ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
AccessoryRestrictions
Cost (x = multiply by droid's Cost Factor)
Weight (x = multiply by droid's Weight Factor)
AvailabilityNotesWikiSourcePg.
2
Locomotion
3
Walking Locomotionx(speed^2 x 10)Default speed = 4 sq (size < Medium), 6 sq (size = Medium), 8 sq (size > Medium)CORE188
4
Wheeled Locomotionx(speed^2 x 5)Cannot Climb. Default speed = 6 sq (size < Medium), 8 sq (size = Medium), 10 sq (size > Medium)CORE188
5
Tracked Locomotionx(speed^2 x 20)
Ignore terrain penalties. -5 Climb. Default speed = 4 sq (size < Medium), 6 sq (size = Medium), 8 sq (size > Medium)
CORE188
6
Hovering Locomotionx(speed^2 x 100)Float up to 2 sq above the ground. Ignore terrain penalties. Default speed = 6 sqCORE188
7
Flying Locomotionx(speed^2 x 200)Ignore terrain penalties. Default speed = 9 sq (size < Medium), 12 sq (size >= Medium)CORE189
8
Underwater Drivex(speed^2 x 20)x10 kgLicensedDefault speed = 4 sq (size < Medium), 6 sq (size = Medium), 8 sq (size > Medium)
https://starwars.fandom.com/wiki/Underwater_drive
DROID52
9
Burrower Drivex(speed^2 x 200)x50 kgRestricted
Default speed = 2 sq (size < Medium), 3 sq (size = Medium), 4 sq (size > Medium). Can be used as a melee weapon (see source)
https://starwars.fandom.com/wiki/Burrower_drive
DROID52
10
Locomotion Features
11
Exclusive Locomotion System(system cost / 10)
Droid must spend move action to engage or disengage selected locomotion system. While engaged, droid can only use move and run actions
CORE189
12
Limited Locomotion System(system cost / 10)
Droid must pass endurance check (DC 10 +1 per round) to use selected locomotion system for more than one round, or else be unable to use system again for 1 minute
CORE189
13
Extra Legs
Walking droid
(system cost x 2)+50% carrying capacity, +5 stability vs being knocked proneCORE189
14
Jump Servos
Walking droid
(system cost x 2)x2 kgTreat all jumps as running jumps, reroll Athletics checks to jump, can always take 10
https://starwars.fandom.com/wiki/Jump_servos
CORE189
15
Climbing Claws
Walking droid
(system cost x 2)Climb at half walk speed, reroll Athletics checks to climb, can always take 10CORE189
16
Magnetic Feet
Walking, wheeled, or tracked droid
(system cost x 2)Droid clings to ship's hull, even when moving at high speeds
https://starwars.fandom.com/wiki/Magnetic_feet
CORE189
17
Appendages
18
Handx50x5 kgAt least 3 digits, one of which is opposableCORE190
19
Clawx20x5 kgDC 15 DEX check to use in a way that would normally require a handCORE190
20
Toolx10x2 kgDC 15 DEX check to lift, carry, or drag objects for which it was not designedCORE190
21
Instrumentx5x1 kgDesigned for specific task, can otherwise only push objectsCORE190
22
Probex2x0.5 kgCan push and pullCORE190
23
Appendage Features
24
Rocket ArmHand or claw(system cost x 4)x2 kgIllegal3d8 damage, 1-sq splashDROID53
25
Projectile HandHand or claw(system cost x 2)x2 kgLicensed2d8 damage, ranged disarm attempt within 6 sq.DROID52
26
Remote Limb ControlHand or claw(system cost x 2)RestrictedLimb remains functional up to 24 sq. away. Droid can control up to (1 + INT mod) limbs (min 1)DROID53
27
Magnetic Hands
Hand, claw, or tool
(system cost x 2)x2 kg+2 Climb, +5 stability vs. being knocked off when moving on the hull of a shipDROID52
28
Stabilized Mount
Hand, claw, or tool
(system cost x 5)
(system weight x 5)
Appendage can hold an item or weapon that normally requires two handsCORE190
29
Telescoping Appendage(system cost x 2)
(system weight x 2)
Doubles the reach of the appendageCORE190
30
Multi-Function Apparatusx80x15 kg
Allows up to 3 tools or weapons to be mounted on single appendage, swift action to switch between them
DROID60
31
Quick-Release Coupling, Appendage
x50x5 kgAppendages can be swapped out in 2 full-round actionsDROID52
32
Quick-Release Coupling, Toolx10x2 kgTools can be swapped out in 2 standard actionsDROID52
33
Light Armor
34
Plasteel Shellx400x2 kg+2 Ref, Max DEX = +5CORE196
35
Quadanium Shellx900x3 kg+3 Ref, Max DEX = +4CORE196
36
Duravlex Shellx1,000x10 kgLicensed+4 Ref, Max DEX = +3, +10 Fort vs fire and heatDROID54
37
Durasteel Shellx1,600x8 kg+4 Ref, Max DEX = +4CORE196
38
Quadanium Platingx2,500x10 kgLicensed+5 Ref, Max DEX = +3CORE196
39
Laminanium Platingx3,000x15 kgMilitary+4 Ref, Max DEX = +3, +2 FortDROID54
40
Durasteel Platingx3,600x12 kgLicensed+6 Ref, Max DEX = +3CORE196
41
Medium Armor
42
Quadanium Battle Armorx4,900x7 kgRestricted+7 Ref, Max DEX = +3CORE196
43
Duranium Platingx6,400x16 kgRestricted+8 Ref, Max DEX = +2CORE196
44
Durasteel Battle Armorx9,600x8 kgRestricted+8 Ref, Max DEX = +3CORE196
45
Heavy Armor
46
Mandalorian Steel Shellx8,100x9 kgMilitary (rare)+9 Ref, Max DEX = +3CORE196
47
Duranium Battle Armorx10,000x10 kgMilitary+10 Ref, Max DEX = +2CORE196
48
Neutronium Platingx12,100x20 kgMilitary+11 Ref, Max DEX = +1CORE196
49
Heavy Laminanium Platingx20,000x15 kgMilitary (rare)+12 Ref, Max DEX = +2, +2 FortDROID54
50
Crystadurium Platingx50,000x30 kgMilitary (rare)+10 Ref, Max DEX = +2, 1 DR per dmg die vs. blaster attacksDROID54
51
Defenses
52
Shield Generator, SR 5x2,500x10 kgMilitaryRecharge shield with 3 swift actions and DC 20 Endurance
https://starwars.fandom.com/wiki/Deflector_shield/Legends
CORE197
53
Shield Generator, SR 10
Small or larger
x5,000x20 kgMilitaryRecharge shield with 3 swift actions and DC 20 Endurance
https://starwars.fandom.com/wiki/Deflector_shield/Legends
CORE197
54
Shield Generator, SR 15
Medium or larger
x7,500x30 kgMilitaryRecharge shield with 3 swift actions and DC 20 Endurance
https://starwars.fandom.com/wiki/Deflector_shield/Legends
CORE197
55
Shield Generator, SR 20
Large or larger
x10,000x40 kgMilitaryRecharge shield with 3 swift actions and DC 20 Endurance
https://starwars.fandom.com/wiki/Deflector_shield/Legends
CORE197
56
Shield Expansion Module
Small or larger
x(SR x 50)x(SR x 2) kgMilitaryDroid can shield one additional adjacent square (standard action to activate)DROID62
57
Hardened Systems x2
Large or larger
x1,000x100 kgMilitary2x bonus HP and DT due to sizeCORE193
58
Hardened Systems x3
Large or larger
x2,500x100 kgMilitary3x bonus HP and DT due to sizeCORE193
59
Hardened Systems x4
Large or larger
x4,000x100 kgMilitary4x bonus HP and DT due to sizeCORE193
60
Hardened Systems x5
Large or larger
x6,250x100 kgMilitary5x bonus HP and DT due to sizeCORE193
61
Micro Shieldx600x10 kgLicensed+1 Ref, attached to appendage, swift action to activate, runs for 1 hourDROID60
62
Electric Defense Gridx3,000x100 kgRestrictedDeals 5 Energy damage whenever droid is damaged by melee attack
https://starwars.fandom.com/wiki/Electric_defense_grid
DROID57
63
Locked Access50LicensedDroid must be disabled or helpless before it can be shut downCORE195
64
Internal Defensesx10x1 kgLicensed
1d20+5 vs Fort for 1d8+Lvl/2 Ion damage whenever droid’s access panels are opened without permission
DROID60
65
Audio-Radial Stunner5,0003 kgRestrictedAdjacent creatures must make DC 20 Endurance check or move -1 cond track
https://starwars.fandom.com/wiki/Audio-radial_stunner
DROID55
66
Taser2502 kgLicensedCan incapacitate organic or droid targetDROID63
67
Gyroscopic Stabilizersx(speed^2 x 2)x4 kg+5 stability vs. being knocked prone (walking/wheeled/tracked locomotion only)
https://starwars.fandom.com/wiki/Gyroscopic_stabilizer
DROID52
68
Self-Destruct System20 x (max damage)
0.1 x (max damage) kg
RestrictedSmall or larger droids deal collateral damage (see source)
https://starwars.fandom.com/wiki/Self-destruct_mechanism/Legends
CORE196
69
Processors
70
Basic ProcessorDefault droid processor
https://starwars.fandom.com/wiki/Basic_processor
CORE190
71
Heuristic Processor2,0005 kg
Allows droid to use skills and weapons untrained, creatively interpret instructions, and develop personality
https://starwars.fandom.com/wiki/Heuristic_processor/Legends
CORE190
72
Remote Reciever-5001 kg-2 DEX, Must be paired with remote processor
https://starwars.fandom.com/wiki/Remote_receiver
CORE191
73
Processor Features
74
Backup Processor
Remote Reciever
100Droid continues executing last command if contact with remote processor is lostCORE191
75
Synchronized Fire Circuits
Remote Reciever
1501 kgMilitary+4 attack when aiding another droid connected to same remote processorCORE191
76
Improved Coordination Circuitry
Remote Reciever
1,0001 kg+4 any one skill when aiding another droid connected to same remote processorDROID60
77
Remote Reciever Signal Booster
Remote Reciever
5002 kgLicensed+50% remote receiver rangeDROID61
78
Hidden Core2001 kgRestrictedProcessor attempts to restore itself after memory wipeDROID53
79
Specialized Subprocessor1,0002 kgOne extra swift action per turn using selected skill
https://starwars.fandom.com/wiki/Specialized_subprocessor
DROID53
80
Tactician Battle Computer5,00010 kgRestrictedAllows non-fourth-degree droid to use weapons and provides some tactical bonuses
https://starwars.fandom.com/wiki/Tactician_battle_computer
DROID54
81
Droid Skill Package100Used to reassign a trained skill. No purchase necessary if reprogrammer is trained in the skill CORE192
82
Droid Feat/Talent Package1,000Used to reassign a feat or talent. No purchase necessary if reprogrammer has the feat or talentCORE192
83
Sensors
84
Sensor Pack1,5009 kg
General details on comm signals, life forms, and hazards within 1 km. +5 Perception for one round (standard action)
https://starwars.fandom.com/wiki/Sensor_pack
CORE136
85
Sensor BoosterSensor Pack2005 kgRange extended to 2 kmDROID62
86
Improved Sensor Package2002.5 kg+2 Perception, Low-Light Vision
https://starwars.fandom.com/wiki/Improved_sensor_package
CORE196
87
YV Sensor Package1,0003 kgMilitary+10 Perception on checks to detect Yuuzhan VongDROID62
88
Darkvision1501.5 kgDarkvision
https://starwars.fandom.com/wiki/Night_vision/Legends
CORE197
89
Audio Enhancers2,0001 kgCan reroll Perception checks to listenDROID55
90
Automap1,0002 kgActively scans 12-sq radiusDROID55
91
Remote Viewer1,00020 kgSmall repulsorlift remote audio and visual sensor
https://starwars.fandom.com/wiki/Remote_viewer
DROID61
92
Repulsorcam1,00020 kgSmall repulsorlift remote audio and visual recorder
https://starwars.fandom.com/wiki/Repulsorcam
DROID62
93
Radiation Detector20Detects radiation, 6-sq range
https://starwars.fandom.com/wiki/Radiation_sensor
WAR46
94
Weapon Detector1,5005 kgLicensed+(INT mod) Perception when searching for weapons
https://starwars.fandom.com/wiki/Weapon_detector
DROID63
95
Surveillance Detector4500.5 kgHelps detect eavesdropping equipment within 6 sq (+10 Perception)
https://starwars.fandom.com/wiki/Surveillance_detector
INTR67
96
Communications Scanner1,0001 kg
Intercepts and records comms within 50 km, DC 15 Use Computer to know number and types of communications, DC 20 Use Computer to know direction and distance, +5 decryption
https://starwars.fandom.com/wiki/Comm_scanner
WAR46
97
Diagnostic Package2504 kg+2 Mechanics to diagnose problemsCORE193
98
Microlab1,8000.8 kg
Analyzes substances, Requires DC 15 Knowledge (Biology and Social Sciences) or Knowledge (Technology and Physical Sciences) check
https://starwars.fandom.com/wiki/Microlab
UNKN41
99
Credit Reader501 kgLicensed+5 Perception vs attempts to forge credits or financial documentsDROID56
100
Sensor Countermeasure Package
1,0002 kgLicensedUse Computer vs. Perception to avoid being detected by non-visual sensorsDROID62