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Product Sense Interview Template
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Interview QuestionDesign a VR product for elderly people
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Existing / New 👈Tip: Before starting, determine whether this is improving an existing product vs building a new product. This will help inform the segments, problems, and solution space.
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Before I dive in, would like to make some up front assumptions if that works for you? 👇
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⏰ <1 minAssumptions
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AssumptionsFirst, given Meta's existing Quest ecosystem and expertise in VR, I'll assume we'll be building within that platform rather than creating standalone hardware.

Second, I'll focus on the US market since I'm most familiar with it.

And third, I'll assume we're focusing on people aged 65+ living independently or in assisted living facilities.
👈Tip: clarify the prompt means something specific, narrow in on geography/market to serve, and if it makes sense, state an assumption that you'll want to build within the [parent company] ecosystem
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I’d like to start by describing the product, why it exists, why the company would care about investing in it, and set a placeholder mission statement for the product.

Then, I’ll break down the audience for this product and define a segment to focus on.

From there, I'll identify key Problems for that segment along a user journey and prioritize one.

I'll then brainstorm solutions before picking one. If we have time, I’d love to describe the v1 for this solution.

Does this sound like a good plan for our time together?
👈Tip: spend the 30-45 seconds to say this. It will set the tone for the interview.
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I'll now take a minute to describe the product, why it matters, and define a placeholder mission statement 👇
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⏰ 2-3 minMotivation/Mission
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Describe the productVirtual Reality is an immersive technology that allows users to enter and interact with computer-generated environments through a headset. 👈Tip: Describe the product by providing an overview of its basic features.
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Why does it matterFor Meta specifically, entering the elderly care space through VR represents a meaningful opportunity to expand VR's impact beyond gaming and entertainment while serving a rapidly growing demographic.

The aging population is increasingly at risk for social isolation and cognitive decline, areas where VR's immersive nature could provide unique value. Many in this audience already have FB accounts.

Additionally, Meta's expertise in social connection and community building could be leveraged to create meaningful experiences for this audience.
👈Tips: (1) Touch on competitive landscape, how it ties to the company's mission. (2) Connect to something deep: why is this product meaningful in the world, what did people do before it existed and why life is better now.
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Placeholder mission statementTo enhance the quality of life of older adults by connecting them with immersive experiences that promote social engagement, cognitive health, and joy👈Tip: Use this during Segmentation when rating the "Underserved Degree" and in the solution
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I'll now take a minute to define the ecosystem players and pick one to go deep on with segmentation. Sound good? 👇
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⏰ 10 minTarget Audience
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Ecosystem Players (stakeholders)Elderly people
Caregivers/family members
Healthcare providers and medical professionals
Senior living facilities and their staff
VR content creators/developers
Insurance providers who might cover therapeutic VR uses
Physical/occupational therapists who could incorporate VR
👈Tip: Before going deep on segmentation, identify the key players in the ecosystem. These are groups with with incentives / skin in the game.
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Selected Ecosystem Group with rationaleFor this exercise, I'd like to focus on the elderly users themselves. While the other players are critical stakeholders, I believe focusing on the end users will allow us to create the most direct impact aligned with our mission of enhancing quality of life through immersive experiences. 👈Tip: Pick ecosytem group that sets you up for success later and make sure you have good rationale to share with interviewer.

E.g. demand vs supply in a 2-sided marketplace
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I'll now take a couple minutes to formulate some potential segements and pick one. Sound good? 👇
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Motivational Groupings (optional)Social Connection Seekers - primarily motivated by staying connected with family/friends
Health & Wellness Focused - motivated by maintaining cognitive/physical health
Entertainment & Recreation - seeking enjoyment and new experiences
Life Skills & Independence - motivated by maintaining daily living capabilities
👈Divide selected ecosystem group into mutually exclusive sub-groups based on primary motivations for the product/experience.

(note: motivations groupings are more useful for brand new product / consider skipping for existing product).
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Segmentation HeuristicsPhysical mobility level
Tech comfort/experience
Living situation (independent vs assisted)
Family proximity
Activity level
Budget
Health status
👈Tip: use motivations, lifestyle, behaviors, usage patterns (can combine with demographics if helpful)
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SegmentationReach/SizeUnderserved Degree👈Segmentation within selected ecosystem player
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Segment 1Active Social Seniors

Live independently
Relatively tech-savvy
Physically mobile
Family lives far away
Looking to stay connected and engaged
high / med / lowhigh / med / lowSegmentation Checklist
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Segment 2Health-Conscious Limited Mobility Seniors

Some physical limitations
Live in assisted living
Moderate tech comfort
Focused on maintaining health
Have regular medical oversight
high / med / lowhigh / med / low✅ Behavior-based
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Segment 3Independent but Isolated Seniors

Live alone
Limited tech experience
Physically capable
Local family limited/none
Seeking connection but hesitant
high / med / lowhigh / med / low✅ Mutually exclusive
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Tip: After picking a segment, I would suggest crafting a persona that brings that segment to life and then use that persona to identify problems in the next step.✅ Avoid niches
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Segment PersonaMargaret, a 75-year-old former teacher living in an assisted living facility. She has some arthritis limiting her mobility but is mentally sharp and motivated to stay healthy. She uses a smartphone but isn't particularly tech-savvy. She has family who visit monthly but wants to stay more connected between visits.✅ Segments have unique pain points
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Let me take a couple minutes to think through the user journey for the persona we picked and identify a few key problems they might encounter. Then, I'd like to prioritize one problem to brainstorm potential solutions. ... sound good? 👇
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⏰ 10 minProblem Identification
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User JourneyDaily Life Journey:

Morning:
Wake up, basic care routine
Physical therapy/exercises
Group activities in facility

Afternoon:
Lunch with other residents
Rest/quiet time
Family calls/communication
Social activities

Evening:
Dinner
TV/entertainment time
Prepare for bed

Weekly Activities:
Monthly family visits
Doctor/medical appointments
Group exercise classes
Community events
Religious services
👈Tip: Outline key steps of the user journey. Then identify key problems at different stages of the journey to ensure uniqueness of problems.
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Problems along the journeyFrequencySeverityProblem Checklist
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Problem 1Feels disconnected during the long gaps between monthly family visits, existing video calls feel impersonalhigh / med / lowhigh / med / low✅ People problems
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Problem 2Finds afternoon rest time isolating but has limited mobility to join group activities in the facilityhigh / med / lowhigh / med / low✅ Unique
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Problem 3Misses attending religious services and community events due to mobility constraints when arthritis is acting uphigh / med / lowhigh / med / low✅ Prevent realizing mission/value
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Let me take a couple minutes to brainstorm potential solutions for the problem we picked. Then, I'd like to prioritize one solution and share how I might design a v1 to test along with any key risks to consider. ... sound good? 👇
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⏰ 10 minSolutionsImpactEffort👈Tip: moonshots don't count more than practical solutions, the key is solving the problem.
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Solution 1Family Memory Theater

- Shared VR space that looks like Margaret's old living room
- Family can upload photos/videos that appear as 3D memories
- Multiple family members can join virtually to relive memories together
high / med / lowhigh / med / lowSolution Checklist
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Solution 2Virtual Family Activities

- Suite of simple shared activities like card games, puzzles, gardening
- Family members can join from mobile/desktop/VR
- Voice chat automatically activated when joining
- Seated experience optimized for comfort
high / med / lowhigh / med / low✅ Solves the problem
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Solution 3"Family Window" Passive Connection

- Always-on portal that feels like a window into family's home
- Family can set up camera in common area (kitchen, living room)
- Margaret can easily "peek in" throughout day
- Family members get mobile notification when Margaret is viewing
high / med / lowhigh / med / low✅ Unique
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Tip: After picking a solution, if you have time, describe how you might de-scope the first version of the solution to ship an MVP and a couple key risks you would consider/mitigate.✅ Not science fiction (has path to MVP)
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⏰ 5 minMVP Description / what to test first
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MVP descriptionTwo simple activities: card game and collaborative puzzle
Cross-platform support (Quest for Margaret, mobile for family)
Simplified one-button joining for Margaret
Auto-activated voice chat
Basic presence indicators (hands, head)
Comfortable seated position requirements only
👈Tip: Describe MVP in compelling but not overly granular language. Paper sketches are great.

Tip: Match the scale of the big tech companies for learnings.
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Risks to consider/mitigateFamily member adoption/consistency of use
Technical barriers for less tech-savvy family members
Internet reliability in facility
Need for initial in-person guidance/setup
Potential for miscommunication without full body language
👈Tip: These are risks like legal/compliance/etc. Shows thoughtfulness.
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