ABCDEFG
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Tank: Shield, Guard, Phantasmia, Geomancy, or Hydromancy
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Attack Actions
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AttackUse the dropdownDamage ModifierUse in roll threadIf buffed, type in amountType in the roll resultFinal Result
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Mastery TierAdept37[dice]d100[/dice]03838
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Weapon/Tool RarityExquisiteThis action has been automatically divided by 2 because tanks deal less damage than DPS.
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Attacking: Natural roll of 12 or lower is a miss
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Taunt / InteruptUse the dropdownDamage ModifierUse in roll threadIf buffed, type in amountType in the roll resultFinal Result
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Mastery TierMastered30[dice]d100[/dice]09060
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Weapon/Tool RarityWondrousThis action has been automatically divided by 2 because tanks do less damage than DPS.
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Bonus Damage If you have any one of these mastery, you get a bonus damage. This is in addition to the number above. Need to select none if it doesn't apply.
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Dual-wielding, Beast-taming, Hunting, or BerserkBonus DamageNote
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Mastery TierMastered20Add this number to your Final Result manually if you qualify for them.
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ProtectTarget 2 other people in the same zone to protect; they take 50% less damage next round. You take 2x damage next round.No Rolling
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Hold the Line (Main-tank)Requires "Support" action. Everyone in your zone and 1 adjacent zone take 50% less damage. You take 2x damage next round.No Rolling
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Support the Line (Off-tank)Require "Hold" action. Everyone in your zone take 50% less damage. You take normal damage.No Rolling
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Second Wind(Passive) If your HP hits 0, immidiately return to life at 100 HP, no death affliction. Works once per event. Can be rez once after this.No Rolling
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BeginnerNoviceTrainedProficientAdeptExpertMastered
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Trash or NonePoorFineExquisiteWondrousArtifact