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Burned out. This list is no longer in development.
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NameDescriptionRarityBonusCostItemStacking
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AccelerateIncrease attack speed for each consecutive shot. Resets one second after the attackCommon8%/10%/12% increase per shot1/2/3BowsDoes not stack.
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Anima ConduitEach soul you absorb grants a small amount of healthCommon1%/2%/3% health gained1/2/3MeleeDoes not stack.
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Barrier (Not Released)Your damage resistanse increases with the number of nearby enemiesPowerful3%/6%/10%2/3/4ArmorDoes not stack.
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Bonus ShotFiring a shot also fires a second shot at a nearby enemy. The second shot has reduced damageCommon10%/17%/24% damage per shot1/2/3BowsStacks. Adds additional bonus arrow, no extra damage per arrow
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BurningEvery 0.5 seconds damage all enemies in melee rangeCommon2/4/6 damage1/2/3ArmorStacks Damage. Multiplicative.
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ChainsHas a 30% chance to chain a cluster of mobs together and keep them bound for a short timeCommon1/2/3 seconds duration1/2/3MeleeStacks chain duration.
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Chain ReactionHas a chance to fire five arrows in all directions on impactPowerful10%/20%/30% to trigger2/3/4BowsStacks Chance. Additive.
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CommitedDeal increased damage against already wounded enemiesCommon50%/75%/100% bonus damage based on missing health1/2/3MeleeStacks Damage. Additive.
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Cool DownReduces the cooldown time between uses of artifactsCommon10%/19%/27% reduced cooldown1/2/3ArmorStacks Cooldown. Additive.
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CowardiceWhile you are at full HP, you deal increased melee and ranged damageCommon20%/30%/40% Increased damage1/2/3ArmorDoes not stack.
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Critical HitGives you a chance to inflict critical hits dealing triple damagePowerful10%/15/20% to trigger2/3/4MeleeStacks Chance. Additive.
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DeflectGrants a small chance to deflect incoming projectilesCommon20%/40%/60% to trigger1/2/3ArmorStacks Chance. Percentage. Will not be 100% with 2 or more.
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EchoSome of your attacks can be followed up by another attack in rapid sucessionCommon5/4/3 Seconds Cooldown1/2/3MeleeDoes not stack.
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ElectrifiedRolling zaps nearby enemies with lightning bolts, dealing damageCommonDeals 25/50/75 damage1/2/3ArmorDoes not stack.
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Enigma ResonatorGives a chance to deal triple damage based on the number of souls you haveCommon5%/20%/25% to trigger1/2/3MeleeStacks Chance. Additive.
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ExplodingMobs explode after they are defeatedPowerful20%/40%/60%/ to trigger2/3/4MeleeDoes not stack.
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ExplorerFor every one hundred blocks explored on the map, you regain a small amount of healthCommon0.3%/0.7%/1% health regained1/2/3ArmorDoes not stack.
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Final ShoutWhen your health drops below 25%, all your artifacts are used (ignoring cool down periods)PowerfulEvery 12th second/10th second/8th second2/3/4ArmorDoes not stack.
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Fire AspectSets mobs on fire for three seconds, dealing damage over time.Common4/6/8 damage per second1/2/3MeleeStacks DOT. Percentage.
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Fire TrailRolling creates a trail of fire behind you, which deals damage to mobs for four secondCommon7/14/21 damage per second1/2/3ArmorStacks Damage. Additive.
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Food ReservesWhenever you use a healing potion, you also create random food itemsCommon1/2/3 item crafted1/2/3ArmorStacks Food Drops. Additive.
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FreezingSlows mobs after hit for three secondsCommon20%/40%/60% reduced speed1/2/3MeleeStacks Movement Reduction. Additive.
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FrenziedWhile you are at less than half health your attack speed is increasedCommon10%/20%/30% attack speed increase1/2/3ArmorDoes not stack.
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Fuse Shot
Every few shots has a timed charge that explodes one second after impact dealing 100% damage to nearby mobs
CommonEvery 5th/4th/3rd1/2/3BowsDoes not stack.
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GravityThis effect pulls mobs in range towards the weapon's impact pointPowerful1/1.5/2 seconds duration2/3/4MeleeDoes not stack.
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Gravity PulseA blast occurs every five seconds that pulls nearby enemies towards youPowerful100%/150%/200% range2/3/4ArmorDoes not stack.
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GrowingThe fired shot grows in the air, dealing damage to distant targetsCommon25%/50%/75% max damage1/2/3BowDoes not stack.
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Health SynergyWhen activating any artifact, you regain a small amount of healthCommon3%/4%/5% max health regained1/2/3ArmorDoes not stack.
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InfintyChance to immediately replenish an arrow after shootingCommon16%/32%/48% chance to trigger1/2/3BowStacks. Any extra chance above 100% is a chance to GAIN an arrow.
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Jungle Poison (Not Released)
UnknownUnknownUnknownUnknownMelee/BowUnknown
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KnockbackEvery once in awhile, enemies will be knocked back after a melee attackCommon10%/20%/30% to trigger1/2/3MeleeStacks Chance. Additive.
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LeechingDefeating a mob heals you a small portion of the mob's max healthCommon4%/6%/8% of mob max health1/2/3MeleeStacks Healing. Additive.
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LootingIncreases the chance for mobs to drop consumablesCommon100%/200%/300% increased chance1/2/3MeleeStacks Drop Chance. Additive.
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MultishotGrants a chance to fire five arrows at onceCommon20%/30%40% to trigger1/2/3BowsStacks Chance. Percentage.
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PiercingFired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobsCommonEvery 3rd/2nd/1st arrow1/2/3BowDoes not stack.
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Poison CloudHas 30% a chance to summon a poison cloud that deals damage to enemies in a area for three secondsCommon3/6/9 damage per second1/2/3Bows MeleeStacks Summon Chance. Additive.
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Potion BarrierWhenever you use a healing potion, you take –90% damage for a short durationCommon5/7/9 seconds duration1/2/3ArmorDoes not stack.
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PowerPower boosts arrow damageCommon10%/21%/33% damage1/2/3BowsDoes not stack.
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ProspectorFind more emeralds on fallen enemiesCommon100%/200%/300% increased chance1/2/3MeleeStacks Chance of Emeralds Dropping After Kill. Additive.
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ProtectionReduces damage takenPowerful
-6%/-11%/-15% damage taken
2/3/4ArmorDoes not stack.
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PunchBoosts arrow pushbacksCommon200%/300%/400% pushback1/2/3BowsDoes not stack.
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RadianceHas 20% chance to spawn a circular area that heal allies within itPowerful6/9/12 health healed2/3/4MeleeStacks Healing. Additive.
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Radiant ShotHas 20% chance to spawn a circular area that heal allies within itCommon6/9/12 health healed1/2/3BowsStacks Healing. Additive.
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RampagingAfter defeating a mob, there is a 10% chance to increase your attack speed by 50% for a short timeCommon5/10/15 seconds duration1/2/3MeleeStacks Duration.
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Rapid FireIncreases your attack speedCommon10%/15%/20% attack speed1/2/3BowsDoes not stack.
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RecyclerBeing Hit by damage-inflicting projectiles will occasionally craft a small quiver of arrowsCommonEvery 30th/20th/10th projectile1/2/3ArmorStacks Arrow Bundle Dropped. Additive.
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RegenerationIf you avoid taking damage for 10 seconds, you will start regenerating healthCommon0.8%/1.0%/1.2% health healed per second1/2/3ArmorDoes not stack.
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RicochetSmall chance for arrows to ricochet off mobsCommon20%/40%/60%1/2/3BowsDoes not stack.
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SharpnessMakes your weapon sharper, causing it to deal more damageCommon10%/21%/33% damage increase1/2/3MeleeStacks Damage. Additive.
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ShockwaveThe last attack in a combo launches a shockwave, smashing enemiesPowerfulDeals 15/22/30 damage2/3/4MeleeDoes not stack.
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ShieldingAdds damage resistance to you and nearby alliesCommon-5%/-10%/-15% damage recieved1/2/3ArmorDoes not stack.
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SmitingIncreases damage against the undeadCommon20%/40%/60%1/2/3MeleeStacks Damage. Additive.
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SnowballFires a snowball at a nearby enemy every few seconds, briefly stuning itCommonTriggers every 5/3/1 seconds1/2/3ArmorStacks Number of Projectiles. Additive.
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Soul SiphonWhen you hit an enemy, gain a 10% chance to grant you a bunch of extra soulsCommonGain 3/6/9 souls1/2/3MeleeDoes not stack.
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Soul SpeedWhen you gather a soul, you gain a 1% stacking movement speed boost for a short timeCommon2/3/4 second duration1/2/3ArmorDoes not stack.
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Speed SynergyWhen activating any artfact, you gain +20% movent speed for a short timeCommon1/2/3 seconds duration1/2/3ArmorDoes not stack.
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StunningChance to temporarily stun enemiesCommon5%/10%/15% chance to trigger1/2/3MeleeStacks Stun Chance. Additive.
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SuperchargeCharged shots deals more damage and have more pushbackCommon20%/30%/40% increase damage1/2/3BowsStacks Damage. Additive.
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Surprise GiftWhenever you use a healing potion, you sometimes create a random consumablesCommon50%/100%/150%1/2/3ArmorStacks Chance to Spawn Additional Consumables. Additive.
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SwiftfootedRolling makes you faster for three secondsCommon30%/40/50% increase moventspeed1/2/3ArmorStacks Movement Speed. Additive.
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SwirlingThe last attack on a combo performs a swirling attack damaging nearby enemiesPowerfulDeals 33/50/67 damage2/3/4MeleeDoes not stack.
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Tempo TheftSteals a small amount of a mob's movement speed and gives it to you for four secondsPowerful17%/33%/50% stolen speed2/3/4BowsDoes not stack.
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ThornsWhenever you take damage, you deal damage back to the attackerCommon100%/150%/200% damage returned1/2/3ArmorStacks Damage. Additive.
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ThunderingHas a 30% chance to summon a lightning strike that damages nearby enemies.CommonDeals 4/7/11 damage1/2/3MeleeStacks Chance to Spawn Lightning Strike. Additive.
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UnchantingProjectiles deals more damage to enchanted enemiesCommon50%/75%/100% bonus damage1/2/3BowsStacks Damage. Additive.
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WeakeningYour attacks decrease the attack damage of all nearby enemies for five secondsCommon20%/40%/60% reduced damage1/2/3MeleeDoes not stack.
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Wild RageHitting a enemy has a chance to send it into a rage, making it hostile towards everyoneCommon20%/30%/40% chance to trigger1/2/3BowsDoes not stack.
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