Monster Parts Submissions
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Contribution Rules
Output should be mechanically specific, descriptively vague so DMs have easier time sticking monster's parts together with fluff.

We are primarily looking for TRAITS and FLAWS:
Trait - defines monster's beneficial active or passive ability that differentiates it from other monsters of it's Type. Try to include some GM advice about using it.
Flaw - defines monster's detrimental active or passive ability that differentiates it from other monsters of it's Type. Include some examples of how to take advantage of this Flaw.

DELETE NOTHING! Any and all contributions are welcome, but we may tweak/ignore contributions as we like.
The final generator is hosted here: https://technicalgrimoire.com/generators
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TraitTrait contributorFlawFlaw contributor
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Can attack out of turn multiple times per round.Lauren SchirduanVulnerable and/or weakened during a specific time of day.Lauren Schirduan
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Unblockable attacks.Lauren SchirduanCompletely dependent on sight; no other senses.Lauren Schirduan
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Can instantly switch places with a nearby creature or object.Lauren SchirduanCompletely dependent on smell; no other senses.Lauren Schirduan
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Can steal memories from a creature.Lauren SchirduanCan't see fast-moving creatures or objects. Lauren Schirduan
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Emits an anti-magic field.Lauren SchirduanIt's movements are loud and obvious.Lauren Schirduan
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Poisonous barbs.Lauren SchirduanAttacks and abilities affect everything nearby, friend or foe.Lauren Schirduan
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Forms a defensive barrier out of nearby materials.Lauren SchirduanCannot see a particular color, or anything painted that color.Lauren Schirduan
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Creates illusionary clones.Lauren SchirduanLeaves behind a trail that it cannot pass through or backtrack.Lauren Schirduan
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Can become invulnerable for a time.Lauren SchirduanMany of the parts can be easily cut off (arms, legs, wings, etc).Lauren Schirduan
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When it dies it lets out an ear-piercing howl.Lauren SchirduanCowardly and has low morale.Lauren Schirduan
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Takes control of a target.Lauren SchirduanPassive and averse to violence.Lauren Schirduan
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Splits into smaller copies.Lauren SchirduanEasily distracted by valuable or shiny things.Lauren Schirduan
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Revives or regenerates after death.Lauren SchirduanVery sickly and close to death.Lauren Schirduan
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Grows stronger as it loses health.Lauren SchirduanBecomes weaker as it suffers damage.Lauren Schirduan
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Can tunnel beneath the ground.Lauren SchirduanHas obvious vulnerable spot.Lauren Schirduan
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Release poisonous gas clouds.Lauren SchirduanVulnerable and/or weakened by its True Name.David Schirduan
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Teleportation.Lauren SchirduanWeakened and/or fears in a proximity of certain creature type.David Schirduan
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Spiked.Lauren SchirduanEasily distracted by its source of sustenance (meat/blood/vegetables, etc.)David Schirduan
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Reduces enemy's armor.David SchirduanMust spend time recovering after strong attacks.David Schirduan
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Can summon minions.David SchirduanCannot reduce a target below 1 health.David Schirduan
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Area of effect ranged attacks.David SchirduanSuffers from short-term memory loss.David Schirduan
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Stronger in the darkness.David SchirduanWounds suffered don't stop bleeding.
David Schirduan
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Stronger in bright light.David SchirduanVulnerable and/or weakened in sunlight.David Schirduan
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Wounds regenerate quickly.David SchirduanVulnerable and/or weakened in moonlight.David Schirduan
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Gains immunity to the last method of attack used against it.David SchirduanWon't chase too long or too far from its habitat.David Schirduan
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Able to steal spells from the characters and cast them.David SchirduanWon't attack the same target twice in a row.David Schirduan
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Can appear however it likes.David SchirduanMissing an important limb or body part.David Schirduan
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Alters memories.David SchirduanNearsighted.David Schirduan
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Attacks can drain character stats.David SchirduanWon't harm something that hasn't harmed it.David Schirduan
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Attacks lower target's max health.David SchirduanAttacks and abilities are very short range.David Schirduan
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Wounds inflicted don't stop bleeding.David SchirduanAlways goes last during combat.David Schirduan
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One of many clones.David SchirduanSleeps or dormant often and hard to wake.David Schirduan
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Hivemind with other creatures.David SchirduanVulnerable to specific rare substance (iron, wood, etc.)David Schirduan
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Always acts first during combat.David SchirduanVulnerable and/or weakened by beautiful voices, singing and/or music.Brian Richmond
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Can become incorporeal.David SchirduanFears or weakened in open spaces or outdoors.Brian Richmond
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Can teleport from one shadow to another shadow.David SchirduanVulnerable to gasses and/or suffocation.Brian Richmond
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Can swallow or engulf whole a creature smaller than itself. David SchirduanMournful or self-absorbed unless in the presence of a threat.Brian Richmond
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Can mimic any sound it heard including voices.Brian RichmondEasily distracted by small scattered objects. Brian Richmond
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Ages the flesh of those it touches.Brian RichmondFears and/or hates fire.Brian Richmond
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Blessed by the divine and supported by their methods.Brian RichmondProne to obey loud, one-word commands.Ambnz
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Curdles milk, churns stomachs, and befouls waters in its presence.Brian RichmondSpecific dietary requirements (blood, brains, gold, etc.)Bacontime
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Warps and absorbs the flesh of those it strikes.Brian RichmondEasily lured by loud noises.Curio Solus
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Don't leave tracks and moves without any sound.Brian RichmondFears blood and gore.Curio Solus
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Grows stronger whenever magic is cast in proximity.BacontimeWhen attacks deals damage to itself.Curio Solus
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Can induce sleep.BacontimeBecomes slower as it suffers damage.Curio Solus
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Can't be hurt by a specfic substance (iron, wood, etc.)BacontimeBecomes less defended as it suffers damage.Curio Solus
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Can squeeze through narrow holes and cracks.BacontimeBecomes smaller as it suffers damage.Curio Solus
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Can obscure vision.BacontimeInstantly destroyed by powerful physical damage of some type.Curio Solus
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Extra prehensile limb(s).BacontimeInstantly destroyed by powerful elemental damage of some type.Curio Solus
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Makes nearby creatures overencumbered.BacontimeVulnerable and/or weakened by some type of physical damage.Curio Solus
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Enemy can't move while it's looking directly at it.BacontimeVulnerable and/or weakened by some type of elemental damage.Curio Solus
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Can alter its mass at will.BacontimeOccasionally may lose ability to attack for a turn.Curio Solus
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Destroys consumable resources (rations, scrolls, potions, etc.)BacontimeOccasionally may lose ability to move for a turn.Curio Solus
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Can stick other things together.BacontimeAttacks have higher chance to miss.Curio Solus
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Commands its own minions.BacontimeSlow movement speed.Curio Solus
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Can alter strength of other creatures.BacontimeVulnerable to magic.Curio Solus
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Magic resistant.Curio SolusAlso dies if othet specific ally dies.Curio Solus
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Immune to magic.Curio SolusImmobile.Curio Solus
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Aura that withers everything organic in proximity.Curio SolusAttacks never miss this creature.Curio Solus
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Acidic blood.Curio SolusVulnerable and/or weakened in darkness.Curio Solus
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Adhesive.Curio SolusVulnerable and/or weakened in water or other liquid.Curio Solus
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Can chase enemies out of its turn.Curio SolusVulnerable and/or weakened in extremely hot or cold temperature.Curio Solus
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Has heightened sense of sight, hearing and/or smell.Curio SolusDamaged by sunlight or moonlight and/or fears it.Curio Solus
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By dealing damage restores some of its health.Curio SolusDamaged by darkness and/or fears it.Curio Solus
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Stronger against already wounded enemies.Curio SolusDamaged by water and/or fears it.Curio Solus
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Can exhale a cone or a line of a harmful element.Curio SolusUnable to restore health normally.Curio Solus
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Can change its shape.Curio SolusKilling this creature restores health.Curio Solus
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Hides from sight more easily due to camouflage of sorts.Curio SolusBlind and/or deaf.Curio Solus
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Can charge in a straight line dealing more damage if hits.Curio SolusGets weaker when magic is cast in proximity.Curio Solus
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Can charm creatures.Curio SolusGullible.Curio Solus
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Completely absorbs one type of damage gaining health instead.Curio SolusVulnerable and/or weakened if allies are adjacent.Curio Solus
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Can transfer recieved damage to ally.Curio SolusTakes some damage that adjacent allies receive.Curio Solus
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After death explodes dealing damage around it.Curio SolusEasily slowed or pinned down.Curio Solus
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Impossible to surprise or hide from.Curio SolusEasily knocked prone or moved.Curio Solus
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Can increase and/or decrease its size.Curio SolusVulnerable or weakened by holy/unholy effects.Curio Solus
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Looks as inanimate object while not moving.Curio SolusDeranged.Curio Solus
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Can scare its enemies.Curio SolusCursed.Curio Solus
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Attacks also grab or root in place.Curio SolusExtremely flammable.Curio Solus
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Attacks also knock prone.Curio SolusPowerful damage may stun this creature.Curio Solus
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Attacks also paralyze.Curio SolusRelocates around uncontrollably.Curio Solus
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Shines like a beacon.Curio SolusCannot prevent movement through its space.Curio Solus
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Invisible while motionless.Curio SolusVulnerable and/or weakened by poison.Curio Solus
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Invisible while moving.Curio SolusLoses health when creature in proximity dies.Curio Solus
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Permanently invisible.Curio SolusCompletely dependent on hearing; no other senses.Curio Solus
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Resistant to some type of a physical damage.Curio SolusInstead of killing can only knock unconscious.Curio Solus
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Immune to some type of a physical damage.Curio SolusReckless.Curio Solus
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Resistant to some type of elemental damage.Curio SolusDamaged by singing or music and/or fears it.Curio Solus
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Immune to some type of elemental damage.Curio SolusFears or weakened in enclosed spaces.Curio Solus
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Stronger if allies are adjacent.Curio SolusBecomes vulnerable and/or weakened if a creature in proximity is healed or bolstered.Curio Solus
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Has more defences if allies are adjacent.Curio SolusWeaker if allies within line of sight.Curio Solus
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Can redirect attacks against it onto other creatures.Curio SolusGets weaker when creature in proximity dies.Curio Solus
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Can counter-attack out of its turn.Curio SolusAttracts ranged attacks to itself.Curio Solus
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Can pull creatures closer to itself.Curio SolusAttracts magic spells to itself.Curio Solus
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Can push creatures farther from itself.Curio SolusEasily banished.Curio Solus
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Can telekinetically throw around creatures and/or objects.Curio SolusAges or deteriorates rapidly.Curio Solus
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Can increase its strength decreasing its defences.Curio SolusLoses health on itself.Curio Solus
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Can survive one or several deathblows.Curio SolusWeakened and/or fears reflective surfaces.Curio Solus
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Deals more damage to structures and objects (including armor).Curio SolusWeakened in presence and/or fears specific object.Curio Solus
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