A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ||
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1 | Accessory | Restrictions | Cost (x = multiply by droid's Cost Factor) | Weight (x = multiply by droid's Weight Factor) | Availability | Notes | Wiki | Source | Pg. | ||||||||||||||||||
2 | Locomotion | ||||||||||||||||||||||||||
3 | Walking Locomotion | – | x(speed^2 x 10) | – | – | Default speed = 4 sq (size < Medium), 6 sq (size = Medium), 8 sq (size > Medium) | – | CORE | 188 | ||||||||||||||||||
4 | Wheeled Locomotion | – | x(speed^2 x 5) | – | – | Cannot Climb. Default speed = 6 sq (size < Medium), 8 sq (size = Medium), 10 sq (size > Medium) | – | CORE | 188 | ||||||||||||||||||
5 | Tracked Locomotion | – | x(speed^2 x 20) | – | – | Ignore terrain penalties. -5 Climb. Default speed = 4 sq (size < Medium), 6 sq (size = Medium), 8 sq (size > Medium) | – | CORE | 188 | ||||||||||||||||||
6 | Hovering Locomotion | – | x(speed^2 x 100) | – | – | Float up to 2 sq above the ground. Ignore terrain penalties. Default speed = 6 sq | – | CORE | 188 | ||||||||||||||||||
7 | Flying Locomotion | – | x(speed^2 x 200) | – | – | Ignore terrain penalties. Default speed = 9 sq (size < Medium), 12 sq (size >= Medium) | – | CORE | 189 | ||||||||||||||||||
8 | Underwater Drive | – | x(speed^2 x 20) | x10 kg | Licensed | Default speed = 4 sq (size < Medium), 6 sq (size = Medium), 8 sq (size > Medium) | https://starwars.fandom.com/wiki/Underwater_drive | DROID | 52 | ||||||||||||||||||
9 | Burrower Drive | – | x(speed^2 x 200) | x50 kg | Restricted | Default speed = 2 sq (size < Medium), 3 sq (size = Medium), 4 sq (size > Medium). Can be used as a melee weapon (see source) | https://starwars.fandom.com/wiki/Burrower_drive | DROID | 52 | ||||||||||||||||||
10 | Locomotion Features | ||||||||||||||||||||||||||
11 | Exclusive Locomotion System | – | (system cost / 10) | – | – | Droid must spend move action to engage or disengage selected locomotion system. While engaged, droid can only use move and run actions | – | CORE | 189 | ||||||||||||||||||
12 | Limited Locomotion System | – | (system cost / 10) | – | – | Droid must pass endurance check (DC 10 +1 per round) to use selected locomotion system for more than one round, or else be unable to use system again for 1 minute | – | CORE | 189 | ||||||||||||||||||
13 | Extra Legs | Walking droid | (system cost x 2) | – | – | +50% carrying capacity, +5 stability vs being knocked prone | – | CORE | 189 | ||||||||||||||||||
14 | Jump Servos | Walking droid | (system cost x 2) | x2 kg | – | Treat all jumps as running jumps, reroll Athletics checks to jump, can always take 10 | https://starwars.fandom.com/wiki/Jump_servos | CORE | 189 | ||||||||||||||||||
15 | Climbing Claws | Walking droid | (system cost x 2) | – | – | Climb at half walk speed, reroll Athletics checks to climb, can always take 10 | – | CORE | 189 | ||||||||||||||||||
16 | Magnetic Feet | Walking, wheeled, or tracked droid | (system cost x 2) | – | – | Droid clings to ship's hull, even when moving at high speeds | https://starwars.fandom.com/wiki/Magnetic_feet | CORE | 189 | ||||||||||||||||||
17 | Appendages | ||||||||||||||||||||||||||
18 | Hand | – | x50 | x5 kg | – | At least 3 digits, one of which is opposable | – | CORE | 190 | ||||||||||||||||||
19 | Claw | – | x20 | x5 kg | – | DC 15 DEX check to use in a way that would normally require a hand | – | CORE | 190 | ||||||||||||||||||
20 | Tool | – | x10 | x2 kg | – | DC 15 DEX check to lift, carry, or drag objects for which it was not designed | – | CORE | 190 | ||||||||||||||||||
21 | Instrument | – | x5 | x1 kg | – | Designed for specific task, can otherwise only push objects | – | CORE | 190 | ||||||||||||||||||
22 | Probe | – | x2 | x0.5 kg | – | Can push and pull | – | CORE | 190 | ||||||||||||||||||
23 | Appendage Features | ||||||||||||||||||||||||||
24 | Rocket Arm | Hand or claw | (system cost x 4) | x2 kg | Illegal | 3d8 damage, 1-sq splash | – | DROID | 53 | ||||||||||||||||||
25 | Projectile Hand | Hand or claw | (system cost x 2) | x2 kg | Licensed | 2d8 damage, ranged disarm attempt within 6 sq. | – | DROID | 52 | ||||||||||||||||||
26 | Remote Limb Control | Hand or claw | (system cost x 2) | – | Restricted | Limb remains functional up to 24 sq. away. Droid can control up to (1 + INT mod) limbs (min 1) | – | DROID | 53 | ||||||||||||||||||
27 | Magnetic Hands | Hand, claw, or tool | (system cost x 2) | x2 kg | – | +2 Climb, +5 stability vs. being knocked off when moving on the hull of a ship | – | DROID | 52 | ||||||||||||||||||
28 | Stabilized Mount | Hand, claw, or tool | (system cost x 5) | (system weight x 5) | – | Appendage can hold an item or weapon that normally requires two hands | – | CORE | 190 | ||||||||||||||||||
29 | Telescoping Appendage | – | (system cost x 2) | (system weight x 2) | – | Doubles the reach of the appendage | – | CORE | 190 | ||||||||||||||||||
30 | Multi-Function Apparatus | – | x80 | x15 kg | – | Allows up to 3 tools or weapons to be mounted on single appendage, swift action to switch between them | – | DROID | 60 | ||||||||||||||||||
31 | Quick-Release Coupling, Appendage | – | x50 | x5 kg | – | Appendages can be swapped out in 2 full-round actions | – | DROID | 52 | ||||||||||||||||||
32 | Quick-Release Coupling, Tool | – | x10 | x2 kg | – | Tools can be swapped out in 2 standard actions | – | DROID | 52 | ||||||||||||||||||
33 | Light Armor | ||||||||||||||||||||||||||
34 | Plasteel Shell | – | x400 | x2 kg | – | +2 Ref, Max DEX = +5 | – | CORE | 196 | ||||||||||||||||||
35 | Quadanium Shell | – | x900 | x3 kg | – | +3 Ref, Max DEX = +4 | – | CORE | 196 | ||||||||||||||||||
36 | Duravlex Shell | – | x1,000 | x10 kg | Licensed | +4 Ref, Max DEX = +3, +10 Fort vs fire and heat | – | DROID | 54 | ||||||||||||||||||
37 | Durasteel Shell | – | x1,600 | x8 kg | – | +4 Ref, Max DEX = +4 | – | CORE | 196 | ||||||||||||||||||
38 | Quadanium Plating | – | x2,500 | x10 kg | Licensed | +5 Ref, Max DEX = +3 | – | CORE | 196 | ||||||||||||||||||
39 | Laminanium Plating | – | x3,000 | x15 kg | Military | +4 Ref, Max DEX = +3, +2 Fort | – | DROID | 54 | ||||||||||||||||||
40 | Durasteel Plating | – | x3,600 | x12 kg | Licensed | +6 Ref, Max DEX = +3 | – | CORE | 196 | ||||||||||||||||||
41 | Medium Armor | ||||||||||||||||||||||||||
42 | Quadanium Battle Armor | – | x4,900 | x7 kg | Restricted | +7 Ref, Max DEX = +3 | – | CORE | 196 | ||||||||||||||||||
43 | Duranium Plating | – | x6,400 | x16 kg | Restricted | +8 Ref, Max DEX = +2 | – | CORE | 196 | ||||||||||||||||||
44 | Durasteel Battle Armor | – | x9,600 | x8 kg | Restricted | +8 Ref, Max DEX = +3 | – | CORE | 196 | ||||||||||||||||||
45 | Heavy Armor | ||||||||||||||||||||||||||
46 | Mandalorian Steel Shell | – | x8,100 | x9 kg | Military (rare) | +9 Ref, Max DEX = +3 | – | CORE | 196 | ||||||||||||||||||
47 | Duranium Battle Armor | – | x10,000 | x10 kg | Military | +10 Ref, Max DEX = +2 | – | CORE | 196 | ||||||||||||||||||
48 | Neutronium Plating | – | x12,100 | x20 kg | Military | +11 Ref, Max DEX = +1 | – | CORE | 196 | ||||||||||||||||||
49 | Heavy Laminanium Plating | – | x20,000 | x15 kg | Military (rare) | +12 Ref, Max DEX = +2, +2 Fort | – | DROID | 54 | ||||||||||||||||||
50 | Crystadurium Plating | – | x50,000 | x30 kg | Military (rare) | +10 Ref, Max DEX = +2, 1 DR per dmg die vs. blaster attacks | – | DROID | 54 | ||||||||||||||||||
51 | Defenses | ||||||||||||||||||||||||||
52 | Shield Generator, SR 5 | – | x2,500 | x10 kg | Military | Recharge shield with 3 swift actions and DC 20 Endurance | https://starwars.fandom.com/wiki/Deflector_shield/Legends | CORE | 197 | ||||||||||||||||||
53 | Shield Generator, SR 10 | Small or larger | x5,000 | x20 kg | Military | Recharge shield with 3 swift actions and DC 20 Endurance | https://starwars.fandom.com/wiki/Deflector_shield/Legends | CORE | 197 | ||||||||||||||||||
54 | Shield Generator, SR 15 | Medium or larger | x7,500 | x30 kg | Military | Recharge shield with 3 swift actions and DC 20 Endurance | https://starwars.fandom.com/wiki/Deflector_shield/Legends | CORE | 197 | ||||||||||||||||||
55 | Shield Generator, SR 20 | Large or larger | x10,000 | x40 kg | Military | Recharge shield with 3 swift actions and DC 20 Endurance | https://starwars.fandom.com/wiki/Deflector_shield/Legends | CORE | 197 | ||||||||||||||||||
56 | Shield Expansion Module | Small or larger | x(SR x 50) | x(SR x 2) kg | Military | Droid can shield one additional adjacent square (standard action to activate) | – | DROID | 62 | ||||||||||||||||||
57 | Hardened Systems x2 | Large or larger | x1,000 | x100 kg | Military | 2x bonus HP and DT due to size | – | CORE | 193 | ||||||||||||||||||
58 | Hardened Systems x3 | Large or larger | x2,500 | x100 kg | Military | 3x bonus HP and DT due to size | – | CORE | 193 | ||||||||||||||||||
59 | Hardened Systems x4 | Large or larger | x4,000 | x100 kg | Military | 4x bonus HP and DT due to size | – | CORE | 193 | ||||||||||||||||||
60 | Hardened Systems x5 | Large or larger | x6,250 | x100 kg | Military | 5x bonus HP and DT due to size | – | CORE | 193 | ||||||||||||||||||
61 | Micro Shield | – | x600 | x10 kg | Licensed | +1 Ref, attached to appendage, swift action to activate, runs for 1 hour | – | DROID | 60 | ||||||||||||||||||
62 | Electric Defense Grid | – | x3,000 | x100 kg | Restricted | Deals 5 Energy damage whenever droid is damaged by melee attack | https://starwars.fandom.com/wiki/Electric_defense_grid | DROID | 57 | ||||||||||||||||||
63 | Locked Access | – | 50 | – | Licensed | Droid must be disabled or helpless before it can be shut down | – | CORE | 195 | ||||||||||||||||||
64 | Internal Defenses | – | x10 | x1 kg | Licensed | 1d20+5 vs Fort for 1d8+Lvl/2 Ion damage whenever droid’s access panels are opened without permission | – | DROID | 60 | ||||||||||||||||||
65 | Audio-Radial Stunner | – | 5,000 | 3 kg | Restricted | Adjacent creatures must make DC 20 Endurance check or move -1 cond track | https://starwars.fandom.com/wiki/Audio-radial_stunner | DROID | 55 | ||||||||||||||||||
66 | Taser | – | 250 | 2 kg | Licensed | Can incapacitate organic or droid target | – | DROID | 63 | ||||||||||||||||||
67 | Gyroscopic Stabilizers | – | x(speed^2 x 2) | x4 kg | – | +5 stability vs. being knocked prone (walking/wheeled/tracked locomotion only) | https://starwars.fandom.com/wiki/Gyroscopic_stabilizer | DROID | 52 | ||||||||||||||||||
68 | Self-Destruct System | – | 20 x (max damage) | 0.1 x (max damage) kg | Restricted | Small or larger droids deal collateral damage (see source) | https://starwars.fandom.com/wiki/Self-destruct_mechanism/Legends | CORE | 196 | ||||||||||||||||||
69 | Processors | ||||||||||||||||||||||||||
70 | Basic Processor | – | – | – | – | Default droid processor | https://starwars.fandom.com/wiki/Basic_processor | CORE | 190 | ||||||||||||||||||
71 | Heuristic Processor | – | 2,000 | 5 kg | – | Allows droid to use skills and weapons untrained, creatively interpret instructions, and develop personality | https://starwars.fandom.com/wiki/Heuristic_processor/Legends | CORE | 190 | ||||||||||||||||||
72 | Remote Reciever | – | -500 | 1 kg | – | -2 DEX, Must be paired with remote processor | https://starwars.fandom.com/wiki/Remote_receiver | CORE | 191 | ||||||||||||||||||
73 | Processor Features | ||||||||||||||||||||||||||
74 | Backup Processor | Remote Reciever | 100 | – | – | Droid continues executing last command if contact with remote processor is lost | – | CORE | 191 | ||||||||||||||||||
75 | Synchronized Fire Circuits | Remote Reciever | 150 | 1 kg | Military | +4 attack when aiding another droid connected to same remote processor | – | CORE | 191 | ||||||||||||||||||
76 | Improved Coordination Circuitry | Remote Reciever | 1,000 | 1 kg | – | +4 any one skill when aiding another droid connected to same remote processor | – | DROID | 60 | ||||||||||||||||||
77 | Remote Reciever Signal Booster | Remote Reciever | 500 | 2 kg | Licensed | +50% remote receiver range | – | DROID | 61 | ||||||||||||||||||
78 | Hidden Core | – | 200 | 1 kg | Restricted | Processor attempts to restore itself after memory wipe | – | DROID | 53 | ||||||||||||||||||
79 | Specialized Subprocessor | – | 1,000 | 2 kg | – | One extra swift action per turn using selected skill | https://starwars.fandom.com/wiki/Specialized_subprocessor | DROID | 53 | ||||||||||||||||||
80 | Tactician Battle Computer | – | 5,000 | 10 kg | Restricted | Allows non-fourth-degree droid to use weapons and provides some tactical bonuses | https://starwars.fandom.com/wiki/Tactician_battle_computer | DROID | 54 | ||||||||||||||||||
81 | Droid Skill Package | – | 100 | – | – | Used to reassign a trained skill. No purchase necessary if reprogrammer is trained in the skill | – | CORE | 192 | ||||||||||||||||||
82 | Droid Feat/Talent Package | – | 1,000 | – | – | Used to reassign a feat or talent. No purchase necessary if reprogrammer has the feat or talent | – | CORE | 192 | ||||||||||||||||||
83 | Sensors | ||||||||||||||||||||||||||
84 | Sensor Pack | – | 1,500 | 9 kg | – | General details on comm signals, life forms, and hazards within 1 km. +5 Perception for one round (standard action) | https://starwars.fandom.com/wiki/Sensor_pack | CORE | 136 | ||||||||||||||||||
85 | Sensor Booster | Sensor Pack | 200 | 5 kg | – | Range extended to 2 km | – | DROID | 62 | ||||||||||||||||||
86 | Improved Sensor Package | – | 200 | 2.5 kg | – | +2 Perception, Low-Light Vision | https://starwars.fandom.com/wiki/Improved_sensor_package | CORE | 196 | ||||||||||||||||||
87 | YV Sensor Package | – | 1,000 | 3 kg | Military | +10 Perception on checks to detect Yuuzhan Vong | – | DROID | 62 | ||||||||||||||||||
88 | Darkvision | – | 150 | 1.5 kg | – | Darkvision | https://starwars.fandom.com/wiki/Night_vision/Legends | CORE | 197 | ||||||||||||||||||
89 | Audio Enhancers | – | 2,000 | 1 kg | – | Can reroll Perception checks to listen | – | DROID | 55 | ||||||||||||||||||
90 | Automap | – | 1,000 | 2 kg | – | Actively scans 12-sq radius | – | DROID | 55 | ||||||||||||||||||
91 | Remote Viewer | – | 1,000 | 20 kg | – | Small repulsorlift remote audio and visual sensor | https://starwars.fandom.com/wiki/Remote_viewer | DROID | 61 | ||||||||||||||||||
92 | Repulsorcam | – | 1,000 | 20 kg | – | Small repulsorlift remote audio and visual recorder | https://starwars.fandom.com/wiki/Repulsorcam | DROID | 62 | ||||||||||||||||||
93 | Radiation Detector | – | 20 | – | – | Detects radiation, 6-sq range | https://starwars.fandom.com/wiki/Radiation_sensor | WAR | 46 | ||||||||||||||||||
94 | Weapon Detector | – | 1,500 | 5 kg | Licensed | +(INT mod) Perception when searching for weapons | https://starwars.fandom.com/wiki/Weapon_detector | DROID | 63 | ||||||||||||||||||
95 | Surveillance Detector | – | 450 | 0.5 kg | – | Helps detect eavesdropping equipment within 6 sq (+10 Perception) | https://starwars.fandom.com/wiki/Surveillance_detector | INTR | 67 | ||||||||||||||||||
96 | Communications Scanner | – | 1,000 | 1 kg | – | Intercepts and records comms within 50 km, DC 15 Use Computer to know number and types of communications, DC 20 Use Computer to know direction and distance, +5 decryption | https://starwars.fandom.com/wiki/Comm_scanner | WAR | 46 | ||||||||||||||||||
97 | Diagnostic Package | – | 250 | 4 kg | – | +2 Mechanics to diagnose problems | – | CORE | 193 | ||||||||||||||||||
98 | Microlab | – | 1,800 | 0.8 kg | – | Analyzes substances, Requires DC 15 Knowledge (Biology and Social Sciences) or Knowledge (Technology and Physical Sciences) check | https://starwars.fandom.com/wiki/Microlab | UNKN | 41 | ||||||||||||||||||
99 | Credit Reader | – | 50 | 1 kg | Licensed | +5 Perception vs attempts to forge credits or financial documents | – | DROID | 56 | ||||||||||||||||||
100 | Sensor Countermeasure Package | – | 1,000 | 2 kg | Licensed | Use Computer vs. Perception to avoid being detected by non-visual sensors | – | DROID | 62 |