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File NameGame FolderDefault ImageWhere is it used?Default Size (1280x720)In Game Reference
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frame.pnggame > gui
Around the pop up dialogue box, eg the "are you sure you want to quit" message. (Please ignore the word frame in the default image, this is from an earlier test that I forgot to revert. The default image is a black box with a thin blue line around the edge)600 x 250
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game_menu.pnggame > gui
Background Overlay for when the "preferences" menu is showing.1280 x 720
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main_menu.pnggame > gui
Background image for the main menu.1280 x 720
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namebox.pnggame > gui(Image not visible, default is transparent)Provides a background for the name box when a named character is used in ADV mode. By default, the namebox image will be resized to fit the length of the name. This might distort some image designs, so be careful to test them with a long and a short name.300 x 36
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notify.pnggame > gui
Provides a background for notification messages using the built in notify function.922 x 43
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nvl.pnggame > gui
Background overlay for when using NVL mode. If this is transparent, the background "scene" image will be visible behind it.1280 x 720
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skip.pnggame > gui
Background for the "Skipping" notification used when the skip function is activated.240 x 43
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textbox.pnggame > gui
General background for the dialogue box. In default setup and size, the name will also be within this space, and if using a namebox image this will be overlayed on top of the dialogue box. If the image is partially transparent then any backgrounds or sprites will be visible behind/through the textbox.1280 x 185
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window_icon.pnggame > gui
This is the tiny icon in the top left corner of the game window, and will also be the game icon in the start bar on windows.250 x 250none
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bottom.pnggame > gui > bar
Not in default gui, this is for bars you would need to define in the game code.25 x 350n/a
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left.pnggame > gui > bar
Not in default gui, this is for bars you would need to define in the game code.350 x 25n/a
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right.pnggame > gui > bar
Not in default gui, this is for bars you would need to define in the game code.350 x 25n/a
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top.pnggame > gui > bar
Not in default gui, this is for bars you would need to define in the game code.25 x 350n/a
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check_foreground.pnggame > gui > button(Image not visible, default is transparent)Image for empty checkboxes, by default used in the preferences menu.18 x 33
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check_selected_foreground.pnggame > gui > button
Overlayed on top of check_foreground to show which checkboxes have been selected (in this reference image I have selected Transitions and Mute All to show this in use)18 x 33
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choice_hover_background.pnggame > gui > button
Image of the text box in a dialogue choice "menu:" for the option which the player is hovering over with the mouse or selected with arrow keys, prior to choosing the option.790 x 35
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choice_idle_background.pnggame > gui > button
Image of the text box in a dialogue choice "menu:" for the option which the player is NOT currently hoveing over or selecting, prior to choosing the option.790 x 35
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hover_background.pnggame > gui > button(Image not visible, default is transparent)Image behind a choice in the options menu or main menu which the mouse or keyboard is hovering on.300 x 33
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idle_background.pnggame > gui > button(image not visible, default is transparent)Image behind a choice in the options menu or main menu which is not currently being highlighted by mouse or keyboard hover.300 x 33
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quick_ hover_background.pnggame > gui > button(image not visible, default is transparent)Image behind currently highlighted item on the quick menu.100 x 30
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quick_idle_background.pnggame > gui > button(image not visible, default is transparent)image behind the idle buttons on the quick menu100 x 30
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radio_foreground.pnggame > gui > button(image not visible, default is transparent)For multiple choice options, this image is for the options that are not selected18 x 33
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radio_selected_foreground.pnggame > gui > button
The chosen selection in a multiple option list. 18 x 33
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slot_hover_background.pnggame > gui > button
The image that goes behind the save screen preview on the save slot that has been highlighted/selected.276 x 206
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slot_idle_background.pnggame > gui > button
The image that goes behind the save screen preview on the save slot that has not been highllighted or selected. This will also be fully visible in the empty save slots.276 x 206
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confirm.pnggame > gui > overlay
(please ignore red box in the dialogue window this is the leftover image from frame which I forgot to change back) This overlay goes over the screen when the player wishes to return to the main menu, behind the dialogue box asking them to confirm their choice.1280 x 720
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game_menu.pnggame > gui > overlay
This is the overlay that serves as a background to the preferences/options menu. If it is set as semi transparent then the main menu or current game screen will show through behind it.1280 x 720
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main_menu.pnggame > gui > overlay
This image is the overlay that sits behind where the default main menu is positioned, on the left of the screen. If it is a semi transparent image, then the main menu background image will be visible behind this. The default item includes the thin blue line, similar to the reference image above for game_menu where I highlighted this line with another red and green box.1280 x 720
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horizontal_hover_bar.pnggame > gui > scrollbar
These are the same as the veritcal bar and thumb, but used for horizontal bars which are not present in the default build.700 x 12n/a
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horizontal_hover_thumb.pnggame > gui > scrollbar
These are the same as the veritcal bar and thumb, but used for horizontal bars which are not present in the default build.700 x 12n/a
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horizontal_idle_bar.pnggame > gui > scrollbar
These are the same as the veritcal bar and thumb, but used for horizontal bars which are not present in the default build.700 x 12n/a
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horizontal_idle_thumb.pnggame > gui > scrollbar
These are the same as the veritcal bar and thumb, but used for horizontal bars which are not present in the default build.700 x 12n/a
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vertical_hover_bar.pnggame > gui > scrollbar
This is the background for the vertical scroll bar while the mouse is hovered over the bar. In the default build, this only appears in the history page as shown in the reference.12 x 700
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vertical_hover_thumb.pnggame > gui > scrollbar
This is the active part of the slider bar, when it is selected or hovered over. As above this only shows in the history page in the default build.12 x 700
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vertical_idle_bar.pnggame > gui > scrollbar
This is the background for the vertical scroll bar while the mouse is NOT hovered over the bar. In the default build, this only appears in the history page as shown in the reference.12 x 700
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vertical_idle_thumb.pnggame > gui > scrollbar
This is the active part of the slider bar, when it is NOT selected or hovered over. As above this only shows in the history page in the default build. I made this one partially transparent to show that the thumbs could be made transparent to show some of the bar underneath12 x 700
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horizontal_hover_bar.pnggame > gui > slider
In the preferences menu, this is the image that will highlight the bar that is currently selected/hovered over. You may want to have this fairly transparent to show the idle bar underneath as a clearer indicator of what level the individual setting is currently on.350 x 25
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horizontal_hover_thumb.pnggame > gui > slider
This is the slider on top of the horizontal bars in the preferences menu while the bar is highlighted/hovered.10 x 25
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horizontal_idle_bar.pnggame > gui > slider
This is the idle background for the horizontal bars when not selected/hovered over. It also only shows to the left of the slider, acting as a visual indicator of where the setting currently is.350 x 25
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horizontal_idle_thumb.pnggame > gui > slider
This is the slider on top of the horizontal bars, indicating the current position of the setting when not highlighted/hovered over.10 x 25
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vertical_hover_bar.pnggame > gui > slider
these are the same as the horizontal slider images, and are not present in the default build. These would be used if you had vertically aligned slider options in the preferences menu (or similar)25 x 350n/a
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vertical_hover_thumb.pnggame > gui > slider
these are the same as the horizontal slider images, and are not present in the default build. These would be used if you had vertically aligned slider options in the preferences menu (or similar)25 x 10n/a
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vertical_idle_bar.pnggame > gui > slider
these are the same as the horizontal slider images, and are not present in the default build. These would be used if you had vertically aligned slider options in the preferences menu (or similar)25 x 350n/a
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vertical_idle_thumb.pnggame > gui > slider
these are the same as the horizontal slider images, and are not present in the default build. These would be used if you had vertically aligned slider options in the preferences menu (or similar)25 x 10n/a
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