Paramarine Task Force Loadouts
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ABCDE
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PARAMARINE TASK FORCE LOADOUT LIST
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/ = Seperates amount required by different roles.
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* = Indicates a special note that must be read.
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~ = Indicates more than the listed amount is optional, up to the user.
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If your role is not listed next to the item, you cannot use it! If the item is not listed here, you cannot use it!
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EQUIPMENT TYPEITEM NAMEQUANTITY REQUIREDROLE REQUIREDNOTES
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UNIFORMFROG MARPAT-WD1 FROM TYPEANYWOODLAND
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FROG MARPAT-DANYDESERT
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USMC BDU MARPART-WDANYWOODLAND *Ceremony
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USMC BDU MARPART-DANYDESERT
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HEADWEARMICH-2000 MARPAT WD1 FROM TYPEANYWOODLAND
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MICH-2000 MARPAT DANYDESERT
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LWH MARPAT WDANYWOODLAND
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LWH MARPAT DANYDESERT
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UTILITY CAP MARPAT-WDANYWOODLAND *Ceremony
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UTILITY CAP MARPAT-DANYDESERT *Ceremony
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BOONIEHAT MARPAT-WDANYWOODLAND *Training server only.
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BOONIEHAT MARPAT-DANYDESERT *Mini-Ops only.
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CAMPAIGN HATDRILL INSTRUCTORS
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MICH-2000 (HEADSET)SL/PLT SGT/PLT CO+WOODLAND, helmet with no cover for ident. purposes.
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MICH-2000 (TAN/HEADSET)SL/PLT SGT/PLT CO+DESERT, helmet with no cover for ident. purposes.
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FACEWEARBALLISTIC GOGGLES1 FROM TYPEANY
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BALLISTIC GLASSESANY
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SPECTACLESANY
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SHEMAGH*ANY*Off face during training. Use color to match uniform.
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VESTSPC1 FROM TYPEUSE VARIANT BASED ON ROLESuperior ballistic and explosive protection.
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JPC + BeltUSE VARIANT BASED ON ROLEDo not use the Light or Marksman variant. Always use + Belt.
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MarCiras + BeltUSE VARIANT BASED ON ROLEDo not use the Light or Marksman variant. Always use + Belt.
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MMAC + BeltUSE VARIANT BASED ON ROLEDo not use the Light or Marksman variant. Always use + Belt.
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MBAVUSE VARIANT BASED ON ROLESuperior carrying capacity and overall weight.
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BACKPACKEAGLE A-III COYOTE1 FROM TYPEANY
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FALCON-II COYOTEANY
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FOLDED Mk6 MORTAR BIPOD/TUBE
MORTARMANUsed to assemble Mk6 Mortar. Use CSAT variant
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M2 GUN/TRIPOD BAGHEAVY WEAPONSUsed to assemble M2HB
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M3 MINITRIPOD BAGHEAVY WEAPONSUsed to assemble M2HB with a minitripod.
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CARRYALL COYOTECORPSMAN + MISSION SPECIFIC*Standard Corpsman pack. *If needed for mission, request from CO/PLT CMD.
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KITBAG COYOTECORPSMANAlternate Corpsman pack, DESERT.
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KITBAG GREENCORPSMANAlternate Corpsman pack, WOODLAND.
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PRIMARY WEAPONSM4A11 FROM TYPEANY
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M16A4ANY
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MK 18ANY + MUST CERTIFYSpeak to instructors on Free Trainings.
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M27 IARANY/DAR + MUST CERTIFY
Speak to instructors on Free Trainings. DAR weapon if used with 100 round magazine.
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M4A1 BLOCK II ANY + MUST CERTIFYSpeak to instructors on Free Trainings.
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MK 11MARKSMAN
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M40A5MARKSMAN
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M14 EBR-RIMARKSMAN + MUST CERTIFYSpeak to instructors on Free Trainings.
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M249*DAR*No vanilla arma/SPW variant.
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M240BDAR + MUST CERTIFYSpeak to instructors on Free Trainings.
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SECONDARY WEAPONSGLOCK 171 FROM TYPEANY
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M9 BERETTAANY
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M320 GLMGRENADIER
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M1911A1ANY
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TERTIARY WEAPONSM72A7 LAW*TL, RIFLEMAN*Must be AMC certified and permitted by role.
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M136 AT4 (HEAT)*TL, RIFLEMAN*Must be AMC certified and permitted by role.
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MK153 MOD 0 SMAW*WEAPONS EXPERT
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FGM-148 JAVELIN*WEAPONS EXPERT
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FIM-92F*WEAPONS EXPERT
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M320/M203 UNDERBARREL GL*1GRENDADIER,SL, PLT SGT+*Used in combination with M4A1, M16A4, MK 18, or M4A1 BLOCK II.
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M112 DEMOLITION BLOCK*2-4RIFLEMAN*Must be AMC certified and permitted by role.
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STATIC WEAPONSM41A4 TOW*WEAPONS EXPERT
*Use determined on a mission-by-mission basis. Static only, not to be carried.
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WEAPON OPTICSM150 RCO1 FROM TYPEANY
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TA31RCO-RMRANYAny variant of the TA31RCO is permitted.
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AN/PVQ-31AANY
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M145 MGODAR
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SU-260/P (MDO)DAR + M240BSpecial 6x optic only allowed in combination with the M240B.
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ANY NATO RED DOT/RMR*ANY*Any NATO red dot or back up sight is permitted.
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RAIL, MUZZLE AND GRIP ATTACHMENTSAN/PEQ-15OPTIONALANYAny variant or configuration is permitted.
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UTG DEFENDER 126OPTIONALANY
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WMX FLASHLIGHTOPTIONALANYAny variant or configuration is permitted.
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NT4 QDSS (BLACK/TAN)*1ANY
*Sound suppressor. Only issued if CO CMD deems it necessary for the mission.
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AFG Grip (BLACK/TAN/WD)OPTIONALANY
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GRIP PODOPTIONALANY
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AMMUNITION5.56MM 30 RND MK 2627-14 MAGAZINESANYSuperior to all other STANAG 5.56x45mm in damage/pen.
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5.56MM 30 RND M856 RED TRACER
1-4 MAGAZINESSL, PLT SGT/CMD +
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PISTOL AMMUNITION1-3 MAGAZINESANY
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M855A1 (MIX) 200RND BELT1 BELT / 2-5 BELTSDAR
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7.62 M80 BALL 100RND BELT1 BELT / 2-5 BELTSDAR
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40MM M433 HEDP3-8 SHELLSGRENADIER, PLT SGT+
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40MM SMOKE*3-8 SHELLSGRENADIER, PLT SGT+*May utilize colored smoke.
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MK 6 HEAA ROCKET*1-3RIFLEMAN*Ammunition used with SMAW. Suggest using Carryall Backpack.
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HAND GRENADESM18 SMOKE2-4ANY
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M67 FRAGMENTATION2-5ANY*5 if in a Grenadier Slot*
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M84 STUN (BLUE BELT)2ANY
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M18 GREEN SMOKE2-4JTAC, SL, PLT CMD+Used to identify friendlies/landing zones.
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M18 PURPLE SMOKE2-4CORPSMAN+Used to identify Mass Casualties.
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RADIO EQUIPMENTRF-7800S-TR*1ANY*This radio requires the MicroDAGR Radio Programmer.
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AN/PRC-152*CORPSMAN, TL+*Team leader and above use this radio.
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ILBE AP RT-1523G (ASIP)*PLATOON STAFF+MARPAT-WD/D or Coyote. *Required at CO/PLT CMD discretion.
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MicroDAGR Radio Programmer*1, IF USING RF-7800S-TRREQUIRED FOR RF-7800S-TR*This is an item found in the watch slot.
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MISC. EQUIPMENTBINOCULARSOPTIONALANY
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VECTOR 21 NITE (ACE)OPTIONALTEAM LEADER/SQUAD LEADER+
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LASER DESIGNATOR (VANILLA)1JTAC
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AN/PVS-15 NVG1ANYNight vision goggles. Keep off head during daylight hours.
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AN/PVS-14 NVG1ANYNight vision goggles. Keep off head during daylight hours.
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GPS1ANY
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MICRO DAGR1TEAM LEADER/SQUAD LEADER+
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RUGGED TABLET1PLATOON STAFF+
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COMPASS1ANY
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HELMET CAMERA*1ANY*ALL members must have one.
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CABLE TIE3-8ANY
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