ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Characters
2
OldNewContext
3
Global
4
Wait/SlipWait/Swim/Ladder Animations
5
Animation Loop Flags adjusted
(verification for all chars?)
6
Special_Hitbox Rehit Rate
7
Fixed a glitch where Rehit Rate is 1 less than written
8
Dash Attack-cancel Up Smash
9
Fighter code no longer reads inputs for or calls the up-smash action, disabling the mechanic
10
Launch Speed Influence
11
Added angle restriction to LSI, from 65 to 115 degrees (up or down)
12
366 angle launch
13
Added launch distance cap of -1 on frame 3
14
Roll ⇒ Grab and Dash Attack ⇒ (Pivot) Grab
15
Input window = 4Input window = 3
16
Final Smash Aura Bones
17
Adjusted (Most characters?)
18
Gooey Bomb/Pikmin Placement
19
Adjusted (Most characters?)
20
21
Bowser
22
Fire Breath/Custom 1/Custom 2
23
HitBits=0x3FHitBits=0x1F
24
25
Bowser Jr
26
Turn Animation
27
Bit_Variable_Set(Variable=0x2100000F) added on frame 28
28
Ceiling Tech
29
Set_Ground/Air(State=0x25)Set_Ground/Air(State=0x26)
30
Clown Kart/Custom 1/Custom 2 (Explosion)
31
unk_3C95CD87 added
32
33
Captain Falcon
34
Raptor Boost/Custom 1/Custom 2
35
HitBits=0x3FHitBits=0x1F
36
37
Charizard
38
Shielding Animation
39
Head intangibility added frames 1-4
40
Ceiling Tech
41
Set_Ground/Air(State=0x25)Set_Ground/Air(State=0x26)
42
Flamethrower/Custom 1/Custom 2
43
HitBits=0x3FHitBits=0x1F
44
45
Dark Pit
46
Crouch to Stand animation
47
FAF=10FAF=8
48
Electroshock Arm/Custom 1/Custom 2
49
HitBits=0x3FHitBits=0x1F
50
51
52
Diddy Kong
53
Rapid Jab
54
Damage=1Damage=0.6
55
Angle=60Angle=70
56
WBKB=8WBKB=6
57
Size=2.8Size=3
58
SDI Multiplier=2SDI Multiplier=1.3
59
Rapid Jab Finisher
60
Size=4Size=5
61
Y=5Y=5.5
62
Y2=5Y2=5.5
63
Ceiling Tech
64
Set_Ground/Air(State=0x25)Set_Ground/Air(State=0x26)
65
Teeter Animation
66
Model Changer code removed
67
All Taunts
68
Model Changer code added
69
Peanut Popgun
70
Model Changer code removed
71
Custom 1
72
Model Changer code removed
73
HitBits=0x3FHitBits=0x1F
74
Custom 2
75
Model Changer code removed
76
Monkey Flip
77
Hitbox Active frame 8Hitbox Active frame 9
78
ID=0
79
Size=4Size=3
80
Z=5Z=3
81
Action=E8Action=E9
82
ID=1
83
Size=5Size=4
84
Z=4Z=2
85
Action=E8Action=E9
86
Rocketbarrel Boost/Custom 1/Custom 2
87
AREA_WIND_2ND_RAD added
88
Peanuts Hitbox
89
HitBits=0x3FHitBits=0x1F
90
Banana Hitbox1/2/4
91
HitBits=0x3FHitBits=0x1F
92
Banana Hitbox1/2/4
93
HitBits=0x22HitBits=0x2
94
95
Donkey Kong
96
Ceiling Tech
97
Set_Ground/Air(State=0x25)Set_Ground/Air(State=0x26)
98
Params Group 8/10
99
Changes
100