CDEFGHIJK
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Hand (Size 6):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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ImmolateBlessing of the Gobs (1)Burning Snot11
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BloodscentSpellbookRandom from Discarded:Total Deck:
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Flame StaffReformarium Servant11
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Staff of the ScholarTurtleRandom from Hand:Random Card of Type:
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ApprenticeAny
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PrayerReloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:0
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 1
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d10 + 2
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Warning! You have cards Discarded that aren't listed in "DON'T LOOK!"!
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(Optional) Current Location:
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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[quote=Pizazz] [b]Hand: [url=https://pacg.fandom.com/wiki/Immolate_(Core)]Immolate[/url], [url=https://pacg.fandom.com/wiki/Bloodscent_(Core)]Bloodscent[/url], [url=https://pacg.fandom.com/wiki/Flame_Staff_(Core)]Flame Staff[/url], [url=https://pacg.fandom.com/wiki/Staff_of_the_Scholar]Staff of the Scholar[/url], [url=https://pacg.fandom.com/wiki/Apprentice]Apprentice[/url], [url=https://pacg.fandom.com/wiki/Prayer]Prayer[/url], [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 11 [b]Discard:[/b] 4 [b]Buried:[/b] 1
[b]Hero Points:[/b] 1
[b]NOTES:[/b]
[b]Other: [/b]Hi I'm Pizazz! Please bot me if I need to Guard my location!
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Blessing of the Gobs (2), Sonic Blast, Fiery Glare, Cure, Soothing Word, Sands of the Hour, Fireblade, Pyrotechnic Blast, Animalbane Dagger +1, Blessing of Bark Breaker, Toad
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b][s]Burning Snot, Spellbook, Reformarium Servant, Turtle, [/s]
[b][i]Buried Pile: [/i][/b][s]Blessing of the Gobs (1), [/s][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d4[/b] [ooc]☐ +1[/ooc]
[b]Dexterity d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Acrobatics: Dexterity +0
Stealth: Dexterity +1
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Wisdom d4[/b] [ooc]☐ +1[/ooc]
[b]Charisma d10[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Arcane: Charisma +1
Diplomacy: Charisma +2
Divine: Charisma +1

Favored Card: [b]Spell or Instrument Item[/b]
[b]Hand Size: [/b]6 [ooc]☐ 7[/ooc]
[b]Proficiencies:[/b]
[i]Arcane Divine Instrument[/i]
[b]POWERS:[/b]
When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do, each other local Goblin character moves (☐ or recharges a card).
On another local character's check, you may whistle a tune and recharge a card to add 1d4 (☑ 1d6); if the card you recharge is an Instrument item, additionally add your Diplomacy modifier.
At the end of your turn, a local character may discard a card from their deck (☐ or hand) to let you heal a spell or an Instrument item.

[/spoiler]
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Hi I'm Pizazz! Please bot me if I need to Guard my location!
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[quote=Pizazz] [b]Hand: [url=https://pacg.fandom.com/wiki/Immolate_(Core)]Immolate[/url], [url=https://pacg.fandom.com/wiki/Bloodscent_(Core)]Bloodscent[/url], [url=https://pacg.fandom.com/wiki/Flame_Staff_(Core)]Flame Staff[/url], [url=https://pacg.fandom.com/wiki/Staff_of_the_Scholar]Staff of the Scholar[/url], [url=https://pacg.fandom.com/wiki/Apprentice]Apprentice[/url], [url=https://pacg.fandom.com/wiki/Prayer]Prayer[/url], [/b]
Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] PizazzhisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may not examine locations.

If you explored this turn, you may not explore again.

If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 11 [b]Discard:[/b] 4 [b]Buried:[/b] 1
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Hero Points:[/b] 16ENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Other: [/b]Hi I'm Pizazz! Please bot me if I need to Guard my location!
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Blessing of the Gobs (2), Sonic Blast, Fiery Glare, Cure, Soothing Word, Sands of the Hour, Fireblade, Pyrotechnic Blast, Animalbane Dagger +1, Blessing of Bark Breaker, Toad
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b][s]Burning Snot, Spellbook, Reformarium Servant, Turtle, [/s]
[b][i]Buried Pile: [/i][/b][s]Blessing of the Gobs (1), [/s][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d4[/b] [ooc]☐ +1[/ooc] PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Acrobatics: Dexterity +0
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Stealth: Dexterity +1
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[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Wisdom d4[/b] [ooc]☐ +1[/ooc]
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[b]Charisma d10[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
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Arcane: Charisma +1
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Diplomacy: Charisma +2
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Divine: Charisma +1
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Favored Card: [b]Spell or Instrument Item[/b]
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[b]Hand Size: [/b]6 [ooc]☐ 7[/ooc]
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[b]Proficiencies:[/b]
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[i]Arcane Divine Instrument[/i]
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[b]POWERS:[/b]
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When a local character would encounter a card that lists Diplomacy in its check to acquire or defeat, you may encounter it instead; if you do, each other local Goblin character moves (☐ or recharges a card).
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On another local character's check, you may whistle a tune and recharge a card to add 1d4 (☑ 1d6); if the card you recharge is an Instrument item, additionally add your Diplomacy modifier.
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At the end of your turn, a local character may discard a card from their deck (☐ or hand) to let you heal a spell or an Instrument item.
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[/spoiler]
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