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Level NrLevelTask
Done in version 22m5v...
Type
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1The BeachMove the cows audio snipped from level 5 to level 1int
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AllAllFind out why lockers are changing colors when approachedext
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1The BeachDefinitely has a jumping issueext
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2Jungle RoadMove the first weapon after the first raptorext
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0aMain MenuAdd Q to keys listint
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3CanyonPowerlines! audio earlierint
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AllAllAlbertosaurus rootmotionext
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3CanyonWater audio not workingint
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AllAllReticles of non-revolvers (p-36, etc)int
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4The TownAdd flickering audio to flickering lightint
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4The TownAdd monorail station to mapint
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4The TownAdd indicator towards underground section of monorail stationint
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6The LabUse monorail station electric control cabine for texture of fusebox coverint
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4The TownRaptors on sidewalkint
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4The TownShop on the inside has an overlapping group (window)int
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4, 9Instead of activating the raptor musing through a touchzone, have it as an upon detected eventint
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5The SwampAlign brachios with terrainint
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5The SwampDouble shotgun displays the HUDint
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AllAllDouble shotgun middle mouse button WTF (spiderman?)int
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7Maya RuinsPut a double shotung into the caveint
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8AscentThe sitting Quetz can be an emeraldint
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9The SummitFinal boss no deathsoundint
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