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1 | Burned out. This list is no longer in development. | |||||||||||||||||||||||||
2 | Name | Description | Rarity | Bonus | Cost | Item | Stacking | |||||||||||||||||||
3 | Accelerate | Increase attack speed for each consecutive shot. Resets one second after the attack | Common | 8%/10%/12% increase per shot | 1/2/3 | Bows | Does not stack. | |||||||||||||||||||
4 | Anima Conduit | Each soul you absorb grants a small amount of health | Common | 1%/2%/3% health gained | 1/2/3 | Melee | Does not stack. | |||||||||||||||||||
5 | Barrier (Not Released) | Your damage resistanse increases with the number of nearby enemies | Powerful | 3%/6%/10% | 2/3/4 | Armor | Does not stack. | |||||||||||||||||||
6 | Bonus Shot | Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage | Common | 10%/17%/24% damage per shot | 1/2/3 | Bows | Stacks. Adds additional bonus arrow, no extra damage per arrow | |||||||||||||||||||
7 | Burning | Every 0.5 seconds damage all enemies in melee range | Common | 2/4/6 damage | 1/2/3 | Armor | Stacks Damage. Multiplicative. | |||||||||||||||||||
8 | Chains | Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time | Common | 1/2/3 seconds duration | 1/2/3 | Melee | Stacks chain duration. | |||||||||||||||||||
9 | Chain Reaction | Has a chance to fire five arrows in all directions on impact | Powerful | 10%/20%/30% to trigger | 2/3/4 | Bows | Stacks Chance. Additive. | |||||||||||||||||||
10 | Commited | Deal increased damage against already wounded enemies | Common | 50%/75%/100% bonus damage based on missing health | 1/2/3 | Melee | Stacks Damage. Additive. | |||||||||||||||||||
11 | Cool Down | Reduces the cooldown time between uses of artifacts | Common | 10%/19%/27% reduced cooldown | 1/2/3 | Armor | Stacks Cooldown. Additive. | |||||||||||||||||||
12 | Cowardice | While you are at full HP, you deal increased melee and ranged damage | Common | 20%/30%/40% Increased damage | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
13 | Critical Hit | Gives you a chance to inflict critical hits dealing triple damage | Powerful | 10%/15/20% to trigger | 2/3/4 | Melee | Stacks Chance. Additive. | |||||||||||||||||||
14 | Deflect | Grants a small chance to deflect incoming projectiles | Common | 20%/40%/60% to trigger | 1/2/3 | Armor | Stacks Chance. Percentage. Will not be 100% with 2 or more. | |||||||||||||||||||
15 | Echo | Some of your attacks can be followed up by another attack in rapid sucession | Common | 5/4/3 Seconds Cooldown | 1/2/3 | Melee | Does not stack. | |||||||||||||||||||
16 | Electrified | Rolling zaps nearby enemies with lightning bolts, dealing damage | Common | Deals 25/50/75 damage | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
17 | Enigma Resonator | Gives a chance to deal triple damage based on the number of souls you have | Common | 5%/20%/25% to trigger | 1/2/3 | Melee | Stacks Chance. Additive. | |||||||||||||||||||
18 | Exploding | Mobs explode after they are defeated | Powerful | 20%/40%/60%/ to trigger | 2/3/4 | Melee | Does not stack. | |||||||||||||||||||
19 | Explorer | For every one hundred blocks explored on the map, you regain a small amount of health | Common | 0.3%/0.7%/1% health regained | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
20 | Final Shout | When your health drops below 25%, all your artifacts are used (ignoring cool down periods) | Powerful | Every 12th second/10th second/8th second | 2/3/4 | Armor | Does not stack. | |||||||||||||||||||
21 | Fire Aspect | Sets mobs on fire for three seconds, dealing damage over time. | Common | 4/6/8 damage per second | 1/2/3 | Melee | Stacks DOT. Percentage. | |||||||||||||||||||
22 | Fire Trail | Rolling creates a trail of fire behind you, which deals damage to mobs for four second | Common | 7/14/21 damage per second | 1/2/3 | Armor | Stacks Damage. Additive. | |||||||||||||||||||
23 | Food Reserves | Whenever you use a healing potion, you also create random food items | Common | 1/2/3 item crafted | 1/2/3 | Armor | Stacks Food Drops. Additive. | |||||||||||||||||||
24 | Freezing | Slows mobs after hit for three seconds | Common | 20%/40%/60% reduced speed | 1/2/3 | Melee | Stacks Movement Reduction. Additive. | |||||||||||||||||||
25 | Frenzied | While you are at less than half health your attack speed is increased | Common | 10%/20%/30% attack speed increase | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
26 | Fuse Shot | Every few shots has a timed charge that explodes one second after impact dealing 100% damage to nearby mobs | Common | Every 5th/4th/3rd | 1/2/3 | Bows | Does not stack. | |||||||||||||||||||
27 | Gravity | This effect pulls mobs in range towards the weapon's impact point | Powerful | 1/1.5/2 seconds duration | 2/3/4 | Melee | Does not stack. | |||||||||||||||||||
28 | Gravity Pulse | A blast occurs every five seconds that pulls nearby enemies towards you | Powerful | 100%/150%/200% range | 2/3/4 | Armor | Does not stack. | |||||||||||||||||||
29 | Growing | The fired shot grows in the air, dealing damage to distant targets | Common | 25%/50%/75% max damage | 1/2/3 | Bow | Does not stack. | |||||||||||||||||||
30 | Health Synergy | When activating any artifact, you regain a small amount of health | Common | 3%/4%/5% max health regained | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
31 | Infinty | Chance to immediately replenish an arrow after shooting | Common | 16%/32%/48% chance to trigger | 1/2/3 | Bow | Stacks. Any extra chance above 100% is a chance to GAIN an arrow. | |||||||||||||||||||
32 | Jungle Poison (Not Released) | Unknown | Unknown | Unknown | Unknown | Melee/Bow | Unknown | |||||||||||||||||||
33 | Knockback | Every once in awhile, enemies will be knocked back after a melee attack | Common | 10%/20%/30% to trigger | 1/2/3 | Melee | Stacks Chance. Additive. | |||||||||||||||||||
34 | Leeching | Defeating a mob heals you a small portion of the mob's max health | Common | 4%/6%/8% of mob max health | 1/2/3 | Melee | Stacks Healing. Additive. | |||||||||||||||||||
35 | Looting | Increases the chance for mobs to drop consumables | Common | 100%/200%/300% increased chance | 1/2/3 | Melee | Stacks Drop Chance. Additive. | |||||||||||||||||||
36 | Multishot | Grants a chance to fire five arrows at once | Common | 20%/30%40% to trigger | 1/2/3 | Bows | Stacks Chance. Percentage. | |||||||||||||||||||
37 | Piercing | Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs | Common | Every 3rd/2nd/1st arrow | 1/2/3 | Bow | Does not stack. | |||||||||||||||||||
38 | Poison Cloud | Has 30% a chance to summon a poison cloud that deals damage to enemies in a area for three seconds | Common | 3/6/9 damage per second | 1/2/3 | Bows Melee | Stacks Summon Chance. Additive. | |||||||||||||||||||
39 | Potion Barrier | Whenever you use a healing potion, you take –90% damage for a short duration | Common | 5/7/9 seconds duration | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
40 | Power | Power boosts arrow damage | Common | 10%/21%/33% damage | 1/2/3 | Bows | Does not stack. | |||||||||||||||||||
41 | Prospector | Find more emeralds on fallen enemies | Common | 100%/200%/300% increased chance | 1/2/3 | Melee | Stacks Chance of Emeralds Dropping After Kill. Additive. | |||||||||||||||||||
42 | Protection | Reduces damage taken | Powerful | -6%/-11%/-15% damage taken | 2/3/4 | Armor | Does not stack. | |||||||||||||||||||
43 | Punch | Boosts arrow pushbacks | Common | 200%/300%/400% pushback | 1/2/3 | Bows | Does not stack. | |||||||||||||||||||
44 | Radiance | Has 20% chance to spawn a circular area that heal allies within it | Powerful | 6/9/12 health healed | 2/3/4 | Melee | Stacks Healing. Additive. | |||||||||||||||||||
45 | Radiant Shot | Has 20% chance to spawn a circular area that heal allies within it | Common | 6/9/12 health healed | 1/2/3 | Bows | Stacks Healing. Additive. | |||||||||||||||||||
46 | Rampaging | After defeating a mob, there is a 10% chance to increase your attack speed by 50% for a short time | Common | 5/10/15 seconds duration | 1/2/3 | Melee | Stacks Duration. | |||||||||||||||||||
47 | Rapid Fire | Increases your attack speed | Common | 10%/15%/20% attack speed | 1/2/3 | Bows | Does not stack. | |||||||||||||||||||
48 | Recycler | Being Hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows | Common | Every 30th/20th/10th projectile | 1/2/3 | Armor | Stacks Arrow Bundle Dropped. Additive. | |||||||||||||||||||
49 | Regeneration | If you avoid taking damage for 10 seconds, you will start regenerating health | Common | 0.8%/1.0%/1.2% health healed per second | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
50 | Ricochet | Small chance for arrows to ricochet off mobs | Common | 20%/40%/60% | 1/2/3 | Bows | Does not stack. | |||||||||||||||||||
51 | Sharpness | Makes your weapon sharper, causing it to deal more damage | Common | 10%/21%/33% damage increase | 1/2/3 | Melee | Stacks Damage. Additive. | |||||||||||||||||||
52 | Shockwave | The last attack in a combo launches a shockwave, smashing enemies | Powerful | Deals 15/22/30 damage | 2/3/4 | Melee | Does not stack. | |||||||||||||||||||
53 | Shielding | Adds damage resistance to you and nearby allies | Common | -5%/-10%/-15% damage recieved | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
54 | Smiting | Increases damage against the undead | Common | 20%/40%/60% | 1/2/3 | Melee | Stacks Damage. Additive. | |||||||||||||||||||
55 | Snowball | Fires a snowball at a nearby enemy every few seconds, briefly stuning it | Common | Triggers every 5/3/1 seconds | 1/2/3 | Armor | Stacks Number of Projectiles. Additive. | |||||||||||||||||||
56 | Soul Siphon | When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls | Common | Gain 3/6/9 souls | 1/2/3 | Melee | Does not stack. | |||||||||||||||||||
57 | Soul Speed | When you gather a soul, you gain a 1% stacking movement speed boost for a short time | Common | 2/3/4 second duration | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
58 | Speed Synergy | When activating any artfact, you gain +20% movent speed for a short time | Common | 1/2/3 seconds duration | 1/2/3 | Armor | Does not stack. | |||||||||||||||||||
59 | Stunning | Chance to temporarily stun enemies | Common | 5%/10%/15% chance to trigger | 1/2/3 | Melee | Stacks Stun Chance. Additive. | |||||||||||||||||||
60 | Supercharge | Charged shots deals more damage and have more pushback | Common | 20%/30%/40% increase damage | 1/2/3 | Bows | Stacks Damage. Additive. | |||||||||||||||||||
61 | Surprise Gift | Whenever you use a healing potion, you sometimes create a random consumables | Common | 50%/100%/150% | 1/2/3 | Armor | Stacks Chance to Spawn Additional Consumables. Additive. | |||||||||||||||||||
62 | Swiftfooted | Rolling makes you faster for three seconds | Common | 30%/40/50% increase moventspeed | 1/2/3 | Armor | Stacks Movement Speed. Additive. | |||||||||||||||||||
63 | Swirling | The last attack on a combo performs a swirling attack damaging nearby enemies | Powerful | Deals 33/50/67 damage | 2/3/4 | Melee | Does not stack. | |||||||||||||||||||
64 | Tempo Theft | Steals a small amount of a mob's movement speed and gives it to you for four seconds | Powerful | 17%/33%/50% stolen speed | 2/3/4 | Bows | Does not stack. | |||||||||||||||||||
65 | Thorns | Whenever you take damage, you deal damage back to the attacker | Common | 100%/150%/200% damage returned | 1/2/3 | Armor | Stacks Damage. Additive. | |||||||||||||||||||
66 | Thundering | Has a 30% chance to summon a lightning strike that damages nearby enemies. | Common | Deals 4/7/11 damage | 1/2/3 | Melee | Stacks Chance to Spawn Lightning Strike. Additive. | |||||||||||||||||||
67 | Unchanting | Projectiles deals more damage to enchanted enemies | Common | 50%/75%/100% bonus damage | 1/2/3 | Bows | Stacks Damage. Additive. | |||||||||||||||||||
68 | Weakening | Your attacks decrease the attack damage of all nearby enemies for five seconds | Common | 20%/40%/60% reduced damage | 1/2/3 | Melee | Does not stack. | |||||||||||||||||||
69 | Wild Rage | Hitting a enemy has a chance to send it into a rage, making it hostile towards everyone | Common | 20%/30%/40% chance to trigger | 1/2/3 | Bows | Does not stack. | |||||||||||||||||||
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