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Problem
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1) Spin-scanning defeats any and all means by which to balance Active Scans.
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2) Active Scans are arguably too binary in nature.
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I have tested 360 scans and can confirm they still exist with KB/M. Most scanning discussions are utterly broken because of this one ability. 360 scans break any semblance of balance almost regardless of the other stats. - Arkena Wyrnspire (March 2015)
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I have successfully set up a macro on my mouse to do four spins even in the 0.3 second time period. 0.1 would make it less reliable under lag but it also opens up that issue with normal usage and still doesn't fix the problem. Unfortunately we don't seem to have the coding resources for this. Also, I'm pretty certain that this practise is very widespread. I know a number of people who use this technique and I also know for certain that some pubstomp squads I've been in refuse to run without using it. - Arkena Wyrnspire (March 2015)
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Finding my way into the middle of the map with a scanner, first making sure other players are not using scans, I was able to perform a 360 degree spin fast enough for the scanner to ping targets in all directions, for the full 15 second duration timer of my advanced quantum scanner. I also tested with a proximity scanner as the cool down is = ping time to make sure there is no human element involved, targets were pinged for all 10 seconds, despite barely being glanced by a 360 degree super fast spin. - Kaeru Nayiri (March 2015)
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Sources:
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https://forums.dust514.com/default.aspx?g=posts&m=2681748#post2681748
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https://forums.dust514.com/default.aspx?g=posts&m=2681769#post2681769
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https://forums.dust514.com/default.aspx?g=posts&m=2683112#post2683112
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