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Kingdom: Syradel
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Capital: Knights Keep
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StabilityEconomyLoyalty
Consumption
Resource BPs
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Control DC (20+Size+Districts): 89
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Kingdom Size: 6464
Improvement Edicts: new settlements 1, new buildings 5, terrain improvements 5, hex claims 3
Ruler can add Charisma bonus to 2 kingdom attributes
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Unrest: 0
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Roads (+1 econ/4, +1 stability/8): 51612
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Highway (+1 econ/4, +1 stability/8): 1824
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Rivers (+1 econ/4, +1 stability/8): 2436
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Bridges: 4
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Development - Sawmill: 111122
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Development - Fishery: 4-4
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Development - Mine: 444
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Development - Quarry: 111
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Development - Farm: 21-42
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Landmark - The Shalm Oak1
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Lair - The Old Sycamore1
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Resource - Melianse' Pond12-1
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Resource - Sootscale Caverns21
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Lair - Sootscale Caverns1
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Resource - Garth's Gold Mine21
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Landmark - Temple of the Old Gods2
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Landmark - Candlemere Tower1
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Watchtower: Blackwing Pass11
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Resource - Silvertail Lake1-1
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Resource - Whipsering Grotto21
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Lair - Spriggan Caves1
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Landmark - Beck's Bridge1
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Alignment: CG4
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Promotion Edicts: Token11
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Taxation Edicts: Light (modified by Kragis'Aer tithe)0-1
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Holiday Edicts: 6/year22
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LEADERSHIP
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Duke Bronin - CHA (V) Ring44Bronin can now add his Charisma bonus to 2 kingdom attributes!
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Treasurer Simon - INT/WIS Ring5
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High Priest Krolm - WIS/CHA4headband of wisdom +2
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Magister Clyburn - INT/CHA 6
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Ambassador Tremal - INT/CHA Ring5
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Councilor Sir Quentan Jor - WIS/CHA2headband of wisdom +2 from party treasure
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Spymaster Fiddlebow - DEX/INT (V)4
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Warden Sir Kesten - STR/CON Ring3
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Arbiter Gaiar - DEX/WIS5belt of dexterity +2
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General Jarl - STR/CHA4
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"Captain" Vesket - STR/DEX5
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MISC BONUSES
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*Quest: Melianse' Favor2
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*Quest: Tiressia's Favor2
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*Capital in Central Location111
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*Quest: Rescue Tig2
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*Quest: Hunt Down Owlbear444
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*Event: New subjects1
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SMALL CITY: Knights Keep *Capital
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Population: 8250
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Value: 5500
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Defense: +7
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Districts: 1 (35/36 lots)1
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Castle, Small (+4 defense, 4 lots)111
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Housing: 6 (6 lots)
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Inn (1 lot, base value +500gp)11
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Town Hall (2 lots)111
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Dump (1 lot)11
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Mill (1 lot)11
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Smithy (1 lot)11
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Barracks (1 lot, +2 defense)
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Cistern (1 lot)1
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Church, Cathedral (4 lots)443 minor potions or wondrous items: potion of air bubble, circlet of persuasion 2 medium potions or wondrous items: potion of blur, necklace of fireballs VII
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Shrine - Heironeous "Saint Jhod" (1 lot)11 potion, scroll or minor wondrous: scroll of aid
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Graveyard (1 lot)1
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Tannery (1 lot)11
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Academy (2 lots)22
3 minor scrolls or wondrous items: lesser crown of blasting, pearl of power (2nd), stormlure
2 medium scrolls or wondrous items: goggles of night, arcane scroll of summon monster IV
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Caster's Tower (1 lot)11
3 minor items: divine scroll of weapon of awe, arcane scroll of alter self, potion of magic fang
2 medium items: wand of resist energy (25 charges), +2 breastplate
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City Wall (+1 defense)
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Library (1 lot)11
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Noble Villa (2 lots)111
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Exotic Artisan (1 lot)111 minor ring, wand, or wondrous item: Ring of Spell Knowledge II
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Jail (1 lot)22
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Park (1 lot)1
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Pier (1 lot, base value +1000gp)11
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SMALL CITY: Syrascar
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Population: 5750
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Value: 5000
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Defense: +3
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Districts: 1 (28/36 lots)1
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Housing: 8 (8 lots)
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Inn (1 lot, base value +500gp)11
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Smithy (1 lot)11
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Tannery (1 lot)11
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Temple (2 lots)222 minor items: potions of enlarge person, potion of purify food and drink