A
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Contributors:
DrewPag @UncleTomNook
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Lemons_Picrun @Lemons_Picrun
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Code I wrote to parse this out: https://github.com/DrewPag/Animal-Crossing-City-Folk-data-parsing
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- Bugs
- Base % - this sheet lists the base percentage for a bug to be selected by 1 bug generation.
- Relative % - this sheet lists each bug's spawn weight as a percentage of the total spawn weight at the given month and time of day. - Notes: - Up to 12 bugs can be spawned in at once; the percentages in this sheet are for 1 single bug spawn. - The percentages do not take into account whether or not trees, flowers, stumps, etc. are present
- the way this game handles bug spawns is still not 100% clear... - sometimes all 12 slots are filled immediately. Other times, the 12 slots will slowly fill over time. Keeping this in mind, you can use both sheets to view the base percentages for a single bug, and the relative percentages for a given bug amongst all other bugs at that time.
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- Fish
- Base % - this sheet lists the base percentage for a fish to be selected by 1 fish generation.
- Shadow-based % - for normal fish (fish that can spawn anywhere in the river or ocean), these numbers do not take into account the spawn weights of fish that only spawn in specific acres (lake, waterfall, river mouth) or specific weather (Coelacanth)