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Key:Fill TheseDerived Numbers - Don't TouchPertinent Information
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Steps 1 to 4 - The Basics
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NameAnimated Armor
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SizeMedium
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Typeconstruct
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Alignmentunaligned
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Step 5 - Ability Scores
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ScoreModifier
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Strength142
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Dexterity110
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Constitution131
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Intelligence1-5
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Wisdom3-4
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Charisma1-5
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Step 6 - Expected Challenge Rating
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Expected Challenge Rating1
Suggested Defenses
Suggested Offenses
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Resulting Proficiency Bonus2Armor Class13Attack Bonus3
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Minimum HP71Save DC13
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Maximum HP85Minimum Dmg.9
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Maximum Dmg.14
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These are only to be used as a guideline. Don't put limits on your creation.
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Step 7 - Armor Class
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Armor Class18AC suggested by ECR13
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Armor Source (Natural, Hide, Plate, etc)natural armorAC Based Dexterity Score (Unarmored)10
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Minimum Challenge Rating by AC13
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Maximum Challenege Rating by AC16
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Step 8 - Hitpoints
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Monster SizeMediumStandard Hit Dice by Size:
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1d4 for Tiny, 1d6 for Small, 1d8 For Medium
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Number of Hit Dice61d10 for Large, 1d12 for Huge, 1d20 for Gargantuan
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Size of Hit Dice8
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Average Hitpoints33Don't forget that the Monster's Constitution Modifier
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Also Affects Hitpoints
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Challenge Rating by Hitpoints0
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Step 9 - Resistances and Immunities
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Immunities (Separate with Commas)poison, psychic2
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Resistances (Separate with Commas)0
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Vulnerabilities (Separate with Commas)0
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Effective Hitpoint Multiplier1
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Effective Hitpoints33
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Challenge Rating by Effective Hitpoints0
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Step 10 - Attack Modifier
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Attack Modifier4If your monster has multiple attacks with different attack modifiers, use the highest one.
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Minimum CR by Attack Modifier3Attack Rolls based on Prior Input
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Maximum CR by Attack Modifier3With Melee and Thrown Weapons:4
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With Ranged and Finesse Weapons2
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With Spells, based on Intellect-3
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With Spells, based on Wisdom:-2
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With Spells, based on Charisma-3
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If you want to deviate from the above values, you should give your monster a trait
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or (better yet) go back and revise its ability scores
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Step 11 - Damage Rolls
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What's the most damage your monster can deal per round?
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Include legendary actions, but not opportunity attacks.
Ability Score Modifiers:
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Strength2
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Total d4s rolledDexterity0
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Total d6s rolled2Constitution1
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Total d8s rolledIntelligence-5
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Total d10s rolledWisdom-4
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Total d12s rolledCharisma-5
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Total Damage from Modifiers4
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Average Damage per Round11
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Challenge Rating by Damage1
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Step 12 - Save DC
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Save DC12The formula used to determine the DCs for saves imposed by monsters is the same as with
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player characters: 8 + proficiency bonus + the monster's relevant ability score modifier.
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Challenge Rating by Save DC1
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When choosing which ability score to use for each monster's ability, think carefully about the
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execution of the ability. For example, does your monster use a big stinger to deliver poisons?
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If so, then you should base the poison's DC on the monster's strength. After all, strength is
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not just a measure of a monster's brute force, but also more broadly represenstative of their
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effectiveness in combat. A monster with a higher strength score is more accurate with its
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attacks, and as a result can deliver poison more effectively.
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Alternatively, the DC for an undead monster's life drain ability is usually based on its
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constitution. They are, in essence, drawing power from BEING undead. It's their nature, their
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anatomy (or lack thereof) that gives them power, rather than rigorous study, raw strength,