|(Note: You may claim any track from the "All Map Themes" tab; the list below is simply a curated selection.)||Super Cartography Bros.|
Trance/Dance/House/Electro remixes of map themes from select Super Mario games. ReMixes will be edited together to form a single set. We'll also be mastering everything together so that there's a consistent sound throughout the set.
Since map themes are really short and don't have a lot of melodic material, artists will be encouraged to focus on stuff like texture, groove, etc., and to be creative and expansive with their arrangements. It’s important to approach these arrangements as more traditional EDM tracks, rather than the shorter, less repetitive OC ReMix-style arrangements.
The goal is to create a set of tracks that DJs would love to play at a club to get people up and dancing.
|Attempting to release in Q1 2015. Final cutoff date for musicians is January 20, 2015.||- Track basics: Between 4-7 minutes each, between 128-132 BPM preferred.|
- Melodic stuff predominantly during buildups and breakdowns, with more bass- and texture-driven "drops."
- Map theme MUST be predominant source, but NO SAMPLING OF ORIGINAL AUDIO. Please re-make or transcribe everything, source-wise.
- Cameos from other sources are okay, but they must be cameos and nothing more. E.g. you could use the Super Mario Bros World 1 theme that’s so ubiquitous for a transition or something.
- Preferably 4-on-the-floor (e.g. house, trance, etc.)
- DJ-style intro and outro (minimal melodics, mostly percussive for mixing tracks).
- Veer towards “mainstream” structures--dancefloor-oriented, not necessarily listener-only orientation.
|Please email links to email@example.com||Artists turn in (NO LATER THAN JANUARY 20, 2015):|
- UNMASTERED (24-bit, 44.1 KHz, lossless, -6 db peak, no compression or limiter on master) files
- one “standard” edit
- one radio edit
Community samples (use these in your tracks if you wish):
Send FX requests/submissions to firstname.lastname@example.org
|GAME||MAP NAME||SOURCE LINK||CLAIMED BY||SONG STATUS||CONSENT FORM||BLURB|
|SMB3||World 1 - Grasslands|
|World 3 - Water Land||https://www.youtube.com/watch?v=C382wc4StOw|
|World 4 - Giant Land||https://www.youtube.com/watch?v=85yuGwTMJh4||Jewbei||Final||signed|
|World 7 - Pipe Maze||https://www.youtube.com/watch?v=PhYMtJrfTLY||DDRKirby(ISQ)||Final||signed|
This one was a blast to make! I was a little unsure I'd be able to get an entire track out of the pipe world melody, but I'm super happy with what I came up with! This is my first time using Image-Line Harmor extensively, and I had a lot of fun experimenting with it to come up with all of the gritty and growly basses. The result is a fusion of my usual 9-bit style with a clubbier, more EDM-style sound, with influences from PrototypeRaptor and some of the trance/progressive music I've been listening to lately. Hope you enjoy!
I started this one with a new chord progression for the bassline of the warp world from mario 3. From there it was mainly arrangement and sound design to do justice to the original in some way. I believe the end result works and has a unique sound to it.
|SMW||World 2 (general overworld theme)||https://www.youtube.com/watch?v=HE6MEMpZgEs||RobKTA||Final||signed|
"EEt’s a Nu World” was quite a challenge - the aim was to give the classic Super Mario World map theme not only the Nu Disco vibe, but also at the same time experiment how it would sound if I also brought it in a sort of SNES universe. For this I tried to keep the essence of the original intact and at the same time I integrated some elements to permeate the tune with that retro gaming goodness, like the horn section solo treated with the infamous SNES reverb. Is probably the cutest-sounding Nu Disco song you’ll ever hear.
|World 3 - Vanilla Dome||https://www.youtube.com/watch?v=2B6cLMJTtLk||SREYAS||Final||signed|
Since the Vanilla Dome is a cave world and its map theme is rather minimal, it seemed fitting to give the source an "underground" twist. The result is an early-Disclosure influenced tech-house track: metallic sound design, strategic reverb, jackin' beats, and, of course, lots of minor chords.
|World 5 - Forest of Illusion||https://www.youtube.com/watch?v=SBZM_yXzlEA|
|World 7 - Valley of Bowser||https://www.youtube.com/watch?v=MAMZq6UjygY||bLiNd||Final||signed|
I tried to give this remix some attitude between the harsh bassline and the mario vocals (from Super Mario 64). I used a part of the koopa fight song for the buildup (the brass) and I believe it gives the remix an extra edge. I did my best to update mario music into modern EDM and I believe this remix is a great example of that.
|Special World||https://www.youtube.com/watch?v=-NTk-CSslJs||Funk Fiction||Final||signed|
Funk Fiction transforms the relatively simple Special World theme into an enticing groove with fresh samples, paired with an artisan chord progression. Mario's irresistibly friendly voice accompanies you through this funky voyage with playful cheers and James Brown reminiscent grunts. Flavors of Disco Funk, French Touch, and Deep House are blended into this infectious tune for your listening pleasure.
When I signed on to the project and chose this iconic track, which has appeared in pretty much every Mario game in some form, I was sure of only two things: its simplicity meant there was a lot of room for reinterpretation, and I immediately knew I wanted to include a dub/reggae-inspired breakdown with a big tempo shift to harken back to the source material more concretely. I've been fascinated with such breakdowns in EDM for a while, where the artist included a complete stylistic shift with a significant jump in tempo--Danny Byrd's "Weird Science" is a notable example--and I think in a live setting, they make a huge impact on the audience. I've tried it once or twice before, but never with much success.
In this case, I started building that section with more traditional dub sounds, like horns and acoustic drums, but ultimately hated how out of place it sounded and scrapped the works, save for the Strat chords on beats two and four, which is truly an iconic, genre-defining reggae motif. I got a lot of exposure to it growing up thanks to Ace of Base, and have used it previously in a few tracks, notably my Vectorman remix from 2009.
Otherwise, I spent a LOT of time experimenting with bass synth sounds using Serum, which I had just picked up. I think there were 8 or 9 instances of Serum, along with all the other stuff. Turned the project into a real resource hog.
I hope you enjoy listening to this as much as I enjoyed making it!
This track embodies the spirit of this project incredibly well--it's a SUPER REPETITIVE melody, even in the original game, but thankfully the source is one that at least adds new elements as it appears throughout the game. I took that philosophy and applied it to a big room house track that somehow manages to still work, I think. Fun fact for all you producers: that squelchy beat at the beginning has something ridiculous like 10 separate automation lanes on the different filters and such. Yoshi!
|NSMB||World 1 - Plains||https://www.youtube.com/watch?v=bnJvw2L2rxI||DJ RoboRob||Final||signed|
I'd actually never played "New Super Mario Bros." so part of the research for me was playing through the game to get a feel for it (research lol). Felt just like the first time I ran through SMB3 as a kid... and when i think Mario, I think 8-bit so I kept the undertones of the track chiptune in nature, which is kind of my style anyways. With "PL41|\|" I knew I wanted to keep that mystery and adventure vibe, hence why I transposed the melody from major to minor, and wrote multiple switch ups in the chord progressions. Hope you enjoy the track as much as I enjoyed remixing it :)
|World 4 - Jungle||https://www.youtube.com/watch?v=7OBUEr1Je5I|
|NSMBW||World 2 - Desert||https://www.youtube.com/watch?v=q9PXYygRr-4||DJ EAR||Final||signed|
I tend to live more on the harder & faster side of EDM and thought: How cool would it be to give this ethnic piece a slowed down UKBounce/Rave vibe? Unlike some of the more iconic themes out there the source is really simple, which left a lot of room to expand on - So there's a ton of different samples slammed into this mix, plenty of Hoover's, and a fitting Donk' Bass for good measure. I think this is probably the hardest track on the album, but I couldn't be more happy with how it turned out - it's still got me bouncing. ^_^
|World 5 - Forest||https://www.youtube.com/watch?v=GXexr5dLUOY||RobKTA feat. XPRTNovice||Final||signed (both)|
The idea for “Where The Wild Things Are” was to bring it into a summer vibe, with samba pianos and various other elements that bring back memories to the classic “Mario sound” (first of all a “Shy Guy-sounding” bass) but at the same time, make it sound more modern, like in the soundtracks from the latest games. Add a nice sax to the package and you’re served with a summer jam cool enough to quench your thirst for hot days
|World 6 - Cliffs||https://www.youtube.com/watch?v=914aYs8qhWw|
Normally I don't remix music from games I haven't played, but when Flexstyle asked me to join this project, and I saw the talent he already had lined up, I couldn't refuse. Plus, it's a tribute to 2 things I love: Mario games and maps! I enjoyed remixing this track because it's fun and upbeat, and I feel like I gave the original a little more oomph to help it shine a bit more. Hope you like it!
|NSMBU||Main Map Theme||https://www.youtube.com/watch?v=I1pHmk1Cxbc|
|World 9 - Superstar Road||https://www.youtube.com/watch?v=9tqOQJSyibA|
|SMG2||World 2 - Shooting Through the Stars||https://www.youtube.com/watch?v=3jFGlmsZ7SI|
World 3 - The Far Reaches of the Universe
Since the goal of this album project was to bring attention to some of the lesser known songs from the Mario series, I figured I would pick a song that I wasn’t very familiar with. Until I began working on this project, I had never heard this theme before, and I had never even played Super Mario 3D Land. Both the chord structure and the main melody were elements that really stuck out to me, so I focused heavily on bringing them out in the remix. The song had a very lighthearted charm to it, so I also wanted to make sure to preserve that feeling during the breakdowns. This was a very fun EDM Remix to make, and I really enjoyed exploring some of the deeper aspects of sound design for a lot of the sounds.
I don't have a lot to say about this piece, really! Flex came to me one day and asked if I wanted to do a Mario Overworld remix. "Sure," I said, and took a look at the tracklist. Realizing that all the good tracks were taken (Bowser Land pls), I picked the cute-sounding 20-second loop that is SM3DW World 5. I set out to make a grimy, bouncy track out of it, and here we are. Also, I decided to call the track "Goomba Stomp" because that's what a friend of mine calls footstools in Smash. The end!
|World Bowser||https://www.youtube.com/watch?v=MFHzvOGT8g4||Flexstyle / XPRTNovice||Final||signed (both)|
JOE: My favorite part of this track was working with an experienced DJ who ALSO loved Caravan Palace, a group that was the original reason Flex and I started talking. What I liked about working with him from a DJ perspective was that I didn't have to compose any long parts or worry about the structure of the song; I could literally just give him 2-second long ideas - about 50 of them - and I knew he'd know what to do with them. Easily one of my favorite tracks I've worked on. How could it not be? I got to yell "Wahoo" like Mario. MICHAEL: Like Joe said, we've been scheming to do a Caravan Palace-esque track for a long time. When I started this project and found this source, I knew that this was going to be the one to do it with. The original is practically begging to be done with funky gypsy jazz guitars, driving beats, groovy bass, and crazy-fantastic solos, so of course that's what we did. Super thanks to Joe for being completely on board with the concept and giving me a ton of great material to work with!
|Wario Land||Map Themes||http://youtu.be/UPs1ei4oDSE||Desert Catz (Flexstyle / KingTiger)||Final||signed (both)|
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