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CategoryAnimation NameAnimation TypeFrame RateDescription
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Character > Actions
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AttackAttack_01In Place30 FPSThe character attacks by hitting with the bottom of his sword
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AttackAttack_02Root Motion30 FPSThe character attacks by hitting with his elbow
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AttackAttack_03Root Motion30 FPSThe character attacks by hitting with his sword and crouching at the same time
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AttackAttack_04Root Motion30 FPSThe character attacks by hitting with his sword while spinning on himself
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AttackAttack_05Root Motion30 FPSThe character attacks by poking in front of him with his sword
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AttackAttack_06Root Motion30 FPSThe character attacks by poking far in front of him with his sword
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AttackAttack_07Root Motion30 FPSThe character attacks by slicing with both his sword and shield
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AttackAttack_08In Place30 FPSThe character attacks by hitting with his shield
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AttackAttack_09Root Motion30 FPSThe character attacks by jumping and hitting with his sword
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AttackAttack_10Root Motion30 FPSThe character attacks by kicking in front
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AttackAttack_jump_startRoot Motion30 FPSThe character starts his jump attack
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AttackAttack_jump_loopRoot Motion30 FPSThe character is looping in the air
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AttackAttack_jump_endRoot Motion30 FPSThe character ends his attack
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Blockblock_startIn Place30 FPSThe character starts blocking with his shield
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Blockidle_blockingIn Place30 FPSThe character is in a blocking idle position
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Blockblock_endIn Place30 FPSThe character finishes his blocking movement
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Blockblocking_get_hit_01In Place30 FPSThe character getts hit while beeing in blocking posiion
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Blockblocking_get_hit_02In Place30 FPSThe character getts hit while beeing in blocking posiion
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Blockblocking_get_hit_03In Place30 FPSThe character getts hit while beeing in blocking posiion
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Blockblocking_get_hit_04In Place30 FPSThe character getts hit while beeing in blocking posiion
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Blockblocking_get_hit_05In Place30 FPSThe character getts hit while beeing in blocking posiion
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BlockparryIn Place30 FPSThe character parries a hit
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Blockparry_failIn Place30 FPSThe character fails to parry
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Combocombo_01_attack_01Root Motion30 FPSThe character hits once with his sword towards the left
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Combocombo_01_attack_02Root Motion30 FPSThe character hits once with his sword towards the right
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Combocombo_01_attack_03Root Motion30 FPSThe character pokes once towards the front
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Combocombo_01_combinedRoot Motion30 FPSCombo of the 3 attacks
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Combocombo_02_attack_01Root Motion30 FPSThe character hits once with his sword towards the left
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Combocombo_02_attack_02Root Motion30 FPSThe character hits once with his sword towards the right
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Combocombo_02_attack_03Root Motion30 FPSThe character spins once and hits at the same time
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Combocombo_02_combinedRoot Motion30 FPSCombo of the 3 attacks
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Combocombo_03_attack_01Root Motion30 FPSThe character pokes twice towards the front
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Combocombo_03_attack_02Root Motion30 FPSThe character spins once and hits at the same time
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Combocombo_03_attack_03Root Motion30 FPSThe character hits twice
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Combocombo_03_combinedRoot Motion30 FPSCombo of the 3 attacks
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Combocombo_04_attack_01Root Motion30 FPSThe character hits once with his sword towards the left
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Combocombo_04_attack_02Root Motion30 FPSThe character pokes ans jumps towards the front
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Combocombo_04_attack_03Root Motion30 FPSThe character jumps and hits
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Combocombo_04_combinedRoot Motion30 FPSCombo of the 3 attacks
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Combocombo_05_attack_01Root Motion30 FPSThe character hits with a heavy hit towards the front
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Combocombo_05_attack_02Root Motion30 FPSThe character spins heavily and hits towards the front
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Combocombo_05_combinedRoot Motion30 FPSCombo of the 2 attacks
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Combocombo_06_attack_01Root Motion30 FPSThe character hits heavily towards the front with a low position to high
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Combocombo_06_attack_02Root Motion30 FPSThe character hits heavily towards the front with a low position to high
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Combocombo_06_attack_03Root Motion30 FPSThe character hits towards the front with a heavy hit
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Combocombo_06_combinedRoot Motion30 FPSCombo of the 3 attacks
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Combocombo_07_attack_01Root Motion30 FPSThe character hits heavily towards the front
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Combocombo_07_attack_02Root Motion30 FPSThe character hits heavily towards the front
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Combocombo_07_attack_03Root Motion30 FPSThe character pokes towards the front
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Combocombo_07_combinedRoot Motion30 FPSCombo of the 3 attacks
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Deathdeath_01Root Motion30 FPSThe character dies and falls on the ground
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Deathdeath_02Root Motion30 FPSThe character dies and falls on the ground
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Deathdeath_03Root Motion30 FPSThe character dies and falls on the ground
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Deathdeath_04Root Motion30 FPSThe character dies and falls on the ground
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Deathdeath_loop_01In Place30 FPSThe character is in dying pose on the ground
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Deathdeath_loop_02In Place30 FPSThe character is in dying pose on the ground
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Deathdeath_loop_03In Place30 FPSThe character is in dying pose on the ground
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Deathdeath_loop_04In Place30 FPSThe character is in dying pose on the ground
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Deathdeath_getting_up_01Root Motion30 FPSThe character gets up from the ground
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Deathdeath_getting_up_02Root Motion30 FPSThe character gets up from the ground
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Deathdeath_getting_up_03Root Motion30 FPSThe character gets up from the ground
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Deathdeath_getting_up_04Root Motion30 FPSThe character gets up from the ground
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Dodgedodge_frontRoot Motion30 FPSThe character steps aside to dodge something
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Dodgedodge_backRoot Motion30 FPSThe character steps aside to dodge something
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Dodgedodge_leftRoot Motion30 FPSThe character steps aside to dodge something
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Dodgedodge_rightRoot Motion30 FPSThe character steps aside to dodge something
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Dodgedodge_frontIn Place30 FPSThe character steps aside to dodge something
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Dodgedodge_backIn Place30 FPSThe character steps aside to dodge something
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Dodgedodge_leftIn Place30 FPSThe character steps aside to dodge something
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Dodgedodge_rightIn Place30 FPSThe character steps aside to dodge something
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Emoteemote_startRoot Motion30 FPSThe character starts his movement
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Emoteemote_loopIn Place30 FPSThe character has got one knee on the ground holding his sword to the ground
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Emoteemote_endRoot Motion30 FPSThe character finishes his movement
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Emoteemote_all_in_oneRoot Motion30 FPSThe character kneeles down to the ground holding his sword to the ground
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Equip get_shieldIn Place30 FPSThe character moves his left hand behind him to get his shield
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Equip get_swordIn Place30 FPSThe character moves his right hand behind him to get his sword
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Equip get_sword_and_shieldIn Place30 FPSThe character moves his right hand behind him to get his sword and his left one to get his shield
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FinisherPOSE_finisher_death_01In Place30 FPSThe character is lying down in a death position
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FinisherPOSE_finisher_death_02In Place30 FPSThe character is lying down in a death position
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FinisherPOSE_finisher_death_03In Place30 FPSThe character is lying down in a death position
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FinisherPOSE_finisher_death_04In Place30 FPSThe character is lying down in a death position
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FinisherPOSE_finisher_death_05In Place30 FPSThe character is lying down in a death position
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FinisherPOSE_finisher_death_06In Place30 FPSThe character is lying down in a death position
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FinisherPOSE_finisher_death_07In Place30 FPSThe character is lying down in a death position
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Finisherfinisher_attack_01Root Motion30 FPSThe character walks slowly towards his ennemy , spikes him with his sword and holds him up to the sky and releases him quickly
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Finisherfinisher_attack_02Root Motion30 FPSThe character walks slowly towards his ennemy , kicks him behind his leg , hols him with his shield and spikes him through the top of his back
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Finisherfinisher_attack_03Root Motion30 FPS The character hits with his shield , walks to the body on the floor, holds it with his shield , spikes him several time
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Finisherfinisher_attack_04Root Motion30 FPSThe character spikes once in the tummy , punches once , hits with the elbow , and finishes with a spike in the tummy