ABCDEFGHIJKL
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QUICK REFHP75/ 75NonlethalMovement Speed (Run Speed)Land 30ft (120ft)Usable Actions
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Temporary
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Die @-18SensesLow-Light VisionFull RoundTRUE
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ACBase27Fort Save+9StandardTRUE
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Touch25Initiative+4MoveTRUE
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FF23Reflex Save+9Perception+9SwiftTRUE
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Touch while FF21AoOs / Round7ImmediateTRUE
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CMDBase36Will Save+6Reach5ftAoOTRUE
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While FF32FreeTRUE
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STATUSGood
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CONDITIONS
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EFFECTS & TRIGGERED MODIFIERS
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NameAction / TriggerActive?DurationNotes
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Extremely FashionableWhile wearing clothing/jewelry worth 150gp+ and not covered in gore or other substances that mar your lookPermanent+1 trait bonus to Bluff, Diplomacy & Intimidate
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Fighting DefensivelyWhen AttackingUntil next turn-4 to attack rolls, +3 dodge bonus to AC & CMD.
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Possessed by ThaxWhen not banished or otherwise disabledPermanent
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Balanced DefenseWhile off-hand is empty and not being usedPermanentLost if you use your off-hand to wield a weapon or carry something, if you use it to attack or make more than one natural attack.
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RESOURCES
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NameUses RemainingTotal UsesNotes
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Spell Pool (SP)20/ 20Resets on 8hrs rest.
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Tension (T)0/ 6Gain via Tension Triggers. If you spend more than 1min outside combat, resets to 0.
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Umbral Tension (UT)0/ 3Gain via Umbral Tension Triggers. If Tension resets, resets to 0.
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Skill Leverage (SL)2/ 2Skill Leverage Skills: Bluff, Intimidate, Perform (Dance), Perform (Sing)
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ACTIONS
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NameAction, CostRangeUses RemainingTotal UsesAttack ModDamageCritDamage TypeActive?Notes
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Melee Touch Attack(as ability)5ft(as ability)(as ability)+11 vs Touch AC(as ability)(as ability)(as ability)(as ability)
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Ranged Touch Attack(as ability)(as ability)(as ability)(as ability)+9 vs Touch AC(as ability)(as ability)(as ability)(as ability)
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Unarmed AttackAttack5ftn/an/a+12 vs AC1d8+719-20/x2Bn/aLethal or Non-Lethal.
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Unarmed Attack, Attack ActionAttack Action5ft--+12 vs AC.1d8+719-20/x2Bn/aLethal or Non-Lethal. Extra Crit Damage: +5
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Bull Rush (Unarmed)Standard or Move5ft--+13 vs Bull Rush CMD1d8+7-B-Target Max Size: Large
Push target straight back 5ft, increased by +5ft for every 5 you beat their CMD by. Can move with them, if you have available movement to move with them. Target is Battered until end of your next turn. Cannot move target into dangerous squares.
Provokes AoOs.
Can also perform at the end of a charge.
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Bull Rush, Quick (Unarmed)Swift, 1MF5ft+13 vs Bull Rush CMD1d8+7-B-Target Max Size: Large
Push target straight back 5ft, increased by +5ft for every 5 you beat their CMD by. Can move with them, if you have available movement to move with them. Target is Battered until end of your next turn. Cannot move target into dangerous squares.
Provokes AoOs.
Can also perform at the end of a charge.
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Drag (Unarmed)Standard or Move5ft--+13 vs Drag CMD.1d8+7-B-Target Max Size: Large
Move you and your target 5ft back in a straight line, increased by +5ft for every 5 you beat their CMD by. Must be able to move and have available movement to perform this, and cannot drag them further than you could move. Target is Battered until end of your next turn. Cannot move target into dangerous squares.
Provokes AoOs.
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Drag, Quick (Unarmed)Swift, 1MF5ft+13 vs Drag CMD.1d8+7-B-Target Max Size: Large
Move you and your target 5ft back in a straight line, increased by +5ft for every 5 you beat their CMD by. Must be able to move and have available movement to perform this, and cannot drag them further than you could move. Target is Battered until end of your next turn. Cannot move target into dangerous squares.
Provokes AoOs.
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Reposition (Unarmed)Standard or Move5ft--+13 vs Reposition CMD.1d8+7-B-Target Max Size: Large
Move the target 5ft to a new location, increased by +5ft for every 5 you beat their CMD by. Every 5ft moved must be within your reach except the last one, which can be adjacent to your reach. Target is Battered until end of your next turn. Cannot move target into dangerous squares.
Provokes AoOs.
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Reposition, Quick (Unarmed)Swift, 1MF5ft--+13 vs Reposition CMD.1d8+7-B-Target Max Size: Large
Move the target 5ft to a new location, increased by +5ft for every 5 you beat their CMD by. Every 5ft moved must be within your reach except the last one, which can be adjacent to your reach. Target is Battered until end of your next turn. Cannot move target into dangerous squares.
Provokes AoOs.
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Shove (Unarmed)MoveMove: 15ft, then 5ft--+12 vs Touch AC7x2B-On hit: Target is Battered until end of your next turn and regain MF.
May also be performed in place of the attack at the end of the charge (does not grant extra movement).
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SweepMove5ft--+11 vs Trip CMD----Target Max Size: Large
Make a Trip attempt at -2 (included). Does not provoke AoOs. Cannot use manufactured weapons.
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Total DefenseStandardn/an/an/an/an/an/an/a+6 Dodge bonus to AC & CMD. Cannot make AoOs.
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Trip (Unarmed)Standard5ft--+13 vs Trip CMD.----Target Max Size: Large
Target is knocked prone. If you fail by 10 or more, you are knocked prone instead.
Provokes AoOs.
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CantripsStandard30ft--Ranged, where applicable: +9 vs Touch AC.----Perform a variety of minor magical effects.
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CommandmentSwiftSelfCooldown Remaining:-----Grant Thax a Swift, Move or Standard action, taken immediately. 1d4 round cooldown, cannot be used while Avatar is summoned.
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Destructive BlastStandardmelee: reach or ranged: 30ft--Melee: +11 vs Touch
Ranged: +9 vs Touch
1d6x2B-
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Destructive Blast, EnhancedStandard; 1SPmelee: reach or ranged: 30ftSee SPMelee: +11 vs Touch
Ranged: +9 vs Touch
3d6x2B-
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Electric BlastStandardmelee: reach or ranged: 30ft--Melee: +11 vs Touch
Ranged: +9 vs Touch
1d6x2B-Targets wearing metal armour take a -3 AC penalty. Can ignite combustibles and melt low melting point metals.
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Electric Blast, EnhancedStandard; 1SPmelee: reach or ranged: 30ftSee SPMelee: +11 vs Touch
Ranged: +9 vs Touch
3d6x2Electricity-Targets wearing metal armour take a -3 AC penalty. Can ignite combustibles and melt low melting point metals.
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EnshroudFR while at 2 or more UTSelf------Enter an enshrouded state. While enshrouded, can perform up to 2 UTT, made at (+0, +0) attack modifiers.
Duration: 1rnd, or until start of next turn.
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Form SurgeStandardSelf1/ 1 per Day----Duration: 5 mins. Choose one (form) talent. Gain it's benefits for duration. Must spend any SP required.
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Shadow of the VoidFree at start of turnLine of Sight-------Until start of next turn: First time in round that Lina or Thax deals damage to target creature, +1d6 damage & +1T
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TRIGGERED ACTIONS
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NameTrigger/Action, CostRangeUses RemainingTotal UsesActive?Notes
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Attention GetterWhen you make a Perform check or successfully use Intimidate to demoralize an opponentLine of Sight--Each enemy aware of you takes a -2 penalty to attack rolls vs targets other than you until the end of your next turn.
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Change TacticsAfter you roll a skill check with an SL skill, but before you know the consequences; 1SLAs SkillSee SL-Add +1d4 to the result.
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DiplomatIf you fail a Diplomacy check to alter a creature's attitude and their attitude would worsenAs DiplomacyOnce per Day per Target-Their attitude toward you is instead unchanged.
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Draw on IntuitionWhile interacting with a creature, obstacle, hazxard or location that one of your SL skills could identify or interact with; 1SLSelfSee SL-Get a clue about the target, of the sort that might be recalled with a Knowledge check no higher than DC 15 + twice SL skill ranks.
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Flaunt SecretsOutwitAs ability that requires outwitOnce per Motivation per Creature per 24hrs.-Outwit by invoking a motivation a creature does not freely share.
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HeadfakeWhile focused, when a creature attempts an AoO vs youSelf--TRUECreature making AoO must either spend 2 AoOs (if able) or roll twice on the attack roll and take the worse result.
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Manhandle: DropOn a successful bull rush, drag, reposition or overrun maneuver (not performed as a free action)5ft---Perform a Trip combat maneuver that does not provoke AoOs. A maneuver can only trigger one manhandle.
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Rippling BlowWhen making an attack action with an unarmed strike5ft--On attack action hit: Target provokes an unarmed AoO from you.
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Seize an OpportunityAfter you roll a skill check and compare it to the DC; 1SL per added effectAs SkillSee SL-If your DC exceeds the result by enough that you could have added a penalty or optional DC increase and still succeeded, spend 1 SL to add the effects of that penalty or DC increase's success. May add multiple effects if you would have succeeded at all of them, spending 1 SL each time.
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Shared PainWhen you take HP damageSelfThax HP:60-If Thax is summoned, transfer up to 5 damage. This cannot be reduced, prevented or transferred further
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Thunderous PunishmentOn a successful AoO with an unarmed strikeAs AoOOnce per Target per Round-Target must make a DC17 Fort save or be Battered and Staggered for 1 rnd.
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Vicious StompWhen an opponent falls prone adjacent to you5ft---They provoke an unarmed AoO.
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Void GaugeAt start of turn, after Tempered Soul triggersSelfBonus Given:0Until start of next turn: Gain a +current UT pool circumstance bonus to attack and damage.
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TENSION TRIGGERS / UMBRAL TENSION TRIGGERS
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NameConditionT GainOther
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Critical OffenseWhen you confirm a critical hit with an unarmed strike during combat+1 TDoesn't function vs helpless or unaware targets, or creatures with fewer HD than half your level.
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Defensive DeterminationWhile not unaware or flat-footed, When taking damage from an attack originating from a creature+1 T
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Desperate TensionStart of turn if you have 0T+1 TTakes effect before Tension Boost.
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Maneuvering MomentumWhen moving 10ft or more on your turn (non-forced)+1 T
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Shadow of the VoidUpon dealing damage to the designated target first time in the round+1 T
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Tension BoostStart of your first turn during combat (including surprise rounds)+1 T
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Tempered SoulAt start of turn+X UTX = 1/2 T spent since start of last turn.T Spent:
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TENSION TECHNIQUES (TT)
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NameAction, CostRangeUses RemainingTotal UsesAttack ModDamageCritDamage TypeActive?Notes
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Critical KnuckleFree on anyone's turn, 2TSelf------For 5 rnds: increase unarmed critical threat range by 1, stacks but applied last.
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Expert GuardFree on anyone's turn, XTSelf--Tension Spent:0Until beginning of next turn: gain a +X circumstance bonus to all saves.
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Light StepSwift, 1TOne creature------Until beginning of next turn: all movement you make does not provoke AoOs from target creature.
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Minor BreachStandard (SAA), XTAs UTT-------Perform one Umbral Tension Technique (except Communio) that would make an attack roll. If the UTT would affect multiple creatures, select one to be primary target for the purposes of abilities that apply vs targets of AAs.
X = UTT's UT cost x2.
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Speed StepSwift, 3TSelf-------Move up to Speed using modes of movement possessed.
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Stalwart FormFree on anyone's turn, XTSelf--Tension Spent:0Until beginning of next turn: Gain DR X/- that stacks with other DR.
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Swift FocusSwift, 2TSelf-------+1 MF
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Timely DodgeFree on anyone's turn, XTSelf--Tension Spent:0Until beginning of next turn: Gain a +X dodge bonus to AC.
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Umbral StalkSwift, 2TThax's Reach-------Thax performs a melee attack at a -2 penalty.
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NameTrigger/Action, CostRangeUses RemainingTotal UsesActive?Notes
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Dispelling KnuckleWhen making a successful attack action against a creature or object, 3TAs Attack Action---Treat the results of your attack roll as a caster level check against 1 spell as though using the targetted dispel option of dispel magic. If this fails, cannot be used against that target for 24hrs.
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Second ChanceWhen making a save roll, 3TSelf---After the result of a save has been revealed, can reroll, but must accept second result.
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UMBRAL TENSION TECHNIQUES (UTT)