well, it'll be House Song. But Linsun is probably a close second.
- Vanjin, Leon, Dunchek all assigned to the project Renjala has for them. Has Leon been practicing with the mech we got him while I've been away? Maybe he should take that if it fits Renjala's scheme and Leon thinks it'll be better than going without.
- If slave-taking is ramping up in Sol, maybe we should send Allisa more backup. While the Nomads are ramping up mining operations, let's send another 150 agents and set up another NAH Base on Sol for her to work with. I assume she's also got slaves she freed that want payback, she has clearance to incorporate them into whatever Mad Max gang she's building. If any slaves she's liberated have any particularly interesting stat lines maybe we have them interview for VSEC and/or somewhere else in the Federation.
- Speaking of, those that she frees are probably gonna wanna be anywhere but Sol if they aren't joining up. Send out the stealth cruiser with the agents we're sending that way to assist however Allison sees fit. As long as that isn't "crash the stealth cruiser into the bad guys" or something equally likely to lose it. Also, send along 300m worth of fancy stuff to get this base really outfitted. Have our agents ready to liberally use our Silence ability if needed.
- I'll head off to Shetou myself, aiming to infiltrate House Linsun to find info on the cryptids Ilex wants me to figure out.
- Well Luci's gone guess that worked itself out. This is why no one gets lunch with me anymore I guess.
- Start putting out feelers for who could have been moonlighting as one of us. Might need to think about doing that as a Phantom myself for adequate revenge. Might also want to establish some sort of code or something to discern we're talking to the right people, update our current ones.
- Establish an NAH Base on Zenaka if there isn't one already
- Purchase 10 freighters (100M, 10 support staff to crew) + 45 corvettes outfitted with mining rigs (675M + 1350 support staff to crew) to add to the 5 corvettes for the Nomads' mining operations, let's kick this shit into high gear since ship parts are gonna go up in price. Fuck em we'll just make our own once we get the infrastructure set up.
- Did we ever get Michael home or is he still stuck pretending to be a slave?
- Role call, let's get all our heroes back and figure out where they'll need to be going. I imagine we'll need to talk to Lancaster and see about sending diplomats/a NAH agent platoon to this new empire to keep tabs on it, if we can figure out how to swing that.
- Dunchek, Leon, Vanjin, and however many agents they need for the mission are going to set up a plan for assassinating Luci. We used to know her pretty well so it shouldn't be hard to orchestrate. It's fine if it's loud. Double super slayer should be active since Nah knows a looooot about her from the Gauntlet days. Maybe the Revenants will see it as a friendly move or some shit idk they're weird.
- Have Allison pivot her focus to slave stealing - acquiring recruits while also lowering enemy ship availability is a pretty good setup. Any she gets that aren't viable as recruits I guess if she needs mana batteries that works too? Idk how she feels about that but it's her call she's the bandit queen.
- Look into the secret tactical strike sivataur group, if I can figure out more about wtf is up with Jhaeros that'd be great. I'd like to file a harrassment complaint with his manager.
- My team and I are still hunting for Kharla, finding Reika and bringing her home is still priority 1. If we can figure out where Kharla keeps her hoard, that would honestly be preferable to actually finding her because I'm not Ryner I can't beat up 8 demon lords and their demon god at the same time.
- Have Aryn look into Leon's purported uncle and sister, I don't think we ever did that but if they survived the apocalypse and are out there somewhere they'd be good additions to the team, I think.
- Nomads also shift their focus into slaver-busting, try and pilfer slaves from Phantom operations/supply lines and bring them under the fold with the perfect recruitment tactic of "you don't have to be a slave if you hang out with us". Maybe we should recruit some psions for vetting people though, just in case. See if Baltun can use his advisor magic to track down some of em.
- See if my people can find anything out about the Director Ilex is talking about. Unsure how much I can find for that that the mega-psion can't, but my people are apparently really good at digging up info people want buried.
- Team and I are still hunting in the demon world, could be that they scooped Kharla out of her house and put her somewhere and her dolls she kept are left behind. Keep on sleuthing.
- Have some of the construction bois search out if any of our actual enemies have houses/castles/sex dungeons/whatever around where the castle is being reconstructed, if we can't find anything on Kharla maybe we can find more about Yasrena or something.
- Poke around regarding the other secret societies but yeah assassinating Beldobaan probably not the best move.
- See if the Nomads can acquire any new fancy ships in all their supply line pilfering, more ships more better
- 1 Operative (team lead) and a team of agents (probably 40-50, Baltun has final say on the actual number) assigned to go to the Vloz palace. Have them organize who's on intelligence, surveillance, etc. so that part of the team can ingress and pilfer the old/broken/etc dolls from her original place. Prioritize getting out over taking Lin Sun risks.
- Other 5 operatives + myself + 2 agents are going to infiltrate Kharla's castle in Finsor and attempt to recover Reika. Agents are going to be on intel/surveillance duty, operatives and myself are going in. Could also find other dolls and recover them, if there are any other good targets/if they're near Reika when we get there, whichever. Any witnesses I'm going to aim to spend influence Silencing, if applicable. I'm willing to take more risks than I want the other team to take, but Sethis is still not very self-sacrificing.
- Both doll recover teams are going to brief with Aryn, see if she can find maps of where we need to go, routes we can take, etc so we aren't just walking in blind.
- Have Allison continue to prioritize aethernet servers and stuff, if we get some back we can try and contain them before poking around to see if Jicho is looming in there
- Any vampires/vampire clans want House Beldobaan's matriarch dead that we can leverage? Vampires her age tend to have weirdly specific ancient rivalries that we could probably help with resolving.
- Send 60 agents to Allison to "staff" her banditing, let her do some more nefarious shit to the Phantoms/Yasrena holdings with some of our experts in addition to whoever she's recruited there
- Drop another 200m on 2 iterations of upgrades for the Flotilla again
- Drop 375m on a battleship, staff with some of the 2100 support staff. Drop 15m on a 5th corvette, geared for prospecting/helping the mining teams, also crewed with flotilla support staff.
- Drop another 10m on 40 emplaced defenses throughout the flotilla, start getting some defensive power going.
- Send another batch of agents to the bases being set up once they're all built and good, so we have more agents active in the field.
- Have a team of Operatives get some infected tech from Aryn - chips, phones, space credit cards, whatever. Have them infiltrate Somnus and get to infectinating, trying to spread the Chaudret infection as best they can, at worst none of the tech works and they can shift focus to project NahPox. At best, we get some good info from the compromised tech they infectinate.
- Nomads turn their attention away from pirate hunting and onto pirating, target Auwana and Somnus supply lines and anything juicy the Phantoms happen to have in space at any given time.
- On that front, drop the 250m on a mining/ore processing company for the Flotilla's asteroid mining operations, drop another 300m on iterations of fancy stuff getting them the equipment/mining lasers/training staff/etc to make sure the poor plebs don't go slap rocks with hammers and die or whatever. Let's start getting them more self-sustaining.
- Allison gonna work on the project Lancaster suggested, start scouting out targets on Thenica now that she's had a good amount of time to get set up as the new Bandit Queen or however she's flavoring her hostile takeover. Her focus should be on getting Aethernet server salvage, mostly so Aryn has yet another project to work on. Who knows maybe we'll find Jicho or some shit. If she can hit Phantoms holdings, great. If she can hit Yasrena specifically, also great. But don't go and fuck over your own position.
- Time to begin Project NahPox: Construct a Nah Base (the sheet says they're 10m but idk if that's accurate for placing them in enemy territory) on Somnus, Auwana, Thenica, Aureum, House Beldobaan's holdings, and House Sharen's holdings. Staff them with agents and operatives as appropriate, get some surveillance and resource drain action going. The agents heading to Aureum can back up Michael and the like.
- It is time to learn kung fu, get that shadow zankou action going
-
- Welp, my work here is done. Time to go to another drow house and play spy - I assume since I've worked with the Phantoms on covert shit before, I'll at least have some semblance of idea where to start. I'm going to go in person to figure start counterspying, trying to uncover their robot replacements and whatnot. I'd like to see if Aryn and R&D can figure something out for giving me a remote access or something that I can use to employ Chaudret from the ground but I know that's probably a stretch.
- Jydoq people still on cat watching duty, Dunchek is gonna be the one mostly on sneak duty while Leon is there in case things get loud
- Nomads continue tracking down Asmodan's flagship, mess with his stuff as they go. Closing Statement is gonna be our stealth backup for them, as we've been doing.
- Keep on the House Beldoban project, try and get myself an in as a mega wealthy investor or something. If they're masters of secrecy, the head of the illuminati's secrecy division should fit right in, right?
- Have Allison dig into the weird movements on Thenica
- Pirate hunters gunna pirate hunt
- Jydoq people gonna Jydoq
- I suppose I'm headed to Beldoban territory to infiltrate them, have Baltun/Aryn give me a briefing of whatever they can find on them along the way so I know what I'm getting into
- Jydoq people continue to counter-assassinate
- Have our anti-pirate squad continue to try and find pirates to get intel from, figure out what their boss's ship is called and where it is and all that
- See if Michael can finagle his way into figuring out where the Inaji might have gone, if any rumors abound among the slaves about where it might've ended up
- Let's wrangle the Nomads in before they cause a diplomatic incident, we can privateer someone else's super carrier once theirs is done being constructed and crewed
- Myself, Dunchek, Leon, and a handful of agents will go to Jydoq to handle the whole assassin-after-Ilex thing, do a bit of counterspying. Dunchek is on for counter-assassinating whoever it is, Leon's there if it all goes to shit he can stomp in and blow shit up.
- I'm going to see if my discipline regarding secrecy translates well to discipline in Zankou, specifically the shadow art. Gonna need to brush up on my sneakmans skills if I'm gonna keep up with the bullshit the federation's getting into.
- Have Vanjin and the Nomads work with Aryn and the Closing Statement to hunt down some Solvang stuff, maybe nab some of Asmodan's good ol' fleet and get some hacking done to track down the Inaji while we're at it.
- Continue venting money into the Flotilla, I want a fully operational Nah Base equivalent to the one we had on Somnus before we moved so the Flotilla can be our main house. Wouldn't be a good idea to have everything we own on the Closing Statement in case it gets yeeted.
- Pivot Michael's extraction; keep prepping for the ability to get him out, but in the interim have him continue to report on what's going on. Doubly so if he hears anything about the Inaji or the White Lion.
- Drop the funding we've gotten on fully equipping Nah bases on both Moncayo and one in the Nomad Flotilla, have the one in the Flotilla basically be a listening post to see if any particularly useful pirate recruits would make good agents rather than Nomads. See if we can get some plans in place to get a shipyard planned and built soon in the Flotilla as well.
- Have Aryn do some digging/scanning, see if we can find a planet that has some raw resources we can sic the horde of pirate-civvies on to get the stuff for building ships. Part of the Flotilla can be set up as basically a swarm of space-locusts, either salvaging derelicts after fights or descending on planets/asteroid belts to acquire metals they can duct tape to their ships/make new ships later down the line (part of the setup for this is dropping the 250k on starting a new company, and immediately dumping probably 150m into it on fancy stuff and the like to fast track its startup)
- Find a new incarnum/necrocarnum teacher since Renjala got MIA'd
- Have Aryn/Allison keep working on figuring out what I asked them to figure out a couple cycles ago
- Nomads go forth to counter-pirate Solvang people, beat up Asmodan's dudes and acquire new loot/crew
- Not sure why Baltun was supposed to get sent somewhere he does my paperwork so I don't have to
- Vanjin, Leon (with his mech suit if he's good at using it now with all this time to practice with it), and Dunchek to Enohas to help with that shitshow as needed
- While Michael's stuck, see if he can find anything out about where the Inaji/White Lion ended up, plans for who to test them etc. Aryn can also try and figure that out while she moves the Closing Statement in to help with Operation Pathfinder.
- Send 2000 influence over as requested.
- Put what's necessary towards getting the CIA setup on Moncayo funded, but any extra is getting fed into the Nomad Flotilla. Full sail ahead on developing that as much as we can, be it getting ships to add or having a pool of money for repairing/retrofitting ships they pilfer from the coming conflicts.
- Blank check for influence spending on Silence as requested
- Baltun and Vanjin to Zenaka to help with all that
- Bring Michael back if he hasn't already come home after the whole duel thing
- Have Dunchek start looking over all of our info on the White Lion and the Phantoms, start to study up and get his Slayer bonus rolling. He's working with Aryn on this one.
- Get in contact with Bardhe once his current contract is over, see what his going rate is and if we can get his help on the whole "stealing the White Lion" thing
- Have Aryn start to see what info she can gather with her l33t hacker skills as far as where the Phantoms took the Areti, if Deinuu kept the White Lion with him or it Sakhessa took it back, anything we can get without having someone in the immediate vicinity. If we can, have a team try and start doing recon and infiltrate/blend in like Michael did before, but wherever they're keeping it. Start drafting up heist blueprints etc
- Nomads are peforming the Impossible this week.- Do the Zenaka stuff for Renjala, spend influence as necessary
- Ask Aryn if she can do the hacking thing for Ilex, since it isn't her virus doing it we should be good for that
- See if the Nomads can target the Phantoms' slave ship movements without getting too close to Faelyn's fleet and whatnot, nab some new recruits maybe or at least just annoy the crap out of them
- See if Allison can get in contact with someone relevant that survived the Sol fallout, like Sophia or Kaylen to work on the whole "kill all the Phantoms" thing
- Keep working with Michael to keep up with what's going on in Phantomland
- Send Michael to do recon, with the stealth cruiser crew
- Nomads gonna pirate
- We'll do the inverse of becoming the underground; we'll set up being the CIA of Moncayo or whatever but let's get some surveillance state setups going. We can figure out the worst actors that are fucking with colony development and disappear them, figure out which ones are worth letting slide to prevent another Kyven uprising, etc. That's what the division can start working on planetside.
- Send whatever backup Allison will need Sol's way as necessary
- Continue my lessons from Renjala how to necrocarnum things ig
- See if we can get Aryn to infect a ship or system or something belonging to the Phantoms that can carry her Chaudret Virus to one of the Phantoms' systems, getting more info on what they're doing/when they're doing it might help the Nomads yarr harr better
- Do the upgrades for the Flotilla's populace, gib ships to live on pls send all bills to Lancaster
- As far as crime and underground and stuff... fair enough I guess, so why not start taking over the underground scene elsewhere? I bet Kaylen would love to have ties with the people that run that scene, so that she can have some hold on it. And when the inevitable Kyven crops up, it won't be on our home it'll be on Sol. Michael can be our detective to keep tabs on the illegal scene, see what we can profit from and what can be conveniently raided by VSEC. Dunchek can help, since he's basically a former mob boss already they can blend in and keep tabs on the criminal scene so Lancaster can at least have some insider info.
- If we can figure out how to get on board with the Sol plan, that will be Allison's main assignment. Maybe her crazy ideas will work there. Before she gets shipped off, though, have her get familiar with the local black markets, see what she can find info on while she's still on Moncayo getting things set up, get with Michael and Dunchek to work that out.
- Nomads can start getting their pirate fix raiding Auwana trade routes and other routes they consider vulnerable enough that are phantom-run. If shit goes absolutely sideways, I always have enough influence to Perform the Impossible.
- See if VSEC/Kaylen/anyone else that isn't a Phantom need Vanjin to go bounty hunt. Not necessarily to complete the objective, if the bounty is someone that can be reasonably recruited; we are still the shady bois, after all.
- Yeah take on Allison as an actual Nah merc, I thought she already was tbh. She can be our new Sophia, connections to the inevitable underground that's gonna form on Moncayo. Make sure it's our illegal scene, not another fucking Laura or Kyven or Ohalyn or whatever. Nomads can help her make sure she has the muscle to keep any would-be Kyvens from cropping up.
- Recruit the suit, we're gonna need PR people for the new CIA and he can work with Michael to be internal security once he's vetted enough/proves he's not gonna betray or flake.
- Another bounty hunter might be nice too tbh but I think the core crew of the Nomads can fulfill that function. They did get let into the official Nah division a while back, didn't they?
- Once the Closing Statement is in place around Moncayo (if that's where Lancaster wanted it, default to her for its placement) give Aryn a bit of a break, she's earned it.
- Have our people get everything on the Closing Statement ready in case we need to dip out (shuttles for our ground people etc)
- Get Aryn back to the Closing Statement, I suppose. She can work through her grief while we're not about to all die.
- Become the CIA, apparently. Have our agents on Moncayo start setting that up, Leon and Vanjin can take the helm working with Lancaster's people to defend wherever it is we're going to defend.
- I'm not looking for professionalism per se, more looking for someone that fits the whole 'won't tell people we exist' thing we're built around. It's good to have more than just Vanjin as forward-facing members that can smokescreen what we do. If they're a better fit for the org, we take em, if they fit the Nomads better, keep em there.
- Giant lich lair loot have anything that helps regeneration? Vanjin could use some lifesteal.
- Have the Nomads on standby in case we need them to show up and help defend Moncayo (hint: we most likely will)
- Do the things in Operation Avalanche
- Have the Closing Statement go park somewhere in deep space and cloak, chill tf out while we figure out what is happening to Aryn.
- If we end up doing the federated states thing successfully, we're gonna have Vaeri be our department's spokesperson that interfaces with the others. She's good with people right?
- Nomads are doing a Perform the Impossible, let's hope their new recruits don't all get cheese gratered
- Speaking of, once all this mess is done and people are done blowing each other up, pick through the surviving new Nomads to see if anyone stands out as actually competent/recruitable
- Bestow Luck on Aryn, Vanjin, Leon (+mech), Setani, Vaeri, and Allison (600 influence). Have them and some of our agents join the assault on Moncayo, focusing on sapping/sabotaging/goon squadding priority targets. Speaking of removing targets, if it's applicable here, I'd like to spend 300 influence on Silence in as many iterations as possible to remove guards, those that first see/detect out attack coming, etc. to try and give a surprise round to our helldive nonsense assault we're getting up to.
- Bestow Luck on the Nomads as well while I'm at it. Doesn't really matter to me if it's 1 use for their flagship or 5 for the main hero crew or 6 for a combination of both. Do the thing.
- Since Setani's coming back, have her load up with us and take Renjala's place teaching me how to necrocarnum while we're moving around and being separate from the rest of the faction.
- Have Vaeri go help the Nomads with their recruitment efforts, send whatever technicians we have available to go help them with repairs. I wanna see them fly an alien ship.
- Let Allison keep strong arming her way into Koura's underground scene, send Leon and some agents down to her to help out.
- Continue operation "Fuck off into deep space", with regard to the Phantoms see what we can do to play both sides. I'm thinking Aryn is good enough to keep the stealthed ship hidden while helping with Fleet ops, we'll have our elites and our agents be ready to counter-ninja. Vanjin is gonna be the primary on this duty, and I'm ready to dump any number of iterations of 300 influence on Silence that's necessary to ensure that word never gets back to the Phantoms that I was involved. Most of our effort and time are gonna be sunk here. At the same time...
- Get in contact with the Phantoms, see what they want me to be doing, if anything maybe they just want me to stay out of it. I still (hopefully) have basically a 'we're colleagues or business partners' relationship with them, so use that to my advantage to see what all they want me to help with. I'm gonna try my best to double agent like a motherfucker. While I'm at it, see if Kanika has any neat prisoners for sale.
- Have Aryn scan/Baltun look out for any now-jobless arcane specialists that could be a good fit for Nah, especially if their specialty school is illusion or enchantment. Really any non-pandem caster is fair game for the spot(s), we need more utility in our lineup.
- Send Setani over to Ilex's weird experiment, make sure she's protected in case it goes just as poorly as every other experiment with the goop he's done.
- Start to fill in the gaps in Koura's underworld, take over and have Allison and her heavy-handed methods be our figurehead for that exdeavor. I'm thinking we set up a classic mob boss relationship with whatever criminal elements are around, get em to realize that Allison and the agents/goons we have float around her aren't lacking in funding.
- We're movin bois, get the agents and our stuff loaded up on the Closing Statement, provide field ops/have Aryn 5head at the alien salvage with the Nomads to figure out what to do with it and help them out as they set up their pirate flotilla. I'm hoping we can get some hydroponics going and just piss off into deep space.
- Sure I'll bestow luck on Setani
- Dock The Closing Statement with what's left of Somnus.- Pull the Sol ops people back to Somnus I suppose
- Have our operatives on the station start building lil bunkers and hidden away caches around Somnus to hide supplies for our defense, things like medical caches and ammunition stores. Inform Lancaster where they're all placed. If they board Somnus, we should be prepared for a siege.
- Drop 50m on Defense Batteries, have the crew in Sol steal some on their way out if we don't have enough. Maybe pick some up that the Nomads have taken. Might as well get some more gearing done on the station.
- Have the Nomads roll in to fight NELTA as part of the Somnus defense, drop 100 influence on Bestow Luck if I can't drop 600 on Perform the Impossible, otherwise do the big one
- start looking into the Revenants apparently, see if Aryn can find much from her super ship on our way in.
- drop 100m on fancy stuff for the Nomads, help get them set up. We can have their setup + Aryn super stealth battleship and just operate out of deep space when we need to, that's a pretty sweet idea. Plus injecting that money into the economy might help a bit idk.
- Gear up Vaeri for infiltration into NELTA, start to be our eyes and ears. Buy a starship if she doesnt still have her ship she moves around in. Make sure she has some contingencies in case she needs to escape. Once she arrives I'm dropping 100 influence on Bestow Luck but that can wait til she arrives.
- Once we arrive in Sol, Revenant infiltration as per Lancaster's update. Drop another 100 influence on another Bestow Luck for that infiltration too.
From Johnson:
-Get your asses working on intel gathering on the Revenants.
From Johnson:
-Ask Echo 7 if they have any advice on how to maintain communication on stealth vessels.
From Mezzy
- Hire the new Selona cyborg Aryn made friends with. If she doesn't fit anywhere else she can hang out with the Nomads.
Flagship: Closing Statement
- Aryn Exists
- Battleship
- Dare to Dream

- Give Lancaster and Co. whatever she requires for dealing with Kyven.
- Have our agents that are still on Somnus start slinking around, try and pick off Kyven's people shadow-war style.
- Have Vanjin and Elgrim keep doin a protecc unless they're needed for an op that one of the others wants to run them in.
From Johnson:
He said he was willing to drop rerolls on Elgrim and Setani to kill Jhaeros.
From Johnson
-Ask the Sahadist Mage if he recognizes the time reversal spell or the person who used it.

-While Vaeri grabs the samples, keep an eye out for Gellix. He was spotted near the locations of their deaths, and could give extra information. Plus, Ilex wants an outdoors expert for the Vivarium. Give Vaeri up to three rerolls.

-Locate those fucking engineers Hyvlen stole.

-Based on intel we got, including Sarghess's death, see if you can devise a message that can be sent to the Zenaka fleet 'from Sol' instructing them to retreat to assist with the Solnian Invasion. Use some rerolls to get it right.

-Get Laura to spill the beans on what Hyvlen might have gotten his hands on.

-Aryn, Michael, and Raiben, see what we can get on Hyvlen some psych or history profile, anything that we can use as intel to prep Bardhe or find him easier.

-Check the fucking ship for every possible tampering/explosive before the mage is sent over.
From Johnson:
-Interrogate the alien.
-Send Vaeri to recover the three listed samples. Best not to risk anymore.
-Setani go help out Jamalia.
-Vanjin & Elgrim you are going to start working with our intel people to follow up investigations into the Revenants.
-Leon you are going to Zenaka
-Michael and Raiben, start gathering info on Laura King to feed to Lancaster's people. See if we can scout out the cash flow and start regaining control of it.
-Aryn, keep an eye on Raiben. Make sure he doesn't tip Laura off.
Nomads: Keep fucking up enemies at Zenaka

-Send Johnson some anti-piracy specialists to help train system/trade security ships.
From Johnson
-Get the Sahadist mage locked up. He is trying to contact NELTA, and he could give away our position and details way too soon. I will put this into your fucking sheet myself if you don't post in time.
-If there are opportunities, have people from the stealth cruiser get bio-samples of Adin Va, Yasice Val'Sharen, and Yunalesca Reylana. We know where they died, and I doubt burials are on the table right now.
- Nomads gonna keep doing Nomad things
- Keep tryna learn how to lich I guess, I'm a drow I have time to figure this shit out
- Mobilize the stealth cruiser, get some people to track down the breakout. Not sure why we left Sarden alive but let's at least figure out where they're going.
- Regrouping is a good idea, let's drop a couple million on defense batteries for Somnus as well as some defensive measures for Nah's current assets on the station. Never know when the Revenants are gonna show up again.
- Do the aethernet backup as Renjala suggested
- Nomads gonna yarr harr some Kar'Soluth carriers
- Have the Thenica team pull back and head back to Somnus, can't do much about the councilman at this point anyways. Hopefully he survives the Nelta fleet stuff and we can head back and scoop him up later.
- Let's go with computer parts factories n stuff.
- Waiting room updaaaaaate
- Sort of a waiting period for me, with Vaeri's return/Nomads heroics/Councilman plotting/Elgrim buying/Recovery of Setani
- Let's get Aryn looking into the estate and heir that the Jaal'Darya want us to bomb, see what we can start compiling for that.
- See if we can get in on some factory space, far be it from me to let Laura make all the money off Lancaster. At least I can pay it back once it starts making a profit.
- Keep the plotting going in Sol, also keep the getting-Setani-back-in-commission going. Spend whatever is necessary.
- Send a request to Kanika about buying Elgrim, see what the offer is and what we can do.
- Send the Nomads after the Kar'Soluth fleet as requested by Lancaster, spend 600 influence for them to Perform the Impossible. Yarr harr, friends.
- Arrange a meeting with Laura, inform her what Vaeri found. See what Vaeri can pilfer before she clears out, I don't want her there when Arkaric finds out what they have. He's just gonna yeet the place.
- Ask the Jaar'Dalya if there are any politicians on Thenica that they want me to yeet while we're negotiating atrocities I might commit.
- Have Haggard help fill Zhuan in on things I guess? We're still technically working with Laura as far as she's concerned, aren't we?
- See if the Jaal'Darya have any nefarious business that needs doing that could knock some off the price tag. Favor for a favor and all. Can help keep tabs on them to have some agents schmoozing and whatnot. Specially since the Phantoms like us.
- Keep tabs on Zhuan I guess, keep looking for openings to off Laura's people.
- Vanjin can keep focusing on her role as strategist for taking out the councilman, means she wont have to move around as much.
- Send Leon back to help planning with Vanjin, and to make sure her crazy vampire boyfriend doesn't show back up
- Vaeri can keep on infiltrating, see if she can work out a plan to pilfer the warforged and escape or something. Let's not tell Laura anything yet, and also make sure our agents don't learn what she's learned yet if we can help it. Hate to have Laura find out what's down there before we want her to.
- I guess have the Nomads pilfer that freighter and bring it back when they're done yarr-harring around. I've played enough Starsector to know some of the best pirate ships are freighters with the hull stripped and replaced with dakka.
- Have Aryn dig into Zhuan's history, see if she can find anything we can use. Specifically, see if he had any relation to anything the Gauntlet was involved with.
- Dump whatever funds are necessary to get Setani and Vanjin back into fighting form. Maybe get some Pandem help since she's a demon, idk how that works.
- Send Leon over to talk to Zhuan; he has the criminal business sense to be better than not talking to him at all. I know diplomacy isn't his strong suit, but he can do some talking surely. Right?
- Secrecy is our whole schtick, Laura would've just undermined that. What we should've done is killed her and hers while all of our top agents were still on the station. Have our people start making plans for that I'm getting tired of her being around. Figure out when we can hit her officers while they're alone, or at least not with her. We can cover up whatever we need to when we actually get to the killing her part.
- Yarr harr Nomad'l dee dee, I don't have anything specific for them to do other than test out their new battlecruiser and get some new blood. Maybe they can inspire Sophia to rejoin or something idk where in Sol they're operating.
- Has Vaeri found anything out about the people she's schmoozing with that can help Raiben's work? Or any of our work in general? Surely she can find some important people's closet skeletons while she's messing about with the higher ups.
- Send some people to negotiate with the Jaal’darya since we aren't associated with Lancaster/Somnus in any official capacity, see what they'd want in exchange for crafting a disease to unleash upon the carrier.
- Start figuring out what we can about the Alnae super carrier, start exploring both options for messing with their food as well as how we could force it to dock.
- Take on the Nomads in a more official capacity, drop 100m on Fancy Stuff upgrades for them as well as whatever is needed to outfit the battlecruiser with some more potent armaments, add it to the Nomads' arsenal if it isn't already. I think making the Nomads our forward-facing organization is an excellent idea. Have them make ready to do some counter-slaving in Sol; go raid slaver ships and trade ships and whatever else they want, get some new recruits (both from Somnus and those raids) and start to build up their numbers and their skills some more.
- Have Michael take Vaeri's place as our link to Laura, if it was known that he was a cop then make sure a rumor hits her ears about him being removed from the force for some reason or another.
- Channel our inner Sophia from before and make sure the gangs that have arrived know they aren't going to be the top dogs, any of them get too bold for our liking and they're getting launched out an airlock.
- Have Vaeri keep thing doing
- Good plan from Lancaster, maybe siphon some money from one (or more) of Laura's ops. Aryn should be able to ensure it doesn't come back to us.
- Speaking of the Nomads thing, Uneloj might be able to find a good job working with them if his job situation doesn't improve any time soon. Shame, that.
- Send some of the heroes in Sol to recruit Elgrim, probably send at least Setani and Vanjin. We're still trying to plot out the big move against the high councilman, so they can spare some time to do some... convincing. If it comes down to it, we can always just prove we're stronger and that we can give him more strength than leading his weird cult would get him.
- Send some agents to meet with Zhuan, establish connections with his little empire. See what they/Aryn can find out about him and his antics to see what we can use to do some convincing and seeing if he can join us; after all, if he's heard of Somnus, we are looking for a new criminal overlord to rule the underground now that Laura's made Lancaster mad.
- Is Ohalyn looking to get out of the slavery business? We could probably take over if we can hire her for something else, maybe let her do something less soul-crushing (if she has any soul left). Send out some agents to talk with her about that while we're all on about recruitment and whatnot.
- Keep some tabs on Bardhe, figure out what we can about him and his ways so Vanjin can potentially take him on. We're the sneaky backstabby guys, but loyalty and secrecy mean more than edgy psychosis, so we don't want him. But we definitely don't want someone else to have him and use him against us.
- See if the Nomads want a base of operations separate from the main Somnus station, or if operating from Somnus works for them. We have the funds to start making a new station somewhere in an asteroid or something (or, you know, we could work on taking the Kar'Soluth one).
- Spend the influence to recruit people to man Lancaster's new forces for the attack on the asteroid base
- Pick through the Somnus security forces, I'll leave the specific choice up to the crew
- See if we can't get an envoy from Somnus station that could be used to distract Kaylen via negotiations for something; or we could try and plant information that an attack against another councilman is in the works to try and draw her attention that way. Orrrrr we can have Vaeri try and pull some strings with the Siwa bois to try and facilitate some sort of arms deal with Kaylen that would require her to be present? See what we can find on the matter, weight our options to see which would get Kaylen out fastest/most reliably.
- It's really unfortunate that no one is willing to sell anything to Uneloj, but thankfully we have just the right job opportunity...
- Nomads keep Nomading, hopefully hit a shipment for not Vasia
- I was looking for a diplomat for Nah specifically, either a socially talented agent or a real diplomat either works. Someone we can trust with the Laura King situation. Basically another, probably less exp-riddled Vaeri.
- Agree to Laura's offer, if we don't want her to have that information we can just off her anyways. Figure out who leaked what Vaeri was doing to her so we can potentially patch that up, too. I don't like that.
- Keep pursuing the dissidents route, see if we can get in with them. Send Leon to the ops base, we'll just have a hero party I guess.
- See if we can't finagle a way to get the driver that normally escorts him replaced, and form an op around that. Maybe we can just abduct the guy and take off with him. That might require Vaeri, though.
- Have Aryn keep digging with regard to the bunker and the duder as well, maybe she can find some sort of weak point or something we can use to sneak someone in.
- See if Uneloj would be open to employment rather than heading home immediately.
- Send out some feelers to Lancaster and the others, see if we can find another person to be a diplomat that can help take a lot of the burden off Vaeri since she's always our go-to diplo person. Someone that's been particularly helpful in interactions under Hylavi, maybe.
- Talk with Uneloj, see what they're all about, maybe they can be helpful to the organization later or something
- Send some agents to Lynatael's territory to covertly try and meet up with dissidents that oppose his bold overturning, see if we can't get some eyes and whatnot on his routine. Have Setani go with them, something tells me having a demon pandem master fuck with his bunker's security tech will be handy if we need to straight up assault it. Since Vanjin is still in Sol, she can also help Setani out with this one, her hunter and slayer stats are both hella useful for missions like this.
- Keep having Leon practice with the mech, don't have anywhere to send him quite yet since his methods of making people disappear are probably not optimal
- Nomads keep nomading
- Given his tactical specialist rating, Baltun can be Setani's contact for operational planning on the whole counselor thing
- See if Aryn and Raiben's scam/phishing op can get us anything useful of the high councilor's (or someone close to him) that can get us a password or something
- Have Vaeri start making friends with Siwa execs
- See if the stealth cruiser can chase one of the weapon shipments, see if we can directly figure out where they're actually going
- Welcome the Sahad alien via diplomacy and stuff, I'd much prefer them being a hero unit than a prisoner
- We take the job making the senator disappear. Have Aryn do some digging, find out who they are and what they do. Maybe we can find hints as to why there are people wanting them to disappear in the first place. We can judge how our people can best approach the situation - maybe we just scoop them into an unmarked van and they're never found again or something. Have Setani on standby for this.
- Do the food thing
- Drop the bounty money on some Fancy Stuff, grab some new stuff for the company and get our digs even more gooder
- Purchase a Class 1 Mech, have Leon get some training using it and see if it fits his general style.
- Consult Lancaster and whoever she trusts to see about recruiting some more spooks to fill in the new digs I'm buying
- See if the Nomads can fuck with people shipping slaves in for Ohalyn and get some ship-mounted five finger discounts on new people
- Gun for getting the alien from the silent auction, have our spooks on standby to acquire it from whoever buys it if that's necessary/possible. I'm prepped to drop 300 influence on a good ol' silence if it comes to that, as well as however much money we/Lancaster/Renjala can spare on it. Maybe have Raiben and Aryn work some overtime to get finances better setup.
- Vanjin doin yarr harr things
- See if Aryn can host ads for Madhammer recruitment without having to pay any of them pesky fees, get our friends some extra traction over in Sol.
- Have Vaeri see if Kaylen wants some more covert help, basically offer to help make some people opposing Alnae's unification disappear. Maybe we can just become good guys or something.
- Did we ever figure out wtf was up with Jicho? Is that still a threat or did whoever that was get nuked in the great space-nuking? Let's look into that.
- Return the engineer, cash in bounty funds.
- Send the stealth cruiser to go investigate that Siwa factory. See if the engineer can tell us anything about it/is willing to before we take em home.
- Ask Reika if she wants to lead a crew to go take over that Kar'Soluth station and take it over, figure out wtf is going on. Maybe the Nomads are willing to hit the house again.
- We're not weird spooky people anymore we help run a station, Sophia's family can move here too. We're a legit business now we just scam elves. That and the crime scene here is a lot more overt and she can just run the show without having to hide. Her call still, though.
- Look into that alien auction, perhaps we can hire them on. We're weird enough for that to be cool. Especially if that bounty paid well enough to acquire them.
- See if there are any Solvang contacts Vanjin can take on, maybe shore up funds a bit.
- Keep the battlecruiser, might come in handy. Get it processed/stripped of anything that could identify/track it and add it to our holdings I suppose.
- Do what we can to help influence the election in Joe's favor
- Since Vanjin is still in Sol, have her reach out to Sophia. See if she wants a better job than scrounging in a wasteland working with her old goon squad.
- See if the stealth cruiser can get any info on the warships present or any specifics before heading back out to get someone else to knock the base over. Probably the Nomads.
- Have our people do a bit of digging on Laura's people to see if they can be turned to our side, I know her whole schtick is loyalty but that doesn't mean her people fully believe in that. Maybe they have something we can use to sway their loyalties, make deposing her easier if it comes to that.
- Have Aryn help the parasite investigation as best she can, I know we've looked around but maybe she can find something new or something that isn't as well hidden anymore.
- Send Setani to whatever it was Ilex wanted her to do
- Tax fraud on Somnus was basically just to get people we didn't like yeeted, I more meant Raiben becoming the head of a scam call center-type thing to get money from old Alnae/Shetou people. Basically have him do Raiben things still but not on a .ru domain.
- Have Vaeri pose as a client for the Raven II. We'll see if we need to send the stealth cruiser/Vanjin/etc depending on what her recon tells us.
- Dig deeper into Laura's actual gang members, find their pain points (family members, vices, etc) that we could use to twist them in potential future negotiations.
- While Vanjin is in Sol, see if she can reconnect with Sophia (or at least figure out where she ended up). Doubt our old friend would balk at the opportunity to potentially replace an existing crime lord; we might not need to replace Laura with an incompetent puppet if we have our old black marketeer back.
- See if Aryn can figure out anything from Sarden's equipment she had/cybernetics if any, maybe we can figure out if she had any other friends from her organization crawling around the station.
- See what it might take to get Joe to win the election, not all-inning that angle but good to know what it would take.
- Vaeri does the thing I wanted her to do when she gets back
- Have Vanjin try and work with Aryn to dig up what they can on the carrier the engineer got ferried off to
- If playing Star Sector has told me anything, rando colonies need infinite drugs. See if we can't start to corner some drug markets on some of the newer colonies to keep the miners happy.
- Keep on stealth cruisering
- Ask Raiben/Aryn/whoever in our crew if there are any businesses that are vulnerable to plan "make them commit tax fraud and pocket the money that should be going elsewhere" and enact said plan so I'm less of a financial burden
- Keep tabs on Laura's contacts, start to map out her network in case we need her replaced
- Bust a few bad mans for Hylavi so she looks better to balance out the Raiben thing
From Mezzy
- The Nomads keep doing their thing.

From Tess
- If anyone is available, scouting out the Alnae Ultracarrier's schematics would be helpful. May require the whole team, though.

From Me
- Scope out Laura's information network, at least mostly around where she gets info for Sarden.
- Vanjin keep doing Vanjin things.
- Acquire tax fraud man, offer him a job to keep making money but also float the idea that he can also use his skills + our supplies to also undermine rivals and get them yeeted for tax fraud when it's actually just us siphoning resources.
- Take the stealth cruiser for a spin, investigate the colony in the asteroid and figure out what long range scans can give us.
- Have Vaeri flex her acting chops to help with the Laura investigation, see if she can meet/find anyone important in that network that we can exploit
- Figure out which market is most vulnerable to us using weaponized tax fraud to make money and create a market opening we can take advantage of.
From Mezzy
- Have the Nomads privateer the Karsoluth ships so the Knights can give them to Shetou for them diplomacy points until we need them to do something else.

From Sam
- Have Vanjin keep pursuing the bounty
- Trace who Sarden's contacts work with, what they do around the station, etc.
- Learn who Laura's prominent underlings are
- Have Aryn dig into Sarden's hotel's background, dig up whatever she can find on them. Probably nothing, but never hurts.
From Mezzy
- Send Vaeri to assist Setani and Leon in assisting Reika in assisting House Song in assisting House Sharen to assist the Shetou Empire.

From 'Actual' Sam
- Monitor Laura's attempts to figure us out for now. Consider it a test, but if we like what she can do we might bring her into the fold later. We'll figure out what she knows about the Revenants for now, since they're sorta attacking our dudes in the streets. See if we can't pinpoint where she gets her information from; if she knows something about the Revenants and she knows something about the parasites, maybe Aryn and the faceless horde of spooks can work to figure out where she gets that kind of info. Also where she gets drugs. Gib drugs.
- Assuming Lancaster allows it, acquire bad tax man. Having someone that can numbercrunch and all that is cool for becoming Jeff Bezos and all, but more importantly, he can work with our tech people to make their taxes look doctored to take down opposition.
- Can we figure out indirectly where mana batteries are in use by seeing places that are suspiciously low-mana on the grid? Maybe between that and sending some spooks to figure out who's buying the slaves prepped as mana batteries could get us somewhere. Alternatively, we can test the waters for seeing how Ohalyn would react to us simply buying her support against the people doing it. Could be Revenants, could be someone fun to pester. If buying them doesn't work, we could always try and twist that Alnae is coming. Have our people covertly figure out what pressure points of hers we can hit.
- See if Vanjin can figure out the stuff about the ship, as well as figure out pirate activity in general around Somnus Station. Are they working with the Revenants at all? Do they have any fun bounties on the feds we don't like? Have her keep an eye out for all the fun stuff. Weird ship bounty is top priority, though.
- Any small-to-medium scale producers of the more recreational stuff available to recruit like we did with Sophia? Or maaaaaybe someone on the larger scale in an Alnae prison or something that has laxer-than-they-should security?
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