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1
NumberNameEffect
Requirements (Ability Upgrades)
2
#001Neutral Expert
Adds +2 Power to Neutral Core moves.
Given free to Neutral Core players
3
#002Cutter Expert
Adds +2 Power to Cutter Core moves.
Given free to Cutter Core players
4
#003Impact Expert
Adds +2 Power to Impact Core moves.
Given free to Impact Core players
5
#004Freeze Expert
Adds +2 Power to Freeze Core moves.
Given free to Freeze Core players
6
#005Explode Expert
Adds +2 Power to Explode Core moves.
Given free to Explode Core players
7
#006Flame Expert
Adds +2 Power to Flame Core moves.
Given free to Flame Core players
8
#007Electric Expert
Adds +2 Power to Electric Core moves.
Given free to Electric Core players
9
#008Time Expert
Adds +2 Power to Time Core moves.
Given free to Time Core players
10
#009Earth Expert
Adds +2 Power to Earth Core moves.
Given free to Earth Core players
11
#010Wind Expert
Adds +2 Power to Wind Core moves.
Given free to Wind Core players
12
#011Water Expert
Adds +2 Power to Water Core moves.
Given free to Water Core players
13
#012Swift Expert
Adds +2 Power to Swift Core moves.
Given free to Swift Core players
14
#013Nature Expert
Adds +2 Power to Nature Core moves.
Given free to Nature Core players
15
#014Missile Expert
Adds +2 Power to Missile Core moves.
Given free to Missile Core players
16
#015Crystal Expert
Adds +2 Power to Crystal Core moves.
Given free to Crystal Core players
17
#016Shadow Expert
Adds +2 Power to Shadow Core moves.
Given free to Shadow Core players
18
#017Space Expert
Adds +2 Power to Space Core moves.
Given free to Space Core players
19
#018Shield Expert
Adds +2 Power to Shield Core moves.
Given free to Shield Core players
20
#019Laser Expert
Adds +2 Power to Laser Core moves.
Given free to Laser Core players
21
#020???
22
#021HP +4
Grants +4 to Max HP
Given free to HP Boon leaders
23
#022WE +4
Grants +4 to Max WE
Given free to WE Boon leaders
24
#023ATK +2
Grants +2 to base ATK stat
Given free to ATK Boon leaders
25
#024DEF +2
Grants +2 to base DEF stat
Given free to DEF Boon leaders
26
#025SPD +2
Grants +2 to base SPD stat
Given free to SPD Boon leaders
27
#026Range +1
Adds +1 space to the range of all attacks
Given free to leaders with no Boon
28
#027Recovery +2
Restores +2 more points with HP and WE recovery items.
None
29
#028Emergency HP
Heals +2 HP each turn when at 25% HP or less
Given free to HP Boon partners
30
#029Emergency WE
Heals +2 WE each turn when at 25% HP or less
Given free to WE Boon partners
31
#030Emergency ATK
Grants +4 to base ATK stat when at 25% health or less.
Given free to ATK Boon partners
32
#031Emergency DEF
Grants +4 to base DEF stat when at 25% health or less.
Given free to DEF Boon partners
33
#032Emergency SPD
Grants +4 to base SPD stat when at 25% health or less.
Given free to SPD Boon partners
34
#033
Emergency Range
Adds +2 spaces to the range of all attacks when at 25% HP or less
Given free to partners with no Boon
35
#034???
36
#035???
37
#036Ice Absorb
Freeze Core attacks heal the user instead of damaging them
No Freeze Core Weakness
38
#037???
39
#038Fire Absorb
Flame Core attacks heal the user instead of damaging them
No Flame Core Weakness
40
#039Volt Absorb
Electric Core attacks heal the user instead of damaging them
No Electric Core Weakness
41
#040Chrono Absorb
Time Core attacks heal the user instead of damaging them
No Time Core Weakness
42
#041???
43
#042???
44
#043???
45
#044???
46
#045???
47
#046???
48
#047???
49
#048Dark Absorb
Shadow Core attacks heal the user instead of damaging them
No Shadow Core Weakness
50
#049???
51
#050???
52
#051???
53
#052???
54
#053???
55
#054???
56
#055???
57
#056???
58
#057???
59
#058???
60
#059Chilled Body
Deals 2 non-lethal Freeze Core damage to foes within 2 spaces on each turn
None
61
#060???
62
#061???
63
#062???
64
#063???
65
#064???
66
#065???
67
#066???
68
#067???
69
#068???
70
#069???
71
#070???
72
#071???
73
#072???
74
#073???
75
#074???
76
#075Copy System
Allows the use of any type of attack, regardless of core type
Level 10+
77
#076Met Cover
Every other turn, prevents damage from all attacks, but also prevents movement
Metall units only
78
#077Hover
Ignores all spaces, even flying above walls. However, wall spaces take 4 SPD to move on or past.
Level 5+
79
#078???
80
#079Stationary
Reduces SPD to 0.
Specific units only
81
#080Honed Chakram
ATK +2 when adjacent to a Cutter Core robot
None
82
#081???
83
#082???
84
#083???
85
#084???
86
#085Strict Schedule
Adds +2 extra spaces to the user when something begins to approach.
None
87
#086Slip
50% chance of moving forwards an extra space when moving. Takes 2 damage if moving into a wall or enemy, however.
None
88
#087Behemoth
Takes up 4 spaces instead of 1.
Level 5+
89
#088Gear Rider
Takes half damage from enemy attacks until Pierro Gear is used
Pierrobot only
90
#089???
91
#090Leap
Moves 2 spaces per 2 SPD instead of 1, but can only move 2 spaces per step
Level 5+
92
#091???
93
#092???
94
#093???
95
#094???
96
#095???
97
#096???
98
#097???
99
#098???
100
#099???